@L|}6CD l0C)HCC WhL/h `CmCDiD`  R@P1  Y0@R !L` D  C D     )16CS S)  C)D1 p p 0 C9DI pCDL~CiCDiD`JKKIADSHOLISHOTSHOTHHLSHORSHOPPTEPCPCPTENPTENB0@rB B}4@@PBY @ ?vIi @$C` A @B@@}@@b@(@ooŧӠɠҠ}έ Ӡ͠Š ӠΠԠ##͠ŠΠϠӠ --6-@}3%F:AB,$AV%F:AA,;@, + AR@#0@(&@# }@2&-@@&( ALIEN CRAFT!<&@@F*-@"@*(clear the skiesH A  }J0@@@K,( (,(1. ONE PLAYER FROM KEYBOARDP''(2. ONE PLAYER WITH JOYSTICKSU*(*( }3. TWO PLAYERS FROM KEYBOARDZ((( 4. TWO PLAYERS WITH JOYSTICKS_(( Ҡa((נ٠ }d+&@#@+&@@xAR@'6-6-'6-SET FIRST }POS OF SCREEN (}%@+%A Y@r+%A @t+%A @q+%A}@pAdAU A 6-%@!AP -R!2@@%@/&}=&R"6@A-%@A'#@a- A ,#&@A&#@Y@%}%2@J!!"@)"@A`T(T:,A^(T:@,Ac A}h F:Ad,"@Ar F:Ad,"@A| 6-6-&}& A6-6-%@'6-%@!@' A6-A-%Aw}6@A-6-%@-2@@ "%AwAP%@A@@q}"AU!"%AU& Ap+)6-AP)0@@@076-%+@',72@@}@@5+-@A(! + Au: ?G%2G2@}DAdAUI,-%Aw6@A(, N X6-@P[6-%@]36-}A6-%@)!@3 Ab-%AB6@9g-6-%@-2@@l%@}9@pq@pv"AP{"%AP AeAe)6-AP)0@@}@76-%+@',72@@@@+-@A(! + Ap G%2}G2@AdAU,-%AB6@9(, } TIMES UP +#-@@#( TIME'S UP!@A  6-% A-@@}A( YOU SCORED  OUT OF  POSSIBLE!""6-P:A$++',%>P,, 6-P:'@,*2(&( YOUR % RAN}KS YOU AS 2 A %/ A@4(PITIFUL!$5(LOUSY!$6 (POOR!$7(BELOW AVERAGE.$8 (FAIR}.$9(AVERAGE.$: (GOOD!$;( VERY GOOD!$<( EXCELLENT!$=( SUPERIOR!$>( INCREDIBLE!!$}HEND OF TURN MESSAGEW!!"@)"@ApY(((( TRIGGER RESTARTS, STICK ENDS\(T:,@^ }(T:@,@aR:,@cR:@,@e A`f,-@@,(ENTER 'X' !}TO QUIT,k1-@@1(ANYTHING ELSE RESTARTS.pz4X)4Q)4END @116-+P:H:@"},$@,%@,$@@%6-6-/6-P:H:@,$A,+-@/ P6-H:@,6#}-@*6-@6 ?PC6-6@P6-6@B6-H:,$@.0@@B0@@$}"6@A 6-%@9$"6-&@6-&@9"$L""6-P:A$++',%>P,,V""6-P:A%}$++',%>P,,`6-P:'@,j6-P:'@,t)( ()( PLAYER 1 ON LEFT SCORED ~*( THE  % RANK&}S AS * A%*( (*( PLAYER 2 ON RIGHT SCORED *( THE  % RANKS AS * A% A@(PI'}TIFUL!$ (POOR!$ (FAIR!$ (OK.$(AVERAGE.$ (GOOD!$( EXCELLENT!$(SUPER!(}$( OUTSTANDING!$( SUPERIOR!$( INCREDIBLE!!$-@@-@@P@)}2@@   -@P@6@2@@* 4 9%%2*}>$D:ALIENLISHOTSHOTHHLSHORSHOPPTEPCPCPTENPTENB0@rB B#lmNBTIMMUSICTUNNOTESESBLUESTURNPTRBOTURWRONTBAOVEBEGIEEKROJTRYNBRTRYTRY1,}@ @ @ @ @-}@.} !@"@#$@%oo 堲 /} 庠ή° ##***************************** ##٠Ԡέ̠ ##٠Ů0}ŠҠ ##ӠҠ͠ŠϠ##ŠĠӠԠΠŠ##ήӠŠ٠1}##ĠȠŠҮ##ȠŠէŠԬś##ҠӠŠҠϠ##ŠԠƠ2}Šנ##ǠԠՠΠĠ##*****************************##BILL MCLACHLAN -TEL# 327-46493}FOR THE ATARI USERS GRP.##*****************************2 +@3--6-F:A`,%F:Aa,$AV%@4}5%@@6)-@@%%@) 7+%@@+%@@8)-@5}@"%%@) 9E%@#@e.%@$F:A`,E%@%F:Aa,F3@@3(@6} play it againd6-n6-A o6-A"p6-A%s##@@K:x7@7}@!6-@-6-@7 A9@P,9@,*-@@P&68,-* -@8}@" 68,- 182,144,91,60,47%%6-P:@$H:@,%@,Q6-$@&@%6-@9}16-@M0@$@P@Q ,b"28,@@.6-@u2 @6-%@b2:}6N@@'-@@ <(@ N@@@68,-8,T6-@;}6-@ h-@#@@5-@@V(@ try &@ h@@<} A0Q8,"8,6-@'6-@-6-C6-$@&@G Q A@ T"28,@=}@.6-@P2 T2#6-@6-@ #  Z@@'-@>}@H(@ try &@ Z@@!6-A %&-@(R@@'-?}@@ @(@  R@@+-@@,g8,"8,+0@$@P@7@}6-@C6-@Y6-$@&@] g A`- 0T"28,@@.6-@u2 T2A}X6-@6-@ l %"@6-% A A""B}ҠŠY ,/%@&@5/%@%@C,%@Y/%@%@"@C}$,%@'/%@&@=/%@&@K/%@ a/%@ %@w/%@%@/D}%@%@/%@ %@"@$,%@&@//%@&@E/%@%@E}[/%@%@q/%@%@/%@%@/%@%@ /%@%@ "F}@$,%@$%@//%@ %@E/%@ %@[/%@"&@q/%@#&@/G}%@#%@"@$,%@0&@//%@'&@E/%@'%@[/%@)%@H}q/%@0%@/%@0%@/%@)%@E/%@(%@//%@'%@E/%@'I}%@$C-%@%,&@3/%@7 C6-@ A%$@$J}-@   $ k-AACAC;2@@@W2@@c6-@ug K}k  G%2@G2 %6-%@%"@A%P 0@L}@@ @@'-@@>(@ J6-AN `-@@{(@ M} @@ 0@@@ 6-@ ' AI =@@'-@@N}=(@too bad  ]-@@0(@ PRESS ANY KEYB-@@](@ TO PLAY AGAIN O})@@% A% DAdAU")@D+ @I,%+!@S,A0 &6-&@H#P}AdAU&$ D:AGAIN.B01A%/%@&@5/%@%@C,%@Y/%@%@Q}"@$,%@'/%@&@=/%@&@K/%@ a/%@ %@w/%@R}%@/%@%@@ %@"@$,%@&@//%@&@E/%@S}%@[/%@%@q/%@%@/%@%@/%@%@ /%@%@ T}"@$,%@$%@//%@ %@E/%@ %@[/%@"&@q/%@#&@}89~""LSVBLDPLDISCORHIGTIMIIFCCBONUBPOV} W}??**ACE NEWSLETTER 3662 VINE MAPLE DRIVE EUGENE, OR 97450**##**FEB 1982 ISSUE** $10 YEAR***********X}************ CHICKEN **** S.O. 12-81 ********************* F#@@K:F;Y}@ ,;@ ,;@ ,(INITIALIZING ...$$** PAGE 6 ROUTINES AND DATA **(%-A6A"!%Z} )""** VERTICAL BLANK ROUTINE ***8;A,$-@A("467,.>:,8 +** LOAD PLAYER ROUTINE **-[}8;@s,$-@@s("467,.>:,8 /--** INSERT ADDRESS OF ROUT. IN PAGE 6 **0? 