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Corrupt file (some other reason).} APACVIEW} Version 2.4 Copyright (c) 1992 Jeff PotterThis program and documentation areshareware. } If you use and enjoy thisprogram, please register your copy bysending $10.00 to: Jeff Potter 814 B}anbury Drive Port Orange, FL 32119You will receive a registered copy ofthe most recent version, and printeddocume}ntation.Thank you, fellow 8-bitter!RAMTOP is too low, try rebooting.First remove any cartridges.Press any key to reload }DOS.Error reading D:RGBTABL8.OBJInsert correct disk into D: and pressany key to try again.LLHc@ocPgP}hL_@ocQP`gPhL_Hmc@c`PQP`gPhL_@cpPPgPhL_PP`Q}`}AP0ooHmc@c`PPhL_@cpPPhL_}H@ ԍh@ ԍЍh@H km ԍh@@@@PP(}(A APAC Gr.9 GR.11 Red9 Green9 Blue9 Red15 Green15 Blue15 Pryzm Intlace@}@@@@@@ :z<|Z0Ѐ0ЀP((((((((((ɶ!:88b9888999UPPPPPPPP5Յ} :ڊ?ߏ&ЀP((((((((((ɶ!:88b9888999UPPPPPPPP5Յ`````````aaaaaapqqqqqqqqqrrrqqrrrrrrrrrrrssssssssttt } } @PP```aaaaaaaaaaaaaaaaaabbbbbqrrrrrrrrrss²rrsssssss²ssstttóttttóu }ŵŵ } 0@@QQQaaaaaabbb!AQQaaabbbbbbbbbbbbbbbbbcccc²rssssssssstóssttttttótttuuĴ }uuuĴŵƶƶǷǷȸȸ }ɹ 11AAQQQQQbbbbbb!!1AARRRbbbbbbcc"BRRbbbccccccccccccccccdddóstttttttttĴttuuuuuĴ }uuuvŵvvŵƶǷǷȸȸ }ɹ!111AAAQRRRRRbbb!!22BBRRRRRccccc""2BBSSSccccccd#CSScccdddddddddddddddeeĴtuuuuuuu }uŵuuvvvvŵvvvƶwƶǷȸȸɹ }ɹʺ!111ABBBRRRRRRSS""222BBBRSSSSScc"""33CCSSSSSdddd##3CCTTTdddddd$DTTdddeeeeeeee }eeeeeefŵuvvvvvvvƶvvwwwƶwwǷǷȸɹɹ }ʺʺ!1222BBBBBRSSSSS""222BCCCSSSSSST"##333CCCSTTTTTd###44DDTTTTTeee$$4DDUUUeeeee }%EUUeeefffffffffffffƶvwwwwwwǷwwxxǷxȸȸɹ }ʺʺ˻""2222BBBCCSSSSS""2333CCCCCSTTTT###333CDDDTTTTTT##$$444DDDTUUUUU$$$55EEUUUU }Uff%%5EEVVVffff&FVVfffgggggggggggǷwxxxxxȸxxyȸɹɹ }ʺ˻˻""22223CCCCCCSST"##3333CCCDDTTTT###3444DDDDDTUUU$$$$444DEEEUUUUU$$%%55 }5EEEUVVVV%%%66FFVVVVVg&&6FFWWWggg'GWWggghhhhhhhhhȸxyyyyɹyyɹ }ʺʺ˻̼""233333CCCCDDTT###33334DDDDDDTT##$$4444DDDEEUUU$$$$4555EEEEEUVV }%%%%555EFFFVVVV%%&&666FFFVWWW&&&77GGWWWWW''7GGXXXhh(HXXhhhi iiiiiiɹyzzzʺ }zʺ˻˻̼##333333CCDDDDDD###344444DDDDEEU$$$$44445EEEEEEU$$$%%5555EE }EFFVV%%%%%5666FFFFFVW&&&&666FGGGWWW&&''777GGGWXX'''88HHXXXX((8HHYYYi)IYYiii jjjjj }ʺz{{˻˻̼̼##3333344DDDDDDD#$$444444DDEEEEE$$$$455555EEEEFF%%%%% }55556FFFFFF%%%%&&6666FFFGGW&&&&&6777GGGGGW''''777GHHHXX''((888HHHXY(((99IIYYY))9IIZZZ*JZZjj } kkkk˻{|̼̼ͽ##33444444DDDEEE$$$4444455EEEEEE$$%%555555EEFFF }F%%%%%566666FFFFG%&&&&&66667GGGGG&&&&&''7777GGGHH'''''7888HHHHH((((888HIIIY(())999IIIY)))::JJZZ**: }JJ[[+K[[k lll̼|ͽͽ#$$44444445EEEEE$$$44555555EEEFF%%%%55555 }66FFFFF%%%&&666666FFGGG&&&&&&677777GGGG&&'''''77778HHHH'''''((8888HHHI(((((8999IIII))))999IJJJ))**:::JJJ }***;;KK[++;KK\,L\\ mmͽξ$$$444445555EEEE$$%%55555556FFFF%%% }%55666666FFFG%&&&&6666677GGGG&&&&''777777GGHH'''''''788888HHH'''(((((88889III((((())9999III)))))9:::JJJ****:::JKK }**++;;;KK+++<}ile format developed by CompuServe. It is an adaptation of the Lempel-Ziv Welch compression algorithm, which is also us?}ed by the ARC/UNARC and AlfCrunch programs. This version does not handle any updates to the GIF specification@} not coincident with the 'GIF87a' format. There is now a new release (GIF89a) of this specification. Any users ouA}t there who desperately need compatibility with the new format, please send a lot of cash, and I'll eventually get B}to it :-). Note that this version only checks for the word 'GIF' in the header, and will thus accept GIF89a pictures. C} No support of the new features or extension blocks is implied. COLOR TUNING Included in thisD} ARChive is the file COLORS.GIF (a new test pattern I created, which saves a lot of disk space). Load this file and refE}er to the following table: APACVIEW V2.4 F}Docs page 7 ----------------------------------- : : DARK : LIGHT : G} : : BLACK : GRAY : GRAY : WHITE : : : : : :H} ----------------------------------- : : : : YELLOW : I} : RED : ORANGE : YELLOW : GREEN : : : : : : J} ----------------------------------- : : GREEN : : CYAN : : K}GREEN : CYAN : CYAN : BLUE : : : : : : --------L}--------------------------- : : BLUE : :MAGENTA : : BLUE :MAGENTAM} :MAGENTA : RED : : : : : : -----------------------N}------------ Adjust your monitor until these colors look as close as possible. On my monitor, the onlyO} color that's a little off is BLUE MAGENTA, which looks a little too magenta to me. And maybe the red tends a little