@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr  ! & S  "0 )5 0: 5! :X B I5 P W [S `: fl k{ nl v }I--------------------------------------------} 335 358 381 404 +-------------------------------------+ ! ! ! THE H}ISTORY OF FERRONRAH ! ! ! ! ! ! Several yea}rs ago the evil wiz- ! ! ard Nikademus took his terrible army! ! of men and beasts through the west- ! ! ern islands of the l}and including ! ! Gelnor, Ferronrah, and the lesser ! ! islands. In a matter of months ! ! he had completely overtak }en the ! ! islands. ! ! In Ferronrah he completely oblit-! ! erated the capital city leavin }g not ! ! a single building standing. The cap-! ! ital has since been moved to Ferron,! ! a small city to the east of the old } ! ! capital. Nikadeus also had the ! ! king and queen and the rest of the ! ! royal family executed. ! ! } !! ! ! Before he left Ferronrah, Nik- ! ! ademu }s decided to make sure that ! ! none of the denizens of the island ! ! would ever take vengence on him. ! ! He cast a }terrible curse upon the ! ! island which causes all mortals ! ! entering or leaving Ferronrah to be ! ! greatly reduced} in mental and ! ! physical capabilities. ! ! Thus any normal man sailing to ! ! or from the island i}s rendered close! ! to the point of death. Even the ! ! greatest of warriors will become ! ! ordinary men. Nikademus }therefore ! ! can collect taxes from the denizens ! ! of the island and feel safe that ! ! no army will be sent after him} from ! ! Ferronrah. ! ! Nikademus cast the terrible ! ! curse with the aid of the evil god } ! ! Pluto. The curse was placed in ! ! !! ! ! }an ancient orb made of very strange ! ! material not known to man. The orb ! ! was kept in the royal palace of ! ! Ferro}nrah, but several years ago ! ! Lord Wood of Gelnor launched an ! ! assault on the palace and obtained ! ! the orb. }Lord Wood and his best ! ! men were not able to destroy the ! ! orb with their combined magical ! ! powers. } ! ! Nikademus, upon hearing of the ! ! assault came back to Ferronrah with ! ! his army and retriev}ed the orb, and ! ! Lord Wood barely escaped with his ! ! life. The orb has since been moved ! ! to an unknown location. } ! ! The curse remains on Ferronrah ! ! to this day. The situation is seem-! ! ingly hopeless, but it is rumo}red ! ! that a wise old man who wanders the ! ! islands is trying to do something. ! +------------------------------------}-++-------------------------------------+ ! ! ! THE KOBOLD VILLAGE ! ! } ! ! ! ! In the eastern part of ! ! Ferro}nrah there is a small kobold ! ! village which is fortified by a ! ! small stone wall. the village is ! ! situated a}bout 60 miles west of ! ! Pippacott on the shores of Pipp- ! ! acott bay. ! ! The kobolds} have presented ! ! little trouble to the surrounding ! ! area though they have occasionally ! ! ambushed unwary trav }elers. It ! ! is rumored that somewhere in the ! ! village there is an ancient kobold ! ! oracle which gives strang!