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D:DATAFILE. d% r}g!#+@$%,$A%"ee "g#67@<@,.=:,=67@<@,.=:,BgYg@`)gs}egf8-h@8("STATEMENTS IN THIS CATEGORY/LEVEL:k_ "f-h@#?($ӠҠϠŠt}QAdAUU)_ A! m?-h@#g?($ӠԢϠԠҠҠn7 "g*"f7($Ӡ̢u}ϠĠҠҠo3 "g3($ӠŢϠŠҠҠp9AdAU)%"@2/ A#9v} A! r"@As"@i*"g*"g$u"@*gA!hv"@v*"g*"f$w A!`xw}< 6-g"g93%-------------------------------------<3yF "g AP%&3 CATEGORY: 2 A%C3 LEVEL: x}F3ze !6- A#+-h@U($NO MORE STATEMENTS IN THIS CAT/LEVEL[6-fe A!U{R6-@"y}@'-h@#R(%ǠӠТϠũ|"gA!u}; A#1#++@$%,$A%+&g,$i,z}%g;" 6.67B:,%g,. 67B:,%g,.67B:,%g,. 67B:,%g,.(-gB:,7<,4(67<{},. 7<,4\67<,.,7<,4/67<,. f-h@(Ⱥ,@@>@|}@7P-@@T(f@@9!"@33TRUTH:!3 6.67B:,%g,. 67B:,%g,.}}67B:,%g,. 67B:,%g,.(-gB:,7<,4(67<,. 7<,4\67<,.,7<,4/67<~},. `-h@(ź&@h8@@7J-@@N(`@@9("@}3FALSE:3( A"E"@-h@#E($ԠﮠӠҩE@-h@#E($}ԠﮠӠԠ˿ٯΩG 6.=:,-gB:,+-@%@#C(>:@:7<,,%A(,G -@6@#}(o"g*F:Ad,"@(-h@#S(%ǠĮӠâϠeAR@o A"}6"@$F:Ad,@@6Ad@C)"@A "g $!"@6-%g! A!p}-"@x A## A#- A!p A"5 A#-h@5(TYPE IN THE PART: @-h@}ARf1AR@84@6. (-gB:,7<,4,(67<,.\   5 A#-h@5(}TYPE IN THE PART: @-h@ARg1AR84@6. 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D:QUESTION.~ 767@<@,.=:,7}67@<@,.=:, 767@<@,.=:,767@<@,.=:, %@f%@f } $6-P:'AV,$6-&$AV % 6.>:f,(! %  : @P-gi.(ŠӠנ:}ARf @-i@%(press START to*(@( continue F:B2y,A$ A 8 @P}hhhhihhhhhhhhheхϦiͥiѐϰԊˤԑեН`hhhhhiͥih}hhhhhhheхϠԩ 1͑ѐϰԊˤ ͑ĦեН`@p|~NB@@>~rB<<<<<<}}<S HOUR-GLASS B}@S INFERNO F}DS UNFAIR J}HS JUNCTION N}LS KAMIKAZE R}PS LAST MAN ALIVE V}TS MANHATTAN TRANSFER Z}XS NEARLY THERE ^}\S OXO b}`S QUADRILLE f}dS PLANCHETTE j}hS RACE AGAINST TIME n}lS TRAPPED r}pS VERY UNFAIR v}tS WORLD WAR TWO z}xS X-PLOSION ~}|S YIN AND YANG }S-gi3(@Š8( #(#( THIS WILL WIPE OFF #(#( ANY EXISTING GAME  #(#(} FILES.CHANGE DISKS !(!( NOW IF YOU WISH. '( ('( PRESS b TO BEGIN "("( m\} BLOCKADE }S RAMBO }S PAPILLON }S TWISTER }S NO PROBLEM }S QUICK AND EASY }S COMMANDO }S DEATH ALLEY }S ZEBRA }S JUST ME AND YOU }S HAPPY FACE }S FISTFUL OF DOLLARS }S WHICH WAY NOW? }S LIFE JIM\BUT NOT AS WE KNOW IT }S SUICIDE SQUAD }S ISTHMUS }S XTRA-TERRESTRIAL }S YELLOW RIVER }S GEOMETRIC }S UP AGAINST IT }S EGOMANIA }S APPETISER }S VERY FUNNY }S OVER THE WALL }S KLASH }S MASSACRE }S,%g,..d2 B"`,2f@1@@6M@92K-@@"a(7@<@8,d$D:TRIVIA}A,%g,..d2 B"`,2f@1@@6M@92K-@@"a(7@<@8,d$D:TRIVI84..........................................................................................................................}......................................................................................................................BATTL}E TRIVIAL--------------A 1 or 2 player game ofskill and knowledge-------------------OBJECT OF THE GAME:The player,} whether in a 1 or 2 player game, controls an army on a Battlefield.Player 1 controls the Knights of the Red Shield, and, i}n a 2 player game, Player 2 controls the Knights of the Golden Helm.As the player advances his Knights across the Battlefie }ld, he must answer questions from 9 different categories. The questions are presented as statements which the player must de }cide are True or False. Answering the questions correctly will allow the Knights to advance.If the player attempts to enter } an area already occupied by the opponent, he is required to challenge the opponent to a Joystick Challenge in order to gain } control of that area.Having crossed the Battlefield the player must send one of his knights to attack the opponents headqu }arters. He does this by firing his cannon over the castle wall, after calculating the correct angle and gunpowder charge req}uired. The defending player is also able to fire his own cannon in order to defend his castle.Destroying the opponents cast}le wins the game and bestows the title of King of Trivia on the victor.LOADING: Turn on the disk drive and insert the GAME} DISK. Now turn on the computer and the program will load automatically. Follow the prompts as they appear on the screen.Un}fortunately, Battle Trivial will only run on the XL/XE computers. Apologies to owners of the old 4OO/8OO Atari's.THE TITLE} SCREEN:On the Title Screen you will be prompted to choose between: 1. Play Battle Trivial. 