@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `8  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D8:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D8:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 165ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u************************************ THE ADVERTS! ************************************YORKY 256K PLUT}G-IN MEMORY UPGRADE.Yes your 800XL can now have 256k of bank switched memory with no soldering. The Yorky simply plugs into U}the parallel bus on the back of your 800XL to give you 256k of RAMBO XL compatible memory.It comes supplied with an A4 prinV}ted manual and a disk full of software to get you started. Price 50pounds+2pounds p&p.Contact Richard GORE on (0302) 784642W} weekends only for details/order etc. (You MUST mention the News-Disk when you phone or I won't get paid for this advert! Ed.X}) *** HURRY LIMITED STOCKS ***-----------------------------------For public domain software, used commercial softwaY}re, software exchanges, hardware, books, specially written commercial software, support, and an 8-bit newsletter, contact:DZ}ean Garraghty, 62 Thomson Ave, Balby, Doncaster, DN4 0NU.(Please allow for re-direction at certain times of the year).I a[}lso usually have lots of used tapes available from 50p each.Boot side 2 of this disk for my current complete range of used \}software, and my full PD list.Don't forget about Digi-Studio! A PD demo disk of Digi-Studio is available from me as PD118.]}Digi-Studio Information-----------------------See the PD catalogue disk for information about Digi-Studio, or refer to p^}ast issues of the News-Disk.I still have plenty of the old packages 1 and 1.5 going cheap! Package 1.5 only for 2quid, or 1_}&1.5 for 4quid!-----------------------------------A NOTE ABOUT ADVERTS:---------------------Private individuals wishing`} to sell old hardware or software (originals ONLY) or wishing to place a wanted advert, may do so free of charge. Just write a}out your advert and send it to me at the usual address. Please try to keep them short, as I don't like typing!Companies or b}profit-making enterprises may also advertise for a small fee. This is as follows: 1 full screen for 10 pounds, 1/2 a screen fc}or 5 pounds. Follow the same procedure as given above. You may also send your advert on disk, saved as a standard ASCII file d}in DOS 2.x format. Your disk will be returned.The News-Disk now has a far greater distribution than before. Now is the timee} to advertise!!t. Your disk will be returned.The News-Disk now has a far greater distribution than before. Now is the timeEiͩkΩ͙kCopj`j {j`Hi͝Νh` g}L"SAB.ORTNI:D"NURͩkΩ͙kCopj`j {j`Hi͝Νh` bZbZVZbZGZKZ bZbZVZbZ>ZGZ bZbZ,Z 6ZGZKZVZ2Z2Z6ZGZ>ZGZ Νh`d%&WCWWYSSCPMEEGFDELA@@B@@@7AA@4j} @A A AC @ @@A@@PA ֵ FEB 1993 A`( Ak}p2 6-%< A F A@P A Z Ad A n A@x A 6-&P:$, l}@P? (}AR'AA3@R?A 0- %Ӡ0(,, m}$YOU MUST MANAGE A BRITISH MOTORCYCLE++ #COMPANY IN A POOR ECONOMIC CLIMATE,,, $AGAINST STRONG COMPETITION FROM THE n} JAPANESE AND OTHERS. ZZ QYOUR GOAL IS MAKE A MILLION POUNDS TO FUND A NEW MODEL RANGE FOR NEXT YEAR,o}# VITAL FOR YOUR SURVIVAL.#(cc [THE REAL BSA FAILED TO MEET THE CHALLENGE AND CEASED TRADING IN THE SUMMER Op}F 1973.k k `THE NORTON-VILLIERS-TRIUMPH GROUP WAS THEN CREATED FROM THE WRECKAGE OF A ONCE GREAT INDUSTRY.,-q}A $@ӠJ!!P:H:,$,% @UA0T6-P:H:,$,%h^(>:AS,@A r}ӠĠ  ٠^(ՠҠҠr96-P:H:,$,%9(٠ŠҠ  |;6-P:$s}+%+$',,,';(٠ҠŠӠנ % %P:H:,$,% @A ](>:AS,@8> Št}ӠԠΠŠY ԠҠŠ] 0 @& ϠŠϠ0 A #6-P:H:,$'@,u}%#6-&b' ˠĠ  B(Ƞ $ ^(ˠΠĠӠ b !!P:H:,$,%v}!@0A0H(>:AS,A8D #ӠŠŠH 06-P:H:,$$'@,'D== +w}ŠԠƠǠӠӠŠ ٠  X5 6-%. ȠנӠ  Ϡ1(5 v P:H:,$,% x}@e*  $X(>:AS,A= ՠ٠נŠҠX(Ӡנ̠Ԡ P A + Šy}Š8@D!