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AND SHIELDZ(„7@<@%@$+”'@P:”'@,,, AE=•%Ó ( P?}Ø(WEAPON INFORMATION:Ý**("NAME COMPLEXITY DAM ODDSâ ( ç©-@@èKK˜7©$@&@P@}%@<©$@&@%@,4NONEAQé@@(˜7©$@&@%@<©$@, ™8©,%êWLƒ-@PA}+@&+™8©, ,&+O:™8©,,!@ ,&+O:™8©,,!@™,,S( W ƒë(š8©,D›8©,ìR(ƒ-@+@&+›8PB}©,!@ ,,/( 3 ƒR(™8©,%@$Œ%¨%’8¤8©,,%ñ ©ö‚@„@#6(ÐÒÅÓÓ ÁÎÙ ËÅÙ ÔÏ ÃÏÎÔÉÎÕÅ  A@PC}a@@K:n)@‡y@|(‚(}û6‚-‚%@ A (}(-@@(PD}(END OF PROGRAM @„@"€D:DSPLYCHR.BAS}û6‚-‚%@ A (}(-@@(P@78¸ÆÙÉÁA¤CNAME¤FNAME¤ØCNÔNÓÒCM¤CIO¤CHSEÔFNÔICCOÍICBADÒICBLE΀€€F}€ € THE WONDERFUL WORLD OF› EAMON››A G}COMPUTERIZED FANTASY›ROLE-PLAYING SYSTEM››RULES AND CORE PROGRAMS›BY DONALD BROWN›› CONVERTED TOH} ATARI BASIC› BY DANIEL NOGUEROL›635 PARK AVENUE›NEW YORK, NY 10021›› ///BOOTUP PROGRAM FOR›!///EAI}MON UNIVERSE.›"///GETS NAME OF PLAYER›#///AND EITHER SENDS TO›$///MAIN HALL (IF OLD›%///CHARACTER) OR TO NEW›J}&///CHARACTERS (IF NEW).›'›(2ƒ1‚;@0,ƒ;@0,„;@ ,‰;AP,C@‚UAR@K}_+qAAEƒAAEizA @'@‚9AR@KB7t@d]L}@@dz(EAMON ADVENTURER'S GUILDja 7625 HAWKHAVEN DR.1 CLEMMONS, NC 27012C  (919)766-7490W€-@AM}[ €^ a k }€-@@ D:SNAPPY.TXT:@‡V6ˆ-P:H:@,$‡%@,d…-@ˆqN}@‰u …€@ŒY. & YOU ARE IN THE OUTER CHAMBER OF THEY &HALL OF THE GUILD OF FREE ADVENTURERS.[, $MANYO} MEN AND WOMEN ARE GUZZLING BEERX 'AND THERE IS LOUD SINGING AND LAUGHTER.[ ‘i+ #ON THE NORTH SIDE OF THE CHAMBER ISW P}'A CUBBYHOLE WITH A DESK. OVER THE DESKiAR–=, $IS A SIGN WHICH SAYS, 'REGISTER HERE:  OR ELSE!'=  UQ}  4 &DO YOU GO OVER TO THE DESK OR JOIN THER  MEN DRINKING THE BEER?U ¥// & (HIT 'D' FOR DESK OR 'M' FOR MEN) R} ªD#@@K:0)@;@D6‚.>:,¾‚4DA È‚0MApÒ; ‚  8 X}ÿÿ†¢½ÉEðèèèÐôèŽi½…Í©kè½…Ω ¢±Í™kÈÊÐ÷©Co©p© j`¬jð ¹{Îj `ŠH®i¥Íè¥Îhª©› `T}L"OLLEH:D"NURÿÿâã½…Í©kè½…Ω ¢±Í™kÈÊÐ÷©Co©p© j`¬jð ¹{Îj `ŠH®i¥Íè¥Îhª©› `*+›LINE¤B¤ÂÃANÓCODÅHCODÅLCODÅZÚMAIN¤PIC¤MA¤Á΀€ V}€ € € U +AAE1AAECA @UAR@ W};&‰;AB,Š;@,‹;@U,;A F:A,F6Š. D:EAMON.PICPAA6‹.7h­0…­1… Ç±ª)ÉÐÊŠ‘ˆÀÿÐî¥ w}& AS YOU GO OVER TO THE MEN, YOU FEEL; ÔY) !A SWORD BEING THRUST IN YOUR BACK, V %AND YOU HEAR SOMEONE SAY, 'YOU REAY}LLYY ×,) !MUST LEARN TO FOLLOW DIRECTIONS!',Ü8 ‚  5 # YOU ARE GREETED THERE BY A BURLY8 Ý.. &IRISHMAN WHZ}O LOOKS AT YOU WITH A SCOWLá2 , !AND ASKS YOU, 'WHAT'S YOUR NAME?'/ 2 æ95 ,YOU GIVE HIM YOUR NAME (TYPE IT NOW) [} 9ƒð. ƒ4)B:ƒ, @$ A. A0ñ AõG3ƒ7@<@,2A)ƒ7@<@,3Z= A\}G A0úB:ƒ,!@ARû A`üZ* " HE SCOWLS AT YOU AND SAYS, 'YER- W %NAME'S TOO LONG FER ME]} BOOK. I CANNAZ þ0# USE MORE THAN TEN LETTERS.'& 0 A0J- % HE STARTS LOOKING THROUGH HIS BOOK,0 G MUTTER^}ING ABOUT ‰J '6…-@B:ƒ, @'6…-B:ƒ, ? 6„.D:&6„7@,.ƒ7@<…,?6„7B:„,%@,..DATP A_}€*@@„7@‚B@P‚4ƒA0q@ BD ' HE EVENTUALLY LOOKS A`}T YOU AND SAYS,G q %'YER NAME'S NA IN HERE. HAVE YE GIVENI  IT TO ME ARIGHT?' I $HOW DO YOU ANSWER (HIT 'Y' ORa} 'N') "g#@@K:0)@;@D6‚.>:,L‚4NP ‚S ] Ag A0,‚0YAb}6a ‚ 5 & HE HITS HIS FOREHEAD AND SAYS, 'AH,8 a $YE MUST BE NEW HERE! WELL, WAIT JUST;M 1 &A MINUTE ANDc} I'LL BRING SOMEONE OUT TO4 J TAKE CARE OF YE.'M @ AP%D:NEWGUYJj B : % HE LOOKS UP AND SAYS,d} 'AH, HERE YE= j (BE! WELL, GO AND HAVE FUN IN THE HALL!'T  AP% D:MAINHALL^I.@@ e}D:ADVENTUR.ER; @ƒF@I$///NO NAME ROUTINE›š%6†-†%@%†!@AP¤W+ # HE PULLS OUT A f}SWORD AND BEGINS TOW 'SHARPEN IT, SAYING 'YE'D BEST BE GIVIN'©>+ #ME YER NAME LADDIE, IF YE KNOW WOTS> GOOD FER YE!!!g}®$Âc†"@6 "I'VE 'BOUT HAD ME FILL O' YER SICKG  SENSA'UMOR!!` NOW GIMME YER NAME!!c$̆"@Abh}Í ApÎF. &THE MAN CUTS ONE OF YOUR FINGERS OFF!!F HE THEN EATS IT!!!!Ï2/ 'THEN HE SAYS 'ARE YE READY T' Ti}ALK NOW?2$ÖT† @6 "THE MAN CUTS OFF ANOTHER FINGER!!!Q HE EATS THIS ONE TOO!!T$ài* "THE MAN STARTS SLOWLY,j} 'WELL YE BE> OUTTA FINGERS!'i &THE MAN THEN SPINS AROUND AND RUNS YOUáW+ #THROUGH WITH A SPEED YOU HAVE NEVERT $SEk}EN BEFORE! (AND NEVER WILL AGAIN.)WôX%…-@B:ƒ,!ƒ7…<…,0 % …] …B:ƒ,$bW G 6ƒ.7@<„&@,Fk6…-@&B:ƒ,S6‚7€$@&@%@ r}<€$@&@%+…%@,,.ƒa6€-€%@k @0P BZ†-@€&@d Ai(#†: s} ƒn""( KEEP (HIT 'Y' OR 'N')?xe@.@@K:;)@‡F@O6.>:‡,W4Y t}[(e A`‚0NA Œ(–\ 6.D:67@,.ƒ467B:,%@,..DATY@3@ u}\(   † È8 A86ƒ.‚7†$@&@%@<†$@,Ì%„-@B:ƒ,!ƒ7„<„,0 % „Í6ƒ.