}e advice ! ! to those who are willing to sacri- ! ! fice for it. The price is said to ! ! be high for advice of little v"}alue. ! +-------------------------------------++-------------------------------------+ ! #} ! ! SENOG'S LABORATORY ! ! ! ! ! ! $} About five hundred years ! ! ago there lived on Ferronrah a ! ! great and powerful wizard named ! ! Senog%}. His laboratory was lo- ! ! cated on a small island near the ! ! town of Saxlingham. In his day ! ! he was res&}pected and feared by ! ! the citizens of Ferronrah. ! ! Legend has it that Senog ! ! once captured a'}n imp from the ! ! Netherworld. The imp taught him ! ! the secret of traveling to the ! ! Netherworld. Senog (}often visited ! ! the Netherworld or 'place of de- ! parted souls', it was there that ! ! he met his demise some ye)}ars later. ! +-------------------------------------++-------------------------------------+ ! *} ! ! THE IMPLING HATCHERY ! ! ! ! Directly below the material plane+},! ! where ordinary mortals live, lies ! ! the Netherworld, or 'the place of ! ! departed souls'. Unlike the material! ! ,}plane, the Netherworld is divided ! ! into many levels. The first level, ! ! which is closest to the material ! ! plane-}, is occupied by imps. ! ! It is on this level of the Nether-! ! world that the impling hatchery can ! ! be found, .}far to the west of Black ! ! Moor. Implings, which are simply ! ! young imps, are relatively helpless ! ! creatures. The/}y are, however, well ! ! guarded by trained snakes and human ! ! priests who have been brainwashed ! ! by the imps. 0} ! +-------------------------------------++-------------------------------------+ ! 1} ! ! FILMON THE SAGE ! ! ! ! 2} ! ! It is rumored that there is an ! ! old but powerful sage who roams ! ! these island. His name is 3} ! ! Filmon. It is said that Filmon ! ! is studying the problem of recov- ! ! ering and destroying the orb. He ! ! 4}was last seen west of Ferron ! ! near the old capital city. ! ! ! +------5}-------------------------------++-------------------------------------+ ! ! ! T6}HE IMP CAVES ! ! ! ! On the first level of the ! ! Netherworld, to7} the east of ! ! Deathport, lay the imp caves. ! ! Since the imps are formidable ! ! with hand weapons an8}d excellent ! ! spell casters, visiting the caves ! ! could be extremely hazardous. ! ! The imps have devise9}d a ! ! secret transportation method for ! ! getting around in the caves and ! ! only they know how to use it. :} ! ! ! +-------------------------------------++------------------------------------;}-+ ! ! ! THE SUMMER PALACE ! ! ! ! <} When Nikademus invaded Ferronrah ! ! he destroyed the capital city, the ! ! royal palace, and had the royal ! ! famil=}y executed. There was, however! ! a much smaller palace where the ! ! royal family used to spend the ! ! summers. >}It was at this summer ! ! palace where Nikademus first kept ! ! the orb. ! ! It is rumore?}d that the princess ! ! was not executed, and is being held ! ! in the summer palace. She was in the! ! palace when Lord Woo@}d occupied it, ! ! but did not escape when Nikademus ! ! returned. If this is true she may ! ! know something of Lord WoA}od's ! ! efforts to destroy the orb. ! ! The palace is north of Llithfaen.! +-------------------------------B}------++-------------------------------------+ ! ! ! PLUTO'S SMALLEST CASTLE C} ! ! ! ! On the second level of the ! ! Netherworld lies the smallest ! ! D}castle of the greatest of the ! ! evil gods, Pluto. Though the ! ! castle covers many square miles ! ! and