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Math Blasters was written and compiled with ICD's Action! For those of y}ou who don't like to read documentation... How to run: 1. Boot your computer with Basic off (XL/XE own}ers hold down the Option key when you boot) and get into DOS (DOS menu or command line) } a. Atari DOS 2.x users: - Type L - Type MATHGAME.COM b. Sp}artaDOS and other command line DOS users: - At the D1: prompt, Type MATHGAME 2. Play game } 3. Send your comments to: Fred T. Dunaway 126 1/2 Old Liverpool Road } Liverpool, New York 13088 I wrote Math Blasters as an educational game ai}med at early grade school children and their parents. The game is easy to play and reports the score at }the end of the game. The only way kids get to see something blow up is to get the answer right. When a }wrong answer is entered, Math Blasters beeps and puts up the correct answer. This program is a Beta }version and is placed in the shareware domain. Shareware means that you may use and freely distribute th}e program, BUT if you like the program, send in the registration fee. Because this is Beta version, the registrati}on fee is: >> Send In Your Comments << Just drop me a line and tell me} what you liked, dislike, want to see added/taken out or anything else about the program that comes to mi}nd. ------------------------------------------- If I get 50 or more responses, I will} finish the "Real" version with improved graphics. ----------------------------------}---------- Just because I have chosen not to charge for this program doesn't mean the program is fr}ee. If you like the program and want to see this type of program developed, you are morally bound to sen}d in your registration. This program was first written and distributed in 1988. Although it was pla}ced on the major networks, It didn't get widely distributed and I didn't get any responses. Instead, I g}ot a lot of 8 bitters crying nobody was writing for the 8 bit. In other words, I got kicked in the teeth.} 2 A.C.E. of Syracuse member, Ken Wickert convinced me to try it again. Things have chan}ged in the 8 bit world he tells me. I certainly hope so. I would like to develope software for the 8 bi}ts, but if nobody will even look at my programs away, why bother? ---------------------------}------------- Playing Math Blasters -----------------------------------}----- There are no hidden key strokes. At each point, you will be prompted what to d}o. After loading the game, you will be presented with the main screen. From here, you may choose f}rom addition, subtraction or multiplication. To do so, move the cursor with the arrow keys until it poin}ts the function you wish and press the Start button. Math Blasters will run through a set of ten problems in the } function the user selected. The "Airheads" will bring out two randomly generated numbers f}or the user to add, subtract or multiply (what ever you selected). The Airheads will walk out for your answer. Ty}pe in your answer and if your is correct, the airheads will be blasted. If a wrong answer is entered, th}e airhead will tell you the correct answer. After each problem, the score line on the top of the scr}een is updated. After the tenth problem, Math Blasters will give a report of problems incorrect, correct} and assign a rating accordingly. You will be taken back to the main menu to select another game. } Notes for Autoruning Math Blasters: - Atari DOS 2.x owners Rename MATHGAME.COM }to AUTORUN.SYS. - SpartaDOS Run from the batch file STARTUP.BAT. Check your owners } manual for directions on creating batch files. Thanks for your support!k your owners j09?HH8+=G=+=ȹ+=G= )+=ԩ/0hh@HH+=yG=+=ȹ+=yG= )+=ԩ^0hh@HH8+=G=+=ȹ+=G= })+=ԩ0hh@HH+=yG=+=ȹ+=yG= )+=ԩ0hh@H ԍ=э0h@H ԩ@=0h@+=yG=ȹ+=y }G= <18+=G=ȹ+=G= \1+=yG=ȹ+=yG= <18+=G=ȹ+=G=0!`==#==Hȑ̗=h`==#===Hȱ }̘=h`:?<= 20H >ҍD }<<<<=ҍ ЍЍ Ѝ===<;<<<Ѝ<<@Ѝ<6,Ѝ= >ة0? }1 {ԍ>/ zЩ=) 3 7 0 ; f: ==)@< K3 h6 7 [8 ,9 ԍO< =L2L1<~~<U }BBBBBBBBBBBBBBBB<)`)  << }<<;`x)<Ȱ&ȌЌ<Mx)<1 Ќ<Mx)<Ȑ`8 ><M >x)`<,` }8 >κ<M >`=`=<L4)L4=<<<< <<= G=G=9?(?? } >? >?̅ ><28<p`<<=<9?P?? >? >? }̅ >=ݤ=,ʽ=ݤ=! ʽ=ݤ===轝==轝==@6?(=Ƚ=)JJJJ =? =?Ƚ=) } ?= =?н=Ƚ=)JJJJ ?= =?Ƚ=) ?= =?н5` G= }G=`#2!".%"5,!byjeffpotter34!24,!343#/2% }()'(3#/2%`<8 ><m3=ذύ<<i<<@ >`)`;=<<<=<iJJJ}<) I }<i)+=ȩ:?LG7<)`)`<<,`<< ><i@<`<<`-<<0<Ψ= <=` }< ><`=Μ=== =`<)@C<< >)`<iɘ<`-<<=<8 >`=`<6 }=)#<m<ɐ<0<<< )pi< )<<)Ji < >`<L:) < }<<<5<8<<<"<) <<͸<<<<8 ><88 ><m<0 <===m< }P<<iͼ<) )`<i<`<`<8) i >`<-<<`<<I )ܭ<) }=Щ< <<<Щ<<@;<`;;;ҽ;ҩ ;;)Ο;;;ҩEҩ ;;)α;;; }ҽ;ҩ ;;)#ζ;<;0ʎ;ҩHҩ ;;;$;ҍҩҩҩ ;;)΍;<#=<)@<)Iҩ }ҩ ;;;$;ҍҩҩҩ ;;)Ζ;` }88|lDD8T|||iց\DH@R@B@B~ZB [~ZBA~ZB~ZBڽ~ZBÙ<[4éJT })D@"B3#/2%@ @ $(P (P @-%.,%6%,ppF }:?