@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr ɩeFFe8ɢ,  )8)80hl 0 H载hL< /) H轥heeL 0ԩe1Lg3%!44,%05'%43/5.$ !4!2) #/-054%2%.4(53)!343 present $)3+342!4%'9'!-%3&eb.keFSP]d+d+ddnP!nnnnndnnoo.nnkpoooooojc fY fYfY fY fYfYqfYrfYrfYfYfYfYfYfYfYfYfY kAhiC=li]fY 4PWEV(TQJ"fY 4PWE<XP$fY 4PiE"Zh1]fY =PWE<`R"fY 0[WEVTVR"fY ]YIhiC.>=,?fY@ C4&$"m44fY@ C4s$"b4140fY@ U9_a*MT;,;0fY@ _UP -"0acY_UP 27P&6\@_UP 2%"0:H_UP .,3"1gNR!_UP 1>"0"4@_UP 1"0&4@_UP (, lh_T_UPU_PU_PU_PU_PU_P o5oU_PU_PU_PU_P kbk>B!@*OU_P 4V4TaAK@U_P 4V0P4$@U_P 4V<=_! !U_P 4V001E U_P 4V5RHU_P k>?X`ccdfflpqsvwx|~6  (*  (@AEPQTUUUUUUUUUUUUUUUUUUUW__}t 2kZkkkl,lblpBkOp]AeLd M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ`}$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF}7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L}EE !E^ ^ E E7EȩEdE/EȩE  D} .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G } HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G!} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK/}.COMLu L1 L ;LHL  T`  `1  ɐ     `TU 0} L ? .  t`GBJ ~DEHI B V0dV1}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh2}DEL8HI4 0 HI,0 0  9 .G VLO3},0 L4*IJ`llD1:A*.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI4} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI5} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO 6}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -7}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH8}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu }DD()D `BD)EJK VBD)EJK VBD*E HI V0Z*:}E٭*Eҭ) (* ***` B'D*E HI V䭶) *))LE( B V TU` B3D*EH;}I VB9D*EJK VBHI V800Ͷ)䍶) B V` B V`BD)E JK V䭶) <} ) ?*.?*E@*B*XA*B}HI V`(/K8<ӭ  L'+*ILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DO @}S FILES9!&x#!7&p))'&X*./)L''-؆莟R'S  vW DEHHI 1A#! @ A} ~0ɛ8A0.) ȅ 1 1iil ! 1L NO SUCH ITEMSELECT ITEM OR FOR MENU! 0 . B}{z:*{}.|~ 1 0 0JB 18L^%|DLl%DIRECTORY--SEARCH SPEC,LIS C}T FILE? # 0 0 n&|D! 1L NOT A DISK FILEN !B 1L " 1 !BDED:}:1 D}BJ|DE 1DEBHI 1 h0ߢ 0.  0? E} 1 ~0YЛ 1 "L<" "L  BL1TYPE "Y" TO DELETE...DELETE FILE SPECCOPY--FROM, TO?OPTION NOT F} ALLOWED COPYING---DN:# 0|D .L$A#B#C#JB|D G}E 1BHIDD#E 1D#0: B 1L B#C#C#B# B 1N#$0SYS1}:e#D# d H}# D# .d#ȽD# d# 𩛙d#X# 1,A#PdD#ELO- A.BJdD#E 1 1HH 0hh I}|DL^%1}:e# Lt% e#dD#EL% 1 0 . .0% 1L WILD CARDS NOT ALLOWED IN DESTINATION 0 A J}.|K@C9++I+ I9 F/k,$ + `}+ t,$z+:+Z+ +6+9+ S/6++'z++6+L 0+++'''+ 7+6+ a}++ɡw'jLQ0` 7ɢL1++:+Z+z+ ~,$ 9 - 9 - 9 - - b}L/++' 0񑲅+z++ 7+++ɢL0+L 16+z+ 0‘ 0đ6+©z++ c}Z++ę:+z++ 7+++ɢ S/L0 0ё+ 7+++ɢL0+:+Z+z+ ﭻ++ 8 d}1 -+L~2L/6+7++z+;+6+'z+ɂ w/L?2+7+0 z+ w/ й6+-7+/ F/7+ e},$Э)hhL9`9+ F/,$+++++0L2+泩泩 f}泩++L4Э)L9+ >9L 3 I9 7ɢ𜭽+ >9L)3 I9 <7L3+$ 9++ 8 g}1L/ƼƼƽ 7ɱ+ L3ƲƲƳ++ L;4 7ɱžL4ſ h}L4ȥ 7ɱL4ž L4ſL4+++ >9L!4 I9+LK6+8+L4 7ɱž i}L4ſL4ȥ+L4ii8++湢L4 7ɱžL4ſ j}L4+  >9L4 I9ƼƼƽLK6涥 L/3+++L5 7L5z++ k}泥沭+泥z+泥ā++z++泭++ 7+L45+L6ƲƲƳL4 l}+L/3 7z+泠泥++z+泩Ѡ沭+Ʋ++ L2LE6L2 m}z+L2++++0Ƴ+泅 &L)7z+ƲƲƳLa6没+ƲL6+z+8++ n}z+ƼƼƽ3+L)4++L4L5+L4L 5+La6La6+L5++z+L6 o}+z++Ɂ ȥy*L{78*ƾ+i+ п`ƸƸƹɱ ȱ` p} 8ɡ%L7+漤 hhL/3` 8ɢ.ɥ L7+i L7`+z++ͽ+;+L q}8+)8+;+f+I 8TƼªz++ͽ+B;+=L8…)+I 8ƼĪz+ + r}`L8L8 e*`++ w/ - 0  0+ w/ -` 0 w/ - 0+ w/ - 0` s} w/ -L9++`++`Ү+ 9iɰ+ 98Ү+ 98ɟ``+ + ++ ++ ++ t} T9+`./ !"#$^!ę$$ ""##H !hIX*Њй*(0&1 u} ԩoE&Ԣ    W:L, &$4$ i` v} w} x}'˩/̩ͩΠˑΥLLDDTE FILEH. WRITE DO j / @L LR`!IIIDNMXSFUMFIF\GHFOIMNVBWFJMVV GOIOz}FFIMKHHGGHP\SG GHIHQVSQGFOPIMSSHPSBHSSJRFHNGW KNIBXIIIIRPXMPD INKQGR)x 0r{}HHHRHR$P_RLyڱȱHR HHrHa) rHH|}] HI0`H HIp)p @ Ieٕr $P IH Rr) Ie}}h0hRR0hhYhrhh hRL} I P   ʴR0 rN)I ȹe$ ~} y$ ٤ Șکȑ)W`L!)"e$  𴘤 e $ ʽ$ }轑r )piI $ R轒$ LG0 5uU0ʽ 5tT0 L)}I LG @ȑȥ `ra`)g Ls0 St0 u0 v0 xw0} xx0 y0 NOy0 S hSr L$0LAɀjV84JJEr8b$Ii)ZJJJJIeZ } Ieɀj ɀjɀje 8 0Ii8  FB ɀj% Ȧ }Ȱ" ߰ !eIHّh`c0 Sd0 e0 f0 xg0 xh0 i0 NOi0 S 3S}&c0$s0$ȩ 8 Ieb L£L'蹱! 詀0 {ˤ}'q!aQA1 !詀0 {ˤ 0 ~֤} 0 ~֤`e'蹳! 詀0 "ˤ'o}!^M<+ 詀0 "ˤ'蹯!蹾 詀0 "ˤ's!d}UF7 (詀0 "ˆ`RL%urɐR`}!!LXurɰJRe%5rJ}),$p$ȹ E  ` }`) }Lŧu`%&ura`&R`u}rbL}!!L4 ` uR0% }`}!!`ep$ 㨹 㨹 㨹 }+ 㨹 㨹r 㨹p0 $u`)u`0 ` e8`1`a } R L0ɐ@ LLLLxaṠ  Z e)NNNOO`0$`)`  `L}J Ʃ )8 I8e`0[  XY B!6 0' L)$L7  eL0}     0   88 `0!$$)L!)Le`} !)`J!JSQr)RP!V!TP8SQ0R4QP"}SPeTRQQLYR0# R LªM)0I0 Rr)bɄMI} 9 9$p;P)Ii IM p pMȹЙ` 9 9L髥HH) hhL p} pL髅)Ii H Ohe0 %8``0%֗`!` Ȭ߬ Ȭ߬)} bQq`=ڬ8լ`@ 0 R0 raَR I0R)0ҠK)?)ٔ}R0#R0)0 R0)8`p򹎭rRȘ)br0ש ! `0aS } ~I0I0 䬢)` m n JJJJ$I )Iy,4)}`4(@iJJJ থ Ie0 EX EX8Y8   VŤ} XeY?D\]}IU>wJJJJIR ab0   wR $ R `  0}i8i0R R ib`eYYʵR0r)Y`OreQQePEOPOi[Ⱦ䪘8O P Q `pQPԠṷ} ` O P QNʰ` $ Ʉi8 iN  ï8` EaQ ` ~DR b}/R0L `8H hH /LK (  /  / $ }Ƥ |@ L) Ȋ/@` 8` *)] L㰄/1e1j) /} L/)?8*` ) ʯL)ȱ0 ţ)0vɀ)Zȱ0eEZ])@Q \. $ 6 @}\Uojf)_LILdS$pOH hڑ\)  )@2L ALLz _ _ $}L#` $p8)I ڄKGH ѲLı Lı LC $ W٥W ꡴ڈ6 $ }WIᐵ]Weee $LwLW0 VIiL0ڱ)`@ `HH^}_  $ H hڑ^߰٤_ hh^`UEݖ8 5(80))ߑ}א` - 0R`ɀ) I0`* I0 䬰 L11) 1)Ѝ`}G0H hhL)ٓ"LpDD0媵r)X _D)D٥D8`aCD)  @ `} ڭ   $ ! )**ȴ2 `  Я2`Ȉ L8`EFȈEF} WL8` ڭ Ȱ~ 򩀅G 450 N NO0KKHH hh$p+%04 5ً}ي谪Т KȱJJJJ')%)&JJJJ(L148N!N0A?H3 0345h@ Zԩ?ԩ`x ǩ}?p??e??橎? ε0???, x ź ޼ p1 p :LW s L?##""#`}P` p `?? ?(?6??`@;730@,($! :== : }"i#=E:)6)?)H**)I}?h)?  !`JJ ¾~U)E, ,,,@?-8@-?*Ij,?0P 6 "LyP-!}@ ÷@ʐ i !"i("#9--Г`$ $$p PP? ?$$(`$9?$) I8>>*>}>>$h8$$?(` I% Mе' Ci$Jj$H)h  `I$ e$ ` i0`'}m'%}}o%`ɼ?`< L)?500)0; ?0; ) #L );?i`L8 L= } ppL',Iw,  0 `% n źL޼?G0 ???`J ???`0235)I?}??`(  {L?' n$0  {< { ε x 0* :?I?