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RE-INK THOSE**HARD TO FINDV} RIBBONS LIKE THE **1029 RIBBONS! **PRICE: 1pound per ribbon +50p P&P** Maximum P&P 2.50poundsW} **Send your ribbon(s) with the **correct fee and postage, with **your name and address to: ** X} **WILLIAM TODD, 4 ORCHARD CROFT, **BATTLEGREEN, EPWORTH, DONCASTER, ** DN9 1LL Y} ************************************-----------------------------------For public domain software, used commercialZ} software, software exchanges, hardware, books, specially written commercial software, support, and an 8-bit newsletter, cont[}act: Dean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU. (Please allow for re-direction at certain times of \}the year). I also usually have lots of used tapes available from 50p each. Boot side 2 of this disk for my curren]}t complete range of used software, and my full PD list.----------------------------------- THE ALL MICRO SHOW 6 ^} SATURDAY 14TH NOVEMBER 1992 BINGLEY HALL, STAFFORD 10AM TO 4PM-----------------------------------Do_}n't forget about Digi-Studio! A PD demo disk of Digi-Studio is available from me as PD118.Digi-Studio Information---------`}--------------Digi-Studio is currently being re-vamped, and will also be supplied with "package 2" all in one package with a}a 50 page manual.This will be released at AMS6. It will cost 12pounds. It will go on sale by mail order straight after. Youb} may order it from November 16th 1992. Full details of the new system will be on issue 10 of the News-Disk.See the file INTc}RO.DOC on this disk for details of a special offer on the old packages 1 and 1.5.-----------------------------------A NOTd}E ABOUT ADVERTS:---------------------Private individuals wishing to sell old hardware or software (originals ONLY) or wishe}ing to place a wanted advert, may do so free of charge. Just write out your advert and send it to me at the usual address. Plf}ease try to keep them short, as I don't like typing!Companies or profit-making enterprises may also advertise for a small fg}ee. This is as follows: 1 full screen for 10 pounds, 1/2 a screen for 5 pounds. Follow the same procedure as given above. Youh} may also send your advert on disk, saved as a standard ASCII file in DOS 2.x format. Your disk will be returned.The News-Di}isk now has a far greater distribution than before. Now is the time to advertise!!t. Your disk will be returned.The News-DSThis article about the Atari 8-bit, its features, and its uses was written by Michael Current, and was taken from the Clevela k}nd Freenet.-----------------------------------Article name: The 8-Bit Atari Computer.Author's name: Michael CurrentCleve l}land Freenet Atari SIGTelnet: freenet-in-b.cwru.edu (129.22.8.38)By Phone: (216) 368-3888Type "go atari" at any menu.---- m}-------------------------------The 8-Bit Atari Computer------------------------It was 1979 when Atari, Inc. entered the n} home computer market with the introduction of the 800 and the 400 computer systems. These MOS Technology 6502-based systems o} run at a clock speed of 1.79 MHz, offering 256 colors displayable simultaneously, up to 320x192 graphics resolution and up t p}o 40x24 text resolution in 11 graphics modes and 5 text modes.Video may be displayed either on a composite video monitor in q} the case of the 800, or on a standard television for both systems. 4 independent sound voices are available through the aud r}io output of the television or monitor, each with a 3 1/2 octave range, plus there is a built-in speaker for key-click and ot s}her programmable sounds. The 800 has a second cartridge port and a full-stroke keyboard, while the 400 has a single cartridg t}e port and a membrane keyboard. Each has 4 serial controller ports and an Atari Serial Input/Output port.Originally, both u}the 400 and 800 were sold with 8K RAM, but later most 800's were sold with 48K and 400's with 16K. Each includes the 10K Ata v}ri Operating System in ROM.The introduction of the 1200XL in 1982 marks the single largest advance in the 8-bit Atari syste w}m. The 1200XL runs most software and hardware designed for the 800 and 400, but now runs a slightly more advanced 6502C micr x}oprocessor, and includes a full 64K RAM. The single cartridge and monitor ports remain, along with 2 controller ports. In a y}ddition, the 1200XL includes 4 programmable Function keys and a Help key, built-in diagnostic and graphics demonstration prog z}rams, and probably the favorite keyboard of any 8-bit Atari computer. Clicks previously outputted through the built-in speak {}er are now heard from the television or monitor's