iE}s enormous by mortals stan- ! ! dards, it is merely a rundown ! ! stone shack to its owner who ! ! visits aboF}ut once every thousand ! ! years or so. ! ! The castle is occupied by ! ! demons, devils,G} spirits and ! ! the like. In fact, only the un- ! ! dead servants of Pluto are said ! ! to be able to get inH}. ! ! Pluto's many other castles ! ! are all said to lie in the deeper ! ! levels of the NetherworldI}. ! +-------------------------------------++-------------------------------------+ ! J} ! ! PLUTO'S MENAGERIE ! ! ! ! On the second level of Hades K} ! ! is located the famous menagerie ! ! of the evil god Pluto. It is ! ! said to be full of some of the ! ! L}most terrible beasts imaginable ! ! including Pluto's two most favor- ! ! ite beasts. No mortal has ever ! ! visitM}ed the menagerie because it ! ! is surrounded by lava for hun- ! ! dreds of miles on all sides. ! ! The bestN} way to get there is to ! ! start at Demoniac and go 210 ! ! miles west, 90 south, 50 west, ! ! 60 north, 60 weO}st, 100 north, 70 ! ! east, 70 north, 80 west, 70 north, ! ! and 90 east. ! +---------------------P}----------------++-------------------------------------+ ! ! ! IMPS AND IMPLINGSQ} ! ! ! ! ! ! Imps are a very devious andR} ! ! very intelligent race of humanoid ! ! creatures who occupy the first ! ! level of the Netherworld. Their S} ! ! young are known as implings and ! ! tend to be less devious than the ! ! adults. Unlike most other occu- ! ! T}pants of the Netherworld imps are ! ! mortal creatures of flesh and ! ! blood. The implings are hatched ! ! from U}eggs. ! ! It is believed that the imps ! ! once resided in the material plane ! ! and they wV}ere banished into the ! ! Netherworld eons ago. There they ! ! developed their grotesque form. ! ! W} !! ! ! shortly after they were ban- ! ! ished to the NetherwX}orld, the imps ! ! discovered the secret of travel- ! ! ling between the planes. They ! ! began to make frequent raY}ids on ! ! the materail plane, knowing that ! ! few of its citizens could follow ! ! them back to the Netherworld. Z} ! ! The imps have learned to use ! ! the powers of black magic and have ! ! perfected various brainwashing [} ! ! techniques. ! +-------------------------------------++-------------------------------------+ ! \} +--------------------+ ! ! ! THE BOOK OF BEASTS ! ! ! +--------------------+ ! ! ]} ! ! Many eons ago when Pluto first ! ! became the ruler of the Netherworld ! ! he created^} nine unique beasts. He ! ! used some of his own blood to create! ! the beasts and thus each beast is ! ! immortal and po_}sesses magic as ! ! great as Pluto does. Pluto also ! ! gave each beast a very special ! ! amulet to help prote`}ct it against ! ! all types of attack. !! Pluto then placed most of the ! ! beasts in various differea}nt planes ! ! and let them roam about. Each beast! ! Comes to visit Pluto every few years! ! The main purpose of the beastsb} is to! ! demonstrate Pluto's great power. ! ! Beast I is the giant constrictor, ! ! an enourmous green snake, and beastc} ! ! II is the winged devil, a small red ! ! impish character with large wings. ! ! These beasts can be found in any of ! ! d}they planes at any time and place. ! ! ! ! Beast III is the terrifying