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D:DUNE3.DOC Ah}l -@@6?P<2A@@ b2l A##########i}######################## TEXT DISPLAY TO SCREEN OR #### PRINTER by Les Ellingham ###############################j}#6-6-&V@@6@@V@@K:0"k} A:) A6-%@)-@D)@N/!&@*"@2"( %'/ A0X(l}@>:,b*"AU' 6-%@* A0l v"F:@,!@!" A`!@T A` m} Ap(ԠΠϠ)@(>:A%,$ F:A,A6AP:F:A,"An}6#@.@:6-@a(0(%END OF MANUAL - PRESS TO RE-RUND(ANY KEY TO EXITVAdAUo}a@F:B2y,"@%5F:Ad,AU*AdAU5%D:MENU A *'(ERROR F:Ap}, CHECK DISK*@*@$&-@@"(@&  6-$) +@q}@) A  +-@@+(THE WORLD OF DUNE*'('( (S)creen or (P)rinter4)@>!!r}"@)"AApH!!"@)"AA`R A \26-@7/@@E:2$fs}""? :? "Width 1) 40 columns"p? " 2) 80 columns"z66GET #2,KEY:KEY=KEY-48:IF KEY<1 OR KEY>2 THEN 61026-t}@@/@@P:2$B A 0(ˠҠĠԠBAdAU)@u}@ A / +@/6-F:A`,%AV$F:Aa,+%@@q+%@A@v}'AA'A $D:MENU,%AV$F:Aa,+%@@q+%@A@<___________________________________ THE WORLD OF DUNE___________________________________ by Brian S. Grex}enThe World Of Dune is a non-commercial program and is notintended for sale. It is in thepublic domain and may be givey}nfreely provided this notice is notremoved. September 1988 Introduction ------------The basic gz}oal of the game is toplay the part of Paul Atreides, andto fulfill the ancient Fremenprophecy by becoming the "KwisatzHad{}erach".You must travel from your homeplanet of Caladan to planetArrakis. There you must surviveHouse Harkonnen attempts|} on yourlife.In your attempt to become the"Kwisatz Haderach", you must stopall spice production on Arrakis. To accompli}}sh this, you must enlistthe aid of the Fremen. To gaintheir confidence, you must presentthem with a certain gift.You wi~}ll also need to prove to theFremen that you are worthy ofbecoming the "Kwisatz Haderach" bydoing what no other male has do}ne.It definitely helps to have readthe book or to have seen the movie.The only way to solve the game isto recreate some }events from thestoryline.Other clues to the game maypossibly be found by reading theDUNE2.DOC file containing a list of}definitions used in Dune.If all else fails, AND ONLY IF ALLELSE FAILS, read the DUNE3.DOC file and I will give you the sol}utions. Credits -------This is a text adventure gamecreated with the "Wizard" programsin AN}ALOG magazine (issues 58 and59). My thanks to Clayton Walnumfor his programs. Without them, Iwould never have been able} toproduce this game.Thanks also go to Jeff Brenner forhis Screen Scroller program fromANALOG issue 50. His program was}used to develop the introduction tothe game.Most of all, thanks to FrankHerbert for his creation of Dune. His books are} truly classics ofimagination and adventure.Dino DeLaurentis created a visualimage of this world in the film ofDune. If} you enjoy good sciencefiction, see this movie. Hopefully, you caught the longerversion shown recently ontelevision. Bot}h are must havefilms for your videotapecollections. Game Notes ----------Directions may be en}tered by asingle letter in your explorationof the game.Only 5 items may be carried at anyone time. There is also a limi}tthat only 5 items may appear in theroom