@L|}6CD l0C)HCC WhL/h `CmCDiD`  R@P1  Y0@R !L` D  C D     )16CS S)  C)D1 p p 0 C9DI pCDL~CiCDiD`Dragon Quest 2.1by Ed ChurnsideThis documentation may not be copied, photocopied, reproduced, translated, or telecommunic}ated in any form, in whole or in part, without the prior written consent of Antic Publishing, Inc.The accompanying program }material may not be duplicated, in whole or in part, for any purpose. No copies of the floppy disk(s) may be sold or given t}o any person or other entity.Notwithstanding the above, the documentation and accompanying disk(s) may be duplicated for th}e sole use of the original purchaser.Antic is a trademark of Antic Publishing, Inc. DRAGON QUEST }Dragon Quest or A Twist In The Tail by Ed Churnside.OVERVIEW. Have you ever }fallen down a well, been shot by an arrow, turned into a toad, and broiled by an angry dragon - all on the same day?That's }what happens when you're the chief character in DRAGON QUEST, a graphic adventure that transports you to a once-happy kingdom } nestled in a pleasant wooded valley. There an enormous fire-breathing dragon has settled, attacking people and carrying them } off. The peasants live in terror, the princess has vanished, and the king is offering a large reward!Many perils await the} adventurer who attempts this quest. The path is long and hard, sudden death the only reward for the unwary. At the end of th}e road is the final, inevitable confrontation between good and evil. Can you end the dragon's threat and free the land from o}ppression? Find out! Play Dragon quest and reap the rewards only a rich colorful adventure can offer. This game has been care}fully designed and tested to give many hours of fun. Good luck and good hunting!REQUIRED ACCESSORIES.ATARI 400, 800, 600X}L, 800XL or 1200XL.48K RAM.ATARI 810 or 1050 Disk Drive (or compatible).ATARI BASIC Language Cartridge (400 and 800 only).}Color TV or Monitor.LOADING DRAGON QUEST. 1. Turn on your disk drive. 2. Insert the BASIC cartridge (on 400}/800 models only) 3. Turn on your computer.The game will access the disk constantly as you play. If you would like more} detailed instructions read APPENDIX I.HOW TO PLAY.A graphic adventure is a computerized picture book in which you are th}e central character. Using instructions of one or two words, you move from place to place, examining the objects you find the}re. You may find and take useful items you will need later, or be given objects or advice by the people you meet.Each locat}ion within the game contains both a picture and text. You may discover clues in either or both. Each new encounter poses a pu}zzle for you to solve and each solution brings you closer to completion of the game. There are many ways to complete the game}, but only one correct solution.Use the keyboard to type your instructions. Then press the RETURN key. Use standard English} words, and be sure they're correctly spelled. Each command consists of a verb and a noun. Type the verb first, then the noun}. Commands look like this: GET LAMP, DROP POTATO, LOOK SEA, TALK MAN. If you make a typo entering the command, you may use al}l of the normal ATARI editing features to correct it, before you press RETURN.To save time you may use a shortcut. Since th}e computer only looks at the first three letters of each word, you can shorten the words in your command to three letters eac}h. For example, LOOK DRAGON can be typed as LOO DRA, and the command TAKE COIN may be shortened to TAK COI.There are ten on }e-word commands: NORTH, SOUTH, EAST, WEST, UP, DOWN, LOOK, INVENTORY, HELP and QUIT. Each of these can also be entered by usi!