undead ! ! snakee} which is blue in color, and ! ! beast IV is the horrible demon-fly ! ! a small blue beast similar to the ! ! winged devf}il. These two beasts ! ! stick to the material plane and stay! ! mainly on small desert islands. !! g} ! ! Beast V is the mysterious wyvern, a! ! small red dragon-like creature, and ! ! beast VI is the greeh}n snake-dragon ! ! which can assume the shape of a dra-! ! gon or a snake. These two roam the ! ! astral plane and can be si}ummoned by ! ! a powerful magic spell. ! ! Beast VII is the giant wyvern ! ! which is a large red dragon-lij}ke ! ! creature, and beast VIII is the ! ! dreaded dragon-demon a hideous white! ! creature which can assume the shapek} ! ! of a dragon or a demon. Pluto keeps! ! these two beasts as pets somewhere ! ! in the Netherworld. !! l} ! ! Beast IX, the ice dragon, is ! ! perhaps the most spectactular animal! ! alivem}. No mortal can possibly ap- ! ! proach it. In fact, only Pluto and ! ! the other beasts have ever seen it. ! ! It is belin}eved that Pluto keeps it ! ! somewhere in the Netherworld also. ! +-------------------------------------++----------------o}---------------------+ ! SENOG'S TRAVELS ! ! Many years ago the great wiz- ! ! ard Senog tricked anp} imp into ! ! telling him the secret of travel- ! ! ling into the Netherworld. For ! ! over twelve years Senog wq}andered ! ! through the Netherworld until he ! ! became obsessed with it. ! ! In his travels, Senog visitr}ed ! ! many strange and mysterious ! ! places, including the impling ! ! hatchery and the forgotten temple. s} ! ! He used his powerful magic to ! ! keep him alive. His most daring ! ! adventure was when he snuck into ! ! t}Pluto's castle on the second level ! ! of the Netherworld. He entered, ! ! accompanied by skeletons, through ! ! the mu}iddle door on the north side ! ! and snuck past the guard, but ! ! he never returned. ! +-----------v}--------------------------++-------------------------------------+ ! ---DEPARTED SOULS--- ! ! Whenever a mow}rtal from the mater- ! ! ial plane dies, his soul begins the ! ! journey to the astral plane for ! ! judgement. The jourx}ney can take ! ! years and a resurrection spell cast ! ! during this time may recall the soul! ! to the body. If the souly} arrives ! ! at the astral plane it will be ! ! judged, and if deemed unworthy of ! ! existance, it will be destroyez}d. ! ! The soul may be judged as premature ! ! and be returned to its resurrected ! ! body. It the soul belonged to an {} ! ! outstanding being it may be accepted! ! into the heavens if good, or deep ! ! into the Netherworld if evil. ! ! |} Those souls that are left are ! ! returned to their bodies as 'undead'! ! and left to roam the material plane ! ! or lo}}wer levels of the Netherworld ! +-------------------------------------++-------------------------------------+ ! THE~} FORGOTTEN TEMPLE ! ! ! ! There is a very ancient temple on ! ! the second leve}l of the Netherworld ! ! whose purpose has long been forgot- ! ! ten. The temple is surrounded by ! ! lava and, therefore,} not easy to ! ! walk to. ! ! The best way to get to the temple ! ! is via the astral plane. } The astral! ! plane is a strange light-filled void! ! which interconnects all the other ! ! planes. } ! ! There is a vortex in the water ! ! north of the impling hatchery which ! ! leads from the first level of the } ! ! Netherworld to the astral plane. ! ! A similar vortex leads from the ! ! astral plane to the second level ! ! }of the Netherworld, not far from ! ! the temple. ! +-------------------------------------+ } ! ! ! ! ! The }Other starts between The ! ! Arena and The Jail Cell. From ! ! this Room various gates around ! ! 