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R-DRAW was written for the 130 XE computer only, Text & Dra>}w will run on a 64k computer. Also this program was written with the ATARI 1029 printer in mind, as it has a printer dump bui>}lt in for this printer.*When you boot Text and Draw, and the title screen has cleared, you will see the main Menu. 1 > C>}ontrol menu 2 > Help menu 3 > Draw mode 4 > Load screen (picture) 5 > Save screen (picture) 6 > 1029 dumpLe>}t's go through the above one by one:*CONTROL MENUWhen here you can control some of the features of Text and Draw, as well>} as format a disk. The options of the Control menu are selected by pressing the highlighted letter of the function you want t>}o perform. Here is a description of the options.I/O NOISE - Press "I" to turn the I/O noise on and off. I/O noise is the "c>}hatter" that the computer makes when saving and loading the screen.KEY CLICK - Press "K" to turn the key click sound on and>} off. Some people find the speaker-generated click distracting.CIRCLE FINENESS - Pressing "C" rotates you through a series >}of numbers representing the number of lines drawn to make a circle in the DRAW MODE (by pressing "O"). The most exacting circ>} | | H|E  JU| |L| RIM Y|  19|EAPER|93|    ISSUE 10le is drawn by selecting 360, or one line for every degree. The smallest number that can be chosen is 3. If you select 3 as t>}he CIRCLE FINENESS, you will find that instead of creating a "circle", you've drawn a triangle. Similarly, if you choose 4 as>} the CIRCLE FINENESS, a diamond (square) will be drawn when you try to draw a circle in the DRAW MODE.JOYSTICK SPEED - Sele>}ct a number between 1 and 19 as the JOYSTICK SPEED, which controls the speed at which the cursor flashes, and thus, the speed>} the cursor can be moved. The higher the number, the faster the JOYSTICK SPEED. Although the actual speed of the joystick cha>}nges only a small amount, the rate at which the cursor flashes changes quite a bit, allowing you to see the cursor better at >}the slower speeds.DIRECTORY - By pressing "D" you will obtain a disk directory. Press any key to return to the Control Menu>} screen.ERASE FILE - Press "E" to erase a file from the disk.FORMAT DISK - Pressing "F" runs you through a series of prom>}pts to format a data disk. Use care with the FORMAT command so that you do not destroy any important data.RETURN TO MENU SC>}REEN - Self-explanatory.*HELP MENUThis is a summary screen of all the commands, you need in the Drawing mode.*THE DRAW >}MODEWhen you press number 3, GO TO DRAW MODE, your screen will go blank and you are ready to draw. A tiny flashing cursor a>}ppears in the upper left corner of the screen. To move the cursor, use a joystick inserted in port 1. To draw while moving th>}e cursor, simply press the trigger button while you move the stick. Here is a list of all the functions of DRAW and TEXT, alo>}ng with explanations. The commands are in the same order as they appear on the MENU SCREEN.START - returns you to the menu >}screen. From there you can SAVE your picture, LOAD another picture, go to the CONTROL MENU, or GO TO DRAW MODE. Your picture >}is saved in memory, and will not be lost unless you LOAD another file to the screen.1 or 2 - By pressing the numbers "1" or>} "2" while in the DRAW MODE, you control the horizontal spacing. "1" gives you a continuous line, "2" makes the cursor skip e>}very other space. Using "2", you can create artifacted colours on your TV, or shade in areas on your monitor. When you press >}"1" or "2", the COLOR you are using is set to COLOR 1.0 - Erase mode. When you press "0", the color that is issued when you>} draw is COLOR 0. This allows you to erase bits of your picture. By first pressing "1" or "2", then "0", you can erase every >}dot, or every other dot.UP, DOWN, LEFT, RIGHT - The arrow keys. Pressing any of the arrow keys moves the cursor one space i>}n the direction of the arrow. You need not press the CONTROL key as you press the arrow key.L, R, B - When you press "R", a>} line will be drawn from the point the cursor is to the right until it touches a line or dot. "L" draws left, "B" draws both >}ways. These commands can be used, in succession, as a simple "FILL". By pressing CONTROL-L, CONTROL-R, or CONTROL-B, the line>}s drawn will ignore any other line it may encounter, and will draw all the way to the edge of the screen.CLEAR (< Key)- Era>}se entire screen. (DO NOT PRESS WITH SHIFT). When you press CLEAR the border will turn red. This is to warn you that if you p>}ress the CLEAR again, your picture will be lost. Pressing any key other than CLEAR whilst the screen is red will return you t>}o normal, and your picture will not be erased.P - SPRAY PAINT. By pressing "P", you enter SPRAY PAINT MODE. By moving your >}joystick and pressing the trigger, a random pattern will appear near the cursor, simulating "spray painting". Pressing any ke>}y will return you to the DRAW MODE.D - DRAW LINE. When you press "D", you will hear a short "beep", telling you that you ar>}e in the DRAW LINE MODE. Move your cursor anywhere on the screen, then press the trigger. A line will be drawn from the point>} you were when you pressed "D" to the point your cursor now rests." (quotation mark) - By pressing SHIFT-2, the quotation m>}ark, you enter the TEXT MODE. After pressing this key, simply press any key and you are entering text in graphics mode eight.