ƒ7@ v}<„&@,$ô B€ D:VRCHAR.BAS%@<†$@,Ì%„-@B:ƒ,!ƒ7„<„,0 % „Í6ƒ.ƒ7@ 5Xi…¥Yi… ±™Äˆø`Z #A0dŒ-A6AVn "‚ Œ‚x Œ‚GG162,16,169,1,157,72,3,169,0,157,73,3,32,¨}ÿ€ÉÇ(À• p/ ››››¢1\NƒT ‚TPG@ƒP DT@ƒP Fƒ AD AFAZg}YOU ARE AT THE ENTRANCE OF A CAVE. TO THE SOUTH, OVER THE TUNNEL ENTRANCE, ARE THE WORDS 'BEGINNERS ONLY'. TO THE NORTH)F}tAQNAME¤ÁSEX¤HÄAÇCÈA¤FNAME¤ÃØ×€€€€ {}THE WONDERFUL WORLD OF› EAMON››CHARACTER GENERATOR›AND INSTRUCTIONS››BY DONALD BROWN›|}›CONVERTED TO ATARI BASIC› BY DANIEL NOGUEROL› ›11€;@0,†;@,‡;@,‚;@,(F.@}}@ D:ADVENTUR.ER;@€F@2\ 0 %THE IRISHMAN SAYS, 'FIRST I MUST KNOW\ 'WHETHER YE BE ~}MALE OR FEMALE. WHICH ARE700 'YE (HIT 'M' FOR MALE, 'F' FOR FEMALE)?<T#@@K:0)@;}@D6‚.>:,T‚4M@€F‚0F@`P  ‚ ZZ 1 &THE IRISHMAN WALKS AWAY AND IN WALKS AZ $TALL MAN O€}F POSSIBLY ELVISH DESCENT._Z 0 %HE STUDIES YOU FOR A MOMENT AND SAYS,Z %'HERE IS A BOOKLET OF INSTRUCTION FORd;. &Y}OU TO READ, AND YOUR PRIME ATTRIBUTES8 ARE--; n¿a6ƒ-P:@$H:@,%@,%P:@$H:@,%@,%P:@‚}$H:@,%@,¿6„-P:@$H:@,%@,%P:@$H:@,%@,%P:@$H:@,%@,saa6…-Pƒ}:@$H:@,%@,%P:@$H:@,%@,%P:@$H:@,%@,xI  HARDINESS--ƒ-  AGILI„}TY --„F  CHARISMA --…'I }ƒ%„%… @9 A‚CC :(HIT 'R' TO READ INSTRUCTIONS, 'T' TO GIVE THEM…} BACK)ŒT#@@K:0)@;@D6†.>:,T†4TA–†0RA@Èf  (}9 †}(YOU READ THE INSTRUCTIONS AND THEY SAY--f (  ÉÎÆÏÒÍÁÔÉÏΠÁÂÏÕÔ ÔÈÅ ×ÏÒÌÄ ÏÆ ÅÁÍÏΠ ÒT . #YOU WILL HAVE TO BUY A WEAP‡}ON. YOURT !CHANCE TO HIT WITH IT WILL BE THE×[, $WEAPON COMPLEXITY, PLUS YOUR ABILITYX 'IN THAT CLASS, PLUS TWICE YOURˆ} AGILITY.[ ÜT- %THE FIVE CLASSES OF WEAPONS (AND YOURT "CURRENT ABILITIES WITH EACH) ARE--áT  CLUB/MACE 20‰}%9  SPEAR 10%T  AXE 5%â<  SWORD 0%9  BOW -10%< æY- %EVŠ}ERY TIME YOU SCORE A HIT IN BATTLE,Y 'YOUR ABILITY IN THE WEAPON CLASS MAY GOëX/ 'UP BY 2%, IF A RANDOM NUMBER FROM 1-10‹}0U !IS LESS THAN YOUR CHANCE TO MISS!X ðc" (HIT ANY KEY TO CONTINUE)B@@K:O)@ZŒ}@] c(}úY/ 'THERE ARE FOUR ARMOR TYPES, AND YOU MAYY %ALSO CARRY A SHIELD IF YOU DO NOT USEÿY/ 'A TWO-HANDED} WEAPON. THESE PROTECTIONSY %WILL ABSORB HITS PLACED ON YOU(ALMOST// 'ALLWAYS!) BUT THEY LOWER YOUR CHANCE TO`" HŽ}IT. THE PROTECTIONS ARE--% 0 ARMORB@…@`(HITS PROTECT ODDS ADJUST ‡  NONE @…@'(0}9@…@5A(-0%O  LEATHERa@…@l(@~@…@5‡(-10% G  CHAIN!@…@},(@>@…@5G(-20%Œ  PLATE!@…@,(@>@…@5G(-60%T  SHIEL‘}Df@…@q(@ƒ@…@5Œ(- 5%Y 0 %YOU WILL DEVELOP AN ARMOUR EXPERTISE,Y $WHICH WILL GO ’}UP WHEN YOU HIT A BLOWV, $WEARING ARMOUR AND YOUR EXPERTISE ISV %LESS THAN THE ARMOUR YOU ARE WEARING.UU MNO MATTER“} HOW HIGH YOUR ARMOUR EXPERTISEIS, HOWEVER, THE NET EFFECT OF ARMOUR2/ 'WILL NEVER INCREASE YOUR CHANCE TO HIT.2 "c% ”}(HIT ANY KEY TO CONTINUE) E@@K:R)@]@c(},] 0 %YOU CAN CARRY WEIGHTS •}UP TO TEN TIMES] YOUR HARDINESS, OR ƒ$@ GRONDS.12/ '(A MEASURE OF WEIGHT, ONE GROND=10 DOS)2 6Y. &ADDITIO–}NALLY, YOUR HARDINESS TELLS HOWY &MANY POINTS OF DAMAGE YOU CAN SURVIVE.;N) THEREFORE, YOU CAN BE HIT WITH ƒK 1-POI—}NT BLOWS BEFORE YOU DIE.N @U. &HOWEVER, YOU WILL NOT BE TOLD HOW MANYU "BLOWS YOU HAVE TAKEN. YOU WILL BEEC" MEREL˜}Y TOLD THINGS SUCH AS% C  'WOW! THAT ONE HURT!'F(% OR 'YOU DON'T FEEL VERY WELL'( Jc% (HIT ANY KEY TO CONTINU™}E) E@@K:R)@]@c(}T[2 YOUR CHARISMA (…) AFFECTS HOW CITIZENS[ $OFš} EAMON REACT TO YOU. YOU AFFECT AYY- %MONSTER'S FRIENDLINESS RATING BY YOURY 'CHARISMA LESS TEN, DIFFERENCE TIMES TWOZ›}%" (+…&@,$@%)% ^Y+ #YOU START OFF WITH 200 GOLD PIECES,Y (WHICH YOU WILL WANT TO SPEND ON SUPPLIESœ}cg/ 'FOR YOUR FIRST ADVENTURE. YOU WILL GETd 0A LOWER PRICE FOR ITEMS IF YOUR CHARISMAIS HIGH.g hX- %AFTER YOU BEGIN} TO ACCUMULATE WEALTH,X &YOU MAY WANT TO PUT SOME OF YOUR MONEYmT) !INTO THE BANK, WHERE IT CANNOT BET &STOLEN. HOWEVž}ER, IT IS A GOOD IDEA TOn++ #CARRY SOME GOLD WITH YOU FOR USE INrz) !BARGAINING AND RANSOM SITUATIONS., M (HIT ANY Ÿ}KEY TO CONTINUE) m@@K:z)@w@ (}|U/ 'YOU MAY ALSO HIRE A WIZARD TO  }TEACH YOUU !SOME MAGIC SPELLS. THERE ARE FOURl SPELLS YOU MAY LEARN. l FBLAST--HURT YOUR ENEMIES FROM A DISTANCEH¡}EAL --REMOVE DAMAGE FROM YOUR‚:  BODY.: 'SPEED--DOUBLE YOUR