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WHATARE YOU GOING TO DO?*EASTININTOENTERCAVE*GCAVE1*NOV}RTH*GNORTH1*WEST*GWEST1*SOUTH*GSOUTH1*/ANY/*PɠΧԠĠԮ٠ΧԛPՠ٠ǠŠW}ԠPŠĬҠǠŠӬPԠΧԠҠǠԠŮ***DO?*EASTININTOENTERCAVE*GCAVE1*NOR0#0INPUTTEMPFILENODEINVENTORYPRINTINITINVENTORFOUNFLAGENEOOLDENDFLAFLAHTMHTHIDANCONDITIOSOUN Y}CONGRATULATIONF Z}  [} ooŧӠɠҠέ Ӡ͠Š \}РҠŠӠŠΠԠӠ nnŬ٠ؠɠ Š ͠׬ ]}ȠnnNote: Do not go into cave at start of game; it leads nowhere, due to deletion of CAVE1 file...S. Goff ^} };@ ,;@, ;@,!;@P,";@P,#;@R,d B6.I _}NIT,6-C:,&@6-@@ @%J T6-h AmF'@@ `}D:INIT2@< F A| IS DATA DISK IN;7@<@,0Y1 PUT DATA DISK IN; a} A`%% }ՠŠŠ̠$$ Π٠ٮŠӠ$$ ԠՠϠŠĠ b}$$ ȠǠԠŠ$$ ԠՠŠǮ##PRINT DESCRIPTION FIRST /////@ c}A0GET ACTIONS /////@ 8B:,"@P. SAY IT WITH FEWER WORDS8 A B:,  d}@A $$7@<@,4\A2 6. 67@,.67B:,%@,.   .-@ e}B:,6.7<,4.)4,7<,.  0?A! * I DON'T ANSWER QUESTIONS4'> A H f}  TAKE ACTION ///// AB 6.D: 67@,. @@  AD g} A&@ @ **@@ D:DEFAULT( AD2 A&@< AFF A&` h}P REM FOUND A MATCH /////Z AHd @n x A  PRINT DESCRIPTION ///// 4E i}NDA A0 6.D: 67@,. @@ @ 4*A0  j}  A0P  @& $ ""WORK SPECIAL ACTIONS \ ///// A3 .7@, &&7@ k}<@,4NEWA4 ''7@<@,4GOTOAv ''7@<@,4LISTA ((7@<@ l},4PRINTA8 ))7@<@,4CHANGEA6 ))7@<@,4EXTENDA@4 > A m}H WORK NEW /////M A4`R B:, @A4`W .7@,\ B:,"A4`a 57@<@ n},4 +.7@,5 A4%f A4   FILE NAME  B:, @ A4 )) !FILE NAME CAN ONLY H o}AVE 8 LETTERS A4`  @ 6.D: 67@,. @@  FI p}LE DESCRIPTION: 6- AP   WORDS/PHRASES 6-@ AP  ACTIONS 6- q} AP(6-@( A   A5EWORK CHANGE ///// A6`"B:, @." r} A6.7@,$B:,"A6`)57@<@,4 +.7@,5 A6%. A6L  s} FILE NAMEVYB:, @ A6\)) !FILE NAME CAN ONLY HAVE 8 LETTERS^ A6`` j@ t}t 6.D:y67@,.~ @@''@@D:TEMP@4 u}**A7 ! 4 @! A7 4-A7 ASSUME NEW LINE @ A7@ v} @**#@@# AR A WORK PRINT ///// A8`"B:, @ w}." A8.7@,B:,"A8`57@<@,4 +.7@,5 A8% A8 x}  FILE NAME!B:, @ A8$)) !FILE NAME CAN ONLY HAVE 8 LETTERS& A8`( 2 y}@7   3< 6.D:A67@,.F @@P A9pZ@d n3x z}0**A90 @ A WORK EXTEND ///// A@`"B:, @." A@ {}.7@,B:,"A@`57@<@,4 +.7@,5 A@% A@  FILE |}NAMEB:, @ A@)) !FILE NAME CAN ONLY HAVE 8 LETTERS A@` @ 6 }}.D: 67@,. @@''@@D:TEMP@4** ~}AA@" @' AA ,6-@.  WORDS/PHRASES/ AP16-6 ACTIONS; AP }@=6-@)@3 AR= A J AA@hNEED NEW NODE /////r YOU MUST DEFINE }NODE | . A40FIND A MATCH /////:6-D ATN@ AEX@ }] 4**@$b4*AD g4/ANY/AEl . 7@,.q 6.67B:,%@,. }vB:,!B:,AD@!!-@B:,&B:,%@(7<%B:,&@,4'( AE  AD@6- }@ $RANDOM RESPONSE /////++ P:H:,$@,$@%AF   HUH?$ WHAT?$ } I DON'T UNDERSTAND$* YOU CAN'T DO THAT$4 AD>&& WOULD YOU PUT THAT ANOTHER WAYH$DO ACTI }ONS ///// AT!6-@!$@ 4*$6.7@<@,#B:,"@ }.# AH`.7@, 4P  AH & 4G6.@& A0 4Q AV } 4D AX$ 4I A`. 4M Ab A 8 4T AdB* 4W-@A:,  }* AH L 4R ArV 4YAH@` 4N(AH@j. 4L At6. .