}ng only it's first letter (N, S, E, W, U, D, L, I, H and Q), but only when used alone. For example, if you want to travel nor"}th, you can type N, or NOR or NORTH, or GO NORTH, or LOOK NORTH, or GO NOR, or LOO NOR, but GO N, or L N, or L NORTH do not w#}ork. Always type RETURN after any command, regardless of it's length.Use the INVENTORY (I) command to see a list of the obj$}ects in your possession. Use the HELP command to get an abbreviated version of these instructions. Use the QUIT command to re%}start game from beginning.To have a closer look at something, you can type LOOK (or LOO) and the object's name, but it's fa&}ster just to type the object's name. For example, to examine a wall, you could type WALL (WAL) or LOOK WALL (LOO WAL).The g'}ame has a large vocabulary, but it may not recognize every word you type. When this happens, try thinking of another way to s(}ay your command. Instead of GO SWIMMING try SWIM STREAM. When the computer receives a command it can't read, or understand, o)}r perform, it will tell you so. Check your spelling and try again.Occasionally you may be surprised by a response you didn'*}t expect, including the news that your last command has caused your doom. In the world of DRAGON QUEST, you may be offered a +}new life and the chance to try again. When you are given another chance, the message WOULD YOU LIKE TO TRY THAT AGAIN? appear,}s. If you type Y (for Yes) and press the RETURN key, you can go on as if you never died, with all the objects you've collecte-}d still in your possession.Every so often, an action you take costs you your life, with no second chances. When this happen.}s the message DO YOU WANT TO PLAY AGAIN? appears. If you type Y and press the RETURN key, the game restarts from the absolute/} beginning, and everything you've accomplished or collected is gone. AAARGHH!!! There is a way round this disaster. If you sa0}ve the game as you play, you won't have to start from the beginning. See "SAVING A GAME".It is possible to make a mistake t}SAVING A GAME.At any moment during your search for the elusive dragon, you may meet your doom, even in places you have bee2}n before. If you do you may be given a chance to rise from the dead and continue your quest. But every so often you really do3} die. when that happens, you must start from the very beginning, without any of the objects you have worked so hard to gather4}.You can avoid this awful setback by using the SAVE GAME option to save (store on diskette) the game you are playing. Then,5} when you meet an abrupt and nasty end, you can transfer your saved game from the diskette and begin play at the point you ty6}ped SAVE GAME.Using the SAVE GAME option is also an easy way to store a game you don't have time to complete. Once your gam7}e has been stored, you can come back to it at any time.To save a game to diskette, just type SAVE GAME and follow the promp8}ts. To restore a game, just type RESTORE GAME and follow the prompts. You may enter SAVE or RESTORE GAME at any time you see 9}the ENTER COMMAND? prompt. If you would like more detailed instructions see APPENDIX II and APPENDIX III.The games may be s:}aved on any diskette formatted by DOS 2.0S (NOT DOS 3! - See FORMATTING A DISK). The games are saved under the name ADVEN$.GB;}U, where $ is the number (0-9) of the saved game. Up to 10 copies of the game may be saved on one diskette, so all the member<}s of your family may have there own personal back-up game. Each saved game requires only one sector of disk storage space, an=}d you can store the games on a diskette that contains other data.SAVE/RESTORE OPTIONS.There are several commands which ch>}ange the way the save/restore feature works. To use these special options just enter the command before you type SAVE or REST?}ORE GAME. PLEASE NOTE. When entered these commands will respond with OK. They will not take effect until the next time SAVE o@}r RESTORE GAME is typed.DIRECTORY.If you would like a directory of the saved games on a particular diskette, type DIR ON.A} On each subsequent use of the save/restore feature, you will be given a directory of the saved games on the diskette, and thB}e free space available. DIR OFF will turn off this option.USING TWO DISK DRIVES.If you have a second disk drive, you can C}avoid changing diskettes during the save/restore sequence, by typing CHANGE DRIVE. The game will then use drive two for the sD}ave game diskette. Typing CHANGE DRIVE again, will return the action to drive one.FORMATTING A DISK.If you do not have a E}formatted diskette available, you may type INIT DISK. The next time you type SAVE GAME, you will be given the opportunity to F}format a diskette. If you answer Y (yes) to the prompt, the save game diskette will be formatted, and any data it contained wG}ill be deleted. If you are allowing a young