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LH h P(}LWH hJKDEHB V0`This program needs min. 48kB RAM !!!j BϝDEH Vl (} 㙭ۅ { H h)œ ȡɡl8Ȣ (}I`-=DLFSPERIXCAMQdlfsperixcamq£ţȣˣΣ)E£ţȣˣΣ)Eƈ iňƇ(}LWņ戥iņňLWԠ4  B&DE2HI V l ̡z L(} Search spec.: D1:*.*  Ҟ4 BDE(HI V  LWL  < `?  q  Y $i% < ɛ*1)Yy Nn(}8= 攥LWL.LȥLܧL{LLޣLLLLԣԢ 嗥ņ"  )(}   L8iȘH ?h+)8HȥhqȊq`hhhLņ/(} )  LLoad - Filename:D1:@hhLŅńɢ ڢ (}ݩL`eeʈe敥ƗƖ奋 ee(}`LBDELV LVBHI`H h VLL ޤ8傝H僝I HI (}L򣥼`ņ 戥iň` 0. 0'`膼 ޤ 0 0'hh LL %  0(}8崅 0(嵅淥X KC= 0 0 2   Lce(}eŅńLHI 0 I  Le 8`6oi2`&2R(}ȱçƧȱǧ%m§mçʎħŧ  ©8`L}Save - Filename:Lˢ ڢ (}  )H:  pLH  hi  H h L ȱ(}ȱȱ ) ņL L eeƕƔ EDIH B V(}hhL`8包卅ȱ`eȱeiLxԎԭHӠwwwwHKhө@X`2(}PS)hihij GȱHȱ8GWȱHEWEȱJȱK62 (}HH   h hL Run Length Lempel Ziv Huffman 箮硠(}1 ņ )  LŅ׭0ح1 ñeȱeΦý %3 u(}v 񗥟)1B  9Ґ ѐL8ǪS 9 d ߗLҐ ѐDžѥȅҥą(}Šeхȱe҅ʥŔŕ5ɥŔŕӅ˥ԅ̥ˠˑ)LsLЪD8хȱ҅L1 (}ёȥґeхȱe҅  L˩̠ӆԠeхȱe҅ЩDž`  (}LQŕ Ŕ JJJ8`LLL `H(}L ֚8`h)` ש001ץ؍0ٍ1`ppppppppppB@A00acking((}%,03creen/./&&LLLLLLL LLLyLLLϯL魥 q nHܩ n ߅ޥ q(} q q qަ` G ڮ@ ڮ2f*f*ee н(}֚8` W q q q jjj nHh L ` q`&&(} q`i i" ")н҈` z(}8`8`ʊ& JJJ媥#Ff(}УП`LK qА ϐ`8񉪥LаIIiee8ɨ@?ǠɅ(}ȱɅȱɅȱɅ0ȱ)ȱ"ȱ  кж1 q8jjj))? (}q q nLԯ nH qh qLԯ֚8` HҰ  t t I t *E' h `+",#-(}.Ұ-`++,`$"%#Ɗ$e**)M$%`&-"+#,*$ %!ߥ$%$$-ʝҰ-ަ+,++L(}. '? 'I0 'I1 6B 6B2 %*H %h*?? M010? % JJ߰Jװ2 '3ʆ2(}3`? '?`. '? '? ? MLQ ')?3***)1 '0$800%1102 M23򰹺. '? '? ML '(}2 '33 M2Ұ =DZαѱԱ *9iV(}i A"ȱ88``śꥵŜ䥈 )Πȱн(}ЬȱФ)  8ȑȑ 嗥ii©8``ܗ)Πȱн([SUPER PACKER V 1.0(SUPERPCK.COM)By BEWESOFT (Jiri Bernasek)INTRODUCTIONFinally there is a packer from BEWESOFT! SUPE,}R PACKER 1.0 can pack almost every DOS files, and it can also be used as a linker or simple file-format editor.I'll not say,} that my packer is great or fantastic there - you'll not believe... But I can present serious facts and numbers:I compared ,}my packer with the best of another packers which I have - Magnus's Cruncher 5.0. Another packers (FPACK, PLINK) are more user,}-friendly, but they give bad results (because they are using RLE method only).I packed 10 programs (5 demos, 4 games, and o,}ne "serious" program: ATMAS II macroassembler) randomly selected from my disk-box with both the packers, and there are result,}s:With SUPER PACKER 1.0 I was working exactly as described in "SIMPLE WAY" part of this manual. Every packed programs worke,}d well.In Magnus's Cruncher 5.0 I used the most common Offset 4. I must make changes in 4 programs before packing (Inits in,} the file...), and the Cruncher wasn't able to load two of the programs at all (because of effects in VBI while loading). Thi,}s Cruncher isn't very easy to use.And now numbers: The difference in length of packed files was in range -5%...+15% (So bot,}h the packers are good).Difference in packing time (including loading, saving etc.) was between -15%...+25% (So Magnus's Cr,}uncher is faster a little bit; but with "Length tests" OFF the SUPER PACKER 1.0 will get more speed).Difference in depackin,}g time (including loading) was between -50%...+10% (So in this point SUPER PACKER 1.0 is better).Another differences: SUPER,} PACKER 1.0 is more user-friendly, and it can pack "serious" programs too. (The depacker from Magnus's Cruncher is destroying,} DOS, so it's good only for demos and games...) My packer is working with almost any DOS (I tested it with SpartaDOS and DOS ,}2.5), while Magnus's Cruncher is a Boot-disk.SUPER PACKER 1.0 is not as colorful, as other packers (it looks quite unprofes,}sional), but it still displays colors to the screen a little bit. That's because without of color-effects the computer seems ,}to be locked-up while depacking.SIMPLE WAYHow to pack a working program with this packer (the simplest way)...Start the,} packer, and oad the program for packing. In the left part of your screen you'll see the structure of the program-file.S,}et adress of Depacker and its Buffer if necessary (use - Packer setup). Mostly the default adress (Depacker at $500, and ,}Buffer in screen-memory at $BD00) will be OK, so if you are not a programmer - don't worry about this, probably it'll work.,}In general: Depacker and Buffer area must be different, and it must be between $400-$6FF or cca.$2000-$BFFF ($C00-$BFFF for a,} Micro-DOS). Of course this area can't be used by the packed program - see structure of the file.If you haven't any place f,}or Buffer - disable Huffman packing. In this case the Buffer will not be used, so you needn't to worry about its adress.Try,} to