P} toward "rust"... CREATING .PZM OR .ILC FILES Note that the file format for either of these is Q}identical: 7680 bytes of graphics 9 information, followed by 7680 bytes of graphics 11 information. So the creatioR}n process is quite simple: use [M] to select "Gr.9" and load a GIF file. After it has loaded, use [S] to save it.S} Use a filename with a .ILC or .PZM extender. Press [M] again to select "Gr.11" mode, and reload the same GIF file. AT}fter it has loaded, use [S] to save it to the same filename. You will notice that "SAVE" now asks if you wish to "U}Overwrite" or "Append". Type "A" to append the graphics 11 screen. After it has been saved in this manner, you caV}n reload it with [I] or [P] (whichever you prefer, both can load the same files). I'll admit I haven't tuned the colorsW} for the best response with Pryzm; I look to the users for creative criticism :-). Note that .PZM/.ILC fX}ormat appears to be compatible with K.O. Distributors' Escalpaint program. COLRVIEW COMPATIBILITY Y} COLRVIEW, if you haven't heard of it, loads three color separation files, and displays, in graphics 9 resolution, Z}an image that provides up to 4096 colors (!). Alternately it can display in graphics 15 resolution with up to 64 c[}olors. These files can be created in the following manner: \} APACVIEW V2.4 Docs page 8 After possibly viewing the .GIF file in APAC mode, use the M command to select re]}d mode (red9 or red15, depending on what resolution you wish to create). Load the file, then save it to some filename w^}ith the extension ".R". Use the M command to select green mode, reload the file and save it with a ".G" extension._} Use the M command again to select blue mode, reload the file and save it with a ".B" extension. To sav`}e a section of the image which you have "zoomed in on", do your zooming on the red screen. Save the file as you did aboa}ve, and change to green mode. Use V to view the image. Press OPTION to put up the cursors. Don't move them, and b}press the joystick button to reload the same area of the image in green mode. After it has loaded, save it. Changc}e to blue mode, and use V to view the image. Press OPTION again, and press the joystick button to reload the same area d}of the image in blue mode. After the blue image loads, save it. Experiment a little if these instructions seem coe}nfusing. Sorry, but there is not enough room (RAM in a 48K 8-bit Atari) to decode and display a GIF picture if}n COLRVIEW mode. You must exit APACVIEW and load COLRVIEW in order to see your pictures in this new mode. Please g}upload your favorite pictures to the pay services and BBSes (preferably ARC'ed to save disk space), and drop me a line aq}B%DOS SYSB*)DUP SYSBUSAPACVIEWOBJB!RGBTABL8OBJBAPACVW24DOCB COLORS GIF=AT8GIF DOCCOMMANDSHLPAT8GIF COMCGDS000 GIFbout them. WHERE TO FIND GIF FILES Being the inventor of the GIF standard, CompuServe has the largr}est selection of online art. A recent issue of CompuServe Magazine (April 1992) lists the following forums where os}nline art can be located: ART GALLERY FORUM (GO ARTGALLERY) COMPUTER ART FORUM (GO COMART) t} QUICK PICTURES FORUM (GO QPICS) PHOTOGRAPHY FORUM (GO PHOTOFORUM) ...and of course you can just type Gu}O GRAPHICS to enter the main graphics forum. Also be sure to check the individual computer sections, which may havv}e an art section (GO ATARIARTS, GO AMIGAARTS, etc.). The Graphics File Finder (GO GRAPHFF) can also be used to seaw}rch for GIF files by subject matter. CompuServe has also started releasing a quarterly hardcopy directory called "Bestx} of 'Go Graphics'", which can be ordered online (GO GRAPHICS). GEnie also has a large amount of online art iny} GIF format. Check into the Photobase Library (PHOTO), the individual computer libraries (Atari 8-bit, IBMPC, Amigz}a, Macintosh, Apple II, Atari ST, etc.). Also check out the Japan RoundTable if you are a fan of Anime (art from J{}apanese animated shows). Also check out your local bulletin board systems. Even BBSes that aren't Atari will|} most likely have a collection of GIF files online. APACVIEW}} V2.4 Docs page 9 FINAL NOTES This program has mostly been the result of my research and toiling. I~} am depending on YOU, the Atari users, to give me feedback on what's missing, what I've done