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M A S T E R T H E U N I V E R S E (C) Copyrigh^}t 1993 George V. Czerniecki All Rights Reserved _} 1 T H E S C R O L L O F P I N G `} "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophya}." William Shakespeare, Hamlet, Act I, Scene 5There is a vital energy permeating everyb} part of the universe. It has beencalled many names by many peoples: Japanese call it Ki, the Chinese...Chi,Hindus...Pranac}, Arabs...Baraka, Israelites...Manna, Egyptians...Ka,Romans...Numen, Greeks...Pneuma, Iroqouis...Orenda, etc. This vital end}ergy ispresent in the human body, where it can be generated, condensed, circulated, andprojected outwards. Circulation dise}tributes it evenly, cleansing and balancingthe body, promoting health and longevity. Projection, typically from the hands,f}can be used to heal, or to harm.This energy can also be projected from a point just below the navel. A numberof scrolls wg}ere recently discovered in the ruins of an ancient monasterybelonging to a long extinct order of warrior priests. One of thq}B%DOS SYSB*)DUP SYSBSAUTORUN SYSB>COVER PICB>BOX PICBzXPING TXTese scrollsdescribes a device, called the Ping, used to achieve mastery of space and timethru telekinetic energy projected r}from a center in the lower abdomen.An ironwood box, open on the front side, was lined with tiles of ivory and jade.A rounds} blue opal was placed inside the box along with a copper disc, and theopening was then covered with a sheet of clear quartz.t}Energy was projected from the abdomen to heat the disc until it softened andcould then be moved at will around the walls ou}f the box. Touching the opal ballwith the hot disc would make it jump away and bounce around the walls. Theobjective was v}to intercept the ball before it touched a wall, initially as oftenas possible, and ultimately every single time. This was mw}ade difficult by thefact that the ball flew faster each time it was touched by the disc.The scroll goes on to describe thex} nature of events occuring in time as beingcomposed of individual segments which move at such great speed that they onlyappy}ear to be continuous. The function of Ping was to enable transcendance ofthis linear experience of time by honing attentivez}ness to such a keen edge thatthe space between the segments of time could be apprehended, and thenpenetrated. At this poin{}t, which contains all other points, time stands still,and everything that is, was or will be, is one.Strange as all this m|}ay seem, it is not unlike many other examples of martialarts literature, ranging from the distant past to the present day. }}The range ofexercises and training devices described, and the benefits claimed, is not onlyvast, but often unbelievable. S~}ome of the best fighting systems in the worldwere developed by spiritual practitioners, to protect themselves during theirq}uest for immortality. The practices used to refine the common, base state ofhuman existence into its pure, radiant essence }were adapted to various boxing,wrestling, and weapons techniques to produce fighting arts of exceptional speed,power and ef}ficiency. Ironically, it is said that martial arts are meant to bestudied, practiced and mastered, then abandoned and forgo}tten. The power behindthe techniques eventually makes the techniques themselves superfluous. } 2 P L A Y I N G P I N GPING is} an all machine language Atari 800/XL/XE 3D action game, designed for ananalog controller, although a joystick can also be u}sed. It works best with anAtari ST mouse or a Ping Stick (DIY instructions follow).Paddles (both at once) or a graphics t}ablet will give an idea of analog control,but they are not easy to use and their buttons won't work. The KoalaPadcorrespon}ds to the Ping coordinate system, but the Atari Touch Tablet has aninverted Y-axis, so back and forth motion will be in reve}rse.There are three different control modes. One is for joysticks, giving thestandard 8 directions of travel. The remain}ing two are analog modes, one forthe ST mouse, and the other for the Ping Stick, paddles, and tablets.The ST mouse uses Po}rt 2, all other devices use Port 1, and the programautomatically senses which device is active. Controllers can be switched} at anytime and both ports can be occupied at the same time. (If your mouse doesn'trespond at first, try jiggling its conn}ector while moving it around.)There are four readouts on the bottom of the screen, from left to right: 1. Bounces sinc}e last hit. 2. Total bounces. 