` , ) +  p p }+ 03 $+ 0+I*+ ͳ  L)=  ۸Т ~ 0 /(#$& * ̴L SL%&}'(` * &` * 䴐L m nL'%$ $E,`H)hJJJJ` $..) )@ Y ) .`&% }E,)' SЩнW Щ*ԎԌ`?Э?Э?Э?Э?Э?`Щ Щ>}*E, )`? 5* g ?B?ЍХ))[A  ^( C i 9( &*$BPE,) % M%' C i '& }M& c S&J  r%&'(`'(,e(ʈ(`(}(`%&&&&ЍHiЍheAi`ީyҢҢҍҢ t`/ ӭӢJ//7 7}7H Thݥ/7 ) < 8<`< + T ޼` ,8`H +h` ҭ ?? ?>8}?`> f ?>` f`I)` ߺ %E,)%(& *P m 2` E,* %' S2L4ĘH 5h} b @B  . {..J 0& c0 ź8` b .  {.) b b) `,?E, %'E, }&( ޼LN6|:6\5| 9| p p9|9|W____  | |=_}\:w65_ >|||||9__WW}_UWUW 3s_w p9\pppppp9|_}pYu UuW}_5__99|9|9|9|_WLOOPLL,`L~~~~}l~m 4J4;,R~<~<8<<}fvf~xx~|fL6~~ f> 0123./01?@ABf)))))f))) } !,!3 9/5#!../4-/6%0,!9%2 9/57).4(%&2/-%.4%202)3%3 #2!&4%$"9 "!229+/,"}%UVWX "29!.3#(!00%,@AFG02%33PQJK`afg4/"%').pqjktFV )h"aR d0$آ}L0jd@@  ÿ~{wsokgd`\XTPMIEA962.*&" th]QF:.# }C  xndxdZ'(;/`/L)}o 'ԩ Ѝ ЍЩ>,Щ`I``0  `8`Ф}%`%d)%e)Lƃ ) 0)Ƃ` ) 0)`82Ƅ ) 0)`}i ) 0)`xx"  ݩ8`` T}i(i` Q ⥎i׭ ) %`0$1? }$i(i$Fз`ة * ҩDҢ E>%%},iiȑ饀iii4i A- J* (e( \ ( * * ( (NF$ }i$ T( * 0) ) U)L+%0צ  ɠ%,% , ) %ܠ%% }*( (L+ l( )0%  p(L:, U) )(𤑹%|,%}, L:, l( )L+ }¤  (@ .ˆŘ I )֒L+Ii& ( T( * * ( (}% *( K( '@ (L*/$0$1 )  ' (!.Ԡ%&& 聾i }iL-=/7$6$M )懥 ԭ?ԭ6$i 6$7$i7$攥%٧&0x@L(H} ԍi8 ԍЅh@H ԍЩe.h@H ԍЩP.h@ .}`ii`2X \ (C0$1 1 z. `3 6/ B/ ' / 0 3 L3 x3Ơ 3µ 3L}.I x3 3b \L(&`>/o:ԩЩН```ov'}'8ЅЅ`p`еO% &1 4``  &1 4ֱ֩`t}6 &1 4`8 0֭` 4 &1 4Ƶi 0Ȅȩ`x}` ` `d'`QvΩϩąŅƅDžɅ` 0'` ɲf'` 0'} )M'`Q'U'e`е*`Q' `ɩ 1 i}` 8` 1֯ȥ` ` 1Ȅȥ`Y'`i z}/'` /'L2`xƛƜ`F饻 4Lb䥡 }(Lb来 L2查}v2'22'2L22'22'2L22'2ƍ2'2''MТ Q1 Q1 }/ / 3 3 94LbЭЭ))``ȵ`ˆˆ`Ѝ}`Ѝ`ƞ`ҽ&Ƣ```ɩҽ['`C&d' =2iiƨ} =2``ҽ'ƻ`̩襨ձ˦`ʥձΥ`ΦϽ' 0ϝ' )M'ϥ`}*+ (c)1983 Action Computer Services  B JKIHiDiELV`LA+} A+ BLV`]L++l L+ &` Fj`8冨凪` +EӅӥ} +`ʆǪƩ Ɛee` +ƦʆǢ &Ɛeǐ , ,L+ +'&&&8儨児}祂*L+&&*ń8&&L+ _,`hihiHHȱȱL+c !#3`}L+JJJJ`H +h`Hȩh v+L, +L, )+L, 1+L, 7+H8}`HhHh c-L, BHI V䅠L, L- A+L,Ԇ ؠPIPP`} -P 1+L, -L- -L- .L-H- -8塪墨hL . #.L- *.L- -ȹP`}텠8堨塪 -芨Oȩ-`PP -P棩 Ѥģ0-ģ6000:,80H }& &ehe&eģ0ʥ 8堅塅`$ -&*i0:0i -Ʀ`¢ 护}°ڱ%ȱ%E -Ld/担CS V-Ld/I #.Ld/H /Ld/ -Ld/ &B V ,NLMȑ}` MLN%B VL,S:0E: 0H P- 00 - P-h)0I 0 0L-[\ZUVT` D0 0 0}` K0L- >0L- D0L-) ` K0L- *,`ȱ`` 0ȥ`H}hƣĢ`ƥĤ`Ѣ S1`ȱѢĦ`}膡` 9 10 11 19 20 25r y e [|L#" > @ ,Blv1 11(d#h }U~"%1k-1zXp2<[}m4eR1PLAMM(24       02}               }   P2 50 "  012340D  !"#$0 !"012  +01+  012! } ! " 0 1;JT F23<() &0?, '215 0 171 0 250 2 170 15 0 106 2 170 0 2 3 13V 4O 7 255 0 251 0 186} 14 255 0 138 1 170 0 162 1 170 0 106 2 170 0 162 2 170 0 1713V_4O 7 255 0 171 0 251 13 255 0 254 1 2 1 1(}      jj }j  *j } j ZV *} * * *j}Z* V j*Z  }** j ZV}*  " *jV}*Uj*Vjj*UjV  VUj} V U     **}?j}jk940 0 1111J꾿D92vę9G]Ok}q9v(5`RZH(P90 0 L9999 m1*(m19999X 09W }0`0 0L-: ,':):)2(2 0(2)2(:':)2(2 0(2)2`:V:O 0Ll: ,a:a:i@h:b: m1*(m1g:f:b: }m1*(m18d:񮅬e:񮅭c:L:d:id:e:ie:f:mc:f:g:ig:h:g:f: *:` 0 128 < ;^;N 0 138 L;0 }0; ;:;)2 ;(211HHX 0hh; ; _,ii *,;};11 _,ii *,;;)2;(2;(2i<)2i<<;<;L3<14p };; 0(2)2;;L<: m1*(m18: m1*(m1 ;m; ;i:;i ;e ;i };:L(;:L< :L<;:I :I L< ;;;<<;L>18;;(2E )2ELJ }=;;;;;;;; *:(2)2;i;;i;:)2(2 0:IL=;IL=;;;;;:: i:L=: } m1*(m18;񮅬;񮅭;L=;;;;;:: i:(2)2: m1*(m1m;ȱi };L<:;i;L3F>G>H>Lf>TOBACCO>^ mG>*(mH>L>CO}TTON>ȑ mG>*(mH>L>FRUIT>ȑ mG>*(mH>L>FISH>ȑԈ mG>*(mH>L?IMPORTS>ȑ} mG>*(mH>L(?LUMBER?ȑ! mG>*(mH>LN?GRAIN?ȑH mG>*(mH>Lu?CATTLE?ȑn }mG>*(mH>L?SHEEP?ȑ mG>*(mH>L? MACHINERY?ȑ mG>*(mH>L?SUGAR?ȑ刑 mG>}*(mH>L@COAL@ȑ mG>*(mH>L5@LEAD@ȑ0 mG>*(mH>LZ@CORN@ȑU mG>*(mH>L@POR}K@ȑz mG>*(mH>L@OIL@ȑ mG>*(mH>L@IRON@ȑÈ mG>*(mH>L@CARS@ȑ舑 }mG>*(mH>LAFABRICSAȑ F> mG>*(mH>ȱz9y9`71 LFAAA@ABABALABA K>z9y9AA@A +1}LABA`BALQAc` LAA͌ALAA >0LA( A ]-ALA`LA >0LB#} PRESS ANY KEY TO CONTINUE A ]- -/2.2` 0 17L9BT 03BU 05B4B1B1B2B -1B1B }-3B5B4B >01BIL[B2B`0 LBw9x9B -BBILBLBBw9x9iw9mBx9iBB }-LBw9x9B`ZL C P-L"CD:RAILKING.DATC -e1 .g1 .h1 .CCLBEC m9*(m9} .C m9*(m9 .C m9*(m9 .C m9*(m9 .C m1}*(m1 .C{9 .C9 .C9 .C m9*(m9 .C m1*(m1} .C9 .C *,CC *,iDDCLDDC3 .C3 }.CLDC *,CC *,i&E&ECL0LHRAILKINGH ]- >0LIbyI ]- >0L(I David H. NealI ]- >0LLICOPYRIGHT $}1985I= ]- >0LIWRITTEN IN ACTION!, COPYRIGHTIa J-LIBY OPTIMIZED SYSTEMS SOFTWAREI ]- >0LIRESTOR%}E OLD GAME? (Y/N) I ]- 6B/2.2 A.2IY /2ILJ JE`.2IY /2I.2IN /2ILH >0LJJNUMBER OF PLAYERS&}? (1-4) J0 ]- 6B80e1e1LoJe1L$JHͶHLJH{9HLwJe1L4K >0LJDDO YOU WISH THE COMPUTER '}TO PLAY THE REMAINING PLAYERS?(Y/N) J ]- 6B/2.2.2IY /2IL4Ke1HͶHL/KH{9HLKe1H(}HLLH m9*(m9H m9*(m9ȑH m9*(m9ȑH m9*(m9ȑ)}H m9*(m9ȑccH9cH9H m1*(m1ȑ2cH9H *,HH *,*}iKLKLͷHLbL_H3H3HL@LH *,HH *,iLLͷHLL1H3HLLHL9K+}g1h1`ON"LLLLX 0LLLL;;LLLMu9mLv9mLLLiLiu9ev9eLLL,}>M>MͻLL_MALmLLiL 0LL3MLmLLiiLiLLiLLiLLL`PAR(LMMMMLM-}!YOU DON'T HAVE TRACK TO THAT CITYM mM*(mMLN THAT PRODUCT IS NOT IN THIS CITYMȑ mM*(m.}MLMNYOU DON'T HAVE ENOUGH MONEYNȑ1 mM*(mMLNYOU CAN'T DO THATNȑm mM*(mMLNNOT A L/}EGAL CONNECTIONNȑ mM*(mMLNYOU ARE NOW IN THAT CITYNȑֈ mM*(mML%OYOU ARE NOT IN A CIT0}YOȑ mM*(mMLOOYOU ARE NOT IN A CITY DEMANDING THAT PRODUCT--DO YOU WISH TO UNLOAD? (Y/N) OȑE1} mM*(mMLOYOU ARE NOT CARRYING A LOADOȑ mM*(mMLPPRODUCT UNLOADED--YOU EARNED Oȑ񈑮 2}mM*(mML

