@Lr}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)h  ΩυT  qAR S30$ HU UBiDϝE Vi)ǭTL|Vol: he ||Issue: || }   ||Your article  Dont leave|| is sorley   it up to || missed b}y   others, || your club!  volunteer||  your services.|| } ||  ||--> <--|| }  ||  || Atari User Group Inc.(c)1985 |*** Alex Pignato, Pre }sident ****** 3376 Ocean Harbor Drive ****** Oceanside, N.Y. 11572 *** }|Charter Member NEAR*US ATARI USER Gp.|| |R}짠򠠠 }Πռ Š Ǡ }Ϡ ELEVENTH YEAR! ۱ Exit To Basic ۲ Exit To Dos ۳ Printer Config }ԠSPACEBARϠΠà͡ READ/PRINT ALL } NOTE: This DISK P/S Indexer.Doc may contain .BAS Colorbar Doc & .COM files. SpeedCalc Doc } **** SuperSketch "A" Check Directory SuperSketch "B" for more .COM or About BLACK BOX BASIC p}rograms! An Open Letter! Check 報 for more ATARI news articles!! }  for more ATARI news articles!! -yzZERWOTWTRFOUPRMEKAFILEHELPMENUTITLECOL1COL2COL3LINEZLOSPACFNNCOLNSPSOOPPPAGOEP}COLIN@@@@@A2@ 'P PP PP PP @ } @ &@PA"} !"#$%99ԠŠ SAVE "D:NEWSLTR.BASdm}m報à Ӡįί̠ŠǭԠ̮ 6-6-}@'6-@36-@?6-@ӠϠŠӭҠԬŠ̮Ϡ̮z`}@E:(AR`ΠŠ̮ҠŠқQB7t@d'@@d3}@?AKA Q-'A@e'@ 5K:6-6-)6-A256-}@33;,;,;,;,;,;,;,;A2,$(6.D1:WELCOME.SCR(8EA !A}@h3B7t@dE@@dL. A 6.6. $(. A`8-@!8($Programmed For Th}e Ol' Hackers Ataric9-@"9(% User Group Inc. By:Kris Holtegaarde00(' Modified By:Thomas J. Andrews}j666.,THE OL' HACKERS' ATARI U.G., INC. NEWSLETTERt67B:,%,.7<@8,y&-B:,6&7<,0 AU~ }L 6. 67@,.#67,.C6-+@&,'@%@L67,.'A @#-A"P' H6. }D1:MAINMENU.HLP$@5@A@H(}!A !A@h" A (" A!}(]B7t@d'@@d9A @E-@"V( Selection: ]6.2/ )/+"AU)""}A&,*4A07"AUA`9."A&*B:,"6.$*. A0:0"A&6.7:,*2B:,"@A` A0/ +@-/(@TURN DISK OVER/-@/(@'}THEN PRESS ANY KEY5AdAU)& A05% D:PROG.BASo+A%A @7-@(}@Q(NO PROGRAM THIS MONTHc-@@oARB'(FLIP DISK AGAIN AND PRESS A KEY1 A08)B A)}6 (}-@ @ 6( What's Your Pleasure?_B7t@d'@@d9-@@X(e*}nu rint ead: _)8"@w((.( Main Menu....8 A"@AP8"@+}((.( Read File....8 AF.-B:,6. D1:**.TXT.67<,.7<,F A"@A ),}5@<(}F A5p  A4F:A,"A6*@@@4 A5P**"@e*F:A,-}"ApA!`pA @4@e*F:A,"Ap:(}L-@@p(Not In This Months News Lett.}er! AF AF! A!` TA @'A@hT((} 짠򠠠 00/}(( à aB7t@d'@@d4@8(D@waF:Ad,"0}AFA5P F:@, @"A5  E(3(' 堒EAdAU ''F:1}Ad,"AU*T:,"A5@ %AdAU(}% A5 ZAdAU(0(Z($Press2} a Key or Trigger for Next File ''F:Ad,"AU*T:,"A5` *@@@'AdAU*$NA 3}%6.D1:PRESSPRT.MNU*5G@@@N(}((6-C:hhhhh Ȅԩ`,!A@h4}!A " A@`(" A@@A @QB7t@d'@@d9-@@ 5}J( Selection: Q)!!"@i)"@eAH"@xAC,"@c' A@@6}A@TK AD(}3D1:PRESSPRT.HLP= A5G A@KÛC6-@f6-@V!6-'6-367}-@96-C AI0S6-F:A,"A6E(! Viewing Complete Press Any KeyL)O$SÛDU (}-@8}@'"A8K(Your Printer is Not On Line...U AFX<"Ap2(Printer Help File Not Found...< AF9}b= (}-@@3(ERROR # F:A,= AFl A@-A $7@6-!:}"@e'6--6-7 AH@F (}-"(PRINT STYLE?0( . DRAFTF(. DOUBLE STRIKE0)@6-&@;}d0 )!AH U (}-3( PAGE COLUMNS & LINE SPACING?U(. 2 COLUMNS AT 6 LINES/INCHh%(. 2 COLU<}MNS AT 8 LINES/INCHG(. 3 COLUMNS AT 6 LINES/INCHh(. 3 COLUMNS AT 8 LINES/INCH( )( @e)!@hAH@=}g6-@f6-@V'6-@-6-C"@f)"@hO6-@[6-@g6-@v!@f6->}$I (}-!( PAPER TYPE?4(. CONTINUOUSI(. SINGLE SHEETS8( )( @e)!@fAIB"@f?}6-&'ÛL$/ 6-6. D1:**.TXT6-%"/ A@E (}-@@>(dd, ven, or l@}l Pages?E)++@e*@y*@iAPU (}-9(%LOADING BUFFER before Printing.....U(Use A}-P to Pause+(Use -C to Cancel+-@= 6. 67,.67,.#6.)6.16-%=@wB}/ - A`6-'6-@@/-"F:Ad,"A8" AU,F:Ad,"AF", AC}& &APAQAQ 67<,. AQ@67<,. AQ@67<,.! 6-%6-%@9 D}! "F:Ad,"A8" AU#,F:Ad,"AF", A$..'@"P:'@,*"@yASE}E%..'@P:'@,*"@iASE(9 A&@P:,"9(@=2 "(F}GF6  '6-+",$%+",$+@&,6(=:,PN (((":6-+",$@ %+",$@G*@'G}N*Z: 6-6-@@-$6.*":6. _"F:Ad,"A8" AU`,F:Ad,"AFH}", Ad<67B:,%,.7<,)67B:,%,.7<,<67B:,%,.7<,n"6-?:Z   HH)H $x}p h  hyhy D L> L JJ    ! LA*` BF$y}7'8  M HN H` 8 Z  \LdJJ!"!GFE@F (!L$z}EE !E^ ^ E E7EȩEdE/EȩE  D${} .L }  ;F d  ;?F7F? ( .   Z D LL d $|} . D  L    p  E` , d)  D L) 0BM݊L݉$}} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G$~} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G$},` -} other graphics:j 6-@:,t 6-@:.,~ 6-@:, M6-@:0,%A(M- base number is zero, +128 for reverse } field $ -  +& W0@70@@@W- background and b}order color0 3AR@3- make cursor invisible  v,'/@99/@9@#}K/@#]/v- draw outside wall  =-@@8=- grid breaks down into 38 co}lumns E,@/@"E- draw one column of grid pattern at X   F6-@6-@F- starting } coordinates of the Seeker  ,- draw Seeker 9 6-9- "underneath" the Seeker is blank grid spaceH I%6-P:H:}@,$@8,%@I- x- coordinate of the treasureR I%6-P:H:@,$@",%@I- y- coordinate of the} treasure\ ["*"A4[- prevent treasure from being right under Seeker's feet at start! $ - @}@ '@@- set timer to zero6-R -@6?P<2A@}@ R- starting bellh- game shellrC6-R:,!6-T:,C- get stick and trigger values|Q"}*"@# AE- ABQ- take a guess (trigger was hit)3@ AC# AB3- move Seeker"} AB"- nothing happened- move Seeker/@w/- prevent ATTRACT MODE; 6-8,6-8,;- dir}ection based on joystick value71%%7- find out what's ahead of the Seeker- " $-- can not move through a }wall!!!2%@@  , - erase Seeker# 6-%6-%#- move Seeker ,- d}raw Seeker& 6-&- new "underneath" value&%%20$- take a guess6-%@} "*"'$- win!n -@6?P<2@@P0@T n- } special effectsBAGB- show the same old clue that's in that spot116-P:M:+&,#@%+&,#@,%?}P,L*!@ )H:@, ?0AFL- if too far, use an arrow clue 6-%- number clue AG}D6-N:&,6-N:&,D- direction toward treasure from SeekerH'6-@$+%@,%+%@,H- compute prope}r arrow number " 6-8,"- use that arrow\_%2@ @@)/,Q2}_- show cluef$ - a/6-+F:@ ,%AV$F:@,,'@`a- find jiffies and divide by 60 to get s}econds. +Q0@@70@@fQ0@@&(&(You did it in}  seconds((and in  guesses).  @ (/-A@6@K2@@`(}Congratulations!d 2#(#(Hit to play again,??