>} The letters will begin a little to the right of where the cursor is when you press the quotation mark. You will have to expe>}riment a little to get used to the TEXT MODE. The DELETE key "backs you up" one space, although there is no cursor to show yo>}u where your next character will appear. The ESCAPE key returns you to the DRAW MODE.CONTROL-E, CONTROL-X, and CONTROL-W wo>}rk the same way as the quotation mark, but are double, triple, and quadrupile height characters. Using these extra TEXT MODES>}, you are given the opportunity to enhance your screen greatly.O - CIRCLE MODE. When you press "O" (the letter O, not zero)>} you hear a short beep. Then move the cursor to the right and press the trigger. The place the cursor was in when you pressed>} "O" will be the centre of the circle, the place the cursor is when you press the trigger will be the radius.S - SQUARE MOD>}E. Pressing "S" allows you to make rectangles. First position the cursor where you want the upper left corner of the rectangl>}e to be. Press "S". Move the cursor down and to the right to where you want the lower right corner of the rectangle to be, an>}d press the trigger.M - MIRROR MODE. After you press "M", anything you draw on the screen is mirrored four times. To exit M>}IRROR MODE, press ESCAPE.C - COPY MODE. Pressing "C" allows you to copy a small (20x20 pixel) area of the screen. Position >}the cursor on the upper left corner of an area you wish to copy. When you press "C" you will hear a short beep, a pause, then>} a higher beep. Now move the cursor somewhere with the joystick and press the trigger. The copied area is duplicated. You can>} repeat this as often as you wish. To exit the COPY MODE, press ESCAPE. Your cursor will then appear where it was when you or?}iginally pressed "C".TAB - Pressing the TAB key rotates you through all the colours available in GRAPHICS 8. Pressing CONTR?}OL-TAB brings the colours back to the default (white on black). Pressing SHIFT-TAB reverses the colours to black on white.??} - STAR PATTERN. When you press "?", a "star pattern" of random dots will appear on the screen. To stop the dots, press ESCAP?}E.CONTROL-Q - REVERSE SCREEN. When you press CONTROL-Q the screen border will turn gray and the picture will slowly reverse?} itself. The entire screen takes about ten minutes to reverse, so be patient. To stop the process in mid-action, press any ke?}y.SELECT - SAVE PICTURE TO MEMORY. When you press SELECT, the border flashes green and your picture is saved to memory as a?} temporary holding area for your work.NOTE: If you leave the drawing mode any picture you have saved in this temporary stora?}ge space will be lost.OPTION - GET PICTURE FROM MEMORY. When you press OPTION, the border flashes yellow, and the picture y?}ou previously saved to memory using the SELECT key returns to the screen. The SELECT/OPTION functions can be useful when crea? }ting a screen. Before trying something that may destroy the work you have already done, press SELECT and save it to the memor? }y. If you do destroy the picture, simply press OPTION to get it back.*LOAD SCREENPress 4 and you will be asked for the fi? }le name of the picture you wish to load. The "D:" is NOT required, but if you have saved the file with an extender i.e. PIC, ? }or other, you must use it.*SAVE SCREENPress 5 and, as above, you will be asked for a file name to save the screen to disk? }. The "D:" is not required, and it does NOT save with an extender, i.e. PIC.*1029 PICTURE DUMPPress 6 and you will see a ?}new menu screen, 1029 PRINTER SETTINGS. In this menu you can set the picture to the LEFT, CENTRE or RIGHT, of the page, press?} 1,2, or 3. To leave this menu ENTER 4. Press RETURN after you have entered the page settings and you will then be asked if y?}ou want to print the screen in NORMAL or INVERSE. The picture is normally printed WHITE PAPER BLACK INK (NORMAL), which is th?}e reverse from the drawing mode (black paper, white ink).*ERROR HANDLINGThe only errors you are likely to ever get in DRA?}W and TEXT are disk or printer errors. If you specify a nonexistant file to be loaded, or if your drive is turned off, or if ?}you try to write to a full disk, the message "DISK ERROR - CHECK DRIVE OR FILES" will appear on the screen. Also if your prin?}ter is not turned on you will see PRINTER ERROR - TRY AGAIN. DRAW and TEXT will then restart. The pictures you have contained?