%t } 4S Ax~ AH GET INPUT FOR FILE ///// (*  FILE CLOSED$6 *46-@( }@**3@6$ @ 4 @*$ APPPMOVE TEMP TO FILE /////Z }@@d ARn''@@D:TEMPx @@@ } @0**ARP @**@@ $SKIP A BLOCK ///// }6- AT@"@, 4*$6 AT@ J6-@T@^@h }$QUIT /////@@ "" DO YOU WANT TO PLAY AGAIN7@<@ },4Y%& } DIE ///// }'@@'AR@    } ՠ    Š    ĠŠĠ }  -@A AR AVpPRINT INVENTORY /////z6- }6- A`#  YOU HAVE:"6-%@$F:%,"@ 6-@$  A`P }( NOTHING  6.$8FIGHT MONSTER /////= B 6-A:,E 6.G +A$ }H:,,$L THERE IS A MONSTER HERE!M)) !YOU CAN SEE THAT YOU MUST KILL ITN OR IT WILL KILL YOU.Q6-@ }6-@V##  WHAT ARE YOU GOING TO DO?Y6-6-[\ ` 6. 67@,.e6 }7B:,%@,. j .o@t**@@ D:MONSTERy AD~0(& THAT HAS NO EFFE }CT ON IT.0 Ac% ATAc%@4*Ac%6.7@<@,#B:, @ }.# Ac.7@,$ 4W Ah($ Ac%. 4L At6. .%  }4H6-%A:, 4D6-%A:, AbTAKE BATTLE ACTIONS ///// @>+A$H: },, 6 YOU WOUND THE MONSTER>6-&? @, AND YOU HAVE KILLED HIM!5.75? AdKH:, }?P2 THE MONSTER BITES YOUK6-&@$H:,1 #-@A' 1 AX Ab0 }FOUND TREASURE /////  6-A:, 6. +A$H:,,$( Ap26-P:$H:,,%@<F }:%,"@$F#P-@Z"d n YOU FIND AND KEEP A x%@  6. $ }DATA FOR INVENTORY ///// SWORD KEY ROPE POTION WORM""IS INPUT$ IN INVENTORY /////6- } Ahp#"" 4 6-@"$ Ah@ $X%%NUMBER IN INVENTORY? (=N) //// }/b Appl6-v#"6-%@ Ap@ $ REQUIRE ITEM /////* 6. }46-> AtH ( $M:F:%,"0 BUT YOU DON'T HAVE A : Ar`R6-@\ 6.f }$%%FIND ITEM AND ITEM NUMBER /////6-6- At#"$6-%@. 46 }-@ At8 AtPB $WORK GOTO /////6.7@, AxMAKE SOUND /////} } -A:,@Ax EXPLOTION ///// -A6@''2A'@30 }''2@@0@'@30))2@A0&@'@30-A6@   " }@Ax0"FALL ///-A2@@ %%2 }CHIRP UP /////@ Ax@ -@0@6@2@@ %%2 }CHIRP DOWN /////@AxP-@@E2@@ }-@@0 %%2POPPING /////@Ay-@@0 }%%2A@%%2@@0@@%%2@A@@%%2 }%%2@%%2@.*-@@% }H:,$@.  6 6. $@WORK LIST /////J AT@^"B:, @." AP }c.7@,h57@<@,4 +.7@,5 A@r  THIS IS FILE | 6.D:67@,. } @@@ 4**A0*A+ '  PRESS RETURN TO CON }TINUE+ A@  6.# A # +@#!! @ CONGRATULATIONS$ }@ YOU HAVE MADE$ @ IT OUT!!!!!$ A@$w8F:A6,"@5AfF:A,%@8$) }w46-F:A,;@ ,46.D:ADVENTUR.FNT.wW6-$AV"6-AU&F:,(1F:,"?AU&M6-%@ }W B8w66-&@  F:A,,A6+Bw6-%@6-$AVLwF:AV,BV }w 6-B:,6-&&@`w-@6@jw"6-@:7,,"F:%,Btw"@::,B~w  B }w4 B*@@4 B0wy/F:A,"A0*7@<@,4DV PUT TAPE WITH  I }NTO CASSETTE.o67@<@,.Cy Bw  CAN'T FIND .w: BP  }LOADING (6-@:X,:AR }@w_-A#$)@,%8 >:,F6-A&J U@_ B`wB ++ CAN z}YOU ARE AT A SMALL STREAM WHICHCOMES FROM THE NORTH AND GOES SOUTH.*EASTCAVE*GINIT*NORTHUPSTREAM*GNORTH*WEST*P}THE UNDERBRUSH IS TOO DENSE FORPYOU TO GO WEST.*SOUTHDOWNSTREAMFOLLOW*GSOUTH2*DRINKTASTE*PAH, THAT WAS REFRESHING}*IN*T5M20*****AM WHICHCOMES FROM THE NORTH AND GOES SOUTH.*EASTCAVE*GINIT*NORTHUPSTREAM*GNORTH*WEST*PTHERE IS A SMALL STREAM COMING OUTOF A SMALL CAVE. THE STREAM FLOWSTO THE SOUTH.*LOOKSEARCH*T10*ININTOENTER*PTHE} CAVE IS TOO SMALL TO ENTER.PYOU GET STUCK.W200PA POISON SNAKE COMES BY.W200PHE BITES YOU.W200DIE*EAST*GNORTH1*N}ORTHWEST*PTHE UNDERBRUSH IS TOO THICK FORPYOU TO GO EITHER NORTH OR WEST.*SOUTHDOWNSTREAMFOLLOW*GWEST1*DRINK*PT}HE WATER HAS A STRANGE TASTE.