wrong, and (hopefully)} what you like about the program. My thanks to Don Davis, R. Woodruff, Bob Puff, David Beifeld, Charles Blaquiere,} Ken Wickert, and Wendell Hong for their useful suggestions. I have tested this program with MyDOS 4.5. It s}hould work properly with Atari DOS 2.0 and 2.5 and SpartaDOS 3.2. If you have trouble with SpartaDOS, try disablin}g the TD line, KEY, and Verify. Sparta DOS X apparently does not leave RAMTOP low enough for this program. With a}ny DOS, be sure to disable BASIC, whether it is built-in, or a separate cartridge. Be sure to check out my ot}her programs: APACSHOW This is a slideshow program that loads APAC mode files from disk for displ}ay one after another. A random-pixel dissolve from one image to another occurs every several seconds, } which can be interrupted and restarted. COLRVIEW This program is the viewer for ColorView files} created with APACVIEW, or downloaded from Bulletin Boards. The latest version (2.6) lets you }view all the ColorView files on a disk in "slideshow" mode. DEGASRD This program lets y}ou view Atari ST Degas format (standard or compressed, any resolution) in Graphics 9 or 15 mono}chrome, or in ColorView's 64 or 4096 color modes. Version 1.1 provides the same "slideshow" feature mentioned} above. GIFNCODE This program allows you to load four popular Atari picture } formats (MicroPainter, Micro Illustrator/Koala, Graphics 8 and 9) and convert them to GIF files. This can }be done interactively, letting you convert an entire disk of pictures one after another without} memorizing the filenames. This is useful for Atarians who want to exchange their pictures with} other computer users via bulletin boards. ILBMREAD This program lets you load and view Amiga IFF pictu}res in APAC mode. The flexible joystick interface allows you to select rectangular sections of} the image for further inspection. ILBMREAD also saves the output in APAC mode. If you c}annot find these programs on your local bulletin board or pay service, they can be ordered directly from me for the foll}owing rates: APACVIEW V2.4 Docs page 10 } PROGRAM VERSION PRICE -------- ------- ----- AP}ACSHOW 2.3 6.50 COLRVIEW 2.6 8.50 DEGASRD 1.1 } 8.50 GIFNCODE 1.0 6.50 ILBMREAD 2.1 6.50 } Prices include postage and handling, in U.S. dollars. Printed docs will be provided. Disks will be SSSD unles}s specified otherwise (I can provide up to DSDD). APACVIEW is a shareware product. If you use and enjoy this} program, please express your satisfaction with a letter and the $10.00 registration fee. In return you will recei}ve an autographed, registered copy (without the shareware notice) of the most recent version, with printed document}ation. I can also arrange to notify you (electronic mail or otherwise) when a new version of this program is avail}able. Registered owners can receive the next version for a nominal fee to cover materials and postage. Registering als}o encourages me to create enhancements to this program, and to create other Atari 8-bit software. It would also he}lp pay some of my bills on the pay services, providing support and seeking feedback. If you haven't noticed, the m}arket for Atari 8-bit software has diminished such that large commercial software houses cannot justify producing n}ew releases. So I encourage all 8-bit users of shareware to register and support the remaining small software developer}s. Please use the easy-response letter on the next page. Jeff Potter } 814 Banbury Dr. Port Orange, FL 32119 } GEnie: JDPOTTER CIS: 74030,2020 Computer World BBS: 1-716-247-83}55 All company and product names are trademarks or registered trademarks of their respective companies. } APACVIEW V2.4 Docs page 11 Easy-response lette}r: mail to: Jeff Potter 814 Banbury Dr. } Port Orange, FL 32119 Jeff, I used your APACVIEW program }on my Atari ________ computer. I found that the colors did( )/sorta did( )/did not( ) look correct on my monitor (}which is a ___________________). I own a ____________ disk drive, which operates in SSSD( ), SSED( ), SSDD( ), DSDD( ).