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(Y/N)XB * 6)_NL";Y ? 8*L>*}B INSERT PHANTASIE II #1 DISKB * k? ?٠; ?-8й٠; BC7MK 7 ? 8*LC INSERT PHANTASIE I #3 DISK>+}B * k? ?ɠ; ?-8кɠ; 7MK 7 E ? 8*LkC INSERT PHANTASIE II #3 DISKJC * k? ?-8L= ? 8*LCTH>,}IS WILL ERASE ANY CHARACTERS ON THEC * 8*LCPHANTASIE I DISK OKCDAY? 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IT WILL DIE OFFG * 8*L2HIN A FEW YEARS. THE PARTY ISH * 8*L^HDIMINISHED BY THE CURSE...>o}CH *L%I  8*LH A STRANGE FORCE OVERCOMES THE rH *  8*LHPARTY SOMETIME DURING THE JOURNHIEYH * 8*L>p}HAND THE PARTY MEMBERS BECOME WEAKؠH * 8*LIAND CONFUSED. I * 6MK ; ; ; ;L6I>q} ; ; ; ;LXI= ; ; ;r ;LqI 5 d01IJ12>r}6=LIA7JJJJJ4JJJJJi3i恅戩ňL1I 8*L>s}hJ UPON COMPLETION OF JOURNEYKJ * 8*LJYOU FEEL AS IF YOU HAVE LOST MANYyJ * 8*LJSKILLS AND SPELLJ0KS.SOME>t}ONE SUGGESTSJ * 8*LKVISITING THE NEAREST ADVENTURERSJ * 8*L&KGUILD FOR TRAINING.K * k?`1KLK ( >u}H)h` 8*LKVISITING THE NEAREST ADVENTURERSJ * 8*L&KGUILD FOR TRAINING.K * k?`1KLK ( <AADRING0 Nw}Nx}Ny}Nz}N{}N|}N}}N~}N}N}N}N}N}N}N}N}N}N}N}ddN}&FIRE ELELEMENTAL(dN}P'WATEN}R ELLEMENTALddd(N}EARTH ELLEMENTALdN}L}13is6Jjt87G>N kuADPR"lv#CSmwFVWn PIPPACOTT(1)$DD";::: :C:h:y:::::PLAY THE GAMETRANSFER CHARACTERS TO BACKUP DISKTRANSFER CHARACTERS FROM BACKUP DISKSTARR}T A NEW GAMEINITIALIZE DISKTRANSFER CHARACTERS FROM PHANTASIE I TO PHANTASIE IITRANSFER CHARACTERS FROM PHANTASIE II TR}O PHANTASIE I:; @ s5``7 8* ;LA;PHANTASIE II4; * i 8*Ly;R} Ly;ʊ ( *- ) ; ;: %* *戩ňLL; 610881 ; ; ;;;;L;$<=L>=ABCD:CHAR2 D:MN D:PATTR}ERN D:PDNG* ;S<;.8戩 ňL= A ; ;:< oK< 7 ; ԩռT=S= .8 ; ;L>;R}L;L"; ? 8*Lz>STARTING NEW GAME WILL ERASE OLDY> * 8*L>CHARACTERS OKAY? (Y/N)> * 6)_NL";Y; R}@٠; 7K 7 A-8L>;H0hDE>?!B V ?-8L= A-8L> ; ; ; ; ; ;: %* ~*Jԩ8ԨR} ;LF? 8* ;: %* * ; ; ;L ?`./ 8*L?PRESS A KEY TO CONTINUEz? *L6 ? 8*L?INSERT DISK #3R}? * k? ?ɠ;-8 7 X7-8` `* ; 8?@*L@DISK ERROR DETECTED? * h*dL6 ? 8*L/@INSERT BACKUP DISKR}@ * k? ?Ҡ; 7 X7-8` ;L@ ? 8*Lx@INSERT BACKUP DISKe@ * k? ?L@ ? 8*L@INSERT BACKUP DISK@ R}* k? ?w=L? ; 8*L@NOT ENOUGH SPACE ON DISK@A@ *Lk? ; ? ? 8*LAINSERT DISK #1A * k? ;R} ?L0A ?٠; ?-8а` ? 8*LZAINSERT NEW DISKJA * 8*LARETURN - TO CONTINUEkA * 8*LAANY OTHER- TO EXR}ITA * 6ɛL"; ?ZRҍT;U V ?L=AL"; AB? 8*LAINSERT DISK #4A * k? ?Ҡ; ?-8` ? R}8*LGBTHIS WILL ERASE ANY CHARACTERS ON THE!B * 8*LvBPHANTASIE II DISK OKAY? (Y/N)XB * 6)_NL";Y ? 8*LR}B INSERT PHANTASIE II #1 DISKB * k? ?٠; ?-8й٠; BC7K 7 ? 8*LC INSERT PHANTASIE I #3 DISKR}B * k? ?ɠ; ?-8кɠ; 7K 7 E ? 8*LkC INSERT PHANTASIE II #3 DISKJC * k? ?-8L= ? 8*LCTHR}IS WILL ERASE ANY CHARACTERS ON THEC * 8*LCPHANTASIE I DISK OKCDAY? (Y/N)ĠC * 6)_NL";Y ? 8*L&D R} INSERT PHANTASIE I #1 DISKD * k? ?٠; ?-8к٠; 7K 7 ? 8*L}D INSERT PHANTASIE II #3 DISK\D * R}k?ɠ; ?-8мɠ; 7K 7 E ? 8*LD INSERT PHANTASIE I #3 DISKDED * k?ɠ; 7ԩբK .8