} in memory will not be affected.<!Picture Ripper--------------Written by John E. (TEBSF)Based on 'Graphics DOS v2' by Nir Darey'Graphics DOS', for all tC}hose that don't know, is an excellent little program by Nir Darey that, in a nutshell, allows you to search disks for picciesC} and after loaded they can be manipulated and saved back to disk. Unfortunately there are a few problems with this program aC}nd the main one is that it is protected (but free!). Also it works only with Turbo BASIC, a big downfall in my opinion. So, C}I decided to write my own little picture ripper that would do most of what 'Graphics DOS' would but be written entirely in goC}od-old Atari BASIC. When loaded the program will display a menu of options. I'll go through each option one at a time.*1 -C} GRAPHICS MODEDefault is mode 15 as this is what most picture files are stored as. You can change it to mode 7 or 8 if you C}wish.*2 - BYTES PER SECTORSingle or Enhanced density disks allow 128 bytes per sector but if you're using DOS then there C}are only 125 bytes per sector, the other 3 are used for file management. This option allows you to switch between 128 or 125 C}bytes per sector and thus allow you to rip pictures from DOS disks with hidden directories. Default for this option is 128.C }*3 - LOAD FORMATYou can choose between three options on how to load the picture: Sectors, Koala or Micropainter. Sectors C!}is raw data from the disk, Koala is a picture saved to DOS using the Koala compression technique and Micropainter is the stanC"}dard 62 sector DOS file.*4 - SAVE FORMATThis is the option to choose how to save the picture after it has been loaded andC#} manipulated. You can save the picture by sectors or in Micropainter format.*5 - LOAD START SECTOR/FILENAMEThe option avaC$}ilable will depend on what input option you are using. If you're loading by sector then you must enter the start sector usingC%} this option. If you are loading a Koala or Micropainter file then you must enter the filename here. The defaults are sector C&}1 and filename PICTURE.PIC respectively.*6 - SAVE START SECTOR/FILENAMEAgain the option available will depend on what youC'}'ve chosen to save the picture as. Same rules as option 5 apply. Be sure to input all the data necessary before you start loaC(}ding a picture because you cannot return to the picture once you have exited it.*7 - DISK DIRECTORYGives you a directory C)}of the disk in drive 1.*NOTESWhen entering a filename you must not use the 'D:'. Just the filename and extender are requiC*}red. When entering a start sector for saving and loading, you must enter it between 1-1040 or it will not be accepted. All C+}errors are reported. Look them up in your Atari manual and continue when you have figured out what went wrong.*When the picC,}ture has loaded you can use the following keys. Press ESC to quit to the menu, but if you do you cannot return to the picturC-}e! Press keys 1-4 to increase the colour registers. Holding SHIFT and 1-4 will decrease the colour register. If you find thC.}at the picture isn't centred then pressing the keys '+' (left arrow) and '*' (right arrow) will move the picture left or righC/}t. When using this a piece of the picture in the centre may disappear, don't worry as it will be there once saved. To save tC0}he picture press 'S'. You will hear a beep which will warn you to enter the destination disk for the picture. Press any key (C1}or ESC to quit) and the picture will be saved.*That's all for this program. If anyone has any ideas for updates or wishes sC2}omething to be included that isn't then please let me know and I'll do my best to include it if a 'Picture Ripper II' ever apC3}pears!@The Futuragate tape-------------------A letter and cassette tape arrived at TGR HQ last month from a Mr.Rogers in AberdeenG5}. Mr.Rogers tells me "I was settling down to watch Bullseye on TV a few months ago when suddenly the rather nice tones of JimG6} Bowen disappeared and before I knew it, I was listening in on a private conversation. I happened to have a tape recorder nexG7}t to the TV so I thought I'd record the conversation and add it to my tape collection. There were two people talking but I reG8}ally couldn't understand what they were going on about and I thought maybe you'd help me."ED: Well, I'm not too sure about G9}that Mr.Rogers because, like you say, it is hard to fathom out what is being said most of the time. Anyway, I'll publish a wrG:}itten transcript of the recording and if any TGR readers notice anything familiar will they please get in touch and I'll passG;} your notes onto Mr.Rogers. Because the identity of each person is unknown I have decided to use 'SJM' for one of the peopleG<} and 'NIK' for the other.