} I rate this program in the following ways: Excellent Good Fair } Poor Color Fidelity ( ) ( ) ( ) ( ) Sharpness ( ) } ( ) ( ) ( ) Ease of Use ( ) ( ) ( ) ( ) I} found this program on the following bulletin board/pay service: __________________________________________________}____________________ Phone Number (if BBS): ____________________ I would be interested in receivin}g upgrades to this program( ). Please contact me in the following way: ___________________________________________}___________________________ Comments: ____________________________________________________________}__________ ______________________________________________________________________ _________________________________}_____________________________________ ______________________________________________________________________ ______}________________________________________________________________ _______________________________________________________}_______________ My name and address are: _________________________________________________________}_____________ ______________________________________________________________________ ______________________________}_______________________________________________________________________________________ ______________________________*GIF87aPUUU,PIk 8뭁`(`hZ,˽7bjOpɴ Gv08oG]}d֞hkZAN,Jn_AXl"[hv_.SyrWl+~?$zV|XLOBc`'jmE4Y8xMFps̳}fЃ\ً֎PS~9Iы| PԼe 90ąrßoE)"A "HbF-1*d8ɳϟ@ J H}*M ӧPB`իX8ׯ_]T٨Tź[c-{nڵx۾{@n\uūV/_~p{]`Z!L`̅5#Գˠ ͕tiSSe\ر}e[]mNQ-7ʞc&83xpݻi{n=:釹X{k_ xCzYG{U7Gmlۂ5( |8A矅pM`}:h($rZvhɨHۊ5~b "i0bGrgFdQ8eUx>eYH$az9e6]jVԛp)t)'xz*h(`}&( 4裐B|9襂覉2駑R**bj).0z)njJifZ뤼 (.,VjںlF6ZmJ-;}v{.mN.>;o.{ok[,ppkŜFr,Ůf|p"+거&;+32/oKrj,k r<+!39C'}GJ4FKlXW:W;e|vio\ N<Նi6ݬMvj 6n6;m/b+wEK8T[/{;.褗^ }.{8`;>׮/=#og}reen to acknowledge that the program has recognized console button input. Action on the command is deferred, howeve?}r, until an appropriate time for the program to react. OPTION-- This interrupts the decoding@} process more or less immediately. Before expanding the data contained in a compression code, Atari View A}determines whether the OPTION button has been pressed. If it has, the file is closed and control returns B}to the keyboard input routine. Any portion of the image which has been displayed remains on the screen, bC}ut decoding cannot be continued where it was interrupted. If you are viewing a familiar file, you can use OPTION toD} halt decoding immediately after the file header has been read, change the display ratios, select a portiE}on of the screen to enlarge, and use the "A" command to display that area, all without having to wait forF} the entire image to be displayed using the default parameters. SELECT-- This command, new wG}ith version 2.0, allows you to pause between images in a multi-image file. Because multi-image files may H}contain images which overlay each other, you may wish to use the SELECT button to give yourself more timeI} to look at an image before it is overwritten. You can press SELECT at any time during the decoding of anJ} image, but the pause will not take effect until that image has been completely displayed. At that time, K}the command line will turn yellow and the message "Press SELECT to continue" will be displayed. Pressing L}SELECT again allows decoding to resume. Page 6M} START-- The START button is not defined in Atari View (8). Consequently, START can be used to cancel N}the effect of the other console buttons if you use it quickly enough. This is not often practical after yO}ou have pressed OPTION because the program normally responds quickly. It may be of value, however, if youP} change your mind after pressing SELECT. None of the following commands require the use of the Q} CONTROL or SHIFT keys. ESCAPE-- This is used to abort certain program functions without changR}ing program parameters. It works with the H,V,S,R,W,D and T commands. ?-- Displays a list of cS}ommands. With version 2.0, the command list is stored in an external file named COMMANDS.HLP. When the quT}estion mark is pressed, Atari View looks for D:COMMANDS.HLP. If you use Atari DOS, therefore, the help fiU}le must be present on drive 1 for the program to find it. SpartaDOS users can store the file on any drive V} which has been set within SpartaDOS as the default. If Atari View can't find the help file, it displays the messagW}e "D:COMMANDS.HLP not found" on the command line. (A)gain-- Redisplays the currently selected X}file, adjusting the display to user-specified parameters. (D)efault-- Allows the default driveY} to be changed. This command is new to version 2.0. Pressing "D" causes the prompt "Default drive #1" to Z}appear on the command line the first time it is used. Just press the number of the desired default drive.