3. Total hits. 4. Average bounces between hits.This last one is your "Ping score". I}n the beginning, you may get Ping 40 orso, and with practice it will get lower. When you can maintain a zero scoreindefini}tely, you will have mastered space and time.The Gravity Control slider is on the bottom right of the screen. Gravity can b}eadjusted by holding the button down (left one on the mouse) and moving the stick(or mouse) left or right. Normal gravity }is 0 and decreases from 1 to 5. Thelower the gravity, the slower the ball moves, making it easier to hit.There are three }positioning cue options: 1. no cues (default) 2. wall lights 3. floor shadowCycle thru them by holding the button d}own in Gravity Level 0.The joystick stops the disc when released, or a deceleration mode can be toggledby holding the butt}on down and pulling the stick back briefly. } 3 H O W T O M A K E A P I N G S T I C KThe Jan. '87 Analog Computing #50 fe}ature article "Bits & Pieces" describes an8-bit Atari mouse stick made from a Tandy/Radio Shack Color Computer (CoCo)analog} joystick, #26-3008. A Ping Stick is a slightly modified version of thisproject, using the current model stick #26-3008A. }I'll call these OldCoCo &NewCoCo, respectively.To operate PING, the easiest thing to do is buy an ST mouse, but the Ping S}tickcan be much cheaper ($8.88 a pair) & you can use it laid back in an easy chair.Graphics tablets, like the KoalaPad & A}tari Touch Tablet, emulate two paddlesused simultaneously, with both buttons. The Ping Stick fire button uses thejoystick t}rigger line instead of the paddle trigger line, but simply switchingone wire in the plug (see below) will result in an all-a}round mouse stick thatshould work with any program that accepts a KoalaPad. (The Tablet's Y-axisoriginates from the other }direction, so mouse stick movement will be backwards.)The CoCo stick is a one button, finger-operated, mini-joystick. If yo}u prefer apistol grip, PC's & Apple II's use full-size analog joysticks & have twobuttons, which might be useful for any pr}ograms that make use of the secondtablet button.I've made several Ping Sticks from #26-3008A's and they all work fine. Any}references made here to the OldCoCo (26-3008) are drawn from the Analog article.Any references to the design of PC or Apple} II sticks are assumed from their pinassignments, which are included below.An analog stick contains a pair of potentiomete}rs which can be modified toreturn the full range of values (1-228) from the two paddle inputs of an Ataricontroller port. T}he modification is the addition of capacitors, since Ataripaddles use 1M ohm pots and analog sticks use 50K ohm pots (OldCoC}o), 100K ohmpots (NewCoCo & PC) or 150K ohm pots (Apple II). A 100K pot returns values ofonly 1-64, but with the addition o}f about 0.32 microfarads of capacitance willreturn the full 1-228. A 50K ohm pot needs 0.22 & if you are modifying a 150Koh}m AII stick, try various capacitor combinations while reading PADDL0,PADDL1($270,$271) or PEEKING 624,625 to get 228 ($E4), }for both axes.Parts List for NewCoCo (Radio Shack stock #'s)1. (1) (26-3008A) Joystick2. (2) (272-1070) 0.22 microfarad }PC mount capacitors3. (2) (272-1069) 0.10 microfarad PC mount capacitors4. (1) (276-1538) 9-pin D-Sub female connector "DB9}"5. (1) (276-1539) 9-pin D-Sub plastic hood6. (1) (64-2343) Two-Sided Foam Tape7. (2) short (4-5") lengths of thin (22-26} gauge) insulated solid wire8. (2) #2 flat head screws, 1/2" long, w/ nuts & washers (found in hobby shops) or glue i}f screws unavailable 4 I.} MAKE CAPACITOR GANG- There does not seem to be a capacitor in the area of .32 mf, so...- Stand a .22 & a .1 flat against e}ach other & twist their corresponding leads together, making sure their bottoms are level. Make another identical pair.- S}tand the two pairs edge-to-edge & twist the two adjoining leads together. There should now be three leads, with four strand}s in the center lead & two strands in each end lead. Or, for the #26-3008, two strands in the center & one on each end.-} Cut off the excess, leaving a 1/4" of twist. II. MODIFY STICK#26-3008A wire colors in parens. #26-3008 colors, if differe}nt, follow slash.- Open case by removing two screws & pulling bottom straight up.- Inside are two potentiometers with three} taps each.- Apple II stick: Two cable wires, 5V & ground, run to end taps which are jumpered to the other pot. Test conti}nuity from plug terminal #3 to find ground wire & cut it at pot.