you are in.When typing commands during thegame, do NOT type abbreviations. Ful}l and complete words should beused.SAVE GAME and LOAD GAME options areavailable at any point during play. Dis}kette Contents -----------------Files available on this disketteare:DUNE.INT - introduction program (to be loa}ded first!)DUNE.BAS - the adventure gameitselfDUNE1.DOC - general documentation(this file)DUNE2.DOC - a list of defin}itionsused in DuneDUNE3.DOC - The solution, for thosewho can't figure it out (to be used only as a last resort!)_______}____________________________I hope you enjoy playing this gameas much as I did developing it. Brian Green September 19}88_________________________I hope you enjoy playing this gameas much as I did developing it. Brian Green September 19___________________________________ Dune Terminology___________________________________The World Of Dune by Bri}an S. Green September 1988YOU MAY WISH TO PRINT OUT THESEDEFINITIONS TO HAVE ON HAND WHILEYOU PLAY THE GAME. A}LTHOUGH NOTABSOLUTELY NECESSARY, IT WOULDENHANCE YOUR ENJOYMENT OF THE GAME.___________________________________ARRAKEEN}: the capitol of the planetArrakis, known as Dune.ARRAKIS: the desert planet known asDune.ATREIDES: ruling House of the}planet Caladan. The Atreidesfamily currently comprises of DukeLeto, his formal concubine the LadyJessica, and their son }Paul.ATREIDES, LETO: known chiefly asthe father of Duke Paul Muad'Dib. House Atreides ruled Caladan fortwenty generation}s until pressuredinto the move to Arrakis. Hisdeath is attributed to treacheryand is an act laid to BaronVladimir Harkon}nen.BENE GESSERIT: the ancient schoolof mental and physical trainingestablished primarily for femalestudents. The progr}am had as itsobject the breeding, overgenerations, of a person theycalled the "Kwisatz Haderach", aterm signifying "one w}ho can be inmany places at once". Specifically, their selectivebreeding program aimed at producinga human with mental pow}erspermitting him to understand anduse higher order dimensions,including that of prescience.CALADAN: the lush green home} planetof House Atreides.CRYSKNIFE: the sacred knife of theFremen on Arrakis. It is made fromthe teeth of dead sandworm}s.FREMEN: the free tribes of Arrakis,desert dwellers.GIEDI PRIME: the home planet ofHouse Harkonnen.GOM JABBAR: a poi}son needle tippedwith meta-cyanide used by the BeneGesserit.GUILD: the Spacing Guild, to whichbelong the Spacing GuildN}avigators, able to traverse - andthus unite - the Known Universe by"folding space". The Navigatorshave achieved this powe}r by havingingested Spice Melange overgenerations; an ingestion which hasalso mutated them physically.HARKONNEN, VLADIMI}R: commonlyreferred to as Baron Harkonnen. Vladimir Harkonnen is thedirect-line male descendant of theBashar Abulurd Hark}onnen who wasbanished for cowardice after theBattle of Corrin. The return ofHouse Harkonnen to power generallyis ascribe}d to adroit manipulationof the whale fur market and laterconsolidation of melange wealthfrom Arrakis.HARVESTER: a large }spice miningmachine, often called a "crawler"because of buglike body onindependent tracks. Used onArrakis, known as Dune}.HUNTER SEEKER: a sliver ofsuspensor-buoyed metal guided as aweapon by a near-by control consoleor individual; a commom}assassination device.KAITAIN: home planet of thePadishah Emporer Shaddam IV.KWISATZ HADERACH: the one for whomthe Bene }Gesserit wait, and atwhose production their selectivebreeding program is aimed. He willbe able to "bridge time and space"},"to be in many places at once". Ina sense, a male Bene Gesserit whosemental powers would be beyond anyyet known.LADY }JESSICA: natural daughter(Bene Gesserit reference) of theBaron Vladimir Harkonnen. Motherof Duke Paul Muad'Dib, shegradu}ated from the Wallach IX BeneGesserit School.MAKER HOOKS: the hooks used forcapturing, mounting, and steering asandworm }of Arrakis.MELANGE: the "spice of spices", thecrop for which Arrakis is theunique source. The spice, notedfor its geria}tric qualities, is ofgreatest importance in empoweringthe Guild Navigators with theability to "fold space", thusuniting t}he Universe under theEmporer.MUAD'DIB: the name Paul Atreideschose to be known by, publicly,among the Fremen. He took i}t fromthe mouse shadow on Arrakis' secondmoon. The creature is admired bythe Fremen for its ability tosurvive in the ope}n desert.ORNITHOPTER: small aircraft capableof sustained wing-beat flight inthe manner of birds.SANDWORM (KNOWN AS SHAI}-HULUD):Sandworm of Arrakis. Sandwormsgrow to enormous length. Some are1500 feet long and 125 feet high;they live to gr}eat age, unlessdrowned in water, which ispoisonous to them.SHAI-HULUD: another name for thesandworm of Arrakis.SIETCH:} Fremen term designating anycave warren inhabited by one oftheir tribal communities. The termmeans "place of assembly in }time ofdanger".STILLSUIT: body-enclosing garmentinvented on Arrakis and used by theFremen. Its fabric is amicro-sandwi}ch which catches andfilters moisture from body wastes. The reclaimed moisture is madeavailable by tube from catchpocketsi}n the suit. On Arrakis, water islife.SUSPENSOR BELT: worn by the BaronHarkonnen, who is so grossly fatthat he cannot wa}lk. Withinlimits, it nullifies gravity,permitting the Baron to floatthrough the air.THUMPER: short stake with clappera}t one end. Its purpose is to bedriven into the sand and set"thumping" to summon the sandworm,or to distract the worm from} aspecific target, such as a group ofFremen or a sandcrawler.USUL: the secret name chosen byPaul for his life among the }Fremen. It means "the base of the pillar".VOICE: a technique originated bythe Bene Gesserit which permits anadept to con}trol others merely byselected tone shadings of thevoice.WATER OF LIFE: the liquidexhalation of a sandworm producedat th}e moment of its death fromdrowning, which is changed by aFremen Reverend Mother to becomethe narcotic which increasesawar}eness. Since it is, beforechanged, a poison, only thoseworthy of becoming Reverend Motheramong the Fremen survive it.ar{___________________________________ Solution to The World Of Dune___________________________________ by Brian S. Gree }n September 1988WARNING: DO NOT READ THIS FILE UNLESS YOUR ARE REALLY STUCK!!!THIS FILE CONTAINS INFORMATION FORTHE COMP }LETE SOLUTION OF THE GAME.READ ONLY AS FAR AS YOU NEED TO!