[} Atari View will accept any single digit. Should you choose a drive number which is not connected to your\} system, of course, it will cause a DOS error later. Any key except a number will quit the command without changing]} the default. Note: This does not change the drive recognized by SpartaDOS as the default. T^}he SpartaDOS default should be changed at bootup, if desired, either manually or from a batch file._} Page 7 (F)ast-- Turns off the dis`}play during file decoding to reduce decoding time 20%-30%. This command is new with version 2.0. If you aa}re viewing a multi-image file, the display will be restored after the first image. Some multi-image filesb} feature a sort of crude animation. Such files are intended to be viewed during decoding, and the final dc}isplay doesn't provide the full effect. The "F" command still saves time on the first image without destrd}oying such special effects. Pressing "F" toggles fast mode on and off, and the command line responds with a e} "Screen ON" or "Screen OFF" message. Unlike many of the other commands, this one does not return to the defaultf} condition when you read a new file. (M)enu-- Displays the menu of the disk in the selected g} drive. The default mask is "D#:*.GIF", where "#" indicates the default drive number set with the "D" commandh}, and the mask is user-alterable. ESCAPE quits without displaying a menu. (R)ead-- Di}ecodes and displays a GIF image file. Pressing "R" moves you to the file name input routine. The "Read-" prompt j} will be displayed on the command line, and you may then enter the file name or path name for the GIF file ofk} your choice, up to 30 characters. The read function requires a full legal filespec, including device, fil}lename and extender. Version 2.0 displays the prompt "Read- D#:", where "#" is the default drive number sm}et with the "D" command. RETURN enters the new file name. ESCAPE quits without reading a new file. n} When reading begins, the command line will display the message: screen 640 X 350 o}OPTION interrupts The screen dimensions shown are those defined in the file header -- the "logp}ical screen." It might be useful to think of the physical display as a window on the logical screen. Atarq}i View allows you to change the "magnification" of the image appearing in the window. Secondary imagr}es in multi-image files are noted by a beep from the monitor speaker. The command line displays "New imags}e at 81,40 size 120 x 100". The numbers shown are merely examples, of course. t} Page 8 (T)hreshold-- Adjusts the threshold Atari View uses to u} interpret colors. This command is new with version 2.0 and results in the command line prompt "Threshold (L,M,v}H)-". The default is "M", or middle. Changing the threshold to high by pressing "H" drops more of the imaw}ge colors into black. Low threshold, set by pressing "L", brings out colors otherwise displayed as black.x} This command adds flexibility for viewing difficult files. Any other key quits without changing the threy}shold. (W)rite-- Writes a Micropainter-compatible file. Following this command, you will be prz}ompted for a legal filename or path name to write to. The command line prompt is "Write-D#:", where "#" i{}s the default drive number set with the "D" command. If that file is already present on the specified dri|}ve, you must must confirm the entry to overwrite the existing file. Output is the current screen contents}}. RETURN starts the write process. ESCAPE quits without writing a file. e(X)it-- Originally, t~}his command was intended to exit to the DOS menu or command prompt. Because the program alters a number o}f operating system variables, this sometimes caused a crash. Now the "X" command initiates a cold start. With } Atari DOS, if the viewer is on the disk in drive 1 and is named "AUTORUN.SYS", it will automatically load and }run again. When you enter "X", the command line prompts you to confirm the command. Pressing "Y" exits to} DOS. Any other key aborts the exit command. H-- Allows you to change the horizontal