*****A SMALL CAVE. THE STREAM FLOWSTO THE SOUTH.*LOOKSEARCH*T10*ININTOENTER*PTHE&YOU ARE IN A SMALL CLEARING IN THEWOODS. IN THE CLEARING IS A GREENPOLE WHICH IS STUCK IN THE GROUND.*POLE*PTHE GROUND }TREMBLES.W200PA CRACK OPENS IN THE EARTH.W200PYOU ARE FALLING INTO THE CRACK.W200PTHE GROUND CLOSES ABOVE YOU.W200GCA}VE5*EASTNORTH*PTHE UNDERBRUSH IS TO THICK TO GOPEITHER NORTH OR EAST.*WEST*GNORTH*SOUTHCAVE*GINIT*LOOK*T10}***E IN A SMALL CLEARING IN THEWOODS. IN THE CLEARING IS A GREENPOLE WHICH IS STUCK IN THE GROUND.*POLE*PTHE GROUND YOU ARE IN A DIMLY LIT ROOM. THEREIS A PASSAGE GOING WEST, AND ONEGOING SOUTH.*LOOK*M20*WEST*GCAVE6*SOUTH*GCAVE}4*** IN A DIMLY LIT ROOM. THEREIS A PASSAGE GOING WEST, AND ONEGOING SOUTH.*LOOK*M20*WEST*GCAVE6*SOUTH*GCAVEYOU ARE IN A DAMP ROOM THAT HASTHREE PASSAGES GOING FROM IT.ONE GOES NORTH, ONE WEST, AND ONEGOES SOUTH.*NORTH*GCAVE3 }*WEST*GCAVE1*SOUTH*GCAVE13*SEARCHLOOK*T10*****ONE GOES NORTH, ONE WEST, AND ONEGOES SOUTH.*NORTH*GCAVE3 >YOU ARE IN A LARGE ROOM WITH MOSSYWALLS. THERE ARE THREE PASSAGESLEAVING THIS ROOM. ONE GOES EAST,ONE GOES SOUTH, AND ONE $}GOES WEST.*WEST*GCAVE4*SOUTH*GCAVE2*EAST*W200PAFTER A WHILE THE PASSAGE TURNSPTO THE LEFT.W200GCAVE9*LOOKS$}EARCH*M50*EATTASTE*PTHE MOSS TASTES TERRIBLE!W100PYOU HEAR SOMETHING FROM THE EAST.W150S3S3S4*****, AND ONE $s?THIS ROOM HAS A PASSAGE GOING NORTHAND ONE GOING EAST. THERE IS ALSOA NARROW ONE GOING SOUTH.*NORTH*GCAVE5*EAST*GC(}AVE3*SOUTHNARROW*PTHIS IS A VERY NARROW PASSAGE.W200PYOU GET STUCK IN IT.W200PYOU STRUGGLE TO GET FREE.W400PYOU MA(}KE IT! YOU COME BACK OUT.***NORTHAND ONE GOING EAST. THERE IS ALSOA NARROW ONE GOING SOUTH.*NORTH*GCAVE5*EAST*GC(THERE IS A SMALL STREAM HERE WHICHCOMES FROM THE NORTH. IT FLOWS INTOA CRACK IN A LARGE ROCK.*EAST*GSOUTH1*NORTHUPST,}REAM*GWEST1*WEST*GWEST2*SOUTH*GSOUTH3*LOOKSEARCH*M30*ININTO*PTHE CRACK IS TOO SMALL TO ENTER.W50PYOU NO,}TICE A BLUE GEM BY THE CRACK*GEMTAKE*PTHERE ARE MANY SPARKSW100PYOU FEEL DIZZYW100YOU ARE FAINTINGW200DIE*DRINK,}*PTHAT TASTED GOOD.*****WHICHCOMES FROM THE NORTH. IT FLOWS INTOA CRACK IN A LARGE ROCK.*EAST*GSOUTH1*NORTHUPST,THERE ARE MANY TREES HERE. ONE OFTHEM IS VERY LARGE.*EAST*PTHERE IS TOO MUCH UNDERBRUSH TO GOPEAST.*NORTHCAVE*GINI0}T*WEST*GSOUTH2*SOUTH*GSOUTH4*CLIMBUP*GTREE****PTHERE IS TOO MUCH UNDERBRUSH TO GOPEAST.*NORTHCAVE*GINI0=YOU ARE AT THE TOP OF A VERY TALLTREE. ALL YOU CAN SEE FOR MILES ISA VERY DENSE FOREST.*CLIMBDOWN*GSOUTH1*****GINI4yTHERE ARE MANY TREES HERE. THEREIS A HOLE IN THE GROUND. IT ISRATHER LARGE.