*SJM: It's not fair! Three issues old and still nowhere near as good as The Grim Reaper. What can G=}I do?NIK: There's not much you can do.SJM: What about a smear campaign? That should be good. Discredit the editor of TGR anG>}d put Futura where it deserves - at the top.NIK: I don't think you'll ever topple TGR from its perch as best disk-fanzine inG?} the world. It's totally brill! I especially liked...(There then followed a sharp noise. A little like a fist hitting a chinG@})SJM: Shut up you fool. I'm having a great idea. Tell me what you think. Let's say I put a program on the next Futura that iGA}s obviously not PD and then a few months later I'll claim that it's all the pirates fault and nothing to do with me. I'll eveGB}n write a letter to Page 6 telling them the name of this dirty pirate. HA! That won't fail.NIK: Won't people be a bit suspicGC}ous if you put a cracked file on Futura. I mean you can hardly miss the cracked message on John's hacks. He makes sure of thaGD}t.SJM: You've got a point. Anyway I'm sure people will be too caught up in the euphoria of a witch-hunt to bother about thatGE}.NIK: I've got another brill idea. Why not put two commercially released pirated titles into your PD Library. Wait for a comGF}plaint then come out blaming everything on anyone but yourself. This'll create even more damning evidence to prove that TGR iGG}s crap.SJM: Great idea! I'll put them in then wait for the backlash and then claim 'Oh sorry, I didn't notice it... but it'sGH} not my fault. It's that TGR editors fault, etc etc'. I can't lose!NIK: Yes, but won't people be a bit suspicous again.SJM:GI} About what?NIK: Well, if the files have a 'de-protected' message on them then people will ask why you never noticed it.SJMGJ}: Nah they won't. I'll come out against piracy and go on listing a number of companies that are no longer supporting the AtarGK}i. I'll pretend I know what I'm talking about.NIK: Wow! That'll be a first.SJM: I can see it all now. The fame, the glory. GL}They'll go around saying 'What a guy' about me.NIK: I still think people will be suspicous.SJM: Nah! The letter to Page 6 wGM}ill be final nail in TGR's coffin.NIK: What if, for some bizarre reason, Page 6 edit your letter and don't tell people the nGN}ame of this pirate scum.SJM: Well, I'll go on to wrongly quote the text from another game!NIK: I've got another idea. Why dGO}on't you, in a future editorial, go on to mention the many disk-mags available on the Atari 8-bit and purposely miss out TGR!GP}SJM: Good idea. I'll mention obscure ones like MAGIC, Aladdin, Start and Pokey and I won't give TGR a sniff! We wouldn't wanGQ}t to give it any free publicity now would we? Hee! Hee! I'll even throw in the joke about Davros' rejects.NIK: You've said tGR}hat to lots of people and nobody's found it funny yet.SJM: Hmm. Maybe I'll save it for a later day then. As long as we discrGS}edit TGR and all it stands for, we'll be home and dry!NIK: Wow, you're great. Let's go to your house for a wee game of MieczGT}e Valdgira.SJM: What about Kult? That's good too.NIK: We'll decide when we get there. There's so much to choose from. It's GU}very nice of all your contacts to send you their original games, isn't it?SJM: (whistle, whistle).*And so ends the tape. IGV}f any of our readers can shed light on this then contact us and help Mr.Rogers out.DTDisk-Mags---------The last couple of years or so has seen the immergence of a number of disk-mags for the Atari 8-bit fromKX} the United Kingdom of Great Britain and Northern Ireland. These include 'Excel' and 'Futura' from Scotland, 'TGR' and 'News KY}Disk' from England and 'Irish Atari User' from Ireland. Only Wales is letting the side down it appears! I do not own copies KZ}of every issue of these particular disk-mags (except TGR and Futura), but I'll try to do the best with the little I have.*EK[}xcel-----The now defunct disk-mag from Robert Stuart started out approximately two years ago and received plaudits from thK\}e people at 'Page 6' and ordinary users themselves. In my opinion the only issues of Excel that I'd give the time of day to K]}are the ones with original programs by Robert Stuart on them. It's a great pity he didn't bless Excel with a couple more progK^}rams like the ones he has had published in 'New Atari User' (I personally think 'Rad Zone' is the best type-in listing ever!)K_}. The two best issues of Excel have to be issues 1 and 12. These contained some super utilities including the Colorfont (surK`}ely he means Colourfont?) Editor in issue 1 and the Map Makers, that complimented the character editor so well, in issue 12. Ka}Each of these programs were worth the price of the disks and thus were absolute bargains. The text files in Excel have alwayKb}s been interesting but they seemed to get better with the introduction of the 'Newsletter Reader' as a way of viewing them. TKc}he text formatted so neatly that they were a joy to read. It's a pity the text files were so thin on the ground though! TherKd}e are some questionable programs hidden in the Excel disks and it is debatable whether they are PD or not (Robert's explanatiKe}on of 'ex-commercial title' needs more justification). I'd cite issue 20 as the main culprit in this department. Overall theKf} Excel disks were not bad but the pressure of having to produce one disk-mag per month seemed to show the older Excel got.