6-C:,6-P:'AV\},)A@?A8&AV$2II104,160,52,162,6,169,7,76,92,228,104,160,98,162,228,169,7,76,92,2284__120,120,1]}20,120,30,57,81,105,15,15,15,15,0,0,0,0,52,53,54,55,2,2,3,4,12,0,0,0,15,11,11,11644** LINE 56 - CHANGE 24 TO 56 TO SKIP OR^}THO. **744** LINE 56 - CHANGE 28 TO 34 FOR CONT. MOV. **8hh72,138,72,152,72,162,0,189,120,2,29,44,6,160,15,24,176,32,20_}1,15,240,28,201,14,208,2,160,13,201,139kk208,2,160,14,201,11,208,2,160,7,201,7,208,2,160,11,192,15,240,6,61,48,6,157,28,6,`}152,61,44,6,157,44,6:232,224,4,144,195<UU162,0,189,32,6,133,203,189,36,6,133,204,189,40,6,133,209,198,209,16,7,232,22a}4,4A%%144,232,176,91,189,28,6,133,207F7770,207,176,26,188,24,6,192,1,240,19,208,1,200,177Kff203,240,6,136,145,203,20b}0,208,245,136,145,203,222,24,6,70,207,176,29,188,24,6,200,192,254,176,21Phh177,203,208,247,136,177,203,240,6,200,145,203,1c}36,208,245,200,145,203,254,24,6,70,207,176,3,222,20U006,70,207,176,3,254,20,6,189,20,6,157,0,208Z``24,144,154,162,4,189d},11,208,240,5,169,0,157,39,6,202,208,243,104,168,104,170,104,76,98,228dqq234, 234, 234, 104, 104, 104, 170, 189, 32, 6, 13e}3, 186, 189, 36, 6, 133, 187, 104, 133, 213, 104, 133, 212n189, 24, 6, 133, 195, 169, 0, 168, 192, 255, 176, 35, 196, 19f}5, 240, 5, 145, 186, 200, 208, 243, 162, 0, 161, 212, 240, 11xss145, 186, 230, 212, 200, 192, 255, 176, 11, 208, 241, 169,g} 0, 145, 186, 200, 192, 255, 144, 249, 96, 234, 234** CAR COLOR DATA **+-@@ "'67,.>:,+ JJh}24,60,218,68,90,186,70,150,54,232,74,168,88,154,21,252,200,76,228,28//** DEFINE PM AREA - SINGLE LINE RESOL. **46-Fi}:A,&@&BBy46-AV$##** PLAYER MISSILE POINTERS **+-@@'Ah%%+ 'j}-AhAq#' ""** DATA FOR PLAYER IMAGES **!-%A!"! HH16,56,16,56,40,16k},16,16,146,254,254,124,56,56,40,40,40,40,40,108,0==126,195,219,219,91,219,219,219,219,91,219,219,195,126,0??126,195,2l}19,219,218,219,219,219,219,218,219,219,195,126,0==33,34,150,84,57,30,60,123,159,30,52,86,151,36,194,193,0CC16,56,16,5m}6,40,16,16,56,124,254,186,56,56,40,40,40,44,32,96,0@@16,56,16,56,40,16,16,146,214,124,56,56,40,40,40,104,8,12,0??126,n}255,173,173,239,199,199,199,199,239,173,173,255,126,0''** INIT. HORIZ. AND VERT. POS. **/ #A!-AVAco}%"+/ ""120,120,120,120,30,57,81,105 ** INIT COLORS **"6-@6-A-A@@96-p}M-@@cA%@:7%,,g s6-@6-@'%%** DRAW ROADS - SET PRIORITY **,0 +@!q}-@@ ,67,._0 1A-@@ @*67,.-=67&@,. A 6-@"(@r}4-@A(@S-@`(@r-@"(@8-@"(s}@4-@A(@S-@`(@r-@(@A@T//t}** INIT. AND PRINT INFO. - RESET TIMER **^x6-@P!-@C(@score time U-@#u}x(@dif high hw-"(@4-@@"A(@S@we@v}w@ m ** INIT. PM GR. - FLAGS **rEAY@b'B2w@36-@h?6-@w}E6-w44** LOAD PLAYERS - SET COLORS - PLAYER SIZES **|p 6-C:,6-?:<<,:6-?:<@<%@!,U6-?:x}<@<%@!,p6-?:<@<%@!,*6-?:A6,** INSERT VBI ROUTINE KB2W@'B2X@y}9B2Y@KA#@** INIT. SPEEDS **FAv@)-AwAyBH:,$%@z}F "-@@""(@,,** IF CARS OFF SCREEN, CHANGE LANES **+F:AW, @*F:Aa,"@W{}=AaAX6-?:<@<%@6,jA@t AA+F:AW,!A@*F:Aa,"|}A=Aa@WX6-?:<@<%@!,jA@t AA+F:AX, @*F:Ab}},"@=AbAiX6-?:<@<%@6,jA@t AA+F:AX,!A@*F:Ab~},"Ai=Ab@X6-?:<@<%@!,jA@t AA+F:AY, @*F:}Ac,"A=AcAEX6-?:<@<%@6,jA@t AA+F:AY,!A@*}F:Ac,"AE=AcAX6-?:<@<%@!,jA@t AA((** PRINT TIME - }CK. FOR TIME UP **Q6-@0&F:@,,-@=(@ QA ##** RESET SOU. - HORN} ROUT. **%%2:H:,!?P:2@:H:, ?}:2@@@@** CHICKEN STOMP **06-F:Ad,0!@) @A,"@}"6-?:<<,, A; "6-12@@@; A1 "6-12@"@}@##** CK. FOR REACHING BOTTOM **6-?:<<%, F:A`,!A0A** CK. FOR COLLI}SION ** F:B2`,"A** SPLAT **6-?:<<%@Q,2-@@_2H:},$AU@@2@H:,$AU@@  AF:A,%@4-@@08} < ^22@A@@%%** DECREASE SCORE - CK FOR }0 **J6-&@ #-6(@ JA//** MOVE UP - RELOAD BIRD - RESET COLL. **}M A`F:A`,&@$36-?:<<,?!@M6-&@NB2x A** SCORE = }ZERO **1-@@1(@Χ ** AMBULANCE **6-@2F:Av%,"(6-%}@2 A!@6-@WAv%@.A`%F:A`,BAV%A W6-?:<<%A},h-@@4-@`@@6@P2@@d-@@h  #-@@}@`@?2@@S-@@W [ _ 2** NE}W HIGH SCORE? **=6-?:AF,!6-0-@@"=(@a-@@4(@ }F-@@a(@ k-B2HB2Q#' I2k2}@** WAIT FOR BUTTON ** T:,"@A@** PM GRAPHICS OFF **@B}2x'B2w66-?:AF,@ A --** BK TO TOP - STOP MOVEMENT OF BIRD ***:A`@0(6}-?:<<,:Av/&&** SIGNAL AND INCREMENT SCORE **4-@@4-@@6@}P2@@l2@@@p 22@}9\6-?:<<%@h,=-@H:,$@0A \6-?:<<%@,><6-%$@%-}8(@ < H @ 6-%@I** CK FOR BONUS **J APLj%2@%@}@36-%AB6-F:@,N @`@j AHN@&@P,-@(@},6-%@R A** TIME'S UP ROUTINE **,-@@,(@ ŧ  A  } ** CHANGE CAR COLOR SUB.**)6-%@"@ )6-@6-@:7,,$ D:CHICKIE.BASm3QQQQQQQQQ1Q1Q1Q1Q1Q1Q1Q3Q3Q4Q4Q4Q4Q5Q5Q5Q7Q7Q7Q8Q10Q10Q12Q20Q25Q40Q50Q74Q75 }Q76BOARDPPIEYESNOLEGALPLAYERDRAWCELDRAWCELLGRIKEYREAAUTOPLAONZERCELCURCURCURCURCURCELDSHADTOTAPLA }INCSPOPIECEMACNE@@@@@@@ @ @ @ @ A0 } @@@1@5@@@B@D@E@P@T@U@p@r@w@A }A1A A2 AU!A4"A#A7@$AU%AdA&fA'dfA()A* +@2 },-./0123456789:; }<=>?