speaker. The revised 14K Operating System offers many new features, includ |}ing an alternate International Character Set.In 1983 Atari replaced the 1200XL/800/400 line-up with the new 800XL and 600XL }}. These new machines include most of the features of the 1200XL minus the Function keys and the demo program. But now both t ~}he 800XL and 600XL have the Atari BASIC language built-in. In addition, these two systems offer the Parallel Bus Interface, }providing direct memory access to the heart of the computer. The 800XL contains 64K RAM while the 600XL has 16K RAM.The ne }w Atari Corp. delivered on its promise to advance the 8-bit Atari system by replacing the 800XL/600XL with the new 130XE and }65XE in 1985. The 65XE is nearly identical to the 800XL in features, minus the PBI. The 130XE, however, offers 128K RAM, plus } a few special new graphics capabilities. In addition, the 130XE replaces the PBI port with the Enhanced Cartridge Interface }, continuing the powerful feature of direct memory access.In a change of marketing strategy, Atari introduced the new XE Ga }me System in 1987. Despite its label, the XEGS is a true 8-bit Atari computer system. It offers the convenience of a detacha }ble keyboard and built-in Missile Command game, while offering 64K RAM and full compatibility with the 65XE.What can you do } with an 8-bit Atari computer system? Virtually anything you can do with any other type of computer! Programming? Pascal }, C, BASIC, Logo, Pilot, Forth, Lisp, assembler, plus a unique language called Action! are all available.Word Processing? }Try AtariWriter, Letter Perfect, Paperclip, TextPro, Bank Street Writer, 1st EXLent, TurboWord, Cut & Paste, Letter Wizard... }Database? Try TurboBase, TurboFile, Synfile, Data Perfect, MicroFiler, MegaFiler, Homebase, Super Data Base 1-2-3...Spea }dsheet? Look at Syncalc, Visicalc, TurboBase, Calc Magic...Communications? There's Express!, BobTerm, Kermit-65, Omnicom, } VT850, Chameleon...Graphics? Print Shop, Newsroom, Blazing Paddles, Video Title Shop, Virtuoso, Movie Maker, News Station }, Publishing Pro, Awardware, Page Designer, ChromaCAD, Rambrandt...Music? Virtuoso, Music Studio, Music Construction Set, }Songwriter, Electronic Drummer, Music Painter, Music Composer, AtariMusic, MIDI-Track...Alternate Operating Systems? Don't } forget the Diamond Graphic Operating System, bringing point-and-click to the 8-bit Atari, and SpartaDOS X, the last word in }Disk Operating Systems for ANY 8-bit computer...Hardware? The XF551 5.25" disk drive stores 360K per disk. There exist ki }ts to convert it to a 720K 3.5" drive...The Multi I/O or the Black Box may be used to connect a hard drive of any imaginable }size...The XEP80 may be added to provide a full 80-column text display...The R-Time-8 is a battery-powered clock device...Thi }rd-party memory upgrades are available for up to 4 Megabytes of RAM...SIO-2-PC lets an IBM PC act as a file-server for an 8-b }it Atari...Education? Colorful graphics, exciting sounds and full-screen editing give rise to hundreds of quality educatio }nal software titles.Entertainment? The 8-bit Atari has long been famous for thousands of great games.If you want to do s }omething with a computer, chances are you can do it on an 8-bit Atari computer. While slower than Intel-based systems like t }he IBM PC and compatables and 68000-based systems like the Macintosh and the Atari STe/TT, the 8-bit Atari is less costly tha }n any of these, is easier to program at the machine level or alter at the hardware level, and has been documented more thorou }ghly than any of these newer platforms. The relative simplicity in design of the 8-bit Atari means that many people find the } system more reliable than the other types of computers. The software for the 8-bit Atari is sometimes more powerful than o }n any other platform: some Bulliten Board Systems are run on 8-bit Ataris specifically because the BBS software available is }better than that for any other type of computer. There is a reason for the relative quality of software on the 8-bit Atari. } People program commercially for PC, Mac, or STe/TT to make money; people program the 8-bit Atari because they want to - they } enjoy producing good software. It takes a team of specialized programmers to develop a major piece of software for those oth }er systems; with the 8-bit Atari, a single person has the chance to learn the entire system, thereby developing greater pride } in his programming abilities and his final product.The 8-bit Atari owner can take pride that his computer platform was dev }eloped years before the Macintosh, IBM PC, or Atari ST were on the drawing boards, but remains as useful today as it was in 1 }979.For these reasons and more, the 8-bit Atari remains a viable alternative in today's computer marketplace.