child to play the game unsupervised, then NO INIT will disable this option, and pH}rotect your disks.KEEPING A LOG.You may keep a log of your journey, if you have a printer and lots of paper. Turn on yourI} printer then type PRINTER ON. Each command you enter, and the games response, will be echoed to the printer. To stop printinJ}g enter PRINTER OFF, or just turn off the printer.CUSTOM CHARACTER SET.The game makes use of a special character set to eK}nhance it's appearance. Type the command TEXT OFF to change the text to plain and unadorned ATARI characters. Type TEXT ON toL} bring back the snazzy, special characters.TECHNICAL NOTES.This game is written in BASIC but makes extensive use of machiM}ne code subroutines to provide a very fast response. The displays are in GRAPHICS 7 (high res/4 color) and were prepared usinN}g PAINT (RESTON/ATARI) and DRAWIT (APX/ANTIC). The displays are saved to disk using a special condensed format. This providesO} an fast load and allows the entire game to fit on one side of a diskette.Almost all of the text is stored on the disk and P}is accessed as required, providing room in the program for more complex problems and a greater vocabulary than usually found Q}in a BASIC adventure. If you have avoided BASIC adventures in the past because they were slow, or too easy, then DRAGON QUESTR} is the one for you.HELPFUL HINTS.Always pay close attention to what you are carrying.Look closely at everything you caS}n.Try talking to living things, and listening to any sounds you are told about.Keep a map of where you have been; it willT} make it easier to retrace your steps. Don't assume all the paths are straight.For every hazard in the game there's at leasU}t one clue to it's solution, but you may miss it.If you get stuck don't dispair. Talk it over with friends or family. They V}may think of some new idea to try. Get others to play - they may make discoveries you've missed.If you get seriously stuck,W} try going over familiar territory again. Things may have changed in your absence.Remember that most problems require nothiX}ng more than simple common sense to solve. If all else fails, you can always go to the Inn for a drink.CONTACTING THE AUTHOY}R.Still stuck? Before you let the cats play frizbee with the disk, you may contact the author. If you will need a written Z}response, please include a stamped self-addressed envelope. Write to him at:289 Claremont Avenue,Montclair, New Jersey, 0[}7042If you have access to the COMPUSERVE network, you can request help on Scorpia's SIG (GAM310), addressing your message t }APPENDIX I - Detailed Loading Instructions.1. Make sure your computer is turned off.2. Insert the ATARI BASIC Language Car]}tridge into the slot of your computer (400 and 800 only).3. Turn on your disk drive. Use drive one if you have more than one^} drive.4. When the busy light goes out, open the disk drive door and insert the DRAGON QUEST diskette with the label facing _}up. Close the door.NOTE: You must leave the DRAGON QUEST diskette in your disk drive while you are playing. If you remove t`}he diskette, the game stops.5. Turn on your TV set or monitor.6. Turn on your computer. The program automatically loads fra}om the diskette and starts.7. Transfer is complete when the title screen appears. You may need to adjust your TV set to get b}the most pleasing colors.APPENDIX II - SAVE GAME Detailed Instructions.1. Type SAVE GAME or SAV GAM, and press RETURN.c}2. The system responds with this request: PLEASE PUT SAVE GAME DISK IN DRIVE 1 AND PRESS RETURN3. Remove the DRAGON d}QUEST diskette from your disk drive and insert the diskette you want to save the game on. Press the RETURN key.4. If INIT DIe}SK has been specified, you will now see the prompt: DO YOU WISH TO FORMAT THIS DISK?If you answer Y (yes) the disk wif}ll be formatted and any data on it will be deleted.5. If DIR ON has been specified, you will now get a directory of the saveg}d disk, listing saved games and free space available.6. You will now see the prompt: PLEASE ENTER GAME NUMBER (0-9)?h}Select any number and type it. The system will save the game under the name ADVEN$.GBU, where $ is the number you just typedi}. When you want to continue the game you