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DABRECREPAGEKELEFDEDELFILEWAIFLASSADID_} `}A@ PAGE 6 LIBRARY MENU V6.0BE<;@,;A ,;@,;@,;@,E6.48Aa}"6. DOS BASIC 86. A6.D:5#@@K:5@@2 Ab}<0-@@!0(@ READING FILE d&&@@D:*.*nA@,7@<@,c}4FREE7@A APx@@7@<@,0 *7@<@,0OBJA66-%@667B:,%@d},.7@<@,'-@@!'(@  A-@A 76-+B:,'@'@ e},*6-@76-6@;6-@6-@ )6-%@/;6-26-B:,&+$@r,$ @rf}26-'@-@`-@%@`(@ 7+%$@ ,$@&@<+%$@ ,$@g},D-@@!D(@! press to continue SF:B2y,"@,-@@8-h}@E(@I S A6-F:Ad,6-@$+"@1,%@$+"@0,%@$+"@&,%@i}$+"@$,%@$+"@),%@$+"@',%@$+"@Q,%@$+"@S,%@ $+"@H,"j}A@KAdAU+"@*"K67@<@,.HELP.SYS "@*"."k}@*"LL67B:,%@,.7+%$@ ,$@&@<+%$@ ,$@,, A%6A +@l} A )-@@A(@LOADING T%/-@A %+@/ A 3-@@m}3(@SORRY, CAN'T RUNy-@@3-@ @`@O2@@S W y2n}=%-@&P:B:,'@,@2(@=(@ II(@8 re-boot without o} BASIC and use DOS option L.C#7@<@,4HELP.SYSC67@<@,. D8-@APp} $6.D:. A8 A +@ A %%6-F:A`,%AV$F:Aa,+%@@q+%q}@@O-@5(@page 6 library #O(@ $B7tA'r}@@d9AA KA @]A@eoA@A$ A &&s}@@D:*.* X@'6.7@<@,C7@<@,4FREEN@X A @t}+7@<@,47@<@,6@@ A& A%  &( M-B:,@6@*7<,0 @6u}7%@,..OBJC'M A&-  / 67@<@,.D:2 D 67B:,%@,.>:AU,2AU4DAU5v}A< P 6-C:,6-P:'AV,)AS?AR&AV$P6-?:C:hL,, AD8:MENUAU5w()!5PGBDHFLSNSXTO90--?@A J S \ e x} @ @x @A @ @A(A@ @@@AP@A(y} h;@,;@E,;@,;@,;@ ,;@ ,;@ ,;@ ,;@ ,@@z}K:6.>:A`,!6.>:A(,5-@@ >67,.G67,.K Q6.h67@<@,.67{}@<@,.,6.      ,6. 123456789(776.-   2 +@|}-@@<(@CHANGING HEARTSP-@@d0@2H:,$@@%@}}@@7 AAVA&T2H:,$@@%@@@^ ApAV~}A$t 2<fAR@(0(Need Instructions?C( ( Y or N )P)@}\"@f A6-) 6. A6-@) A6-%@4(>:A%,Turn # 4(}Pick a number (1-9)2)@6-&@H2"@%A!! @)!@ An A )@}&"A`3(>:A%,6(Z(You may only pick hearts.d A`n A A4A4}AP A,-@0A32@@7 Y2f(>:A%,}(Sorry, there's no way out!!! AP6 Ap^(>:A%,$-@@A@%@$l2}@P&@$@@v A0A@@ A0_) )2hhA}V@'AW@?(CONGRATULATIONS !!!^(You did it in  turns.h APrfAdAU"(>:A%},%(E(Care to try again? (Y or N)R)@f"@Ap|(Thanks for the game.e +@'0@}@@A0@@@SAVA&eAR@*-@@*(@*}-@@*(@*-@@*(@*-@@*(@}c-@@@;-@@@A-X(@>:A$,\ ` c$@-@@ ! A }-"@@(@7<,""@"(@7<,""@"(@7<,""@"(@}7<,""@"(@7<,&   $X-@@#6-@- AY2@$%@P}@@e6-@o A2@$%@@@l* 26-@' A}*$- $6-AP A6-A A6-@0 A+AdAU+}((Press any key) F:Ad,"AUA`$ W 6-!6-@$+&@,5-@@C6-@:7%,,}W"AP*) A "@)(@ 4""@"(@7<,>E)@&"@*}"A`,-:(@E67<,.H8"@*"A(--(@867<,.R  6-$<6-@:7@}$&@,,36-@:7@$,,9-<$b 6. A6-@) AE(Go from this pattern...X( ('s} around)b APn6-@ AF(>:A%,To this pattern ('s around)d(by choosing hearts.n A}PY +@6-@# A5AR@Y(These are the position numbers.**("Different groups of hear}ts will beT*("reversed depending on your choice.4 AP@6-@J AT AR*("If you pick the center }square, theR(#hearts in a cross will be reversed._ A 6-@# A- AP_(>:A%,"If you choose} the middle square on$_'(an edge, the whole edge will be5( reversed.? A K6-@U A_ AP.a1(>:}A%,If you pick a corner, a squareS(including that corner will bea( reversed.8z A 6-@# A-} AP_(>:A%,"If you end up with all dark heartsn( you lose!!z6-@B_ A API(>:A%,"H}it the 'I' key to get back to the_(initial position.LW$(Understand the instructions?6AdAUC)@W}@AV$ D:HEARYS.BASl position.LW$(Understand the instructions?6AdAUC)@W,gHHS@@ Hex}adecimal Puzzle -#@@K:- A ' +'0@@ ,-@@, }HEXADECIMAL PUZZLE /(/($By G. W. Ziegler, Jr. April 19818( ( (8(&The object of the game is to move each/}/(&of the hexadecimal digits (0 to E) in-,,($to the blank square in such a manner[/(&as to rearrange the digits int}o ascend[(&ing order. If you accomplish this the`,($elusive sixteenth digit (F) will ap-S("pear. To end game at a}ny time hit`(( 3)z=(5Works just like frustrating sliding number puzzles!O-@@#m((Press any key to} begin)z)@ +@--6-F:A`,%AV$F:Aa,%@&@@d%@-%@}%@ "   $$7,7,10,7,10,7,10,7,10,7,10,7,7"-%@$ %@F:%@A, & }@@@(;-@@@+,@!7/@T; *'@@'-@,}## @.@:!,&@20-@@@2-@@@4 ,}  <&&9@<@,9@,F+-@@+-@@P68<,-@Z   d4 (}}4(&I'm creating your random puzzle now...n-@xG%6-P:H:@,$@%@,G6-P:H:@,$}@%@,8<,@A 68<,- 6-+-@@+-@@}%%68+&@,$@%,-8<,   --@@--%@@8,!8,6-%@  } 8@,"@)8@,"@)8@,"@)8@,"@)8@,"@)8@,"@)}8@,"@)8@,"@6-%@$$P:'@,'@@`J-@@+-@@}66-8<,J"@A))-$@%@$@%@ @ %A   / (}}/( Enter HEX digit from 0 to E :)@ >:,9!