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This is what to do IF theprint out is NOT good!First, PageEdit} uses characters thatare 8 pixels wide, and at80 characters per line, this demandsprinting 640 pixels across the page.Se}condly, the vertical spacing mustfit 8 pins (points @ 1/72 inch) andrecognize that there is a separationbetween the pins.} +-+-+ VERTICAL SPACING ----------------The vertical spacing is set inline 800 of the} PEPRINT.BASprogramme, with the command: ,3,CHR$(25)This provides (on many Epsoncompatibles) 25/216 inches (that i}s,the 8 points and some room betweenthe last pin on one line and the nextpin on the next lower line).This works on print}ers that use,3 codes to set spacings of216ths of an inch... but not others.IF you use a STAR SG printer or otherpri}nter that sets spacings in 144thsof an inch, you may want to use17/144 inches.If your printer ONLY allows spacingof 72nd}s of an inch, you may want touse 8/72 inch (with ,A,CHR$(8)for non-ESC2 printers, or,A,CHR$(8),,2 for ESC2}printers).Thus, the ,3,CHR$(25) should bemodified to fit your printer (to setit at 8/72 inch or a tiny bit more). } +-+-+ Horizontal spacing ------------------We have to print 640 pixles across,and PEPRIN}T.BAS has (in line 880) thematerial: ,K,CHR$(128),CHR$(2)which sets single density for128+2*256=640 pixels.Ther}e are SOME so called Epsoncompatible printers on which singledensity (,K) is 80 pixels perinch, so that 640 pixels co}mes out tobe 8 inches. But for MOST Epsoncompatible printers, single densityis 60 pixels per inch, so that640 pixels is 1}0 2/3 inches.Because of this, the PEPRINT.BASprogramme will print out fine on widecarriage Epson compatibles or thoseon }which 80 pixels per inch is singledensity, but on MOST Epsoncompatibles (not wide carriage) ONLYthe first 60 columns can b}e printed!If, when you print PENEWS you do NOTget the full page width, this is whatis happening to you.If your printer }supports a graphicsmode with close to, but slightlylarger than, 80 dots per inch, youshould change the single densitycomm}and for 640 dots to that of thenew density.(the StarNX10 supports 80 dotsper inch, for example, with thecommand ,*,}CHR$(4))So change this command to that ofyour printer for 80 dots per inch or90 dots per inch (something close to80 and }at least that large)... ifyour printer supports 72 dotsper inch, you can use this command,but will only be able to print o}utthe first 72 columns of the80 columns of text (if you use thePEPRINT.BAS programme as it is, onmost Epson compatibles, }you can onlyprint out the first 60 columns oftext). -----Many Epson compatibles support adensity which }is a multiple of80 dots per inch (Quadruple Densityat 240 dots per inch) using ,Z.If your printer supports thisdens}ity, you can change line 880 touse ,Z,CHR$(128),CHR$(7) (to use1920 dots, that is repeat each dotthree times to achie}ve 80 dotsper inch) and either print thecharacter from PRNT$ three times(which will produce a much darkerprint out) or pr}int it once withblanks around it (to achieve thenormal result). +-+-+ +-+-+The programme}s in this ARChive arePEWIDE.BAS, PENX10.BAS, PEQD.BAS andPEQDHD.BAS.NONE of these programmes havemodified the vertical s}pacing (youmust do that yourself if 25/216 inchis not supported by the command inline 800).PEWIDE.BAS is the originalPE}PRINT.BAS programme (no change)which provides the correct spacing onwide carriage printers OR on thosefor which the normal} spacing is80 dots per inch (SOME Epsoncompatibles have this spacing, butonly a few).If this does not work, and you use }aStarNX10, replace the PEPRINT.BASprogramme with PENX10.BAS (renamingit to PEPRINT.BAS). This uses thecommand on the Star}NX10 (my printer)to choose 80 dots per inch.If you have an Epson compatible thatdoes NOT support 80 dots per inch,but DO}ES support Quadruple Densityusing the ,Z command sequence,replace PEPRINT.BAS either withPEQD.BAS or PEQDHD.BAS.PEQ}D.BAS uses Quad density to printthe results, surrounding each printeddot with two blanks (for 3*640=1920dots at 240 dots p}er inch which takes8 inches), while PEQDHD.BAS does thesame thing but prints at higherdensity (darker printout, but chews }up the ribbon more) by printing eachdot thrice (instead of surrounding itwith spaces). -----Thus, if you } have a wide carriageEpson or one on which the defaultsingle density is 80 dots per inch,use the original PEPRINT.BAS (sam }e asPEWIDE.BAS).If you have a StarNX10 use any ofPENX10.BAS, PEQD.BAS or PEQDHD.BAS(PENX10.BAS is JUST for theStarNX10) }.If you have an Epson that allows,Z for Quad Density (240 dotsper inch) use PEQD.BAS or PEQDHD.BASfor the printing  }(QD for standardprintout, QDHD for darker printoutthat chews up the ribbon more).In other cases, use PEQD or PEQDHD ifyo}u can change the commands inline 880 to get your printer to print1920 dots at 240 dots per