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He accidently fell into a hole in the space-time continuum, causin& }g him to be sent back to One Million B.C. Your mission is to travel back to One Million B.C. and get this "refugee in t&}ime" to fall into another space-time portal causing him to be transported back to his proper time period, i.e. the pr&}esent. FLYING THE TIME FIGHTER JET --------------------------- Pushing the joystick left and right steers th&}e plane around the screen. Pulling back on the joystick causes the jet to go through a 180 degree loop. Because your bo&}ttom is facing the screen after the first loop your left and right joystick control appears to be reversed. You must&} think of yourself as being in the cockpit. If your bottom is facing the screen, just pull back on the joystick to do &}another loop and you will now be flying cockpit side towards the screen. To fire a missle just press the fire button &}(the missle appears on the tip of your plane) and then let go of the button. When you first begin playing, it might &}take a while to get used to flying the jet. For this reason, there is a special "hidden" feature in this game. At any &}time you can press CTRL and ESCAPE to give your jet three lives. This option will be changed back to the normal one l&}ife whenever you enter the option screen. However, you can press CTRL and ESC while in the option screen and press STA&}RT to start the game with three lives. These three lives are only for your Jet and the game will still end as soon as t&}he refugee gets killed. GETTING THE REFUGEE TO MOVE --------------------------- The refugee is the little ma&}n standing on a raft at the bottom of the screen waving at you. If you shoot the man, you actually energize him to p&}rotect him from the monsters he faces. To move him when he is on his raft, shoot the water beside him and if you hit &} close enough the wave will move the raft. You must move him to the right towards land. When eventually you get him to&} wash up on shore he will start running on his own across the path and down the ladder as the scenery scrolls by. He &}then runs away from the ladder and stops in front of the big cave in the side of the volcano. The procedure is more or&} less the same to get him to move. You must hit the ground beside him (which stirs up a little dust) and he will run& } away. Although you don't have to hit the ground as close to him as you had to hit the water, after a bit of running a&!}way he starts to run back towards the cave where he will again stop. So you must keep hitting the ground behind him t&"}o keep him running to the right. The space-time portal is invisible, but it is near the right hand side of the scree&#}n. When the refugee gets to the right side of the screen, first your Jet disappears as it is transported back to the &$} time and place it came from, and then the refugee is sent back to his own time. The mission is then completed. This&%} may sound real easy, but wait until you try it! There are also four obstacles which occur randomly that you must overc&&}ome. THE ENEMIES ----------- The volcano provides two of the obstacles in the form of eruption&'}s. ERUPTION #1: This eruption consists of a very short explosion expelling a rather large chunk of molten lava. Th&(}is chunk disappears off the top of the screen and then reappears coming straight down at the refugee. You must maneu&)}ver your Jet and blast the chunk with a missle before it squelches the refugee. But if you hit the rock, watch out for&*} the flying debris which could kill you. ERUPTION #2: This eruption is the BIG eruption. For several seconds the g&+}round will shake and lava will fly out of the volcano off the top of the screen. After this outburst finishes, clump&,}s of lava will come falling out of the sky. These chunks will not harm the refugee, but can kill you. You must dodge &-}these chunks or be anihilated! These eruptions occur on both sides of the volcano, but each side of the volcano has &.}a special monster to deal with. On the left of the volcano (when the refugee is on the raft) there is the SEA MONSTER,&/} on the right side of the volcano there is the stampeding STEGASAURUS. These monsters are very difficult to deal wit&0}h because timing is crucial to defeat them. THE SEA MONSTER: The sea monster announces his presence by poking his h&1}ead out of the water near the shore to see where the refugee is. When his head goes back under you have to act quick&2}ly before the monster re-emerges. To protect the refugee from the emerging monster you must energize him by shooting h&3}im with your missle. If you energize him too soon, it could wear off before the monster re-emerges, and the refugee &4}would die. If you take too long to shoot, the monster will re-emerge while the refugee is unenergized. The refugee mus&5}t be energized when the monster re- emerges in order to survive. THE STAMPEDING STEGASAURUS: The ground will