@P6-@C !6-P:H:,$%,C ŠԠ̠Ԡ  z}F !6-%&6-P:$+%$',,'B(Ӡנ̠Ҡ F $ӠԠ ˠΠĠ  {} 2 (}. ԠҠӠԠΠ 2   "6- A0*6-P:H:,$'+',,%4 ! A>Q |}̠Ӡ #6-&@ Š͠Ӡ $M6-%P:$,Q z$ΠΠ (}%  A}}!B A 0&"@S*%P:'@, C0 A?( (AVA'A(3AR~}?A"" ٠Ժ  ̠ΠĠӠ ## Š  (}Ƞ $"" ٠̠Ҡ  %%  ĠԠ  ȠϠ!!  Š  $$ }ӠŠ  && ӠӠŠ̠Ӡ $$.. ȠΠΠ  ӠҠ.'' ̠}Ԡ $ 8$BB A 5 #נ٠ӠϠՠȠϠſB@L " $V< $!2 "Ԡ}Ƞ٠ϠŠԠ< A`@ !$6 &ԠȠӠϠŠԠ@ At/(/(Ԡ}   ~?6-@  @ '6-@3!AP?6-@@6-&P:H:,$%, D( }̠ŠΠˠ  +(36-%@6-P:&$,D $C A 6 $נ٠ŠϠՠԠϠſC@}5 6-%% ̠Š +5 Ap C A 6 $נ٠ŠϠՠԠϠſC@} " Ap ! A<Y6-P:H:,$%, AG #Ӡ̠٠נՠϠ O6-&Y A}Z$d Šn9ARA!3A @9(}xL-AU@/2@@}3 96-<(B!L A`((  ՠŠԠ--@% 6-%#"- A A0}.. &ԠȠ٠Ҡנ̠Š3-@% 6-%)"@3 A A` 2}:.  ՠԠǠ  6-: +(+( ӠԠҠҠϠ"F:B2y,"@}" @  A0ԠРi6-@6-!6--6-@96-AE6-AQ6-@P]6-}@i6-A"!!6-BP%P:H:,$AP,%,6-%P:H:,$,%66-AP%P:H:,$,%@6-%P:H:,$,%J} ! AT6-@ %P:H:,$,%^##6-@0%P:H:,$+'@,,h6-@%P:H:,$@,r'@@d}'B7t@d$-A $ - $ ΠK 6-AR'A@ 3}@(EAVAK(}(-AU6$2@( ,, $ ՠŠŠΠ 6-%}-- %**** THE NEW MODELS ARE LAUNCHED **** 2"@A A@3- % Ӡ}ҠҠ 0(3( A 3 B/6-F:A,%AV$F:A,3  D:BSASIM.BASӠjNews-Disk competition---------------------With this being a special issue, I have decided to hold a competition - with pri}zes!Any News-Disk subscriber may enter, even those in other countries. Also, anyone who gets the News-Disk electronically f}rom any on-line system (archive, etc.) may also enter. You can email me your answers and name/address details if you have thi}s facility.The Compeition--------------This consists of 10 questions which relate to past issues of the News-Disk. They }are very easy to answer, but you will need all back issues (1-11) to answer all questions! If you don't have all issues, then} you can buy back issues from me at 1pound an issue (in the UK only). All issues are stored on the atari archive (archive.umi}ch.edu) as well as other BBS systems.To enter, simply write down the answers to all 10 questions (with the question numbers} next to your answers), along with your name and address, and subscription number (or the name of the BBS/system you download} the News-Disk from if you get it electronically). You can post your answers to me direct at whichever address I'm at when yo}u post it (readers who download the News-Disk should send their entries to: NEWS-DISK COMPETITION, DEAN GARRAGHTY, 62 THOMSON} AVE, BALBY, DONCASTER, DN4 0NU, ENGLAND). Or email to: djg0@aber.ac.uk.The Questions-------------1. What was the first }article written for the News-Disk back in the summer of 1990?2. Who wrote the Fancy Font display routine programs on issue }2?3. Which show was I trying to get people to go to on issue 2?4. What date was issue 3 dated?5. Which two P.D. games w}ere included on issue 4 (their filenames will do)?6. Which piece of sampling hardware did I review on issue 5?7. Who comp}iled a list of high-scores for issue 6?8. Who was issue 6 dedicated to?9. Which two P.D. disks from my library did I revi}ew on issue 7 (the P.D. catalogue numbers will do)?10. Who reviewed AMS6 for issue 10?Prizes and Rules----------------}There are 3 prizes available - 1st, 2nd, and 3rd prizes. All entries will be put in a box and 3 picked out by anyone I can d}rag off the street to do this! Only those with 10 correct answers will be in the box! If there are very few entrants with 10 }correct answers, then those with fewer correct answers will be put in the box but only to win 2nd and 3rd prizes. You need 10} correct answers to have a chance of winning 1st prize!First prize is a copy of Digi-Studio worth 13pounds.Second prize i}s a copy of Pole Position and BallBlazer on ROM worth 10pounds.Third prize is a copy of Atari Macro Assembler on disk worth} 5pounds.Competition deadline: FRIDAY 7 MAY 1993. Competition will