inch; usePENX10 (or PEWIDE) if }you can modifyline 880 to choose 80 dots perinch... and remember that theseprogrammes use the original commandsto choose }25/216 inch verticalspacing (you may have to modifyline 800 if your printer does notaccept 216ths vertical spacing).To u}se any of these modified versionsof PEPRINT.BAS, simply replace theoriginal PEPRINT.BAS with one ofthese programmes, renam}ing it toPEPRINT.BAS. ---------- Comments --------I have tested out the PENX10/}PEQD andPEQDHD versions of the PEPRINT.BASprogramme (the replacements) on myStarNX10 (which supports them all).USE the P}ENX10 (or some modificationif you can set your printer to80 dots per inch) for the PEQD andPEQDHD versions are MUCH slower} (thePEQDHD gives a darker printout, butno higher resolution than the PEQD orPENX10).One might want to use a ML routine }toreplace PRNT$(1,640) with a stringPRNT3$(1,1920) (either triplicatingeach character, or surrounding eachcharacter with }blanks) and do a printof PRNT3$ (rather than the slow basicloop), but I haven't done this.These patches to the PEPRINT.BA}Sroutines are freeware from me,J.MCGOWAN15 on GEnie (John McGowan). ---------- Comments } --------By the way, having looked at theprintout from the PEQDHD version(which is darker and shows missingpixels} more clearly) I am beginningto think that the line spacing shouldbe set to 24/216 inch (or 1/9 inch)instead of a little b}it more than24/216 inch! (there is a faint whiteline between the several lines wherethings do not line up exactlyright)..}.anyway, with these patches, youshould be able to get PageEdit towork.lines wherethings do not line up exactlyright)..KPage # 001 Page Editor The WYSIWYG Text & Graphics Editor } by Alan Kirk Version 3.3 October 1992 } PART I ------ TABLE OF CONTENTS  } INTRODUCTION. . . . . . . . . . . . . . . . . Part I Page 1 GETTING STARTED . . . . . . . . . . . . .!} . . Part I Page 2 USING THE PAGE EDITOR TEXT/GRAPHICS EDITOR. . Part I Page 4 General Commands . . . ."} . . . . . . . . Part I Page 4 Text Mode Commands . . . . . . . . . . . Part I Page 5 Notes on Setting #}Margins . . . . . . . . Part I Page 6 Notes on Block Move/Copy . . . . . . . . Part I Page 6 Graphics M$}ode Commands . . . . . . . . . Part I Page 8 Clip Art Functions . . . . . . . . . . . Part I Page 10 Not%}es on Clip Art Functions. . . . . . . Part I Page 11 USING THE PAGE EDITOR PRINTER . . . . . . . . Part II Page 1&} Getting the Printer Ready. . . . . . . . Part II Page 1 Notes on Printing Pages. . . . . . . . . Part II P'}age 2 USING THE ASCII TEXT FILE CONVERTOR . . . . . Part II Page 2 USING THE PRINT SHOP ART CONVERTOR. . (}. . . . Part II Page 4 Clip Art Editing . . . . . . . . . . . . Part II Page 4 USING THE PAGE EDITOR TYPE)}FACE MAKER. . . . . Part II Page 5 QUITTING PAGE EDITOR. . . . . . . . . . . . . Part II Page 5 ACKNOWLED*}GEMENTS. . . . . . . . . . . . . . . Part II Page 6 INTRODUCTION +} Page Editor is an easy-to-use text and graphics editor that features an 80-column text display and high resolution gr,}aphics on the same screen, with no additional hardware. The editing capabilities of Page Editor allow you to put tex-}t and graphics anywhere on the screen, even in the same line. An 8 1/2 x 11 inch page, with up to 80 lines .}of text, is comprised of four separate screen images or "panels." With its 80-column display, the Page Editor screen/} shows you how the text and graphics will appear on the printed page. This feature makes PagePage # 002 Editor0} the only "WYSIWYG" desktop publishing software available for the 8-bit Atari. (That's: "What You See Is What You Get!")1}. In addition to the Page Editor program, the software package includes utilities to convert word processor2} text files, Print Shop format clip art, and additional character sets for use in Page Editor. The program runs in e3}ither Atari BASIC or Turbo-BASIC XL by Frank Ostrowski. Turbo-BASIC, which operates at about three times the speed o4}f Atari BASIC, is recommended for optimum performance. Page Editor will run in Atari BASIC on any Atari 8-bit m5}achine with at least 48K RAM. To run Page Editor in Turbo-BASIC, you must have an XL or XE machine. The program is 6}also designed to take advantage of a RAMdisk configured as D8:, if one is present. 7} GETTING STARTED The Page Editor package includes the following files: SIDE 1 ------ 8} AUTOBOOT.ML---A machine language auto-loader to use with Atari BASIC, when renamed to AUTORUN.SYS. BATCHRUN9}.TB---A batch file for use with MyDOS, a 130XE RAMdisk and Turbo-BASIC. (See text below.) D8FORMAT.EXE--MyDOS 1:}30XE RAMdisk driver. PAGEDIT-------Menu/loader program for the package. TITLE.SCR-----Title screen. ;} EDITOR.BAS----Text & Graphics Editor program. COLUMN80.SET--80-column character set. SANSERIF.FNT--Defaul<}t large text font file. PEPRINT.BAS---Page Editor print program. SANSERIF.TYP--Default typeface for Page Ed=}itor print program. ATFC.BAS------Utility to convert ASCII text files to Page Editor format. PSAC.BAS-->}----Utility to convert Print Shop format clip art files to Page Editor format. PETM.BAS------Utility to?