@ABCDE6-6-@'6-@36 }-@?6-@K6-@W6-@c6-@ o6-@{6-@6-@6-@6-A06-@ }6-@6-@16-@56-@@6-@B6-@D6-@E6-@P'6-@T36-@U }?6-@pK6-@rW6-@wc6-@o6-A{6-A16-A 6-A26-AU6-A46 }-A'6-A7@6-AU'6-Ad#9,9,9,;,9,(0+ ((((0( OTHELLO }2''(DO YOU WANT INSTRUCTIONS (Y/N)3 F:,"(( A4F:,"@C 5 @Q7+<ss(jREVERSI }is a game played on an 8 by 8 board by two players who alternately place pieces to capture other F(pieces.Zuu(lCap }turing is done by pinching your opponent's pieces between your own. A player must capture pieces if d( possi }ble.x``(XWhen players have no more captures, the game ends. The player with more pieces wins.rM(DChoosing the loca }tion of your move is done by using the curser keys [-@(n(>:@',>:,r oo(g when you are happy, pres }s the space bar and the computer will put your piece on that location.oo(fIf you are not sure about how to play,when } asked how many human players, reply 0(zero) and you can ((( watch the computer play itselfnn(fIf you cannot mo }ve, or you wish the computer to move for you, press 'N' and the move will be made.+ +(HOW MANY HUMAN PLAYERS (0 }-2)F:,"A F:,"6-(0 F:,"6-(1F:,"@06-(2X( STAND BY.....l }UU0,0,0,0,0,0,0,0,0,0,0,7,2,6,6,6,6,2,7,0,0,2,1,3,3,3,3,1,2,0,0,6,3,4,4,4,4,3,6,0pAA0,6,3,4,4,4,4,3,6,0,0,6,3,4,4,4,4,3, }6,0,0,6,3,4,4,4,4,3,6,0tAA0,2,1,3,3,3,3,1,2,0,0,7,2,6,6,6,6,2,7,0,0,0,0,0,0,0,0,0,0,0v"-@"68,-"  }-10,-9,1,11,10,9,-1,-11,0R -"68,- (6-A46-A@6-AF6-R6-A7! -6- }68,-!68,->+0@0)AR2(:0> 7 6-6- 6- #6-)6-- }36-7 4 -68,- >E -68,-6'68%@,-6368$,-6A68$%,-6E HC 68,-68,- }68,-'68,--6-96-@&?6-C  6-6-A)6-  --8,%8,"@d)8,")8,"A@ ? } (( 8, 8,."?(  Π  "(  Π 7 0%2-# -0% }72 ! 00"!0  "0 ")"*"   6-6-6-    " } #  6-%8," 0  8, 6-&  ' ,/%,%'/%% <6-P:',6-&$&6-%$+ }&,46-%$+&,<1 ) %,/%,%)/%% - 2-@  )2- H  8, } z 8 6-6-% 6-&+68,-8,%868,-&%  6-&% 6-6- . 6-%6-8,$ A6. } A5  ( "6-&68,- 6-$ (   6-6-* 6-%8%,"% 6-%* A6$8%, }8,)"$. 6-&8,6-P:+%,',6-%&$,68%,-8,=?68,-8,%#68&,-8&,&16-%$+&,?6-%$+ }&,L& 6- 6-&6-%#"&$` A6@t 6--8,  6- 6-%6-8," } 8%,")8%,"A7  A7 6-6-. 6-%6-8,$ A8. A7% !6- }%8, !6-6-"*H:,!?P6-%  6-"!6-&%   6-6-* 6-% }8%,"& 6-%* A88%,%)"$ 6-&! 6-&6-%8%,"!$  A8@F (( } 8, 8,48, 8,C(  F(!8,!8,(  !(*8,"8, ( TIE GAME!!* A }@00 (THE WINNER WAS PLAYER #,8,!8,0(8, 8,(/ ( ANOTHER GAME,7<,4Y/%++ } ( (CALLING MENU.....+%D:MENU@+,%/%!,%%+/%%h' ,%/%%,%'/%%|4 , }%%/%%!,%%+/%%1"4$E-A2! 1-?%A2AE  2 }$@ 6-%6-P:', 6-&$.6-%$+&,<6-%$+&,@  +-2!,'/+  <  }-2A%%,+// 92<$4! 6-H! 6-F:,"6-6J! R:,"6-6R! "6 }-T! R:,"6-\! "6-^!R:,"@6-f! "6-6h! R:,"6-6p!"@3$r! T:," }$u!"@! AP w!7 " ,/%#,%-/%%7 Apz!"A !$ D:OTHEL }LO3QQQQQQQQQ1Q1Q1Q1Q1Q1Q1Q3Q3Q4Q4Q4Q4Q5Q5Q5Q7Q7Q7Q8Q10Q10Q12Q20Q25Q40Q50Q74Q75 LM IZWORDDISPGUESSSWITCNEXTBADXBAGUESFRNUMBETONLOUTIMLEVE} } H<;@,;@,;@,;@,;@,H6-@3AA}A'6. 36-(}+%@/0@@AAR@S-@^ Errors}p-@0} Level G5-@@5 H5-@@5 }I5-@@5 J7 -@@6@,-@3 7 KU-}@@%  7-@#@= I6-U6-L`-@!@#  5-@!}@B  T-@!@`  M-@"@  d- 6. -@B:,)67<,.- }n Axh 6. -@)@!#  5-@@!R Enter a single letter: dAR@h@}:,"@2A B6- -@B:,+47<,667<,.B6-@' "A'BAD GUESS}) A4A)PLAYER WINS A k-@@!A ' U-@}@a-@#g  k S6-6-@% A/#A`C-@@I"S Ap0}-@  &6-6@0 A1-@@% '6-1 AG-@@!"' Ap}5-@9 = G @ "6-@:,&@H @ ,76- -@B:,+7<,476-@6} "@A ;30*24A@I67B:,%@,.(-@B:,<-@%@E 7<,I Ji}6-%@UAA A0A@APA`ApAi @ A TK-@@!A }' K A ^ @ E)--@@9-@#A } E k!12@AC@@E-@@I k2@\!}!-@#@(  :-@#@B  T-@#@ \  :#-@#@%+   }7":$+ #-@#@%+ ,-@$@% )",$8#-@#}@%) 5"8$8#-@%@%) 5"8$H-@#@ %  3-@}$@%9  E"H$>-@@%-@#%+ / ;">$2-@@%-}@%%+ / 2$F!)"--@@9-@#? C F$< #-@@}/-@#5  9 <$$Q-@"@  1-@#@9  M-@@Q <-@"}@  1-@#@9  <$E-@B:, @:7<,,A,@ &B:,%@$@E $} #A=-@@#"' Ap5-@9 = ?6-@6-@!6.+ A5 A}? AG #A!-@@#'"1 Ap?