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G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 138ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uABOUT THE EDITOR, BY THE EDITOR! Well, one thing that you usually find in the first issue of a newsletter, is the ediT}tor's history. So here's mine! Back in 1985 some family friends won an 800XL. They knew very little about computers, aU}nd so asked me to sort a few things out for them (I was using a TI-99/4A then!) So, I kindly agreed. I started reading the maV}nuals and was pretty amazed at what the thing was capable of. I wanted one! A few days later, I was in the local newsagW}ents and noticed a copy of ATARI USER on the shelf. I had a quick look through, and found a company selling 800XLs for 100quiX}d each. I bought the magazine and wrote off to the company. They wrote back telling me 800XLs had gone out of production, butY} I could have a 130XE for 130quid. I just couldn't afford it. I gave up hope! About a week later I saw a newspaper adveZ}rt from Dixons advertiing 800XLs with a data recorder, joystick and a load of games for 99.95. I couldn't believe it! I phone[}d and reserved one, and was able to collect it a week later (they'd run out!) It took me a while to get the hang of thi\}ngs (after using a TI-99/4A everything else seems weird!) I spent a while getting more into the machine, and did quite a bit ]}of programming on it. It wasn't until the summer of 1988 that I thought it might be a good idea to sell some of the stu^}ff I'd written. So I placed an advert in MicroMart advertising Atari PD software. Responses were poor. But I sold some stuff._} I didn't give up hope, though! I kept plodding on, placing adverts from time-to-time, getting a few more customers each time`}. At this stage I was only selling PD software which I had written, so there was a very limited range (as some of my old custa}omers will no-doubt remember!) In November of that year I wrote DSIL, a program for using digitized sounds. I decided tb}o sell it commercially myself. Unfortunately, it flopped! (DSIL can now be found in my PD library) However, I knew it was a gc}ood idea, and continued developing it. Early in 1989 I came up with DMS 1.75 (rev. 1.00 and 1.50 failed to work!) I thod}ught I'd finally got it right! I placed a display advert in MicroMart (50quid) and hoped! What a disaster! I sold quite a fewe} copies, but not enough to even cover costs. None-the-less, I still continued selling it up until November of that year, whenf} I'd finished DMS 2. Also in November of that year, I exhibited at my first computer show - AMS3. So there I was with mg}y ready-duplicated PD and DMS. And, suprisingly, things went well! It was in early 1990 that I made the break into sellh}ing other people's PD software. This is probably the best decision I ever took! I kept advertisng, and getting new customers i}all the time, and this time I advertised in BaPAUG's 8:16 for the first time. Another good move! It was in the summer oj}f this year that somebody said it might be a good idea to start a newsletter. I agreed, and all these monthes later, here it k}is! In November of this year, I exhibited at AMS4. People knew me now, and things went well! So there we have it!l} That's how things began. For your information, here is the hardware I currently own:computers: 800 800XLm} 130XEdrives: 1050 (happy modified) 1050 (standard) 810printers: XMM801 10n}29recorders: 1010 XC12other: "Replay" sound digitizer ICD printer interface And for thoso}e who want to know, my qualifications are: 10 "O" levels (including computer studies at grade