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LPLQLTLOL-f@68,-=}f MPMQNT NO%N-*N (-g@4N (>N (HN-g@RN-= }g@ \N (| fN   (0pN (-g@zN (N   (N N-g@ N (| N  =!} (0N (-g@N (N (NQNTNON'@2*@'6-&@2N'="}*@1'6-%@dO@*A'6-OQwPTxPOP -fiP-f@1P-@%@ =#}%P *@'*%+$@2,P P PQPTPOP!-@!!(P!-@!@!(|AS=$}CII|P!-@!@!(| |Q!-@!@!(| r"l |Q!-@!@!(Q-@#@=%}(QQRTROR-f@RP-@%%@P(7+$@,%@<+$@,%@, &R =&}0RQRTROR-f@RP-@&%@ P(7+$@,%@<+$@,%@, R R='}QUTUOUAYUu-@"@)(#$$$$$$$$$$$$$#;-@"@O(! !a-@"@=(}u(! !U^-@"@)(#$$$$$$$$$$$$$#;-@#@L( Ϡ^-@#@Vl"=)}A9( DEVICE NAK Vl"Ai(DIR FULLVl"Ae( BAD FNAMEVl"Ag( FILE LOCKEDVl"Ap=*}( NOT FOUNDVl"Ab( DISK FULL"Vl"AD( DEVICE DONE'Vl"A6(EOF)V 4D:6.D:CHARED,=+}V" MAP BU5"@1VC-@+-@"@%?( C 6VQaTaOa +@=,})aJ6-F:A, 6-&@.6-$AV<6-&@J6-$AVae6-&@A19BsDA$=-};+GAVSA6eAR@aE9A$+0@@E0@@=.}aPa@(}a BPFaU-@@ D:CHARED.SETJC@$AVA$U=/}@a\ mf/(! NEED 'D:CHARED.SET' ON DISK FOR E(CORRECT OPERATIONOMAPR`\ BU5a9A$a!!9%=0}A%@@a! 6-f6-@B6-f!6-fass;Aa,;@P,;@P,;@,;@,9@=1},9@,;@,;@,;@,a6.D:CHAREDa+-f@'68,-F:%A%,+ auu67@<=2}@,.Z#$$$$$$$$#!EDIT !!REVERSE !!SCROLL u!!SCROLL d!!SHIFT r !!SHIFT l !!FLIP ud !!FLIP lr !aaa67@<Aa,.=3}F!ROTATE@ !!GETCHAR !!PUTCHAR !!DISK !!DEFAULT !!CLEAR !#$$$$$$$$#a;;6.1#$$$$$#! >> !! << !!ASCII!!TYPE !!QUIT !#=4}$$$$$#a--6.##$$$$$#!AS IS!!OTHER!!QUIT !#$$$$$#b!!9%A%@@bPbP bP bPpbQcT=5}cOci-@!@,(#$$$$$$$$$$$$$$$$#:-f@N-@!@%e(! !i c,-@!=6}@,(#$$$$$$$$$$$$$$$$#c-@%@%( TURBO BASIC7-@"@L(CHARACTER EDITOR^-@)@e=7}(BYw-@%@( GAVAN MORANc*-@"@*( FOR MENUc/</=R:f,@)T:f,"f)F: B2y,"@=8} d@-f@%-@!@%<( @ dPdQwiTxiO}i(;@,(6.H ԩtЭ=9} h@iAYf#Bp"i6-U:A`,i.-@"*%F:%,%A(. i8AC:,i3=:}BBA!AVf3AY@4iQi 1,24 D:AUTORUN.BASF:%,%A(. i8AC:,i3<RUUUUUUUUfffl0fF68of;p88p~~~0~ 0A<}`@<~v~~<8x~~<808p8~~p88ppvv~>vv~vvv~888~~f~<v|xx|vpppp~~cw{ssfv~~~vA>}f>``|ff|<```<~<>ff>|``|fff8<<``lxlf??fAB}kc|ffffff> ~~ >`<|~<~fff<ck>6f< x~ 0~<~~<<<<<<<<ff> ~~ >`<|~<~fff<ck>6f< x~ 0~<~~<<<<<<<<<@ Turbo Basic Character Editor By Gavan Moran EE} (c) 1989 The Turbo Basic Character Editor is a very powerful tool with which to create yourEF} own character sets . It is unusual in that it is window , rather than menu , driven . Yes , thats right - just like anEG} ST . A joystick is needed in port 1 in order to control selections in the windows . The only time the keEH}yboard is used is when loading and saving character sets and when going from the editing to the manipulatEI}ion options . When first running the program , you will see a large 8X8 editing grid on the left hand siEJ}de of the screen , a window containing credits on the right and a window showing the entire character set being EK} edited along the bottom . Pressing START will cause the credits window to disappear and a window offering various chEL}aracter manipulation and I/O options will appear as will a smaller window containing the ascii no of the characterEM} being edited and it's image . Alternatively , just moving the stick or pressing fire will also cause the credits windEN}ow to disappear and you will find yourself controlling the editing cursor in the 8X8 window . The Edit EO}Window This window contains an 8X8 grid which represents the shape of the character being edited . The EP}small window at the top-centre-right of the screen tells you the number of the character which you are currEQ}ently editing and shows an actual gr.0 sized image of it . Use the joystick to move the cross-shaped cursor around thER}e window in the 8 directions . Going off one side of the window will lead to you coming back on at the other ES}. Press the fire button in order to change a square from lit to unlit or vice versa . The lit and unlit squares on ET} the grid represent lit and unlit pixels in the character being edited and changes in the grid are reflected in the EU}character in the small window ( but NOT on the character in the bottom character set window ) . Note that changeEV}s are only made to the actual character