0MM ]-`ML;S 07S7S`SLOS 0KSKS`+LcS 0_S_SIL}Se1_S_S`T(LS9} >0LSPLAYER S ]-g1 . >0LSPHASE S ]-h1 .`LS >0LS YOU HAVE S ]-8g1 m1:}*(m1 .L+T MILT& ]- >0LMT TOTAL TRACK T@ ]-8g1 m1*(m1 ;} .8g19IcLT`8g19 K> >0LTYOU ARE CARRYING T ]-z9y9 ]-`TLTg1Me1LTg1h1LUg1<}h1TTL4UT04L.U8T04T04TLU`(I)=INL>U8g1 *,3LV7U7ULU8g1=} *,m7UiHH 8Shh38g1 *,m7UiHH LShh37ULiU>}7U7ULV `S7U047ULU A S >0LSV'CITY WILL PAY FOR V+ ]-7U7ULW8g1?} *,m7Ui38U8g1 *,m7Ui39U8U *,m9Ui@}2e2e5U5U K>8U *,m9Ui~3e3e:Um7U >08U .m7U >0A}:U .m7U >0z9y9 ]-7ULaV8g1{9ILW A`n1ILW A` >0LW#RAW NEW MARKET LIST ONTINUE B} Wͩ ]- 6B/2.2.2ID /2ILfXn18g1 *,38g1 *,3 ;U`LkXC}gX gXLYgX m9*(m98g1 m9*(m9QQLYgX m9*(m98g1 m9*(m9D}QQLYgX`gXLpXc`XLY Y Y m1*(m1Y Y YILNY+2#*2i1`dY Y _,*2E}+2+2*2d *,8 Y宍i1`YLY8g19IcLY M A`8g1 m9*(m98g1 m9*(m9F}QQG8g1 m9*(m98g1 m9*(m9QQL?Z M A`8g1 m9*(m9G}Lk[8g1 m9*(m9Lk[ M 6B80YY m9*(m9Y8g1 m9*(m9ȑYH}8g1 m9*(m9ȑYY m9*(m9Y8g1 m9*(m9ȑY8g1 m9*(mI}9ȑYL[ hXYYIcL[ M A`YIYIYI YI L[44L[ M A` >0L[ PRODUCT? [© ]- J}Bx9w9 CAYYIcL[ M A`Y͉YLb\YIL\ M A`Y *,mYiN2eO2eMK}YL\\Lb\YL[8g1Y9`Lv\ A >0L\COMMAND LISTING\ ]- >0L\ uild track\ ]- >0L\nd L}turn\˩ ]- >0L\ save ame\ ]- >0L] oad product] ]- >0L=]view arket screen]* ]- M}>0Lc]upplier listing]R ]- >0L] move rain]x ]- >0L]nload product] ]- A`] L] A >0L]N}CITY PRODUCTS]ɩ ]-]ʹ]L^]i >0] .]͵]L^]i *,]iO} >0] *,m]iN2eO2e]] K>z9y9 ]-]L^]L] >0L^PRESS RETURN FOR MP}ORE^ ]- -/2.2 A >0L_CITY PRODUCTS^ ]-] ʹ]L_8] >0] .]͵Q}]L_]i *,8] >0] *,m]iN2eO2e]] K>z9y9 ]-R}]L=_]L_ >0L_ PRESS RETURN TO CONTINUE_֩ ]- -/2.2`L ` M 6B/2.2.2IY /2IL^`8g1cS}9 >0LN`OK`K ]- A`L_``(11)=Lg`8g19IcL`8g1{9IL`` M A`8g1 m9*(m98g1T} m9*(m9QQG8g1 m9*(m98g1 m9*(m9QQL.a M A` hX`U}```IcLIa M A`8g1{9La``I``I``I ``I La44La M A`_`_`La_`ILa8g1{9IV}La` ``8g1 *,m_`i``]3LaLa_`La8g19b`c`c`Lbc`IL?b8g1W}{9IL;b` ```` *,mc`i2e2eMb`LbLbc`Lb8g1c9`` *,X}mc`i~3e3ea`8g1{9ILb S S Ma` .8g1 m1*(m1ma`ȱi AY}8g1 *,m_`iHH 8Shh38g1 *,m_`iHH LShhZ}3 `S_`04`c A=RANLcc c _,cc Y+2c*2ci1c c *,8c宍cc Y+2c*2ci1[}cccc w0ccc g0`R ")LEd8g1 *,>d>d?d>di~d~d?dLdD?d3LdLd?d3 c?dLsd\}8g1 m9*(m9Ad8g1 m9*(m9@d,2ic1-2id1d1c1 0Щ 0@dЩ 08g1]}9e9i 0o 0:/ 0Щ 0?d ?dLe,2i-2imAdim?di9m?d^}9i 0?dL[e`G ")Leu18g1{9L>g M 6B80j1 M 6B80k1e ͶeLfeI Lf M A`_}e m1*(m1d _,ee m1*(m1ed *,8嬍e e _,ee `} *,8e宍eeMj1LfeMk1eMj1LfeMk1LfLfeLeet1 >0LfTRACK COST = $f ]-t1 .8g1a} m1*(m1t1ȱL>g M A`8g1 m1*(m18t1ȱ8g1 m1*(m1mb}t1ȱi8g1 *,e j1 *,mk1eeeeiggͶeLhOe3Lhee3Lhec}Lg 9e c 98g1{9IL7h` Au1`LCh >0LihCOMMAND -- BEGLMSTU ELP hO ]- 6B/2.2`ILIST(C*d}15+D)uhLhh1ILh M A`8g1{9Ll8g1 *,3Lh M A`8g1 m9*(m9e}L(j8g1 m9*(m9L(j M 6B80j18g1 m9*(m9j1 m9*(m98g1f} m9*(m9j1 m9*(m9ȱ8g1 m9*(m9j1 m9*(m9ȱ8g1 m9g}*(m9j1 m9*(m9ȱ8g1 m9*(m98g1 m9*(m9QQLl8g1 q}BŠb%DOS SYSb9AUTORUN SYSb:?CHECKERSEXEbByCHESS EXEb+CLASH EXEbRAILKINGEXEbhSTUDPOKREXEbHELPDOCSEXEbDOC 000b +DOC 001b4DOC 002b5:DOC 003b_oDOC 004m9*(m98g1 m9*(m9QQLl M 6B80k1 hXj1 Gq1I Lj M A`ḧ́hLkh r}m&2*(m'2  _,hh m&2*(m'2h *,8嬍h r1 *,ms1is}MhI3 s1 *,mr1iMhILkLkhLj >0Lk TRIP COST = $kɩ ]-h .8g1t} m1*(m1̓hȱL l M A`8g1 m1*(m18hȱ8g1 m9*(m9k1 u}m9*(m9ȱ8g1 m9*(m9k1 m9*(m9ȱ8g1{9Lmḧ́hLmh04Lv}mg1ihELm M Ap1`hLlo114Lm8g1 m9*(m9Ѭ0Lm8g1 m9*(m9w}Jȱ0Lm M Ao124Lm8g1 m9*(m9kȱ0Lm8g1 m9*(m9Rȱ0Lm M x}Ao134Ln8g1 m9*(m9IILLn8g1 m9*(m9IxIY8g1 m9*(my}9IILn8g1 m9*(m9IxILn M Ap1`8g1 m9*(m98g1 m9z}*(m98񪍋hȱ񪍌h8g1 m9*(m98g1 m9*(m98񪍍hȱ񪍎h8g1 m9*(m9{}h8g1 m9*(m9ȱhh,2i-2imhhih͋hh0Lo8hh 0Lohh|}0Lohi hi 0h ̈́hL>phmhhi9mh9i 0hLo8g1 m9*(m9}}hQ QLp͋hh0L~phhh0Lp8hh8g1 m9*(m9hQ hQLq͍hh0Lp~}hhhh0Lp8hhhhhЩ 0hȌhͅh'hL)qhhLqm18g1 m9*(m9hQ }QL&r8g1 m9*(m9hQ hQL&r M8g1{9Lq A8g1 m9*(m98g1 m9}*(m98g1 m9*(m98g1 m9*(m9ȱLrm1Mo1Lr8g1 m9*(m9}hh8g1 m9*(m9ȑhLrLom1o1Lr`h1m1`):PRINTD(6,-o k L XvC#" }( 0rM Lrr8g1 *,mri3r r _,rr *,8r宍r`LAs8g1} m1*(m1t1ȱLqsn1` A S S >0LsCOMPUTER BUILDING TRACKs ]- eu1`RELsss mr}*(mrd _,s s _,rr *,8s宍rs mr*(mrsd *,8}嬍t1`LLtcrGt GtL uGt *,HtGt *,ittHtLtN2mHtO2ir *,}mri2e2eQLtGtrLtHtLtrIcLuL uGtLVt`*uLu Itj1Mr j1MrLu ur>u>u u}Lu) u rrMrLXurMrrMrLurMrLuj1MrLurMrLurk1rrrMrLurk1rrr`j1MrL}urMrLurk1rrrMrLurk1rrr` uL3uj1MrLv urvv uLv u rj1Mr j1MrLvj1Mr}LAvruLGvru ur]v]v uLv uM uLv ruMrLvrMruMrLvrMrLvuk18g1u9uMr}LvrrLvrrr` uLRv uLvj1Mr j1MrLw u uLw u sj1MrLwrMrsn1ILvw`r` uLv`wFLwcww̓wLkx8g1} *,mwi3r8g1 *,mwi3r Itẅ́wLexw srMrL,xrM}rrMrL_xrMrL_xt1ͅwL_xt1wrj1rk1wL xwLwwt1 >s8g1 m9*(m9j18g1} m9*(m9j1 m9*(m9ȱ8g1 m9*(m9j1 m9*(m9ȱ8g1 m9*}(m9j1 m9*(m9ȱ8g1 m9*(m9j1 m9*(m9ȱ`)Lyr8g1 m9*(}m9IcILy w`8g1 m9*(m9j1cr8g1j1]9L(z8g19IcL(z8g19k18g1}c9`ỳyLz8g1 *,myi3rrLzzyrLzyL-zỳyL2{8g1} *,myi3r8g1 *,myi3r urIL,{8g1r9j1Mr}L+{8g1rr`yLzn1`58L={p1u19{8g1 m9*(m98g1 m9*(m9QQL}8g1} m9*(m98g1 m9*(m9QQL}8g1 m9*(m9IcIL7|8g1 m}9*(m9HH hXhh8g1 m9*(m98g1]9IL| d`8g1c98g1}9IcL4} ;U y9{u1IL|`n1IL|8g1 *,3 ;U`j1MrL4}8g1r *,8g1}}ri2e2e99{L?} y8g1 m9*(m9k1 m9*(m98g1 m}9*(m9k1 m9*(m9ȱ A S S h` A S S h` L} 0j 08l1l1ԩ 0l1j 0l1} *,,2-2 0  0 0  0 ; 9 L 9 0 P-L^~K:~[ - H 9 L Bd} 9 A8g1{9IL~ :{ AL S S @h.2IE /2IL~LL.2IB /2IL~ eu1IL~LL.2IG /2IL C}L.2IL /2IL YL.2IM /2IL< ;Un1IL9LL.2IS /2ILS ]L.2IT /2ILj hL.2IH /2IL} s\L.2IU /2IL d`L @hL~8g1 m1*(m1,ȱL A >0LWE HAVE A WINNER!!! ة ]-}}}L~} m1*(m1}}m} >0LCPLAYER ; ]-}i .Ld HAS ^ ]-}}} .}L AL Tm1n1Lr~``}%&X9<6X+>C&&D&E&+ 5B&&&© 1 V-L*B&˜ ' h4&0& 1&& *L*}& & 1 ,& & 1 , , *`RUNTIME ERROR AT LINE &&Lk*+ +L&` '& &L}&PROGRAM STOPPED&&Ńł ȱ`iL'HH **La/ k* r. 1 {+ - . - 1 - }' 1 {+ - 'hhL-ʥ`HHhh`8L'u`}Huh` Lk*L' Lk*L' ( - ( - ' k* -Lh* ( - } ' + ( - ' {+ ' k* ' {+ 1 + - h*Lk* ( ' ' + ( - ' {+ ' k* ' {+ 1 +} - !( - h*Lh* ' ** -La/` ( k* -L- ( r. - {+ ' - ' +L' ( ' + }' - {+ 'L'C&D&E& ) 1 1,E&eC&iD&`E&8LF& - -E&}`ʔȱȱȱ **Șe惠 惨06%*16&* L*HHhh``}`Lh*ʱ`p B V8+* &)L&l Lw TO BOOT FOR D}OS TO RERUN *ȱLk*&&8c5d58凅刐SJj)ee`фф}iiL+8L+ LF&uuuLk*8` +Lk*iLk*豂Hȱh`p } +Lk*+H+ BHI+ [4h`8` +Lu, +#` +0 +0Lu, +0` +0L,L},}`޵` `Ȕ`ʔ惥u`+ BHI}DEH [4hLh*L+ލ1-+2- +- 0-0 0-Lk* -Lk*` 3-H -h 0 0-`L+8 0ƅ`}66&L;-HH` B VhH)Kh)0 IJD-EB [4hLk*S:+Lk*TUVLh* -`++L+ L+ʱȱȱ}`ȵȵLk*Lk* - - -ʥ - - - -LK3 - - r. r. **uȱuȱu P* *}* -0 ,,LB3 ȱLk* @,LT.