A), and a B/TEC National Diplomp}a in computer studies (with 5 distinctions). I am currently reading for a degree in computer science.Dean Garraghty.iplomx************************************ THE ADVERTS! ************************************For public doma r}in software, used commercial software, software exchanges, hardware, books, specially written commercial software, support, a s}nd an 8-bit newsletter, contact: Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU. (Please allow for re-di t}rection at certain times of the year).Currently for sale: Atari 810 disk drive, with PSU, I/O cable, but no manual. C u}opy of DOS 2.5 supplied. 55pounds inc P&P&I. 800XL R/F cable. Brand new. 2.50 inc P&P. 400/800 Basic reference m v}anual. The one that was supplied with the 400/800. Loose leaved. 5.50 inc P&P. Blue ribbon games disk vol.1. Brand new, w} NOT used. 5.50 inc P&P. SAM software speech synth, AND the SAM tutorial disk. Both with manauls, in a case. Both VERY x}rare items. 35pounds for the two inc P&P&I. NOTE: I only have one of each of the items listed above, so reserve the ite y}ms you want before sending money. I also usually have lots of used tapes available from 50p each. Boot side 2 of z}this disk for my current complete range of used software, and my full PD list.-----------------------------------A NOTE A {}BOUT ADVERTS:---------------------Private individuals wishing to sell old hardware or software (originals ONLY) or wishing |} to place a wanted advert, may do so free of charge. Just write out your advert and send it to me at the usual address. Pleas }}e try to keep them short, as I don't like typing!Companies or profit-making enterprises may also advertise for a small fee. ~} This is as follows: 1 full screen for 10 pounds, 1/2 a screen for 5 pounds. Follow the same procedure as given above. You ma }y also send your advert on disk, saved as a standard ASCII file in DOS 2.x format. Your disk will be returned. above. You ma oB}T@@TUUUUUAA@U@UAU@UAAA@@AAAAAAA@U@TA@@}AAA@U@AAAAAAU@PA@A@U@UAAAA@A@UAAA@@A@U@A@AAA@U@UU@U@UU@U@@U@U}UU}@PPPPTPP@}TP@P@PP@PPPP}UUUUPUUUUUPUUUUUT}UPTUUUUU@UUUUUUP}UUUUUUU@UTPUU@U@P@}U@PTUPUUTTUPUUTU}UUPUUTUTPTUTPTPU}PTPUPTUUUUUPTTU@UUP}TUPUU@UUPTUPUT@PTUUT@PUU}UTTUP@PUUUTTUP@PUUUTUUUUP@PTTU}UTUU@PTTUPUTUU@PTTTU@UU@PTUUUQT}U@@PTUUUPU@U@@PTUUUP@UP@PTTPUP}UP@PTTPUUUP@PTTPUUU@PTTP@}UUUU@PTTUUUE@UUUU@PTTUUUETUUUU@PTTUUU@T}U@PTTP@UU@PTTP@U@PTTP@PU}@PTTP@PU@PTTP@UU@PTTP@U@P}TTP@PU@PTTP@PU@PTTPUUQUU@PT}TPUUPU@PTTPUUPPU@PTTP@PPU@PTTP}@PPU@PTTP@PU@PTTP@PU@PTTP@P}UPU@PTTP@PUPU@PTTP@PUPU@PTTP@PP}U@PTTP@UUUUPU@PTTP@UUUUPU@PTTP@UUUU}U@PTTP@PU@PTTP@PU@PTTP@P}UUUUUUUUUUUUUUUUUUUUUUUUUUUU@UUUUUUUUUUUUUUUUUUUUUUUUUUUU@UUUUUUUUUUUUUUUUUUUUUUUUUUUU@UUUUU}UUUUUUUUUUUUUUUUUUUUUUU@}}}_EiͩkΩ͙kCopj`j {j`Hi͝Νh`}L"SAB.ORTNI:D"NURͩkΩ͙kCopj`j {j`Hi͝Νh`~XjCODETRTRYCHECNCOD } EECODE-BREAKER. (c)1989 Dean Garraghty. 11 Aug. 1989.ATARI BASIC VERSION. ;@,};@,-@@%%6-P:H:,$@,%@(67<,.=:,2 <U +/6-F:A`,%F}:Aa,$AVC-@@(Q%@U FAR@GH-H(@%CODE-BREAKER. }(c)1989 Dean Garraghty.P(-@ @((@XXXXXZ-@@d3-@%3(@TR}Y # >>nAdAUs6. x)-@@)AdAU$-@ @%$(@}6-F:Ad,"@167<,.1"@067<,.2"@&67<,.3"@$67<},.4"@)67<,.5"@'67<,.6"@Q67<,.77<,4 A5 $}-@ @%$(@-@@O7<,47<,)6-@:7<,,%A(?