2. Read the instructions. 3. L}oad Question Maker.Question Maker lets you create your own Battle Trivial Question Disks.THE BATTLE TRIVIAL GAME-------}----------------Upon loading the Battle Trivial Game, you will be asked to choose between a 1 or 2 player game. Press the 1} or 2 key as appropriate.If selecting a 1 player game you will now be asked to choose a difficulty rating for the Joystick }Challenges. This determines the amount of time the player in a 1 player game has to complete the various Joystick Challenges} that he may need to tackle in order to win the game.Next you will be asked to choose a Battleplan. This determines the lay}out of the armies (and any obstacles) on the Battlefield at the start of the game. There are 52 Battleplans, 26 for the 1 pl}ayer game and 26 for the 2 player. Pressing a letter will reveal the name of the chosen Battleplan. A list of Battleplan tit}les can be found at the end of these instructions.You will then be prompted to insert a Question Disk and to press START.L}EVELS:The questions are divided into three "difficulty" levels. They are CHILD, TEENS and ADULT. The questions for each lev}el have mostly been chosen according to the likely knowledge of each age group. Choose the appropriate level with your joyst}ick.The Battlefield will now be displayed, together with obstructions, and the headquarters and armies of each side, and Ba}ttle will commence.THE GAME.--------In a 2 player game, the program will randomly decide which player will start.A cu}rsor, or square, will appear over the players Headquarters, or flag. The cursor will be the same colour as the players knigh }ts. For example, the Knight of the Red Shields will see a red cursor over his red flag.MOVEMENT:The cursor can be freely m!}oved around the battlefield by the player with his joystick. Positioning the cursor over one of his knights and pressing the"} fire button once will turn the cursor white.Moving the stick will now change the cursor into an arrow pointing in one of t#}he four cardinal directions. The category of the adjacent square will be displayed at the bottom of the screen. For example, $}if the square above the players knight has the letter "G" in it, moving the joystick up will reveal an arrow pointing up, an%}d the message "GEOGRAPHICAL" at the bottom of the screen.If the square is off the Battlefield, or already occupied by one o&}f the players own men, the message "NO ENTRY" will be displayed.If the square is occupied by an opposing knight, the messag'}e "CHALLENGE?" will be displayed.If the player decides not to attempt to move onto that square, releasing the joystick will(} restore the white square cursor and moving the stick in another direction will produce an arrow pointing in that direction.)}Pressing the fire button while the cursor is arrow-shaped will move a question mark onto the indicated square, and a questi*}on will be displayed, unless the message "NO ENTRY" was displayed.If after consideration, the player decides not to attempt+} to move that particular knight, pressing the fire button while the cursor is a white square will restore the coloured curso,}r (i.e. red or gold) and the cursor can then be moved again.THE CATEGORIES:The question categories are: P - Pot Pourri-} H - Historical G - Geographical B - Books, Bible & Comics S - Sport E - Entertainment L - Leisure, People & Art M - M.