- PC stick: Seems to have separate 5V & ground for each po}t. Test continuity from plug terminals #4 & #5 to find the two ground wires & cut them at pots. Also, find 5V wire from p}in #8, cut at cable & use to jumper to tap carrying 5V wire from terminal #1.- Remove (bare/red) ground wire connecting po}ts & cut (white) cable ground wire at pot.- Cut (black/green) fire button wire at pot.- Solder part wires from each capac}itor end lead to center taps of each pot.- Solder button wire and ground wire (or wires, if PC) to center capacitor lead.- }Cut 1" by 1/2" piece of foam tape, stick in corner of case and press capacitors on top of it.- Close case.III. MODIFY PL}UG- Cut off DIN plug & strip back cable sheath about 1".- Strip & solder wire ends to DB9 terminals according to this table}: 5. blue --- B potentiometer input (to middle pot tap) (26-3008 wire is green) 6. red ---- trigger input (to button) (se}e note below) 7. black -- +5 volts (to pot tap connected to other pot) 8. white -- ground (to capacitors common lead) 9}. yellow - A potentiometer input (to middle pot tap)- Modify hood by removing tabs (score & break off).- Assemble hood over} plug & fasten plug to hood with screws or glue.PC Pinouts Apple II Pinouts1. +5V 1. game switch 12}. fire button 1 2. +5V3. X-out 3. ground4. ground 4. unused5. ground 5. paddle 06. Y-ou}t 6. unused7. fire button 2 7. game switch 08. +5V 8. paddle 1 } 5Ping Stick uses the joystick trigger line on pin 6 for STRIG0 }($284,644) ratherthan the paddle trigger line on pin 3 for PTRIG0 ($27C,636) because this pin isalso used for joystick dire}ction Left input, which creates a conflict with theprogram code. If you have the pair of CoCo sticks, you can make the other} oneinto a mouse stick which should work with any program that accepts a KoalaPad,by connecting the button wire to terminal} 3, which will allow the fire button tofunction as a left tablet button. For a two-button stick, PTRIG1 ($27D,637) ison pin} 4. If you have only one CoCo stick, you could wire it as a mouse stick &make a "Ping adapter"...female DB9-short cable-male} DB9...with pins 5-9 wiredstraight thru and pins 3 & 6 connected together in the male plug. Or, wire it asa Ping Stick & ma}ke a "mouse adapter" with pins 3,5,7-9 wired straight thru, and3 & 6 jumpered in the male.Actual capacitance can vary grea}tly from the rated value. A capacitor rated,say, .22 mf, may actually be only half of that or half again as much. Betweenth}e capacitors in the computer's paddle circuit & the ones in the stick, it maybe possible that .32 mf isn't enough. If it doe}sn't return 228, hook on a pairof smaller capacitors, starting with .01 mf, then .022, .047,...until it reads228, then just} solder them on.Another side effect is that the stick may center at an odd angle. The followingalternate to the above capa}citor gang will ensure a full range of values & acentered stick. Since Radio Shack doesn't carry trimmer capacitors in thea}ppropriate range, a small pot will be used to trim a larger capacitor. Thevalues specified work for sticks with 100k ohm pot}s.Trimmer Capacitor Circuit Parts List1. (2) (272-1433) 0.47 microfarad Tantalum Capacitors2. (2) (271-281) 4.7K PC-Mount} Pots, Horizontal Style3. (1) (276-148) Dual Mini-BoardTrimmer Capacitor Circuit- Snap dual mini-board in half. Score acr}oss the 6th row of holes on the short (15-hole) side & snap off, making a 5x15 hole strip of board. If for two sticks, do} again from opposite edge.- Lay out components... - Negative leads of both capacitors thru one hole. - Positive lead of ea}ch capacitor shares hole with an end tap of each pot.- Bend & clip negative leads & solder together with button & cable grou}nd wires.- Bend & clip positive leads & solder each to each pot.- Solder parts wires between center tap of each capacitor p}ot to center tap of each joystick pot.- Fasten trimmer capacitor board to joystick case with foam tape.- Center stick & a}djust each pot get 114 from PADDL0 & PADDL1, then check that 228 is returned at the end of each stick axis.} 6 T H I S I S S H} A R E W A R EIf you like PING, please .....1. Send money, as much as you can, to: George Victor 1030 S. Court}land Park Ridge, IL 60068 USA2. Pass it around, upload it to BBS's & information services.3. Help me develop 16-b}it PING. I have some ideas about refining and expanding it, and am looking for PC, Mac, Amiga & ST developers. Write me }at the above address, or leave mail on SCAT BBS, 708-231-7227. l