@d* @p/6-&@H&@9 AP1!}@G* @X'6-&@H1 AP >:AS, A+-@@+-@@8<,"}A   6:8&@<,"@*6-&@06-: A`@:8%@<,"@*6-%@06-}: A`J:8<&@,"@"6-06-&@: A`T:8<%@,"@"6-06-%@: A`}^7- }ILLEGAL MOVE - REENTER: >:AS,7 Ah68<,-68<,-@r5)-$@%@$@%@}5 A%|9)-$@%@$@%@9 @ 6-%@+-@@+-@}@668<,++@$+&@,,%&@,A   -@@ A// } Y }O U W I N !>:AS,))  It took you  moves.D$  Another Game ? 1)@D"@:Y,}@ %@:N, >:@(,% AUJ +-@@-( GAME OVER?-@@!J%D:MENU }@0$ @1$ @2$ @3$ @4$ @5}$ @6$ @7$ @8$ @9$ @A$ @}B$ @C$ @D$ @E$ @F$ D:HEXPUZZ @rLM](;ELOLXYUVPSWINJMINTRSTURPNUDPVPVSSTONEFPAKE@@@@@}@@@ @}@@ !ZӠ}Ơɛd""RICKY KNOPMAN :(C)MARCH 1981n##A.N.A.L.O.G. 400/800 MAGAZINEx A0ŠӠŠ++}(!}LOWEST NUMBER OF TURNS POSSIBLE ""6-H:,$@%@( TURN NUMBER I6-!AR@}9(< < PEG? > >C AI6-/-8, %( / Ap? (/( < < FROM PEG } PEG? > > 9 A?6-"A@*-8," (* A Šˠ}%%-8,%@@6@7 ,$@ &-/$@ %7@++2$%$@ @}@+ !@!,$@ +@6-$@&@"Y,$@ &&@3/$@ %&@}U2Y ,&6-N:&,6- !&6-6EE-$@ %+ ,$@ %@&}+!,$@@ ,&$J @,%$% TP-@8,&@&6,$@ &}F/$@ %P@^++2$%$@ @@h+ !@!,$@ +@rY,$@ }&%@3/$@ %%@U2Y |ˠҠΠ4 68,- 68,}-8,&@468,-8,%@8- 8,@.6-%@8 A@ ҠĠԠ}2(}YOU DID IT!!!#2(IN  TURNS. . . " (A PERFECT SCORE!!!ŠàU-@}@("32@@Q-@@$'@U Y2@@/-@'@3 U2}Y cc186,30,140,30,110,40,92,30,92,30,92,30,110,30,110,30,110,30,140,30,110,30,140,30,186},120,0,50dd186,30,140,40,110,40,92,30,92,30,92,30,110,30,110,30,110,30,186,30,186,30,186,30,140,120,0,500 A0}##ŭŠΠ9AR@ A 1@@#9(T$(NUMBER OF DISKS (3-9) = }(66-&@T!@) @A 66-@*6-P:@#+%@,,66-@& B0A +@}'0@@@A0@@@:2"29@ ,9@,9@,D6-@&&$@}N @!-@=,$@ %@@0Y/$@ %@'@0u,$@ %@ @),}$@ %@ @)/$@ %@  X6-&@b$- 68,-@$ l4 @!-@}@068,-@(4 v-6@c$,8,$@ &&@88,,E/8,$@ %%@88,},_688,,-88,,&@c 2 #A`!-@@%".68,-2 92,110,140!!Š٠}ԠS-6-F:A`,%AV$F:Aa,%@99@S0@ A@ˠ}Š*+(T:,,A-6-6-@-@?-@@+-$@@;}(@=:,? ##AU+(F:AU,,$@PR:,"@&6-%@8AU@D!@P6}-@PR:,"@&6-&@8AU@D @P6-@~-$@@'(@=:},;-$@@Y(@>:@:=:,,%A(,_6-~28,@@ 2-@@@$T:,}( 2 A@7AU@72@F@@ =-@@ =2}*$6-@!@@$$4Π>c +@'0@9-@@}c(@towers of hanoiH3-@@3(@R7-@7(@}....................\>:,4N(} A fU-@@C(@ DO YOU NEED INSTRUCTIONS?UA}dAUp;#@@K:0)@;@zX>:,4N -@@4-@@2D}(@ H N(}X A >:,0YA_ +AR@90@K-@}@_(ӠƠ*(*( THE OBJECT OF THIS GAME IS TO++(#MOVE ALL THE DISKS FROM TOWER #1 TO))(!TOWER }#3, BY MOVING ONE DISK AT A**("TIME, AND TO ACCOMPLISH THIS IN AS(FEW MOVES AS POSSIBLE.*(*( MOVE JOYSTICK} (LEFT-RIGHT) TO**("POSITION THE BLINKING CURSOR UNDER&&(THE PEG FROM WHICH YOU WISH TO((( REMOVE A DISK. PRESS }THE BUTTON,%%(MOVE THE CURSOR TO THE PEG ON))(!WHICH YOU WISH TO PLACE THE DISK,++(#AND PRESS THE BUTTON AGAIN. }IF BOTH,,($OF THE PEGS FOR A MOVE ARE THE SAME,##(THEN THE MOVE IS CANCELLED.$-(-(" YOU CANNOT PLACE A LARGE DI}SK ON .(TOP OF A SMALLER ONE.8 A  D:HANOI.BASMOVE IS CANCELLED.$-(-(" YOU CANNOT PLACE A LARGE DID./BSACOFROUVSCORQPEEK8TIMA!@Q@ } nn }*************GAM20************* SUBMITTED BY SAN F. USERS GROUP ******WINTER 81/82*******nn*EDITED JUN 82 }BY R. HAWES FOR* **THE SILICA ATARI USERS CLUB** ORIGINAL TITLE-CHECKP.BAS;@,U +(.( }DO YOU NEED INSTRUCTIONS2K7@<@,4YU A0]]=*=*=*=CHECKER CHALLENGE WAS GENTLY LIFTED FROM SOFTSI }DE MAG 10/80 AND MODIFIED BY Ric![ +@'0@@A0@N9@2,[6-6@ } M @)-@ PA@5,I/%@ AYM v @*-@@6@6, }J/%@ AY^,A&r/A!&AYv n -@6@,,@8/A }L,@!AY&`/AAY&d n AcT 8, #6-&6-6@:-@@@@"F  }T6-%@d$ ,%%/%%6-! $$AR@h-@@&68,-@=68%@ ,- }@A U-@@ d68,-h :-@@2&8,!0 A : @ 6-@ }6-@ (   ( | | |  (  6,(# C H E }C K E R C H A L L E N G E6 A6 A8,A@u6-'-&@%@56-@&9 }G,&@U/%@Y _6-e6-k6-u AJ:")8,!6-& A 0 @: A^@0O }:&,!@6)+%&@,$+&,@66-@ A0hu 6-6- A 6-+6-C-%@%@) }Q6-@&Uc,&@q/%@u r=68,-68,-% A / @=6-@&|@6- }#-@@28,"@@6-%@8 -@!@2*8,"@86-%@ "A }l A6-%AV7AW@'H6-P:'@,X6-&@$l"A03 A % }!AV3AW@0# A %# @$AmA @1-@@M- }@?[0@_ c m AP A`I-@#AV5AW@'B( } F I$ A @w6 A P@&' A P66-R:,K:"@*P:+&@ },'@, +&@,'@H6-&@K7&"@*P:'@, '@46-%@77&'@"P:' }@,*!@46-&@7I8&@"P:+&@,'@,$@* @)F6-%@IT:," }$  A * GET U,V FOR PLOT;C U,V6-P:+&@,'@,.6-&@$g6-@h$%&@ }&@5$+!