*EASTSOUTH*PTHE UNDERBRUSH IS VERY THICK HE8}RE.PYOU CAN NOT GO FARTHER SOUTH ORPEAST*NORTH*GSOUTH1*WEST*GSOUTH3*LOOK*M20*HOLE*PTHE EDGE OF THE HOLE IS 8}VERYPSLIPPERY. YOU SLIP INTO THE HOLE.W50PYOU ARE FALLINGW200PYOU LAND ON A PILE OF MOSS.W25PYOU ARE SAFE!GCAVE3***8}**E ARE MANY TREES HERE. THEREIS A HOLE IN THE GROUND. IT ISRATHER LARGE.*EASTSOUTH*PTHE UNDERBRUSH IS VERY THICK HE8THERE ARE MANY TREES HERE.*EAST*GSOUTH4*NORTH*GSOUTH2*WEST*GWEST3*LOOK*T20*SOUTH*PTHE UNDERBRUSH IS TOO T<}HICK TOPGO SOUTH.***E.*EAST*GSOUTH4*NORTH*GSOUTH2*WEST*GWEST3*LOOK*T20*SOUTH*PTHE UNDERBRUSH IS TOO T<THERE ARE MANY TREES HERE, BUT THEGROUND IS VERY SWAMPY.*SOUTHWEST*PTHE GROUND IS TOO SWAMPY TO GOPEITHER SOUTH OR WES@}T.*EAST*GSOUTH3*NORTH*GWEST2*LOOKSEARCH*M50*RUN*PYOU RUN INTO SOME QUICKSAND THATPYOU DIDN'T SEE.W50PYOU @}ARE SINKING.W200PIT IS OVER YOUR HEAD.W200DIE******SOUTHWEST*PTHE GROUND IS TOO SWAMPY TO GOPEITHER SOUTH OR WES@:THE GROUND HERE IS VERY SWAMPY.*EAST*GSOUTH2*SOUTH*GWEST3*NORTHWEST*PYOU ARE WALKING IN KNEE DEEP WATER.W200PYD}OU FEEL A SHARP PAIN IN YOUR LEFTPFOOT. YOU PULL YOUR FOOT OUT OFPTHE WATER AND SEE A WATERMOCCASINPBITING YOUR FOOT,W100D}0PYOU SLIP AND FALL INTO THE WATER.W150PYOU FEEL MANY SHARP PAINS.W200DIE*****RE WALKING IN KNEE DEEP WATER.W200PYDWYOU ARE IN A ROOM WITH A MUSTYSMELL. THERE IS A PASSAGE GOINGEAST AND ONE GOING WEST.*EAST*GCAVE5*WEST*GCAVE7*WALH}LSWALL*T30***** A MUSTYSMELL. THERE IS A PASSAGE GOINGEAST AND ONE GOING WEST.*EAST*GCAVE5*WEST*GCAVE7*WALHTHIS IS A SMALL ROOM WITH A PASSAGEGOING EAST AND A DOOR ON THE WESTWALL.*EAST*GCAVE6*WESTOPENTHRUTHROUGHKICK THEL} DOORKICK DOOR*PTHE DOOR OPENS AND YOU GO THRU.PTHE PASSAGEWAY ON THE OTHER SIDEPOF THE DOOR IS VERY SLIPPERY.W50PTHE L}FLOOR SLOPES DOWN. YOU SLIPPAND CAN'T STOP SLIDING.S2GCAVE8*DOOR*PYOU HEAR A CLICKPA DART COMES AT YOU AND GETS YOUPL}IN THE NECK.W200PYOU PULL IT OUT, BUT YOU FEEL ILL.W200DIE*****ALL.*EAST*GCAVE6*WESTOPENTHRUTHROUGHKICK THELGDEFAULT FILE*QUIT*QUIT*SUICIDEKILL MYSELF*DIE*INVENTORYPOSSESSIONS*INVENTORY*POTIONDRINK*RPOTIONYT50NM10P}1*LISTEN*PYOU HEAR NOTHING*LOOKEXAMINESEARCHCHECK*T10M20*****S*INVENTORY*POTIONDRINK*RPOTIONYT50NM10PMTHERE IS A SULFER SMELL IN THISROOM. THERE IS A PASSAGE GOINGUP TO THE EAST, AND ONE GOING NORTH.*EAST*PTHIS PASSAGE IST} TOO SLIPPERY TOPCLIMB.M50*NORTH*GCAVE10*WALLWALLSFLOOR*W50PA TRAP DOOR OPENS AND YOU FALLPINTO A MOLTEN PIT OFT} LAVA.W200DIE*****IN THISROOM. THERE IS A PASSAGE GOINGUP TO THE EAST, AND ONE GOING NORTH.*EAST*PTHIS PASSAGE ISTYOU ARE IN A LARGE ROOM. THEREIS A PASSAGE GOING EAST. THEREIS A LOCKED DOOR TO THE NORTH.THERE IS ALSO A PASSAGE GOINGSOX}UTH.