(7anything else to return to O}L'HACKER NEWSLETTER!....(.AdAU.- clear keyboard value2m+F:Ad,AU)F:B2y, @76-}:(LAdAU^% D:NEWSLTR.BASa$m- they've<1F:B2y,"@$6-@'$1- more!P AQp} D:OURGAME.BASAU^% D:NEWSLTR.BASa$m- they've<1F:B2y,"@$6-@'$1- more!P AQpRSCOUROSAOUTIFFCOLIOCBAAAHAALSSHSSLLDYXYZVESECDSVUFREFX,} ,}A4AsA4@@nnBY S.J.MURRAY 4/92: DIRECTORY MOD,}. BY A. PIGNATO, & RON FETZER, OL' HACKERS 4/1/93 SAVE "D:VIEWDOCS.BAS%%BASED ON TOPRINT.BAS BY T.PAZEL4##Š,}͠ӠԠϠĠ5##ήà6##ϠĠΠΠà7##ŠŠŠӽ8,}##ΠŠϠӽ= @p>"@@h? F:@, @"@i@SAdAU'-,}@@#S(&ŠөA F:Ad,"AU@eBF:Ad,"@b%C(,}AdAU(*@A%D<6-%@!@U0*@@<6-E$FC +AR@,}1@@CAdAUKQ0@70@@Q0@@Z,}6-P:I:,$?,d66;,;@,;@,;@ ,;@,f 6.D:n767@,.67,.7,}67@,.7@,pU(( }Ǡ ӮӠU('Do you want to see a DIRECTORY Կ qrG7@,}<@,4Y& BG7@<@,0YAs--(%TEXT program must have .DOC extender!x_(6(+ENU, onl,}y if a MENU program is on thedisk.9(_(!creen or rinter output, / enu?-@-@@K,})@."@6.E:$6-@8. A."@6.P:$6-@. A"@w%D:,}MENU A@ŧӠŠ70@70@@@ (}-@,}@( 堸쮠Š報@-@@@(&ҠŮΧҠԠ @ AR,}@( (>@B:,A =@3@@D:*.DOC= A1,}@17@<@,0 A"(7@<@," A+67@,.+67B:,%@,..DOC5,}@ A5@@""ΠӠĠӠ͠!"@!@@6-,}@+@@=AR@W0@q0@@0@,}@Z6-AH6-C:,)6-P:'AV,96-&AV$J6-P:'AV,Z6-&AV$O%@,}@%%@3%@A%@O%@ 6-?:C:hhhLV,<@,""F:%@,!A'A,}"))6-F:%@,%AV$F:%@ ,66 "(@7@<,, @b6 A`@ --,}J!7&<&,4 '! APT ^J!(@7&%@<&,+ @b36-&=+%,!@'J Aph r-}'(@7%@<,' @b| A` Ơ5@@" @b*@5@@-}@%0uTTDIRECTORY MODULE BY ALEX PIGNATO AND RON FETZER OF THE OL' HACKERS A.U.G. 3/93:uK?;@,;@-},;@,;@,;@,K6-Dub"@(>:A%,#6.5-@@^(#Is the new disk in-} drive #1(YES/NO)bNu 4NO B Xu4 6.06.0%@@46-F:B24,bu"Ab6.Alu-}"@6.Bvu"A46.CuA!6--6-96-l >:A%,#̧-}ծǮˠӠ@@D1:*.*(u=AR@:( ˠӼ ˠ =(-}u@(uH7@<@,4 06-%A:7@,,>6-%@H Bu@u6-A:7@<-}@,,u-(-@ @-(̧ӠuT(-@ @-  ?-@ @T(-} u2) @*7@<@,4999+2 :ENDuY7@<@,4999+V 2Number of free sectors not - }accurately indicated.YuS-@ @*  <-@ @S( %u%"A- }6.SNGLu%!A6.1050u[% A#-@@"&([(0SECTOR COUNT ERROR-SECTOR TOTAL INCO- }RRECT!v*-@ @*(  v*-@ @ *(à v)-@ @)(ˠ- }μ v-@@ *v,-@ @,(Another Dir. [A]4v,-@ @,( [A]>v,-@- } @,(Go to BASIC [B]Hv,-@ @,(à [B]Rv,-@ @,(Go to DOS [D]-}\v,-@ @,(Ӡ [D]fv,-@ @,(Load a Disk [L]pv,-@ @,(-} [L]zv,-@ @,(Return to Prg? [R]v,-@ @,( [R]v,-@ @,(TO -} N/L? [N]v,-@ @,(ϠOHAUGί̿ [N]v v*-@ @!*(Select a lettervAR-}v(>:A%,+v 4R @av! 4A6-@! B v4BB`v4DBp-}v4NBv] 4L(>:A%,6.1-@@Y("Did you put a new disk in drive #1]v&7@-}<@,4Y& Bv&7@<@,4N& B0v3(>:A%,"-@@0(à3w.w-}6-?:B,(w% D:NEWSLTR.BASD:VIEWDOCS.BASv3(>:A%,"-@@0(à3w.w,?09:bNLWYSAVE "D:PRINTOUT.BAS" 11;@,;A0,;@1},;@,+ (}+( Ԡ٠Π,,($Member of the OL' HACKERS AUG, NY!ZT(LӠ̠1}͠ӠӠϠŠȠԠŠĠŠW(Z(($$DIM N$(18),L$(130),W$(2),Y$(3)2I A`6(#Ϡ1}ԠſĺźӺк C@F(I(<$$(ԠàϠԿ F&@@&@1}P @@Z @@d%%(ĠΠϠŠn Apx@1} @ F:B2y,"@A A j (ERROR](KPlease include the D: in the filespec & ma1}ke sure you picked a legal device`(j @P8( ((Ԡ4(ANOTHER (Y/N)? 80N@ 1}%%(ǮԠԠϠ F:B2y,"@A AD:PRINTOUT.BASD:LISTER2.DOCϠ1} E N DPAGE WAIT Ϡ F:B2y,"@A AD:PRINTOUT.BASD:LISTER2.DOCϠ0 AYɼ?^ Y! !Dl?# Y! # #BiAi)AA1>A6B6B l# ! ! ! D # & !5}H !h ݭ  {[aL$ʊ HpH H H`}   `  S#C*()%)u,-12T6Z)A)q))#4`45 }3F!4!564:-k% @ # & #?H Y!Lq HH };hh` m:m4>4>` m:m3>3>`̄ˎ2>TU !5!} :`2A(A`X(`Ap ? 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(BL! ?#A ~: : :0f : 2~ 2w # 2 25E}2 2A 2 2 2 2L3 2慥ʼnBH : :,B l# #hB H; &L# : : #A Y5F}! # &`Bɀ`>`Aw Y!AAAA5)&8 N7AAȱAA 7i5G}懥eв憥3ЦAA8 N7L! 5 N7ȑ 3`@ Y! m:>I>>N :`F : :`6> !6>N' 5H}L4A%3 % >A N7 >AL4)A 7 3`Aʽ%v轀A轀8轀8i bOA 5I}I%A8A%A`Ɨ%hhȽh5J}A` !UTA8刨A 5B` <  Y! !)_Yl L!A5L}A N7AAAAAAL9HAAAAAAAAhA0 >@0e3 > < 8=Ќe8 5M}N7ALm6 󱂝A>H>H %h>h>AA N7AAAAAA`ʆdjfe5N}ʊei&mA(`()A)AȱA8` 5A2AAȥA AȭAȢA5O}L=8 8AA8AmAAAAȽAȥA AȭAȢ~AmAɺmAi`5P}ȑ@ Y!AALq A "()AL9H>> >R-N+J.FP%(A B@L9 6L5Q}9HL8 m*L9 >IL99 < >L9@e < >w+7-2*-/(^#)L9hH 9L59>>L9L*hHw>w>5R} 9hHw>w>HHHHHHHL8jL=hH 9L9h <B "A "L4hhhhhhhhh5S}契 HH>H~>H`AA@L9} : ?#h: ~: : : :0 : ;,B0 :L7: : :˩A n!5} >*<>*< PSINDXER.DOC (Adapted by R.R.S. from the original "PSINDXER.DOC" as downloaded an9U}d UN-ARCed from GENIE file #6649) and reprinted by THE OL' HACKERS AUG File will be found on the Sept/Oct 1995 new9V}sletter disk! PRINT SHOP DISK INDEXER V2.0 10/12/91 Program & Documentation by Steve A. Walker 1569W}29 East Asbury Place Aurora, Colorado 80013 This program is SHAREWARE. I have spent a great deal o9X}f time designing, coding, debugging, and modifying it. A minimum donation of $6 that I might receive for my time 9Y}and effort will encourage me to continue supporting this program, as well as writing new software for Atari 8-bit 9Z}computers. Thank you. Release 1.0 was written as a utility program to index all of my PS ICON disks. The program was 9[}written for myself without much design and to be used only a few times (originally). Release 2.0 is a complete r9\}e-write to allow more of a user interface. It was submitted to the Atari Club of Denver programming contest of Oc9]}tober 1992, and took first place; but that may be due more to the way I did the Demo (to avoid errors). Suggestio9^}ns or comments about the program can be posted via the Atari Club BBS:-(303) 343-2956. PURPOSE: The main rea9_}son that I have for this making this program was to save my time searching for an ICON to use for my family ne9`}wsletter. I had printed out all of the ICONS but with over some 2000 to go thru I ended up wasting more time pagin9a}g through my notebook instead of writing the news- letter. So I decided to write this program with the idea of pulli9b}ng the PS ICON names from each P/S disk and writing it to a file with a special identifier and disk side label a9c}nd then sorting by the