@$P:'@,,}6-@$%@$N%-%&@%@@3,&@9/= @$N }CURSOR DRAWll11,17,6,10,18,22,3,5,12,16,23,25,1,2,7,21,26,27,0,0,4,24,28,28,0,2,7,21,26,28,0,5,12,16,23,28,0,3,5,10ll }18,23,25,28,0,3,5,6,10,18,22,23,25,28,1,3,5,6,10,11,17,18,22,23,25,27,3,6,10,11,17,18,22,25,6,11,17,22 11,17( }| |$( |$($($(  $( }$($( |$($( }$ ---RULES SUBROUTINE--- AR@ ) (})( Ҡ 1(1(&(Warning:This is a!} puzzle,NOT a game.) ( (( ŠԺ ,,($ To move the checkers so that the  ,,($WHITE and BLACK pieces chang!}e sides. (( ŠӺ ( (1) No Jumping. !!( (2) No Backmoves. ++(# (3) Change color!} each move.1(1(&堽 F:Ad,"AUAAAdAU$D!}:CHECKERS.BAS1(1(&堽 F:Ad,"AUAAAdAU$D >?GWgNNRWQABCDABCDPLINLINCADLIST30%}  A @ %}A C&;@,;@,;@%},.6.66.C;@, YY10,49,10,40,19,49,19,40,20,40,20,49,29,49,29,40,30,49,30,40,34,49,35,49,39,40,39,49 5%}540,40,40,49,49,49,49,44,40,44,40,40,48,40,48,44 //54,44,50,44,50,49,59,49,50,49,50,40,59,40 3360,40,60,49,60,40,69,40% },69,44,60,44,69,49,0,0))90,49,90,40,94,49,95,49,99,40,99,4977100,49,100,40,109,40,109,49,0,0,100,44,109,44,0,0EE1% }10,49,119,49,119,44,110,44,110,40,149,40,0,0,125,40,125,49,0,000130,40,130,49,139,49,0,0,130,44,135,44,0,099140,49,14% }0,40,149,40,149,44,140,44,149,49,1000,1000[[10,19,20,29,30,39,40,48,50,59,60,69,90,99,100,109,110,119,120,129,130,139,140% },149,0,0C +@@10@C,@@I "%"*""%,!% }!"A*"A@) / @$""@4!,@9!/@y @)%}"K,@@I'/@y9,@p@IK/@yFAR@PF#( NUMBER MAS%}TER MIND&(F( (C)ΠӠd-@)APn2@@s-@@ %}x %%2@@ -A@6@))2'@'@ %}%%25 (}1(" DO YOU WANT THE INSTRUCTIONS(Y/N)54NA,I +@'0@%}@@I6-F:A`,%AV$F:Aa,-?%@@+%@@?%@@.((%}(( PRESS TO CONTINUE6pp(@_THE COMPUTER WILL THINK OF FOUR NUMBERS (1 TO 6) ADD THEM UP AND%} TELLYOU THE ANSWER.E(@Jgg(@VWHAT YOU HAVE TO DO IS FIND OUT WHAT THEY ARE,AND PUT THEM IN THE RI%}GHT ORDER.T APY} +@'0@@@A0@[0@@}6-%}F:A`,%AV$F:Aa,Z?%@@+%@@?%@@[(((( PRESS TO CO%}NTINUE^g(@g(@KTHE COMPUTER WILL MARK EACH ATTEMPT:- =RIGHT PLACE AND RIGHT NUMBERh44(@%}# =WRONG PLACE BUT RIGHT NUMBERr APwI +@'0@@@I6-F:A`,%AV$F:Aa%},x?%@@+%@@?%@@y(@}|(((( PRESS TO CONTINUE%}aa(@PTHE NUMBERS WILL BE BETWEEN 1 AND 6 TYPE 9 TO GIVE UP. YOU HAVE 12 CHANCES! (@ GOOD LUC%}K! AP +@'0@@@9AR@S0@@m0@%}0@@6-F:@, F:@, A(A @&A(B7D&A(%}6-P:H:,$@,76-P:H:,$@,Q6-P:H:,$@,k6-P:H:,$@,y6-%@6%}-%@6-%@6-%@%% @ҠҠĠ&& @ THE SUM=%%%-@%}@ A   YOUR SOLUTION -@(@-@ (@-@% }(@-@(@-@  6-6-6-6-% " @%6-%@%!}% " @%6-%A&% " @%6-%A0% " @%6-%B5! "6-%%"}@! A:% "(@%6-%AD% "(@%6-%AN% "(@%6-%B%#}S! "6-%A! A%X% "(@%6-%@b% "(@%6-%Al% "(@%$}%6-%Bq! "6-%A! AUv% "(@%6-%@% "(@%6-%A%%}% "(@%6-%B! "6-%B! A% "(@%6-%@% "(@%&}%6-%A% "(@%6-%A_%2A!@@9-@@u= _2%'}="@   QUIT (Y/N)) A-=4YA `"*"*"*"'-@%(}V(@ YOU'RE RIGHT!   ` A -@@B(@ THE ANSWER: %)}  d2@@@x-@@P| 2Ab@@=-@AP%*} =2-@A a +@. @ ҠҠ@-@%+}a(@ PLAY AGAIN?(Y/N)(PLAY AGAIN?(Y/N)+ A@ A@+4YA AP  %,} #,#,#,# ONLY! A` A0 A  6-AC6-Ab 2@@ -@%-}@   A! A0P 6-&@ A0 2@@ 2@@@%.} -@@   @ A1 6-&@6-&@ A0P 2@@@%/}! -@@ &  @A1@0 6-&@: A1D 6-A!N 2@@%0}X 2@@@] -@@ b  @`A2l 6-&@6-&@v A%1}1P 2@@ -@@   @`A2@ 6-&@ A2 6-%2}@ 2@@@ 2@@  @PA3 6-&@6-&@ %3} A2P 2@@ 2@@@ -@@   ]!Ab12%4}S2@] A@ 6-%@6-%@ A3=%2%5}@@@9-@@@= =%2A!@@9-@@= =%2A%6}@@9-@@= =%2@@@9-@@= =%2@%7}@@9-@@= =%2@@@9-@@5= =%2A!%8}@@9-@@= "G%2G2@6$ -A%9}C@6@;2@@;2@@@-@@    +%:}D:MASTER;2@@;2@@@-@@    +$JK0JBJJAQWGGSSDIMGRGRSRQXYXYZDDCONI)<}@ A @ B0 Be>@@)=}@ !"#)>}@$@%&'()*+,%%*************GAM16*************%%SUBMITTED)?} BY SAN F. USERS GROUP%%*********WINTER 81/82**********%%*EDITED JUN 82 BY R. HAWES FOR*%%**THE SILICA ATARI USER)@}S CLUB**%%*ORIGINAL TITLE - GAMEPAK1.BAS*)+%@2)0@@@ *AR@(((!($('()A}*( ""  ****************** ""  * *""  * GAMEPACK #1 *""  * )B} *""  * by *""  * *""  * Pasquale *""  )C} * *""  ******************-@A 2 Bi?;@,)D};@ ,39@ <@ ,?6-@%jV( ( ((R(= ENTER YOUR NAME FOR THE RECORDS)E}Vl.( (.