be drawn on May 8th. Prize winners will be notified by p}ost by a big thud on their door mats when the prizes arrive! If you don't hear from me, then you aint won!Alternative prize}s: If you already own any of the set prizes, then don't worry! Just tell me which prizes you already own when you enter. You }will be able to choose P.D. disks instead if you win. I keep a database of Digi-Studio owners, so you must be on this list if} you select an alternative prize to Digi-Studio.And there we are! Get entering now! owners, so you must be on this list ifVLFNFILENAMECC@ggCONVERT DATA TABLE TO STRING. } PROGRAM BY DEAN GARRAGHTY AND ALAN HITCHEN. 30MAR93$$------------------------------jjREPLACE DATA STA}TMENTS FROM LINE 200 ONWARDS WITH THE DATA FOR THE FONT OF YOUR CHOICE.ffTHE DATA STATEMENTS CAN BE } BE GENERATED BY USING THE ROSETTA.COM PROGRAM.$$------------------------------;@,;@,}%%(PLEASE WAIT....CONVERTING.... (;A$,$-@A$("!6-%@67,.>:,!  6.6.}9,($OUTPUT FILENAME (NO D: OR EXTENDER):9@_67@<@,.D:967@<@%B:,,._67@}%B:,<@%B:,,..LST A @@JJ(@31000 CC$(1,80)=>:@4,7@}<@,>:@4,(LL(@31010 CC$(81,160)=>:@4,7@<A`,>:@4,2MM(@31020 CC$(}161,240)=>:@4,7Aa<A@,>:@4,<MM(@31030 CC$(241,320)=>:@4,7AA<A ,>:@4},FMM(@31040 CC$(321,400)=>:@4,7A!<A,>:@4,PMM(@31050 CC$(401,480)=>:@4},7A<A,>:@4,ZMM(@31060 CC$(481,560)=>:@4,7A<A`,>:@4,dMM(@}31070 CC$(561,640)=>:@4,7Aa<A@,>:@4,nMM(@31080 CC$(641,720)=>:@4,7AA<A },>:@4,xMM(@31090 CC$(721,800)=>:@4,7A!<A,>:@4,MM(@31100 CC$(801,880)=}>:@4,7A<A,>:@4,MM(@31110 CC$(881,960)=>:@4,7A<A `,>:@4,NN(}@31120 CC$(961,1024)=>:@4,7A a<A$,>:@4,'@$(DONE. CODE IN: 'Q@}(,(DISK ERROR. TRY AGAIN.@-@APD GQ @ҠԠ͠ D:CONVERT.BAS@u23 MGETPRESTUNENUXYWIDTLOOPITCADLENGTDKA @A@v@x }@u @v @q @ @ A6 &&;@(,;@,;A,&&6.hhEhDhIhH }hhB V`Z #B _--@A#")A5%- d--@@ D:HEAVYG.SPLn776-?:C: },<@$AV<@ $AV<@,s@x6-@6-@}//@@D:BIRTHD }AY.DST AU@67<,.6-%@6-%@ A5@ 6-B:, }AY-@@6.7<%@,Q6-@:7@<@,,76-@:7@<@,,Q6-@: }7@<@,," AVL6-?:A6<<$AV<$AV%+$AV,<<<,V A }@ F:@ , A AY@4,'+@%@'AVAV60 }@ @@0@@@J33(@" THE ATARI 8-BIT NEWS-DISKT(@ }Š^/(@/(@ ******************hHH(@7 SAM/QUICK INFO string-based fonts  }r&&(@MOTORBIKE SIMULATION$$(@ ******************55(@$ Hay BihD 2 YEARS OLD }!-@A  % D:MENU.BAS| --------------------------|@@Digitized music created usi }ng Digi-Studio by|Dean Garraghty.| (c)1991/92 Dean Garraghty.| --------------------------}MM104,104,104,133,0 },104,141,251,6,104,104,141,252,6,104,104,104,141,253,6}RR104,104,141,254,6,104,104,141,0,212,169,0,133,1,173,251,6,133,2,1 }69,0,141,14}QQ212,166,0,32,119,6,160,0,177,1,168,41,15,9,16,141,1,210,152,106,106,106,106}RR41,15,9,16,141,1,210,165,1, }201,255,240,4,230,1,208,217,230,2,169,0,133,1,166}QQ2,236,252,6,165,2,205,252,6,240,2,208,197,169,64,141,14,212,169,0,141, }0,212}**169,247,141,14,210,96,202,208,253,96 D:COVER.BAS165,2,205,252,6,240,2,208,197,169,64,141,14,212,169,0,141, CPCCMTONR ;A$, B%$} D:COVER.BASHq6-F:A,&@\qA&@+fqG%6-F:A@,%AV$F:AA,G6-F:A4,%AV$}$F:A5,pq46-$AV&$6-P:'AV,46-&$AVzq%@%@ykk67@<@,.P$}fffffff>`<|fl0fF68of;p88p"ykk67@<A`,.Pf< 80 0 ~~6ykk67AA<A ,.P`0 0`7ggo;3s~s3``p?@ykk67A!<A,.Pcccccs6<gn||lopp``cccwkc|vvvvw6cc633>006$}cco>Jykk67A<A,.P<66>333`>?ll 3333c>ccc6<cckwccf<6ccc6 ?f 3~Tykk67A$}<A`,.P@`0 xx6c6>^ykk67Aa<A@,.P$}8pp8?hykk67AA<A ,.Pww$}<~~~<rykk67A!<A,.Px`x`~<~~<0~0$} ~ <~~<6vv``|ffff6680>{2rއ<```|f~6<3ykk67A<A `,.P|fffff~`~ff3c ? s333c66cc$}ky[[67A a<A$,.@3~n۱6f[ۃ><~~<~p|nf8x8yAV$ D:CO$}VERP1.BAS7A a<A$,.