```pppppppppppppp A?~1@ @ $(P (P @-%.,%6%,ppF # Rules for Crab Nebula ============================================================= } Crab Nebula is an arcade-type graphics game which I wrote back in 1982/83 while familiarizing myself with the t}echniques of smooth horizontal scrolling possible on the Atari home computer. The game play is similar to most o}uter space-theme arcade games: shoot down the enemy before he destroys you. This game was a learning exercise f}or myself; I hope you enjoy it as much as I enjoyed writing it. This game was created using the Atari Macro Ass}embler (AMAC). Playing the Game In this game you control a small spaceship, with the mission of d}estroying the endless supply of giant crabs blocking your passage through the Crab Nebula. To destroy a crab you must } first clear a path through the four layers of moving walls, some portions of which are indestructible. The crabs} are not about to stand still during this barrage, and will randomly scamper back and forth. Also not content wi}th merely dodging your shots, the crabs will occasionally fire missiles aimed downward at you. You can score poi}nts by taking out wall sections, eliminating the missiles fired at you, or destroying the crabs themselves. } Before the game starts, you may select at which level of difficulty you wish to start the game by pressing the sp}ace bar repeatedly. Press start to begin the game. At any time you may pause the game by pressing the letter .} Pressing it again will resume play. You may quit the current game by pressing the letter . Start t}he game after plugging a joystick in jack one. Your ship can move anywhere on the screen (but never as high as a crab)} under joystick control. Pushing the button fires an energy bolt aimed upwards, which you have no control over o}nce it is fired. You may have only one bolt on the screen at a time. The green wall sections are easily destroyed} with a shot from your ship, and will increase your score by an amount depending on which level you are at. The }round yellow balls are indestructible and all your shots will be rebounded back at you (possibly hitting you!). } The crab will be moving back and forth so as to remain a difficult target. When you are directly below him y}ou risk being shot at. He will fire a missile which can track you left or right as it moves down the screen. Wh}en you notice its exhaust has burnt out, you can change directions to get out of its way. If you manage to hit t}he missile, you will receive 100 points (regardless of the level of play). The missile will explode into debri w}hich you must also dodge. Note that every time you destroy a missile, the next one's minimum tracking range is d}ecreased (it will follow you further on down the screen). You will rapidly find it impossible to avoid the} missile if you adopt the strategy of constantly destroying it rather than dodging it. If you manage t}o hit the crab himself, he will explode. You will receive 500 points, another spaceship, and when the screen res}ets, you will be at the next higher level. With each new level the difficulty increases. The wall sections move faste}r, and the spacing between round sections decreases. The crab moves faster starting with screen three. The miss}ile moves faster and tracks you further. Your own shots move faster. Playing at a higher level also means a hig}her score for each wall section you shoot out. Beginners should learn quickly not to stand still and shoot, }as you will most often be hit by your own shots rebounding. Learn to let the missiles track you and to change di}rection at the last moment. Don't stay in the same place after killing the crab, as he will reappear where you k}illed him before, and will fire a missile at you the instant he reappears. When you reach the higher levels, you} will find the strategy of "leading" the crab with your shots and staying far away from the walls to be the only }way to survive. With practice, you should be able to break 10,000 points and reach level 9 quite often. Not}e: SpartaDOS users, be sure to disable KEY. Do not have any handlers installed which intercept key presses, as my pro}gram requires direct access to the keyboard. This program is ShareWare. If you use and enjoy this program, } please show your support by sending a letter and a check to me to encourage the development of more Atari 8-bit s}oftware. Jeffrey D. 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