-@C G $p]]121,100,0,5,121,100,0,5,136,50},0,5,144,50,0,5,144,100,0,5,153,50,0,5,144,50,0,5,144,150zcc0,5,153,50,0,5,144,50,0,5,144,100,0,5,153,50,0,5,144,50,0,5,12}1,100,0,5,144,50,0,5,121,50,0,5136,250,0,5,162,100,0,1,X"2@@"$@;;0,150,217,150,0,5,217,10}0,0,5,217,50,0,5,217,150,0,10J((182,100,0,5,193,50,0,5,193,100,0,5T33217,50,0,5,217,100,0,5,230,50,0,5,217,200,0,1(#5 }#A"*-@H:,$."2 5$2#ff58,FLASH,CRASH,COURSE,GRANT,RETAIN,RETIRE,ARRIVE,UGLY,HOLY,GROVE,RANCH,}VIEW,WANDER,THEREFORE,AID<#llRAID,BURY,VISITING,FINAL,TOTAL,MATTER,VALENTINE,BLOSSOM,PRUNE,RESCUE,EITHER,NEITHER,TALE,SCALE},PRODUCEF#iiLENGTH,STRENGTH,COLONY,CARRYING,CHANNEL,TUNNEL,NAMELY,STAKE,FLESH,LIVER,JUICE,NEIGHBOR,NICKEL,TOWELP#ffARRANG}E,CLEARLY,SLIPPER,PEPPER,DIFFERENT,DEBT,FRANK,CRAYON,COLORED,EXERCISE,PRAISE,WORRY,FEATURE#5 #A"*-@H:},$."2 5$#kk52, COAX,DECIDE,LOAN,UTMOST,WOUND,RENDER,RUIN,BRIEF,RELIEF,AMPLE,RELIEVE,AGREEMENT,AVOID,VIOLIN,HAZEL}#ggJOINT,PORTION,PERSUADE,NONSENSE,TENNIS,STYLE,HASTE,SURFACE,PIGEON,CABINET,ACCOUNT,USUALLY,CURIOUS#ffBUFFALO,BANQUET,}PUBLISH,ESTABLISH,CONSENT,UNIFORM,IDEAL,INFLUENCE,FAILURE,SERIUS,VARIOUS,OPINION#ggREQUEST,ALLIGATOR,AMBITION,ABUNDANT,IRR}IGATE,DELICATE,GRAMMAR,PUZZLE,YIELD,DISPOSE,VOLUNTEER,ODOR#5 #A"*-@H:,$."2 5$#ll24,VILLA}IN,PARALLEL,TRAGEDY,LABORATORY,SIEGE,PRECEDE,MISSPELL,EMBARRASS,ATHLETE,RHYTHM,PREJUDICE,ANGLE$jjUSUALLY,DISCIPLINE,SYLLAB}LE,RHYME,WEIRD,AUXILIARY,PROPHECY,CRITICIZE,HARASS,GRIEVOUS,CATALOG,THEATER D:HANGMAN] D  C D     )16CS S)  C)D1 p p }0 C9DI pCDL~CiCDiD` DD˙` d J)L !}D L(( LL()  L| L( S LH 0p n  } CY?  q  L L  ` )} `A! d߰")-݆ "  $G@LLL&0") $G%}H0 3S8`G ȱG ȱG   Gȭ Gȭ GG}GHiH8(()) G$H% `(0})8` d)L ݆ & LGȘ ݆LL d  ! 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S   q 1 L   Ll  Lg E`L   !L)  q 1L}) `L0AM݊L݉ ML  N݆LLLNLMLHG!@}1F GȱGLLEEȩÑEȑEEȑE Ed E7EȩE  q} L !,0,0SGɛ L 1 !L EHEh W G gLLSROTCES EERF } G) *Gȩ GȽG GȌd q q G`  8   0G  `D}CEDC0X:Ȣ Y ȱC* ? 0.. , 0%n ?A[ 0 : L`L  `, 0`Y}`piH n0)բY? 08`0 }  0$L GGȽG L `8L`L}8`  05G)݁,G)ȱGȱGHh0})Hh` B! 8`8iiiLE`}E8FEh( l0`ɃLL L8^~jj8jHi hEEEiEȱEiE` dTE} H8EEȱEEȩEh J E8   . m  i`LI!)E1FR}1LJ舩9GIH`LJJ`HGHh l`}MN"XCNSSTZZZFIMNNCDALSLELSPNCLRNPPLNPOZ} }@@ !"#}$%&'(d;@,n6-@x[ +@'0@@A0@ }@@[0@ A0@@ @)6-@56-@tA6-@M6- }Y6-e6-o A@{6- A06-6-A%$@P6-A%$@@ A` }6-@ T:,A)6-%@"@!)6-@96-A%$@P/6-A }%$@@9 A`&6-R:,&"@AP#"@ Ap# A NR:,"@$6-@ }>0@A(D(N APa%2@@5@@36-&@?"a2@} A` A T:,"(7(*** MISSION ABORTED ***Y2@}{2@ A "@A6-&@** ADJ FOR THRUSTL6-R:},@@2@AP@@L6-@gg&@AAAA A0A@}APA`ApAA")6-%@6-%@) A,)6-&@6-%@) A6}6-%@ A@&J)6-%@6-&@) AT)6-&@6-&@) A^6-&@} Ah&r6-%@ A|6-&@6-&@'!*"@',%@ } A ** MOVE @ 6-%@ Ap)6-P:$? ,%)6-P:$?@,% A0 }A`"$D-&@%@+1%@7"@:'D A0 ;#-&@%@}@;-&@%@' 1"@''' A0  $C%2@C }A')!A2AP@A&m-@@10@@@E-@@Pi2@}A%@@m 0[0@?2@S-@@0W [ :}% Ap(%(*** CRASH!!! ***D A N0(0(%*** CONGRATULATIONS! PERFECT LANDING!X-@@ 10@}@@S2@@5@@g-@@ k 0@@ @2@}b-@@  lb+(#FRWRD=NEW MISSION,BKWRD=NEW TERRAINb(FUEL=,TIME=,VERT=$6@},HRZTL=v&6-R:,&"@A0! Ap!"@A@"@A  A0}** ERASE SHIP"$ ,&@%@//&@&@E,&@%@[/&@}&@i,%@w/&@,%@%@/%@&@2,%@%@//%@}&@2$ ** DRAW SHIP4 A`"--@A1 4$ @,&@ }/%@5,&@&@K/&@%@a,%@&@w/%@%@,&@&@!}/&@%@/,%@&@//%@%@ $** DRAW TERRAIN k @/6-P:@ $H:"},,%@A,@yS/@ @y_6-@ k6-@y*CCP:@$H:,,%@A A #}A0A@46-&@ AP>)6-%@6-&@) APH6-%@R ,P:,A$}\ ** DOWNfCCP:@$H:,,%@AAA A p6-%@ A z)6-%@%}6-%@) A 6-%@ ,!!A *@yAp' ,/A@!6-A@'6-&}+,A%&@+,A5&@** UP AGAINCCP:@$H:,,%@A pA pA A '}6-&@ A)6-%@6-&@) A6-%@' ,'AY*A `(}'6-@ $T:,"@'$,6-@6-%@)"A`,$56-&@1%@+,)}5 A0R:,@$ A $** PRINT STATS. (} ( "@A833( THRUST:VERT*}=$6@HRZNTL= BCC( BEARING:VERT=+&,$6@HRZNTL=+&A0,$6@L..(LEVEL= FUEL=+} TIME= Ve( *** OUT OF FUEL ***46-@@6-b2@e$`e,}( *** OUT OF TIME ***46-@@6-b2@e$j$t** TOUCH UP TERRI-}AN~L @,@y1/@ @y=,A I/A@L$** CK FOR OFF SCREEN6-@/#.} @) @)!AV/6-!@uAP$(TONE,DIST,VOLUME 2@/}  ALUNAR LANDER 1. The object of the game is to pilot the luna0}r!!lander to the other side ofthe mountain and land(slowly between the hash2marks without crashing. <!!1}2. All controls are throughFthe #1 control stick. P3. On the launching pad,Z!!the stick controls have thed2}following functions: nFoward =Launch x!!Backward =Redraw terrain. If trigger is held while the terria3}n is being drawn then the terrian will fill in. Right =Blank out flight stats. Trigger =S4}et level of play(1-20). 1 is the hardest. 4. In flight, the stick!!controls have the followingfun5}ctions: Stick =Ship moves in the direction of the  stick.  