ʵ`eeLF&HHhh`ؐHH **}La/ k*HH r. r.6 {+i i .i i -hh - - 'hh -`HH **% k*}HH 1L. ** - LF& r.6 {+ - {+` ** -ޠ - 1 {+Lf/  h*Lk*H+ B Vh` ҵ}  h*Lh*H+BHI [4+h+L1 0+KJB@D0EH+ [4h h*Lk* k* -@0Ɔ}@0` -H`B [4h`w0w0L1Lk*Lk* +`H h*hL10HH eH}HƆeiH -lꦆ 1Օ`0  L,`8`21(1-12- ,@ 1021L121@021`}1 k* -1 1`+6-1L1801LF& + 1 r. 1 1 {++ 1 {+Ɔʭ1 +`ʕ`66}`HHH66666uuuhhhLk* +愵 ' + 'I 1} T280/66&&&`uuu` T2 a2Ј a2 h* +`@\32@2 .}22222 LF&ȥΖ2i22\3`L*J32 J3`LF&2@82ƅJ3 ȱ}222` -3L2J3L2H\3 2h`1+ %  88L]3 h* h*}` h* h*`  h* h*` ]3$' ]3"0 ]30 3Lu, 3Lu, 3Lu,L1L1d4 1 - .c4d4g4g4`H}+? ++HIc4De4d4Ef4B [4Hg4h` VLF&g4` 3e4 1f4g4g4 1Lh4 3g4LF&e4f4}, g4g4e4 1f48ee4f4g4 11L81  'Lk*hhLk* 4L2 4L*d42&&ȱ0} W5L5 W5c5d5&& L25&&`i`C&&D&E&` *ȱ&&%}8e慱HȱhױE&iC&iD&Lk*+ BH Vh 1LP*+&BH [4hN 1 P*L 1MLP*+%B}NLMH [4hLh*)v***G*P*o*11{++2+u,M,_,,,,@,%,4,,**++++,,,-,V-----..-/W/y/2231c0x0{00y)}///0//333333Q0&='9(_(( )")O)n44h4045005B3e5s5&55 6 1 9<9:>Y>l>>">,>6?@(?J:?T\?^i?h?r?|??@#@1@S@n@@@@@@}@@@@@&A0 A:$AD(ANWAXAbAlAvAAAABBB=BGB\B|BBBBB BB C*}C4C>+CH9CRDC\bCfCpCzCCCD D,D6DIDkDoDzDDDDDD$D.E8EBEL EV3E`;EjE}tE~ FFF7FEFIFFFFGG(G:G >GCGIG(TG2_G<mGFxGPyGZGdGnGxGGGGGG}GGHH)H>H`HdHlHH"H,H6H@HJHTI^ Ih(IrCI|GIfIvIIIIIII$J(JOJ}tJJJJK&K0'K:FKDVKNfKXKbKlKvKL^LLLLL$MgMMMM N)NVN wNN N*}N4N>"OH=ORKO\^OfsOpOzOOOOP+P 11,7,12,9,13W;;; ;;DC};}M" ||&" ||>;>$;"$}>% >$;"?;$>$x>%>%=$; ;):?|  \?; ;)^}; ;); ;); ;) ; ;); ;)?; ;);; ;; ;BROKE C};;); ;)=%;;;@;; ;)#@;1@h ;;"ANTE $;4}>$;;(;>%;5;(;;>$; ";;;; ;F>%; "DEAL}ER;p*;;p*** A;@$p***@% " PLAY SEE MONEY QUIT }; ;x;"wA;" ;;AN;; x x ;}A; ;&A;;;N; B;B ;B +B;;B$=$;};)\B; " COMPUTING >$;;(>%>$;;(>%<<< < <};;>$<;;;)*<;(<;(<;(<;(>%;(;(;(;( >$};;(bC <X;F;;(C<<<;<;;(<C <;;;(C<<}<C<;<>%<C <p<F<D < <F <  D<;>$;;(}ID;;;;(<<<>%;; <D <; <<A< <; ;;}) < <; D;(;;;;;(E <;;;; ;;(3EB<;};E< < ; ; E <;; < d<~;E< < ; ; E} <;X;x< d<~;( F;(;(;;;;;(;; 7F};EF<;F < <;; <;F < <; ;x};F <;;;;G <;;;;;;) <; " } =%B%+<<< <<<mG<< +<;)**";D+; }>$;; "     22>%+>$; ;)>%<;X;<=}$;;)>H;;)<`H<;;)=%;;;;;H;;;)<H<;,};H!<$<=$;;)HT;;)!<I!<;;)=%=$;;)}(Ir;;)!<CI!<;=%=$;;)fI;!<vI;;)$<I$<;;)=%}=$;;)I;;)$<I$<;=%'<;<;$J>$ >$2 2>%2}>%;(P* " YOUR MOVE "'<tJBET5 BET10 FOLD '<JCALL FOLD}CALL RAISE FOLD;;x;"wK" ;" b;" };;'K;;; ; ;"VK;;fK;;'<K;;; };; " ";K FOLD ;);; *4'<;LCALL $*<}  '<;^L*<*< '<'<< RAISE TO $*< *<;; '<<BET $}*<  ;L-< ;!<L-<;;)$<;) -<;;)!<;) -<-<<;} ;)*< P;; ; ;)gM;;)X!<;);;) gM-<!; "-<MFOLD} ;;);; *4'<M'<M-<  N*<*<  RAISE TO $*<<;'<'<} CALL $*<  -<VN*<  BET $10 '<  BET $5 *<'< 0<*<;} ;) ;;0<; ;); ;)0< ; ;)*<"POT $; 0<N*< 2;*}2;;);!<"O!<$<;;;=O;;KO ;<^O*<+;;)sO4O<}dvO$vO%;;;;;O;;;)O3< 4;  ;;;;;)}3<;(3<5; >$;;(;;(>%<;;;)**; ; ";D;;oP+z}<P;A<P;A<P;A<P;A<P;A<P;A<P;A<}P;A<  Q;A< Q;vA< .Q;A< ?Q;A< PQ;A<bQ;sA<tQ;}pqA<Q;tA<Q;uA;Q;A;A;;DC;  ;DC;(Q22+<}=$; " ;;);MR; " HAS CALLED;;)bR ;};)<R<;;)=%;;;;;)<R  ; ;); ;);;R =}$"SHOWDOWN;*" ;*=%=$;;)9Sx <;;);***; "};D=%>$; " ;*; "WON $; POT;*>%DvO$vO%+}}>$>$;;"$>%>%"""">$ ;"}>$$>%>%>$;; ;";; ;F$; ;); ;)>% " PLAY OR} QUIT; ;"w;" ; U;7U xJU;x ]U}; " };;;; ;)U |   "9|||}  "'||| "   "@>$  }"CARD GAME OVER "  " WON ALL $; ";; ;F>% jj  /}<j< &6<@6<%h˅ͩΥji͑Υ`A;6XbX!944,25}5,176,54,182,182,182,16,255eXX!952,60,126,219,255,189,195,126,60XX960,0,0,0,0,85,0,0,0XX-1&m@@L E }Press to list document to screen, to print document. }Š嬠Ѡ"}End of listing, press RETURN.D1:DOC.000 pppG@pppppp0BA@documentationoutput" }program@A0rovidedby*im4hompsonof"lue#ollar3oftwa" }re0ress2%3%4toexitfromthisprogram 򚀀A0" }AAAA1ABA2A8AA)A8d0A8didAA8 A0ALBAi AAmAA8:0 8A AAA8:0 A A" }A`00gBhBiBjBkBLB3gB2hB7iB6jB8kB)ϥ8dΥ0.iB8iB:08iB iBhB8hB:08hB hBgBL" }BidΥi8 BC0jBLBi mkBkBkB8:0 8kB kBjBjB8:0 8jB jBiBiB8:0 8iB iBhBhB8:0 8hB h"}BgB`bCaCɛ LmC8`Cȱ80maCaCbCibC`C3 aC^CbC_C^CmaC^C_CmbC_C^CaC_CbCLC`S:"}K:E:P:C:R1:R2:R3:R4CD:ERROR!!!!!D1:MACROS EF B V B V0 B VP B V0@B JKٝD"}CE V BJKD@E V0iέ1iϠ΍@ȱ΍@0@1 BDJEHI V BD"}JEHI V BDJEHI V BDJFGEHI VЭ@@0@ B VB "}JKٝDCE VPBJK֝DCE V BD@EHI VPBHIDJE VJS?s;P"}pLtFF@@8@0BJKܝDCE VLG%@@GG@ B V BJKD@E V B"}DJEHI V BDJEHI V܅ΩJϩ@ BHID@E VLI@ɛ= @΅Х"}iΥi@@8@Ч@ @LGЩ@@?0 BHIGHםDJE V0 BܝDJEHI VLIH"} BܝDJEHI V@@͚@L:I@LH0 BHID@E V0 B V0BJKܝDCE V "}BTD@EHI V0 BHID@E VLI BUD@EHHII VPBHIDJE VJ"} QqLILI@@@ ɛLiG88@܅ΩJiХiѠБiΥiiХiLvG B V"}@ BJKD@E V0LvG B V BzD@EHI VBIJDJEHI VL EJJ "}@  S*P*A*C*E DISK #64 STRATEGY GAMESWelcome to S*P*A*C*E DISK #64, STRATEGY GAMES, Created February 1987.&}** For best results disable BASIC (turn on computer while pressing OPTION or remove cartridge) before using this side of the&} disk. **CONTENTS:1. CHECKERS.EXE. A Machine Language (ML) checkers game for 1 or 2 players. Refer to the accompanying&} instructions for details. (from CompuServe, via the Genesee Atari Group in Flint, MI; G.A.G. Disk #132)2. CHESS.EXE. An &}outstanding chess game for 1 or 2 players. All ML! See instructions below. (from GENIE via G.A.G. Disk #132)3. CLASH.EXE& }. "THE CLASH OF KINGS" is an excellent 2 player warfare game - 100% ML. The below instructions contain necessary details. &!