*SOUTH*GCAVE8*EAST*GCAVE11*OPENUNLOCKNORTH*RKEYYPYOU UNLOCK THE DOOR AND GO THRU.YGCAVE12NM50*LOOK*TX}20*SWORD*RSWORDYPYOU BREAK YOUR SWORD.LSWORD*****REIS A LOCKED DOOR TO THE NORTH.THERE IS ALSO A PASSAGE GOINGSOX;FIGHT MONSTER FILE*SWORD*WSWORDH50D3*ROPE*WROPEH30D2*HITKICKPUNCHPOKEBITE*H70D1*POTION*WPOTIONLPOTI\}ONH101D10*****SWORD*WSWORDH50D3*ROPE*WROPEH30D2*HITKICKPUNCHPOKEBITE*H70D1*POTION*WPOTIONLPOTI\YOU ARE IN A SMALL ROOM. IT ISSQUARE AND HAS A LOW CEILING.THE ONLY EXIT IS TO THE WEST.*WESTEXIT*GCAVE10*LOOKWALL`}WALLS*PYOU FIND THAT ONE OF THE STONESPON THE NORTH WALL IS LOOSE.*PUSH*PTHE STONE MOVES.W50T101GCAVE11A*****L`{AS YOU LOOK AROUND THE ROOM, YOUNOTICE THAT THERE IS NO LONGERAN EXIT.*PUSHLOOSE*PTHERE IS A BRIGHT FLASH.W100PYOU Ad}RE TRAVELING THRU THE AIRPOVER THE FOREST.W100PYOU COME TO THE GROUND SAFELY.W100GWEST2*WALLEXITWEST*PYOU HEAR A Ld}OUD BOOM.W100GCAVE9***, YOUNOTICE THAT THERE IS NO LONGERAN EXIT.*PUSHLOOSE*PTHERE IS A BRIGHT FLASH.W100PYOU AdYOU ARE AT THE SOUTH END OF A VERYLARGE ROOM. THERE IS A PASSAGEGOING SOUTH. THERE IS A LOT OFWATER BLOCKING THE WAY NORTHh}.THERE IS A LARGE BIRD NEAR YOU.HE LETS OUT A FRIENDLY CHIRP.*SOUTHPASSAGE*W100PAFTER A WHILE THE PASSAGE TURNSPTO Th}HE RIGHT.W200GCAVE3*SWIMWADE*PA LARGE FISH EATS YOU.W250DIE*WORM*RWORMYPTHE BIRD EATS THE WORM.YW200YPTHE BIRh}D CARRIES YOU TO THE OTHERYPSIDE OF THE WATER.YLWORMYGCAVE14NPTHE BIRD EATS YOU.NW100NDIE*BIRD'SBIRD*PTHE BIRD GIVh}ES YOU A STRANGE LOOK.W100PHE CHIRPSW20S3S3S4*****SSAGEGOING SOUTH. THERE IS A LOT OFWATER BLOCKING THE WAY NORTHh`<|fl0fF68of;p88pf< 80 0 ~~`0 0`6ff~c~f3p`|fff?p~`?0~`?``n3w~f? 0nxflxx0pp`cwkcw~~Q}?wff>sf|`?wff>sf|0? 80p3wff3wff|0cgf<8pp8?S}ww<~~~<x`x`~<~~f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<fU}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<V}8x8ffff>`<|fl0fF68of;p88pf<FOREST10 b@FOREST6 bCFOREST7 bFFOREST3 bIFOREST8 bMLOG b NADVENTURFNTbWAUTORUN SYSbYTITLE -@6-@ )6-%@/;6-$26-B:,&+$@r,$ @r26-'@%-@&`r}-@%@`(@ 7+%$@ ,$@&@<+%$@ ,$@,'D-@@!D(@s}! press to continue( )SF:B2y,"@,-@@8-@E(@I S @5t}*6-F:Ad,+6-@$+"@1,%@$+"@0,%@$+"@&,%@$+"@$,%@$+"@),%u}@$+"@',%@$+"@Q,%@$+"@S,%@ $+"@H,,"@A-3AdAU3v}"@*"A."@*"./"@*"0LL67B:,%@,.7+%$@ ,$w}@&@<+%$@ ,$@,1 @T2A +@ @f)-@@A(@LOADING 5%6x}/-@A %+@/ @f73-@@3(@SORRY, CAN'T RUN8y-@@3-y}@ @`@O2@@S W y292%-@&P:B:,'@,@|}'T LOAD COMPLETE FONT.?&@Bw 6-B:,6-&&@w-@6@w*6-@:7,,%* {}"@::,Bw wA6@wAV$ D:ADVENTUROLDENDFLAFLAHTMHTHIDANCONDITIOSOUN Q2(@:;7@<@,4HELP;67@<@,.;8-@AP $6.D:. @`8 }}@4< +@= @f>%%6-F:A`,%AV$F:Aa,?+%@@q+%@@@N-@~}4(@page 6 library #9N(@ A$BB7tA'@@d9AA}TKA A]AAAoA@xA$dY +AR@+6-@=}@@O@@9Y Ai"@A`nAdAUs F:Ad,AUA5x* -}6-%@# @ *(}.!@( "!@.6- A66-F:Ad,2"@})"A4)"@R6 "A8AP - Ae-@@P:CA8Af'A}9A836-@?6-@C TA8Ac'A9AF36-@?6-J@T A}H-@@#H(>:AS,"ҠӠԠġD-@A % B0@: A}uD AM"!-@@#J(#Խ̭кԽٺԽˠРM$$*** FRAME1 ***(>}:A%,00(% Š٠ˠ ((00(%Welcome to Max's adventure. This }00(%program was written by Max Manoswki 00(%from Enumclaw somewhere in the U.S.A.