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A@Pl@@%6-7-@@#Z(ĠƠԠӠ$t}lAdAU"F:Ad,AU" @% AB`D2:MENU@#Z(ĠƠԠӠ$V`{CPYXLASNETHIDEdY +v}AR@+6-@=@@O@@9Y Ai"@A`nAdAUs F:w}Ad,AUA5x* -6-%@# @ *(}.!@( "!@.6- Ax}66-F:Ad,2"@)"A4)"@R6 "A8AP - Ae-@@y}P:6-@6-@ 06-@6-&@0 AI-@@#I(>:AS,#z}ҠӠԠġD-@A % B0@: AuD AL"!-@{}@#I("Խ̭кԽٺԽˠL$$*** FRAME1 ***(>:A%,11(& Š٠|}ˠ ((11(& is fully documented and the 11(&documentation can be printed to }} 11(&screen or printer from the menu. The 11(&main thing it lacks is a directory 11(&command so~} you can't tell what files 11(&are on the disk. There are four 11(&files on this disk for Signmaker - } 11(&ANTIC.SGC, VALENTINE.SGC, CARDS.SGN 11(&and DISK.SGN ( 11(&} will not run from the menu 11(&as it requires a full 48k. Reboot the 11(&disk with the OPTION key held down}E DFLASDISKABh@@@(PPA!@6d?;@,?6.( (}DISK #97 SIGNMAKER i +@1AR@CAYUAA'gA(} @ByA@IAATAA6-n]%6-F:A`,%AV$F:Aa,9%@(}@pM-@@&Q"Y%] s116,6,6,7,6,6,6,6,6,6,6,2,2,2,2,2,2,2,2,112,2xE%@'@e.%@(}(F:A`,E%@)F:Aa,a(( +(C( THE PAGE 6 LIBRARY](**************(}******a((********************[0((The PAGE 6 Library consists of programs[(& collected from Users and User G(}roups[/(' in the U.S.A, Australia and Gt.Britain[(& and to the best of our knowledge allZ/(' programs are in(} the public domainA-@ @Z(ӠԠҠRAY@4!AU5-@@PRF:B2y(},"@A 6-@& A,%D:MENUD:TITLE DISK #97 SIGNMAKER S(}?AR&AV$P6-?:C:D:MENU"@P@"S?AR&AV$P6-?:C:D:MENU"@P(}@"KER S?AR&AV$P6-?:C:D:MENU?AR&AV$P6-?:C:D:MENU"@P(G 11(&and use DOS option L to load the 11(&file OPERATOR.SYS. A menu will appear "00(%choose item }1 (OPERATOR) and away you'00(%go. ,(111(&Any key to return to menu ... } 6?6-A 6-A'6-A36-@!?6-@1; Au A@W(>:A%,"AdAU}4AR?%D:MENUWTHIS IS THE LAST LINE D2:HELP.SYS Au A@W(>:A%,"AdAUI   S0$& &ַ##% % L# D  Lt䎏""I V }`ʈw"@)` BLVT2" C" `@ !K `  ! " S TV" L&" }&)! &B ORC Eie氦H   &&!& ! h }c"0 i0Lt!  qL]! TD" `} CHOOSE? (#/D/B) I/O ERROR! (OBJ) }(BAS)K:S:t"q" 1R&i }&*#&##&)Z# X#=# X#>#=# X#J# X#C# X#>#=#=#>#L9#}&`}&) } ~&   S0 &)Z#hhL } * 1i   S0!&&i  qL & Ș). } ᩛ@ԍՍԙ`莡H@h`RUN"D: }&le88 L[  }    L莥}`}) ~   S0 })hh Lll1R L莥}`}) ~   S0 0 % (!0 !; 0@9 0  q̤& ! "DB 80Ű0 !@ !B`Dl H}   S0$& &ַ##% % L# D  Lt䎏""I VH}`ʈw"@)` BLVT2" C" `@ !K `  ! " S TV" L&"H}&)! &B ORC Eie氦H   &&!& ! hH}c"0 i0Lt!  qL]! TD" `} CHOOSE? (#/D/B) I/O ERROR! (OBJ) H}(BAS)K:S:t"q" 1R&iH}&*#&##&)Z# X#=# X#>#=# X#J# X#C# X#>#=#=#>#L9#}&`}&)J},}8@ (2 "Don'tforget to take out the trash!" .)SignMaker's menus are arranged in abranching "tree" structure. choosing anitem in a menu ,}will often lead to yetanother menu. Pressing (ESC) returnsyou to the previous menu.Select items from the menu using eithe,}rkeyboard or joystick. The menu pointercan be moved with a joystick or thearrow keys. Press (RETURN) or the joy-stick but,}ton to select an item markedby the pointer. On most menus an itemcan also be selected by pressing itsfirst character on th,}e keyboard.MAIN MENU========= The main menu offers seven choices:(P)lay, (R)ecord, (E)dit, (L)oad,(S)ave, (N)ew and (,}Q)uit. ThroughoutSignMaker, you select a command simplyby typing its first letter.(P)lay: runs your message in a conti-n,}uous loop onscreen.(R)ecord: enter your message, or add onto an old one.(E)dit: make changes to an existingmessage scri,}pt.(L)oad: load a message script from disk(S)ave: lets you save your current mes-sage script to disk. The filename canb,}e up to 14 characters long, includingthe directory specification; if the DOSyou're using has longer filenames, themaximum ,}size can be increased in theDIM statement in line 12560.