( DO YOU WANT INSTRUCTIONS ?nx4NA GG = YOUR MISSION )F} COMMANDER FF > IS TO CAPTURE THE ENEMY VESSELEE = TO YOU MUS)G}T NOT DESTROY HIMDD < EXIT YOU MUST TAKE HIM ALIVE.JJ B FROM )H} TO CAPTURE,YOU MUST DESTROY ALL""  GAME REGIONS AROUNDKK C PRESS IT. THE INBOA)I}RD COMPUTER WILL KEEPgg _ YOU INFORMED OF THE ENEMY'S LAST )J} POSITIONHH @ THERE IS ALSO A PROTECTED AREA ""  AROUND THE GR)K}IDII A YOU FIRE INTO THIS REGION,IT IS THEcc [ SAME AS FIRING INTO )L} A PREVIOUSLY SHOT AREA(B2y -@AP 1( (1( AR)M}E YOU READY TO PLAY  ?4YA`0YA (( ((( GOOD LUCK COMMANDER  )N}"6( (6( COMMANDER  YOU HAVE  SHOTS,-@@ 6-@@ @68<,-J6)O}8@<,-6@T68@ <,-6@^68<@,-6@h68<@ ,-6@r | 6-P)P}:@$H:,, @A!@A6-P:@$H:,, @A )Q}!@A  ## ENEMY'S LAST KNOWN POSITION F:B2y,"@B SECTOR , )R}A 6- 6-6-P:@$H:,, AP A`&6-&@0!A)S}: AD6-%@N @AX A b6-@l!@A@v AP6)T}-@6-P:@$H:,, A A6-&@!A A 6-%)U}@ @A@ AP6-@!@Ap A6-@ 8<,6@)V}A  6-  6-* A 4-@@>-@@C F:B2y,"@BH)W}8<,"A`R Ap\  *f8<,"6@Ap A z      )X}   1 2 3 4 5 6 7 8 6-P:@$H:,,!@A ..  COMMANDER  YOU HAVE BE)Y}EN ATTACKED((  ENERGY USED TO REPLENISH SHEILDS6-&@22  COMMANDER  ONLY  SHOTS REMAINING )Z}6-P:@$H:,, @ AP6-P:@$H:,,"A@$ @A@.)[}!@A@86-P:@$H:,,B"AL @AV!@A`68<,-6)\}@j NOVA IN SECTOR ,t ~## ENTER YOU PHASER SHOT(X,Y)& &F:B2y,"@B6-)]}&@"*"A 8<,"6@A68<,-6@-&@%@-&@)^}%@"*"AP8<,6@AP   GOOD SHOW COMMANDER ## YOU HAVE CAPTUR)_}ED THE ENEMY ##  AND YOU HAVE SHOTS LEFT A  COMMANDER#&& YOU HAVE NO ENERGY FOR PHASORS$ A)`}@(&& DID YOU EVER BLOW IT THIS TIME2 YOU ZAPPED THE ALIEN!!!<FF >YOUR MISSION WAS A TOTAL WASTE OF TIME FOR )a}YOU AND THE EMPIRE.F An Ax  COMMANDER:: 2GOOD-SHOT,YOU FIRED ON A PREVIOUSLY DESTROYED AREA)b}  TURKEY!!! AP3( (( PLAY AGAIN ?#30YAX A ( (;@ ,)c},( ( ((,(DO YOU WANT INSTUCTIONS?4NA!#L( ( (4(#GROUND CONTROL CALLING LUNAR LANDERH-@)d}AL T( ( ((< (ON-BOARD AND GROUND COMPUTERS ARE KAPUT!P-@AT    TAKE OVER !!!"")e}(CAPSULE WEIGHT..33000lbs  ## AVAILABLE FUEL..16500 lbs.*U3(+ESTIMATED FREE FALL IMPACT TIME....120 sec.G-@)f}AK U+4ZZ RSET RETRO ROCKET BURN RATE TO ANY VALUE FROM 0 lbs/sec (FREE FALL) TO 300 lbs/sec.>44 ,TYP)g}E A COMMA THEN GIVE THE BURN TIME LENGTH.HXX P(BURN RATE IS THE AMOUNT OF FUEL THAT YOUR RETRO ROCKETS WILL BURN EACH SECO)q}B%DOS SYSB*)DUP SYSBSAUTORUN SYSB UTITLE B^MENU B$wHEARTS BHEXPUZZ B*HANOI B"CHECKERS B7MASTER B;GAMEPACK B'MOONBASE B"KBOT B $MANIAC B/DROUNDUP B9sTRAKSTAR B HELP SYSND. Jbb ZTHE BURN TIME LENGTH IS THE NUMBER OF SECONDS YOU WANT YOUR RETRO'S TO BURN AT THIS RATE.)K(( GOOD LUCK )r}!!!f ( p** "SEC MI + FT MPH FUEL BRTq((6-A '6-@6-B0'6-Be)s}6->6-@6-6-@,, $------------------------------------["@[  )t}P:, P:AR$+&P:,,, A6$ & h!@* @h  P:, P:AR$+)u}&P:,,, P:A6$, P:&, g!@*!@ g  P:, P:AR$+&P:,,, P:A6)v}$, P:&,  6-%@& >A$ >A"` 6- %$A#@)w} 6-+&,'$ A'. A&P8 A#B  A'L A%V A"` )x} OUT OF FUEL AT  SECj !!6-+6%M:$%@$$,,'t 6-%$~ 6-% 6-A6$ ( ,, $)y}     ON MOON AT  SEC !! IMPACT VELOCITY  MPH !@ A$  )z}GREAT LANDING !!! ( ( ( A0 !@A%    GOOD LANDING ( ( ( A0 !@`A%`){} ]] UCRAFT DAMAGE. YOU ARE STANDED UNTIL A RESCUE MISSION ARRIVES. HOPE YOUR OXYGEN LASTS. A)P $$ YOU CRASH)|}ED -- Ϡ. 66 YOU BLASTED A NEW CRATER $?'w FT DEEP A0 , 6-%6-&6-&$#6-)6)}}-,$Z  >PA$@d $$6-%M:$%@$$+&$',,n 6-@$'x A' A% A&P )~}6-+&$'+$,,'@ ((6-$'+$$+%M:$%',,,%? A% A&P A% !)}A" !A' A" 6-$' $$*** PATCH TO PREVENT UNDERFLOW !=A( )}6- QQ6-%$&$$+@%$+?P%$+@'@%$+?%%'@,,,, ]]6-&$$'@&$%$$)}$+?P%$+@'@%$+@'@%'@ ,,, $  N( ( ;@,)( PLAY AGAIN-N7@)}<@,0YB A  GUESS A THREE LETTER WORD&&;@,;@,;@,hPRINT )}INSmPP HALL THE WORDS I KNOW HAVE THREE LETTERS IN THEM. I WILL THINK OF A WORD.rUU MYOU TRY TO GUESS IT. EACH TIME-YOU)} TYPE A WORD OF YOUR OWN AND SEE WHAT I SAYw EE ='Ϡġ' MEANS NONE OF THE LETTERS MATCH THOSE IN MY WORD.cc )}[BUT FOR EACH LETTER THAT IS IN MY WORD ,I'LL SAY 'Π ' IF IT'S IN THE RIGHT POSITION,22 *OR '' IF IT'S IN A D)}IFFERENT POSITIONFF >I WON'T TELL WHAT LETTERS I MEAN-YOU HAVE TO FIGURE THAT OUT !!!READ THE WORD TO BE GUESSED)}#"@W#-P:$H:,,%@-@" 337@<@,47@<@,)}AC337@<@,47@<@,AC337@<@,47@<@,AC  O.)