when the PUTCHAR function is selected in the manipulation window ( see later )EW} so feel free to try your ideas out . Once you have finished designing your character you will want to place it inEX} the character set or maybe manipulate it using some 'special effects' . In order to do this you will have to EY}enable the manipulation window . Do this by pressing START on the keyboard . The Manipulation Window EZ} This is the window down the right hand side of the screen . It allows you to carry out many special operatiE[}ons on the character in the character window and also allows disk I/O . The options availible are shown inside tE\}he window . A white 'menu bar' is used to select an option . This is done by up/down on the joystick to move the barE]} over the desired option and then fire to select it . Sometimes this may cause another window to be opened anE^}d the bar is then transferred to this window and so on . Let us go through the options availible - E_} EDIT : Selecting this will cause you to be back in the character edit window controlling the cursor . Use thiE`}s when editing a new character or when 'touching up' after an effect is used . REVERSE : This will reverse aEa}ll the pixels of the current character . It acts like the inverse key in the BASIC editor . SCROLL up : MoEb}ves all the rows in the current character up by one position . The top row will 'wrap around' to the bottom row Ec} SCROLL down : Moves all rows down one . Bottom wraps round to top . SHIFT right : Moves all the pixels acEd}ross one pixel to the right . Wraparound occurs on pixles shifted off right hand side of grid SHIFT left : ShEe}ifts pixels to left . Wraparound occurs . FLIP u/d : Spins character through 180 degrees around a horizontal Ef} line through the centre of the grid FLIP l/r : Spins character 180 degrees around vertical line through Eg} centre . ROTATE : Rotates character 90 degrees clockwise around centre . GETCHAR : Allows you to chEq}bBaPAUG bDisk 008 b-----------bGavan Moranbpresents bThe bTurbo BASICbCharacter bEditor bVersion 0.2b-----------b%DOS SYSb)AUTORUN SYSbAUTORUN BASb TITLE OBJbdCHARED TURb ;CHARED SETbHDCHARED DOCb ITALIC SETb GOTHIC SETb TREKKIE SETbACHARED TXTb STARS SETb WORLDS SET TEXTPRO SETb ROMAN SEToose a character in the set to be edited . This causes another selection window to be opened which allows you to sEr}elect the character in the following ways >> and << go backwards and forwards through the character set ASCIIEs} lets you type ascii no of character to be edited TYPE lets you type the character directly on the keyboard QEt}UIT returns you to the manipulation window selecting the character currently shown Notice that a smaller , quarEu}ter-size window is opened over the edit window while you are choosing the character . This contains a reprEv}esentation of the character which will be chosen and is done for speed purposes - on leaving the GETCHAR window , theEw} full edit window is restored . PUTCHAR : When you have edited a character to your satisfaction , you mEx}ust put it back into the character set in order to affect a permanent change . You may either put the character back Ey}into the set 'as is' i.e. as the same char. no it was fetched as , or you may put it back in as a different char.Ez} no . As with getchar , these options are represented in a seperate window - simply use the menu bar to selecE{}t them . The options are AS IS , OTHER and QUIT . With the other option , you will be prompted to press a key on E|} the keyboard and this is the character that the redifined character will be assigned to . e.g. pressing 'A' willE}} cause the character A (ascii no 65) to be redefined to the shape in the edit grid . Use QUIT to gE~}o back to the main window . DISK : This presents a window of I/O options . They are LOAD , SAVE and QUIT .E} LOAD causes a directory window to be