}(by Barry Kolbe and Bryan Schappel, from ANALOG #40, March '86, pg 45)4. RAILKING.EXE. Attempt to become the most powerfu&"}l railroad tycoon in this role-playing simulation. Instructions below. Written in ACTION. (by David Neal, from CompuServe &#}via G.A.G. Disk #117)5. STUDPOKR.EXE. "5 CARD STUD POKER". In compiled BASIC. Use joystick #1. (from Portland Atari Clu&$}b's "CARD GAMES" Disk)6. HELPDOCS.EXE. Displays or prints out instructions/text documentation files. You're using it now!&%} (by Jim Thompson via ANTIC PD)NOTES: 1. Atari DOS 2.5 is included on both sides of this disk. 2. If you have a pri&&}nter, you may make printed copies of all documentation files (this file is named DOC.000; the others are: DOC.001, DOC.002, e&'}tc.) for convenient and immediate use as required. 3. Some of the documentation and instruction files were written by the &(}S*P*A*C*E Librarian based upon limited use of the subject program. Therefore, it is possible that certain program features m&)}ay be omitted, incorrect or not fully explained. Your corrections, additions or enhanced programs would be, as always, great&*}ly appreciated!Thanks for supporting S*P*A*C*E... to S*P*A*C*E DISK #64, STRATEGY GAMES, Created February 1987.$=CHECKERS=============================(Doc fn: DOC.001, Feb 5,'87)A 100% machine language checkers game for 1 or 2 playe*,}rs. A single player plays against the computer.SETUP:Press START to start or restart a new game.Press SELECT for mode*-} (displayed at top of screen), then OPTION for desired option: LEVEL - Choose Beginner, Novice, Expert, Master, Grand Mas*.}ter, or Champion. GAME - Choose COMPUTER (1 player) or MANUAL (2 player). 1ST MOVE - Choose RED 1ST or RED SECOND. */} MANUAL BOARD SET - Press OPTION to select the color or type player to be manually set. View the current setting in the upp*0}er left square of the board. Move the "X" cursor to the desired square and press FIRE to position a player on the board.*1}SPECIAL NOTES: 1. In the 1 player ("Computer") game the computer is very slow in deciding its next move ("Thinking")*2} if the game level is MASTER or higher. 2. It is possible, under some rare conditions, to get total "lock-up" of the comp*3}uter when playing the 1 player game.: DOC.001, Feb 5,'87)A 100% machine language checkers game for 1 or 2 playe(.CHESS=============================(Doc fn: DOC.002, Feb 5,'87)A 100% machine language chess game for 1 or 2 players. A.5} single player plays against the computer.COMMAND KEYS:ESC - Exits the Auto Play mode.Arrow Keys or JoyStick - Moves cu.6}rsor to desired square.Return or Fire - Executes move or desired operation.A - Enters the Auto Play mode.C - Clears the.7} board of all pieces.E - Manually set pieces on the board: B - Bishop K - King N - Knight P - P.8}awn Q - Queen R - Rook Return or Fire - to position Return only - to exit mode.G - Begin (resta.9}rt) new game.X - Exchange colors (rotate board) and automatic move.achine language chess game for 1 or 2 players. A,LThe Clash Of Kings==================(Doc fn: DOC.003)Program by Bryan Schappel and Barry Kolbe (from ANALOG #40, pg 44)2;}Welcome, one and all. Welcome to the 48th Intergalactic Clash of Kings. Today, we have with us the champions, humanoids 2<}from the planet Zorn, of the Ribos system. Their worthy opponents have just arrived from planet Mechtron, of the Aldeberon s2=}ystem. (Mechtron is inhabited only by a race of robots.) As is well known, the challengers have their choice in the form of2>} combat to be used. This year, the game will be Terri-wars (terrain wars, for those with no imagination). The champions wil2?}l return to their home planet with the Trophy of Kings.I can see in the distance that the teams (each team is composed of n2@}ine players) are taking their positions on the field now.Allow me to quickly explain the rules of Terri-wars, for those of 2A}you who are attending for the first time. Turn up your interpreters and listen. The goal is to destroy the opponent's king.2B} Simple?As the game begins, players are positioned on a maplike field. The players move alternately, one square at a time.2C} Diagonal moves are not permitted, and if an illegal move is attempted the team is alerted either by a tone or a verbal expl2D}anation. Combat is initiated by moving on an opponent. The two players involved are then whisked away to their Heli-Battle 2E}Globes (HBGs). At this point, the viewing monitor shifts to the Terri-wars battlefield.The HBGs are equipped with Plasmato2F}n Disruptors (also known as highly high-tech, extremely dangerous, very nasty Zappo-guns). These are traditionally used to i2G}onize your opponent in some way. But this year, when an HBG is hit, the instant before impact a supremely intelligent super-2H}computer teleports the lucky occupant to safety, or so the theory goes. You see, this year the teleportation systems were pr2I}ovided by Defectron, whose slogan is: "If it doesn't work it needed fixing, anyway."Each player begins with a certain numb2J}er of strength points, displayed as a bar graph at the bottom of your viewing screen. Each hit an HBG receives reduces the p2K}layer's strength by one. When a player's strength reaches zero, that person is removed from play. (This is actually quite t2L}rue. The teleportation systems have one minor flaw: each time someone is teleported, some body mass is lost, and the player'2M}s strength is decreased. When the points reach