(00(%The adventure} is enjoyable in itself 00(%but what makes the program quite 00(%remarkable is that you can add your 00}(%own locations or actions or use the 00(%disk to write a completely new 00(%adventure of your own. } ( 00(%If you load in the program and delete00(%or REM line 100 then put a blank 00(}%formatted disk in your drive, you can00(%start to write your own adventure. ("00(%ǠҠκ} '(,00(%First you will get a prompt to ask 1(6?6-A 6-A'6-A3}6-@"?6-@8; Au A@*** FRAME2 ***E(>:A%,J(O(T00(%if the DATA DISK} IS IN? After typing Y00(%Y(RETURN) you will get a ? on the ^00(%next line. Now type \NEW(RETURN). c00(}%The computer then knows that you wanth00(%the 'special actions' section of the m00(%program. IMPORTANT! You mu}st hit\ andr00(%not /. The \ is a shifted + key. w(|00(%You will now read FILENAME? on the 00(}%screen, so give your file a name. If 00(%it is the first file, call it INIT, 00(%otherwise call it whatever y}ou want. 00(%You must do an INIT file as the 00(%computer goes to the INIT node but it00(%does not }have to be done first, as 00(%long as it is on the disk somewhere! 00(%If you don't have it you will get a }00(%'YOU MUST DEFINE NODE' message when 00(%the program is run. ((?6-AU}6-A'6-A036-@"?6-@8 Au A*** FRAME3 ***(>:A%,((}00(%Next, a 'FILE DESCRIPTION' prompt 00(%will appear. Type in your description00(% - e.g. 'You find }yourself alone in 00(%the woods' etc. Press RETURN after 00(%each line of description on the 00(}%screen (i.e. each physical line) and 00(%press RETURN twice to get to the next00(%step. } (00(%'WORDS/PHRASES' is the next prompt  00(%and you may type in a series of words00(%o}r phrases to be followed by an 00(%individual action, e.g: (!00(% NORTH } &(+00(% GO NORTH 0(500(% GO FOREST } :(?(D?6-A6-A%'6-Ae36-@"?6-@8I Au AN*** FRAME4 ***}S(>:A%,X(](b00(%Press RETURN after each individual g00(%action (WORD/PHRASE) and then afte}r l00(%the last one press RETURN twice. Thisq00(%leads to the next prompt 'ACTIONS'. v00(%Now type in wha}tever the series of {00(%words or phrases is to do. The action00(%must always start with a G as in 00(}%GINIT (Go To INITial) or GNORTH (Go 00(%To NORTH). (00(%You can change, d}elete or add 00(%whatever you want as long as you use 00(%the \ to inform your Atari. (}00(%Go to it you would be adventure 00(%writers, and write some new 00(%adventures to send }in to PAGE 6 for 00(%others to enjoy! (00(% More hints follow.