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This is very useful for calibration of your set, so that if you write programs which use z}color, you know that the colors you choose will be correct. These bars are used by broadcast engineers to test the calibr{}ation on video transmissions. To insure that the bars which the Atari will generate conform to the NTSC standard, they were |}checked using a vector scope (for the hue) and a waveform monitor (for the luminance level).-------------------------------}}----ALL AUTOMATIC COLOR AND LEVEL CONT-ROLS MUST BE OFF BEFORE YOU BEGINMAKING ADJUSTMENTS!!!!!!!!!!!!!!!----------------~}------------------- The following is a description of the correct color/luminance of each bar: 1. The first WHITE bar (fa}r left) is should be 75% luminance and pure WHITE. More about this (luminance levels) later. 2. The second bar should }be YELLOW in hue and have a luminance level of approx. 65%. 3. The third bar should appear CYAN (which is a light aqua-mari}nish color) with a luminance level of approx. 55%. 4. Bar #4 should look GREEN and have a luminance level of 45%. 5. The }fifth bar is MAGENTA with a luminance level of 35%. 6. The sixth bar is a pure RED, with a luminance level of 25%. 7. The} seventh bar (far right) is pure BLUE and will have a luminance level of about 15%. PLUGE } ----- The PLUGE BARS (which are the small rectangular bars just below the long vertical color bars) are use to set moni}tors that have the capability to show only BLUE. If yours does not have this feature (most home monitors do not), you may sk}ip this section. To use PLUGE, set your monitor to the BLUE ONLY position, and adjust the CHROMA (color) control, until }Bar #1 (top left) and Bar #7 (top right) match the PLUGE bars below them in luminance level. Then, adjust the HUE (tint)} control until the two inner bars (#3 and #5) match the PLUGE bars just below them. When you return to normal video, your c}olor and hue will have been set correctly. WHITE REFERENCE BAR ------------------- The WHITE REFERE}NCE BAR (the big square block at the bottom of your screen) has a luminance level of about 90% (the real reference bar is 100}%, but the Atari can't generate more than 90% luminance) and should be a PURE WHITE. It should appear just slightly brighter} than Bar #1. LUMINANCE LEVEL --------------- Luminance level is generally unimportant to a use}r without a luminance meter. If you do not own a luminance meter, you will have to eyeball this one. This is done by re}moving all color from the screen (by adjusting the COLOR or CHROMA control to its lowest point). Then, using the CONTRAS}T control, adjust the screen to what you determine as an acceptable viewing level. Then, adjust the BRIGHTNESS or BLACK }LEVEL control so that the BLUE bar (#7) is just indistinguishable from the background color. You should now see even steps o}f decreasing luminance from left to right. If not, readjust the CONTRAST and BRIGHTNESS until you see this progression.} Finally, readjust the COLOR or CHROMA control so that the colors do not appear too saturated. 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"":NEXT Km/ B@ -@@%}/( ͠ŠΠՠ m/-@@ /(<> ADD DISK TO INDEXm*-@@*(<> SEARCH INDEXm*-@@%}*(<> BROWSE INDEXm"-@@"(<> QUITm:-@@:( m/(/(%}#<> to toggle number of Disk Drives2n A 6-WRITEFn#"@PAp #<2>SEARC%}HPn!"@QA`!<3>SCANdn0"@R)"@#+&0<4>QUITxn5"@h6-%@)!@5%}6-@yn"@h B@ n BKqaA@d+"@I)"@i=A @xOA@h%}aAALql"@I9(%}àϠ͠͠ŠΠԠƠɠ̠ŠΠ͠Š b($ l B%} MqE@i!A A3AAvEAARqV-(%}ҠŠàϠҠĠӠĠɠӠР̠٠ V($ %} \qj B%-@`($ˠŠŠӺ7A7<A9,%}j Baq> B0-@@4(7A<A6,> BfqB-@B((%}pq<-@@!(ź <( qD-@#@$( Ӻ 6-@%}@D( Ŀq<"@I)"@i(2(ҠӺ< Buq(( Ӻq Bq2( (%}2($------------------------------------q/(/($------------------------------------q/(/($---------------------------%}---------qB-@B((q"@IBq<-@@ <("<%}>-Next <>-Add <>-Helpq**("<>-Back up <>-Find <>-Editq**("<>-Title <>-Print <>-Saveq&&(%}<>-List <->-Deleter$r3-@@ 3(<> - First Filename$rF'(<> - Back-up one Filenam%}eF(<> - Save Disk Title8r**(!<>+<>+<> - ABORTr$htbA@d'-@@P(#%} Press to Š this TitlebA@hrt9 A 6-%AA9"@B%|t A@%}t'-@@'( 箮tP @@E@3@P@t%"%}Ab6-% APt A`p:u. 6. 67A,. +67@,..$Du. 6. 67A%,. +67@%},..$Nu. 6. 67AA,. +67@,..$y.