PS ICON name. I ended up with twenty files that identified each of my twenty PS ICON disk9d}s I gave up on sorting the files and uploaded all of them to the DEC /VAX at work and appended all twenty, sorted an9e}d printed out the listing, which is now in my notebook along with PS ICONs. I did download the single file which to9f}ok up over 700 sectors. Now I have since acquired several more PS ICON disks which I have not added to the main listi9g}ng. I may in a future release allow combining of existing sorted files to be joined into one sorted file for9q}BWELCOME SCRB MAINMENUHLPB;NEWSLTR BASBLPRESSPRTMNUBPAUTORUN COMB-YOURGAME BASBTRAMDISK COMB^HELP DOCBQAUTORUN SYSB%rDOS SYSB*DUP SYSB-VIEWDOCSBASB PRINTOUTBASBFSPEDCALCOBJB6TBPSINDXRTXTB!COLORBARTXTBCOLORBAROBJBDSPEDCALTXTBmESSMODSATXTB IFSSMODSBTXTB"RGBLCKBOXTXTCtFJULYMINTXTB9tPSINDXERBASBHMANTEL TXT print out. REQUIREMENTS: This routine is in Atari Basic and requires (naturally) a disk drive and PS ICON disks. 9r}Besides the PS ICON disks, you'll need a formatted Atari or Spartdos disk for saving your indexed files. HOW 9s}IT WORKS: Basically the routine performs a directory of PS Icon names and saves them in memory, by the dimensi9t}oned variable name PSNAME$. Depending how often you want to save to disk, you may want to increase the size of the9u} PSNAME$ (Line 80). This would allow you to index several PS ICON disks under one file name. Beware that you may 9v} receive Error-5 "string length error" when you try and index more names than PSNAME$ can hold. If you save the9w} index, after the string length error, the last entry may not be indexed. You may press "ESC" and clear out th9x}e whole PSNAME$ variable and re-run. MENU: N Tag Record D1:Source N Sort Record D1:Destination Y 9y}Trim Record ON Screen Prt 1 Disk # A Disk Side To move around on the menu just use your arrow keys9z} (without control). It allows for wrap around. To make your selection just move your arrow key to the desired opt9{}ion and press [RETURN]. Most options will toggle back and forth. The following identifies the settings: Y/N-Tag Re9|}cord: Saves names with disk ID (Index). When set to "N" only the name is saved (i.e. disk ID is not added). This o9}}ption was allowed to create a data output file for another program. N-Sort Record: NOT AVAILABLE N/Y-Tr9~}im Record: Setting this option to "Y" will save disk space. The name will have the disk ID right after it. It may be lit9}tle hard to read the name ("FLOWER#001A") I prefer to set it to "N", this will pad blanks to the right of the name, whe9}n it is less than 15 characters ("FLOWER #001A"). When the name is 15 char. the disk ID will be right after it. 1 D9}isk #: Pressing RETURN will give you a "?". Enter your disk Identifier (ID) number. YOU MUST KEEP TRACK of your own 9}numbering. The largest value is "999". If less then 3 or 2 char- acters the ID will be filled in with leading "0" (i.9}e. "001") DO NOT ENTER LEADING "0". D1:Source: Toggle 1-4 for source drive that contains your PS ICONS to read.9} D1:Destination: Toggle 1-4 for output drive. Press OPTION and enter your index filename after the "?". ON/9}OFF Screen Prt: Prints PS ICON names at the bottom of the screen. A/B Disk Side: Part of the disk Identifier (9}ID). YOU MUST KEEP TRACK of which side you Indexed. OPTION: Index filename SELECT: Save index START: 9}Read PSICON disk RUNNING PROGRAM START: Insert your PRINT SHOP Graphics disk and Press [START] to read. Once the9} PSICON disk side has been read, you may elect to save or continue with another PSICON disk. Be sure to change you9}r disk #ID and side number before running again. SELECT: Pressing SELECT will check to ensure that you have a filen9}ame available for saving, if not you will be prompted for a filename. OPTION: This is used to enter your filename9} to save as. DO NOT include your drive number ("D?:"), the toggle is used to change drive assignment. STATS 0 0 The stats display to the left is the running total of bytes saved in the PSNAME variable. Th9}e display to the right is the total number of PS ICON name records read. NOTES: Pressing "ESC" will pe9}rform a CLR of memory. The machine language routine for reading the PS ICON disks does not perform any error trappin9}g, so make sure you have PS ICON disk in the correct drive. The cursor posit- ion is incorrect after you input 9}the filename, it will display over the "Trim Record" toggle option. This is misleading, it is still sensing o9}ver the last entry before the filename was entered. Haven't been able to figure out how to get the cursor display9} where it should be after the INPUT command. >*<>*< to figure out how to get the cursor display8P +-+-+-+ "COLORBAR.OBJ" PROGRAM WILL BE FOUND ON THIS Sept/Oct 1995 OL' HACKERS AUG NEWSLETTER=} DISK! WHAT IS IT? COLORBAR.OBJ is a binary load file which, when loaded, displays NTSC Color Bars on a color =} TV or monitor (or a grey scale on a Black and White). This is very useful for calibration of your set,=} so that if you write programs which use color, you know that the colors you choose will be correct. WHAT IS IT US=}ED FOR? These bars are used by broadcast engineers to test the calibration on video transmissions. To insure t=}hat the bars which the Atari will generate conform to the NTSC standard, they were checked using a vector scope (for =}the hue) and a waveform monitor (for the luminance level). IMPORTANT ----------------------------------- ALL AUTOMATI=}C COLOR AND LEVEL CONT- ROLS MUST BE OFF BEFORE YOU BEGIN MAKING ADJUSTMENTS!!!!!!!!!!!!!!! ------------------------------=}----- WHAT YOU SHOULD SEE! The following is a description of the correct color/luminance of each bar: 1. The=} first WHITE bar (far left) is should be 75% luminance and pure WHITE. More about this (luminance levels) late=}r. 2. The second bar should be YELLOW in hue and have a luminance level of approx. 