Trigger =abort mission. "Move sti6}ck foward to ,set ship on launching 6 pad. D:LUNARLDR1u]]FILE BEING RENUMBERED MUST NOT HAVE A L7}INE # HIGHER THAN 30000.2uSELF DESTRUCT AT 303103u^^P=PTR,P1=BEGIN OF PROG,P2= BEGIN OF LINE,P38}=LEN/LINE,P4 =LEN/SUBLINE4u6-A5u ;@,9@,9,6u6-C:,%@:u +AR9}@90@@@S0@@h(RENUMBER UTILITY}( ((?u(ENTER::}Xu#( OLD FIRST LINE NUM..#]u#( OLD LAST LINE NUM...#bu#( NEW FIRST LINE NUM..#gu#( INCREMENT B;}Y........#lu** FIND START OF PROGnu%%6-F:A6,%F:A7,$AVpu 6-u** BUILD INDEXu6-u<} B u +,Bu6-%@68,-u 6-6-%F:%@,uB*+,Bu6-&@=}u** LINE LOOPu 6-6-u6-%@u3-@@ 3( AT LINE............. u B >}u"BBu 6-6-F:%@,u) +,)!+,6-%@) B"u** CHANGE LINE NUMu 6-u?}C-@8,"+,'36-+&@,$%96-C Bu u B u% %@%6-%@u@}** SUB-LINE LOOPu** CHANGE LINE REFERENCESu 6-F:,6-%@u 6-F:,u;#"@)"@)"@16A}-%@; Buu+@0*@!6-%+ B`u** "ON","IF/THEN#" SCANu56-%@#%@"+B}%,+6-%5 Beu""F:%@,@BPu44F:,@#*F:,@$*F:,@'BPu6-%@C}u** CHANGE LINE # REFu B 0u +,)!+,B"u** SEARCH FOR OLD LINE #u-+,@6@uD}8,"+,' Bu  B"u 68@,-+&@,$%v-@ v%F:%, v6-%E}@4v** CK FOR END OF LINE9v"+%,B>v@0BCv2F:&@,"@(6-%@2 BF}pHv 6-% B\v Bav( COMPLETEDbv#( DELETE RENUM(Y/N)...#fv+ 4Y+%@G}A(kvx** 2 BYTE LINE # TO LNx$!6-F:,%F:%@,$AV$$x** X(6 BYTES)TO X,Yx'6-P:'AV,H}$6-&AV$'$x** LINE(P) TO LNx(-@$%F:%,( x6-8@,x$yDUMP MEMORYy#I}#STARTING AT BEGINNING OF PROGy--6-F:A6,%F:A7,$AV&@y(ADR=%@ y6-%@"y 6-F:J},$y (,&y2"AU)"@"((2(ADR=%@(y B B[KL8ISSSKRUMMSSXXYYJJKNUSAFGGSSABB1B2C1C2L} M} @!@"@#N}@$@%& +##ESCAPE FROM SATELLITE A1979OCBY T.W.FAULKNER119@B,9@B,9O}@B,9@B, '@'@@9 ( (""@@K@@ P}A`I6-AU16-@%P:H:,$@T,=6-I6- 6-6-6-6-Q} +AR@(y6-@(8(!PUSH JOYSTICK FORWARD OR BACKWARDy(R:,"@)R:,"@)R:,"@J@ X6-%@4X>R:,"@ )R:V},"@)R:,"@J@X6-&@5-@@P 6 >:@0, @P<`-@W}@=(#GOOD LUCK! ONCE THE SQUARE IS DRAWN`(PRESS THE FIRE BUTTON TO STARTF-@A x +@X}AR@y/ '0@@/SPACEz. @'0@@.SHIP{/ @Y}'0@@@/MINES|/ @'0@@/ERASE}U @,1/AYZ}C,@yU/AY@y~y @,AY1/AY@yC,AXU/AX@y[}g,AWy/AW@y 6-6--@@E @,%@),&@7,&@\}E,&@6-%@ 6-P:+@',$@ , T:,A26-%@%%P]}:H:,$,AEG%6-P:H:,$AF,%@G6-P:H:,$@t,%@ @a ,^},%@%@5,%@&@K,&@&@a,&@%@%%2A@@_}K @-!,%@/,&@=,&@K,&@K @-!,%@/,&@=,&`}@K,&@ 6-6-L>R:,"@)R:,"@)R:,"@L6-&@L>R:a},"@ )R:,"@)R:,"@L6-%@6-&@['2@%@@@I2b}[AR@"@AP'1%@'"@A'1&@c}'@A4%%2@@@%%2@@G%2@d}@G2@@6@@6--@+ @+0@&@$e}-@@9!6-%P:H:,$%@,-!AY96-AY9!6-&P:H:,$%@,- f}96-9!6-%P:H:,$%@,-!@x96-@y9!6-&P:H:,$%@,- 96-g}5 68,-68,-68,-'68,-56-%@ ,,,, k6-@"@'6-@q}?b'ALIEN b/+AGAIN bEUCHICKEN b.OTHELLO b(HANGMAN b'DOS SYSbFLUNARLDR b2KESCAPE b%REVERSE b/CLEWSO bZONEX bMENU bTMONOPOLY b.hSTARDEST bAUTORUN SYSbCREATION ="@)"@I6-@_"@)"@k6-@%%2A@2@@r}@ -@@%%2@@@@ F @)!@x<(SHIP DESs}TROYED BY ENERGY BEAM!F AP/% SHIP DESTROYED BY ENEMY MINE!/ AP-@@92@@t}@[2@@ @@}2@@0@@2@@@@@;-u}@327 ; 6-%@["@6-AU)6-&@/6-56-[(!v}ӠŠϠȠҠ!@A` T:,AX A3^"@6-AUw})6-&@/6-56-8(^(!ӠŠϠȠҠ!@Ae T:,Aax} A3 g"](IALL THREE OF YOUR FIGHTERS WERE DESTROYED. THE ENEMY IS VICTORIOUS!g Ag"@y}(](FONLY ONE OF YOUR FIGHTERS MADE IT. THE COMING BATTLE WILL BE TOUGH!g AZ"@(P(9TWO OF YOURz} FIGHTERS MADE IT OUT. THAT'S PRETTY GOOD.Z A_"@(_(HCONGRATULATIONS! ALL THREE MADE IT. YOU ARE {}CERTAIN TO WIN THE BATTLE!-@@092@@@[2@@ @@}2@|}@0@@2@@@@@ Ah.. & Š͠Šàm (}} (rJJ BTHREE OF YOUR BEST FIGHTERS ARE ABOUT TO BE TRAPPED ON THE GROUND.tQQ ITHE ENEMY IS MAKING A BARRIER REGION BY~} INJECTING MINES FROM HYPERSPACE.v^^ VUNFORTUNATELY, YOUR GROUND-BASED CONTROLLER CAN ONLY HANDLE ONE SHIP AT A TIM}E.wOO GYOU WILL HAVE TO PILOT THEM THROUGH THE BARRIER REGION ONE AT A TIME.xq(q(fTHE ENEMY HAS ALREADY INSTALLED T}WO ENERGY BEAMS TO BOUND THE BARRIER REGION. IF YOU HIT ONE OF |88 0THESE RED LINES YOUR SHIP WILL BE DESTROYED!}'('( PRESS FIRE TO CONTINUE.( T:,A T:,"A$ @}-@A3,8,8,,8,8,',8,8,3,8,8, 0@@E @},%@),&@7,&@E,&@"@AV"@A` !@Ae}X7-@327 Z-@A ]5( ( (5(#PRESS THE FIRE BUTTON TO }PLAY AGAINb T:,Al T:,"A v @% D2:ESCAPEj%&BASCBXCCCCJP@@!} @@!}_AR@(}_;@,9@ ,9@ ,;@@,;@@,9@ , A AR@!}(}E6-F:AB,$AV%F:AA,%@Y%@@m%@@%@@ @!}@'@@71+K0@@@e0@@@wAR@0@!}b6-F:@ , -/6-H:@,3 b6.( (}THE GAME O!}F QQ(HIN THIS GAME, I WILL PUT UP A RANDOMLINE OF THE DIGITS FROM 1 TO 9. YOUII(APUT THEM IN ORDER BY TELLI!