+F:A6,"A*F:A,"@.$,y(-A6A%}"!% ($ {gg104,104,133,204,104,133,203,104,133,206,104,133,205,104,104,133,207,104,133,209,104,133,208,160,0{cc%}177,203,209,205,208,7,196,207,240,21,200,208,243,198,208,208,6,165,209,240,19,198,209,230,205 {YY208,227,230,206,208,223,16%}5,208,133,212,165,209,133,213,96,169,0,133,212,133,213,96D:INDEX DOS SYS 039 DUP SYS 042 AUTORUN SYS 002 %} INDEX 181 I1 036 I2 FCYOFFSEMLSXTFERROPPFBYTSSRFILEFINDEEKK@R[$$,D I S K I N D E X A PROGRAM LIBRARY ORGANIZATIONAL SYSTEMfor theATARI COMPUTERbyJohn David)} McFarland III(C) 1984Little Rock, Arkansas-------------------------REQUIRED ACCESSORIES: )} * Atari BASIC language cartridge * 48K RAM * Atari 810 Disk Drive or equivalent Optional Accessory * Atar)}i compatible printer-------------------------The author may be contacted by mail at: John David McFarland III )} 3206 Dorset Dr. Little Rock, Arkansas 72204-------------------------ATARI is a registered trademark of Atari, )}Inc.D I S K I N D E XbyJohn David McFarland III(C) 1984Little Rock, Arkansas DISK INDEX is a Basic )}program designed to provide you with a useful index to your disk files. If you are as I am and have dozens of diskettes each )}with up to 64 files, then DISK INDEX is for you. DISK INDEX will: read a disk's directory, build a file in memory of that dat)}a, allow you to add 108 characters worth of comment in three lines, give that directory file a meaningful (36-character) labe)}l, store that data on an INDEX diskette, and search that stored data (sequentially). DISK INDEX also allows very efficient br)}owsing, editing, additions, deletions, and five different reports. Most operational keystrokes are prompted on the different )}screens. The main Menu of DISK INDEX lists four options:<1>. ADD DISK TO INDEX-- This Menu selection is the rout)}ine that creates the Index files that contain the commented filenames of your disk library.<2>. SEARCH INDEX-- This opti)}on automatically searches the INDEX for a user-defined character string.<3>. BROWSE INDEX-- This Menu choice allows the)} user to flip through INDEX manually.<4>. QUIT-- Always exit the program through here. will also work.- 1 -)}<1> ADD A DISK TO INDEXThe ADD routine is made up of two screens: a Disk Title Designation screen and a Comment Filenames)} screen. The steps to add a disk to the INDEX are as follows: 1. Press <1> on the main Menu screen. You will be prompte)}d to insert the diskette to be INDEXed into drive 1 or 2. After you have done so press . You may escape this routine )}from this screen by pressing or . 2. The next screen is the Disk Title Designation screen. Type in the diskett)}e Title and press . This Title can be up to 36 characters long. (If you type beyond the indicated spaces you may scro)}ll the text below the input line. This disturbs the display but otherwise has no effect on the Title input. The program will )}truncate all characters after the 36th.) If you wish to escape back to the Menu from this screen just press without )}typing anything. Included on this screen is some documentation of available deviations from normal program flow on the Commen)}t Filenames screen due to come up next in the normal flow of things. 3. The next screen is the Comment Filenames scree)}n. Each filename found in the directory of the diskette being added to the INDEX will be displayed, in sequence, with the opt)}ion of entering 3 lines of comment for each filename. Each comment line is a separate entry and is limited to a maximum of 36)} characters. If you have no comments just press three times to pass on to the next filename. When you press <)}RETURN> on the 3rd comment line of the last filename of the diskette being INDEXed, DISK INDEX will prompt you to insert an I)}NDEX diskette and then save the new Index file and return you to the main Menu.- 2 - You may alter the norma)}l program flow by holding down one or more of the console keys as you press on the 3rd comment line of any filename.)} Their functions are as follows: -- This key resets the filename displayed to the first filename found within the d)}isk directory of the disk being INDEXed. From this point you proceed as above. (i.e. you start over again)