}K. I HAVE A WORD. 0INPUT A GUESS: D WHAT IS YOUR GUESS ?NXB:,"@ADpb"" MY WORD)} HAS THREE LETTERS.l ADv337@<@,47@<@,AE337@<@,47@<@)},AE337@<@,47@<@,AE AF## ϠϠӠŠŠ AD)}COMPARE GUESS- --@@ -@@*7<,07<,AG 4)}"AG>  H6-%@R AG \  Π f6-%@p z %!)}AGp  Ϡġ   AD"@AH  AD HUMAN HAS GUESSED THE WORD2)}( ( (2(YOU GOT IT! MY WORD WAS  %( ( ((!( PLAY AGAIN ?%$$7@<@,4YAH5$$)}7@<@,0YAH" B  ( ((6-%@ AC$HERE ARE THE WORDS8%%POT,APT,)}WIN,RUN,LIP,PET,ART,CUPB%%PUN,CAT,MAP,LAP,OUT,DOT,ARE,FORL%%AND,GOT,ONE,JUG,TUB,LUG,EWE,BUNV))HUN,TOT,TOP,SIN,SON,GE)}T,HAT,CAT,ROB`%%MOD,JUG,SOD,MEN,POD,HIT,EAT,SETj%%ZIT,GUN,LID,COP,TEN,JOG,NET,WOEt%%CUE,RIG,DOG,ALE,LAG,YOU,SAG,END)}~( B> +@@)-@@>(@GOODBYEp;@,qE( ( (E)}(4 THIS GAME IS PLAYED ON A 10 X 10 GRID.zll(d THE COMPUTER HAS BURIED A 'TREASURE' IN A FOUR )}(4) SQUARE RECTANGLE ON THE|( GRID.~CC(; YOU CAN DIG 10 TEST HOLES IN THE TIME ALLOWED.ii()}a YOU TYPE IN THE LOCATION OF THE TEST HOLE USING X AND Y COORDINATES.gg(_ THE COMPU)}TER ASKS 'NEXT HOLE'..YOU TYPE 5,5. DON'T FORGET ( THE COMMA(((Šՠٿ)}( Ae&7@<@,4N& A`%$$7@<@,4YA`(%-@AP % B%)}-@A % A` -@@6-H:6@,%%6-P:@$H:@,$@,"@)}A`P"@Aa((68,-P:@$H:@,%@,((68,-P:@$H:@,%@,-@)}@68,-8&@,%@68,-8&@,  Aa((68,-P:@$H:@,%@,)}((68,-P:@$H:@,%@,-@@68,-8&@,68,-8&@,%@ )}$6-@.(8<<(3 WHERE DO YOU WANT YOUR FIRST HOLE ?= B-@@L8,)}Ab@V"8,Ac` j( NOTHING THERE ---?t6-&@~"Ac !(!( NO. OF TRIES)} LEFT: (( NEXT HOLE ? Ab( TIME TO GO HOME( THE TREASURE WAS AT -@@)}((8,,8,),  --( AND (8@,,8@,).& ( ( ( YOU FOUND IT !!!! )} AX ( ( ( YOU FOUND IT !!!!dS( ( ((S(? ŠԠ ٠Ҡ)}g-@A i BX( ( ((ZDD(< I WILL THINK OF A WHOLE NUMBER FROM 1 TO 100.])}ii(a TRY TO GUESS MY NUMBER. THEN AFTER EACH GUESS I WILL TELL YOU IF YOU^ee(] HAVE GUESSED M)}Y NUMBER OR IF YOUR GUESS IS TOO SMALL OR TOO BIGb"( ( ("(Ҡc?-@)}A +90@@@<(?(d"( ("( ҠӠl%%6-P:A$H:,,%@v)}(( WHAT IS YOUR GUESS ?"Aq !AqB( (<(. TOO SMALL.TRY A BIGGER )} NUMBER.?(B( Ap0A( (;(- TOO BIG. TRY A SMALLER NUMBER>(A( Ap0&( (&( )}(EB(: YOU GUESSED MY NUMBER >> HOW RUDE << E(( )}I;@,($( PLAY AGAIN(I7@<@,0YB Ap@( ( ((J;@,T)}$$( DO YOU WANT THE RULES^h$$7@<@,0YA|TN(F A MUGWUMP IS HIDING IN )} A GRID LIKE THE ONE BELOW.Q(T( -@ 6@(  .......... (( 0)}123456789<(-@A "+<0@@@KK(C MUGGY WILL BE HIDING AT ONE )}OF THE GRID POINTS.MM(E YOU WILL TRY TO FIND HIM BY GUESSING HIS GRIDPOINTII(A YOUR GUESS HAS )}TO BE A PAIR OF WHOLE NUMBERSdd(\ SEPARATED BY A COMMA. IS GRIDPOINT )} >> 0,0 <<.ii(a THE FIRST NUMBER TELLS HOW FAR TO THE RIGHT YOU THINK MUGGY IS.)}jg(_ THE SECOND IS HOW FAR ABOVE YOU THINK HE IS HIDING.j( kk(c AFTER )}EACH GUESS I WILL TELL YOU HOW FAR (IN A DIRECT LINE) YOUR II(A GUESS IS FROM WHERE THE )} LITTLE PEST IS HIDING ?-@A %+?0@@@& 0( ( (((0( )} LET'S GO GET HIM !!0 ( ( (( 6-P:@$H:,, 6-P:@$H:,, ( FF(> MUGGY IS HI)}DING........ TRY TO FIND HIM !! 6-@!( !!!( WHAT IS YOUR GUESS! *!A@)}4!A@9!)( ()( >!%(%( YOU FOUND HIM !!C!&(&( )}D!(((( YOU TOOK  TRIESH!,((( LIKE TO TRY AGAIN ?,J!0YBR! A )}\!(p!0&6-M:+&,%@%+&,%@,0 Afu! Ayv!0&6-M:+&,%@%+&,%@,0 Ahw! Ay)}x!0&6-M:+&,%@%+&,%@,0 Apy! Ayz!&&6-M:+&,%@%+&,%@,!&&6-P:+@$,'@)},%@!K( (K( YOU ARE * UNITS FROM THE MUGWUMP.!6-%@! AP'#)}(#J +'0@@@*(-(J( THIS IS A DEMONSTRATION2#!!( JUST SIT BACK AND ENJOY <#D( ( ((,()} IS GETTING PAINT @-@AD F# (}P#'( ( ((('( ŠŠZ#!-@A )}!(}## +@#6-P:H:@,$@,#6-P:H:@,$@@,#---A`+A@&&,'@ )}# A#P:H:@,$@,#,@@@###/@%$G:,@@%$E:,# A# H:@)},!?0A#OO0P:H:@,$@,P:H:@,$@,P:H:@,$@,$@# # A# ()}PRESS KEY TO STOP#B2y@# A%#T$ F:B2y,"@BV$$%A`')}( ( (((';@,'BB(: THIS IS A $.50 CENT SLOT MACHINE.$'hh(` PAYOFF IS $3 FO)}R 3 CHERRIES, 3 LEMONS, OR 3 ORANGES..'E<(4 ALL OTHER COMBINATIONS )} LOSE !!?(B(E(8'kk(c נ٠ ӠϠՠ ԠϠԠ)}B'L'6-$?PV'C( (C(3 YOU START WITH `'6-H:6@,i' ( (j'##()} DO YOU WISH TO PLAYt'~'$$7@<@,4NB''6-6-'6-'-@)}@'%%6-P:@$H:@,,%@'"@B'"@B'"@B@' ( ()} ('( >>><<< '6-%@' B`'( >>><<< '6-%@' B`(( >>><<)}<  (6-%@( ("@BP(("@BP2("@BP;(.( ( (.(>>>>>>>)}ՠԠF(6-&?PP((Z("Bd( Bn((( ( ((( ՠΠx(6-%)}@(&&( ՠנ $ (( ( ((( B(6 +'0@@@*(-(0(3()}6((BB(: ՠԠ Ҡ١(-@A ($( ( ($( PLAY AG)}AIN ?