shake &6}indicating the stegasaurus has awakened in his cave. If the refugee is running he will stop dead in his tracks. Now i&7}s the point where timing is crucial. You must be sure to energize the refugee just before the stegasaurus emerges from&8} is cave. Otherwise, the refugee will be unenergized and you can't energize the refugee when the stegasaurus starts &9}stampeding. If the refugee is unenergized at anytime while touching the stegasaurus he will be crushed into the groun&:}d. Yeechh!!!!!! Please note: whenever a monster appears, your missle automatically self destructs and you are preven&;}ted from firing any more until the monster disappears! Because these monsters are living creatures, any harm to them ca&<}used by your missles could alter the course of history. The game ends successfully when you get the refugee safely t&=}o the space-time portal. The game ends unsuccessfully when the refugee is killed or if you crash. OPTION&>} SCREEN ------------- When the game first loads in you will be presented with the option screen. Here you &?}can select OPTIONS (with OPTION key) or DIFFICULTY (with SELECT key). DIFFICULTY: ---------- You can select a d&@}ifficulty from zero to four (zero being hardest). The difficulty affects the frequency of the occurrences of obstacl&A}es. Certain aspects of the individual obstacles are affected: ERUPTION #1: The speed of the big chunk of lava fall&B}ing from the sky down on the refugee is affected. ERUPTION #2: The number of little chunks of lava to dodge is affe&C}cted. SEA MONSTER/STAMPEDING STEGASAURUS: The time between the warning (initial emergence of sea monster, and groun&D}d shaking before the stegasaurus) and the appearence of the monster. This change can throw off your timing causing the&E} death of the refugee OPTIONS: ------- The options select which obstacles can appear in a game. If you are a &F}beginner, you may want to slowly introduce new obstacles as you get the feel of the game. The number after option allo&G}ws the following obstacles to appear in the game: 0 - All obstacles 1 - Sea monster, Steg, Eruption #2 2 - Sea mon&H}ster, Steg, Eruption #1 3 - Sea monster, Steg 4 - Eruption #1, Eruption #2 5 - Eruption #2 6 - Eruption #1 7 - Steg&I} 8 - Sea monster 9 - No obstacles AUTHOR'S RECOMMENDATION ----------------------- I suggest that you&J} start out with OPTION # 9 because flying the jet and getting the refugee to move can be very tricky for beginners.&K} >>>>>>>>>>>>>>>>>>>>>>>>> ------------------------- VOYAGE TWO: MEDIEVAL ERA -----------------------&L}-- <<<<<<<<<<<<<<<<<<<<<<<<< THE STORY --------- During the dark ages, a powerful k&M}ing's daughter has decided to marry a knight named Albert. Sir Albert, although quite sincere in nature, is a complete&N} klutz and the king despised the idea of having him as a son-in-law. In order to prove that Sir Albert was worthy of&O} the princess' hand, the king sent him on a quest to slay the evil dragon. Although the king thought that Sir Albert wo&P}uld never succeed, he sent a team of deadly assassins to finish Sir Albert off just in case he did succeed. History, &Q}however, reads that Sir. Albert, was successful in his quest and that he did marry the princess. Your mission, should &R}you choose to accept it, is to protect Sir Albert and to help him complete his quest. THE GAME &S} -------- This game differs quite a bit from most video games. There is no score and only a few elements that vary &T}from game to game. The tough part of this game is to figure out how to protect Sir Albert from the different assasins h&U}e will face (as I am not going to tell you). However, I will tell you a little about the Dragon battle. To get Sir &V}Albert to move, you must shoot the Dragon in the mouth or belly by firing up and to the right (not straight on). To get&W} him to move again, you must fire right into the dragon's mouth. After that you are sent back to your own time, and Sir&X} Albert is left to complete the rest on his own. *********************** A NOTE ABOUT THE AUTHOR &Y} - DAVID CASTELL - *********************** The author of this large two part machine language adventure is D&Z}AVID CASTELL from Peterborough, Ontario. David wrote "VOYAGE THROUGH TIME [MEDIEVAL ERA & ONE MILLION B.C.]" while in h&[}is final year of high school. He is currently studying Computer Science at the University of Waterloo in Ontario, Can&\}ada. David has also written "P.S. INTERFACE" and "THE FIRST XLent WORD PROCESSOR" for Atari 8-bit computers. Both pr&]}ograms are available from XLent Software. In his spare time, David is continu- ing to write professional quality prog&^}rams for the Atari computers. David has a local reputation for writing difficult and challenging games, and this game &_}"VOYAGE THROUGH TIME" is no exception. "CHAOS" is another of David's creations. If you thought Space Invaders was har&`}d, well... Enjoy the challenge... 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