} convert nine-sector character set files to Page Editor typefaces. SIDE 2 ------ _______.@}FNT---Several fonts for large size text.Page # 003 _______.TYP---Several printer typefaces for printing Page EA}ditor's 80-column text. _______.ART---Several ready-to-use clip art files. PAGEDIT1.DOC--Page Editor doB}cumentation file, Part I. PAGEDIT2.DOC--Page Editor documentation file, Part II. DOCREAD.BAS---RUN this proC}gram to create a printout of the documentation or read it on the screen. PENEWS.1 - PENEWS.4---A sample pD}age created with Page Editor. To use the Page Editor program as it is configured, all but the ____.FNTE}, ____.TYP, ____.ART and documentation files MUST be on the same diskette in Drive #1. The menu program looks for the tiF}tle screen, Page Editor and the utilities on D1:. The Text & Graphics Editor program and the print program look for G}the default character sets on D1:. To boot Page Editor in Atari BASIC or in Turbo-BASIC, simply type RUH}N"D:PAGEDIT" at the READY prompt, and the main menu will appear. With Atari BASIC, you can make the Page EditorI} menu load automatically when the system boots up by renaming the file AUTOBOOT.ML to AUTORUN.SYS. WithJ} Turbo-BASIC XL, which is strongly recommended for best performance, renaming PAGEDIT to AUTORUN.BAS will cause it to loaK}d automatically after Turbo-BASIC is loaded. You may also want to rename Turbo-BASIC to AUTORUN.SYS, to have it loadL} automatically on boot-up. Page Editor has not been tested for compatibility with all of the various DOM}S's availabe for the 8-bit Atari. It operates well under Atari DOS 2.5 and MyDOS 4.50 by Bob Puff and Charles Marslett. N} I prefer MyDOS because it supports a RAMdisk and also automatically senses the density of a diskette. O}To have Page Editor run on boot-up automatically under MyDOS, with a RAMdisk, and in Turbo-BASIC, follow these steps: 1) P}Rename Turbo-BASIC to AUTORUN.SYS, so it will load first. 2) Rename the file BATCHRUN.TB to AUTORUN.BAS. After TurbQ}o-BASIC is loaded, this batch file will install the MyDOS 130XE RAMdisk (D8FORMAT.EXE) and then run Page Editor. R} When you run Page Editor the main menu displayed on your screen lists six program choices: 1S}. P.E. Text/Graphics Editor 2. P.E. Printer 3. ASCII Text File Convertor 4. Print Shop Art ConvertT}or 5. P.E. Typeface Maker 6. Quit Page EditorPage # 004 To make your selection, simply U}press the number corresponding to the program module you wish, and the program will load and run automatically. The V}sections of this manual which follow cover the operation of each program module. USING THEW} PAGE EDITOR TEXT/GRAPHICS EDITOR The Text/Graphics Editor is the main program in Page Editor. The fiX}rst thing you see after it loads is the "Help" Screen. This screen lists General Commands at the top, Text Mode CommandsY} in the middle and Graphics Mode Commands at the bottom. Only the General Commands at the top of the screen may be eZ}xecuted while the Help Screen is displayed. The Text and Graphics Mode Commands are used while the Editor Screen is [}displayed. General Commands ---------------- These commands are executed by typing the first \}letter of the command. E - EDIT - Takes you to the Editor Screen, either to begin creating a new panel, or t]}o edit a panel you have loaded. N - NEW - Allows you to erase the current Editor Screen. You are also given th^}e option to retain any margins you have set or allow the default values to be reset. Q - QUIT - Exits the Text/G_}raphics Editor and returns you to the program menu. You are prompted to put the Page Editor disk in Drive #1 if nece`}ssary. L - LOAD - Prompts you for a Page Editor panel filename to load. The Drive and FILENAME.EXT must be givena}. Any screen currently in memory is erased. Each Page Editor panel file occupies 75 single density sectors. With tb}he Load command you may also load a 62-sector GRaphics 8 picture file. S - SAVE - Prompts you for a filename to c}save a Page Editor panel. Again, the Drive and FILENAME.EXT must be given. As noted above, each printed page is comd}prised of four Page Editor panels. For a given page, each of the four panels must have the SAME filename, plus an exe}tender which indicates its order on the page, top to bottom - .1, .2, .3 or .4. (NOTE: Thus one way to adjust the layoutf} of a page is by changing the extenders to reflect the desired order of the panels.) D - DISK DIRECTORY - Alg}lows you to list the files on a disk in any drive (or in a RAMdisk), to see if a filename exists or determine the numq}B8PEWIDE BASB8<PENX10 BASB8tPEQD BASB8PEQDHD BASB9CONFIGURDOCBPAGEDIT1DOCB#PAGEDIT2DOCB