*Kg}Futura------As you probably know, Futura has recently announced that it is to become a 'subscription only' disk-mag. This Kh}means the disks will no longer be available in the Public Domain and the only way to receive the disk-mag is to subscribe dirKi}ectly to Futura. Unfortunately issue 7 of Futura seems to have been put on hold because of Stuart's end-of-term exams or someKj}thing. Not a very good start but understandable I suppose. Each issue of Futura consists of programs and articles collected Kk}from all over the world. Some of the articles are written by Stuart himself but it is unfortunate to see that there doesn't sKl}eem to be many other people writing for the disk-mag. It is obvious the amount of time and effort that Stuart puts into FuturKm}a and it's a pity that fellow members of NoSAUG do not help him out with a few more original articles. The majority of progrKn}ams in Futura are rather good and some come in quite useful. If you're really desperate to see what each issue has to offer tKo}hen check the 'Page 6 PD Library Updates' that come with the 'New Atari User' magazine and you'll get a little info in there.Kp} Not all is great with Futura though. The menus for the BASIC programs are terrible - one similar to the ones on TGR or ExceKq}l (showing ONLY the files you can load) would be much better. Also the Desktop on issue 5 is bloody awful and more a hindranKr}ce than any kind of help. There was also a program in issue 3 called 'Function Test' which was absolutely screaming out for Ks}a small article on the function keys and their values to be written to compliment it. Unfortunately it wasn't there and, in mKt}y opinion, a rather good chance was missed. Futura has become a little infamous recently for the programs that have appearedKu} on it that are not PD. 'Omidor' from issue 4 seems to be the big talking point but I'm amazed that nobody has mentioned 'TabKv}le Football' (I bought the cassette for #1.99) and 'Howfen DOS' (which sold for #19.95! If you don't believe me take a look iKw}n the back page of some old Atari User's). I think the inclusion of non-PD titles was a genuine mistake on Stuart's part, buKx}t I hope he tightens his belt in future. I wouldn't like him to get into trouble when he is only trying to support the Atari Ky}8-bit. Overall Futura is good, very good in fact. It's just a pity Stuart doesn't kick a few more butts at NoSAUG and get soKz}meone else to do something for the disk-mag.STOP PRESS: Issue 7 of Futura has recently been released and it isn't bad. The K{}A-side is quite good but the B-Side (Number Buster excepted) lets it down. I'm glad to see that a few more people are writingK|} for Futura and this can only add to the quality of the disk-mag. Issue 7 of Futura has, rather strangely, been released as K}}Shareware. Thus, you can still give copies to friends and if they like what they see (and read) then they are invited to sendK~} off their Shareware fee. I'm not too sure if this will be successful or not, but you never know!*The Grim Reaper---------K}------Well, I honestly can't review my own disk-mag can I? If you think TGR is great then remember it is thanx to the manyK} people who have written an article for it or written a program and sent it for submission. Thus I sincerely thank Spite, RiK}chard Gore, Alias Maximus, Denise Ward, Tomo, Mr.Bacardi, Linda Naysmith, The Philosophical Phantom, El Diablo, Ken.H, Alan, K}John Foskett, Raphael Espino and ANYONE FORGOTTEN! Before I go a note on the TGR editor. He may not know the difference betwK}een too and to and his punctuation may be a bit questionable at times, but he is a handsome devil - that you cannot debate!*K}News-Disk---------News-Disk has recently celebrated its second birthday and appears to still be going strong! News-Disk K}is usually dominated by text articles with the occasional game or utility thrown in for good measure. You'd be disappointed iK}f you bought News-Disk expecting some entertaining software but it can be a good read. Look in back issues of TGR for detaileK}d reviews and an address.