}NG ME HOW MANY TO REVERSE AT EACH TURN.C'(FOR EXAMPLE, I MAY START WITH:C( 9 8 7 6 1 2 3 4 5#2(REVERSE 9 F!}OR:2( 5 4 3 2 1 6 7 8 9(C'(FINALLY, REVERSE 5 TO WIN WITH:C( 1 2 3 4 5 6 7 8 9-RR(JƠՠŠ!}٠ɠ̠٠ԠԠҠծZ6,($DO YOU WANT THE FAST VERSION: Y OR N6 A@]AR@!}_P-@@  68,-$ 06-<6-D4yP6-@d(} REVERSExt-@!}@ 56-P:+@&,$H:@,,>6-8,L68,-8%,W68%,-c68,-8,g t6-6@/6-%@#!}-@@/6-{-@@ #( 8,06-%$8,R2A@@t2@@!}@@x {(G%2@G21( ((((!}1 AA Aa6-<( THAT TOOK  MOVES H!@a(YOU COUL!}D DO BETTER!""(DO YOU WANT TO REPLAY IT? A@0yA`-@@ #68,-8,' I(} !} Ԡ V6-6@` A0--($ HOW MANY SHALL I REVERSE? A # A@!}#21)39AM 416-@)-@@C(M A` ( 6-A:,*!}-@'@36-8,I68,-8&%@,\68&%@,-` A0L$6.7@<@%@!}$,6-@:(L-@O!-@@&'@$(( O@F:@,%@ %@$!}5-@'( 8,+ 5 A,-@6(!-@@&'@$(( @T-@!}((;@F:@,%@%F( 8,J T A-@(!-@@&'@!}$(( \-@((C@F:@,%@%@$N( 8,R \ A-@!}(!-@@&'@$(( +-@'@(! + A0@ d%2A@!}@G2@@u@@dF:@ , @AJ%2@G2!}J$- -@ @6@)8,"-  6- 8@,"A%J6--@!}<O:8,&8&@,,"@J6-%@ 6-6-@'-@@ #68,-8,' O!}-@'@"6-8,868,-8&%@,K68&%@,-O J6--@<O:8,&8&@!},,"@J6-%@#  !6-6-# A p 6-%@A  6-A%4!}-@8,  %( %@  F:@ , @0A% " 6.=:,6-" A !}AdAU&6-F:Ad,&"AUA@6.>:F:BRx%,,$@-@@B+!}0@@+0@@CY-AAP32@@7 Y2!}E F70@@@70@@@J$(# +@2#0@@@3#0@!}@<#-@@F#:&(@********************:"@AP#-@@Z#&!}&(@ d#2"@2(@ reverse n#   x#-@@@!}#0@%@#-@A #%%6-P:H:@,$@,'@# @A# #!}$#HEADER FOR PROGRAM$!!REPLACE 9200 WITH TIME LOOP$USE IN SUBROUTINE D:REVERSE@ c23+aqCS1SRAPZYMFNR1TRKRT%}@ %}""@@K {{;@ ,;@6,%};@,9@<@ ,;@6,;@6,;@6,;@,;@,;@,0@Z%}6.BILLMARYPAULSUZYJOHNd..6.$LOUNGEATRIUMLIVINGDININGTROPHYGARAGEi An'$6.7+&@,$%@<$,'%}$x-@ 6.6-6- A0Ap 6- A 6-$; +%}(}%-@@;(Ҡ׭U+(#Bill, Mary, John, Suzy, & Paul areU(%house guests. Their host was m%}urderedQ)(!by one of them between 1 PM 9 PM.Q(#Your job as inspector Clew-So is toP*("find the killer, time, & room%}. YouP(!will be given a floor plan of theT,($house and a set of questions for theT(#suspects, but the guilty person m%}ayP+(#try to mislead you by lying some ofP( the time. If one of the suspectsV,($claim that the host was already dea%}dV(%or that the host was still alive, you=,($have found the room where the murder=( took place.L)(!When asking q%}uestions, be sure toL(enter data in UPPER CASE only.66-6-@-@@" BJ''( %}T''( | \ Trophy / Garage |^''( |Dining   |h''( | %} | |r''( / | | ||''( |Living | ''( |  %} |''( | / Atrium / Lounge |''( \/U.(&Note that only rooms which %}have doorsU("(marked '/' or '\') are consideredS+(#adjacent. When a suspect says he orS(#she was 'with' someone, this%} means P(( that they were in the same room.P(#When a suspect says he or she 'saw'T+(#someone, that means that perso%}n wasT($in an adjacent room. It is suggestedS*("that you have a note pad to recordS($the answers to the questions you%} aske,($of your suspects. If you wish to endV(%the game, enter the 'totally baffled'e( option.  BH%}-@@D68<@,-P:@$H:@,,%@H -@@ -@@%%6-P:@%}$H:@,,%@"8<&@,A68<,- & DR%6-P:@$H:@,,%@G6-P:%}@ $H:@,,%@R6-8<,b5 A1(Inspector, who is your suspect5l7 6.6.6-@'6-@%}1 A 76-v"A--(}Do you wish to question  about:C*(" 1 - The suspects whereabout%}s at aC( particular timeA+(# 2 - What time the suspect was in aA( certain room ( 3 - The crime is sol%}ved A@(Which!! @)!@A@6-%@A A A (, %}) A %(where were you at )+ A@+ @)!@ A 6-8<,A` H:@%}, ?PA  %%6-P:@$H:@,,%@* H:@, ?PA@4""(The host was already dead.%}> A H!!(Our host was still alive.R A \"Af A p H:@, ?PA z'%}  '(The host was still alive.( !((The host was already dead.E( I was in the 6."6-.6-@8 %}AE( room.-@@"A `8<,A P; 6.6-6-@% A;( I %}was with .!!O:&8<,,@A `6 6.6-6-@% A6(I saw .  A%}($(, when were you in [room](7 6.6.6-@'6-@1 A 76-"A %}A H:@, ?PA%%6-P:H:@,$@,%@$ A.$ "$(I wasn't in that room.%}8 AB (I was in that room at L AV6-`-@@ j8<,A`t (%}I was in that room at ~6-@ *"*(I wasn't in that room. A6-%@))(%}!Inspector, do you think you know:( 1 - Killer(2 - Room(3 - Time(4 - Totally baffled A%}(Which1 A1ApA APAP( The killer is7 6.6.6-@'6-@%}1 A 76- "A3 6.6-6-@% A30A0(You have the killer.(%}6-@2%%"@A< AF) AP%(Time of the murder)P!! @)!@ AP%}ZA0d, (You have the right time.,6-@x%%"@A A(Room of the mur%}der7 6.6.6-@'6-@1 A 76-"A 3 6.6-6-@% A3%}0A0&(You have the room.