}usic N - Nature & ScienceANSWERING THE QUESTION:Moving onto another square will load a statement from disk, in the categ/}ory indicated on the square, and in the level previously chosen.The question will scroll across the bottom of the screen (i0}n the colour of the player who must answer it). If the scrolling is too fast, holding the stick to the right will slow it do1}wn, and pressing the fire button will stop it completely. Once you've read enough of the statement to know whether it's true2} or false, moving the stick to the left will take it off the screen, and allow the game to continue.A cursor will now appea3}r at the bottom of the screen in the colour of the answering player. The words "TRUTH", "AGAIN", and "FALSE" will also appea4}r.If you think that the statement was true, position the cursor over the word "TRUTH" and press the fire button.If you thi5}nk it was false, do the same with the word "FALSE".If you would like to read the statement again, position the cursor over 6}the word "AGAIN" and press the fire button.If you have answered correctly, you will receive a tick and your knight will mov7}e into the square. If you were wrong, you will get a cross, and the knight will stay where he is.In a 2 player game, play w8}ill now pass to your opponent, unless there is a Challenge.CHALLENGES:If the square that you have moved onto was occupied9} by an enemy knight, the word "CHALLENGE" will flash, and you will be asked to choose one of three Joystick Challenges: RACE:}R, O-T-T, and BOXES.RACER: Race your knight through the narrow canyon to your flag, before your opponent reaches his. In a ;}1 player game, you will be up against a timer. Reach your flag before time runs out.O-T-T: Race your knight over the top of<} the screen to your flag before your opponent. In a 1 player game, you are racing against a timer.BOXES: Your knight will a=}ppear in a square box. As the box moves, keep him away from the sides. The player who survives the longest wins the Challeng>}e. In a 1 player game, you must survive for a set amount of time to win the challenge.If you win a Challenge, your opponent?} will be sent off the Battlefield, and you retain control of the Challenged square. Any knights sent off the Battlefield may@} be moved back on as normal.SEIGE:Attacking the enemy flag will result in a special Challenge.Two castles will appear on A}the screen, defended by high walls and cannon.In a 2 player game, the defending player will fire first. In a 1 player game,B} the attacking player will fire first.Moving the joystick up or down will change the angle of fire between O and 9O degreesC}. (O degrees is horizontal, and 9O degrees vertical.)Moving the stick left and right increases and decreases the amount of D}charge, or gunpowder, used in the cannon. The amount of Angle and Charge are displayed below the players castle.Also displaE}yed, at the bottom centre of the screen, is the force and direction of the wind, which will have an effect on the flight of F}the cannonball.Pressing the fire button will fire a cannonball towards the enemy castle. If it hits a wall, the ground, or G}goes off the side of the screen, it will explode harmlessly.If it hits the castle, the castle will collapse (unless it goesH} through a window!). If the castle was that of the attacking player, then he has lost the Challenge and his knight is sent oI}ff the Battlefield as normal. If the castle was the defending knights, however, the destruction of his castle headquarters cJ}auses him to lose the Challenge, the kingdom and the game. The attacking player has won the game and is crowned King of TrivK}ia.LOSING THE 1 PLAYER GAME:As the Knight of the Golden Helm (the computer player) is purely on the defensive, the only wL}ay that Player 1 (you) can lose is to Surrender.SURRENDER:If you realise that you cannot win, want to try a different BatM}tleplan, or are just getting bored, pressing the "S" key during your turn while the Battlefield cursor is a coloured square N}will terminate the game in favour of your opponent (i.e. you will Surrender the battle).This is possible in both the 1 and O}2 player games. It is very bad manners to press the Surrender key during your opponents turn.PERFORMANCE:In order to see P}your level of performance so far, press the "P" key, during your turn while the Battlefield cursor is a coloured square. YouQ}r performance (the number of questions answered