DOCREAD BASKPENEWS 1 KPENEWS 2 KPPENEWS 3 KPENEWS 4 DOS SYSber of unused sectors on a disk. Page # 005 Text Mode Commands ------------------ r} Pressing E while the Help Screen is displayed takes you to the Editor Screen in the Text Mode, where you may enter ans}d edit text. At the bottom of the screen is a display of the Text Mode commands in abbreviated form and the Panel Nut}mber. Before explaining these commands, let's first look at how the Text cursor works. First, it is importu}ant to remember that typing text on the screen ALWAYS overwrites any other text or graphics under the cursor. Page Ev}ditor has no automatic "insert" mode, as word processors do. All of the regular Atari character set may be usedw} in Page Editor. This includes upper case, lower case, inverse and even the built-in graphics characters. Most of tx}he keyboard editing commands are also implemented. The , and the cursor keys worky} virtually the same as normal. You will see that pressing displays an inverse arrow symbol on the screen. z}Since you are limited to working on one panel at a time, though, pressing at the bottom of the screen will not s{}croll you down any further. Both the and keys work to insert spaces or de|}lete characters or spaces in a line. Pressing will insert a blank line at the cursor and push all lines}} from the cursor to the bottom margin down one line. Pressing will delete an entire line and move the ~}remaining lines up. Since this function operates a bit slowly, you will note that the cursor disappears until all li}nes of type are moved. Any lines pushed beyond the bottom margin are lost. The text cursor may be moved to} any margin by pressing ; to move to the top margin, press - Moves the graphics cursor to the CENTER of the screen. } - Pressing this key returns you to the Text Mode. The text cursor will reappear about where the graphics cu}rsor had been. NOTE: The text cursor does not "see" anything but normal size (80-column) text. Thus, }moving the text cursor over ANY graphics images or large fonts will erase them. Likewise, using the o}r keys or the Justify function in the Text Mode may wipe out any graphics or fonts which lie within the } screen text margin settings. Thus, to prevent accidental loss of graphics, it is wise to set the screen margins so the}y do NOT include the areas covered by graphics. Page # 010 Clip Art Functions ---------------}--- Pressing the "A" key enables eight "Clip Art" functions in the Graphics Mode: Load, Save, Move, Duplica}te, Double-Height, Invert, Reverse and Fill. The Clip Art functions are analogous to the block move/copy operations }in the Text Mode; i.e. they are performed on a designated area of the screen. You are first prompted to mov}e the graphics cursor to the UPPER LEFT of the area you wish to designate and "click" (press the joystick button). U}pon doing this, the eight Clip Art functions are displayed in abbreviated form in the window below. You are then directe}d to move the cursor to the LOWER RIGHT of the chosen area (except for the Load function) and select the desired func}tion by pressing the corresponding key. L (Load) - Allows you to load a clip art file from a disk. You must } designate the drive you wish, and all files on that drive with the .ART extender are listed. You may then indicate the }FILENAME you wish (WITHOUT repeating the drive specification or extender). The clip art is displayed on the screen f}rom the UPPER LEFT position selected, to the right and downward, taking up as much space as it needs. Thus, NO LOWER} RIGHT CURSOR POSITION NEEDS TO BE DESIGNATED. It is important, of course, to allow enough room for the clip art, since }it will cover up anything in its way. S (Save) - Allows you to save part of a screen image (the area from th}e upper left to the lower right cursor location) as a clip art file. You must designate the drive you wish, and all of t}he current .ART files are listed, to help prevent accidental use of a filename already in use. Specify the FILENAME }only of the clip art file to save. The file will automatically be given the .ART extender, so it can be listed when }the Load function is used. M (Move) - This function REMOVES the chosen image from the screen and then prompts yo}u to move the cursor to a new UPPER LEFT position. Click the button to retrieve the image at the chosen location. } D (Duplicate) - This function COPIES the designated part of the screen, prompts you to move the cursor to a new UPPER }LEFT position, and click to duplicate the image. NOTE: Page Editor reserves about 3,000 bytes of memory to }hold a graphics image - a little less than half of the screen. If the image you are moving or duplicating exceeds th}is size, a buzzer will signal you, and you may move the cursor up or to the left to reduce the image size and try aga}in; or you may press "A" to