ack every "Data" segments, and then ave the final file.Test if the packed program works. If is it simply locking ,}up, then it's probably necessary to change Depacker adress.COMMANDSThe list of possible commands is in the upper-right co,}rner of your screen. In the left part of the screen you'll see structure of the program-file in memory. Use arrows to move th,}e cursor in this "file-map", and press a letter key to execute a command.What you can see in the "file-map":Data XXXX-Y,}YYY *1Packed XXXX-YYYY>ZZZZ *2INIT XXXX *3RUN XXXX *4Copy XXXX-YYYY->ZZZZ,} *5End *6*1 is a simple data-segment. *2 is a packed segment; the number after ">" is the length ,}of packed data. *3 and *4 are the INIT and RUN adresses, and *5 is the COPY function (explanation later). *6 is the end of fi,}le.The commands:isk Directory - Enter drive number and search spec. (or press RETURN for D1:*.*), and you'll see disk ,}directory...oad DOS file - With this function you'll load the program for packing. It'll load a file, and insert its con,}tents at the cursor-position.When you'll load a file made by this packer, you'll get the same structure including packed se,}gments, COPY functions, and Depacker/Buffer adresses, as before saving the file. - Load data-file - This allows you to l,}ink data-files (Pictures, texts etc.) into your program. After loading the file you'll be asked for its target adress, and it,}'ll become as a new segment in the file-structure.ave - This will save the final file (including depacker if there are s,}ome packed data).

ack segment - The main function of the packer. It'll try to pack the segment at cursor-position. You'll,} see only a single line on your screen while packing (because of speed). Press HELP to turn the main screen on/off if you wan,}t.See "Packing method" part of this manual for more info.rase segment - This will delete the segment at cursor-positio,}n., - Add RUN, INIT - This allows you to add RUN or INIT adress to your program. - Insert COPY - With this funct,}ion you can insert a little copy-routine into the program-file. For example: You want to load a segment at $E000-$E0FF (Under,} ROM-OS). Because it's impossible to load it directly, you need to load it into "normal" memory, and then copy it under ROM-O,}S.So, change the adress of your segment for example to $8000-$80FF, and then add "Copy $8000-$80FF->$E000" after this segme,}nt - the packer will make the copy-routine for you. Note that this routine (less than $40 bytes long) will be placed at "Buff,}er" adress! The copy-process is going from begin to end of the memory-block to copy. - Change adress - You can edit load,}ing adress of any segment, RUN or INIT adress, or parameters of COPY. - Packer setup - After pressing the key "M", you c,}an enter some parameters for the packer:you can edit Depacker adress (Adress, where the depacker will be while loading the ,}packed program)you can edit Buffer adress (Adress of buffer for depacking with Huffman method, and for COPY routine)you c,}an disable some of the three packing methods (Type "Y", "N", or RETURN)you can also disable length tests (see "Packing meth,}od"). - Clear ALL!, anduit to DOS - Clear enough, I think...PACKING METHODThis packer is using three packing met,}hods: Run Length Encoding, Lempel Ziv 1977 (size of data-window is 1kB), and Static Huffman. So, it's working in 3-pass proce,}ss.If you know which methods should be used for your data (for example if you have packed your data many times before while,} testing your program), you can