*Irish Atari User----------------Irish Atari User is released bi-monthly and consists of a newsK}letter and disk. To receive a copy of the next issue of Irish Atari User you must send #1.50 and a disk to: Robert Paden, 54 K}Ard Millan Crescent, Scrabo Estate, Newtownards, Co. Down, N. Ireland, BT23 4PW. Issue 4 of the newsletter and disk will be tK}he last, a great pity. Irish Atari User can't really come under the heading of 'disk-mag' as it is in a similar format to thK}e TWAUG newsletter and disk. I thought I'd include it though because it does highlight the growing support of small groups ofK} Atari 8-bitters all over the British Isles. I haven't seen any issues of the newsletter yet (I've sent off for issues #3 anK}d #4) so I really can't comment on them too much. I have seen issue #3 of the disk released with each issue and it wasn't tooK} bad. If you do send off for the latest issue (next one due out July) then don't forget the blank disk!HiAssembly Language Tutorialby Chris Crawford Preface by Larry FriedThis approach to assembly language is meant to give tO}he reader a practical basic concept of what assembly language is and how it relates to the Atari computer. Chris Crawford isO} a self taught programmer who was interested in developing a computer wargame simulation. Here he approaches learning assembO}ly language in an informal light-hearted way with personal comments and suggestions, throughout the technical material. The O}lessons are in eight parts and there will be one lesson printed in each of the next eight issues of TGR.LiTop Ten Adventures------------------This is the first in a series of articles in which we hope will feature our (our beingS} myself and my fellow Atarians of course) top ten favourite things; anyway to start the series off here are my top ten favourS}ite adventure games. I know this will not be all that interesting for all you non-adventurers out there, but as the saying goS}es, 'If you don't like adventures it's probably because you're too stupid and lack imagination!'*10) Moonmist - INFOCOMMoS}onmist is by far the best of Infocom's 'detective' adventures, and really is a joy to play (if only to see the stereo typicalS} images the Americans seem to have of English). The action in this game centres around a murder which has taken place in a reS}mote Cornish castle, which you, as a great American detective must solve. Sound familiar? Yes, well is suppose it is, but putS}ting that aside, this really is a nice, simple(ish) little game. It's a shame though that the response time is so slow, as itS} does give one the overwhelming desire to switch the thing off and play something faster.*9) Worm in Paradise - LEVEL 9ThS}is game is surely one of the most original and amusing of Level 9's adventures, which is saying a lot. It is a kind of sci-fiS} game set mainly in a futuristic city complex, but to give any of the plot away would be to spoil the game for anybody who haS}s yet to play it. Needless to say I enjoy this game a lot and still play it often. Lots of places to explore, lots of bizarreS} humour, but not that many puzzles to solve, hence the low position in the table.*8) Dungeon Adventure - LEVEL 9Dungeon AS}dventure is a classic 'collect all the treasures and bugger off home' game, and one which holds a lot of Commodore nostalgia S}for me (being one of the only decent adventures I could ever get hold of on said computer). I much prefer this game to Level S}9's other treasure gathering games, though I can't really put my finger on why - probably atmosphere or something like that. S}But this game has lots of interesting puzzles, and (as are all the adventures in my top ten, I suppose) really is great fun; S}and, like most Level 9 games is very user friendly. (I bet you've not heard that phrase in ages, have you?)*7) The Golden BS}aton - MYSTERIOUS ADV.The Golden Baton is a very simple adventure, and probably one of the easiest of the Mysterious AdventS}ures to solve. The plot is simple - recover the Golden Baton, and save the world. Sounds simple eh? Well it is. Very enjoyablS}e all the same.*6) Corsair! - AURA ADVENTURESOkay, so what if this is just another plug for our forthcoming 'AURA adventuS}res' disk, it's still a great game, and the playtesting is really first class. (It's in this issue too!)*5) Zork I - INFOCOS}MOkay, everybody knows this game. It's THE classic adventure game. Hailed by all as a breakthrough in adventure programing S}and all that. So what is it doing at number five then you ask? Well I really don't know, I suppose it should be at number oneS}, but, well, one has to be fair - although the game is a gem, the years do hang heavily upon it, and younger, fresher games hS}ave knocked it off that spot. No disrespect to this game though, if you've not got a copy, get one now, adventurer or not. ItS}'s quite cheap nowadays I believe (I got a copy from Derek Fern's stall at AMS6 for 2.99), so what are you waiting for?*4) S}Plundered Hearts - INFOCOMHa-har! This be a great adventure in true swashbuckling fashion - but instead of taking the part S}of a tight-trousered, rapier-wielding, macho sea-captain, you take the part of the damsel in distress, which of course makes S}the game much more interesting. The aim of the game, as far as I can remember, is to rescue your father from the clutches of S}the local nasty Frenchman, and to avoid being... well never mind that - play it and find out.