display r}atio. When this command is entered, the command line displays something like: H-1}/4 V-1/2 NEW H-1/4 V-- Allows you to change the vertical display ratio. When this command i}s entered, the command line displays something like: H-1/4 V-1/2 NEW V-1/2 } Separate commands are provided for the two ratios to allow you to change the aspect ratio of the displ}ay, if necessary. Default ratios are computed to produce the nearest fit of the entire image to the scree}n. Cursor control keys are used to change the selected ratio. The UP arrow makes the image larger and DOW}N makes it smaller. Either ratio may range from 32/1 enlargement to 1/254 reduction. Pressing RETURN ente}rs the new ratio. ESCAPE quits the ratio command without altering the ratio. } Page 9 (S)elect-- Allows you to choose the area of the image to be }enlarged. The H, V, and S commands all cause the appearance of two rectangular cursors on} the screen. One represents the upper left corner of the screen, the other represents the lower right cor}ner. This allows you to identify what will be displayed when you use the "A" command to redisplay the ima}ge. The boundaries of the physical screen fall on the outside corners of the cursors. When the "S" c}ommand is active, the command line displays: UPPER LEFT- 0,0 NEW 0,0 } If the display ratios are such that the entire image does not appear on the screen, one or both cursors may b}e moved off the screen. In this case, you can refer to the coordinates displayed on the command line. Two} sets of coordinates appear when the "S" command is active. The first set locates the upper left-hand cor}ner of the current physical display within the logical screen. The "NEW" set specifies the position of th}e corner that will be used when the "A" command is entered. The cursor control keys move the new corner p}osition where you want it. XL/XE users have the advantage of a fast key repeat rate. That feature is more } difficult to implement on the 800, and there is no room available for the necessary code. Note that the area bound}ed by the cursors will not move beyond the logical screen dimensions defined in the file header. RETURN s}aves the new upper left corner position. ESCAPE quits the "S" command without altering the corner coordin}ates. Built-In Forgiveness Atari View normally displays a copyright message when i}t is not actively decoding a file. If the program encounters an error, it notifies the user by beeping through the }television or monitor speaker. Atari View also displays an error message on the command line. In the case of disk I}/O errors, the message is simply the standard DOS error number. There are also several error messages specific to A}tari View and GIF. If you attempt to enter a command Atari View doesn't recognize, the program will display th}e message "Press ? for command list." Should you ask the program to read a file other than a GIF image file, you'll} see the message "Not a GIF file." Pressing the OPTION button during image decoding causes the message "USER INTERRUPT" }to be displayed. Page 10 Atari V}iew is capable of recognizing certain types of errors within the GIF file itself. The message "Flawed GIF file" may indi}cate one of several problems encountered in decoding the file. There may be illegal or conflicting information in t}he file header. Perhaps the file was created by an encoder program which does not strictly adhere to GIF specificat}ions. Or there may be a problem with the compressed image data. In compressed files, correct interpretation of the data} currently being examined depends on the data preceding it. Atari View can recognize some types of errors in the com}pressed GIF data. Any such errors make it impossible for Atari View to know how to interpret the rest of the file. }This problem is most likely the result of a bad upload or download. At the time this program was released, Com}puServe programmers and independent GIF developers were debating a number of possible enhancements to GIF. The form}at provides for the orderly inclusion of such "extensions," but at this writing, none have been officially adopted.