disable "Length tests" in setup, and set the correct method(s) there. The packing-time will b,}e shorter then - 50% or even less!But don't think that you can pack everything with "Length tests" OFF! If the length of pa,}cked data will be greater than source length after any packing-method, you'll see the message "Can't pack this", and your seg,}ment will disappear! (So you need to load the file again!) - With "Length tests" ON the packing-time is long, but this danger,} is not there.While packing, the slowest method is Lempel Ziv. So, if you want to pack a file quickly, turn the Lempel Ziv ,}method OFF in setup. But you'll not get the best results of course!The free memory is only cca. 31kB, but you can pack your,} programs in this way: Load a segment (or data-file), pack it, then load another one, etc...Or you can append packed files ,}with several parts of your program. If you've selected the same Depacker and Buffer adresses while saving separate files, you,} can delete the segment with depacker from every parts of your program excepting the first one.You can do this with another,} programs (games etc.) too - you only need to divide them into several small files first...WHEN THE PROGRAM DOESN'T WORK...,}Sometimes it can happen, that the packed program doesn't work. It can lock up with the Depacker at a wrong adress (so try t,}o change this adress!), or you can see a nice "color-chaos" on your screen.This colorful effect means that the depacker is ,}not able to depack a segment. (It's using checksum to detect errors in the packing / depacking process.) What to do now? The ,}simplest way is to leave such a file non-packed, but it's not a very good idea.So, how to get the best possible results in ,}this case? First you need to know in which segment the problem is. So, pack the file segment by segment, and try if the progr,}am still works. (Load, Pack one segment, Save, Try to start the program, Load, Pack another segment etc...)Then try which p,}acking method caused the problem - pack the segment again and again with different packing methods disabled, till the program,} works.And finally pack the file again, but disable the wrong method before packing the problematic segment. (Then enable i,}t again.)You can make as many copies of this packer as you want, and give them to your friends etc. But don't make any chan,}ges in the program!Well, enjoy the SUPER PACKER 1.0 ! I hope that you will like it...Jiri Bernasek (BEWESOFT)Prague, 9,}3-11-14he program!Well, enjoy the SUPER PACKER 1.0 ! I hope that you will like it...Jiri Bernasek (BEWESOFT)Prague, 9, 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG1}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES1}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N'1}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx 1}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT1} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL1}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD1}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC1 }COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#1 }##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY1 }S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 1 }1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A1 }LLOWED IN DESTINATION 0 <.|K - Packer setup - After pressing the key "M", you c1/}an enter some parameters for the packer:you can edit Depacker adress (Adress, where the depacker will be while loading the 10}packed program)you can edit Buffer adress (Adress of buffer for depacking with Huffman method, and for COPY routine)you c0}UqkqKDKSRABANARBATEENMVRMVBMV0M1KDNMRNMBHLDPLJNUMBERARMYBLKNAMERNAMEBLOGOWNLSADSMSM52}LSMLRETESTESRBTBNXXYYLLLLLIKIKFPTKTECKCKTSTSSTARSHSLCHARDLSSSDLAJOYSTICKENT53}EKEYBOARDENTESTICKENTEKEYENTEREDKEYENTEBLUEKEYENTERCRARIBCBABIDEA AA AP AA054}A` 00  , 8 D E M V _ghp&'55}## % AAA !"#$56}%&'()@*@2+,@-A#.@0/0123@4@57}5@6@7@8@9:;@<@=@>@?