(N)ew: clears the current sign from memory and screen, so you can,} start afresh project. To show what you can do with SignMaker, a sample file has been includedon this disk. To play it,,} first (L)oadD:DISKS.SGC, then choose (P)lay. Thesign will play over and over. Press anykey to stop it and you will be ret,}urnedto the opening menu at the end of thecurrent loop.CREATE A SIGN============= From the main menu, choose (R)ecord,}to record the "script" for your messageYou can also use (R)ecord to add to anexisting script. (L)oad and (P)lay thescript,} you want to add to, then pressany key to stop it. When the main menuappears you can then add on to the endof the script b,}y pressing (R). The (R)ecord submenu has 5 choices:(W)rite, (S)croll, (P)ause, (O)ption,and (L)oad. All but the last lea,}d tomore submenus. Choose (W)rite to actu-ally put things on the screen. The fourchoices in this submenu are (E)nter,(P)l,}ace, (C)lear and (O)nscreen.In (E)nter you can type in up to 119characters (3 lines), followed by a (RETURN). The string ,}you enter will bekept in a temporary buffer which youcan (P)lace on the screen one or moretimes. To cancel this operation,,} deleteany unwanted text and press (RETURN).(P)lace puts the string just enteredsomewhere on or just off the screen,as d,}irected in the submenu. Positionthe text by moving the cursor with thejoystick or arrow keys. If you selectedthe (O)nscree,}n option from the submenu,the string will begin at the spot youchoose on the screen.(C)lear leads to a submenu allowing y,}outo clear a character, line, or the whole display. In the (W)rite submenu, (O)nscreenlets you put single characters on,} thescreen, in any position. The characterswill appear one at a time, in the orderentered, as the message plays. You ca,}n move the cursor with thearrow keys or the joystick. (RETURN) will send the cursor to the beginningof the next row. The (,}D)elete key willnot work here. Space over what you wantdeleted and edit it out later, in the (E)dit menu. Special characte,}rs (thoseused for the movement keys) can beentered by pressing (ESC) first, thenthe key. Press (ESC) twice to exit. (L),}oad asks for a filename and recordit on the script. When the program reaches this instruction while playinga script, it wi,}ll load the new scriptinto the buffer and play it. (If thefile cannot be found, the instructionis ignored.)With this com,}mand you can set up a chain of files to be played, and latereasily cut and paste messages out of orinto the chain. Editing,} long scriptscan be excessively time-consuming, soit's a good idea to seperate messagesinto different files to keep script,}sshort.(S)croll moves a line or the wholescreen horizontally or vertically. Ifyou choose to scroll a line, use thejoyst,}ick or arrow keys to position thecursor over a line, and press (RETURN)or the joystick button to select it.Next choose the,} distance to scroll withthe joystick, arrow key or the (SPACEBAR). Then choose a speed.(P)ause records a pause on the scr,}ipt.The submenu offers 16 lengths of pauses(0) is about seven seconds, (15) isabout 40 seconds. To save time, thepause wo,}n't play during (E)dit mode.(O)ption leads to some nifty effects.The 4 choices are (S)hift, (C)olor,(B)link, and (M)isc.,}(S)hift is a toggle between uppercaseand lowercase for the screen display.Graphics 2 only allows uppercase, numbers and p,}unctuation, or lower caseand graphics on the screen at one time.