opened , showing all the files on the disk with .SET extenders . AnotheE}r window prompts you for the name of the file to be loaded . Type your filename (minus the D: and .SET extendersE}) . This set will then be loaded and displayed in the blue window along the bottom of the screen . SAVE opens E}a window which prompts you to type a name for the file which you mean to save the current set as . The filename of tE}he last file loaded is displayed as a default and pressing RETURN will allow you to save as this file . Any otherE} keypress will allow you to type a new name . QUIT returns you to the main window . DEFAULT : This optiE}on will opens a window with three further options . They are - CHAR which will change the character being ediE}ted back into it's default ( O.S. ) form . Note that this also affects the actual character in the set beinE}g edited . SET which changes the whole character set to it's default form . QUIT returns you to the main window E}. finally , CLEAR : This allows you to clear the character currently being edited . i.e. set all itE}'s pixels off . Note that it does not affect the character in the set being edited . NOTES: E} When the program is run , it tries to load a character set off the disk called CHARED.SET . If this is not present E}, the program will not run . This is because the program itself uses a redefined set . If for some reason you doE} not have the CHARED.SET file , simply rename any character set file to CHARED.SET and use it . The program will thenE} run correctly , but needless to say the graphics of the windows , grid etc. will not be correct . You can , ofE} course , use the editor to redefine the CHARED.SET file in order to change the grpahics of the program to whateE}ver you want . The program itself is nearly 100% Turbo Basic . The exception is the DLI routines for changing tE}he character set and screen colour at the bottom of the screen . These were created using the excellent DLI MAE}KER program by Greg Anderson in the Jan '86 issue of ANALOG magazine ( No 38 ) . Well , thats about all . IE} think that this program nicely demonstrates the power of Turbo Basic and hopefully should inspire people E}to make the most of this powerful language . E} make the most of this powerful language . D 033fffff>`<|fl0fF68of; p88pf<p 00 00` 0 ~~`0 0`I}3 0 ff>3|f3``x<6ff?0|`?0|`0`n|33~f? 0x36xx00``3?k3;~~I}3ffx>3f|3ffl>3f|0< x? 0033ff33ffx013k33<<33<00?0@`0 xx6I}c6>8pp8?I}ww<~~~<x`x`~<~~|00|f``x>f|f|x >003f> 00|f 80x x00lx 0x3I}>ffffx>ffff|>f``< ?03ff|3ffx0c3<x3ff|? `<~~<I}~x|nf8x8ffff|>f``< ?03ff|3ffx0c3<x3ff|? `<~~<HWfffl0fFX((X?Uj? 0M}`@<~FZb~<8x~<~F 8`~<~FF~< <0p|vn<~f 8ppx|>px`>pbo4f~gxx< ,l|80fpl ``|6v~g#ff8fsܘ:;v>f<<`{@`0 xx6M}c<f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<fM}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<<<<<<<<ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<<<<<<<<`<|fl0fF68of;p88pf<p0 0 ~~`0 0`3f~>3|f0``x>3ff?0|`?0|`0`n|33~f? 0 p36xx00``;?k3 ?~nQ}3ffx>3|`3flv>3|l0< x? 0033ff|33ffx011k3<<33<00?0@`0 xx6Q}c6>8pp8?Q}ww<~~~<x`x`~<~~f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<fQ}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<Q}~x|nf8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<P Turbo Basic Character Editor By Gavan Moran (c) 1989Note: On this disk there are twoveU}rsions of this manual. CHARED.TXTwhich you are now reading and isformatted for 40 columns andCHARED.DOC which is formatteU}d for 80columns.The Turbo Basic Character Editor is avery powerful tool with which tocreate your own character sets. IU}t isunusual in that it is window, ratherthan menu, driven. Yes, thats right -just like an ST. A joystick is neededin poU}rt 1 in order to controlselections in the windows. The onlytime the keyboard is used is whenloading and saving characterU} sets andwhen going from the editing to themanipulation