@3~n۱6f[ۃ><~~<~p|nf8x8yAV$ D:CO$ 31000 CC$(1,80)="fffffff>`<|fl0fF68of;p88p"31010 CC$(81,160)="f<~~ffnn~fnn>ck>6"31120 CC$(961,1024)="f>>n49Glaggs It! game review----------------------Article by Raphael EspinoI think I shall start this review right from the b9 }eginning. When I received my copy of this game, I rushed to rip open the package, and pulled out the contents. Inside there9 } was a transparent plastic envelope sealed with a bit of tape. Inside this there was an A4 sheet of paper with the instructio9}ns and the credits, and a floppy disk. The instructions are nicely laid out with proper typesetting and everything (no cheap9} stuff here!), and if you don't like reading instructions (like me), then you will be glad to hear that they aren't very long9}. Don't worry though, you are not missing out on anything, it is just that the game is so simple that you don't realy need ve9}ry many instructions. The disk is your average black floppy, but it does have a rather snazzy looking sticker on it.But eno9}ugh about the packaging, down to the game. You may have guessed from its title that Glaggs It is in fact a clone of Klaxx, a 9}game that appeared on the 'bigger' machines a while back and was rather popular. Never having played, or indeed seen the orig9}inal I can't really say how close the game is. What I can say however is that Glaggs It is a very good game in its own right.9} The main idea of the game is that there are coloured blocks falling down 5 different columns. These have to be caught and th9}en placed in one of the 5 receptacles at the bottom of the screen. The whole idea of the game is to get either horizontal and9} vertical lines (called Glaggses) or diagonal lines of blocks of the same colour. When this is done, the corresponding blocks9} will disappear, and you will be awarded a few points for your efforts. Sounds easy, doesn't it? But there are further compl9}ications. For a start each of the receptacles will only hold up to 5 blocks at a time, and after that no more can be placed i9}n them. Your pallete, with which you catch the blocks, can only hold a limited number of them as well. And to make things wor9}se there can be up to 8 differently coloured blocks, but you only have 5 receptacles so it does get tricky, especially on the9} higher levels. If you drop 5 blocks then you lose a life, you only have 3 of those, and as far as I can tell there is no way9} of gaining any more. That's about it as far as game play goes: a very simple concept, but extremely addictive.So how does 9}the game actualy play?The first five levels are intended as begginer's levels and therefore are dead easy. You could probabl9}y finish the first level blindfolded with one hand tied behind your back (well almost), but they do get harder as you go alon9 }g. You can start the game on levels 0, 5, 10 or 15 so once you get the hang of the lower levels, you can easily get onto more9!} challenging stuff. The further you get, the faster the blocks fall, the more colours there are to handle, and the more line9"}s you have to make.The graphics and sonics are not exactly flabbergasting, but then again in a game of this type you wouldn9#}'t really want anything too fancy since it would distract your attention from the game. There are only two screens in the who9$}le game: the main screen where all the action takes place, and the high scores table. The main screen is done in various shad9%}es of gray, it is nice, but I feel it could have been improved upon. There is however a lot of colour floating around with 8 9&}different coloured blocks falling down the screen. The high scores screen is not worth throwing a party over, but it does sa9'}ve your scores to disk, making it easy to keep track of your own high scores. This also means that once you do get some, you 9(}can show them off to your mates!The only major criticism