DEXTERITY FOR A TIME†V/ 'POWER--DOES SOMETHING WIERD. ¢} THE EXACTS  EFFECT IS UNPREDICTABLE.V Y Y NOTHER TYPES OF MAGIC MAY WORK IN VARIOUSADVENTURES, AND ITEMS MAY£} HAVE SPECIAL•g, $PROPERTIES. HOWEVER, THESE WILL NOTg 5WORK IN OTHER ADVENTURES THAN WHERE THEYWERE FOUND. –!! T¤}HUS, IT IS BEST (AND YOUšY- %HAVE NO CHOICE BUT TO) SELL ALL ITEMSY 'FOUND IN ADVENTURES, EXCEPT FOR WEAPONSŸ  AND ¥}ARMOUR. ¤]% (HIT ANY KEY TO CONTINUE) E@@K:R)@]@ôb  (}7 &THE M¦}AN BEHIND THE DESK TAKES BACK THEb &INSTRUCTIONS AND SAYS, 'IT IS NOW TIMEùV. &FOR YOU TO START YOUR LIFE.' HE MAKESV §}#AN ODD SIGN WITH HIS HAND AND SAYS,ú# 'LIVE LONG AND PROSPER.'# þ** "YOU NOW WANDER INTO THE MAIN HALL.' 6ˆ-B:€¨},B:€,!@'6ˆ-@? 6‡.D:&6‡7@,.€7@<ˆ,?6‡7B:‡,%@,..DAT- @@‡-©} @€Q @ƒ @„* @…>‰-@@M @0Q ‰& @5# @-ª}103 @20C @10R @0a @0n @‚ @200+! @0! @«}00eŠ-@@) @NONE8 @0G @0V @0e @05 Š:@¬}DF.@@ D:ADVENTUR.ER; @€F@N% D:MAINHALLSX/// SUICIDE ROUTINE›b[ ­}/ $YOUR CHARACTER IS SUCH A POOR EXCUSE2 [ $FOR AN ADVENTURER THAT WE WILL ALLOWgO . #YOU TO COMMIT SUICIDE. ENTER '®}Y' TO1 O COMMIT SUICIDE, ELSE 'N'lZ#@@K:0)@;@D6†.>:,Z†0Y*†0NA ¯}v  †4N$€V- %WE RESSURECT YOU AGAIN AND YOUR PRIME0 F ATTRIBUTES ARE --I L'V A€D:NEWGUY°}v  †4N$€V- %WE RESSURECT YOU AGAIN AND YOUR PRIME0 F ATTRIBUTES ARE --I L'V A€D:NEWGUYáâRKG]GCNAME¤RÃFNAME¤Ø×HÄAÇCÈSA¨SÁTEÍAÅSEX¤GOLÄBANËAÃWNAME¤TEMÐTEMP±TEMP²TEMP³TEMP´WTYPE¨WODDS¨WDICE¨WSIDE¨ÁA¤CMÄWA¨AD²}NAME¤FINM¤C²RTIÏTÒCHO¤SÚÙN¤FNP¨BÐÑÐTÐDICÅSIDÅR¤W¤NÏÄW²ÚÔA²SÈB±TÉT±WEAP¤SÐTÙMNÙSÍÓK¤ÉA1¤A´ÌÇAÖMAØWN¤WT¨WO¨WD¨WS¨WT¤€³}€@ € €´}@@@@€@€€ µ}!"€#$%€&@'()*+,-€.€/¶}0123456789€:;<=>?·}€@A€BCDEFG€H@I@J@K@L€MTHE WO¸}NDERFUL WORLD OF› EAMON››MAIN HALL (BUY SPELLS›AND EQUIPMENT AND›GO ON ADVENTURES)›BY DONALD BRO¹}WN›› REV. 10-9-84› ›CONVERTED TO ATARI BASIC›BY DANIEL NOGUEROL› ApT (}& EAMON ADVENTº}URER'S GUILD= 7625 HAWKHAVEN DR.T CLEMMONS, NC 27012Á-@A Á‰‰€;@ ,‚;@,ˆ9@,»}9@,–9@,—9@,˜9@,™9@,Œ;@,›;@,£;@0,¦;@ ,DDÀ;@ ,ž;@0,¼}Ÿ;@ ,¯;@P,;@$@,1 6. "67@$@,.167@,.uƒ-@@&6–8ƒ,-½}56—8ƒ,-D6˜8ƒ,-S6™8ƒ,-b68ƒ,-q6ˆ8ƒ,-u ƒ" 6€.6-"6Ç-@P..@¾}@ D:ADVENTUR.ER@€!@2'6Ä-@B:€, @'6Ä-B:€,4? 6‚.D:&6‚7@¿},.€7@<Ä,?6‚7B:‚,%@,..DAT5 B8@<›dW , !AS YOU WANDER ABOUT THE HALL, YOUW &À}REALIZE YOU CAN DO ONE OF SIX THINGS--f!!  1. GO ON AN ADVENTURE.gDD < 2. VISIT THE WEAPON SHOP FOR WEAPONS Á}AND/OR ARMOUR.n?- % 3. HIRE A WIZARD TO TEACH YOU SOME?  SPELLS.oI+ # 4. FIND THE BANKER TO DEPOSIT ORI Â} WITHDRAW SOME GOLD.p%%  5. EXAMINE YOUR ABILITIES.q-- % 6. TEMPORARILY LEAVE THE UNIVERSE.x. . "(HIT THÃ}E KEY FOR YOUR CHOICE, 1-6)‚Z@.@@K:;)@šF@Zš"AUA0ƒ 6›Ä}.>:š,„* 6œ-A:›,*œ @)œ!@A0ŒF œ FœAA A0A@APA`Ap–+(  Å}SYSTEM ERROR, CMD HAS BAD VALUE?+& ›ª›è((@3@‚ë Aì7 @€ @Æ}…* @†7 @‡í+ƒ-@@' @ˆ8ƒ,+ ƒî+ƒ-@@' @8ƒ,+ ƒïD @Ç}‹ @Œ* @7 @ŽD @ðƒ-@@ñu5 @7ƒ$@&@%@<È}ƒ$@,E @–8ƒ,U @—8ƒ,e @˜8ƒ,u @™8ƒ,ò ƒ@ó$ôx (}AR@É}(!($('(x(LINSERT DISKETTE WITH ADVENTURE (OR KEEP THIS DISKETTE FOR BEGINNERS CAVE) IN÷7# DISK DRIVE ONE THEN HIT Ê}'C'&()(,(7( üT#@@K:0)@š;@D6›.>:š,T›0CA  ›,,@Ë}@ D:EAMON.NAM@ž@Ÿ@ (}     B 2% YOU ARE ABÌ}OUT TO ADVENTURE IN( , ž/ 2 $M@8@@ D:FRESHMEA.TB AM@+ 6‚.D:6‚Í}7@,.Ÿ,%‚ÐZ / $AS YOU ENTER THE WEAPON SHOP, MARCOSZ &CAVIELLI (THE OWNER) COMES FROM OUT OFÑd+ #THE BACK Î}ROOM AND SAYS, 'WELL, AS IY (LIVE AND BREATHE, IF IT ISN'T MY OLD PALd €! ÒY SO YOU WANT TO> #BUY A WEAPON, SÏ}ELL A WEAPON, OR GETV SOME BETTER ARMOUR?Y Ô)  ) (HIT THE KEY, B S OR A) ÚH'6 -‡%P:@$H:@,&@Ð},:6 - %O: ",H6¡-@' ä{#@@K:0)@š;@D6›.>:š,N6£.BSAb¢-@Ñ}@m›0£7¢<¢,q ¢{ A î& › &¢A PA" A$''7@1<@4,4NONEA `V. &MARCOS Ò}SMILES AT YOU AND SAYS, 'THATSAV #GOOD, BUT FIRST YOU GOTTA SELL ME AY. &WEAPON. YOU KNOW THE LAW--NO MORE THANL FOUÓ}R WEAPONS PER PERSON!'O Y A"  W- %MARCOS SMILES AT YOU AND SAYS, 'GOOD.W %I GOTTA THE BEST. YOU WANTA AXE, BOW, Ô}+ MACE, SPEAR, OR SWORD?! + A&PT / $MARCOS SAYS, 'WELL, I JUST HAPPEN TOT  HAVE THREE ¦S IN, OF VARYINGÕ}r- %QUALITY. I'VE GOT A VERY GOOD ONE FOR`(P:+@$¨,$¡%?P, GP, A FAIR ONE FOR r P:¨$¡%?P,E  GP,Ö}E AND A KINDA SHABBY ONE FOR P:+¨'@,$¡%?P, > WHICH DO YOU WANT?' > (HIT THE KEY, G F OR P) *{#×}@@K:0)@š;@D6›.