correctly, and Challenges won) will be displayed, together with a percentageR} rating.THE BATTLEPLANS---------------1 PLAYER GAME:A-Appetiser. B-Blockade. C-Commando, D-Death Valley. E-Egomania.S} F-Fistful of Dollars. G-Geometric. H-Happy Face. I-Isthmus. J-Just me and you. K-Klash. L-Life Jim. M-Massacre. N-No probleT}m. O-Over the wall. P-Papillon. Q-Quick and easy. R-Rambo. S-Suicide squad. T-Twister. U-Up against it. V-Very funny. W-WhicU}h way now? X-Xtra terrestrial. Y-Yellow river. Z-Zebra.2 PLAYER GAME:A-Aperitif. B-Breakthrough. C-Classic. D-Diagonal. EV}-Egg timer. F-Funnel. G-Griddle. H-Hourglass. I-Inferno. J-Junction. K-Kamikaze. L-Last Man Alive. M-Manhattan Transfer. N-NW}early there. O-Oxo. P-Planchette. Q-Quadrille. R-Race against time. S-Stonehenge. T-Trapped. U-Unfair. V-Very unfair. W-WorlX}d War II. X-Xplosion. Y-Yin and Yang. Z-Zoological gardens.If you're a first time player,use Battleplan A in both the 1 anY}d 2 player games............................................................................................................Z}............................................................................................................................[}...........................................................................................................................  )"@f$ "@w' A A%@ U +@ @U-h%h/(checking7-h%iI(]} statementsO6-fU6-f G-g@ -gi1#+$@%,$A5"?!f* G6-%g  "f6-%g #  ^}#"f* @'A%a s @T"@'%-g@A(YOU'VE NONE TO SAVE Y( press a key])i6-@_}ws A L @P-@h,( YOU HAVE 1(L(CATEGORY/LEVEL WITH h(#( TOO FEW STATEMENT`}S((-(G( mL(h(@  C("( c'(?( a}C) "@w A #@g @U# A%X m @P-@@0( <-ib}@S(ԠˠX(m( ӠS "("( ӠMҠ -AdAU)-"@wc}A @A%c a +@AAP+-@<( H-h@a(ǠŠd} %( (%( PLEASE WAIT(  6-g6-hARg- (-g@!((ӠǺ 2 D-g@ e}-gi+-@@!D(@1&+$i%, 9 9#+@$%,$A"%"f/M@ 9 A'< '6. D:DATAf}ILE.'6. 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There are therefore 27 (3x9) groups of questio}ns on the disk. These are called GAME FILES.Each question in fact takes the form of two statements, one true and one false.} This is achieved by dividing each question into four parts. These are the First Part, the Truth Part, the False Part and th}e Last Part. When the Battle Trivial Game reads a statement from the disk, it reads all four parts and then uses three of th}em to make up the statement.For example, a statement may be made up as follows:FIRST PART: The President of the USA lives }in theTRUTH PART: WhiteFALSE PART: RedLAST PART: HouseThe First Part and the Last Part are always used, but the program }randomly chooses a Truth or a False part to complete the statement. Therefore the above example would give one of the follow}ing statements:TRUTH: The President of the USA lives in the White HouseFALSE: The President of the USA lives in the Red Ho}useWhen creating a Question Disk, you must always enter a Truth Part and a False Part. The other two parts are optional.F}or example, the statements "London is the capital city of England" and "London is the capital city of Holland" have one Firs}t Part, "London is the capital city of", a Truth Part, "England", and a False Part, "Holland", but it has no Last Part.The} statements "London is the capital city of England" and "Paris is the capital city of England" are created by a Truth Part, }"London", a False Part, "Paris", and a Last Part, "is the capital city of England", but it has no First Part. (It has a blan}k space instead.)INPUT-----When the Question Maker Program has loaded you will be asked to press Start. This will pu}t you onto the Input Screen. You will be prompted to type in the various parts of the statement, ie the First, Truth, False }and Last Parts.If you do not want to enter a First Part or a Last Part, just press Return and the program will put a blank }space character into that part of the statement. You MUST put in a Truth Part and a False Part. Do not put spaces in at eith}er end of the Parts as the program will put spaces in for you. You