options.When first running the program, youwill see a large 8X8U} editing grid onthe left hand side of the screen, awindow containing credits on the right and a window showing the entireU}character set being edited along thebottom. Pressing START will cause thecredits window to disappear and awindow offeringU} various charactermanipulation and I/O options willappear as will a smaller windowcontaining the ascii number of thecharaU}Pt4UU4tPVVTTUUWWWWp88p<}}<~UPPPY}PU 8??Y}``nf>ff~fff~~f<flxxlf`````~cwkccfv~~nfY} 80 0 ~~`0 0`~]}88``nf>ff~fff~~f<flxxlf`````~cwkccfv~~nf]}>>>𼯼>>𼯯??UUUUUPP]}~x|nf8x8>>>>𼯼>>𼯯??UUUUUPP\rP( Р for Manual.((When listing manualJ(.(#Press Ԡ to exit from manual.J( 6 }cter being edited and it's image. Alternatively, just moving the stickor pressing fire will also cause thecredits window tU}o disappear and youwill find yourself controlling theediting cursor in the 8X8 window.The Edit WindowThis window contaU}ins an 8X8 grid whichrepresents the shape of the characterbeing edited. The small window at thetop-centre-right of the scU}reen tellsyou the number of the character whichyou are currently editing and shows anactual gr.0 sized image of it. UsetU}he joystick to move the cross-shapedcursor around the window in the 8directions. Going off one side of thewindow will leaU}d to you coming back onat the other. Press the fire buttonin order to change a square from litto unlit or vice versa. ThU}e lit andunlit squares on the grid representlit and unlit pixels in the characterbeing edited and changes in the gridare U}reflected in the character in thesmall window (but NOT on the characterin the bottom character set window). Note that chanU}ges are only made to theactual character when the PUTCHARfunction is selected in themanipulation window (see later) sofeeU}00000llllllll~`~~fl0fF68of;00000000f< 800000 0 ~~`0 0`0xff|ff||ffffff`x`ff`x``||~ZZ~ xs6<8<6sx00006~e}||fff|`|vff|xl|||<xx0f<f>p`|ff|<```<>ff><>ff>|p`|ffw8<  xp`lxlf8<fe}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<e}~x|nf8x8ff|`p>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<dl free to try your ideas out. Onceyou have finished designing yourcharacter you will want to place it inthe character setU} or maybe manipulateit using some 'special effects'. Inorder to do this you will have toenable the manipulation window. U} Dothis by pressing START on thekeyboard.The Manipulation WindowThis is the window down the right handside of the scrU}een. It allows you tocarry out many special operations onthe character in the character windowand also allows disk I/O. U}The optionsavailable are shown inside the window. A white 'menu bar' is used to selectan option. This is done by up/down U}onthe joystick to move the bar over thedesired option and then fire to selectit. Sometimes this may cause anotherwindow U}to be opened and the bar isthen transferred to this window and soon.Let us go through the optionsavailable:-EDIT:SeleU}cting this will cause you to beback in the character edit window controlling the cursor. Use this whenediting a new charaU}cter or when'touching up' after an effect is used.REVERSE:This will reverse all the pixels ofthe current character. It U}acts likethe inverse key in the BASIC editor.SCROLL up:Moves all the rows in the currentcharacter up by one position. TU}he toprow will 'wrap around' to the bottomrow.SCROLL down:Moves all rows down one. Bottom wrapsround to top.SHIFT riU}ght:Moves all the pixels across one pixelto the right. Wraparound occurs onpixels shifted off right hand side ofgrid.SU}HIFT left:Shifts pixels to left. Wraparoundoccurs.FLIP u/d:Spins character through 180 degreesaround a horizontal lineU} through thecentre of the grid.FLIP l/r:Spins character 180 degrees aroundvertical line through centre. ROTATE:RoU}tates character 90 degrees clockwisearound centre. GETCHAR:Allows you to choose a character inthe set