>:š,N6£.GFPb©-@@m›0£7©<©,q ©{ A 4F ›Ø}36ª-¨%¨$O:©"@,&¨'@$O:©"@,F6ª-P:ª$¡%?P,>ªA! ?TT LMARCOS SHAKES A FINGER AT YOU AND SAYSÙ}, 'YOU SHOULDN'T PLAY TRICKS ON AN OLD@RR JFRIEND! COME BACK WHEN YOU GOTTA MORE GOLD OR YOU WANT SOMETHING YOU CANAB5Ú} -AFFORD.' HE THEN SHOOS YOU OUT THE DOOR.8 B AH|„-@@O7„$@&@%@<„$@&Û}@%B:¦,,4¦r6¦7B:¦,%@:š,L›4NP ›S ] A"Ž›0YA!€˜à} › A$¢j] UMARCOS SMILES AND SAYS, 'COME BACK AGAIN SOON!' AS HE SHOOS YOU OUT OF HIS SHOP.` j A¬Y á}Y NMARCOS ASKS YOU, 'IS THIS WEAPON YOU WANT TO SELL ME A STANDARD WEAPON LIKE­%% I SELL? (HIT 'Y' OR 'N') ¶T#â}@@K:0)@š;@D6›.>:š,T›4YA#PÀ›0NA"0Ê# › #6ª-P:@P'¡%ã}?P,Ëf. &MARCOS SAYS, 'THEN I CAN ONLY GIVE YOUT ª GOLD PIECES FOR IT, TAKE IT ORc  LEAVE IT!'f Ì (HIT T Oä}R L) Ô]#@@K:0)@š;@D›.>:š,L›4LP ›S ] A"Þ›0TA"`è6å} › 3 $MARCOS SAYS, 'OKAY, WHAT'VE YOU GOT?6 éE (ENTER WEAPON NAME)& BP5B:¯, @E6¯7B:¯,,. ê_„æ}-@@O7„$@&@%@<„$@&@%B:¯,,0¯S „_6°-@ëd°W(KMARCOS FROWNS AT YOU AND ç}SAYS, 'YOU CAN'T SELL A WEAPON YOU DON'T OWN!'Z d A"í¯4NONEA"‡î A"ïj@ 8MARCOS FROWNS AND Sè}AYS, 'THEN WHY DO YOU WASTE MY TIME?'C j "MARCOS SHOOS YOU OUT OF HIS STORE.ð Aò??¯7@<@,4AXE)¯7é}@<@,4BOWA"“ó''¯7@<@,4MACEA"“ôCC¯7@<@,4SWORD)¯7@<@,4SPê}EARA"“õ A#öZP HMARCOS FROWNS AT YOU AND SAYS. 'THIS IS A WEAPON LIKE I SELL, REMEMBER!'Z A$ üa- %MARë}COS GIVES YOU YOUR MONEY AND TAKES>  YOUR WEAPON.A I6-%ªW²-„@a A#ý A#þg67²$@&@%ì}@<²$@,.7+²%@,$@&@%@<+²%@,$@,{6–8²,-–8²%@,6—8²,-—8²%@,ÿ{6˜8í}²,-˜8²%@,+6™8²,-™8²%@,/ ²{67@$@&@%@<@$@&@%@,.NONE ? / î}$MARCOS ASKS YOU, 'HOW ABOUT BUYING A< WEAPON?'?   (HIT Y OR N)  ]#@@K:0)@šï};@D6›.>:š,L›4YP ›S ] A P ›0NA# $  ›  A!`. P . #MARCOS ASKS, 'WELL, WHAT WEAPOð}N YOU@  WANTA RETURN?C M A&PP 8 )6°-6²-„)„-@@9 K;7„$@&@%@<„$@&ñ}@%B:¦,,0¦? „K6°-@: [°. "MARCOS LAUGHS AND SAYS, 'YOU NEVERN BOUGHT ONE FROM, REMEMBER?'Q [ A"B pò}66¨-¨%¨$O:—8´,!@,&¨'@$O:—8´, 6@,I6ª-P:¨'¡%?P,Wª!¨'@p6ª-P:¨'@%?P,L X. &MARCOS EXó}AMINES YOUR WEAPONS AND SAYS,X %'WELL, YOU'VE BANGED IT UP A BIT, BUTM M( I CAN GIVE YOU ª GOLD PIECESJ FOR IT, Tô}AKE IT OR LEAVE IT.'M O  (HIT T OR L) V ]#@@K:0)@š;@D6›.>:š,L›4LP õ}›S ] A"` ›0TA#j  ›  A#t %6£.ABMS %„-@@u C£7„<„,4¯7@<@,C„ö}A$@A$PA$`A$p~  „ˆ 6¨-@% A#p’ 6¨-@@ A#pœ 6¨-@  A#p¦ b6„-P:„÷}'@%?P,L¯7@<@,4p)¯7@<@,4PX6¨-@%b A#p° 6¨-@P A#pº z6µ-P:'ø}@,$6¶-&µ$@g6·-@%$O:µ"@,%@`$O:µ"@,%A$O:µ"@,z6¸-P:·'¡%?P,» U. &MARCOS Tù}AKES YOU TO THE ARMOUR SECTIONU "OF HIS SHOP AND SHOWS YOU SUITS OF¼ L0 (LEATHER ARMOUR, CHAIN ARMOUR, AND PLATE.>¸!·$ú}@L6¸-·$@Ä j 2 'HE SAYS, 'I CAN PUT YOU IN ANY OF THESEj VERY CHEAPLY. I NEED P:A$¡%?P, GOLû}DÅ Q< PIECES FOR THE LEATHER, P:AP$¡%?P, FORQ THE CHAIN, AND Æ /, P:A$¡%?P, FOR THE PLATEü}./ Î \¸4 (ALSO, I CAN GIVE YOU A TRADE-INT ON YOURY OLD ARMOUR OF ¸ GOLD PIECES.\ Ø " WELL, WHAT WILL IT BEý}?'" Ù ** !(HIT N FOR NOTHING OR L C OR P) â |#@@K:0)@š;@D6›.>:š,O6£.NLCþ}Pcš-@@n›0£7š<š,r š| A%0ì  › š"@A%pö VV6ª-P:++A$+š"@,%AP$+š"@ÿ},%A$+š"@,,&¸,$¡%?P,ø ª!A%Tù A%`ú S. &MARCOS FROWNS WHEN HE SEES THAT YOU DOS  NOT HAV}E ENOUGHT TO PAY FOR YOURû :š,L›4NP ›S ] A&0( ›0YA%2 + › }+ P:@P$¡%?P,A&3 A& 4 S) !WHEN HE SEES THAT YOU DO NOT HAVES %ENOUGH GOLD TO BUY THE SHIELD, MA}RCOS5 O* "FROWNS AND SAYS, 'I'M SORRY, BUT IB DON'T GIVE CREDIT!'E O A&0< d6-&P:@P$¡%?P,*6¶-@}S $MARCOS TAKES YOUR GOLD AND GIVES YOUa  A SHIELD.d F 6-µ$@%¶  AP Z ++ "(HIT THE KEY(S), A B }M SP OR SW) d |#@@K:0)@š;@D6›.>:š,O6£.ABMSc„-@@n›0£7„<„,}r „| A&`n ''„A&€A&A'A'x C AXE6¨-@%!6¦.AXE-6«-@96­-@C A'P‚ C  }BOW6¨-@@!6¦.BOW-6«-@96­-@C A'PŒ E MACE6¨-@ #6¦.MACE/6«-@;6­-@E A }'P–  ›  #@@K:0)@š;@D6›.>:š,L›4PU PEARa6¨-@%m6«-@y6 }­-@…6¦.SPEAR A'Pª ›0WA' ´ < WORD6¨-@P$6¦.SWORD06«-@<6­-@¾ 6¬-@ }$È ¸ ] 2 'AFTER A FEW MINUTES DILIGENT SEARCHING,] &YOU FIND HOKAS TOKAS, THE OLD MAGE. HE¹ [/ 'LOOKS AT YOU AN }D SAYS, 'SO YOU WANT OLD[ 'TOKEY TO TEACH YOU SOME MAGIC, HEH HEH?