65%. 3. The third bar should =}appear CYAN (which is a light aqua-marinish color) with a luminance level of approx. 55%. 4. Bar #4 should look GR=}EEN and have a luminance level of 45%. 5. The fifth bar is MAGENTA with a luminance level of 35%. 6. The sixth bar =}is a pure RED, with a luminance level of 25%. 7. The seventh bar (far right) is pure BLUE and will have a luminanc=}e level of about 15%. PLUGE (WHATS THAT?) ----- The PLUGE BARS (which are the small rectangular bars just be=}low the long vertical color bars) are use to set monitors that have the capability to show only BLUE. If yours does n=}ot have this feature (most home monitors do not), you may skip this section. HOW TO USE PLUGE BARS! To use PLUGE,=} set your monitor to the BLUE ONLY position, and adjust the CHROMA (color) control, until Bar #1 (top left) and Bar =}#7 (top right) match the PLUGE bars below them in luminance level. Then, adjust the HUE (tint) control u=}ntil the two inner bars (#3 and #5) match the PLUGE bars just below them. When you return to normal video, your col=}or and hue will have been set correctly. WHITE REFERENCE BAR ------------------- The WHITE =}REFERENCE BAR (the big square block at the bottom of your screen) has a luminance level of about 90% (the real referen=}ce bar is 100%, but the Atari can't generate more than 90% luminance) and should be a PURE WHITE. It should appear j=}ust slightly brighter than Bar #1. LUMINANCE LEVEL --------------- Luminance level is ge=}nerally unimportant to a user without a luminance meter. If you do not own a luminance meter, you will have =}to eyeball this one. HOW TO USE LUMINANCE LEVEL! This is done by removing all color from the screen (by ad=}justing the COLOR or CHROMA control to its lowest point). Then, using the CONTRAST control, adjust the scree=}n to what you determine as an acceptable viewing level. Then, adjust the BRIGHTNESS or BLACK LEVEL con=}trol so that the BLUE bar (#7) is just indistinguishable from the background color. You should now see even steps =} of decreasing luminance from left to right. If not, readjust the CONTRAST and BRIGHTNESS until you see th=}is progression. Finally, readjust the COLOR or CHROMA control so that the colors do not appear too =}saturated. Oversaturation, if it exists, will be especially noticeable in the RED (#6) bar. -------------------------=}------------- Following the steps above will give you a happy and well-adjusted set. <-> <->-----------<r ! # & ! #`D:*.*Э` `B`BBB`B x:DEBHIBJBKB VB`B`B`BB5}BB` x: BL:x;y;z;B x:HI Bx; :y;z;x;`y;z;B x:HIB :y;z; `{; :{;L:B0 @5}[ Y!`ɀ @w Y!`@k Y! 5`: +`|; ;|;)?<|;)@`I@`|;;,P a5}{)ɀ`HdҢҠh`lj;k+*opui-=vcbxz436521, .nm/reytwq907~8<>fhdgsaLJ:K\^OPUI_|VCBXZ$#5}&%"![ ]NM?REYTWQ()'@}FHDGSA {   ` } `ԅ ` ؠ05}B)BșBB`>> = $=>e>>i>`B `B "`B "` ٤ԥ`)85}>`ԍ>)ԢҠ= = @=> `)`H = = > =``Hԕh`>>:  808`:`(2Vr.D5} >=<>=< Atari SpeedCalc Program/Documents in March 86 COMPUTE! Program downloaded from CompuServe.E} The program "SPEDCALC.OBJ" will be found on this OL' HACKERS AUG-Sept/Oct 1995 newsletter disk! This is a bE}rief synopsis of the documentation for SpeedCalc. If you're unfamiliar with spreadsheets or not a dedicated hack-leE}arner, pick up a copy of COMPUTE! (if you can find this issue!) Some quick notes: -Works on 400,800,XL,XE, withE} at least 48K -Can merge with SpeedScript -Top line is command line -Lines 2-4 are input buffer area -CTRL-E}X (exit) prompts before dumping your worksheet Functions available: @ABS() absolute value @AVE() E} ave. of block of cells @EXP() natural exponent @INT() integer @LOG() natural logorithmE} @RND() round nearest integer @SGN() sign @SQR() square root @SUM() sum of block of cE}ells PI value of PI(3.14159265) Commands: Command Action CTRL-A available memory check CTRL-BE} next background color CTRL-C copy block verbatim CTRL-D disk directory CTRL-E edit current cell CTRL-F E} change cell format CTRL-G goto selected cell CTRL-H home cursor CTRL-K clear current cell CTRL-L load E}SpeedCalc file CTRL-M move block verbatim CTRL-N recalculate sheet now CTRL-P print cells (AA1 to cursor) CTRE}L-R turn recalculation on/off CTRL-S save SpeedCalc file CTRL-T increase text luminance CTRL-W change coluE}mn width CTRL-X exit SpeedCalc to DOS CTRL-. change decimal places SHIFT-CLR clear spreadsheet OPT-CTRL-B previoE}us background color OPT-CTRL-C copy block relative OPT-CTRL-M move block relative OPT-CTRL-R check recalculation status OE}PT-CTRL-T decrease text luminance OPT-CTRL-W change width of all columns Mathematicl Operators: + addition - suE}btraction * multiplication / division (shift-asterisk) exponentiation = equality Hope all this helps E}with your use of SpeedCalc. Tom Harvey >=<>=Load (Device:Filename)>OK. No errors.I/O Error # Break key abort!Format: eft, enter, or ight Justify?5}Number of decimal places?Processing data transferNot enough room to enter dataMove cursor to top left of new positionMove5} cursor to bottom right of blockPrinting...Print to (Device:Filename)>Recalculating...Not a SpeedCalc file.Press 5} ulating...Not a SpeedCalc file.Press 4O@vB0 B#DE J K V @ @ @ A A A -A BA BLA@ B VCL@ \@L~@[Zi TU l@`  @BA} V @`} \@L@Z[}TU l@`i @ @``` @ U[Z}T B V @``  @ R@ @` @ ;AA}` @ ;A` @ƍ ;A` @e ;A` @C ;A` @ ;A` T@ @` OA [A eA oA` A A A`eLyA LyA A} LyA @ A A A`i!