to be edited. U} This causesanother selection window to be openedwhich allows you to select thecharacter in the following ways: >> andU} << go backwards and forwards through the character set. ASCII lets you type ascii no of character to be edited.U} TYPE lets you type the character directly on the keyboard. QUIT returns you to the manipulation window sU}electing the character currently shown. Notice that a smaller, quarter-sizewindow is opened over the edit windowwhilU}e you are choosing the character. This contains a representation of thecharacter which will be chosen and isdone for speeU}d purposes - on leavingthe GETCHAR window, the full editwindow is restored.PUTCHAR:When you have edited a character toyU}our satisfaction, you must put itback into the character set in orderto affect a permanent change. You mayeither put the U}character back into theset 'as is' i.e. as the samecharacter number it was fetched as, oryou may put it back in as a diffU}erentcharacter number.As with getchar, these options arerepresented in a seperate window -simply use the menu bar to selU}ectthem. The options are AS IS, OTHER andQUIT. With the other option, you willbe prompted to press a key on thekeyboard U}and this is the characterthat the redifined character will beassigned to. e.g. pressing 'A' willcause the character A (asU}cii number65) to be redefined to the shape inthe edit grid. Use QUIT to go back tothe main window.DISK:This presents aU} window of I/O options.They are LOAD, SAVE and QUIT. LOAD causes a directory window to be opened, showing all the fiU}les on the disk with .SET extenders. Another window prompts you for the name of the file to be loaded. Type youU}r filename (minus the D: and .SET extenders). This set will then be loaded and displayed in the blue window along tU}he bottom of the screen. SAVE opens a window which prompts you to type a name for the file which you mean to U}save the current set as. The filename of the last file loaded is displayed as a default and pressing RETURN will U} allow you to save as this file. Any other keypress will allow you to type a new name. QUIT returns you to the U}main window. DEFAULT:This option will opens a window withthree further options. They are: CHAR which will chanV}ge the character being edited back into it's default (O.S.) form. Note that this also affects the actual charactV}er in the set being edited. SET which changes the whole character set to it's default form. QUIT returns youV} to the main window. CLEAR:This allows you to clear the charactercurrently being edited. i.e. set allit's pixels oV}ff. Note that it doesnot affect the character in the setbeing edited.NotesWhen the program is run, it tries toload aV} character set off the diskcalled CHARED.SET. If this is notpresent, the program will not run.This is because the programV} itselfuses a redefined set. If for somereason you do not have the CHARED.SETfile, simply rename any character setfile tV}o CHARED.SET and use it. Theprogram will then run correctly, butneedless to say the graphics of thewindows, grid etc willV} not be correct. You can, of course, use the editor toredefine the CHARED.SET file in orderto change the grpahics of the pV}rogramto whatever you want.The program itself is nearly 100%Turbo Basic. The exception is the DLIroutines for changing V }the characterset and screen colour at the bottom ofthe screen. These were created usingthe excellent DLI MAKER program byV }Greg Anderson in the Jan '86 issue ofANALOG magazine (No 38).Well, thats about all. I think thatthis program nicely demV }onstrates thepower of Turbo Basic and hopefullyshould inspire people to make the mostof this powerful language.Gavan MorV }an18 Roehill Walk,Limavady,Co. Derry,Northern IrelandBT49 9BJ tof this powerful language.Gavan MorTV to pauseQ D:AUTORUN.BAS(When listing manualJ(.(#Press Ԡ to exit from manual.J( 4'