(($$7@<@,0YB( B@5uP;@,+(A DIFFERENT GAME ?/P7@<@)},0YAX`:u' +'0@@@Du( ( ((Iu**(" Nu**(" )} | |Xu**("PICK | HOUSE MENU |bu**(" ONE gu**(" )} | ALIEN CAPTURE |#1|lu**("PRESS qu**("NUMBER | MOON LANDER (hard) |#2|vu**(" )}OF {u**("CHOICE | GUESS MY WORD |#3|u**(" u**("T)}HEN | TREASURE HUNT |#4|u**("PRESS u**(" | GUESS MY NUMBER |#5|u**(")} u**(" | MUGWUMP |#6|u**(" u**()}" | COLOR WHEEL (demo) |#7|u**(" u**(" | SLOT MACHINE |#8|uOO()}G  =Š =u6-u'#( SELECTION')}u Bu Bu" Bv"@B v"@B v"@)}B0 v"@B@*v"@BP4v"@B`>v"@BpHv"@BJv)}&"@ & I:,Nv!!!@)"@AX`$w&&( ϠȠ)w B"y4)}+*0@@@4 A,y4+*0@@@4 A 6y4+*0@)}@@4 AA@y. +$0@@@. A`Jy4+*0@@@4 ApT)}y4+*0@@@4 A^y Ahy4+*0@4 B|y)} D:GAMEPACK@@@4 A^y Ahy4+*0@4 B|y(LMYP1P2PSBABDABCDFMXZ1Z2Z3Z4TPPPPIJKL@-}@@@@ -} !"#-}$%&'( s6-6-@5@@S:AARM6-?s;-}@,9,9,9,9,9,drr;@,;@ ,;@,;@ ,;,;,;@,;@,;@,-};@,;@,G 6.6.)6. 76. G6. C6.  #6.   -} 26.  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A@@2@)%@/-@@3 =2@$'-AUA-}6&22@@P2&@@@b-@@f(x-@@|( -@@-}P'& @H:, ?P&@F$'}H:, ?P(0%@@:,@ @V/H:,$@8H:,$@"-}`0%}2%H:,$AU@)'=2AU@/2A@3 =28'-@6?-}P*2AU@0%@@H0Z2%Ad0%h n(}-@A F') 68,--}!?)68,-&?J' 68,-8,& 6-O:&,L'5 6-8,."*8,"Av)*8,"Av56-6V' A.}0uU-@@3 PUSH TO START OVERE-@@U(  GAME OVER:u3-@@3 PUSH .} TO GOTO MENUu F:B2y,@B u%u F:B2y,@Bu%D:MENU D:MOONBASESH ,ttu#XYSXSYRSLKDECABARCRASDERATPPJNOSTICPLAYESTILMOTOQUIEERASROBODIFMOVCONSORETON2}FIEL@AAfAA2AAAd @ @ @ @ @@2}@@@A@@@A@B2y@@2}@ @!@"@6#@dP@wA !6-@F9,9,9,9,9,9,9,P A 2}2@P6-&A 6-8,6-6-'6-R:,-"72A A0<6-%8,6-%8,!12}((+,,2,< A % 6-6-%")+"*,A ,2a6-8,6-8,,.6-2}%$N:&,=6-%$N:&,F68,-O68,-^F:,"@a%1 1 1+",%@AA68,-8,2 }68,-8,)6-&@868,-@D @v-H:,$@H:,$@0%@02 / 6-2 }/+",%@AAD ,!@:2H:,$@@D AN$-8,8,&2 }A6@$.22 N2"4&-@+@&,$+8,&,%* 4 AX%6-@92 }6-@#%,bS-@A@52@@S2'@2@@l~$6-%H:2 },$@&@E6-%H:,$@&@ZAF:B7p,x!*!* * ~,v2 6-&@2}/"6@)F:,"@2% A;2;2R -@@2}6@22$@@0@R2$@A-@@%  + @76-A A2}_2)+@;@@dMB7t@d_AYg-@3-@2}@$%@Q(@CONGRATULATIONS!U gAY@4L@w*AF:@ ,LT:2},*F:,@AP%  +@@@d1B7t@dM2i22}26-@86-@"*A8%@ ,,A @P0B,@@2}N/@T/`/@r/@@~6-@66-@ 4^*-@H:,$@%@ V,H:2},$%@H:,$%@Z ^96-%@6-8,&!@26-?P>"@K6-6@_2}-@@n68,-}68,- >k-@ A$68,--68,->68&@,-B Q68,-2}@U_ Ae6-k6-p/T:,%AF:@ ,/ Au=A@b'@w36-2}= AzS6-H:,$%@56-H:,$%@A @J6-P:,S6-P:,| 1A 2} , $ +@@@d1B7t@CAYUA@DF:A`,%AV$F:Aa,2}%@@W-@@-(@ ?-@@W(@ revised byv-@@2}4(@craig chamberlainF-@@d(@USE THE JOYSTICKv-@@(@TO AVOID+-2}@@K(@ELECTRIFIED ROBOTS]-@@!t(@ ĠAY@4-@"2} 68,-)68,-- 96-E6-@Q6-@]6-@i6-@u6-@6-{6-@2}6-A'6-A36-@?6-@K6-@W6-@c6-@o6-@{6-B2yD-@2}"68,-@68,-H:,$A%AD a-@@3(@PRESS THE selectE-@@a(@2 }AND start KEYS[ 6-F:,"@!6-(+,3-@@7Q(@ AND BARRIERS[ A y)"@2!})(@ "F:,A y,,+F:,"@,%@A uA;;1,1,1,-1,1,0,0,0,-1,1,-1,-2"}1,-1,0,0,0,0,1,0,-1,0,0,0,0775,6,8,10,13,16,16,10,37,210,130,70,246,230,166,9800KBOT 9/20/81 revised by Craig Chambe2#}rlainD:KBOT0,0,0,0775,6,8,10,13,16,16,10,37,210,130,70,246,230,166,9800KBOT 9/20/81 revised by Craig Chambe0@O<өwO& @ ``S: L 7HOO KOLLO @ A &D F D GO lF E lA6%} OOO KOO =A I @ G GOL1@ HL,@O`."L@O/OOO`OL@OL@O6&}OO`OOOO`OOȘ`O`OOO ȘLEAOO`OOO`O`6'}`i OO KOmLOmL}OiȘO`O`OLAyL&CxL&COOO O K ͹O6(}`O͋O2͋O#rO͇O͇OL&C BL&C BL&C 6BL B nBL BOUOT $FU $FOUU $FO``O6)}UOiT $FU $FOUU $FO˩ `OUOT $FOO^mOiOȘ͵Oݭr) `OiUOT 6*}$FOOmOiOȘ͵Oݭr)`r)`;!A  G  M` CLC DLCOOLCOއOLC 6+}COOLC DOOLC DއOOLC CއOOLC COнwOwO`wO`Oа0`НOLJ`0O`O ދ6,}OiOOȘ͵O`O`iȑOO͵OO`O`9O.OO͋Oi͋O {O`{O`{O`LnD6-}yLnDx> A D G I`{OO`{OO`{OO`{OO`{OO`{OO`{O`{O`6.}&OOO O K ͹O`LEL EO`O`O`OOOOLDEO{O  `OLiE6/}OLiEO#OOOO KO}{OOO KOM}OOM}OOOnN`ޟOOnNY}OOOJO}OO60}/UOT $FOU $FOOnNO`O`O`OTOOO KUOO KOmOOOeYOeX61}iOO`Oа,Op  !`OНOLyFO,OLyFO`O`OOO KO}{OOwOOO KO62}mOOO KOmLOmL}OiȘ`I AO͵O'OُOiُOOٓO iٓOLb63}GȘ`O`ޣOOO`OO O`OO O KOO IO`OO`LSJO0OOҬ64}OȌȌȌȌȌҘO`O`OO)OҩOOȌҘOO`OҬO`O RI./Щȍ65}8OOԠOOO +JҍҍҍҍOOnOOO rIOOO KOO66}OLHO(OOiO.NНONNOOOOOO͵OةOȘɀ{O|O}O~OO67}OOO`r$t@uzO{0 V`M"UȹMTU KȹMUȹMTU LLtI`OOi O OȘ68}OݮO I`V01iȱOOʘO`V01i-ȱAȘ O`V01ȱ69}vN LBJ` LO RIННҝ%O XLwJ OX JOXL&@O6:}OiO`OOȘ`ННҝ 6KOOO!OȍOO IOȌOO HL,@6;}XY VKҍ`O ~KmOiOOO᮶O`**ȘO`OOO .OO mOO덹6<}OO`OO*;OOOOO`OOO rxy0O V䮶OO`OOr0 V䮶OO` LO RIXi=Y6=}iN L;L L L L L LO =A =A =A =A =A =A LO RIXi(YN LL L6>}LLO`O` r0 V`O GO =AO`3L\L,   |   l  1:24800000 006?