abort the operation. H (Height 2x) - The chosen area of the screen is re-displayed at tw}ice its original vertical size. Again, it is important to allow enough room for the new image, since anything alread}y on the screen will be covered up. You will find that this function is useful to proportion the clip art you use, f}or a better appearance on the printed page. I (Invert) - The chosen area of the screen is inverted to make a mir}ror image of the original. Page # 011 R (Reverse) - The chosen area of the screen is changed to its "negati}ve" image; i.e. all points are changed to spaces, and all background spaces become points. F (Fill) - Allows you} to fill the chosen area with any one of six patterns: dot, checked, solid, space, vertical lines or horizontal lines}. NOTE: The Fill function does NOT operate as you may have seen it in other graphics programs. The designated area in t }his function, as with all other Clip Art functions, is a RECTANGULAR area. The Fill function covers the entire area, } without regard to the boundaries of any shape drawn on the screen. Notes on Clip Art Functions ------- }-------------------- To be able to use the Clip Art functions with any degree of precision, it takes some p }ractice and also some knowledge of how the program works. As you display the coordinates of the graphics cursor, you } will note that there are 320 locations or points across the screen and 160 points from top to bottom. Each of these poi}nts, however, is not a separate memory location in the computer. (This would require 51,200 bytes of memory!) In fa}ct, there is one memory location for every eight points across the screen, making 40 memory locations for each horizo}ntal line of 320 points. When an area of the screen is designated for a Clip Art function, the cursor may b}e anywhere within an eight-point memory location. Thus, whether the cursor is physically located at the column coord}inate #1 or #8, #9 or #16, etc., a single memory location is marked for the Clip Art function, and ALL EIGHT POINTS are i}ncluded in the operation. It is therefore helpful to know the ACTUAL area that a Clip Art function will} affect. To help you keep track of this, the coordinates display is set up to tell you whenever the cursor is at the FIR}ST point (left to right) of a given eight-point field. Instead of the usual comma (,) between the column and row num}bers, a vertical bar (|) is displayed. When clip art is loaded, moved or duplicated, you may want to po}sition the cursor at a "bar" coordinate to have better control over where the clip art will be displayed. In the Move an}d Duplicate functions, the original upper left cursor "bar" coordinate is displayed to help you in choosing a new loc}ation to retrieve the image. In the Invert, Reverse and Fill functions, you can be sure of the area tha}t will be affected, by positioning the UPPER LEFT cursor at a "bar" location and the LOWER RIGHT CURSOR at the space just} BEFORE (to the left of) a "bar" location. An image may be moved or duplicated on the same panel OR FROM ON}E PANEL TO ANOTHER. To move or duplicate an image from one panel to another, first execute the function by: } 1) Pressing "A" for clip Art; 2) Clicking the cursor at the UPPER LEFT of the image; and 3) Pressing }"M" for Move or "D" for Duplicate, after moving to the desired LOWER RIGHT position.Page # 012 At thi}s point press to exit the Graphics Mode. Save the current panel (if desired), and move to the other panel. Enter  }the Graphics Mode by pressing G. The text window at the bottom of the screen will then prompt you to move the !}graphics cursor to the desired position and then retrieve the image by clicking the joystick button. "} END OF PART I ------------- ystick button. ZPage # 001 Page Editor The WYSIWYG Text & Graphics Editor $} by Alan Kirk Version 3.3 October 1992 %} PART II ------- USING THE PAGE EDITOR PRINTER &} When you are ready to print a page created with Page Editor, you must exit the Text & Graphics Editor and se'}lect the "Page Editor Printer" (option #2) from the main menu. You will also need to make sure that the panel files (}are properly named for the Page Editor Printer program to access. As mentioned earlier, a full page is comp)}rised of FOUR Page Editor panels. Each one must have the SAME filename, and with an extender (.1,.2,.3 or .4) that i*}ndicates its position - top to bottom - on the page. Any other extenders will be ignored by the Printer program. +} Getting the Printer Ready ------------------------- It may take a little experimenting to find t,}he best place to line up the paper in your printer. Generally speaking, if you set the top edge of the paper about 1-}/2 inch above the print head, there will be about a 3/4-inch margin at the bottom of a full 80-line page. B.