___________________________________1. GET SHIELD (Paul's Room) } - TheSHIELD is needed to kill anassassin later on.2. GET KNIFE (Castle Turret) - TheKNIFE is needed to kill an assassin }later on.3. LOOK DESK (Duke Leto's Study) -Here you will find the CHOAMORDERS.4. LOOK BOX (Waiting Room) - Hereyou wi }ll find the GOM-JABBAR.5. You must have the GOM-JABBAR inyour inventory before you can enterthe final Hallway on Caladan. }6. GET GUN (Training Room) - TheWEIRDING GUN is needed as a gift tothe Fremen.7. You must have the CHOAM ORDERSin your } inventory before you canenter the Store Room on Caladan.8. LOOK CHEST (Store Room) - Hereyou will find the SPICE needed }togo to Arrakis.9. SHOW SPICE (Guild Room) - Thiswill cause the NAVIGATOR to appear.10. GO ARRAKIS (Guild Room) - This }will cause the NAVIGATOR to foldspace to Arrakis.11. GET LASGUN (Weapon Room) - Youwill need the LASGUN to stop spicepro }duction by destroying theHARVESTER.12. LOOK PAINTING (Arrakis Bedroom)- This will reveal a BUTTON.13. PUSH BUTTON (Arra }kis Bedroom) -This will reveal a SLIDING DOOR.14. GO DOOR (Arrakis Bedroom) -This will take you to the SecretRoom.15. }GET RING (Secret Room) - Youwill need the DUCAL RING in orderto assume the throne. The DUCALRING is also needed to go to }thefinal Hallway in the ArrakisCastle.16. GET THUMPER (Thopter Pad) - Youwill need a THUMPER to summon asandworm.17. }FLY THOPTER (Thopter Pad) -This will take you to the opendesert of Dune.18. GIVE GUN (Stilgar's Sietch) -You will get th }e CRYSKNIFE only bygiving Stilgar the gun. TheCRYSKNIFE is needed to kill theBaron.19. GET ROPE (Stilgar's Seitch) -Th }e ROPE is needed to get off ofthe sandworm.20. GET HOOK (Seitch Store Room) -The WORM HOOK is needed in order toride the } sandworm.21. DRINK WATER (Seitch Water Room)- You must drink the WATER OF LIFEin order to receive the VOICE. TheVOICE }is needed to enter the MainHall of the castle on Arrakis.22. USE LASGUN (Open Desert) - Youneed to use the LASGUN to dest }roythe HARVESTER. Obviously, you cando this only in the part of thedesert where the HARVESTER is. Doing so will give you } a piece ofWRECKAGE in your inventory. TheWRECKAGE is needed before you cansummon a worm.23. USE THUMPER (Open Desert) }- Youneed to use the THUMPER to summon aworm. You have to have theWRECKAGE in your inventory also. You can only use the }THUMPER in theOpen Desert immediately south andwest from Stilgar's Seitch.24. RIDE WORM (Open Desert) - Youwill need to }ride the WORM to getto the Castle Entrance on Arrakis. This is the only way you can getthere. You must have the WORM HOOK }before you can ride the worm.25. JUMP WORM (Castle Entrance) -You must jump down from the worm inorder to receive the WO }RM TOOTH. The TOOTH is needed in order toenter the castle.26. You