&6-@%% @A,,($You are brilliant Inspector Clew-So.>%}'( It took you  questions and>( confrontations. AM-(%Inspector Clew-So, you are a bumblingM(idio%}t. Try again, you fool! A##(Too bad, Inspector Clew-So.(The facts are:"< 6.6-6-@% A%}<( killed the host'M(at  PM in the "6.(6-46-@> AM( (room).6.*(!Do you want %}a new case, Inspector.@7@<@,4Y% (} '#( #)@' (} $&}/0ANMXFYXYMBMBZZCXBY@)} )}X +'0@9-@@D(ŠP6-@X)}6-$GG;A%,;@0,;@,;@,;@,9A%,6.*WRGBYb @-@@)}=(Do you want instructionsAb7@<@,0Y@  A0-@67,.  --(%)}Please wait while I create the board.*-A%&68,-* 6-( A@6-* A@)}6-, A@6-."@@0 A@6-46-+&,'+&,6 6-&$P A@6-T"@)}X A@6-]6-+&,'+&,a 6-&$c-@e 6-$%k 6-$%o-@{6-)}O:&,!>AP 6-O:&,!>Ap 6-A6-@,A)}36-%@C AA6-@A6-%@A)}6-%@X"@A_"@A6-@3!A6-@!6-+&,$%)}!67<,.7<,   APM-@@  A@7(Your guess I-@@ M)}-@@! A`499A B:,!@A@%%6-@:7@<@,,&@d @))}!A@6-%@&A:7@,,# @)!A@%6-+&,$%&8,"Ap'@-@)}@!@(&You've already asked about that point!( A.a0@,68,-@:6-%@G)}7<,4Ba0@@@/*7<,4G*0@@@0*7<,4R*0@@@1*)}7<,4Y*0@@@8.!-@%@$@ &.(7<,=7<,4WAB A)}-@@  A`9-@@ 9(ՠΡ  guesses.s-AP<0@@$)}H:@,@o0@@$+&@$P:'@,,s 70@70@)}-@%%-@@%+%&@,'-%&@(7<,   v-@)}@ ?($Ready for a new game Q-@"@ Uv7@<@,4Y@  X.(&Two li)}nes intersect to break the gridX(%into 4 separate areas. Blue & red are Q+(#always opposite each other, as are Q(!gree)}n & yellow. Find the point of K!(intersection, marked 'W'.K(%Pick any point on the grid (e.g. B6), --(%and I will te)}ll you what color it is. W-(%If you pick a point on a line, I willW(%print out a '*'. Enter 99 to give up. (Ready)} to start $ ,)6-P:+&@,$H:@,%@P,,$4-@@!*(Improper entry. 4 A)}& (}-@@&(Š(( -@(>:%@d,  .(.(#)}-@6-%&@(&(P:', ' @&(  6.( )}-67B:,%@,.  ( $p1.(& 1$D:ZONEX({ S gL   8 rii `дCDCG W  }C  Lq` X٨`DOS SYS IIIIIIIIIIIIIIIC`0 ߩ0}}PP} HE |||DDOS DOSDOS SYS }}} HHl}B'ALIEN B/+AGAIN BEUCHICKEN B.OTHELLO B(HANGMAN CDOS SYSBFLUNARLDR B2KESCAPE } 0`BDELV !B }`LVUQ   ]   TU J ]L!T  #      TU } L ? .  t`NGBJ V~DEHI B V0dV}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh}DEL8HI   0 HI,0 0  9 .G VLO},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI} V0 0`B;DELV䌚 !B y`@ʆ v s? F0Ξ05: [ BDEHI} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO }STILL RUN DOS B;DE J V (` 9 V⪍ ઍ  -}LLu DEHILV 9 .l 9 .l  `` s$B VBH}I|DE V BLV nB,DE J V* \*` B V BLVDEHI BLVL}1u H232435; 1 ;  hh@2 e1i1LHҍ 00) 08 109hh@ Ҡ2e}1i1232435ޥ<<8/}zm { AXLPJF4NTBEGI .} ՠ٠٠śҠàŮ A@ A)7@<@,4FREE. }) @!!@%6. ! @6-%@(6.7@<@,A67@ <@ ,..i67@<@. },.7@<@,q6.|67B:,%@,.67B:,%@,.67@<@,.(*6-?:!!68%A02*},-8%A0,&@ AxB$8%AP,@$ A0D +((((E55(-ՠĠԠԠҠ2+}ӠϠ٠̡F-@A H AJ''68%A,-8%A,%@L''68%AP,-8%A2,}P,&@N!!68%A0,-8%A0,&P AxR6-8%A ,T A!@ A6 +2-} A -@@ (CHANCE!@ 6-06-%@#-0(CARD :2.}-@@ OOA A!A"A#A$A%A&A'A( A0(PAY 2/}TAX OF $50 !&6-6@P0 A0-(GET PAID $200 !#6-A- A06 (YOU FIND $150 IN STREET!,6-AP20}6 A05(COLLECT $50 FROM BANK !+6-@P5 A0)(ADVANCE TO READING R/R!) AD3(YOU THROW $2821}0 AWAY!)6-6A3 A05(INCOME TAX REFUND $400!+6-A5 A0,(MONEY UP IN SMOKE $500!,6-6A22}!!68%A0,-8%A0,%-@A 6- A + A)-@23}@)(COMMUNITY CHEST A!@6-A68%A ,-@ A0-@@24}##(##( ##( ##( 25} ##( ##( ##( 26}##($-@a%6-P:H:@,$@,%@G6-P:H:@,$@27},%@O6-%a-@@''2%@ @@  "  A28}  )%2)  A  @XXV6-8%A ,268%@@,-8%@@,29}&V68%@,-8%@,&@^#`-@9b"c -l6 " 6.6- 62:}-&6-,6-6 APn+8%@,A! *+ APp<8%@@,!A2 8%@@,&A< AP2;}q8,! Av   "@ ApI 6-%@@%6-&@@I68%A0,-2<}8%A0,%A6-@ A A0 @X>-@@#-@:  2=} >  6.6-%@$8%A0, $ A $8%A0,!$ A$ !6-@2>} A  @XA-@@/(PLAYER  IS BROKE5!A6-@%-@A % A2?}U-@@1(PLAYER  IS IN JAILU68%A0,-8%A0,&@9-@@9(LOSE 8%A02@}, MORE TURN A">6- A @ 8," A &B8,! AFD"@  A2A} &F<"@0&68%A0,-@26-@< A &H! AJ  AL A &2B}NO-@@(+-@@F(OWNED BY PLAYER :8,O6-8,P -@@ (RENT R#"@2C})"@(# AT7-"@)"@)"@%)"@57 A V (W/ X9/8%AP,"*8%A2D},"9 AZ$8%A,!