}e sure the printer is online when you run the Page Editor Printer. You are first asked whether you wish the/} page to be "Quickprint" or "Typeset." With the Quickprint option, the screen image is virtually "dumped" to the pri0}nter with little change in appearance. As implied, this option allows you to print a page quickly, so it is useful w1}hen you want a "draft" version of a page. The best print quality is obtained with the Typeset printing opti2}on. With this option, you may specify a given "typeface" for the 80-column text. Several typeface files are included in3} the Page Editor package. You may also use the Page Editor Typeface Maker to convert any standard nine-sector altern4}ate character set to a Page Editor typeface. The default typeface file, automatically loaded with the Print5}er program, is SANSERIF.TYP. If you choose the option to use a different typeface, the other typeface files (with th6}e extender .TYP) on the chosen drive are listed. After choosing whether to do a Quickprint or Typeface prin7}t job, you are asked to give the drive number and then the "Page Name" of the print job. The Page Name is simply the8} main FILENAME (with NOPage # 002 extender) of up to four panel files intended for the same page. ALL PANEL FI9}LES FOR A GIVEN PAGE MUST BE ON THE SAME DISK. Once the printing has started, you may abort the job by pressing any key.:} When a print job is completed, you are given the choice of printing another page or exiting back to the ma;}in menu. Notes on Printing Pages ----------------------- The major difference you will note b<}etween the document as it appears on the screen and as it appears on the printed page is that the image is re-proport=}ioned to properly fit the width of an 8 1/2" x 11" sheet of paper. The result is that the text and graphics are more >} "stretched" across the printed page than they appear on the screen. With experience, you will learn to proportion the g?}raphics you use so that they do not appear too distorted on the printed page. If you wish part of the print@}ed page to be blank, you may be able have fewer than four panel files in some cases. The Printer program looks for tA}he panel files in order, starting with .1, and ending with .4 or the highest number it finds. If a .1 file does not exisB}t, then the program will simply terminate without printing anything. Thus, to have a blank part of the page above a C}printed part, you would need to save a BLANK panel file with the appropriate extender. If, on the other hand, you wiD}sh the rest of the page beyond a given point to be blank, just the panel files with text would need to be saved. E} Page Editor prints a page as a graphics image on an Epson compatible nine-pin dot matrix printer, so the printer muF}st have dot-addressable graphics capabilities. Printer control codes in the program set the line spacing and graphicG}s commands. (The line spacing is set in Line 800 at 25/216 of an inch with the "Esc 3 CHR$(25)" code. The graphics H}command is in Line 880 with the "Esc K" CHR$(128) CHR$(2) code. If these codes are not right for your printer, consult I} your manual for the equivalent codes. USING THE ASCII TEXT FILE CONVERTOR J} The ASCII Text File Convertor allows you to take text composed on a word processor or other text editor and format iK}t in Page Editor panels. If the text file consists of any characters other than the standard ASCII characters (e.g. L}special word processor codes), they will not be acted upon by Page Editor but will simply be printed on the screen asM} characters. IMPORTANT NOTE: In order for the Text File Convertor to properly sense the size of the file yoN}u are converting, it MUST be retrieved from a single- or enhanced-density disk, NOT double-density. The texO}t buffer in the convertor can hold up to 14,400 characters. With 60 lines of text on a page (at 80 characters per liP}ne), the program can thus handle a text file of about three pages long. (With a lot of white space on a page, as many asQ} four pages could be in the text file.) Page # 003 Each page of text will be converted to at least fouR}r Page Editor panel files and possibly more, depending upon the formatting and space allowed for graphics, large typeS}, etc. Each panel occupies 75 single-density sectors on a disk. Thus each Page Editor page of text will require at T}least 300 single-density sectors on disk. You should plan accordingly, with as many blank, formatted disks as you will U} need. Load the Text File Convertor from option #3 on the main menu screen. It will prompt you for the nV}ecessary information as it runs. It first asks for the Drive number to locate your text file. The files on the diskW} in that drive are listed, and you are asked to enter the FILENAME.EXT of the text file to convert. (REMEMBER: THE DISK X}ON WHICH THE FILE RESIDES MUST BE SINGLE- OR ENHANCED-DENSITY, NOT DOUBLE-DENSITY.) If you do not see the desired fiY}le listed, you may simply change disks and press to repeat the process. Once the text file is loadZ}ed, you are asked several questions on how you would like it formatted for Page Editor: 1. You may format the te[}xt in 1, 2 or 3 columns. Multiple columns will be equally sized. 