[ This docum }ent was created on an Atari 130XE running AtariWriter 80 under SpartaDOS X ]written by Michael Current, aa700[ This docum pEiͩkΩ͙kCopj`j {j`Hi͝Νh`}L"SAB.ORTNI:D"NURͩkΩ͙kCopj`j {j`Hi͝Νh`23ViMGETPRESTUNENUXYWIDTLOOPITCADLENGTDA } ,+@%@60@ @@0@@}@J33(@" THE ATARI 8-BIT NEWS-DISKT(@ Š^/(@/(@ **}****************hII(@8 XF551 SPARTADOS X r!!(@ XEP80 REVIEW|}!!(@ and lots more$$(@ ******************-@A  % D:MENU.BAS D:COVE}R.BAS and lots more$$(@ ******************-@A  % D:MENU.BAS D:COVEAn article by Brian Walker following on from last issue's article.----------------------------------In issue 8 of the News}-Disk I was wondering about the future of home computing. That is, as opposed to just home games playing machines.What kind} of computer would I own after my Atari 8-bit finally succumbed to old-age? My guess was that whatever it was it wouldn't be }made by Atari.Shortly after writing that article I was walking past an electrical store and noticed that the price of the n}ew Commodore Amiga 600 had been slashed by 100 pounds, a 25% reduction. No, this isn't an advert for Commodore, I was just ve}ry surprised and thought that the recession really must be biting.However the greatest surprise came a little bit later on }when I was scanning the computer magazine section in the local newsagents. Atari had announced the launch of a new machine, t}he Falcon.I had thought that Atari were going to concentrate their efforts on a new games machine, code-named the Jaguar, a}nd the high-end TTs.Maybe the price cut on the Amiga was a marketing ploy to try get as many sales as possible before the Fa}lcon hit the shops.I bought all the magazines which contained information on the Falcon. Not all that many, only the ST spe}cific magazines featured it. Housed in an ST case but in a darker colour, apparently it is as revolutionary in concept as the} 800 was when it was first introduced. This is achieved by using a Digital Signal Processor. Actually, not being technically }minded this doesn't mean much to me and since the Falcon is supposed to be a mass market consumer product Atari's advertising} department will have to work overtime to demonstrate to me and the market what its capabilities are, AND to demonstrate that} it is a complete machine. No more relying on the first batch of buyers to discover the bugs in the operating system etc.Wi}ll I be buying a Falcon? Well the entry level machine seems to be priced at about 500 pounds. For a supposedly mass market co}mputer that is a lot of money. For a mass market computer priced at 500 pounds in a recession that is far too much. As one sh}opkeeper being interviewed on television put it, "If people can't eat it, drink it or wear it, they just don't want to know."}Perhaps the drop in price by Commodore wasn't a marketing ploy. Perhaps it WAS a response to poor sales caused by the reces}sion.Even if the Falcon does do well it seems to be an application based machine aimed at the type of person with a specifi}c job to do such as somebody who bought an ST for its MIDI capabilities.I require a computer for game-playing, but also mor}e importantly now, for education - "to learn about computers."The Falcon would be too overpowered and expensive for my need}s. No,I won't be buying a Falcon I will be sticking with my 130XE for some time to come.** The new Amiga 600 is 100pounds l}ess because it is just a 500 with a load of the ports taken out. It's been shrunk down for the games player market. Ed. ** l{This article was taken from Cleveland Freenet.-----------------------------------Reprinted from Current Notes, Vol. 12, No}. 1, January/February 1992-----------------------------------Article name: (More) Tetris, Anyone?.Author's name: Steve Hof}feeCleveland Freenet Atari SIGTelnet: freenet-in-b.cwru.edu (129.22.8.38)By Phone: (216) 368-3888Type "go atari" at any m}enu.-----------------------------------(More) Tetris, Anyone?