I can find is that the game does not appear to have a pause mode, 9)}so if the telephone starts ringing madly while you're in the middle of level 99 then you're stuck. It would also have been n9*}ice if a proper title screen had been included on the game, but then again a title screen is not exactly essential to the gam9+}e.Overall I would say that Glaggs It is a decent game. If you have played one of the many Tetris clones around and enjoyed 9,}it then chances are that you will like Glaggs It. If not then you still might like Glaggs It anyway. The game is certainly wo9-}rth the asking price. So what are you waiting for, why not order a copy today? I'm sure that Dean would appreciate the suppo9.}rt.*** The packaging for the PPP games is kept simple to keep costs down. Glaggs It! costs 5pounds inc.P&P. You can get it 9/}cheaper by buying it in the PPP pack of all 3 games for 12.50. Ed. ***For those who don't know, Glaggs It! can be bought in90} the UK from:DEAN GARRAGHTY, 62 THOMSON AVE, BALBY, DONCASTER, DN4 0NU.The game will soon be made available in the US. in8z h  `m 0 ⿗Vq"@ҼݍV[aB]Y}k{]ľ\0D]0lQK 0=2} 1 `KahP~(t0ߛf[ NQNbHȭrٍ0{A쬪ybf9qxf=3}fPcXn1^ #AyDtz[ 70޻݋AG0xfEBf#"2}3""c k!=4}ΪFTxVrެgV1UEDDuVX3CTGCgDTwwgUUVE DRͫh5 T=5}eUUehެxwwߋf˼yffvwgffffVUU4!B޻V!CUUUUf̛xgffwgVUUUU=6}UU4"1ݼx%2UUUUfvݼͪwgffwgUUUUUUD41μyF2CTUUUfw=7}̻޻wffffVUUEDDD41dͫW$!CDUUUUfv߼xwwffVUDDDDD3"=8}"dݼx623DDUUefwͼxwgfVUEDDD43"TͫV#!3CDDDUUfw=9}ͻwgfVUEDDD4#"!C޻g4!"33DDDUew̻xwffUEDD33#"!S=:}޼xF#"23CDDUUvw̻xwgfUDDD33#"!Buͬg5#!""33CDDTev=;}̻wwfVUDD333"!3e̚xV3"""3333DDUfwͼwffUEDD33"!3T̫=<}gD3""""33333CDTUvwͼxgfUED433#"!CdͼxVD3#""33333CDDefͼ==}wgVUDD433#2SvͫgV4333333333CDTev̼wwVUDDD333#2DeݼfED3333D=>}D43CDDUevgVE#=?}=@}=A}=B}=C}=D}=E}=F}=G}=H}=I}=J}=K}=L}=M}=N}=O}=P}=Q}=R}=S}=T}=U}=V}=W}=X}=Y}<y  +AR@CC(;This brief introduction will now appear on all issues.--(%-----A[}--------------------------------(rr(iFor the purpose of reading text files,a program called XR40.OBJ has been supplied.A\} This also has a DOC2HH(@ file called XR40.DOC which explains how to use this program.7(<mm(dXR40 can be run frA]}om the menu, after pressing Y when asked if you wish to turn off Basic. When theFtt(l program starts, type D:XR40.A^}DOC and press return. Press the space bar to advancethrough the pages.PH(H(=Also read D:INTRO.DOC which is the edA_}itorial to this disk.Z0(0(%PRESS THE START KEY TO CONTINUE......d F:B2y,@An% D:COVERP1.BASA`} D:INTRO.BASisk.Z0(0(%PRESS THE START KEY TO CONTINUE......d F:B2y,@An% D:COVERP1.BAS@Atari 8-bit News-Disk Issue 12------------------------------Editorial by Dean Garraghty.Welcome to issue 12 of the newsEb}-disk, our 2nd anniversary issue! It was in March 1991 that issue 1 of the News-Disk went out to the first batch of trusty suEc}bscribers. Some had been waiting since the autumn of 1990 for issue 1 to become available. How did it all come about? Well, iEd}n the summer of 1990, a certain Paul Allton (no longer an Atari user I'm afraid!), bought a copy of DOS XE which I'd just broEe}ught over from the States at that time. He liked it so much that he wanted to write an article about it, but he thought it woEf}uldn't be good enough for publicaton in something like Page 6. He also said it might be an idea to try and start a newsletterEg} of some sorts. For some unknown reason, I said starting a newsletter would be a good idea. The rest is history (as they ofteEq}B%DOS SYSB*)DUP SYSBSADVERTS DOCBfAUTORUN SYSBhBIRTHDAYDSTB)iBSASIM BASBCOMP DOCBCONVERT BASBCOVER BASBCOVERP1 BASB CURSIVE LSTBFDISPLAYBASBFONTS DOCB FUTURE LSTB& GLAGGREVDOCB)1HEAVYG SPLBZINTRO BASB;aINTRO DOCB$JOYSTICKDOCBMENU BASBMINEREV