zero, the remainder of the player is collected and transported to the hospita2N}l for the severely impaired.)The players, board positions, names and strength points are given below. Board pos2O}itions. +-------------------------+ | 5 E | | 6 2 B F | | 7 3 1 2P} A C G | | 8 4 D H | | 9 I | +-------------------------+ Hum2Q}anoid -- Planet: Zorn. +---------------------------+ | Player# Name Points | +---------------------------+2R} | 1 King 9 | | 2,4 Vipers 7 | | 3 Canine 4 | | 6,8 Bipeds 2S} 3 | | 5,7,9 Scorpions 5 | +---------------------------+ Robots -- Planet: Mechtron. +-------2T}--------------------+ | Player# Name Points | +---------------------------+ | A Cyborg 9 | 2U} | C,E Serv Droids 7 | | B Land Rover 4 | | F,H Warbots 3 | | D,G,I Avions 2V} 5 | +---------------------------+This year, to make Terri-wars more challenging, the battlefield has a randomly c2W}hanging maze of pylon stars. Players aren't allowed to move through these, but bumping into them doesn't damage the battle g2X}lobe.The field also has randomly generated terrain features at the beginning of each game. There's at least one path throu2Y}gh the terrain composed of rocks, trees and mountains. Players aren't allowed to move over these terrain features.Notes o2Z}n the program.The impressive introduction screen for Clash of Kings was achieved by a Display List Interrupt (DLI) and a li2[}ttle fine vertical scrolling. The DLI will shade any object that's 16 scan lines high (equal to a graphics 2 character in he2\}ight) in all the shades of one color. This makes the text look as if it were cut from a polished metal bar.The terrain boa2]}rd border was accomplished by using a character that was defined with every other bit turned on. This technique was also use2^}d to create the multi-colored terrain features. The players' pieces are composed of four redefined characters, forming a 2x22_} grid. The cursor was done with player 0 in double width.The battlefield was done in graphics mode 2, and the HBGs are pla2`}yers 0 and 1, while the missiles are players 2 and 3. The battlefield portion runs almost completely in the vertical blank. 2a} Explosion sound effects were borrowed from Tom Hudson and Kyle Peacock's game, Fire Bug (Analog #23).Playing the game.T2b}he Clash of Kings is a two-player game that requires two joysticks plugged into ports 1 and 2. The joystick in port 1 contro2c}ls the player on the left, and stick 2 controls the player on the right. To move a player on the terrain board, move the cur2d}sor over the player you want and press the fire button. A short tone is given when a player is chosen.Once you choose a pl2e}ayer, it must be moved; illegal moves are not permitted, so choose with caution and skill. If you choose a player which can'2f}t be moved, you'll be told, and you may choose another piece. Move the cursor in one of the four cardinal directions and pre2g}ss the FIRE button again to make the choice final.The cursor is on a rubber band. If you try to move it more than once in 2h}one direction, it snaps back to its original position for another choice. Clash of Kings will wait one-half second before sn2i}apping back the cursor. During this time, you may press the trigger to select a piece destination. Move onto a square held 2j}by your opponent to do battle. You're not permitted to move onto your own pieces.On the battlefield, control the Battle Gl2k}obes by moving your stick in the four cardinal directions. To fire a Plasmaton Disruptor, press the stick button and move th2l}e stick in the direction you want to fire. You can only fire one shot at a time, and you can't fire again until your Disrupt2m}or hits an object.Pressing RESET at any time will return you to the title screen, ready to play again.Well, that's all2n}. We hope you enjoy winning the Trophy of Kings and taking it back to your home planet. Now, let the games begin.)0|RAIL KING==================(Doc fn: DOC.004)RAIL KING (c) 1985 by David H. Neal. Contributed to the Public Domain for 6p}private use only.48K REQUIREDWritten in compiled ACTION! from Optimized Systems Software. Use binary load from DOS to lo6q}ad.GAME DESCRIPTION: "Rail King" is a railroad empire building simulation for one to four players, playing either hum6r}ans or the computer. The appropriate age range for this game is probably 15 and up, although precocious 12-year-olds may enj6s}oy it. The objective of the game is to be the first to accumulate $300 million. This objective is accomplished by building 6t}track (cost) and using that track to pick up and deliver goods (costs and earnings) to markets selected from a list randomly 6u}generated by the computer. Random events inhibit operations and increase the suspense. The game alternates between the p6v}layers, presenting information on a split screen. The following subscreens appear on the same screen with a United States ma6w}p representing the current player's rail system and his current position: Commands, including a message area for report6x}ing events and errors, and to let the player enter his intentions; a listing of valid markets for the Player, a lis6y}ting of the products to be found in each city, and a help listing of the various command keys.The Map and the