$ Ap\(8%AP,^08%AP,"@&( HOUSE0 Af2E}`( HOUSESb6-$8%AP,d Af(8%A,h08%A,"@&( HOTEL0 Avj(2F} HOTELSl6-$8%A,n Ap(NO IMP.r ( $tK!68%A0,-8%A0,&?68%A0,-82G}%A0,%K6-v A &x @ A &z:-@@(+-@@:(PRICE $| 2H}A &~V-@@(+-@@8(TAX $V68%A0,-8%A0,% A &/%8@,"82I},*8@(,"8,/ A6-@$( IS 4 X DICE A6-@$( IS 10 X DICE A2J}6-@-@@5@8,"8,6-%@ 6-+$@%,$ A2K}68%A ,-!!68%@@,-8%@@,%''68%@,-8%@,%@$%%2A@@2L}-@@ %%2$-@@$-@$( 2M}  $-@00 (FREE K C I I B A V W M GO TO-@00 (PARK 2N} N H N L O T E A A JAIL-@@++ # =-@@= #2O} -@@++ #  -@@++2P} # A # A A R A A W G -@@++ # V 2 V V R V V K A -@2Q}// 'NY AV PAC AV-@ // 'TN AV N. CA-2R}@// 'CO #2 COM #3 -@ // 'ST JA PEN AV2S}-@// 'PN RR SHO LI-@// 'VR AV 2T} CH #3-@// 'ST AV PAR PL-@// 'EL CO 2U} LUX TX-@"// 'ST CH BRD WK$-@@&++ # C 2V} V C O R I B C M (-@@*++ # O R H R E N A O E .-@@0++ # 2W} 1=-@@ = # 2-@@!4++ #2X}6-@"8((  JUST A A # A R T A # A:-@#<00 'VISI2Y}T V V 1 V R X V 1 V GO !B,-@@, ͠ϠΠϠРϠ̠٠$,-@@, 2Z}7-@@ 7  #8%A , 3-@@3 려8%A0, )-@2[}@) 堲堠)-@@) -@@( $"GO!",34,19,0,0,0,02\}##"MED. AVE.",31,19,60,2,40,250##"COM. CHEST #1",28,19,6,0,0,0%%"BALTIC AVE.",25,19,60,4,50,450##"INCOME TAX",2]}22,19,-200,0,0,0$$"READING R/R",19,19,200,25,0,0&&"OREGON AVE.",16,19,100,6,30,550"CHANCE #1",13,19,4,0,0,0'2^}'"VERMONT AVE.",10,19,100,6,30,550))"CONNITICUT AVE.",7,19,120,8,50,600!!"VISIT / JAIL",4,19,0,0,0,0**"ST. CHARL2_}ES PL.",4,15,140,10,50,600##"ELECTRIC CO.",4,14,150,0,0,0&&"STATES AVE.",4,13,140,10,60,750(("VIRGINIA AVE.",4,122`},160,12,70,900(("PENNSYLVANIA R/R",4,11,200,25,0,0(("ST. JAMES PL.",4,10,180,14,70,950!!"COM. CHEST #2",4,9,6,0,02a},0(("TENNESSEE AVE.",4,8,180,14,70,950(("NEW YORK AVE.",4,7,200,16,80,1000 "FREE PARKING",4,3,0,0,0,0(("KENT2b}UCKY AVE.",7,3,220,18,90,1050"CHANCE #2",10,3,4,0,0,0(("INDIANA AVE.",13,3,220,18,90,1050**"ILLINOIS AVE.",16,32c},240,20,100,1100"""B & O R/R",19,3,200,25,0,0**"ATLANTIC AVE.",22,3,260,22,110,1150))"VENTNOR AVE.",25,3,260,22,2d}110,1150"""WATER WORKS",28,3,150,0,0,0++"MARVIN GARDENS",31,3,280,24,120,1200"GO TO JAIL",34,3,0,0,0,0))"PA2e}CIFIC AVE.",34,7,300,26,130,1275--"N. CAROLINA AVE.",34,8,300,26,130,1275"""COM. CHEST #3",34,9,6,0,0,0(("PENN. A2f}VE.",34,10,320,28,150,1400''"SHORT LINE R/R",34,11,200,25,0,0"CHANCE #3",34,12,4,0,0,0(("PARK PLACE",34,13,350,2g}35,175,1500##"LUXURY TAX",34,14,-200,0,0,0''"BOARDWALK",34,15,400,50,200,2000 D:MONOPOLY@@0h/0!SSCORXYCAXYSPSCORETIMESOUNABS6i} @ + ҠҠ6j}٠ԠӠΠ(Ԯ2Πٮ7j6k}9@,6-(6-@46-@I68,-^68@,-j6-< AP AF6l}W6-!@3@E@ W@wP +@Z%6-@6-6m}% Ad$-@ @$(@*n$ 6-6--$(@^x..T:,"*"@ *"@A6n}11T:,"*(+@ *@,A Z 6-R:,Z+"@,%+"@,%+"@ ,%+"@,%+"@,6o}@A '"@6-&@' A'"@6-%@' A'"@6-&@'6p} A'"@6-%@' A A@ @6-@!@6-@ 6q}6-!@6-@~ -(@ :2A@@X-@@!&$6r}@\ ~2#"@ *"@# A 1"@:,A@ A6s} ś"T:," A, A6 +@@$-@ @$(@*Jm-@@106t}@M-@A@i2@@m TS01-@6u}@5 9 S0@YG%2G2@hSSP:+F:@6v},$BU6%F:@,$AV%F:@ ,,'@`,!@`Ar6-%@ @| Л-@$6w}@?%6-P:H:,$@%@,?6-P:H:,$@,OO+"@*",)+"@*"@,)+"@6x} *"@,A -(@ $ ț -@@6@O0@6y}32A@O2@A@-@@5  G%2G6z}2@SSP:+F:@,$BU6%F:@,$AV%F:@ ,,'@`,!@`A @6{}Ԡś"@68,-8,%q +@(@#(@=0@@@W06|}@q0@@@:(@SCORE$(@:(@SKILL@(@(@@(6}}@HIT TO PLAY AGAIN&QT:,"@G2H:,$A%@ @@Q AP0e%26~};"@*"@G6-Q A[ A e @p:/"@6-@% A6}/ A D @pXŠś]; +@-@@;(@Ҡb)-@@)6}(@SKILL v"-@@"(@[-@@.(@ PLAYER :"@L-@@6}[(@S&6-F:B2y,&"@AP AP"@$'"@6-%@' A6}'"@6-%@' A AP%!@6-@% AP%!@6-@% AP6} A-@@p $ Šś%6-%?P*] +@-@@5(@6}PLAYER 1G-@@](@8,4S-@@+(@PLAYER 2=-@@S(@6}8@,>@-@@@(@Ƞ HQT:,"@G2H:,$A%@ 6}@@Q A@R"@ A\(%2($ҠԠٛ> +@6}-@@>(@player %@--@@-(@ GET READY-@@06}r'@"P:'@,>2A@@P-@@h(@ r AY-@6}@-(@ GET READYO2Y AD-@@  A26}D$K οL|%2/+@A-@@Y(@ PLAY AGAINk-@6}@|(@ٯVI#@@K:0)@;@F"@:Y,I%`@:N,A6}j~ӛ# (}#0@OAR@(7( ҠI-@@6}O(*6-@@(2-@@`6 c-@@3-@0A@ \-@6}%P:+&@0,'@ ,@c(-H2@@# 5-@@D( H p -@6}@6@<2A@X2@A@j-@@p( -@@ 6}--@@3(*7 I-@@Z( >:@),|22@6}RR(J The object of Star Destroyer is to penetrate the star's defense systemsPP(Hand position your starship dir6}ectly over the star. As soon as this isRR(Jaccomplished, push the fire button to release the inter-stellar bombs. To6}SS(Kchoose the game use the and buttons. To begin a game justQQ(Ipress the button. But, remem6}beryou only have 60 seconds to blow up""(as many stars as possible! 2( ( (2(!ӠŠŠΠϠ6} T:,"@A$ D:STARDESTUNABS46!.0 6.-@B:,07<,4 AH67B:,%@,.7<,0  6.-@@ 0( .} e 6.D: 67B:,%@,.2-@@ L( LOADING V Aa@e%=-@@ =.}(# I WAS UNABLE TO RUN THAT PROGRAM<-AAU52@'@P9 <%(#Q@@'@.}@9G@@S:Q B2#jG;@@,;@ ,;@@,;A,;@,;@,.}j@@D:*.*3#;-@@;(! TYPE PROGRAM THEN 4#=-@@=(#.}5#P&6-C:hhh͠ . `,26-F6. 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