``~ ALAZ[ UT l@`~ZT[U l@` @U[~ZT B V @` A A A`H A}   LALAh` @[UZT @ l@iZT[U l@ZT[iU l@ZT[U l@U[ZTA} B V @`@@` @[UZT @ l@iZT[U l@ZT[iU l@ZT[U l@U[ZT@ ** ** ** ** ** ** ** ** ** ** ** ** Modifying The Super Sketch Make the Graphics Tablet KoI}ala-Compatible by Thomas J. Andrews, member of the OL' HACKERS N.Y. PART A A while ago I set ouI}t to find a good graphics processor so I could draw pictures of vegetables to use with signs for our roadside vegI}etable stand. I tried several programs and input devices, with varying results. (See Current Notes, May/June 1995, foI}r an in-depth article on those results.) One of the devices I used was the Super Sketch Graphics Tablet, sI}old by More Than Games of Austin, Texas. This tablet is not a touch pad like the Koala, but features a movable aI}rm that can be used to trace pictures and drawings. It comes with its own software cartridge, and seems quite wI}ell-made for a device of this type. The Problems It's not without its problems, however. (What isn't?) The I}Super Sketch is almost, but not quite compatible with the Koala Pad. Consequently, it doesn't work as wellI} as it might with some graphics processors. It does work with Rambrandt 2.0, only partially with MicI}ro Illustrator, and not at all with Pixel Artist Deluxe. It will work with the Print Shop Graphics Editor, but witI}h the Print Shop Companion Editors the vertical axis is reversed, that is, down on the tablet is up on the screen. I} This limits the tablet's usefulness all by itself, but there are problems with the software, too. AlthoI}ugh I can't confirm it from personal experience, since I don't have the hardware involved, I've heard reports thI}at the cartridge won't work with XL's with the Computer Software Services OS modification. Even if the software DOES I} work, the drawings are saved in a proprietary format, incompatible with the more "established" formatI}s. The Solutions Help is on the way, though, and it's right here. First, the format problem. There is a prI}ogram called "Graphics Transformer" that was produced by Alpha Systems several years back. I don't know I}if it's still available commercially - I got mine on the "pre-owned" market. Among others, it will convert Super SkeI}tch files into a variety of formats, including Micro Illustrator and Micro Painter. It works well, and is fairly I}easy to use. For those who don't have RAMbrandt 2.0, a recent ad in Atari Classics indicates thatI} B&C Computervisions now carries it, at a price of $17.95. Their address is 1725 De La Cruz Blvd.#7, Santa ClarI}a, CA 95050-3011. Anybody who is serious about drawing with the 8-bit should consider this program. I can't doI} anything about the problem with the CSS-modified machines (OS Plus). I'm not sure what's going on there, and I I}don't have the hardware to find out. I wish I did. Koala Compatibility We CAN do something about the Koala cI}ompatibility problem. In fact, that's what this article is really about. The working area of the Super SketI}ch's arm corrisponds closely to that of the Koala Pad, and two of the four switches corrispond to the Koala switches.I} The SELECT switch is the same as the Koala left switch, and the left-hand LIFT switch is the same as the Koala righI}t switch. The problem is that there is no position of the arm that corrisponds to the Koala with the stylus raisedI} from the pad. As harware hacks go, it's pretty simple to fix this. The Super Sketch and Koala Pad each useI} the PADDLE functions to report the position of the arm or stylus. When the stylus is lifted on the Koala, bothI} PADDLE functions will read a low number, somewhere around 3. There is no position on the Super Sketch that will givI}e that combination of readings, so we have to install a switchable bypass that will. You'll need the following itemsI}: A mini SPST switch. The style is up to you, but I'd recommend either a slide or rocker switch. Most toggle sI}witches stick up too high, push- button on/off types wear out too quickly, and rotary switches would be awkwarI}d and a bit bulky. Don't use a momentary switch. Size is important. Too large will limit your positioning options, anJ}d too small will be hard to use. A SPDT, DPST, or DPDT switch can be substituted, if that's what you happen to have.J} Two (2) diodes. The selection here is not particularly critical. I used 1N914's because I happened to have themJ} on hand. You can get a package of 10 of them from Radio Shack for around $1.20. Some light, flexible insulJ}ated wire. This needs to be light and flexible because some of it will be moving around with the arm. I usedJ} some wire salvaged from an old joystick cable. Color coding would be nice and professional-looking, but isn'J}t absolutely necessary. A drill and bit the correct size to mount the switch. A thermal glue gun and some glue. J}Philips head screwdriver. Needle nose pliers. Low-wattage electronics soldering iron and some electronics solder.J} Disassembly First, I should