º u0 (WELL, IT'LL COST YOU. TODAY MY FEES ARE:T6 -‡%P:}@$H:@,&@,g6 - %O: ",u6¡-@' Ì ''  BLAST P:A0$¡%?P,Í ''  HEAL P:A}$¡%?P,Î ''  SPEED P:AP$¡%?P,Ï ''  POWER P:A$¡%?P,Ö & # WELL, WHICH WILL IT BE?}'& × M$ (HIT THE KEY FOR YOUR SPELL:M # N FOR NOTHING, OR B,H,S OR P) à }#@@K:0)@}š;@D6›.>:š,P6£.BHSPNd»-@@o›0£7»<»,s »} A0@ê //»A0`A0pA0€A0A2}ô 0 BLAST&6ª-P:A0$¡%?P,0 A1þ / HEAL%6ª-P:A$¡%?P,/ A1 0 SPEED&6ª-P:AP}$¡%?P,0 A1 & POWER&6ª-P:A$¡%?P,  ª A1 S+ #WHEN HOKAS SEES THAT YOU DON'T HAVES }#ENOUGH TO PAY HIM, HE STALKS TO THE Y+ #BAR, MUTTERING ABOUT YOUNGSTERS WHOL SHOULD BE TURNED INTO FROGS.O Y A} ›& ˆ8»,A1' A1 ( T) !HOKAS SAYS, 'I OUGHT TO TAKE YOURT &GOLD ANYWAY, BUT HAVEN'T YOU FORGOTTEN) }f- %SOMETHING? I ALREADY TAUGHT YOU THAT9 SPELL!'< f %SHAKING HIS HEAD SADLY, HE RETURNS TO*  BAR.  A}0 0 6-&ª06ˆ8»,-P:@P$H:@,%@&,1 T+ #HOKAS TEACHES YOU YOUR SPELL, TAKEST $HIS FEE, AND RETURNS TO HIS ST}OOL ON2 ]+ #THE BAR. AS YOU WALK AWAY YOU HEARP  HIM ORDER A DOUBLE DRAGON BLOMB.S ] AD N ›€ \  4 &}AS YOU LEAVE, YOU HEAR HOKAS MUTTERING\ #ABOUT CHEAPSKATE ADVENTURERS ALWAYS… 3& WANTING SOMETHING FOR NOTHING.) 3 A} Z / $YOU HAVE NO TROUBLE SPOTTING SHYLOCKZ &MCFENNEY, THE LOCAL BANKER, DUE TO HIS¡d  LARGE BELLY. C 'YOU} ATTRACH HIS ATTENTION, AND HE COMESd OVER TO YOU AND SAYS, 'WELL,ª2 € , MY DEAR 6£.BOY'Œ4F26£.GIRL« (}£,¬Y/ 'WHAT A PLEASURE TO SEE YOU! DO YOU WANTV "TO MAKE A DEPOSIT OR A WITHDRAWL?'Y ´44 +(HIT 'D' FOR DEPOSIT, '}W' FOR WITHDRAWL) ¾]#@@K:0)@š;@D6›.>:š,L›4DP ›S ] A@È›0W}A@0ÒX › / SHYLOCK SAYS, 'WELL, YOU HAVE ŽX $GOLD PIECES STORED WITH ME. HOW MANYÔ%" DO YOU WANT TO TAKE B}ACK?'% ÜL+ #(ENTER THE NUMBER OF GOLD PIECES TO?  WITHDRAW) C›L6½-A:›,Ý%%½ )½P:½,)½A:›,A@cÞ  } A@pß_ 2 'THE BANKER SCOWLS AND SAYS,'COME, COME,\ %YOU'RE NOT MAKING SENSE! TRY AGAIN.'_ à A@`æ ½!!}Ž A@rç A@€è^ 2 'THE BANKER THROWS YOU A TERRIBLE GLANCE^ 'AND SAYS, 'THAT'S MORE THAN YOU'VE GOT!éd+ "}#YOU KNOW I DON'T MAKE LOANS TO YOURU %KIND!' WITH THAT HE LOSES HIMSELF INd  THE CROWD.ê  Að= 6-%½6Ž-#}Ž&½ = "THE BANKER HANDS YOU YOUR GOLD ANDñO' 'SAYS, 'THAT LEAVES YOU WITH ŽO #PIECES IN MY CARE.' HE SHAKES YOUR$}ò) HAND AND WALKS AWAY. ) AúV, $SHYLOCK GETS A WIDE GRIN ON HIS FACEV %AND SAYS, 'GOOD FOR YOU! HOW MUCH D%}Oû YOU WANT TO DEPOSIT?'I 1 &(ENTER THE AMOUNT YOU WANT TO DEPOSIT)<  @›I6½-A:›,'½ )½P:½,&})A:›,½' AA AApc [THE BANKER SCOWLS AT YOU AND SAYS, 'COME, COME, YOU'RE NOT MAKING SENSE! TRY AGA'}IN.'f p A ½! AA AA ] / $THE BANKER WAS VERY PLEASED WHEN YOU] (TOLD HIM THE SUM, BUT WH(}EN HE DISCOVEREDW. &THAT YOU DIDN'T HAVE THAT MUCH ON YOU,W $HE WALKED AWAY, SHOUTING ABOUT FOOLS8+ #WHO PLAY TRIC)}KS ON A KINDLY BANKER.. 8 A< 6-&½6Ž-Ž%½< $SHYLOCK TAKES YOUR MONEY, PUTS IT INW+ #HIS BAG, LISTENS TO IT*} JINGLE, THENJ THANKS YOU AND WALKS AWAY.M W A",›ˆ= (}  YOU ARE THE )6£.MIGHTY 1Œ4F=6£.+}FAIR ‰ (£€ŠB  YOUR ATTRIBUTES ARE:?  HD=… AG=† CH=‡B ’N' YOU KNOW THE FOLLOWING SPELLS--36¾-,}N6£.BLASTHEAL SPEEDPOWER—n¿-@@ˆ8¿,a £7+¿&@,$@%@<+¿&@,$@%@,-} n6¾-6@œ ¿ (¾  NO SPELLS¦Z  ) YOUR WEAPON ABILITIES ARE--S % AXE BOW MACE SPEAR S.}WORDZ  §„-@@¨  8„,% „ °H&6£.SKIN LEATHERCHAIN PLATE ) :6µ-P:'@,H /}ARMOUR: µL- £7µ$@%@<µ$@%@,;!µ$@L  AND SHIELDºF@…@0#(AE=‹%& 0}F  GOLD IN HAND=, BANK=ŽÄO  WEAPONS%@…@; CMPLX DAMO„-@@ÉUU„!@1}*7„$@&@%@<„$@&@%@,4NONEAPÎdC7„$@&@%@<„$@&@%@2},4NONEF Z  NO WEAPONSd APØ?- 7„$@&@%@<„$@,?@…@ Ù7  —8„,3}%%@…@37 ˜8„, D ™8„,â+ „ + (HIT ANY KEY TO CONTINUE) ã;#@@K:0)@4}š;@ä  AìpV+ #AS YOU LEAVE THE HALL, THE IRISHMANV &COMES UP TO YOU, SLAPS YOU ON THE BACKu5};- %AND SAYS, 'Y'ALL COME BACK REAL SOON,;  YA HEAH?'z* @@‚* A„66@3@6} D:ADVENTUR.ERŽX2F:A•,"Ap" B2% D:EAMON.BASlG G ERROR #F:A•, AT LINE 7}F:A†,%F:A‡,$AVq| % (HIT ANY KEY TO CONTINUE)0@P@@K:])@šh8}@r Ap| A˜:NO FRILLS INPUT›:5@.@@K:56¯.ž:EA@d9}'A”9AdAUE6»-Ÿ:D6Å-F:Ad,DÅ"@9)Å"@D)Å"@`)Å!@BP :!!»":}*Å"@RBP¡:$)@Æ$Å"@RBP¢:*Æ"AU)»"Ç (>:AU,* BP£:'6»-»%@6¯7»<;}»,.>:Æ,'(>:Æ,¤: BP¥:(»"@6¯.(>:Æ,( BP¦:46»-»&@"6¯.¯7@<»,*(>:Æ,4 BP§:<}@$0uget character record from›Dudata file FNAME$›Nu6ƒ-6„-bu @@‚=}lu7@€@…*@†7@‡vu1ƒ-@@$@’-ˆ8ƒ,-’1 ƒ{u1ƒ-@@>}$@’-8ƒ,-’1 ƒ€uD@‹@Œ*@7@ŽD@Šuƒ-@@”uD?