Market L6z}isting are unique to the individual Player. The information presented on each screen is as follows: Commands--this is th6{}e "heart" of the game system. A Command line appears at the bottom of all operating screens to allow the player to select hi6|}s next action. In the case of a computer player, the human player(s) may observe the action of the computer player and advan6}}ce the game by pressing any key. The commands are abbreviated to a single letter. A screen displaying a detailed listing of6~} the commands responds to entering "H" for "Help". There are eight options available, depending on the Player's current Turn6} Phase (explained below): G save Game M view Markets listing T move Train L Load train U Unload tra6}in B Build track S view Supplier listing E End turn Markets Listing--displays 6 randomly selected cities, 6}each with a product demand and a price to be paid on delivery. A choice to "Continue" with the game or draw a new Market Lis6}t is offered. Drawing a new market list automatically terminates the player's turn. Markets--each city potentially deman6}ds all the products that it does not supply. The price offered for a product is nominally based on the number of turns requi6}red to move from the supply city to the market city, with extra incentives added for the most distant. Market selection is a6} two-step process in the computer. The market city is randomly selected, then the product demanded by that city is randomly 6}selected. In the case of the initial draw or a redraw, 6 markets are thus selected. In the case of a delivery (unloading), 6}the satisfied demand is deleted from the list and a new market is drawn to replace it. Only markets in the Player's Market L6}ist will pay off on delivery of the specified product. Any other delivery location will just result in loss of the product. 6} If a product is unloaded at a city not demanding it, the program will ask if the player really means to unload. Supplier6}s Listing--displays the products available in each of the 10 cities. Each city offers three products representative of that6} region of the country. Some products are repeated for two or three cities, although most are unique to a particular city.6} The product list is:CITY PRODUCT---- ------------------------- #1 fish, imports, lumber #2 6} grain, cattle, sheep #3 machinery, fruit, sugar #4 cattle, coal, lead #5 grain, corn, pork #6 cattl6}e, cotton, oil #7 machinery, iron, cars #8 lumber, fish, machinery #9 coal, imports, fabrics #0 tobac6}co, cotton, fruit Building Track--All city-to-city connections are allowed except that #8 may connect directly only to #6}9. Track cost is nominally based on distance, whether over smooth terrain or mountains, and with a premium for crossing rive6}rs. The line from #3 to #4 is considered to cross the Colorado River only once. The player builds track by selecting the "B6}" command. The program then queries him on originating city and destination city. If he lacks the funds to build the track 6}segment, the program so informs him and cycles him back to issue a new command. The program reports the cost of the track an6}d draws it on his map. The player's rail system appears each time his turn comes up, with his current position marked by a "6}sprite" locomotive. As presently written, the program does not allow the player to review the various track costs, but he 6}should be able to get a good idea of relative costs by relative distance, the presence of mountains, etc. The text screen re6}ports the player's total value of track in case he should want to keep track of it. Building track automatically terminates a6} player's turn, so he can't build track and run on it in the same turn. Events-- Five (5) random events may occur and rem6}ain in effect for one full turn. A random event is selected each time a market city is selected. There is a 1/4 chance that6} an event will be selected on any market draw. This does not (as might be expected) result in a lot of random events that af6}fect the player because all but one (strikes) occur only in certain regions on the map. On the occurance of an event, the ev6}ent is chosen randomly. The events are: 1. Hurricane--no movement allowed to or from City 0. 2. Snow in the West-6}-trains West and north of City #4 move at 1/2 speed. The speed adjustment is made automatically. 3. Snow in the East--t6}rains East and north of City #5 move at 1/2 speed. 4. Longshoreman's strike -- no loading or unloading in coastal cities6}. Prohibition of loading or unloading is automatic. 