} Should you encounter a file containing one or more extensions, Atari View (8) will notify you of their presence with th}e message "Unrecognized format extension" on the command line. Properly implemented extensions should cause no prob}lem for Atari View, but their inclusion in a GIF file could mean you will not get the full effect the artist intend}ed. All errors return control to the command input routine. Therefore, recovery from all of them is simple -- }enter a new command. GETTING STARTED -------}-------- Your Color Or Mine You probably think the color is adjusted pretty well on your tele}vision or monitor. I think the color is adjusted well on my monitor, too. If our monitors aren't adjusted the same, who'}s right? I am. You see, I wasn't looking at your monitor when I wrote the program. As Archie Bunker }used to say, "Ipso fatso." My monitor has to be the standard, and if you can adjust your monitor or television to a}pproximate the colors mine displays you will get the best results from Atari View (8). To that end, I have inc}luded a 16-color test file to help you. COLORS.GIF was uploaded to CompuServe by Steve Wilhite, the network's chief} software engineer, as a test for IBM PCs with EGA graphics cards. By sheer good luck, it's a good test for Atari View (}8) as well, and the program simulates 15 of the 16 colors. By enlarging segments of the image, you can even read th}e color names, but I'll save you the trouble. } Page 11 ----------------------------------- | | DARK | LIGHT | } | | BLACK | GRAY | GRAY | WHITE | | | | | | } ----------------------------------- | | RED | | YELLOW | } | RED | YELLOW | YELLOW | GREEN | | | | | | } ----------------------------------- | | GREEN | | CYAN | | GR}EEN | CYAN | CYAN | BLUE | | | | | | ----------}------------------------- | | BLUE | |MAGENTA | | BLUE |MAGENTA |}MAGENTA | RED | | | | | | -------------------------}---------- First, look at the left column. These are the only colors used by Atari View (8). Black shoul}d be fairly well saturated. It should look like black, not gray, although it's difficult to get a really solid blac}k on a television without adversely affecting other colors. Blue and green should be bright, and should appear "pure". A}tari colors don't include a really pure red. The color used is more of a hot pink, which is as pure red as Atari co}lors get. Next, look at the third column excluding the top one for the moment. These colors are equal blends o}f two of the others. Second from the top is yellow, and it should appear gold or "dirty yellow". Some users have as}ked me about "that bilious green color." Obviously their monitor adjustments don't match mine. Below yellow is cyan, and} it should appear greenish-blue. Last is magenta, with equal proportions of red and blue, so make it look purple. } The lower three colors in the other columns are mixtures of the first and third columns. If the colors I've des}cribed so far look right, these should take care of themselves. The upper right corner of the chart is suppose}d to be white. The pattern displayed, which should actually appear as alternating cyan and yellow dots, is as close} as Atari View (8) can get right now. From a few feet away, it should appear light gray. To the left of white }is the only gray I've managed to simulate so far. Viewed closely, this square looks like a pattern formed by a wide } cyan dot and smaller black and red dots. From a distance it probably looks more dark blue than gray. To the l}eft of the gray square is a second black one. Setting a low threshold produces two gray squares and one black one. } These are not all of the 30 or more colors Atari View (8) can simulate, but they are the more basic ones. In partic}ular, if yellow, cyan and magenta look close to the way I have described them, you should get good results from the} program. Page 12 Making The Hard Choices} The most valuable tool in choosing files is the CompuServe file description. The image resolution and nu}mber of colors are often specified in the keywords this way: 640 X 350 X 16 The first} number is the number of pixels per line, the second is the number of lines per screen and the third is the number of co}lors. For Atari View, the number of colors is generally the most important of these. In files with a large num}ber of colors, recognition of detail tends to depend heavily on relatively small differences between shades