@@A@BCAD58}EFGHIJ@ KB$LATMN.OBPQRS59}TUVWX@Y@Z@[@\@]@^jj̠Ԡ/re5:} -designed for joystick control by DON BELL/PETERBOROUGH33MODIFIED FROM CREATIVE COMPUTING MAY '83 zz5;}9@ <@,9@<@,9@<@,9@<@,9@,9@,9@<@,;5<}@H,;@,;@,;@,;@,;@,;@ ,;@ ,;@,;@,;@,;@$5=},T;@$,T;@9,;@%,;@%,;@5,;@ ,;@ ,g06.& 5>} g6.0239999259999014999046999235679147999347999456999#T"6.FIRST SECONDTHIRD FOURTHA6.CAVALRY ARCHERS INF5?}ANTRYT6. 999999999999( +@76.# MEDIEVAL COMBAT K-@@]-@@w(@5@}7<%@,A8*],@'/@@9/@@ K/@ ]/@+5A}'2$@@@S2@$@&@@@{0@P:H:,$@,@ A5B}0@P:H:,$@,@, A 32U2@5C}gA@ps6-A6-A6-A2Y 6.0(!My lord! You will command the redU( armies. Choose5D} your royal title!Y7 46.RED SIRE<d 6. (((;(#My liege! You will command the blue`( armies. Choose5E} your royal title!dA 46. BLUE SIREF6-6-K..(&}Sires! Choose your method of command:P*5F}*("[START ]= Both Sires use joystick.U**("[OPTION]= Red Sire uses keyboard.Z++("[SELECT]= Blue Sire uses keyboard.d5G}"F:B2y,"@" An.F:B2y,"@$6-@. Ax.F:B2y,"@$6-@. A5H} AC B AY@41A@8C@@/0@@@/A1AU5I}? A0 A1! A1P+ A25 A5? A@6.12403576$6.70612453$6.435260715J}$*AV@'AW@*$"*AV@'AW@*$,G6-6-'6-5K}36-G@ A%1M6-? 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Please try 5c}again.: A> A$E-@+-@=68<,-6AA E D-@(8@5d}<,"D68<,-8@<,08@<,"068@<,-8@<,   $-@w)-@5e}A-   ( ($0@w)-@@- 0$K6-6-'6-5f}36-?6-K6-@A0-@""8<,!A 5g} A0A / @6-?@% A/ A/ @6-?% A/ A6-5q}<b***********b* TWAUG *b* ISSUE 11*b***********b* SIDE A *b***********b%DOS SYSb)AUTORUN SYSb+MENU BASb><TWAUG MICb<zSUPERPK COMbJSUPERPCKTXTB*DUP SYSb1MDCOMBATBASb!MDCOMBATDOCb1=MENUPLAN bnVSCAN DOCb uVSCAN10 COMbHEX1 PASbHEX1 PCDbMAX LDRBSUPERPCKBASbVSCAN LDRbCOMBAT LDRB*SUPER LDRLDR BASPBI M65THINK OBJ? A  A0/ @6-?% A/ A%/ @6-?p% A/ A%5r}6-?P A @AU-@""8@<,!A8  5s}AUAE/ @6-?@% A/ AB/ @6-?% A/ AB6-5t}? A  AU/ @6-?% A/ AP/ @6-?p% A/ AP5u}6-?P A *Au*Ap"$U6-'8,.!+@'@ ,* 5v}@ :6-@F6-R6-@U$3 !8,6-@$6-@06-3$56-8,'6-@&5w}6-26-@5$U6-'8,.!+@'@ ,* @ :6-@F6-R6-@U$3 !8,65x}-@$6-@06-3$56-8,'6-@&6-26-@5$^ 6-'+!+@'@ ,* 5y}@ 76-@C6-O6-@[6-^$ 6!@6-@'6-@36-6$2 6-'5z}6-@#6-/6-@2$ )6-@&8<,"@)$%6-@68<, ?5{}A* A6-8@<,/6-8<,@6-8@<,Q6-8@<,b6-8@<,l A468@5|}<,-8@<, A3/   $4)6-@&8<,"@)$96-@68@<, ?5}}A5> A6-8@<,/6-8<,@6-8@<,Q6-8@<,b6-8@<,l A468@5~}<,-8@<, A3C   $R-@S8<,668@<,-8<,M8@5}<,"W Ak-@@|68<,-68%@<,-@  W8@<,668@5}<,-8@<,M8@<,"W Ak-@@|68<,-68%@<,-@  \ 5} A5$f A6%6-6.$p"A r1"@ A6%!6-'6.1 A { A65}%6-6."@6.6-"@6.6-"@6.6-"@6.6-5}+ '(Sires! The battle results!+ X @  4(Heavy losses on both sides!8 X(Both sides are retrea5}ting! @   A @@A 5A %i 9(7@<, has defeated 7@<,5}!= i(7@<,'s armies are retreating! A @?"@ ?(7@<, has withstood the sie5}ge!I"@ ?(7@<,'s armies are retreating!I A @F"@ F(7@<, has conque5}red 7@<,!D"@ :(!Survivors have joined the rebels!D A @X 2( Forces of 7@<,5} destroyed!6 X(7@<, is victorious!   $-@(8@<,"F68@<,-$8@5}<,68@<,-+P:+8@<,%?,$@,,'@m8@<,"268@<,-$8@<,m68@5}<,-+P:+8@<,%?,$@,,'@  A5$W68,-?P$8, F(%Rebels retreat after a5} bloody battle!P AT W$R68,- A(%Rebels destroyed! A glorious victory!K AO R$Z68,5}-?$8, A( Rebels inflict very heavy lossesE Z(then fade away! A $Y68,-?$8,5} ;(Rebels destroy opposition!? Y(A military disaster! A $<-@568<,-$5}8<,9 <$$<-@568@<,-$8@<,9 <$.0-@)68<,-8<,%- 5}0$Bi-@(8<,!:68<,-$8<,i68<,-+P:+8<,%?,$@,,'@C   $L6-5}%$8<,$V6-%$8@<,$`6-@(8<,!66-%@c   $jA-5}@.8@<,!A6-%8@<,k   $tA-@.8<,!A6-%8<,5}u   $~J6-8<,%6-8@<,66-8@<,G6-8@<,J$\ 2(%Epidemic of cholera has broke5}n out in6 X( kingdom of 7@<,!\ 6-? A P$Y 6(7@<, reports dysentery ep5}idemic!: U(Many deaths reported!Y 6-? A P$Y 9(Mild influenza reported in 7@<,5}!= U(Loses are minimal!Y 6-? A P$U 1(Severe flooding in 7@<,!5 Q(Heav5}y losses reported!U 6-? A P$V 9(Reinforcements reported in 7@<,!