*3) Gnome Ranger - Level 9AhS}, now we are talking dazzling games; and this one follows the adventures of a strange, little gnome (surprise, surprise) callS}ed Ingrid, as she battles witches, encounters centaurs and wood nymphs, and even meets a far out hippy-guru-llama type characS}ter who is a dead-ringer for John E. This game is like a fairy tale gone mad - it's witty, original and has style to spare; aS}nd, as usual, Level 9 pay great attention to detail. Right down to the 'What gnow?' prompts. This game is gnot to be missed! S}(sorry!?!)*2) Enchanter - INFOCOMThis is by far my favourite Infocom game. Called by some Zork IV, it is really the firstS} of a separate trilogy. In this game you play a naff, apprentice wizard-type character and starting off with a couple of seemS}ingly unhelpful spells, you're sent off to do away with some nasty, bad wizard-type character called Krill. As you progress yS}ou acquire bigger and better spells, and finally knock off the bad guy. This is a lovely game, I can't praise it enough.*1)S} Lancelot - LEVEL 9Here we have it - Alias Maximus' top game of all time, and it what a game it is too. In this adventure yS}ou take on the role of Lancelot, and go off on a series of knightly adventures to prove just how wonderful you really are. ThS}is game follows Sir Thomas Mallory's 'Le Morte D'Arthur' very closely and people who are knowledgeable about things ArthurianS} (like yours truly) will find Level 9's attention to detail quite delightful. This was the first 'big' adventure I ever finisS}hed on the Atari 8-bit, and therefore it holds a special place in my affections, so perhaps I'm being a little biased about tS}his game, judge for yourselves.*So there we are, my top ten adventures. If you have any top ten anythings then SEND THEM inS}, don't sit back and expect somebody else to do it. Remember, the Atari 8-bit needs needs your support, so does TGR, and if yS}ou do nothing about it, then, maybe the Grim Reaper will come a-knocking at our doors sooner than we think.Alias Maximus*S}Top Ten Games-------------These are my 'Top Ten' games on our Atari 8-bit. Some are quite old but they're still rated in mS}y list. These games don't all have amazing graphics and sound/musix, but they don't always make a game!*10) International S}Karate - EPYX (1986)This is a great game which I love playing, although I'm not very good at it. It's the best karate game S}on the 8-bit, much better the English Software's 'Chop Suey'. The backdrops are from various places like Brazil and the SydneS}y Harbour Bridge and are superb. There are many karate moves available with your joystick, like punches, roundhouses and flyS}ing kicks. You can play against the computer or another player. The aim of the game is to hit the other player and gain eithS}er half or full points. The first player to get two full points wins the bout. There are also extra stages where you have to S}smash piles of bricks, the quicker you do it, the bigger bonus you get. The other extra screen involves you dodging weapons wS}hich come flying towards you. The graphics are amazing, so is the music, must be one of the best pieces ever produced on ourS} Atari 8-bit. This game is an all time classic!*9) Operation Blood - OUR 5OFT (1993)This is a conversion from the arcadeS} game 'Operation Wolf'. It involves you shooting the enemy soldiers while trying to avoid the P.O.W.'s and other innocent civS}ilians. You can collect icons which give you power-ups like extra bullets or grenades. The game contains 6 screens, not 5 asS} I wrote in 'TGR 09'. An excellent conversion, well worth the money. Read 'TGR 09' for the review.*8) Draconus - COGNITO (S}1988)In this game you control two characters, Frogman and Draconewt, which are interchanged by standing on a Morph Slab andS} pulling the joystick down. Throughout the game you mainly use the Frogman, who can jump, punch, duck and breath fire and yoS}u have to collect several artifacts that have been scattered around the various levels. To get to these, you have to kill theS} monsters, rats, bats and bouncing blobs. The items are then used to help you progress through the game, till you come to theS} final screen where you must kill the beast, which is very well animated. This is one of the best games ever written for ourS} Atari 8-bit. Nothing matches it or even comes near!