warn you that this procedure will void any warranty you may have on your Super J}Sketch. This may not be a problem, since PPI, the maker of Super Sketch, doesn't seem to exist any more. RJ }ick Detlefsen of More Than Games may provide some sort of short-term warranty, but I'm sure it won't cover J }this sort of modification. That said, remove each of the four switch caps by lifting straight up. Now turn J }the Super Sketch over and remove the four Philips head screws. If your tablet is like mine, one of the screws willJ } want to stay in the hole because of a cardboard retainer. It isn't necessary to remove that screw from the J }base; just back it out of the top. Don't let the top drop off just yet. Flip the tablet back over and lift offJ} the top. Now, before further disassembly, is the time for a little investigation. Look the mechanism over carefulJ}ly. Move the arm around (but DON'T lift it) and observe what happens inside. Look for a convenient place to mount youJ}r switch where it couldn't possibly interfere with the mechanism. Just where that will be will depend on a lot J}of things - the size of the switch, whether you're right- or left- handed, and your personal preferences. J}Once you've decided, drill the hole(s) and temporarally mount the switch. Set the top back into place and checkJ} once again for freedom of arm movement. If necessary, adjust the placement of the switch. When satisfied, remoJ}ve the top again and unmount the switch. Remove the paper clamp next. It's held in place by two light-J} colored tabs on either side. Take your needle nose pliers and GENTLY squeeze each pair together just far enouJ}gh to release the clamp. Lift it off and set it to one side. There are two coil springs underneath it. Put them to oJ}ne side, too. Lift the arm straight up, taking note of how it connects to the mechanism underneath. Put it J}with the paper clamp. Lift the remaining smoke-colored flat piece of plastic off the retaining pins and put it wJ}ith the other parts. The Modifications Now you're finally down to the business area of the Super Sketch. NoJ}tice the two long, narrow metallic parts. These are POTENTIOMETERS (POTs, for short). They're the parts that reJ}port the arm's position to the computer, and they are what we have to bypass with the switch. One of them is for the J}horizontal coordinate; the other is for the vertical. The vertical is the one mounted in the movable T-shaped J}plastic piece. Look at the wires fastened to the pots, taking note of how they're routed and where they're secuJ}red with a dollop of thermal glue. You'll want to use a similar routing for the wires you're going to install. It'J}s time to start hacking, so fire up that soldering iron. While it's warming, look at the pots again and locate thJ }e wire on each one that is the same color. (On mine it was purple.) This is the +5 volts supply line. Cut a piJ!}ece of wire (use the same color, to look professional) a little longer than long enough to go from the terminal for tJ"}his wire on the stationary pot to the new switch and strip 1/4 inch of insulation from each end. Carefully solder one J#}end to the pot terminal and route the wire to where the switch will be. Don't secure it yet. Solder the otheJ$}r end to one terminal of the switch. (If using a DT switch, solder to the center terminal.) Cut another J%}piece of wire to go from the other terminal of the pot to the switch, strip the ends, and solder to the pot terminal ONLYJ&}. Do the same for the terminal on the movable pot that is NOT the same color as one on the stationary pot. (Mine wasJ'} green.) Be sure to have enough extra on that one to allow freedom of movement. We'll need to connect a diodeJ(} somewhere in each of these last two lines between the pots and the switch. A diode is a solid state device that esseJ)}ntially allows current to flow through it in only one direction. It has low resistance in that direction, called tJ*}he FORWARD resistance, and a high resistance in the other, the REVERSE. The diodes will perform two funcJ+}tions. First, the forward resistance is just right to provide the PADDLE readings we're looking for. SeJ,}cond, the reverse resistance prevents the pots from interfering with each other when the switch is "OFF". J-} Every diode has an indication on it as to which end "stops" current flow. This end is called the CATHODE. If you'rJ.}e using the 1N914, you'll see a dark band painted on one end. Other diodes may use the shape of the case - one end wiJ/}ll be rounded; the other squared off. The squared-off end is the cathode. You can install the diodes nearly anywJ0}here along the wires from the pots that you haven't connected to the switch yet. Try to select positions where theJ1} diodes can't posibly touch each other. You'll be securing the wire from the moving pot with thermal glue in the J2} same place the original wires are, so don't put that diode in the area where the wire will be doing a lot of flexing, uJ3}nless you want it to eventually break off. Wherever you decide to put them, cut the wires and strip the ends. J4} Solder one diode to each wire with the cathode toward the pot. Be careful with the heat here; use only enough to makJ5}e a good joint. Too much will ruin the diode. Solder a wire to the other end of each diode. Then, solder the othJ6}er ends of both wires to the unused switch terminal. (On