must have the VOICE in yourinventory in order to enter } theMain Hall of the castle on Arrakis.27. SIT THRONE - You need the DUCALRING in order to assume the THRONEand become t }he "Kwisatz Haderach". Miscellaneous Notes -------------------You can go back to Caladan fromArrakis b }y SHOW MELANGE in theGuild Room on Arrakis. A STEERSMANwill appear so you can GO CALADAN.To go back and forth between th }ecastle on Arrakis and the opendesert, FLY THOPTER or FLYORNITHOPTER.It is not necessary to KILLASSASSIN to solve the g }ame, but theAtreides honor is at stake. Youmust have the SHIELD and DUCALKNIFE in your inventory to killhim.It is not }necessary to KILL BARONto solve the game, but the Atreideshonor is at stake. You must havethe CRYSKNIFE in your inventory } tokill him.The SHADOUT MAPES will warn you ofan assassin if you talk to her.There are three fatal commands inthe game }. I will let you find themfor yourself (heh heh heh).assin if you talk to her.There are three fatal commands inthe game 80FLSVC2BMSEASTMTAABSTARECHKSUCHHLDLINOFTTSPSCROLLTXTTOLONUCENTEDELAPO$} $}$} !"#$%(#ATARI SCREEN SCROLLER2#(c) 1984 Jeff Brenner<#!!104,169,000,141,$}014,212,169F#!!022,141,036,002,169,006,141P#!!037,002,169,064,141,014,212Z#!!096,008,216,165,206,230,206d#!!197,207,2$}08,051,169,000,133n#!!206,024,165,203,105,001,133x#!!203,201,016,176,005,141,005#!!212,208,031,169,000,141,005#!!21$}2,133,203,024,165,088,105#!!020,133,204,165,089,105,000#!!133,205,160,000,177,204,145#!!088,200,192,220,208,247,040$}#104,168,104,170,104,064#!6-F:AH,!6-F:AI,#"@ AP#6-@#O;@ ,(67@$},.>:@2,@67@ ,.>:@2,O67@,.#;;A,;@ ,'6-;-@@#56-C:$},%@"%6-P:'AV,56-&$AV#767@<@,.>:,767@<@,.>:,$"67<,.>:,$ 6$}-%% $5BP2 THERE IS AN ERROR IN THE DATA.5&"$6-@6-@,$;"6-@;67@A$}<@A,.>:@,6$EA&@)A;AE#A@$/ +@/6-F:A`,%A$}V$F:Aa,J$k0@@70@@@Q0@@ @k0@@@T$$}>0@>%@F:%@,%@2^$0-%@%@,F:,%@20 h$!6-?:C:,,!$}AdAUr$"F:Ad,"@3" A0|$"F:A,!" A0$#-@# @$("$}4REPEAT#A( A`$ 4END A0$9"!-@/ @9 A$T6-+@ $}&B:,,'@* @<-@J @T A$/-@/ @7@<,$"$}F:A,"" A$ A@$?BB!AH-AI?BB@d$% D:DUNE.BAS$}$''Display data begins at line 9500.% WELCOME%TO!%Šě&% Ơś+%0%5%:%$}?%D%I%a beginning isN%a very delicateS% time.X%]%know then thatb%it is the yea$}rg%10191. thel%known universeq%is ruled by thev%padishah emporer{%shaddam iv...%my father.%%$}in this time%the most precious%substance in the%universe is the%spice MELANGE.%%the spice ex$}tends% life.%the spice expands%consciousness.%spice is vital to%space travel.%%the spacing $}guild%and its navigators%who the spice has%mutated over four%thousand years%use the orange%spic$}e gas which%gives them the%ability to&...& &that is...&travel to any part&of the $}universe&without moving. &%&*&/&4&i forgot to9&tell you...>&the spice existsC&on only on$}eH&planet in theM&entire universe...R&W&a desolate dry\&planet with vasta&deserts. hiddenf&away $}within thek&rocks of thesep&deserts are au&people known asz&the who&have long held&a prophec$}y that&a man would come&&a messiah&&who would lead&them to true&freedom.&&&$}the planet is&ARRAKIS...