-@%@%O(@}>:,  4 ' A 8-@@8(@BAD LUCK! CODE WAS " A,0-@}@0(@ WELL DONE!!60-@@0(@ press start;"F:B2y,@" A@ }@  D:CODE.BASWELL DONE!!60-@@0(@ press start;"F:B2y,@" A@ 12 4 1 5 0 10 70 2 12 132CODE-BREAKER DOCS. BY DEAN GARRAGHTY, 1989. Code-breaker is not a new or original} idea for a game. I've written it for those of you who are learning Turbo-Basic. I've written it in both Atari Basic, and in }Turbo-Basic so that you can compare the two. The Turbo version uses many of the new commands available. I could have used mor}e, but I think I've got the right balance here. The programs are not difficult to follow, and use fairly standard comma}nds. Let me first explain how it was done in Atari Basic. Lines 20 to 50 set up the random code and put it in CODE$. Line 60 }changes a graphics 0 screen into a graphics 1 (ANTIC 6) screen, leaving the top line as graphics 0 for some text. Lines 90 to} 270 form the main get and check part. You have 5 tries at breaking the code, and so this loop is done 5 times (or less if yo}u get the code before try 5). The code is entered using key handler codes (shadow location 764). Each number of the code is c}hecked as it is entered and then the relavent number is stored in the next characte of TRY$. Line 225 prints the contents of }TRY$ on the correct line of the screen. Lines 230 to 250 check each number of the two strings to see if any are the same. If }one (or more) is the same then 128 is added to its ASCII code (this makes it inverse, and so changes colour). This lets you k}now which numbers are correct. Line 260 checks to see if the two strings are the same (which means the code has been entered }correctly) and if they are the loop is terminated (with the very useful POP command), and a "well done" message is displayed.} If you fail to get the code in 5 tries, you will be told what the code was. In both cases you will then be told to press sta}rt which is checked on line 315. Then the whole thing starts again. The Turbo version is basically the same but uses so}me of the new commands available. In line 120 DPEEK has been used instead of the clumsy way in the Atari Basic version. In li}ne 150 I have seperated the rest of the code in a procedure called GOT_ONE. In lines 370 and 380 I have used the INSTR comman}d to check if the two strings are the same. This wasn't absolutely neccessary, but shows a use for it. Line 380 also uses a l}abel instead of the usual GOTO command. The press start routine also uses a label. Line 510 also uses a label to re-start the} game. The label is on line 70. And it's all as simple as that!! Now that you know how it works, I'd better tell you wh}at you have to do! The object of the game is to guess a random 5 figure code. Each number in the code is a number from 1 to 7}. Just press a key (1 to 7) for each number. When you have typed the 5th number, any that are correct will turn blue. You hav}e 5 tries at getting the code. If you fail you will be told the code. Press start to re-play when the prompt appears. And the}re we are, have fun!!he code. If you fail you will be told the code. Press start to re-play when the prompt appears. And theIJ CODETRTRYCHECNCODCGOT_ONPRESS_STARRE_STARWELL_DONDONE_I } TEECODE-BRE }AKER. (c)1989 Dean Garraghty. 11 Aug. 1989.(Turbo-BASIC version.2T<;@,;@,F]P }-@@Z%%6-P:H:,$@,%@d67<,.=:,n xB +6-U:A`,0-@@( }>%@B AR@H-H(@%CODE-BREAKER. (c)1989 Dean Garraghty.(-@ }@((@XXXXXT-@@3-@%3(@TRY # >>AdAU }6. )-@@)AdAU$-@ @%$(@6-F:Ad,"@1 }67<,.1"@067<,.2"@&67<,.3"@$67<,.4"@)67<,. }5""@'67<,.6,"@Q67<,.767<,4 A0@ J$-@ @%$(@ }T-@@^7<,47<,Ph r6-X:<,|"@\ T8-@@8( }@BAD LUCK! CODE WAS \T]0-@@0(@ WELL DONE!!\T]0-@ }@0(@ press start"F:B2y,@" A\TO6-@:7<,,%A(&)-@ }%@%)(@>:,0Q:T D:CODE.TBO" A\TO6-@:7<,,%A(&)-@ ?.UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU@@$}@UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUP@@@$}@TP@TP@P@P@$}TPEPT@P@@TU@@@TP@P@T$}P@TP@@@$}@UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUP@@$}UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU$}???<71 AND TEMP<1009 AND TOP+BOT+70