}@¯@’*@“7@”D@•™u' 6–8ƒ,-’6—8ƒ,-“6˜8ƒ,-”'6™8ƒ,-•›uC6¥-@&B:¯,C67@}ƒ$@&+@&@,<ƒ$@&¥,.¯žu ƒ¨u$}ƒ-@B:ž,}6¥-@:ž7ƒ<ƒ,,6¥-¥%A(}6ž7ƒ<ƒ,.>:¥,¯}Y.A¤B¤ÌÉÄBRKDIÓØÙÁ€€THE WONDERFUL WORB}LD OF› EAMON››INITIALIZE CHARACTERS› FILE››BY DONALD BROWN››CONVERTED BY› DANIEL NOC}GUEROL› › €;@,a  4 &×ÁÒÎÉÎÇ­­ÉÎÉÔÉÎÇ ÌÏÓÅÓ ÁÌÌ ÏÌÄ ÐÌÁÙÅÒÓ7 a %HIT 'C' TO CONTINUE, ANY OTHER KEY TOD}a ABORT 1@@K:>)@ˆI@R6€.>:ˆ,V(€^€0Ca: @P:@3@E}D:*.DAT( @02€D:INITCHAR.BASR6€.>:ˆ,V(€^€0Ca: @P:@3@H IS A ROAD BACK TO TOWN.›YOU ARE IN A DARK NORTH/SOUTH TUNNEL. TO THE NORTH YOU SEE BRIGHT LIGHT STREAMING IN FROM TH)G}E OUTSIDE. TO THE SOUTH YOU SEE FLICKERING TORCHLIGHT, BUT YOU CANNOT MAKE OUT ANY DETAILS.›YOU ARE IN A SMALL SIDE CHAM)H}BER TO THE WEST OF THE LARGE CHAMBER. IT IS VERY COLD HERE, AND THE ONLY LIGHT COMES IN DIMLY FROM THE LARGE CHAMBER.›YOU)I} ARE IN A HUGE CHAMBER, THE ROOF RISES OUT OF SIGHT. BURNING TORCHES LINE THE WALLS, MAKING IT EASY TO SEE. TUNNELS )J}LEAD NORTH AND SOUTH, AND THERE ARE SMALL SIDE CHAMBERS TO THE EAST AND WEST.›YOU ARE IN A SMALL SIDE CHAMBER TO THE EAST OF)K} THE LARGE CHAMBER. IT IS VERY COLD HERE, AND THE ONLY LIGHT COMES IN DIMLY FROM THE LARGE CHAMBER.›YOU ARE IN A SMALL, ST)L}ARK CELL WITH A DOOR ON THE EAST SIDE OF THE ROOM.›YOU ARE AT THE NORTH END OF A LONG HALL. A TUNNEL GOES NORTH. TO TH)M}E EAST AND WEST ARE DOORS THAT ARE BOLTED SHUT (LOCKING SOMETHING IN?). IN THE DIM LIGHT, YOU CAN SEE THAT THE HALL )N} GOES SOUTH, BUT YOU CANNOT MAKE OUT ANY DETAILS.›YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE WEST SIDE OF THE ROOM)O}.›YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE EAST SIDE.›YOU'RE IN THE MIDDLE OF THE LONG HALL. DOORS ARE BOLTED ON )T}24›SIGN›0›0›999›1›DIAMONDS›200›1›3›3›AXE›25›2›4›0›0›1›1›6›BOTTLE›50›1›2›5›SWORD›25›2›4›0›-10›5›1›8›GOLD COINS›50›0›2›8›RING›1%Q}50›1›5›0›MACE›40›2›4›0›10›3›1›4›SPICES›100›1›3›18›BOOK›250›1›1›19›TROLLSFIRE›100›3›3›0›25›5›1›10›JEWELS›1000›1›5›26›CHEST›0›1%R}›300›14›EMPTY BOTTLE›1›1›1›0›DEAD BLACK RAT›0›0›5›0›DEAD BROWN RAT›0›0›5›0›DEAD TAN RAT›0›0›5›0›DEAD HERMIT›0›0›75›0›DEAD GOR%S}ILLA›0›0›200›0›DEAD HEINRICH›0›0›100›0›DEAD MIMIC›0›0›300›0›DEAD PRIEST›0›0›75›0›DEAD CYNTHIA›0›0›50›0›DEAD PIRATE›0›0›300›0›$}BOTH SIDES OF YOU (EAST AND WEST). THE HALL EXTENDS NORTH AND SOUTH.›YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON )U}THE WEST SIDE.›YOU ARE IN A SMALL, STARK CELL WITH A DOOR ON THE EAST SIDE.›YOU ARE AT THE SOUTH END OF THE LONG HALL. T)V}O YOUR GREAT SHOCK ARE TWO DOORS ON THE EAST AND WEST. THE HALL GOES NORTH FROM HERE, AND A BROKEN TUNNEL GOES SOUTH.›)W}YOU ARE IN A SMALL STARK CELL WITH A DOOR ON THE WEST SIDE.›YOU ARE IN A TUNNEL GOING NORTH AND SOUTH. THE SIDES OF TH)X}E TUNNEL ARE VERY BROKEN AND ROUGH. YOU SEE TORCHLIGHT TO THE SOUTH.›YOU ARE IN A SECRET EAST/WEST PASSAGE. YOU HEAR A FAINT)Y} MELODY COMING FROM THE EAST.›YOU ARE IN AN EAST/WEST PASSAGE. YOU CANVERY CLEARLY HEAR RELIGIOUS MUSIC BEING PLAYED, AND CAN)Z} SMELL INCENSE FROM THE EAST.›YOU ARE IN THE TEMPLE. PICTURES OF GREATDEEDS COVER THE WALLS. THERE ARE TWO ALTARS HERE, O)[}NE COVERED WITH GOLD PAINTAND THE OTHER STAINED WITH BLOOD. THE ONLY EXIT LEADS TO THE WEST.›YOU ARE IN WHAT WAS ONCE OBVIO)\}USLY A LIBRARY. MOST OF THE BOOKS HAVE BEEN DESTROYED, WITH SCRAPS LYING ON THE GROUND. A DOOR, TORN FROM ITS HINGE)]}S, ALSO LIES ON THE GROUND. THE EXIT IS TO THE EAST.›YOU ARE IN A T-INTERSECTION. A BRIGHTLY BURNING TORCH IS BOLTED TO THE)^} SOUTH WALL. DARK TUNNELS LEAD NORTH AND EAST. TO THE WEST IS A PLACE WHERE ONCE A DOOR STOOD, BUT IT HAS BEEN TORN FR)_}OM ITS HINGES.›YOU ARE IN A DARK EAST/WEST TUNNEL. YOU CAN SEE TORCHLIGHT IN BOTH DIRECTIONS.›YOU ARE AT THE TOP OF A FLIGH)`}T OF STAIRS. A TORCH IS ON THE WALL. IT LOOKSVERY DARK DOWN THERE. A TUNNEL HEADS WEST.›YOU ARE AT THE BOTTOM OF A F)a}LIGHT OF STAIRS. A LIGHT CAN BE SEEN UP AT THE TOP, AND A VERY DIM LIGHT CAN BE SEEN DOWN THE TUNNEL TO THE EAST.