a DPDT switch, use one of the terminals in the row of tJ7}hree where you soldered the first switch wire. DON'T use the other row of three.) Use the thermal glue to sJ8}ecure the wires into place. The spots where the original wiring was secured are good places. but you can use more ifJ9} you need them. Be sure to put a dollop of glue on each side of each diode. Testing Take this "assemblJ:}y" to your computer and plug it into joystick port #1. Boot up with BASIC and type in the following line: 10 ? J;}PADDLE(0),PADDLE(1):GOTO 10 Then type RUN. Work the newly installed switch and watch what happens to the rJ<}eadings on the screen. With the switch ON, you should get readings of 1 or 2 from both PADDLES. Try moving the T andJ=} the slide on the vertical pot both with the switch ON and OFF. With it ON, there should be no effect. With it OFF, J>}movement of one pot shouldn't affect the readings of the other. If it doesn't work correctly, look over yourJ?} work for mistakes. Things to look for are diodes installed in reverse direction, diodes blown by too much heaJ@}t, shorted switch terminals, and bare wires touching each other. Reassembly Once everything is working JA}correctly, it's time to reassemble the tablet. First, make sure the slide for the stationary pot rests in its notchJB} in the plastic T. Then, replace the flat piece of plastic, taking care to locate the pins in the proper holes. JC} The arm is next. Put the metal pin into the hole in the vertical pot's slide, then maneuver the arm until JD}the pivot circle will drop into place. Move the arm around to make sure both pot slides move freely. Place the twJE}o paper clamp springs over the retaining pins on the base plate. Lay the clamp into place, locating the other endJF}s of the springs in the retaining pins on it. GENTLY push the clamp over the locking tabs, one side at a time, untilJG} it snaps into place. Don't use too much force, or you'll break them. (See Part B on this OL HACKERS SEPT/ OCT, JH}1995 newsletter!) ***too much force, or you'll break them. (See Part B on this OL HACKERS SEPT/ OCT, H$ (continued docs for SUPER SKETCH (SS) by T.J. ANDREWS) PART B Install the new switch in the top coveNJ}r, position the cover on the base, and replace the screws. Check the arm for freedom of movement once more, and go back tNK}o the computer and test as before. If all goes well, you're done! USING IT: When you operate the modifNL}ied Super Sketch with a KoalaPad driver, just turn the switch ON whenever you would lift the stylus from the Pad. NM} In Micro Illustrator, you do this to go from menu to drawing screen and back, and to move the Magnify window. For NN} programs that automatically sense whether you're using a KoalaPad or Atari Touch Tablet, like Print Shop Companion, havNO}e the switch ON during the initialization or the program will think you have the Atari Touch Tablet. With NP}the switch OFF, the tablet will act as a normal, unmodified Super Sketch, just in case you want to use the cartridge tNQ}hat came with it. ** ** ** ** ** ** ** ** ** ** ** ** **uper Sketch, just in case you want to use the cartridge tL@ =<>=<>= THE CSS BLACK BOX and FLOPPY BOARD, a mini tutorial by CHARLES COLE, member of THE OL' RS} HACKERS A.U.G., NY For the truly diehard ATARI 8 BIT computer user who sometimes envies the owners of those Messy-DRT}os machines, or who needs to occasionally read a text file that was written on an MS-DOS or ATARI ST system, the Black RU} Box (BB) and Floppy Board (FB) from Computer Software Services, P.O. Box 17660, Rochester, New York 14624, will RV}solve those problems and many more, by allowing you to use IBM-style 5.25 and 3.5 inch double density and highRW} density floppy disk drives with an ATARI XL/XE. Not only that, but the Black Box also serves as a SCSI hard driRX}ve interface, parallel printer port, and high speed modem port (up to 19,200 baud). Although rather pricey at $RY}199.95 for the basic Black Box and $149.95 for the Floppy Board, or $329 if purchased together, this is reasonablRZ}e when you consider all of the features that they offer. Bob Puff, the owner of CSS, has even incorporated a veR[}rsion of the Super Archiver chip into the Floppy Board so you can make backup copies of your valuable commercR\}ial software on high density floppy disketts, and boot that software on high drive speeds. A full explanaR]}tion of the BB/FB features would make for a very long article, so I am going to briefly mention what they achieR^}ve. If you've been wondering how you can greatly expand your Atari 8-bit machine's capabilities, consider the R_}following features: 1. You can run up to 8 SCSI hard drives from the Black Box, which theoretically gives oR`}ur lowly Ataris over 1.6 gigabytes of storage capacity. 2. The RS-232 serial port handles modem sRa}peeds up to 19,200 baud. 3. The parallel printer port allows the use of any dot matrix or laser printer Rb} that has a standard Centronics interface, as long as it is compatible with your software. 4. An optional 64KRc} printer buffer is available, or can be added as a do-it-yourself project from instructions which appeared inRd} the last issue of Atari Classics magazine (written by me, C.C.). 5. A What-You-See-Is-What-You- Get built-in pRe}rinter dump routine will print any Atari screen to an Epson- compatible printer at the push of a button. 