= I6-@ 5}S A PV$, @2),8@<,8@<,,$, @2),8@<,8@<,,$ " ( 5} " ( Z ,(Sire! Due to your incompetence,0 V( your home kingdom has been lost!Z R +(Your s5}ubjects are defecting to/ N(join the opposing forces!R q-@".8@<,"q68@<,5}-+P:+@0$8@<,%?,$@,,'@] "8@<,"]68@<,-+P:+@0$8@<,%?5},$@,,'@5  "6-@ )6. Blue sire56-@ 0 "6-@ $6.Red Sire06-@5}$-@@032@@W2@%@@@{2@%@ @@5}-@2    $-A0@C2%@@@5}g2@A@&@@2@P:H:,$AP,@@ :-@325}7 :$V-@.8<,"@46-@6-@L6-@V A3PB85}<,"@ 6-,6-@86-@B A3P  A15-@.8@<,"2 5$5}58<,.,8@<,8@<,2 5$V-@.8<,"@46-@6-@L6-@5}V A3PB8<,"@ 6-,6-@86-@B A3P  A15-@.8@5}<,"2 5$58<,.,8@<,8@<,2 5$w-A /-@C5}-@@ W-@@k0@@o s w !0@! X'(Sire! You have 5}been proclaimed+ G(RULER OF ALL THE LAND!Q AU X$W -@6@6-AP@L25}@P T W$%6-P:H:,$A,%A9-@`U2@@y2@%5}@@@} 2(%2@($ 8-@5}.8@<,!8 A $8@<,!$ A    $K ((Sires! I am ready to accept, G(5}your battle commands!K 5 6.6. '( ,COMMAND ME!1 A5 ."@.@@5}KI-@.8@<,"2 >"@I@$8@<,"$ AP A 5}AdAU88<,.,8@<,8@<,8 AO"@$F:Ad,AU1)@; 5}APE ABO A K@7R:,@)T:,@A A@K A ! A A5}! A^6-8@<,(-@@6-@%$@%QA:7<,,"A:,T'^ A@&:  A%65}-&@# /"@:@+ AP0"67%@<%@,." 5"@@:4 A5} &( , COMMAND ME!0 A4 ;."@.@@KD<-@.8@<,"5}2 < A%I A AdAUN88<,.,8@<,8@<,8 AOO"@$F:5}Ad,AU1)@; APE ABO APK@7R:,@)T:,@A A@5}K AX! A A! Apl^6-8@<,(-@@6-@%$@%QA:7<,,"A:,T5}'^ A v-  A%6-&@# - A%"67%@<%@,." %25}7B7h@$S-@@gB7a%Ahk }B7`A@B7dAR'B7b@(5}'B7f@I$ A"@$@1 -( Peasants report troop movements!1 5-@5}56-A:7%@<%@,,p @ A# AP/6-@9 A4U68@<,-8@<,f685}@<,-p A3 5-@56-A:7%@<%@,,p @ A# AP/6-@5}9 A4U68@<,-8@<,f68@<,-p A3; -@725}; )6-P:H:,$@,) Au%U-@@%6-A:7<,,16-=6-I6-U6-5}A-@(8@<,"46-@7'A A 0 A-@(8@<,"46-@5}7'A A P  *6-@ A  !!"*"A"""8<,@A"0 5}6-@6-*_ AP Ap E(Battle underway in 7@<,!Q6-@u[ A_ 4+ 5}A A! A+ APH"A#R""8<,@A#W'"*" ' 5}A#p\s6-@6-@% AP) Y(7@<,'s forces attack the victors!e6-APo As f5}+ A A! A+ APp"@  A#pzI"@6-@'6-@1 A3P; A15}? I A#pI"@6-@'6-@1 A3P; A1? I A#p(8<,"@ ( A5}#p\ Ap @(Rebel forces take over 7@<,'sD \(undefended castle!16-@ AP 5}'")"1 Ae68,-8,%@&68,-26-@C6-8<,M A3PW A1[ e A#p5}! Ap!"@A"p(8<,"@ ( A#pZ %(7@<, takes over) @( undefende5}d !L6-APV APZ  " A A5B6-@ 6-8<,* A3P4 A18 B A5}#p(8<,"@ ( A#pZ %(7@<, takes over) @( undefended !L6-APV 5}APZ  " A A5B6-@ 6-8<,* A3P4 A18 B A#pq"@&85}<,@26-@C6-8<,M A3PW A1]"g Aq A5 q"@&8<,5}@26-@C6-8<,M A3PW A1]"g Aq A5 W"@&8<,@26-5}@C6-8<,M A3PW A1  B Q6-P:H:,$@,Q8<,"@)8,")")"5}A(V b Ap 5(Peasants report rebels massing9 H(in !T6-@^ APb ` S 1($My lord! 5}Rebels have begun a hit and5 O(run attack in !S j H AP6-?%6-<8<,"@H65}-@t 5-@(8<,!56-%8<,~   8,!A%  "6-'8,"@@A%5} -6-? A# A- A( -6-? A# A- A( "6-8,'"@@A%` 5}-6-?` A# A - A( l6-? A# A0/68,-8,>68,-L6-@%X6-@5}b A3Pl A1 AP 9%6-P:H:,$@,%@9!@A(p =6-P:H:,$@,5}' Ap36-@= AP //A`AeApAuA6 36-6-'6-36-5}; F-@.8<,"@<6-%@F A(E (8<,"@(6-%@J K 5}"@*"@! 3( A STALEMATE?= AA K A)%O  @A)T h ;(The forces of 7@<5}, have triumphed!? h(#Opposing forces are now collapsing!Y / AU A` % Au/ A)P_  @5}A)%` \ 3(Complete victory for 7@<,!7 \(Opponents pledge fealty to you!c / AU Ae5} % Au/ A)Pm _-@*6-%8@<,=6-%8@<,A _!@*!@A@r R5}!@*@ N(7@<,'s forces have been destroyed!R s b!@*@6(7@<, triu5}mphs!@ AUJ A`N X Aub A)Pw S!@*@ O(7@<,'s armies have been anihilat5}ed!S x g!@*@;(7@<, is victorious!E AUO AeS ] Aug A)P| =@5}*@ 9(Both armies decimated!= } S@*@E(&War no longer possible! Peace at last!O AU5}S  K  ( ((5(Sires! Do you wish to war again9KAR@ [ 4N(((9( Peace settles upon t5}he kingdoms!C AM AW A1[  4NA)e [ 4Y((( ;(My lords, tension is mounting5}? [(between your kingdoms! - 4Y A A# - A@ A)P E #A!-@+"5}5@C;,A/E  H #A !-@ +"5@;,A/E H$ L #A@!-5}@5-@ 9"D68<,-H L & a-@&8@<,B,8@<,8@<,a5}8@<,"A1' M8@<,.,8@<,8@<,M8@<,"A1( .8@<,.5},8@<,8@ <,+   $N O-@@)AT5,?AK,@O P O-@5}@@)A5,?ATK,@O R O-@@@)AT5,?5}AK,@O T O-@@@)A5,?ATK,@O X n #AP*-@5}6@."2>,B V-@@Z"^j,n Y [-@@"+,5}/ C-@@G"KW,[ Z /-@@"+,@/ [ e #AU!-@5}@%")5,@9 M-@@Q"Ua,@e \ d -@@6@$"(4,@5}8 L-@@P"T`,@d ] e #A`!-@@%")5,9 M-@@5}Q"Ua,@e ^ 2-@@"+,/ 2$ L #A!-@5-@5}9"D68<,-H L  O-@<68,-@%P:H:,$@,K68,-O  : #A!-5}@%"668<,-:  : #A !-@%"668<,-:  I-@.65}8@<,-@E68@<,-@I  %6-P:H:,$@,%@168,-8,@68,-L6-@X65}-@b A3Ps6-8<,6-8@<,6-8@<, h6-8@<,6-.-@?68@5}<,-P68@<,-T ^ A6h A1 5-@! A4+ A3/ 56- ;%6-@%P:H:5},$@,;%@"A2U s68,-8,68,-*6-@66-@@ A3PQ6-8<,b6-85}@<,s6-8@<, h6-8@<,6-.-@?68@<,-P68@<,-T ^ A6h A5}1 2-@! A4+ A3/ 2$ ."@.8@<,"A3  D"@85}<,:,8@<,8@<,D A3  ."