may use the alpha-numeric characters, as well as the foll}owing characters: " $ % ' , . -If you need a pound sign, use the / character (unshifted question mark).You will find that }you can only type in upper-case (capitals). Do not attempt to type in lower-case as these characters are redefined by the Ga}me Program.After entering the four parts of your statement, you will be asked which category the statement belongs in. Just} press the initial letter of the category. (A list of categories will be shown on screen).Then you will be asked for the di}fficulty level. Press the initial letter of the level required.Having input the four parts of the statement, the category }and level, you will be asked to confirm them.You will be shown each part again and asked if it is correct. If not, type N a}nd retype it. You will be asked to reconfirm it. Type Y if it is now correct.Similarly, you will be asked to confirm the Ca}tegory and Level.When everything is as it should be, the computer will put your statement into memory by adding it to the p}rogram listing as a DATA statement. You may then input another statement.Inputting the word "QAZ" as a statement part will} put you onto the DISK MENU.THE DISK MENU-------------The Disk Menu gives you a choice of 8 options. They are:VIEW DIR}ECTORY: Pressing V will allow you to look at the disk directory of a DOS 2.5 (or compatible) disk. This is useful to check i}f the disk you intend to format for use as a Question Disk has anything on it you wish to keep.FORMAT A DISK: To create a }Question Disk you must have a formatted disk. This option will format a disk without having to go to DOS.OPEN GAME FILES: }Before you can put any statements onto disk, the disk must be prepared by opening the 27 game files which will take the stat}ement data. This requires a blank, formatted disk. It will wipe off any game files that may already be on the disk. It also }takes quite a bit of time, so make a cup of tea while your waiting.TEST STATEMENTS: Once you have typed in some statements}, you may want to check that they are correct. This will only test statements in memory. (To examine statements on disk, see} below). You will also be able correct the statements if you wish, by retyping all four statements. You also have the option} of printing the statements on your printer, but you will not be able correct them during printing.PANIC: This option take}s you to the PANIC MENU, which allows you to examine and correct files on disk. See below for more information.SAVE STATEM}ENTS: When you have typed in some statements you will want to save them onto your question disk. If you have only a few stat}ements in any "category/level group", you will told. This is because it is more economical in disk space to save larger numb}ers of statements. However, the problem is not critical and you may ignore it if you wish. As the GAME FILE counter counts d}own to zero, the program will quickly skip over those files with no memory statements to save. You don't need to have questi}ons in every category/level to Save. The program will only save to those with statements in memory. After saving the stateme}nts, they will be wiped from memory to ensure you don't save them again onto the same GAME FILES.COUNT STATEMENTS: Use thi}s option if you wish to check on how many questions you have in memory or on disk, or how many there are in each category/le}el.RETURN TO INPUT: Use this option to continue inputting statements.THE PANIC MENU--------------This menu offers 8} options as follows:RETURN TO DISK MENU: This will put you back onto the Disk Menu.SAVE A PANIC FILE: If you have input }a batch of statements but do not have the time to check them with the Test Statements option in the Disk Menu, you may save }them as a TEMPORARY file on the Question Disk. They can then be loaded at a later date and Tested, corrected and Saved to di}sk as normal. Only one PANIC FILE can exist on disk at a time