DOCB OUTLINE LSTB PRINTER BASB/ROSETTA COMB9@SAMQUICKDOCByXR40 DOCB4XR40 OBJn say!). The very first article written for the News-Disk about DOS XE can be found on issue 1.It took forever to get enougEr}h articles for issue 1, which is why that issue didn't get delivered until months after!The original idea behind the News-DEs}isk was to bring detailed reviews and details of PD from my library. I thought this would be too boring, and set out to find Et}people willing to write articles. Luckily, 1990 was my first year at university, and I discovered a wonderful thing call the Eu}News Net (or Net News as the Americans seem to like to call it!). I discovered that every day people wrote articles onto thisEv} thing, which I had easy access to. With a little help from Mike Blenkiron I managed to get these into Atari format for incluEw}sion on the News-Disk. I also discovered Z*MAG, which was also full of usable articles. Without these two the News-Disk wouldEx} never have survived!The first major landmark in the News-Disk's history was when it became available electronically in theEy} US, and all around the world really. People with email and/or ftp access can download issues of the News-Disk in ARC format Ez}from a PD archive in the US. If you're reading this after downloading, then drop me a line!What happens now? Well, we have E{}some ideas. For a start, I have promises of articles from new people, as well as more adverts from people. Also, the disk is E|}likely to be spruced up a little, but not too much! Only genuine improvements will be made!An idea for a new disk! I am curE}}rently working on the idea of a new disk called the Ads-Disk. This disk will contain only adverts, both commercial and privatE~}e, which will be distributed around the world free of charge to anyone who wants a copy. The idea of the disk is to allow comE}mercial developers and companies from around the world to advertise on the disk for a fee. This fee will cover the cost of seE}nding out the disk for free. In return they get lots of cheap advertising on a disk which will be copied and passed around alE}l over the world, a sort of chain-disk system! The running of the disk could also be sponsored. The sponsor would get their nE}ame and logo displayed all over the place, as well as having an advert. As well as commercial ads, we could have some privateE} ads on as well. If you have something to sell, then let me know! If you are a developer or company who would want to advertiE}se on such a disk, then please contact me now! This disk is going to take a lot of letter writing and organisation to put togE}ether, but I have enlisted helpers! More details when I have them.Re-subscription time! If your subscription number ends inE} /12 then it's time to re-subscribe. Again, I have kept the price at 4pounds for 4 issues despite rising costs. Please re-subE}scribe if you have to. I need your support! A subscription form will be included with your disk if you need to re-subscribe.E}Please note. The News-Disk is NOT public domain software. Some of the articles on the disks are not mine to declare as PD. IE} make nothing from the News-Disk, but then again I don't want the disk copied by anyone other than me. If you pass copies of E}the News-Disks on to friends, I will say nothing more now, but get them to subscribe. That's all I ask!Competition time! AsE} promised on issue 11, I have a competition running for this special issue. A list of questions can be found in the file COMPE}.DOC on this issue. To enter just answer the questions, write them down on a piece of paper with the question numbers next toE} each