@.8@<,"A3  :"@8<,:,85}@<,8@<, $ A3pA3A3 68<,-$* "@368@<,-8@<5},%@B8@<,f68@<,-8@<,%@u8@<,68@<,-8@<,%@, "@5}$. "@368@<,-8@<,&@2B8@<,f68@<,-8@<,&@2u8@<,65}8@<,-8@<,&@20 "@$2 "@$4 "@368@<,-8@<,%A(B85}@<,f68@<,-8@<,%A(u8@<,68@<,-8@<,%A(6 "@$8 "@5}368@<,-8@<,%@2B8@<,f68@<,-8@<,%@2u8@<,68@<,-85}@<,%@2: "@$< "@$> "@368@<,-8@<,&@B8@<,f685}@<,-8@<,&@u8@<,68@<,-8@<,&@@ "@$B "@368@5}<,-8@<,&A(J8@<,n68@<,-8@<,&A(}8@<,68@<,-8@<5},&A(D "@$F "@$H / --1/@2A4@R A"@ 68@<,-5}168@<,-4'7'A A4\ A"@ 68@<,-168@<,-4'7'A A4p    $ vAR5}'AV9AW@@(L6-`-@j A5@r6-%v  @ (6-5}*-@@4 A5@<6-%@  @ (6-*-@@4 A5@<6-%@  dAV5}@'AW@.(:6-N-@X A5p`6-%d  @ (6-*-@@5}4 A5p<6-%@  f (6-*-@@4 A5p<6-%@ RAR@Y( c A`6}f$ 06-@$8@<,0 @A5`  ( $ (  $ 06-@$8@<,0 @6}A5  ( $(  $* A6%"@!6.'6-*$"@6.6-$ 6.CA6}MELOT6-@ $!6.BURGANDY6-@!$ 6.GALESIA6-@ $6.SAXONY6-@$6.6}ARAGON6-@$ 6.PICARDY6-@ $ !6.NORMANDY6-@!$!!6.VALHALLA6-@!$6}ˠ٠-R:,"@ 6.0* AB-$-R:,"@ 6.1* AB-$-R:,"@6} 6.2* AB-$-R:,"@ 6.3* AB-$-R:,"@ 6.4* AB-$-R:6},"@ 6.5* AB-$-R:,"@  6.6* AB-$-R:,"@ 6.7* AB-$6}-T:," 6.9* AB-$ A@h%2A0@@G2@A@@6}[-@@P_ 22@$Ġ٠6 }"@g6.0$"@f6.1$"@q6.2$"@6.3$"@e6.4$6 }"@6.5$"@x6.6$"@6.7$ 6.9$pĠța a(Red6 } Sire's fighting strength P:+$?,%+$?p,%+$?P,,$@ a a(Blue Sire's fighting strength 6 }P:+$?,%+$?p,%+$?P,,$@ "   ( ("$(#SS7,2,7,9,8,4,8,7,9,5,9,7,7,10,7,6 }11,13,7,17,7,12,9,12,10,13,8,13,10,14,10,14,112#MM14,12,15,12,3,12,4,12,1,13,4,13,1,14,5,14,1,15,2,15,8,15,8,17,9,15,9,17<6}#jj13,3,13,4,6,2,6,7,13,5,14,5,15,4,15,6,5,5,5,7,1,7,3,7,14,14,15,14,15,15,18,15,8,14,12,14,10,15,10,17P#3,39,2,3,35,3,36},0,0,0Z#3,35,17,2,0,0,0,0,0,0d#3,33,12,6,40,13,6,34,14,6n#3,36,2,10,38,3,10,36,4,10x#!!3,34,9,11,37,10,11,34,116},11#3,33,17,10,0,0,0,0,0,0#3,36,2,17,0,0,0,0,0,0#""3,37,14,17,40,15,17,37,16,17#]]227,193,237,197,236,207,2446},199,225,204,229,211,233,193,226,213,242,199,225,206,228,217#YY208,233,195,225,210,228,217,246,193,236,200,225,204,236,1936},225,210,225,199,239,206#==238,207,242,205,225,206,228,217,243,193,248,207,238,217#))1,5,1,6,14,18,1,6,8,12,1,6,1,6,8,16}2#008,13,8,13,15,18,8,14,1,7,15,18,11,18,15,18#55156,157,158,159,140,141,142,143,252,253,254,255$55188,189,190,191,16}72,173,174,175,220,221,222,223}f +@AY@6-+F:A,&@,$AVTAV'AVfAR6}@ }<6-P:'AV,$6-&$AV0A<A}H;@(,26.hͩα͑Υ`>6-?:C6}:,,H#B!}""6@B P(}3-@"%%%) 3 B 02}[%6-F:A`,%AV$F:A6}a,9%@$A4C#B!%W-@["<}NA6% 'A9A@KBB6}AN$d}''8,165,231,231,231,255,219,255,231e}''16,66,231,165,231,165,231,255,255f}((24,161,162,228,232,240,227,226}7,227g}%%32,5,69,231,231,167,255,255,231h}%%40,24,60,126,66,126,219,255,255i}48,0,0,0,36,36,36,255,255j}((56,153,156}3,153,153,153,255,153,255k} 64,0,0,0,0,165,255,219,255l}!!80,0,16,56,124,254,16,16,16m}!!88,4,14,63,115,0,48,120,252n6}}""96,128,44,68,254,76,44,20,22o}!!104,1,44,68,254,76,44,20,22p}""112,0,44,68,254,76,44,20,150q}!!120,0,44,68,254,76,46}5,20,22r}))208,255,255,255,255,255,255,255,255s}##224,128,152,8,40,106,28,20,20t} 232,1,25,8,40,106,28,20,20u}""240,6}0,24,8,40,106,28,148,148v} 248,0,24,8,40,106,28,21,21w}##480,0,50,36,120,112,116,80,80x}##488,0,50,36,120,112,113,80,86}0y}##496,0,50,36,120,112,112,80,84z}##504,0,50,36,120,112,112,80,81{}-1}}??72,169,5,133,204,198,204,208,252,169,2246},141,9,212,104,64D:MDCOMBAT.BAS@@@@@@@@@9@5A)@6@4@3@6 }6Ae@@@@@ @@@@@@@@@9@5A)@6@4@3@4+ * MEDIEVAL COMBAT *IN THE MEDIEVAL ERA YOU AND YOUROPPONENT EACH RULE LARGE KINGDOMSSURROUNDED BY LESSER KINGDOMS:"}. THERECAN BE ONLY ONE RULAR IN THE LAND! ӛTHERE ARE 8 KINGDOMS IN TOTAL. THECASTLE AND ARMIES OF YO:#}U AND YOUROPPONENT ARE IN RED AND BLUE. THEOTHER 6 KINGDOMS ARE IN BROWN. YOUAND YOUR OPPONENT EACH START OFFWITH 12 EVEN:$}LY MATCHED ARMIESCONSISTING OF 4 AVALRY, 4 RCHERS,AND 4 NFANTRY. қEACH ARMY'S "MUSTER STRENGTH" I:%}SSHOWN IN THE FIRST TWO LINES OFTHE TEXT WINDOW. (RED IS SHOWN INTHE TOP LINE). EXAMPLE:20 20 20 2020 20 20 2020 2O 2:&}0 2020 20 20 2020 20 20 2020 2O 20 20THESE MUSTER STRENGTHS ARE UPDATEDAFTER EACH BATTLE AND ARE IMPORTANTIN DECIDING:'} BATTLE STRATEGY. MUSTERSTRENGTHS OF THE 6 BROWN KINGDOMSARE ASSIGNED RANDOMLY BY THECOMPUTER AND ARE