›YOU )b}ARE IN AN EAST/WEST TUNNEL. DIM LIGHT CAN BE SEEN IN BOTH DIRECTIONS.›YOU ARE IN AN EAST/WEST TUNNEL. YOU SEE LIGHT TO TH)c}E EAST, AND FEEL A COOL WIND COMING FROM THERE. IN THE WIND YOU SMELLA HINT OF SALT.›YOU ARE IN A SMALL BAY. HIGH WALLS )d}SURROUND YOU SO THAT THE ONLY EXIT IS BACK IN THE TUNNEL TO THE WEST. TO THE EAST, ON THE BANK OF THE SEA, IS A BROKE)e}N OLD BOAT.› SO THAT THE ONLY EXIT IS BACK IN THE TUNNEL TO THE WEST. TO THE EAST, ON THE BANK OF THE SEA, IS A BROKE( 121›0›326›25›327›97›328›122›330›78›331›103›332›53›334›52›335›2›335›65›340›77›341›15›341›78›342›125›343›63›344›69›345›30›346›3Ag}1›347›95›349›55›351›17›351›96›352›97›353›121›354›74›355›85›357›12››65›340›77›341›15›341›78›342›125›343›63›344›69›345›30›346›3@BÃþ€ÿb%DOS SYS€³ADVENTURER bSAUTORUN SYSB UHELLO B#EEAMON BASb7zNEWGUY B‘±MAINHALL bAINITCHARBASb mVRCHAR BASbPEAMON ARTbyEAMON DESbzEAMON MONB}EAMON NAMb~ROOM NAMbƒEAMON ROMb†EAMON EFFbfDES FILbqEFF FILBÑtCAVE b+rENDGAME BASb)DSPLYCHRBASb¹SNAPPY TXTbxEAMON PIC€°DYER €²EAMON CUR€´FRESHMEAT €µDARIUS DAT€¸FIREBALLDAT390›0›390›41›390›75›390›112›391›35›391›81›391›112›392›24›392›70›392›106›393›72›394›67›394›105›395›30›395›61›395›93›395›125›39Er}6›30›396›64›396›104›397›16›397›84›398›36›398›82›398›115›400›38›401›27›401›91›402›53›403›72›404›26›404›78›405›5›405›57›406›38›Es}406›100›407›116›408›118›409›103›410›108›412›2›2›398›115›400›38›401›27›401›91›402›53›403›72›404›26›404›78›405›5›405›57›406›38›D.?@«fºfÉSPÄMD¨V¨ROOÍA¤ØSEÃCHÒCHAÒR1¤ÍNÍMN¤R3¤ÁNÁAD¨ÑAN¤CZ¤V¤S¤ÃNÃC¤NBTÌMÒFD¨TD¨R²OÆDÆSKIÐM²SÚÙWÔAN¨MÄHIÔINÃW²WA¨EÁAÅRÌIu}FÒÄÓD²D³A²DIÅGÏF3¤LËCHO¤MAP¨R³CÈRDN¨TEMP¤TEMÐREÃSA¨SEX¤GOLÄBANËAÃWN¤TEMP±TEMP²TEMP³TEMP´WT¨WO¨WD¨WS¨NÒR2¤LINÅ×NÚTÐS2¨W³WP¨W´WIv}µWÎR4¤TEMÏÎW2¨B¤AÎW2ÙMÁRÏÚSUÃRAISÅRÒH²TÒSD¨T±CÎFR¨AD¤ÆCNAME¤HÄAÇWNAME¤ÂITM¤ITEM¤AT¤@A5 A‹@Iw}ú@A& @% DÄ, @ @ Ç nn€@%@%AK @pÛÛ&Ix}S?@&@6#hhA AÀ @ !"#@$@Iy}%@&'()*@A+¥,-./0@1@23I}10›BLACK RAT›2›10›0›10›3›5›0›0›0›30›1›1›BROWN RAT›2›10›0›10›3›5›0›0›0›30›1›1›TAN RAT›2›10›0›10›3›5›0›0›0›30›1›1›HERMIT›13›22›-{}50›75›5›75›0›0›3›55›1›6›GORILLA›12›15›0›60›8›200›0›0›0›45›1›4›HEINRICH›15›5›65›100›6›100›0›1›5›12›1›8›MIMIC›5›5›0›100›0›300›0-|}›0›0›40›1›3›PRIEST›10›6›0›100›18›75›0›1›8›25›1›4›CYNTHIA›3›20›95›5›18›50›0›0›-1›0›0›0›PIRATE›5›20›0›10›26›300›0›0›11›60›1›10›,}THE BEGINNERS CAVE›CAVE›6›0›0›18›75›0›1›8›25›1›4›CYNTHIA›3›20›95›5›18›50›0›0›-1›0›0›0›PIRATE›5›20›0›10›26›300›0›0›11›60›1›10›0THE CAVE ENTRANCE›A DARK NORTH/SOUTH TUNNEL›THE WEST SIDE CHAMBER›A LARGE CHAMBER›THE EAST SIDE CHAMBER›THE WEST CELL›THE NOR5}TH END OF A LONG PASSAGE›AN EAST CELL›A WEST CELL›THE MIDDLE OF A LONG PASSAGE›AN EAST CELL›A WEST CELL›THE SOUTH END OF A LO5€}NG PASSAGE›AN EAST CELL›A BROKEN/NORTH PASSAGE›AN E/W TUNNEL WITH FAINT MUSIC›AN E/W TUNNEL WITH LOUD MUSIC›THE TEMPLE›THE LI5}BRARY›A T-INTERSECTION-- N AND E/W›AN E/W TUNNEL›THE TOP OF A STAIRWAY›THE BOTTOM OF A STAIRWAY›AN E/W TUNNEL›AN E/W TUNNEL S5‚}MELLING OF SALT›THE PIRATE'S COVE››AN E/W TUNNEL›THE TOP OF A STAIRWAY›THE BOTTOM OF A STAIRWAY›AN E/W TUNNEL›AN E/W TUNNEL S4"26›0›2›0›0›0›0›1›4›0›0›0›0›0›0›4›0›0›0›2›7›5›3›0›0›0›0›0›4›0›0›0›0›7›0›0›0›4›10›8›6›0›0›0›0›0›7›0›0›0›0›10›0›0›0›7›13›11›9›0›9„}0›0›0›0›10›0›0›0›0›13›0›0›0›10›15›14›12›0›0›0›0›0›13›0›0›13›20›16›0›0›0›0›0›17›15›0›0›0›0›18›16›0›0›0›0›0›17›0›0›0›0›20›0›0›09…}›15›0›21›19›0›0›0›0›22›20›0›0›0›0›0›21›0›23›0›0›24›0›22›0›0›0›25›23›0›0›0›0›26›24›0›0›0›0›0›25›0›0››0›0›0›17›0›0›0›0›20›0›0›08cTHERE IS A SIGN TO YOUR LEFT FACING YOU.›THERE IS A PILE OF DIAMONDS HERE!›THERE IS A STANDARD MARCOS AXE HERE.›THERE IS A BO=‡}TTLE WITH A STRANGE POTION INSIDE!›THERE IS A POOR QUALITY MARCOS SWORD HERE.›THERE ARE 50 GOLD PIECES HERE!›THERE IS AN U=ˆ}NMARKED GOLD RING HERE.›THERE IS A HIGH QUALITY MARCOS MACE HERE.›THERE ARE SEVERAL RARE SPICES HERE.›THERE IS AN OLD BOO=‰}K HERE. IT GLOWS IN THE DARKNESS AND IS REMARKABLY WELL PRESERVED.