answer, and post it to me with your name/address and subscription number. The prizes: 1st prize - a copy of Digi-StudioE} worth 13pounds, 2nd prize: BallBlazer and Pole Positon on ROM, 3rd prize - a copy of Atari Macro Assembler on disk. If you aE}lready own the prize you win, then don't worry. Just say which prizes you already own when you submit your answers. You will E}be able to choose PD software instead. The rules of entry are listed along with the questions in the COMP.DOC file. CompetitiE}on deadline: 7 MAY 1993. Get a move on!!PD. There are LOADS of new PD disks in the catalogue, and as you should know by nowE}, I have the PD special running again! From now until 26/4/93, you can buy PD software from my library for just 1pound a diskE} with a minimum order of 5 disks, but no maximum order! You can order as many times as you like during the offer period! AmerE}ican disk-based subscribers: this offer applies to you as well! You can get disks for $2 a disk, minimum 5 disks + $5 shippinE}g (or 10% of value of the disks, whichever is the larger amount). Because it takes longer for the disk to reach you, this offE}er will run until 7 May 1993 for American disk-based subscribers only.As you will know by now, the new QUICK programming laE}nguage and the SAM 80 column desktop system are both now available direct from me in the UK. I have written an article on thiE}s issue describing their features in more detail. US readers: both these products will be available in the US soon. They shouE}ld be available by the time you read this. In the US they are available from: Lance Tatman, 844 Kern Street, RICHMOND, CA 948E}05. At this time, prices in the US have not been fixed.I have a question from Joe King about centronics interfaces. Joe hasE} recently aquired some old Qume daisy wheel printers which have a 50-pin interface. He needs help with connecting these up toE} the Atari. He does have the hand-book with all the configurations for the pin-outs. Alternatively, a special interface calleE}d the QS3 is available to make the printers standard centronics. If anyone has such an interface, or can help connect these uE}p, then phone Joe on 081-682-4014.On this issue we have:ADVERTS.DOC - the adverts!BSASIM.BAS - a simulation of runningE} a motorbike manufacturer.GLAGGREV.DOC - a review of the PPP game Glaggs It!MINEREV.DOC - a review of the PPP game Mine SE}weeper.SAMQUICK.DOC - more detailed information about QUICK and SAM from PPP (available from me in the UK).JOYSTICK.DOC -E} get more out of the joystick ports!ROSETTA.COM | A collection ofCONVERT.BAS | programs for theFDISPLAY.BAS | creation E}of stringFONTS.DOC | based fonts. ReadFUTURE.LST | FONTS.DOC for moreCURSIVE.LST | information.OUTLINE.LST |COMPE}.DOC - the competition!That's all for this time. Please re-subscribe if your renewal is due!Dean Garraghty.14 April 1993E}.DEAN GARRAGHTY, 62 THOMSON AVE, BALBY, DONCASTER, DN4 0NU, ENGLAND.if your renewal is due!Dean Garraghty.14 April 1993DGAn article on getting the most out of the joystick ports-----------------------------------Reprinted from the A.C.E.C. BBI}S (614)-471-8559Hacking The Joystick PortBy Chuck GrimsbyAs every Atari Basic programmer knows, the joystick port can beI} used to produce nine different actions or commands (excluding the center or 'null' position), utilizing the STICK(x) and STRI}IG(x) commands. The numbers your programs look for are: value stick posistion----- I} --------------- 14 UP 13 DOWN 7 RIGHT 11 LEFT 6 UP RIGHT 5 I}DOWN RIGHT 9 DOWN LEFT 10 UP LEFT 15 CENTER (NULL) 0 FIRE,(USING STRIG(0) 1 I} NOT FIREYou may have noticed that there are some numbers