SECRET. :(} ǛYOUR "FIGHTING STRENGTH" DEPENDS ONTHE TYPE OF BATTLE FOUGHT, TYPES OFARMIES USED, AND NUMBER OF ARMIESENGAGE:)}D. EXAMPLE: *FIGHTING FACTOR PER ARMY TYPE ARMY *CASTLE *OPEN TYPE SIEGE COUNTRY ---- ------ :*}------- CAVALRY 0.4 0.9 ARCHERS 0.8 0.7 INFANTRY 0.8 0.5FROM THE ABOVE, YOU CAN SEE THATCA:+}VALRY ARE NOT VERY EFFECTIVE INA CASTLE SIEGE, BUT ARE EFFECTIVEIN OPEN COUNTRY. A SUMMARY OF THEFIGHTING STRENGTH OF BOTH:,} RED ANDBLUE ARMIES WILL BRIEFLY APPEAR INTHE TEXT WINDOW AFTER EACH BATTLE.BATTLES BETWEEN THE RED AND BLUEARMIES TAKE :-}PLACE IN OPEN COUNTRY,WHILE ATTACKS ON A NEUTRAL BROWNKINGDOM ARE CASTLE SIEGES. SHOULDBOTH RED AND BLUE INVADE A NEUTRAL:.}KINGDOM, THE INITIAL BATTLE ISBETWEEN THE RED AND BLUE ARMIES.THE FORCES OF THE NEUTRAL BROWNKINGDOM WILL THEN ATTACK THE :/}VICTOR. ЛA "BATTLE MAP" IS DISPLAYED DURINGTHE GAME: MELOTGALESIABURG A A :0}C N ý ½ D Y ǽ :1} S P A I X C O ӽ н A N R:2} Y D Y N A O ν ֽ L R :3} L MANDYARAGONVALHAEACH ARMY WILL FLASH ON AND OFF INTURN, WAITING FOR YOUR MOVE. TOMOVE AN ARMY USING T:4}HE KEYBOARD,TYPE THE FIRST LETTER OF THE KINGDOMYOU WISH TO MOVE TO. EXAMPLE: TOMOVE TO ICARDY TYPE "". IF YOUWISH AN A:5}RMY TO STAY WHERE IT IS,PRESS THE [] BAR. (LEAVE ATLEAST 1 ARMY TO PROTECT YOUR HOMEKINGDOM!)TO MOVE AN ARMY USING :6}THE JOYSTICK,SHOVE THE STICK IN ONE OF THE 8DIRECTIONS CORRESPONDING TO THENAMES ON THE MAP'S BORDERS. › \ | / :7} \|/ ----Л /|\ / | \ ֛EXAMPLE: TO MOVE TO ICARDY PUSHTHE STICK TO THE RIGHT. IF YOU WISHAN ARMY TO STAY :8}WHERE IT IS, PRESSTHE FIRE BUTTON.ARMIES CAN'T MOVE OVER THE MOUNTAINSOR THROUGH THICK FORESTS. ONLYCERTAIN ROUTES MAY B:9}E USED. THECOMPUTER WILL INDICATE WHEN A MOVEIS NOT LEGAL.: DO NOT WATCH AS YOUROPPONENT ENTERS HIS MOVES! BATT::}LESTRATEGY MUST BE SECRET! ǛTHERE ARE 2 WAYS TO WIN: *YOU CAN GAIN CONTROL OF 4 KING- DOMS, MAKING:;} YOURSELF INVINCIBLE. *YOU CAN DESTROY YOUR OPPONENT'S ARMIES UNTIL THEY WEAKEN AND SURRENDER.SHOULD BOTH ARMIES BADLY:<} WEAKEN,THE WAR WILL END AND THE NEUTRALCOUNTRIES WILL TAKE OVER YOUR LAND!AKEN AND SURRENDER.SHOULD BOTH ARMIES BADLY8N89 NIIMTELDECHFFNOABNMNDASETIRCKF@>>} >?}""COMPUTE #83-APRIL-87-PAGE 62ss9@,;@!,;@!,;@,;@ ,;>@}@,;@ ,;@,;@,;@, ,68,-@@,NUMBER OF ENTREES/68@,-@ /NU>A}MBER OF VEGETABLES268@,-@ 2NUMBER OF STARCH/BREADS(-68@,-@ -NUMBER OF DESSERTS-G#@>B}@K:5AR@G@296.>:@2,*67@,.>:@2,967@,.<56->C}#-@,8,!56-8,F ;@$+%@,$@!%@!,;@$@ ,;@$@!>D}%@$@$@!,;@$@,Kx-@+-@@]6-$@!%+&@,$@>E}$@!%@p67<%@,.t x PA-@@"$6-B:,0 @ A67%@,.U0#6-+&@>F},$@ %@,67,.0 Z>>SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAYdA-@"$6->G}B:,0 @A67%@,.iC 67%@<%@,.:66-$@%@?67,.C n++ENTREE,VEGETABLE,ST>H}ARCH/BREAD,DESSERTxR-@(-@8,,"56-B:,A @!R67%@,.}96-$+%@,$@!>I}%+&@,$@!%@B67,.F T6-%@!]67,.w67<%@,.CHOICE67%@,. 6.>J}MRPSLEQ AP6-@66-@6-@% A 6  MENU PLANNERV6-@6-% A E>K}6-+&@,$@ %@V(7<%@,76-@6-@% A 7  TO CANCEL06-@ A >L}0  TO SELECT26-@ A 2  TO CYCLE6-#-@U6-$@!%>M}+&@,$@$@!%@h67<%@,.{67<%@,. N6-@%6-' A =6-$@>N}%@N 7<%@,6-@n6-@%6-@' A ]6-$+%@,$@!%+&@,$@>O}!%@n 7<%@ , A 00>:AU,Am56-$@!%+&@,$@$@!%@F>P}"8,%@P Apc67<%@ ,.m Ac96-$+%@,$@!%+&@,$@!%@Y67<%@ >Q},.7<%@ ,c A 4C AP"94>:@2, 6-%@9!8,%@A , A06N+6>R}-+&@,$@$@!%@N7<%@,4EAT OUTA0@%6-%@% @AJ%"@>S}6-% APT%6-%@% @AP^66-@6-@% A 6  MENU PLANNERh76-@>T}6-@ % A 7  AKE A MENUr&6-@ A & EVIEW|%6-@ A % 

RINT$6->U}@ A $ AVE$6-@  A $ OAD$6-@ A $ DIT$6-@ A >V}$ UITD6-@6-@% A D TYPE LETTER OF YOUR CHOICE4 A 0!-@@407<,A>W}P??A@AAAAPAA  A@56-@6-% A >X}1 CHOICE54>:@2,)4Ap.6-@6-% A + .$I6-@6-@% A>Y} 6  DAY TO EDIT:I4APe-@@76-+&@,$@ %@O47<%B:,&@,[6->Z}@e APM 6-@6-@) A M DAY MUST BE SPELLED OUT IN FULL%-@A % >[}APX+ 6.6-!6-@+ A b 6.P:4R6.E:l @@vI @>\}MENU:4PI @ON HAND NEED TO BUYz-@@- @>:AU,M6-+&@,$@ >]}%@z @7@<@,7<%@,-@-6-$@%@_6-$@!%+&@>^},$@$@!%@ @7<%@,7@<@,7<%@ ,  4R)@ >_}@ APT6-@6-@% A A NUMBER OR MENU TO SAVEET4AP<6.D:MENU67@>`},.<@@-@@+-@]6-$@!%+&@,$@$@!%@>a}w @7<%@ ,{  @ APT6-@6-@% A A NUMBER OR MENU TO LOAD>b}ET4AP<6.D:MENU67@,.<@@-@@+-@]>c}6-$@!%+&@,$@$@!