5 thru 8 -- strike on the individual player's lines -- no movement 6}for 1 turn. Train Movement--Speed, including 1/2-speed, is controlled by the program. Speed (movement allowance) is a no6}minal 16 pixels per turn. Normal speed results in 2-4 turns to traverse from one city to another. When a train is en route,6} train movement is automatic on the selection of the "T" command. That is, the player defines his destination only once, and6} the destination is remembered by the program. A cost is associated with movement. This cost is reported to the player an6}d is deducted from his cash position. If a player can't move due to lack of funds, the game is effectively over for him. 6}The player places his train on the first move that he moves his train. From then on, the train moves from its last stop. Th6}us, the rail system should be "head-to-tail" since the train can't move where there is no track. The train must move to di6}stant cities in stages when there is not a direct connection. For example, suppose the player has track from 1 to 2 to 4 to 6}5. His train is at 1 and he wants to go to 5. Unless he builds track from 1 to 5 he must proceed 1 to 2 to 4 to 5. The tr6}ain will stop in each city (announced by "YOU HAVE ARRIVED" to avoid confusion about the train's exact position on the map), 6}but, if the movement allowance is not used up, the player may immediately proceed to the next city in the sequence. Loadi6}ng and Unloading -- the player loads a product on his train by using the "L" command. His train must be empty and in a city 6}at the time and the product he loads must be supplied by that city -- otherwise, he gets an error message and is recycled to 6}the command screen. A player would typically begin his train movement on his second move (his first move having been expen6}ded by building track) by loading the desired product in the chosen supply city. The program will ask "Origin City?" and "Pr6}oduct?", then when the player uses "T" it will ask "Destination City?". For the remainder of the game "Origin City?" will no6}t appear, the origin for succeeding movements being the current position. The program will happily allow the player (if h6}e insists) to load his first train in a city in which he has no track, but he won't be able to go anywhere until he builds tr6}ack to that city. The player unloads his train in (hopefully) the city in his demand list that demands that product. If h6}e attempts to unload elsewhere he is given an opportunity to change his mind. Turn Phase -- The turn consists of two phas6}es. Train movement may occur only in Phase 1. Phase 2 may be viewed as simply the restriction that train movement can no lo6}nger occur. All other activities are possible in either phase. The market listing, supplier listing, or help listings may b6}e viewed at any time. Loading and unloading may be done at any time that a train is in a city, either before or after train 6}movement. Building track may be done in either phase, as may drawing a full new market list, but either of these actions aut6}omatically ends the turn. Ending the Turn -- Typically, a player will perform those actions necessary to advance the game6} and then terminate his turn with the "E" command. For example, if he is traveling enroute and has no desire to build new tr6}ack (and he can't load and probably wouldn't want to unload), he will simply end his turn when his train completes its allowe6}d movement. Save Game. To save the game in progress for later resumption, use the "G" command. Then, at the beginning of 6}the next session, answer "Y" to the question "Restore Old Game?"PLAY OF THE GAME:BEGINNINGS: Each player begins the gam6}e with $50 million. On the first turn, a player will check his market list, build the shortest track possible to make a deli6}very to one of the demand cities on his list (rarely, a player may not be able to cover the cost of the track for any of the 6}demands on his list and will have to draw a new list). On the second turn, he will issue the "L" command to load the selec6}ted product in the chosen supply city (to which he has built track), then issue the "T" command to carry that product to the 6}chosen demand city. From then on, it's a race to see who can accumulate earnings the fastest while minimizing his track bu6}ilding. To use the example given above, the prudent player with track connecting 1, 2, 4, and 5 will not build track to dire6}ctly connect 1 and 5. The gain in time (train movements) will be trivial and the cost will be substantial. The player sho6}uld be careful not to build himself into a corner as he may lose many turns while trying to draw a market list that will allo6}w him to break out. A typical game will begin with many new list draws and only minimum running of trains. Gradually, tho6}ugh, the players will build a system of track (it's interesting to see the patterns that emerge) and they will be concentrati6}ng on minimizing movements for a maximum of profits. The random events add an additional element of suspense, especially as 6}the players approach $300 million, most especially if they are close. The game system seems very complicated on reading a6}bout it, but it is quickly learned (requiring only a few turns to master), and even things like the Supplier Listing are quic6}kly memorized, and the program provides ample help messages. Each game is different because of the randomization.COMPUTER 6}PLAYER: The computer plays a competent game, but is short on strategic thinking. Therefore, it is given a few advantages to6} even things out with the humans. A properly played game by the human should beat the computer players (although not always)6}, and a sloppy game will almost always lose.)RAIL KING (c) 1985 by David H. Neal. Contributed to the Public Domain for 4.SEATTLE-PUGET SOUND ATARI COMPUTERENTHUS- IASTS Disk #64Strategy GamesCreated:Feb 5,87Librarian - Jim Chapman