2. No matter how many columns there are, you m\}ust then specify the left and right outer screen margins for the text. A left margin setting of 9 and a right margin]} setting of 73 will result in one-inch margins on the printed page. (See the discussion of margin settings in the se^}ction on the Text/Graphics Editor above.) 3. You must indicate the starting line for each of four Page Editor pa_}nels. You also have the option to skip entire panels, to have the text begin part of the way down the page. Both of the`}se options allow you to allocate the desired space for a banner, graphics, etc. 4. If the text is to be formattea}d in more than one column, you are asked in which column to have the text begin. 5. You are given the option to b}either specify an existing Page Editor page into which the text will go, or create a new Page Editor page. This featc}ure allows you to lay out some large type or graphics first, keeping notes on their location on the page, and then add thd}e text. 6. Finally you are prompted to give the Drive number and PAGEname (with NO extender) of the existing Page}e Editor page or the new panels to save. If your system has a RAMdisk and the text file to convert is no f} more than a page or so, you will find it very quick and convenient to have the existing Page Editor panels on D8:, or tg}he newly created ones saved there. As the text file is formatted in Page Editor you will see it displayh}ed on the screen. If all four panels become filled, you are then asked to specify the format for a new page. If more spi}ace is available in another column to the right on the same page, you also have the option to continue the text on thj}at page in the next column over. Once the text file conversion is completed you may proceed to convert k}another file or return to the main menu of Page Editor.Page # 004 USING THE PRINT SHl}OP ART CONVERTOR Although the Page Editor package comes with several clip art files, you will probablm}y find you would like to have more before long. Fortunately, there is a plentiful supply of clip art in the public dn}omain, for use with The Print Shop by Broderbund. To allow you to take advantage of this resource, Page Editor comes wito}h a Print Shop Art Convertor. The convertor program is #4 on the main Page Editor menu. It is easy to p}use and includes features to allow you to select and customize Print Shop art files when you convert them to the Page Ediq}tor format. Before using the Print Shop Art Convertor, it is suggested you designate a particular diskette r}for Page Editor clip art files. If you are starting with a blank disk, be sure it is formatted. When the ps}rogram is loaded you are directed to put a Print Shop data disk (with clip art files) into Drive #1 and press . t}A list of clip art file names are then displayed on the screen. If there are more on the disk, you may continue listu}ing them by pressing the bar, or stop at the current list by pressing . When you see a filv}e name that interests you, you may press and then enter the number of your choice. The graphic is then dispw}layed on the screen, and you have the option to convert it to the Page Editor format or go back to the list. x} Clip Art Editing ---------------- When you decide to convert a graphic to Page Editor, the program fiy}rst places you in the Edit Mode to modify the graphic if you choose. A tiny, flashing cursor appears in the upper left-hz}and corner of the screen. As in Page Editor's main program, it is controlled by the joystick in Port #1, and by the {} keys (WITHOUT pressing ). With this cursor you may plot new points in the graphic by p|}ressing the joystick button. You may also erase points in the graphic: pressing E toggles the Erase Mode on and off. Wh}}en it is on, simply moving the cursor over a point will erase it. In this way you may "touch up" the clip art graphi~}c before converting it. Another feature in the Edit Mode allows you to select only that part of the graphic} you wish to save. Once you have finished any touching up, turn the Erase Mode off, and press the M key to indicate }you are ready to "Mark" an area to save. You are then prompted to move the cursor to the UPPER LEFT corner of the desire}d area. When you have done so, pressing the joystick button will mark this location. Then move the cursor to the LO}WER RIGHT corner of the desired area, and press S to save the graphic. It takes a few seconds to convert th}e area you have marked to the Page Editor format. You are then reminded to put your Page EditorPage # 005 clip} art disk into the desired drive, and you must enter the Device:FILENAME (with NO extender) you wish for this file. (The} extender ".ART" is automatically added to the filename.) The new Page Editor clip art file is then saved t}o the specified drive. You are returned to the beginning of the program to select another Print Shop graphic or exit} back to the Page Editor main menu, if you choose. USING THE PAGE EDITOR TYPEFACE MA}KER To print standard-size text in various type styles, Page Editor includes several "typeface" files.