›THERE IS A BEAUTIFUL SWORD HERE WITH INTRICATE CAR=Š}VING ON THE HANDLE. WRITTENON THE BLADE IS THE NAME, 'TROLLSFIRE'.›THERE IS A LARGE PILE OF JEWELS HERE!›THERE IS A LARGE CHE=‹}ST IN THE CENTER OF THE ROOM.›THERE IS AN EMPTY BOTTLE HERE.›THERE IS A DEAD BLACK RAT HERE.›THERE IS A DEAD BROWN RAT HERE.›=Œ}THERE IS A DEAD TAN RAT HERE.›THE HERMIT'S BODY LIES DEAD HERE.›THE SHAGGY CORPSE OF A GORILLA IS HERE.›THE DEAD BODY OF HEIN=}RICH LIES HERE.›THE DEAD BODY OF THE CHEST-MIMIC IS SPRWALED OUT ON THE GROUND.›THE PRIEST LIES DEAD HERE, STILL WITH A L=Ž}OOK OF MANIACAL HATRED ON HIS FACE.›THE DEAD BODY OF THE GIRL CYNTHIA LIES HERE.›THE PIRATES DEAD BODY LIES HERE.›AS YOU APP=}ROACH THE CHEST, IS SUDDENLY BECOMES ALIVE AND TWO TENTACLES COME OUTOF THE SIDE, HOLDING YOU FAST. ANOTHER TENTACLE RISES =}FROM THE TOP AND ATTEMPTSTO HURT YOU.›AS THE PIRATE MUTTERS A WORD THAT YOU CAN'T MAKE OUT, BRIGHT GREEN FLAME SURROUN=‘}DS THE BLADE OF HIS SWORD.›AS THE PIRATE CHOKES AND DIES, THE FLAMEON HIS SWORD DIES ALSO.›AS YOU SAY THE NAME (TROLLSFIRE), =’}BRIGHTGREEN FLAME APPEARS AROUND THE SWORD'S BLADE.›SINCE YOU WERE WEARING THE SWORD WHEN ITFLAMED ON, YOU TAKE SOME DAMAGE =“}UNTIL THE SWORD (HEARING YOUR CRIES OF PAIN?) EXTINGUISHES ITS FLAME.›AS YOU SAY THE SWORD'S NAME, THE BRIGHT GREEN FLAME D=”}ISAPPEARS FROM THE SWORD.›THERE IS A HUGE BLACK RAT WITH SHARP TEETH HERE!›THERE IS A HUGE BROWN RAT WITH SHARP TEETH H=•}ERE!›THERE IS A HUGE TAN RAT WITH SHARP TEETH HERE!›THERE IS A GRIZZLED OLD HERMIT (WHO SMELLS AS IF HE HASN'T TAKEN=–} A BATH IN FORTY YEARS) IN THE ROOM.›THERE IS A HUGE, HAIRY, STRONG GORILLA IN THE ROOM WITH YOU!›A HUMAN WARRIOR STANDS BE=—}FORE YOU, ARMEDWITH A LONG SWORD AND CARRYING A SHIELD.ON HIS SHIELD IS A STICKER WHICH SAYS, 'HI! I'M HEINRICH!' ›A CHEST-S=˜}HAPED MONSTER IS IN THE ROOM, HOLDING YOU WITH TWO TENTACLES AND ATTEMPTING TO DISASSEMBLE YOU WITH A THIRD.›THERE I=™}S A HUGE MAN IN RELIGIOUS GARB AND AN INSANE LOOK ON HIS FACE. IN HIS RIGHT HAND HE CARRIES A MACE.›YOU SEE A BEAUTIFUL GI=š}RL IN A FLOWING WHITE DRESS. YOU RECOGNIZE HER AS CYNTHIA, DUKE LUXOM'S NOT-TOO-BRIGHT DAUGHTER.›YOU SEE A MAN WIT=›}H A BEARD AND A BRASS RING IN HIS EAR. HE IS WEARING CLOTHES MADE OF SILK AND IS WEILDING A VERY FANCILY ENGRAVED SWORD=œ}.›A BEARD AND A BRASS RING IN HIS EAR. HE IS WEARING CLOTHES MADE OF SILK AND IS WEILDING A VERY FANCILY ENGRAVED SWORD<456@€789±A:µ;@<@ @=>g?@AA{BúCAUIž}DEFý))GHIJAKíAL5AMÉANO@&€PQARSIŸ}T@%AUV@WXYZ€[\]A^Y_ƒ `abI }c@defghi@jkl@@m€no@€pqrI¡}€st€u€v€wEAMON ADVENTURE #1›-> THE BEGINNERS CAVE <-››› ¤¤…;AP,I¢}Â;@,Æ;@$@%@,”;@%,–;@ ,•;@ ,¾;@ ,Á9@,«9@,Í9@,Ë9@I£},Î9@,Ì9@, ]°-@@&6Á8°,-* °>°-@@M6«8°,-Q °]6- RRÞ9I¤}@,ß;@,Õ9@,¹;@,9@,œ9@,Š;A, *†-@@&6Õ8†,-* †1 6Æ.I¥} "6Æ7@$@,.Æ16Æ7@,.Æ(\ (}@„@9 PLEASE WAIT A SHORT WHILE< \  (WAKING UP THE MONI¦}STERS)2 B `›d›i›n s~!6-&@)"M6‚8ì<@,-‚8ì<@,'@~6‚8I§}ì<@,-‚8ì<@,&@$‚8ì<@,x> ƒ8„,#„%A"…2 YOU ARE STANDING IN;  …> }G (ƒ8„,@I¨}=@@ D:DES.FILG A'~ A0’-@„@‡+@‰/ ’:@cI©}@@ D:EAMON.DESr@‡‰@Š€9 Š@9@@ D:DES.FILIª}‚l‹-@Œ7‚8‹<@,"„*‚8‹<@,l 7‹$@&@%@<‹$@, IS HERE.‡3)‚8‹<@,I«}"„*‚8‹<@,"3 A7ˆ A@‰i@5@@ D:EFF.FILK¶-@‹%@0XI¬}@‡e@‰i ¶Šy@7@@ D:EAMON.EFFF@‡‰S@ŠW Šb@I­}y6‚8‹<@,-@‹{‹"@8@@ D:EAMON.EFFD6‡-AP6‰-@8_@‡‰l@I®}Šp Š{@ŒB ‹-@&@B‘8<@,"„*+ ,*(ƒ8„,AB AEŽl@5@I¯}@ D:EFF.FILC’-@P@‡]@‰a ’l@W,@@ D:EAMON.EFI°}F;@‡‰H@ŠL ŠW@‘S‘8<@,"„*+ ,*ƒ8„,S YOU SEE “7$@&@%@<$@I±},–U ‘8<@,"„U YOUR “7$@&@%@<$@, IS HERE.›6ƒ8„,-@6–. -   I²} YOUR COMMAND-AR£,……46….”, …¤B:…,"A`¥(B:…,"@6•.I³}…6”.…( AP¯ 6”.…´%’-@B:…,!…7’<’,0 % ’¶56•.…7@<’&@,5’&@"B:…,A…·R6–.…I´}7’%@ 7 $@&@%@< $@, IS HURTING.A$`A > 7 $@&@%@< $@, IS IN PAIN.A$Iæ}eL I 7 $@&@%@< $@, IS VERY BADLY INJURED.L$ja F 7 $@&@%@< $@,Iç} IS AT DEATH'S DOOR,^  KNOCKING LOUDLY.a$t•8 7 $@&@%@< $@, IS DEAD!; L6-‚8 <@,tIè}6œ8,-œ8,%‚8 <@,&‚8 <@,%²‹6‚8 <@,-• A7u A7vY6´-&@&Œ% &6‘8´<@,-„=Ié}‚8 <@ ,!Y6‘8‚8 <@ ,<@,-„~'œ8,!8,'6š-ˆ  "ì6µ-6@ B0’MMIê}7 $@&@%@< $@&@%@,4PIRATEA72“ A7@”k6‡-A6‰-@'&@OIë}@@ D:EAMON.EFF^@‡‰k@Š•k Š@9@@ D:EFF.FIL