&&also known as&& &&&&&&&&&$}'' ' END D2:DUNE.INT hԩ$,%@`إ 0 &&&&&&$[BC:GLGFLSVC2BMSEASTMTAABSTARECHKSUCHHLDLINOFDNN1N1NN1N1NNNNSN1IISCCU(}NN2NNNN1N1ROQINN1N12N1INN2N2INN1N2N95N1N3N2N3VNITVBN676FN900ZN2N2N2N2N2N3N3N3N3)}N3N3N3N3N4N4N4N4N4N4N4N4N4N4N5NATNFASAVATAINTRO)} )} !"#$%)}&'()*+,-@./012345)}6789:;<=>?@ABCDE)}FGHIJKLMNOPQRST)}UVWXYZ[\]^_`abcd)}efghijklmnopqrs)}tu B'6-?:C:,:,/ :-@7"!67,.>:,% :D$(23,23)=CHR$(N0)%-@y)}"!67,.>:,% (-@5"!67,.>:,% ($ B:,! 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(#04MPPL,(You se)d}e nothing important0 -#(You can't do that! 2# A<#9 -%(LOAD FROM APE OR ISK)94DA`F)e}# 0T( Ah P#@ -&(CUE, PRESS RETURN TWICE.4K:;)@Z#C: Apd#$)f}D:ADVENTUR.DAT$6.n# x# -68,- #"6-(( A`" #0 -!(NO GAME DATA)g} SAVED!&0 A#A -#(SAVE TO APE OR ISK'/4D76.,A AP#0TAp`#H -&(CUE, )q}b%DOS SYSb*)DUP SYSbSAUTORUN SYSb TINTRO SYSb`TITLE SYSbaMENU bwDUNE1 DOCb,DUNE2 DOCb"DUNE3 DOCbDUNE INTbDUNE BASPRESS RETURN TWICE.4K:;)@H6.,#C: A`#D:ADVENTUR.DAT# # )r}-& 8, # ((6. A'6-@6-@'6-@36-@?6-@K6-@)s}W6-@c6-@o6-@ {6-@6-@6-@6-@6-@6-@6-@6)t}-@6-@'6-@6-@ '6-@!36-@"?6-@#K6-@$W6-@%c6-@&o6-)u}@'{6-@(6-@)6-@06-@16-@26-@3'6-@46-@5'6-@636-@)v}7?6-@8K6-@9W6-@@c6-@Ao6-@B{6-@C6-@D6-@E6-@F6-@G)w}'?6-@H6-@I'6-@P36-A P?6-A'O+AY@+ARO6-F:A`,%F:)x}Aa,$AV%'# %%%#%$'?%@e"%F:A`,3%F:Aa,?A)';,)y};,.' #B""8'8-&P:B:,',(-$(BY4-&P:B:,',8(B'2 -&(Programmed by THE WIZARD2AY)z}L'36-@D6-@#'6-36-AWt'HH;$,;$,;A`,;,;,;,;@w,;@7,){};,~'@@;$,9,;@,;@5,;,;,;,;,;,' 6-6-'$67,. 67$,. $67,.'aa6)|}7@,.N纠짮堠'aa67@y,.N)}}䮢 'aa67AW,.N As Paul At)~}reides, your goal is to go to Arr'aa67A5,.Nakis (Dune) and fulfill the ancient Fremen prophecy. Only by be)}coming'aa67A,.N the 'Kwisatz Haderach' can you defeat House Harkonnen and the Padishah E'aa67A,.Nmpo)}rer. You must use your Bene Gesserit training to survive. 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SPQF,32/IBSWFTUFS,-29/TMJEJOH!EPPS,0/XPSN!IPPL,33/UIVNQFS,26/XBUFS!PG!MJGF,-34/ )}WPJDF,0/XSFDLBHF,0/ XPSN,0/XPSN!UPPUI,0 /PSOJUIPQUFS,-27 /BSSBLJT,0 /DBMBEBO,0 / TMJNF,0/&&Br)}ian S. Green,the world of dune/ee104,104,133,204,104,133,203,104,133,206,104,133,205,104,104,133,207,162,0,142,255,6,134,2)}13,232/]]160,0,177,203,209,205,208,8,200,192,3,208,245,134,212,96,173,255,6,24,105,3,197,207,240/TT16,141,255,6,165,205)},24,105,3,133,205,144,217,230,206,176,213,169,0,133,212,96/bb216,104,104,133,204,104,133,203,104,104,133,205,160,0,177,203)},201,61,240,11,56,233,1,145,203/33200,196,205,208,240,96,169,33,240,244,208,242/aa104,104,104,141,253,6,104,104,141,254)},6,104,104,141,255,6,165,88,133,203,165,89,133,204,174/ee254,6,224,0,240,14,165,203,24,105,40,133,203,144,2,230,204,202,20)}8,242,165,203,24,109,253,6,133/ee203,144,2,230,204,56,165,203,233,1,133,203,176,2,198,204,172,255,6,169,0,145,203,136,208,)}251,96/``104,104,104,141,255,6,104,133,204,104,133,203,160,0,177,203,201,32,240,8,200,204,255,6,2080((244,160,0,132,212)},169,0,133,213,9620+ARA,-&B:,'0 2J -%(This adventure is over!+-J(Do you want )}to play again?2K:)2"@:Y,%2"@:N,+2 B0  D:DUNE.BAS)}hhhain?2K:)2"@:Y,%2"@:N,+2 B0  D:DUNE.BAS( D:MENU,%AV$F:Aa,+%@@q+%@A@'AA'A $