}(?6-A%6-A`'6-A36-@"?6-@8 Au A*** FRAME5 ***(>:A%},(00(% More Hints on Creating Your Own 00(% Adventure (00(}% by Andrew Soderberg, ATARI 00(% Company Software Evaluation Dept. (00(%====================}================ ( 00(%The Adventure by Max has a built in 00(%Editor with its own pseudo-language 0}0(%that allows the user to create or 00(%modify the adventure. To access the  00(%Editor, the user types} a \ followed %00(%by a command such as NEW, LIST, PRINT*00(%CHANGE or EXTEND. With these five /00(%com}mands the user can write his own! 4(900(% For examples see the next page. >(C(H(M(R}?6-A`6-A'6-A536-@"?6-@8W Au A\*** FRAME6 ***a(>:A%,f}(k00(% ͠ Ҡ p(u00(%WHERE TO? \NEW z00(%NEW FIL}E NAME? TEST 00(%NODE DESCRIPTION? YOU ARE IN A 00(% CAVE. YOU CANT } 00(% SEE (RETURN) 00(%WORDS OR PHRASES? OUT 00(% } LEAVE 00(% RUN (RET.) 00(%ACTIONS? GVALLEY1 (RET.) 00(}%WORDS OR PHRASES? LOOK 00(% SEARCH (RET.) 00(%ACTIONS? W200 (W}=WAIT) 00(% RLAMP(R=REQUIRE) 00(% YPYOU FIND A KEY 00(% } (Y=YES,P=PRINT) 00(% NPITS TOO DARK 00(% (N=NO,P=PRINT) }00(%WORDS OR PHRASES? (RETURN) 00(%ACTIONS? (RETURN) (?6-A 6-}A0'6-Ap36-@"?6-@8 Au A*** FRAME7 ***(>:A%,(00(% }͠ Ҡ (00(%FILE CLOSED 00(%WHERE TO? CAVE } ( ((00(%Creating new nodes is just one 00(%example of the built in editor}. There00(%are 13 different tokens like 'P' and $00(%'R' that allow the user to program )00(%the nodes t}o react in many ways to .00(%use the input given while playing the300(%game. Sound is also used throughout 8}00(%the game. =(B00(% _____________ G(L00(%A few} hints on playing Max's originalQ00(% Adventure follow. V([(`?6-A06-Ae'}6-A36-@"?6-@8e Au Aj*** FRAME8 ***o(>:A%,t(y00(%A FEW HINTS }AND TIPS TO ENJOY MAX'S ~00(% ADVENTURE (00(% by } 00(% Brian Dunn (00(%If you want to stay alive, think 00(%before} each move! As far as I know I 00(%am the only person to have gotten out00(%of the Forest although I have not } 00(%found any treasure. Here are some of 00(%the tactics I use: (00(% Hint }#1: Look down a lot. You can 00(% find Swords, Keys, Worms, Potions 00(% Ropes, Monsters!! }(00(% Hint #2: The only way to kill a 00(% monster is to USE POTION. ((}(?6-Ae6-A'6-A@36-@"?6-@8 Au A*** FRAME9 ***(>:A%,}((( 00(% Hint #3: Look up a lot - you can 00(% find things there too. }(00(% Hint #4: Play it a couple of 00(% times.It is random what you find #00(% but many t}hings are in the same (00(% places. -(2(700(%Happy hunting (or dying!!) } <(A(F00(% Brian Dunn (aged 11).K00(%̠ǡϠԠϠϠŠP}00(%ԠŠԠӠΠԠ͠U00(%ŠˠĠ̠ŠΠҠZ(_00(%Turn the page} for a message from Max.d(i(n?6-A6-A5'6-Au36-@"?6-@8s Au A}x*** FRAME10 ***}(>:A%,(((00(%Hi, I'm Max from Enumclaw. When I 00(%tur}ned the Adventure game over to the00(%Byte Shop in Seattle, I did not 00(%expect it to get such acceptance}. At 00(%best I considered it to be incomplete00(%at that time. There are a few errors 00(%that I know o}f. I found them when 00(%John Allen of Seattle told me you 