of the }same color. Atari View simply can't represent all those shades, and the detail is lost. In general it's best to sti}ck to files with fewer colors. This is a suggestion, not a rule. Depending on the subject matter, files with only 8 or 1}6 colors may have the same problem with small differences between shades. To make matters more complicated, some 25}6-color files do quite well because all the colors aren't actually used. Another clue to the suitability of a }particular file is the file size. Image files approaching 500k in length have been uploaded. An Atari 8-bit user wo}uld need a hard disk merely to download one of these, and I shudder to think of the time Atari View would require to } decode it. Although a 50k file will fit easily on a single-density floppy disk, it still reflects quite a bit of fine }detail in the image and may not produce an attractive display. Therefore, another reasonable guideline is to stick }to files 30k or less in size. Oddly enough, defined screen resolution is substantially less important, althoug}h the default display is not always the best way to view the image. With the "zoom" capability of Atari View (8), it is} always possible to see a portion of an image at full resolution. Off And Running Althou}gh version 2.0 is roughly twice as fast as previous versions, the first thing you are likely to notice is that the image} will appear on your screen more slowly than images from files created by Atari paint programs. There are several r}easons for this. The first, and most obvious, is that the image data is compressed and must be expanded to its} original form before being displayed. Second, many of the images are much higher resolution than the 8-bit At}ari display. All of these pixels must be decoded from the file, even though they will not be displayed, so Atari View is} actually working much harder than it appears to be. } Page 13 And third, the process of locating each pixel from the image on the physical display is }quite complex. GIF allows a single file to contain more than one image. There is no requirement that any of the ima}ges begin at the upper left corner of the logical screen. Atari View also allows any portion of the defined screen to be} enlarged, at your discretion. The requirement that the program handle both interlaced and noninterlaced files comp}licates matters still further. All these factors must be taken into account each time a pixel is displayed, and the} computations require time. THE LAST WORD -----}-------- I'm not willing to claim at this point that Atari View (8) represents the best possible GIF dec}oder/viewer for Atari 8-bit computers. It has been quite a task to take the program this far, and there is yet more} work to be done. In addition, there are more GIF programs to be written for Atari. The fact that Atari View (}8) has come this far is due in large part to the advice and encouragement I received from other members of CompuSer}ve's GIF developers' group. In particular I would like to take note here of the help I've received from Steve Baute. Alt}hough Steve programs a Texas Instruments PC, his patient assistance has been invaluable in bringing GIF to 8-bit At}aris. In addition, I wish to thank the SysOps and members of CompuServe's Atari 8-bit forum who have suggested} many of the improvements incorporated in version 2.0. In particular I wish to thank Bill Aycock for his helpful su}ggestions, and to compliment him on his "Bedit" file editor utility, which I have found extremely useful in the pre}paration of the latest version of Atari View (8). Look forward in the near future to an Atari GIF encoder, a }direct GIF-to-printer utility and other GIF related programs. Perhaps other programmers will offer their own GIF pr}oducts. In the meantime, I believe Atari View 8 does a creditable job considering the hardware limitations. } Atari View (8) is a shareware product. Those who send the requested $20.00 contribution will become registered o}wners and will be entitled to future updates of Atari View (8) for a nominal handling charge. Registered owners wil}l be personally notified of future GIF products. Orders, questions or comments may be directed to: } Don Davis 50 W. 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