to avoid loading the same questions twice.LOAD A PANIC FILE:} This option loads a PANIC FILE from the question disk, and then wipes it off the disk.It is important to remember that a P}ANIC FILE is not a finished file, and cannot be used to play the game. Statements in a PANIC FILE need to be reloaded and sa}ved to GAME FILES with the Save Statements option in the Disk Menu.EXAMINE A GAME FILE: If you have saved your statements }to the GAME FILES, you may still examine them by means of this option. You may also get a print-out of the statements if you} own a printer.FIX A GAME FILE: If you discover that there is an error in a statement in a GAME FILE (either by the above }option, or during a game), you may fix it with this option. It is however fairly drastic and should be used with care. This }is what it does: It will load the statements from the GAME FILE (for example, all the statements in the GEOGRAPHY/ADULT grou}p), put them into memory as DATA statements, and wipe that particular GAME FILE off the disk. The statements can then be tes}ted and corrected as normal, and then saved again to the new GAME FILE with the Save Statements option.Loading a GAME FILE w}ill wipe all other statements from memory, so if you have typed any in, save them first (either to GAME FILES, or as a PANIC }FILE.)VIEW DISK DIRECTORY: This works like the View Directory option in the Disk Menu.INSTRUCTIONS: This will give you s}ome words of advice to remind you what some of the options do.WIPE STATEMENTS FROM MEMORY: This option allows you to wipe }any statements from memory that you may have loaded by mistake. It should be used with care.WORDS OF WISDOM------------}---Ideally you need to have equal numbers of statements in each GAME FILE, with 50 being about right. This comes to 1350 st}atements and you may not want to type that many in. It is not crucial that you have the same number in each, but roughly equ}al numbers are desirable as otherwise some statements may never be used by the Game program.If you never intend to use all }the difficulty levels, you need not put statements in those you don't intend to use. For example, if you only intend to use }the question disk with children, you don't need to fill the TEENS and ADULT Levels. However, when playing the game, selectin}g a difficulty level without statements will cause great problems, so make sure that you inform potential players, especiall} children, or at least label the Question Disk accordingly.However. you must have questions in every category of any level} used.The statements can be quite long. If you press BREAK in the Question Maker program (NOT if disk is in use) and type }"LIST 3300," you will see that the statements are stored in memory as programme lines. (Type RUN to restart programme.) The }maximum length of the FIRST PART is a "logical line". The TRUTH and FALSE PARTS are allowed one logical line between them, a}nd the LAST PART is like the first, one logical line. However, it is advisable to keep the statements fairly short and conci}se, as long statements take up memory and disk space, and most importantly, slow the game down as players wait for a long st}atement to scroll across the screen.The Question Maker program is pretty well error trapped, and as long as you follow the }on-screen prompts and warnings, you should not have too much difficulty. The biggest problem is thinking of all those questi}ons to ask.Having made a Question Disk, you may want to copy it for a friend or as a backup. For this I recommend any sect}or copier utility program. You can use Option J on the DOS menu, but unless you have two disk drives, this is a long and ted}ious exercise in disk-swapping.Anyway, I hope you enjoy playing the Battle Trivial game and compiling your own question dis}ks. If you have any comments or questions about the game or utility, please feel free to write to me: Michael A. 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