00(%could use a potion against a monster 00}(%even if you didn't have one! Most of 00(%the errors have been put right. (00(%In response to }Brian Dunn, using a 00(%potion is NOT the only only way to 00(%kill a monster. Try USE SWORD. This 00(}%is not as fast but you should 00(%eventually get the monster back 00(%before he gets you. Has a}nyone tried 00(%to bite the monster? (?6-A56-Ap'6-A36-@"?6-}@8 Au A*** FRAME11 ***(>:A%, (00(%In Hints 1 and 3 Brian said to look }00(%up and down. That's fine but you 00(%might also try things like SEARCH 00(%WALLS. If that doesn}'t get you "00(%anything, it is valid to keep '00(%repeating this type of instruction. ,00(%Y}ou may eventually find something. 1(600(%I was glad to hear that Brian made it;00(%out, he is the first p}erson that I @00(%know of who has made it! Even my 13 E00(%year old daughter has not made it outJ00(%yet}! O(T00(%As I have been made an offer to sell Y00(%this program I have star}ted on a ^00(%complete version. It will have the c00(%same basic layout but many more h00(%thing}s to find and places to go. m00(% Max.r(w(|?6-Ap6-A'}6-AE36-@"?6-@8 Au A*** FRAME12 ***(>:A%,(00(% } ((00(%I have been thinking for some time of00(%starting a PAGE 6 ADVENT}URE LIBRARY 00(%which would give people who like 00(%adventuring on their Atari the chance00(%to bu}y new adventures regularly at 00(%low cost (say 4.95 - a disk is worth 00(%2.50!) and also give those of you } 00(%who have written an adventure the 00(%chance to make some money out of it. (00(%If you }have written an adventure it 00(%would remain your copyright and be 00(%sold through the PAGE 6 ADVENTURE } 00(%LIBRARY on a royalty basis. Anyone 00(%interested? If so please send a disk 00(%for evaluation ma}rked clearly to the 00(%effect that it is for the PAGE 6 00(%ADVENTURE LIBRARY. cont...(}?6-A6-A@'6-A36-@"?6-@8 Au A *** FRAME13 ***(>:A%,}(00(%PAGE 6 ADVENTURE LIBRARY continued !(&00(%Please bear in mind that the +00(%adve}ntures must be good, i.e. they 000(%must work without bugs and give good 500(%value. Try to think whether you w}ould:00(%be happy at having purchased the ?00(%adventure. A bad adventure will D00(%almost certain}ly mean that people I00(%won't buy any more of yours - even ifN00(%they are the best. S(}X00(%They can be in basic or machine code ]00(%but must be your own work. Max's b00(%Adventure for in}stance cannot be usedg00(%as the basis of 'your' adventure nor l00(%can adventures from Analog and the q00(}%like. If it is original, why not sendv00(%it in? {00(% Les} Ellingham 00(% 00(% ?6-A@6}-Au'6-A36-@"?6-@8 Au A>(>:A%,"AdAU4AR> @}% D:TITLE9.V2SNETHIDEDFLASABDELFILEWAIPAGERERECLEFKES4AR> @% D:TITLE9.V1DELFILEWAIPAGERERECLEFKES@@8@"@0