----------------------by Steve HoffeeOkay, for you fana}tics who didn't get enough 8-bit Tetris in the July CN, we'll have to go at it one last time. Since this Russian-born game h}it American shores a few years ago, it has become a craze everywhere. It seems everybody has jumped on the bandwagon, from (}pardon my language) Nintendo, Apple, Commodore, IBM, and Tandy, to our superior 8-bit Ataris (no prejudice here!).Of course}, the object of Tetris is to manipulate differently shaped objects to form a solid line at the bottom of the playing area, th}us clearing that line from the screen. After a certain number of lines are completed and cleared, you can move on to the next} level of play. There are many versions of Tetris available, but this review deals with just two of them: Fortress and Atart}ris. I used a 130XE and a 1050 drive, but these programs should work fine with any ATARI 48K computer and disk drive.Fortr}ess Ver. 2.0Written by one Zark Wizard, Fortress, upon loading, presents you with a very good title screen almost assuring }you of more good graphics to come. By pressing START you go to the Options Menu which gives you the choise of: 1) Play, 2) C}hoose Music, or 3) Game Options.This screen also shows promise of more good graphics to come. The options are easy to unde}rstand and change. The Choose Music option allows you to choose one of three song titles that will be played during the game}. You also have the Music Off option, which I preferred due to the monotony of the music.There are six game options availa}ble: o Controller Type (joystick or keyboard). o Starting Level (1-9), with 9 being warp speed. o Block Height (0-9). } This puts blocks on the bottom of the screen from 0 to 9 lines. When this function is activated it leaves gaps in the lines} which can't be filled, therefore it isn't recommended unless you enjoy punishment. o Next Object (hint area ON or OFF) o } Clear Hi-Scores o Sound Effects (ON or OFF). Sound is automatically off when music is selected.The playing screen consi}sts of a Playing Field (on the left half) and a Hint, Score, Lines Completed, Level and all available objects screen on the r}ight. The graphics on this screen were a little disappointing, compared to the first two screens. I use a TV, rather than a} monitor, which tended to make some of the smaller lettering bleed together. At the bottom of the playing area you have the }options to PAUSE, QUIT or LINES. The latter puts white vertical lines on the field for easier alignment of the objects. Alt}hough this option does come in handy, it is somewhat distracting. It would have been better having the lines light grey so t}hey wouldn't stand out so much.As for playability, Fortress is fun and very challenging at the higher levels (if you get th}ere). The objects that appear on the field are displayed, and kept account of, to the right of the playing area. The numbers} next to the seven objects show how many times that object has been ysed. You also get a 200 point bonus every time you clea}r a line. Overall, I enjoyed this game and its features. The author obviously devoted considerable effort packing every fea}ture he could into this game. The program is shareware and is certainly worthy of a contribution to the author. It's also w}orthy of a place in your library if you're a Tetris fan. I'd give this game a B- as an overall grade.Atartris Ver. 1.01P}rogrammed by Steve Budrys, this game can in no way be compared to Fortress. While it lacks Fortress's flashy title screen an}d options menu, it makes up the deficiency in versatility, playability and ease of use.Atartris's Options Menu is completel}y joystick-driven and is so simple a child can easily make all of his/her choices (provided he can read). I tested this with} four sixth-graders (thanks Stefanee, Nicole, Meghan and Sarah!), and they got several levels further into the game than I ha}d expected. They especially enjoyed the fact that they could play each other (in two-player mode), with the first one comple}ting nine lines getting the bonus before they moved on to the next level.This game, at level A, starts out slow and then pr}ogressively speeds up at the completion of each level. There are 26 levels, making this a game for all ages. When a level is} completed, the entire playing area is cleared before you start the next level--a most rewarding feature. The Options Menu c}ontains a number of features to customize the game to your own personal taste. Also included are instructions on how to use }a different font and configuration setup which will load upon booting (however, I found the menu to be so simple and quick th}at these weren't really necessary).The Options Menu consists of: > Play The Game Already > 1 or 2 players > Singl}es are OK (not OK) > All Pieces Rotate (most, some, few, or none) > Alignment Guide (OFF or ON) > Start at Level A-Z} > Preview one piece (none, 4, 3 or 2) > Pieces Rotate Clockwise (Counter-Clockwise) > View Hi-Scores > About "At}artris" (a brief note and acknowledgements to friends, along with ways to get in touch with the author).The