will need to use this number.7. If a game has already been saved using the number yj}ou have selected, you will see the message: GAME ADVEN$.GBU ALREADY EXISTS REPLY Y TO DELETEIf you reply Y, thk}e game previously saved under that number is erased, and the new game is saved. If you reply N (no), the game is not saved.8l}. When the system has completed all your instructions, you will see the message: PLEASE PUT DRAGON QUEST IN DRIVE 1 ANm}D PRESS RETURNRemove the formatted diskette on which you saved the game and replace it with the DRAGON QUEST diskette. Thenn} press RETURN to continue playing.NOTE: If you have used the CHANGE DRIVE command to switch to drive two, the prompt in steo}p 2 will say DRIVE 2. There is no need to remove the DRAGON QUEST diskette and the prompt in step 8 will not appear. You canp} leave the saved game diskette in drive two as you are playing, and you will not need to do any disk swapping at all.APPENDq}IX III - RESTORE GAME Detailed Instructions.1. Type RESTORE GAME or RES GAM and press the RETURN key.2. This prompt appearr}s: PLEASE PUT SAVE GAME DISK IN DRIVE 1 AND PRESS RETURN3. Remove the DRAGON QUEST disk from your disk drive and inss}ert the diskette onto which you saved your game. Press the RETURN key.4. If you specified DIR ON, you will get a directory ot}f the saved games on this diskette, and the free space available, at this time.5. This prompt appears: PLEASE ENTER Gu}AME NUMBER (0-9)?Type the game number of the game you wish to restore. 6. If the system cannot find the game you wish to v}restore you will see the message: GAME ADVEN$.GBU NOT FOUND ENTER Y TO TRY AGAIN.If you enter a Y (yes), the syw}stem will return to step 1 and start again. Any other reply and the system will proceed to the final step, without restoring x}the game.There are four possible reasons why the system did not find the number you typed:16.a) You did not remove the DRy}AGON QUEST diskette from your disk drive.b) You did not insetr the diskette on which your game is saved.c) You inserted a dz}iskette but it was the wrong one.d) You typed the wrong number.107. You now see the message: PLEASE PUT DRAGON QUEST{} IN DRIVE 1 AND PRESS RETURNRemove your saved game diskette and put the DRAGON QUEST diskette back in drive one. Press the |}RETURN key to resume playing, at the point at you were when you saved the game.NOTE: If you have used the CHANGE DRIVE comm}}and to switch to drive two, the prompt in step 2 will say DRIVE 2. There is no need to remove the DRAGON QUEST diskette and t~}he prompt in step 7 will not appear. You can leave the saved game diskette in drive two as you are playing, and you will not} need to do any disk swapping at all.You can leave the saved game diskette in drive two as you are playing, and you will not&WA7W (c)1983 Action Computer Services  B JKIHiDiELV`LA } A BLV`LAAl LA &` Fj`8冨凪` "BEӅӥ } "B`ʆǪƩ Ɛee` 3BƦʆǢ &Ɛeǐ WB WBLB 3B'&&&8儨児 }祂*LB&&*ń8&&LB B`hihiHHȱȱLAc !#3` }LAJJJJ`H Ah`Hȩh ALDC ALDC xALDC ALDC AH8 }`HhHh CLDC BHI V䅠LDC LC ALDCԆ ؠPIPP` } DP ALDC @DLD DLED YDLDH- D8塪墨hLYD rDLD yDLD DȹP` }텠8堨塪 D芨Oȩ-`PP CP棩 Ѥģ0-ģ6000:,80H }& &ehe&eģ0ʥ 8堅塅`$ D&*i0:0i DƦ`¢ 护 }°ڱ%ȱ%E DLE担CS CLEI rDLEH mELE @DLE &B V DCNLMȑ }` MLN%B VLDCS:UFE:ZFH C ]F^F hC Ch)0IXFYFLhC[\ZUVT` FXFYF }` FLD FLC FL D) ` FLD yB` 0d Aҥ `2)2 }ҩ`҅`0)9TG`@0)ӈJJJJ)`Ѕ`ȱ`` Gȥ`Hh }ƣĢ`ƥĤ`Ѣ H`ȱѢĦ`膡` }`ťƤe8夰L)H Ƥ8`ŦeѠe桊L-H$ } } } }(( }(LJJJH`LJj xG8HHHH yBHH CLK D:FONT.SE } D  C D     )16CS S)  C)D1 p p }0 C9DI pCDL~CiCDiD` DD˙` d J)L !}D L(( LL()  L| L( S LH 0p n  } CY?  q  L L  ` )} `A! d߰")-݆ "  $G@LLL&0") $G%}H0 3S8`G ȱG ȱG   Gȭ Gȭ GG}GHiH8(()) G$H% `(0})8` d)L ݆ & LGȘ ݆LL d  ! 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F0Ξ05: [ BDEHI} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO }STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -}LLu DEHILV 9 .l 9 .l  `` s$B VBH}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e}1i1232435ޥ<<8 } 3E:}DISK OPERATING SYSTEM II VERSION 2.0SCOPYRIGHT 1980 ATARIA. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDGE J. D}UPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRESSF. LOCK F}ILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. 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