}803>00000 00800863000 0\L,   |   l 1:24800000PP0803>00000PP0800863000PP؀@6@}  @4NNNN2(((((P(nNn@dd(d((6A}0 3Kp3`3:3Hx33[3p3332H2 &&2@@H2 @82E@22:H02H22E 0SCORE: 000000 MEN: 6B} MANIAC! BY RICK MESSNERPRESS 1 OR 2 1 - ONE PLAYER 2 - TWO PLAYE6C}RSCORE: HI-SCORE: PRESS ANY KEY TO CONTINUE4eǧ641;;1 &@&@ 2 - TWO PLAYE4n^_l}THCBXBYXDYDPDJDBXYBDDBMANMHCXAND25WZZZZZZZZZZB@@:E}A AL A A @ A"5q @ fA  @6@@:F}@@@@@@@# AP?@ @!:G}@"#$%&@'@(@)@*@+@`,@-@9.B /@{6-:H}6-@'6-@36-@?6-@K6-@W6-@`c6-@o6-@9{6-B >>ROUN:I}DUP BY STEVEN NEWMAN ͮîŮ٠WRITTEN FOR THE ATARI 800##WITH 1 JOYSTICK IN FIRST SLOTA:J}UGUST 1980;@,$$** FROM WAYNE CO. INT. SCHOOLS**  AINITIAL DISPLAY A INITIALI:K}ZATION A0SET UP SCREEN#9@'@9@ ( A@HUMAN MOVE2 :L}APCOMPUTER MOVE< A`'HOUSEKEEPING'F @@"-@@ +%%( :M} %%( %%( ##( :N}##( (PRESS ANY KEY TO BEGIN86-F:Ad,$AdAU8"AUA0?6:O}-AP6-?'6-@36-@?6-@)%(DO YOU WANT INSTRUCTIONS Y)$&7@<@,4:P}Y& AT6-6-T9@,9@,9@,9@,9@,$6-#+:Q}[-@@"&68,-/68,-3 [-1,-1,0,-1,1,-1,1,0,1,1,0,1,-1,1,-1,0D-@@"$6:R}8,-( D0,0,5,3,4,0,7,1,8,0,6,2,0O*(!DO YOU WANT A STANDARD SET-UP Y.O7@<@,0YA `:S} A" 2.(%HOW MANY BARRIERS DO YOU WANT 25022.(%HOW FAST SHOULD THE BEASTS MOVE .32*[&(DO YOU:T} WANT SOUND EFFECTS Y*66-O7@<@,4Y[6-@4,((HOW MANY BEASTS DO YOU WANT 2,Y:U}.68,-P:H:@,$@8,%@Y68,-P:H:@,$@,%@-@668,-P:H:@,$@:V}8,%@[68,-P:H:@,$@,%@o6-8,&8,6-8,&8,)++$,%+$,, @%)6-&:W}@  $ u +@'0@A0@@@[0@@@u0@@:X}@ g @,1/@9C/@9@U/@g/ -@:Y}?2@ %+'@,@@},P:H:@,$@8,%@P:H:@,$@,%@ 2:Z} + @-@',8,8,+  % @%,8,8, (MOVE::[} (HUMAN: (BEASTS:( AR@ ($T:,A@],8,8,:\}868,-P:H:@,$@8,%@]68,-P:H:@,$@,%@ @,8,8, 6-R:,6-8,:]}"AI' 6-8,6-8,6-8,'6-8,0 6-%6-%-+",)+",)+",)+",0$ 1"$:^}"A@0I,8,8,!68,-8,%/68,-8,%39,=I,8,8,$ 6-- 6-= -:_}6-8,%8,'6-8,%8,/1="ApAP@;6-&8,6-&8,)6-+$,%+$,/ 56-;6:`}-  "6-%H:,!AP`K   ,8,8,.68,-8,%8,?68,-8,%8,K,8,8:a},Z6-M:,6-'@,6-@&46-$B6-%@N!A%Z6-A%92@%-@:b}) 92@ "Ao$pS:6-F:@ ,%AV$+F:@,%AV$F:@,,S6-P:'@`:c}%?P,z(TIME:(HUMAN:(BEASTS:(W$XE6-%@',8,8,66-8:d},E6-8,Y7-@327 b--(%---------YOU HAVE BEEN EATEN---------l:e}a-@@+-@@5Y2A%&+$@,@@] a vW%2:f}E(PRESS ANY KEY TO PLAY AGAINWAdAU F:Ad,"AUAp@AdAU @ @=6:g}-%@=(&----YOU HAVE TRAPPED THE BEASTS!!!----J7-@327 T-@:h}@^@ -A @`6@<2@@@ h-@@92@ @@:i}M-@@ Q s2-@@  r | Ap0(#--(%} Thi:j}s is the game of ROUNDUP. You2#//(&are trying to capture the beasts which<#++(#are running loose before they catchF#((:k}( you and eat you. There are manyP#,,($sections of walls around the screen,Z#))(!and you can capture the beasts byd#,,:l}($pushing the walls in the path of then#))(!beasts. You win when none of thex#//(&beasts can move. You can control you:m}r#++(#movement by pushing the joystick in#,,($the direction that you want to move.#++(#You push the walls simply by:n} moving#,,($on top of them, except that they get#(forced out of the way.#++(# You can control the dificulty of:o}#**("of the game by selecting different#//(&numbers for the number of barriers and#//(&the speed of the beasts (as a:p} fraction#(of your speed).#++(# The screen displays the walls as#//(&orange, the beasts as blue, and you as:q}#(white.$(PRESS ANY KEY TO BEGIN$AdAU$&6-F:Ad,&"AUA@"$AdAU':r}$ D:ROUNDUPRESS ANY KEY TO BEGIN$AdAU$&6-F:Ad,&"AUA@"$AdAU'8XYICHRBEGITIMSCORLATIRATFALPOSFASJUMWBOSSLSNPODHLTONDIRJMHLJM  @>t}ASB6AI@@@ @ @ @ B B@@@@B>u}7`B7a@BAp@%AP@@@! TRACK STAR< A  >v}AF P R:,"@@Z'@ '@di6-R:,6-@n>w}%!@* @%6-@s%"@*"@%6-@x }O%6-F:@ ,%AV$F:@,7-@>x}@#O(@P:'@`,~'P:'@`,!A'' A6-%@ $+"@ )"@)"@,&@>y} $+"@)"@)"@,&+!@* @,%+!@* @, )!%AYA]/F:%@ >z},"A7*F:&@ ,"A7Q2AU@@]6-?+T:,"*R:, @5 >{}A? A &F:,"A5 A& A&F:,"@ A& A&F:, A& A>|}-6-)-@- NA8,-A%A!6@26 BN>}}--R:,"@)R:,"A% A33R:,!@*R:, @A#6>~}-@#-@F:&,A`HF:&%@ ,"A(6-@H+&%@ ,@%A(>}&>6-Ap6-@'6-@x46-6@> AP1&6-&@# 1>}6-%@2"@6-6@& A26-$+-@+6-&@ F:,>} 6-%@ @B6-A86-A%'6-@u46-6@> APB -@A >}$,1#6-@!