game options me}nu alone offers a lot more than most Tetris clones. Being public domain, the price is irresistible and a "must have" for any} gamer. I was going to give this game an overall grade of B+ until a friend of mine sent me Atartris II over the modem last }night (thanks, Craig)! The new features now include: o Permanent Hi-Score file o Two-Player Cooperation Mode (where you} work together rather than complete) o Lines-To-Go Display o Lines-Completed-Display o High Score (Includes Lines and L}evels) o Structure Height Bonus o Bonus For Clearing Board o Second Player Join-In Feature (a second player can join in} at the beginning of any level) o Scoring MultiplierWith all these additional features, I'd have to give Atartris II an A}. (If it had flashy graphics I'd rate it A+). I've asked a number of people which Tetris clone they liked best, and without} exception, the answer was Atartris (now it's Atartris II). Until next time, keep your eyes on the monitor and your hands on} the joystick (sung to the melody of "Roadhouse Blues" by The Doors)!*** Fortress and Atartris are available together as PD}87 from my library. Check the PD catalogue for details. *** Doors)!*** Fortress and Atartris are available together as PD=  +AR@CC(;This brief introduction will now appear on all issues.--(%----- }--------------------------------(rr(iFor the purpose of reading text files,a program called XR40.OBJ has been supplied. } This also has a DOC2HH(@ file called XR40.DOC which explains how to use this program.7(<mm(dXR40 can be run fr }om the menu, after pressing Y when asked if you wish to turn off Basic. When theFtt(l program starts, type D:XR40. }DOC and press return. Press the space bar to advancethrough the pages.PH(H(=Also read D:INTRO.DOC which is the ed }itorial to this disk.Z0(0(%PRESS THE START KEY TO CONTINUE......d F:B2y,@An% D:COVER.BAS!} D:INTRO.BAS disk.Z0(0(%PRESS THE START KEY TO CONTINUE......d F:B2y,@An% D:COVER.BAS Atari 8-bit News-Disk Issue 9-----------------------------Editorial by Dean Garraghty.Welcome to issue 9 of the News-Dis%}k. I have lots of things to get through in the editorial, so let's hope I remember everything!I had zero response to my ide%}a for a questions and answer page from last issue. Can I assume that nobody wants such a page? Can I assume you read the News%}-Disk?? Perhaps people just use them as blank disks?! PLEASE let me know if you want the page to continue. AND send some answ%}ers and/or questions in! As I always say, the News-Disk can't survive without your help.Thanks to Brian Walker again for su%}bmitting more articles. One of them tries to persuade YOU to write for the News-Disk!Most of the articles this issue are fr%}om the Cleveland Freenet in the US. Details of how to use the Freenet are included in each file.There is still a little tim%}e to claim your 10% discount voucher for AMS6. If you are coming, let me know in advance and save 10% on my stand!Digi-Stud% }io is almost ready! After 2 years work, the system is nearly complete. You will soon have facilities to create your own tunes% } from sheet music. The old packages idea has been scrapped, and now it comes as one big package with all the software togethe% }r. It has a 50 page laser printed fully typeset manual, and comes on 2 DS/SD disks. Because of this it costs a small fortune % }to produce. This means the price is going to be 12pounds a copy. It will be released at AMS6. BUT. If you are a registered us% }er of either or both of the old packages, you can have a trade-in price. Bring your old package(s) to the show and get money %}off the new version! Bring just package 1 and get 2pounds off. Bring 1 and 1.5 and get 4pounds off! Bring your 10% voucher an%}d save even more!! Due to the weight of the manual, Digi-Studio will cost 13pounds by post, so come and buy at the show!! Ful%}l sales blurb will be on the next issue.Digi-Studio is also to be made available in the US. It will cost $29.95. Ordering d%}etails will be posted to the newsnet/digest soon, or email djg0@aber.ac.uk.SALE: because the new version is out, I need to %}sell off all remaining copies of packages 1 and 1.5. Package 1&1.5 together will cost just 4pounds, and 1.5 on its own will c%}ost just 2pounds. These are UK prices. In the US 1&1.5 will cost $10 and 1.5 only will cost $5. Pay using cash in US$. Order %}direct from:Dean Garraghty62 Thomson AveBalbyDoncasterDN4 0NUENGLANDBuying the old packages is a good way to see wha%}t Digi-Studio is all about. You may also want to buy these if you don't want the facility of creating tunes.Another piece o%}f news. I have been in touch with the German supplier, Power Per Post, and I've struck a deal to distribute the new Quick lan%}guage in the UK. The manuals are being translated into English and should be ready in a month. Quick was briefly detailed on %}an earlier issue of the News-Disk. The game RUBBERBALL in the PD library was written in Quick, so you can see what it can do.