*7) Zybex - ZEPPELIN (1988)This is quite an original game, although iS}t does remind me of 'R-Type'. The game involves you controlling a player who blasts anything that moves. You have to collect S}tokens from the end of each world, all are needed to enter the restricted levels. Throughout the game you have the chance to S}collect extra fire power such as: rail gun, 8-way gun, wall gun and pulse gun. These are collected by shooting the wave of alS}iens that bombard you. The game has auto-fire built in, so pressing your button selects one of the weapons you have collectedS} in previous levels. There is also a two player option, which lets you have both players on the screen at the same time. TheS} graphics and animation are excellent. It's a shame that the game has a bug in it, as I can't get into the restricted levels.S}*6) Ballblazer - LUCASFILM (1985)This is one of the most playable games around. It can be played with two players, or youS} can select one of the droids to play against. The game involves you getting hold of a ball and hitting into your opponents S}goal. Sounds simple? Not really. You see the goals move from one side to another. The graphics are of very high standard and S}the scrolling chequered playfield is great, very smooth. It's a shame that Lucasfilm have stopped producing Atari 8-bit gameS}s, as they were all of very high standard.*5) Spy Hunter - DATASOFT (1983)This game involves you controlling a small car S}from a overhead view. In the game you have to shoot other cars using your machine gun or the items you have collected, for exS}ample: Smoke, Oil and Rockets for shooting down the helicopters. You have to use two joysticks for this game, which is diffiS}cult at times when you're staring at the screen constantly. The game has a count down timer and when this runs out you get noS} more cars. A very nice game indeed.*4) Pacman - ATARI (1982)We all know this game and it has been cloned many times overS}, yet still none of them is as good as the original! Not much more I can say...*3) Gyruss - PARKER BROS. (1984)This gameS} is an old one, and I don't think it's available in the U.K. (I may be wrong!) There's a lot of games around that have been S}cloned over and over again, but not this one! The game involves you controlling a spacecraft warping through space (NOT STAR S}RAIDERS STYLE!) and you have to blast anything that moves. The playability is amazing, I have not yet seen or played a game S}that has the unique qualities of Gyruss. Unique qualities? What I mean by this is that this is the only shoot 'em up with 36S}0' action. Graphics are nice, music is also good. If you're lucky enough to have this game and haven't played it in years, tS}hen boot it up (ONLY AFTER YOU'VE READ THIS!) and see what you've missed.*2) Star Raiders - ATARI (1979)This game I wouldS} have put at the number '1' spot, but I am a racing game fanatic, so it goes in at number '2'. For its age (14 years old!) iS}t is still a very playable game. Graphics are nothing spectacular, but who cares? You control a starship flying around spaceS} protecting your star bases from enemy fire. You do this by warping to different locations around the galaxy, selecting your S}enemy, then activating your hyperwarp engines. The game has five levels of difficulty, which adds to the game considerably.S} A definite MUST for all Atari 8-bit users, young or old. And it is still available!*1) Pole Position - ATARI (1984)This S}game, as we all know, is a racing game where you control a racing car with your joystick. It was converted from the arcades mS}any years ago. Playability is of top standard, although there's not much to the game.*Well, as you have read (I HOPE!), thS}ese games I have chosen for my top ten don't all have brilliant graphics and sound effects or even music, but they are games S}I love to play. Graphics aren't everything, but they do add to the game, sometimes.SpiteP[Corsair!--------Written by Alias MaximusWould be pirates come and go, but few ever live up to up the title of 'corsair'.W} Any half-baked sailor can don on a bandana, rob a couple of ships and call himself a buccaneer, but few have the style and cW}ourage to become a corsair; for the dangers are many and the rewards are few. Still, to some the respect and honour given toW} the great corsair captains is too much to resist, and many a young man has rushed off to sea with romantic notions of a lifeW} on the ocean waves. Not to be a pirate, for they are coarse, nor to be a brutish buccaneer, for they are nothing but villainW}s, but to be a dashing corsair, darling of the high seas - Ah! that would be the life. In this adventure, you play the part W}of such a young man, dreaming dreams of the corsair life - a beautiful paramour in every port, wearing fine clothes and a flaW}shing sword. If only! And now you have a chance to realize that dream - an old parchment has come into your possession, tellW}ing of a great treasure to be found on a distant isle, the treasure of the infamous Cap'n Flintlock; it's a chance not to be W}missed. You pack up your few belongings, and set off on a journey to Seaport, your head spinning with wild dreams. Good-luck W}young adventurer. 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