} (See instructions for printing a document.) With the Page Editor Typeface Maker you can create additional typeface} files from standard, nine-sector alternative character sets or "fonts." Many of these are available in the public d}omain. Character set editor programs are also available both commercially and in the public domain for you to create you}r own fonts (e.g. Instedit, UltraFont). As indicated at the beginning of Part I, the Page Editor package } includes both the special typeface files (with the .TYP extender), and standard (alternative character set) font files }(with the .FNT extender). Page Editor uses the standard font files when you select LARGE-SIZE text in various styles} to use in your document. (The .TYP files are used only for printing STANDARD-SIZE text in a "typeset" document.) T}hus you may want to add to the font files for Page Editor as you find ones you like, or create your own. Then use this p}rogram to create a "typeface" file for printing your documents. Creating a new Page Editor typface file is }easy. Simply run the Typeface Maker program from the main menu (#5), and give the Device:FILENAME.EXT of the nine-se}ctor font file you wish to convert. Once it is retrieved from the specified disk, you are asked to give the Device:F}ILENAME (with NO extender) for the new typeface file. (The .TYP extender is automatically added to the filename.) The } conversion process takes about six minutes in Atari BASIC and about three minutes in Turbo-BASIC. Be sur}e the disk to which you are sending the new typeface file has room on it for the file. If you plan to create very many t}ypeface files and collect new fonts for large text, you may even want to dedicate a separate disk for this purpose. } QUITTING PAGE EDITOR Option #6 on the main menu allows you to exi}t Page Editor. Although you can easily quit at any time by simply turning off or re-booting your computer, aesthetic}s seemed to dictate that there also be a formal exit point. When you select the Quit option, you will exit Page Edit}or to the resident version of DOS. Page # 006 ACKNOWLEDGEMENTS } Page Editor owes its existence to many individuals in the Atari world who originally developed and publishe}d the routines which have been adapted for use here. At the risk of overlooking some, I would like to acknowledge th}e following for the invaluable role they have played: J.D. Casten, for the 80-column screen display routine}. (Antic, July 1987) Al Baker, for the simple graphics drawing cursor routine. (Compute's First Book }of Atari, 1981) Stan Gilbert, for the text and graphics memory block move and fill routines. (Tricky Tutor}ial #14, Educational Software Inc., 1983) Chris Wareham and Matthew Ratcliff, for the print routines. }(Billboard, (c)1987, and Antic, March 1985) John French, for the clip art conversion routine. (Antic, Dece}mber 1988) John Bauman, for the routine which converts font files to typefaces. (Antic, December 1984) } Lon Poole for that great all-around reference book, Your Atari Computer. (McGraw-Hill, 1982) An}tic Magazine, for providing an avenue for many of these people to publish their work, and for being a faithful companion }to Atari users for so many years. I hope you enjoy using Page Editor and find that its capabiliti}es fill your need for desktop publishing on the classic Atari 8-bit computer. Our computer club has found it compete}nt to produce our newsletter as well as various flyers. It has proven to be both easy to use and versatile for our n}eeds. As you can see from the above credits, I certainly cannot claim Page Editor as my own sole work. It belon}gs in the public domain, not for sale. As my family can attest, though, countless hours have gone into the developme}nt of Page Editor. If you like the program and find it useful, I would be delighted to hear from you. Drop me a note wi}th your thoughts on the program, or call me at (503) 390-6741. Allow me the credit that is due, by keeping my name o}n Page Editor. And of course any donations would also be greatly appreciated. Alan Kirk } Telephone: (503)390-6741 1274 Moneda Ave. N Keizer, OR 97303-6233 } Page # 007 END OF PART II -------------- y]CHFIOTSXXKE BQ)1``BF@@2 &&;@,;}@ ,;@(,&&6.hRhUhThYhX V`dm +-@@=(Page Editor DocumentationO-@}@m(i##@@K:nv-@@-(Part or Part ? :)}@N(>:, - d @e)!@fl(v Ax/"@e#6. 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