#-@6F:&,A`;FF:&%@ ,"A(6-@F&%@ >}@%A(@&E>6-Ap6-@'6-@x46-6@> APJ1&6->}%@# 16-&@O6F:, 6-%@,6-6 A5T1"@6-@% A16->}Y$h&%@!%AU'& Am-@rD6-%@,F:,:6-%@>}D Aw@|>6-A86-A%'6-@u46-6@> AP*@#-@A' >}*$JUMPING TOTALS%@!7-@@u )%76-%@$ ->} $ CRASH@-@@>6-A86-A%'6-@u>}46-6@> AP&%@ !%AY'& AP@F:%@ ,"&46-%@ @@>}! & R:,"@AP0$XINCREASE POTHOLESb#6-#-@@l*""6@>} 6-AU* A q"6@$v%%A5 $<<54,247,66,92,144,197,82,170,-1,7,-1,94,82,126,-2,->}2,-26-%@=6-Ap6-@%'6-AP36-@= AP"@' A>}76-@#%@@7%A7@6-%@a R:,"@A`$ >}%"%@@AP*6-4=6-Ah6-@ '6-A 36-@ = AP>#"@>} A# AH&6-@#%@@@&$R"$\*6-%@"@ '* Af>}6-k=6-Ah6-@ '6-A 36-@ = APp- A6-&@-@w>}u#6-#%A7@zc#-%A%A@/A3 S-%A%%A3@_>}Ac $ 6-P:'@`, 6-@/"@)!A@%6-@/ A P/"@)!A>}%%6-@/ A P%!@T* A0%6-@/#!@y*"* A/6-@& #A >}-@"# &$AATRACK STAR,CLOSE SECOND,STEADY PACE,LEAD FOOT,TWO LEFT FEET! +@!AV'AV>}A-@@-(@ ˠA"A0f-@@2(@ TOTAL LAPS = D-@ >}@ f(@TIME = P:'@`,--@@-(@SCORE =  A I-@@*>}(@Ǻ<-@@I(@3-@@#3(@HIT TO RUN 9-@>}#-@9(@>:@,9-@@,F:B2y,"@/'9 AK )2A@>}@K2"-@(@ " B -@6@,-@B(@>}>:@,9-@@,F:B2y,"@/'9 A$K )2A@@K2>})"-@(@ " . A5B"%@aAG A p @pK A>} p$%;@2,;@,%#A +-@@2"'67,.>:,+ EE104,104,133,204,104,133,2>}03,104,133,206,104,133,205,162,4,160,0@@177,203,145,205,136,208,249,230,204,230,206,202,208,240,96_ AF:A>},&@*+K6-+F:A,%@,$AV_AV'AV6-?:C:,<BsD<,6 #A E%-%@>}%@)"/3 6$3,3,6,6,7,6,14,17""192,192,96,96,224,96,112,13632,36,36,24,24,36,36,41,3,5,9,>}16,16,16,168,136,126,29,28,20,35,64!!66,255,66,255,66,255,66,255 ""62,63,255,248,126,154,240,63 ""60,120,254,>}248,254,62,31,255  16,56,56,124,124,254,16,168,24,56,120,8,8,8,8U +@!AV'AV+#A u?->}@C"QA%U 252,8,194,156,22 7AY76-F:@,%AV$F:@,%}6->}6-'6-@(36-?6-@K6-W6-e6-%@aq6-B7`}6-B7a   #A>}0P6- ""6@ 6-AU "6@A@ %%@r A0   \\0,1,2,3,4,5>},6,17,18,19,27,28,38,39,48,49,50,59,80,81,95,96,102,103,104,105,106,114,126 UU127,128,129,130,131,132,133,134,182,183,184,>}185,186,188,189,202,203,209,210,211 bb222,231,232,233,251,254,255,-1,1,2,17,19,23,40,41,90,109,110,111,116,117,132,134,135>},138,139 88165,184,185,186,203,204,205,206,207,222,223,224,-2[-%@ %@'A7+ K-%A %>}A@@WA7[ I#-%@y%A9@@/A73 =#A@@I6-*""6@ >}6-AU* A@ "6@A@P%%A7 A@ ..186,188,207,214,225,-1,88,113,209,220,-2>}%A7@3#-%A%A@/A3 ?%@A5+%AUA5?%AV>}A5)-@@#)(@TIME: " #APAY@F"$ D:TRAKSTARA5?%AV<d`K]CPYXLASNETHIDE@@@@A`AA dY +B}AR@+6-@=@@O@@9Y Ai"@A`nAdAUs F:B}Ad,AUA5x* -6-%@# @ *(}.!@( "!@.6- AB}66-F:Ad,2"@)"A4)"@R6 "A8AP - Ae-@@B}P:6-@6-@ 06-@6-&@0 AI-@@#I(>:AS,#B}ҠӠԠġD-@A % B0@: AuD AL"!-@B}@#I("Խ̭кԽٺԽˠL$$*** FRAME1 ***(>:A%,//($ РB} ˣ((11(& 11(& ALL INSTRUSTIONS ARE INCLUDED B}IN 11(&THE GAME. (11(&ح 11(& B}ALL INSTRUCTIONS ARE INCLUDED IN 11(&THE GAME. (11(& B} 11(& This is a RUBIKS CUBE game where 11(&you use the keys below to try to make  11(&aB} full cube. (11(& Bottom A=Anti-clockwise 11(&Left|Top|Down B} Followed by 11(& Front C=Clockwise "('(,(1(6?6-A 6-AB}'6-A36-@?6-@; Au A@*** FRAME2 ***E(>:A%,J//($ РB} ˣO(P(R(T11(& Y11(& ALL INSTRUCTIONS ARB}E INCLUDED IN ^11(&THE GAME. c(h11(& mB}11(& ALL INSTRUCTIONS ARE INCLUDED IN r11(&THE GAME. w(|11(& B} 11(& ALL INSTRUCTIONS ARE INCLUDED IN 11(&THE GAME. B}(++( 11(& ALL INSTRUSTIONS ARE INCLUDED IN 11(&THE GAME. B} ((?6-AU6-A'6-A036-@!?6-@5 Au AB}*** FRAME3 ***(>:A%,//($ Р ˣ((11(& B} (00(%You are being attacked at every angle33('and must use your joystick to shoB}ot the (aliens.((11(&Ҡ !11(& ALL INSTRUCTIONS ARE B}INCLUDED IN &11(&THE GAME. '(+(0( 511(& ALL INSTRUCTIOB}NS ARE INCLUDED IN :11(&THE GAME. ?(D?6-A6-A%'6-Ae36-@"B}?6-@I Au AX*** FRAME100**b(>:A%,l//($ Р ˣvB}((11(& (00(% ALL INSTRUCTIONS ARE INCLUDED IN 11(B}&THE GAME. (11(&ˠ (00(% The B}aim of the game is to complete 00(%as many laps as possible between the --("two flags jumping the hurdles and B}--("dodging the trees,walls and bushes ( (((..(# ӠŠϠϠϠŠՠ B}(4?6-A6-A`'6-A 36-@?6-@5 Au AW(>:A%,"AdAUB}4AR?%D:MENUWTHIS IS THE LAST LINE D:HELP.SYS Au AW(>:A%,"AdAU@H