6. FRf}loppy drives read/write at near hard drive speeds. 7. Large capacity hard drives can be partitioned (divided) Rg} into as many as 96 smaller drives. 8. Drive numbers can be easily swapped around from within the configRh}uration menu, so you can boot from any drive. 9. Hard drives can be write- protected with the flip of a toRi}ggle switch. 10. Ultra-fast disk I/O for modified 1050s (U.S. Doubler), Happy 810s, and all XF551 drives Rj}that are connected through the serial daisy chain. 11. Built-in machine language monitor allows you to examiRk}ne programs in RAM, disassemble machine language, modify programs and search for bytes. 12. Built-in Task MasteRl}r for examining or editing diskette files, and a rapid sector copier to/from any drive in any density. 13. Built-Rm}in formatting software in ROM for any size/capacity floppy drive allows formatting in either SpartaDOS or MyDOS Rn}format. 14. An accompanying software disktte performs the IBM/ST/Atari diskette copying tasks from one formRo}at to another and will even translate the carriage return character on the fly. This diskette also has the Super ARp}rchiver software and other helpful utilities. (Editor. Thats great CHARLES, now, how about an article about the ICRq}D MIO Board, and if possible the ultra new MIO II Board from MIKE HOHMAN, (Fine Tooned Engineering)? I'm sure MIKERr} will give you enough info about it for you to write an article about it. Maybe he will even lend (?) you one? A.PRs}.) =<>=<>= about it for you to write an article about it. Maybe he will even lend (?) you one? A.PPjCOCRLIBOLTOPPBSRBBLPSNAMESTDISPERRMSGSIDETRMDSPDNBLANKSDDDFNAMEFNSORTNDSORSRAZu}DBADLINENDTDELAER Zv} Zw} !"#$%&'()*Zx}+,-./$$ԠРˠҠ$$éԭ$$Zy}éέ$$򠠠$$塠$$Zz}$$栤ﺠ$$堠 $$ᬠ <<Z{}AdAU*@@<ARF6-@6-@'6-@#36-@?6-@ K6-@Z|}W6-@c6-@o6-@{6-@6-@6-@6-@P;@U,;A(,;@@Z}},;AT,;@,;@,;@5,;@",;@,;@,;@,;@,ZRR;@5,;@Z~},;@,;@,;@,;A&,;@,dJJ67@,.7hhhh h hhhhR SʭZ}խ`nkk67@<@,.PhhhhhЩڅϢ؅֥مօe֥ׅͅiפ˥ Ԑ, Ԑ xRI67@Z}<A&,..ߩڤ͈HԑhЬЦА`R6-C:,R 6.N6.Y$67@,. ,6.A46.N>Z}6.OFFH6.D1:R6.D1:G-6.# 36.=6.1 G6.000 6-C:,6-C:,--Z}6-F:A`,%F:Aa,$AV%@!!6-F:,%F:%@,$AVq (}-@=(ԠРˠZ}ҠO-@@q(Š7-@@7((c) 10/12/91, by Steve Walker++(# Z}stats++(# |0 0 |,,($parameters,Z},($| [Y] Tag Record D1:Source |RB:, @)B:, @H($| [N] Sort Records D1:Destination |R APZ}XB:,!$-@@@(| [N] Sort Records R-@7@X(|,,($| [N] Trim Record ON Screen PZ}rt |,,($| 1 Disk # A Disk Side |,,($-@@2(use: Z} RETURN toggles@6-%ARL@`%@@t%@@%@@"3-@@Z}3(Π = Index filename,/-@@/(Ԡ = Save Index65-@@5(Ԡ = Read PSICON Z}disk@(@#@&@((J B T-F:B2y,"@" A0-ś^' F:B2y,"@Z}A'śh,F:B2y,"@" A,Ǜr A0|06-AP6.Disk I/O0AR@lZ} B&*6-?:<<Aa<<@,Q7@<@,4PRINT SHOP:CLK!b67A(,. l A)6.Not a PRINTZ} SHOP Disk) B&ԠśI-%@%@/(7@<@,E-%@%@IS#@:Z}7@<@,,"@29-%@%@I( DestinationS A  4Y A 0 6.6-@E7Z}<,4|67<,. ,67@,.>-@"@B(E$6-%@ ApB:, @Z} @`B:, @ A06. Saving IndexR+67@<@,.7@<@,5 B&R@Z}@&VK6-?:C:!hhh hhBhEhDhIhH V`,<@<@:AU,4/-@@('6-%@/Z}ӛ>1-@2@('6-%@1ӛH$R\٠Πӛf ApAR AZ} z?-@(0(7@<@&+&,,<"@#?$+6-%@6.#-@((+$Z}ԠӤ @$-@AP KA'A@9A@KAZ}6-?::%@H,,$~)6-%@!@)6-@~,()67@<@,.>:%@H,,$~ 4N6Z}.Y($~ 6.N($~ 4FF6.N ($~ 6.FF($~ 4A6.B($~ 6.A($~Z}~ԠˠқI6-6.$-&@+( 9-&@=I6-@(7<,4 6-&@Z}( B%0C-@7@:7<,, @H)@:7<,,!@XC6-@&5 "@!-&@+( 5 Z}B% 00-&@( ,-&+&@,0(:!-%@( Disk #!$DNҠŠśXcZ}@@+@1A@QCAR@c(%ERROR-#F:A,, b>-@A %+Z}/ B:@> D:PSINDXER.BAS@c(%ERROR-#F:A,, b>-@A %+X6 =-=-= (An OPEN letter from JOHN POWELL, an OL' HACKERS A.U.G. NY, member!)Hello Everyone: I a^}m writing this letter on August 15, 1995. My heart is heavy because I am going to a funeral of what I consider^} a true friend. Let me take a few minutes to tell you about him and how much fun I had personally while watching him w^}ork his magic. I can honestly say that he was the best I've ever seen at what he does. If I had a word to des^}cribe him I would have to say [he was like a "Kirby vacuum cleaner." Let me explain what I mean by this ..^}. He played centerfield for the Yankees and was probably the fastest player to ever play that position. I rememb^}er a ball hit in the World Series that was out of reach, but Mickey Mantle caught it! I remember watching ^}him run the bases after he hit a homer as I wondered how could he run and play so well while hurt. When Kurt Gibs^}on hit his home run and ran the bases, Kurt ran while pumping his tender right arm. He will be sorely missed an^}d will, in my opinion, be remembered as one of the best players in Baseball. I wish we could've found a cure for ca^}ncer while he was alive, but there will be a cure some day. Thanks, Mick, for the many good memories you gave t^}his sports fan. You are and always will be a "HERO" to me. Good bye, Mick, we love you!!! **** Edi^}torial note: (While this has nothing to do with computers, it is printed here because this is your newslett^}er) This writer has a bit of a different outlook on the subject. It is truly sad that this man was, in his personal ^}despair, a fallen hero, His baseball history shows him to be one of the best. While he was unquestionably a great^} ball player, who played in spite of pain to overcome, he was a bad example for kids because of his unchecked ^}alcoholic consumption, which helped to do him in. America puts people like him and other idols who are drug addict^}ed, on a cult level. The latest is GARCIA, (GRATEFULL DEAD) who died because of his addiction to drugs and alcohol.^} I feel that this sends out the wrong message to our children! A.P. =-=-= to drugs and alcohol.\c