%} Quick has a 35 page manual and one DS/SD disk. A PD demo disk of Quick is on its way from Germany and should be here for the%} show. The price of Quick is going to be 15pounds a copy. This cost is because PPP want a huge cut of that money. But, that's%} the only way I could get it for the UK. If you want to place an advance order (only 20 copies are initially being sent) then%} feel free to do so. Your copy will be sent as soon as I have them arrive. Sorry, you won't be able to get 10% off Quick if y%}ou order it at the show.STOP PRESS: The demo disk has just arrived! WOW! It contains demo programs of Quick's features, as %}well as 3 demos of games on side 2. This thing is powerful. They've sent me an English version of the info sheets as well. He%}re's some things Quick can do: use interrupts like simple subroutines, mouse support with built-in handler, play digitized so% }unds, move hi-res graphics with blitter functions, display PMGs with built-in commands, up to 60 times fater than Basic. The %!}compiler creates straight machine code so your programs are FAST. The language looks a little like C, Pascal and Basic all co%"}mbined! If you want a copy of the 3 page info they've sent then send 50p for a copy. The demo disk they've sent is PD. Check %#}the PD library for info. Order the disk and get the info sheets for free. They say the English manuals should be ready at the%$} end of November. Don't forget: the UK price will be 15pounds direct from me. I will start taking advance orders now.I have%%} put one of the Quick demos on this disk. It's called INVADE.OBJ. It's a space invaders type game. Have a look and see what y%&}ou think!The first issue of Atari Classics mag in the States is out! Anyone who sent their cards back during the campaign e%'}arlier this year will get a free copy soon.The ADVERTS file on this disk contains a commercial ad for a ribbon re-inking se%(}rvice. If you need any ribbons re-inking, then send them to William! He can also repair broken ribbons or any that have got c%)}logged and tied up (I know because he repaired some of mine!). William will be helping us at the show, and will re-ink ribbon%*}s at the show. If you have any ribbons to re-ink then bring them to AMS6!Our plans for the show very nearly crumbled recent%+}ly! Everything went wrong! The show organiser lost our booking form and we nearly didn't have a stand at all, our driver has %,}other commitments and couldn't drive us down, Mike (our back up driver and helper last year) is away working, and Richard (ou%-}r last resort!) couldn't get access to his van. Oh dear! But, Richard saved the day with a plan, and it looks like everything%.} is sorted out! (I think!).There is some new PD available for this issue. I have the new MEGABLAST game. You've got to see %/}this! Digitized sound track for 130XE users. But, it works on 800XLs as well! Great game! Also, the TOP 3 demo is available. %0}Great stuff! Textpro 5 is available. Also I have finally sorted out the problem with the docs for TextPro 4.56XE. You are now%1} free to order a copy if you wish. It now comes on 2 DS/SD disks. I have also been given permission by the author to include %2}the MAC/65 sources for 4.56XE in the PD. They are supplied with a program to allow you to convert MAC/65 to ATASCII so you ca%3}n read the sources. Invaluable reference to all M/C programmers. Check out side 2 of this disk for full details!For US read%4}ers, my PD catalogue is at the Atari Archive in directory Djg and is called PDLIST.TXT. This includes details of ordering fro%5}m the US. Or, send me your email address and I'll Email you a copy (my email address is djg0@aber.ac.uk).Here's what's on t%6}his issue:ADVERTS.DOC - the adverts!FALCON.DOC - an article by Brian Walker on his views on the future for Atari.RESPON%7}D.DOC - an article by Brian Walker on just how easy writing for the News-Disk really is!XF551.DOC - a review of the XF551 d%8}rive.XEP80.DOC - a review of the XEP80 80col. card.FORTRESS.DOC - a review of the PD game Fortress.ATARI.DOC - an artic%9}le on the Atari 8-bit.LETTERS.DOC - a couple of letters from News-Disk readers.INVADE.OBJ - game programmed in Quick.We%:}ll, that's it! 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