(C)olor lets you set the colors andbrightness of the back,}ground and thefour color registers. (The 4 colors canbe displayed by using uppercase and lowercase normal and inverse char,}acter)The pointer starts at the current valuein the color and luminance menus. Youcan include many color changes on ascri,}pt.(B)link can select one of four groupsof characters and make them blink atvarying speeds. If characters are al-ready b,}linking, use (B)link a secondtime to stop them.(M)isc leads to (F)ade, which fades acharacter color in or out, and fouri,}tems which can lead to user-definedroutines.EDITING SCRIPTS===============When you chose (E)dit from the main menu, ea,}ch instruction in the script isplayed one at a time, then listed inthe text window. After each step youcan either (C)ontin,}ue to the next ins-truction, (D)elete the last instructionor (I)nsert more instructions after thelast. The first instructi,}on shown isBEGINNING. You can't delete this, butyou can insert more instructions here,at the very start of your script.A,}fter you (D)elete a step, you may either (C)ontinue or add changes atthis point with (I)nsert. Because of memory restricti,}ons, the effects ofyour deletion will not be shown on thescreen -- you have to play through thescript again with (P)lay or,} (E)dit tosee the effects.(I)nsert leads to the (R)ecord submenu.Everything you record is inserted intothe script after ,}the last instructionsplayed. Exit this mode by pressing (ESC) to back up into the (E)dit menu.MAKING GRAPHICS===========,}==== To add graphics to your messages, youwill need to first go into the alter-nate character set that includes thecont,}rol characters. From the main menuchoose (R)ec. From the submenu choose(O)ption, then the (S)hift option. (Any text alread,}y on screen will beconverted to the alternate characterset.) Because of the limitations ofGraphics 2, you can only use low,}ercasetext with your graphics. Press (ESC) to return to the previousmenu, and choose (W)rite, then (O)nscreen. In onscr,}een writing, youcan place characters one at a timewhere you want them on the screen.Using various combinations of keys, yo,}ucan build graphics in four colors.Experiment to discover all the possiblecharacters that result from using (ESC)(SHIFT),,} (CONTROL) or (INVERSE) withother keys.Even if you space over a character, itwill reappear briefly when you (P)laythe me,}ssage. To clean up unwanted cha-racters or make some changes, go into(E)dit from the main menu. Charactersentered through ,}onscreen writing willappear one at a time, giving you a chance to delete them. e main menu. Charactersentered through ,UhcWwWICCCCTEMPVAVARTTBPOPAUSSSDROVARHC25LSDUPPMOVEITEQMENUIDICIQMIMENUSECTPODCASLV0}ARUVARCOTEXTTRANSDLSIMEIBLANKCLICOLDCHAROLDROOLDCOCMMIRMIFLARESEGCPCLEARDIDISSPEEITSCRHSCRDSCRU0}CASCASEMENUFILECOLVAWMIWPMIPTCMICOLSESPEEDMISMENUSMISLMENUSLMIDISTSESPEEDSESPEEDMENUOMICASESECASEMIOSEMI0}EDMICIOMISCMIFADEMIRHIL 0} 0} !"#$%&'()*0}+,-./0123456789:0};<=>?@ABCDEFGHIJ0}KLMNOPQRSTUVWXY0}Z[ SIGNBOARD BY ANDREW R. THOMAS(c)1988, ANTIC PUBLISHING B%d CLICKn' -#20}A&@' s 2x$READ LOOP 6.! -"67<,.>:,! $INSUFFICIEN0}T MEMORY- 6-6- -(   $GET INSTRUCTION1 A6-@:7<,,)60}-&@G16-% B$D/L INFO'6-%$@6-F:&,'6-F:,$ HI/LO6-P:',6-&0}AV$$INSERT STEPS 6-B:,!$ 6-&% 67%<%,.  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