missing from that list, and from all lists that show you how I}to use the STICK(x) command. Where are the numbers 0-4, 8 and 12? Well, actualy those numbers are there and are readable, buI}t you can't use a normal joystick to produce them. You either need a numeric keypad (like the old Atari CX-85) or a special 'I}joystick' consisting of buttons in place of a single stick. I built myself a special joystick to use as a non-moving mouse (mI}y desk space is VERY limited) and discovered I had also created a joystick that would produce those non-standard numbers. My I}brother has dubed this device a 'Dead Mouse' and it has proved to be very handy. It also works great as a very accurate joystI}ick for MicroPainter. The new STICK(x) list using the Dead Mouse looks like this:VALUE BUTTON(S) PRESSED----- I}----------------- 0 UP DOWN LEFT RIGHT 1 DOWN LEFT RIGHT 2 UP LEFT RIGHT 3 RIGHT LEFTI} 4 UP DOWN RIGHT 5 DOWN RIGHT 6 UP RIGHT 7 RIGHT 8 UP DOWN LEFT 9 I} DOWN LEFT10 UP LEFT11 LEFT12 UP DOWN13 DOWN14 UP15 NONE (NULL)I}The numbers produced through the Dead Mouse can also be used to simulate the numeric keypad IF you have the proper AUTORUN.SYI}S file AND press the FIRE button with the other keys.The following list shows the funtions that the Dead Mouse key presses I}will return. Remember to ALWAYS press the FIRE button as well.FUNCTION DEAD MOUSE KEYS-------- ---------------DELI}ETE UP DOWN LEFT RIGHTYES UP DOWN LEFTNO UP DOWN RIGHT- NONE (NO KEYS PRESSED)+ENTER I} UP0 UP DOWN1 DOWN LEFT2 UP LEFT3 LEFT4 DOWN LEFT RIGHT5 I} UP LEFT RIGHT6 RIGHT LEFT7 DOWN RIGHT8 UP RIGHT9 RIGHTThe construI}ction of the Dead Mouse is simple, due to the fact that every joystick made actualy uses four buttons on the inside activatedI} by moving the stick. All you need to make the Dead Mouse are five momentery contact buttons, a female D9 conector, a six conI}ductor cable, and a project box. You can save yourself some time and trouble by using the cable from an old broken joystick, I}or buying a joystick extension cord and cutting off one end instead of making a new cable.Start by drilling five holes for I}the buttons in the lid of the project box a little bit larger then the size of the buttons, and one hole in the side of the bI}ox for the cable to the computer.Next mount and secure the five buttons in the holes and pass the cable through the hole inI} the side of the box. Make a knot in the cable on the inside so the cable wont pull out.Now solder the wire from the cable I}to the switches following the table below. NOTE: Solder to ONLY ONE SIDE OF THE BUTTON!! u 1 2 3 4 5 u \ O I}O O O O / u\ O O O O /u 6 7 8 9PIN # BUTTON----- ------2 RIGHT3 LEFT4 I} DOWN5 UP9 FIRENow solder pin #7 to the other side of ALL the buttons. This is the common or "grouI}nd" line. Put the lid on your box, and your Dead Mouse is ready to use. From experience, the Dead Mouse is a very poor joystiI}ck, Don't even bother to try and use it for game playing. It is ,however, a more profesional looking device for use as a mousI}e than a joystick, and a accurate drawing tool for MicroPainter.*** This is a very easy project, but as usual be careful anI}d make sure what you're doing. I can't be held responsible if anything goes wrong. Ed. ***roject, but as usual be careful anH[ ABCDMXYLOOBBA(By @@ @M} @ S."D:MENU.SYS LOAD*IT BY KARL STIEFVATERREVISED 10/24M}/85BY CLAYTON WALNUMCOPYRIGHT (C) 1985(BY ANALOG COMPUTING2 Ap<&&;@ ,;@,;@@M},FA +AR@A6-F:A`,%F:Aa,$AVPk0@70@Q0M}@@k0@ZG%@@d%@3%@@G%@&@Hd70M}@@70@@@nd6-6-% Ap,(}R(! ӭ ISSM}UE #12d-@@x1@1@@D:*.*2@27@<@,4 FA`M}&&7@<@,4SYSA06-%@( 2@27@<@,4 FA`&&7@M}<@,4SYSAE( A0K-@(->.-@@!K(USE