%@j@}67<%@ ,.   @ AP %(>:A%>d},"AR%(>:A%, - $)@6.>:,$ ENTREE:KKHOT DOGS,HAMBURGERS,PORK C>e}HOPS,STEAK,ROAST BEEF,ROAST PORK,LAMB CHOPSFFVEAL CUTLETS,ROAST CHICKEN,FRIED CHICKEN,CHICKEN SALAD,SPAGHETTIKKLASAGN>f}A,TACOS,TUNA PATTIES,TUNA SALAD,TUNA NOODLE CASSEROLE,BEEF STEW@@TURKEY,POTATO CHEESE SOUP,COTTAGE CHEESE,PEA SOUP,OMELET>g}TECCFETTUCINI,CANNELLONI,MANICOTTI,CREPES,SCRAMBLED EGGS,BURRITOSEEMEAT LOAF,LEG OF LAMB,VEAL SCALLOPINE,HALIBUT,FISH>h},LOBSTER,CRAB$55CHOW MEIN,CHOP SUEY,BEEF VEGETABLE SOUP,EAT OUT-VEGETABLE:.LLCORN,PEAS,TOMATOES,GREEN BEANS,SPINAC>i}H,GREEN SALAD,FRUIT SALAD,CARROTS8LLBROCCOLI,CAULIFLOWER,SQUASH,ZUCCHINI,LETTUCE,CUCUMBER,PICKLE,MUSHROOMSB%%CELERY,ONI>j}ONS,GREENS,LIMA BEANSKSTARCH/BREAD:LIIBREAD,FRIED POTATOES,RICE,FRENCH FRIES,MASHED POTATOES,BAKED POTATOVDDSWEET >k}POTATOES,NOODLES,ROLLS,PILAF,PITA,KASHA,MATZOHS,CRACKERS`EEBREAD STICKS,GARLIC BREAD,FRIED RICE,BOILED POTATOES,BUNS,PASTA>l}i DESSERTjEEICE CREAM,POPSICLE,CAKE,DONUT,FRUIT,CHEESE CAKE,COOKIES,PUDDINGtFFJELLO,SORBET,BROWNIES,FUDGE,FRUIT PIE>m},CREAM PIE,SWEET ROLL,TORTE~//BOMBE,BAKED ALASKA,DRIED FRUIT,JELLY ROLL D:MENUPLAN,SORBET,BROWNIES,FUDGE,FRUIT PIE<]VSCAN.COMVirus scanner (version 1.0)By Jiri Bernasek (BEWESOFT)This program will look into memory and all the files on dBo}isk, and it will display all the places where there may be a virus.Viruses in memory are indicated by adress of "D:" table Bp}less than $700. Infected files contain two typical segments at its end. The first one is the virus itself, and the second oBq}ne is INIT adress. VSCAN will search a segment with loading adress less than $700 and length between cca, $60 and $300, folloBr}wed by INIT adress pointing into the previous segment. These segments also must be at theend of file.See Tajemnice Atari Bs}10/92 or Mega Magazine #6 for more info about viruses on Atari XL/XE.IMPORTANTPlease don't try to write a virus!! Your frBt}iends are not making their files for your virus to eat!Jiri Bernasek (BEWESOFT)Prague, 93-11-05 write a virus!! Your fr@eptL8rHI[HD0EHhL pD/EIH+ %HHH AphDhEhJKIHBLVH ApFv}hH0phݱp 8pp栴pHEDIhH лd Error - 000 ! Hâp ph rp Apl -------------Fw}-------VIRUS SCANNER V 1.0 By BEWESOFT (1993)--------------------Please insert disk,and press any key....Virus inFx} memory!!!Please switch off....Reading disk directory....D1:*.*That's all...Analyzing...~~~~~~~~~~~~No executable filFy}e.HHHѢq phhhLp _0:A [ a{8``fq* pL5r AppV pD!Т/80 籠/ r F{} .Ȣ / r  쩛Șe惥oLr9q p ApŃł q pLpq////ɛF|}Șe恩 // pŢq p/ Gp0$ p0, p0#6ݢq qL.sHŢp qh rpL.sLt p0 p0F}}% p0䅆 p0݅ p08内 p0(凅扥n@:60, p08H p0(卪hŏ ŎLsF~}ɖ 膊Lt p08儅充Lst(բt qL.sLsThere F}can be virus!O.K.pLt p08儅充Lst(բt qL.sLsThere DPROGRAM HEX1;(* CONVERTS DEC. TO HEX. *)(* (C) R. BRADLEY 1990 *)(* *)CONST CLEAR=125;VAR A,B,CJ},D:INTEGER; V:STRING[1]; H:STRING[16];BEGIN WRITE(CHR(CLEAR)); H:='0123456789ABCDEF';WRITE ('ENTER DECIMAL NUMBERJ} ');READLN (A); V:='0';WRITELN('DECIMAL NUMBER = ',A);WRITE ('HEXADECIMAL = ');IF A>=4096 THEN BEGIN B:=A/4096; A:=A-J}4096*B; V:=COPY(H,B+1,1); END;WRITE (V); V:='0';IF A>=256 THEN BEGIN B:=A/256; A:=A-256*B; V:=COPY(H,B+1,1); ENDJ};WRITE (V); V:='0';IF A>=16 THEN BEGIN B:=A/16; A:=A-16*B; V:=COPY(H,B+1,1); END;WRITE (V);V:=COPY(H,A+1,1);WRITE J}(V);WRITELN('');END. A>=16 THEN BEGIN B:=A/16; A:=A-16*B; V:=COPY(H,B+1,1); END;WRITE (V);V:=COPY(H,A+1,1);WRITE Ho_PPPPQQ}pP0123456789ABCDEFp51 ENTER DECIMAL NUMBER pN}Pp0P0p51DECIMAL NUMBER = p ppQHEXADECIMAL = pP N} `6 0  0! p$1!pP0p51  ` 0  N}0! p$1!pP0p51  ` 0  0! p$1!pN}P! p$1!pPppQ ` 0  0! p$1!pL5Se 1 +@A@H1A@6-@@ 6(@ FLIP DISR}K ....0(@0(@ PRESS START TO LOAD( @p2 F:B2y,@@P< +% D:MAR}X.BASFa-@@)A@H=-@@PA SA@W a @ D1:MAX.LDRD:MAPyMENU.BASF:@,QASF:@,cAVuAW@06-?:Ar,@$ D1:  `t V@9@@ D:SUPERPK.COMV6-?:C:hji jL,, D1:SUPERV}.LDR `t V@9@@ D:SUPERPK.COMV6-?:C:hji jL,, D1:SUPERT `t V@9@@ D:VSCAN10.COMV6-?:C:hji jL,, D1:VSCANZ}.LDR `t V@9@@ D:VSCAN10.COMV6-?:C:hji jL,, D1:VSCANX@&A@(6-?:B, D1:SUPER.LDR'ATP@$'@'@TI%""FILE MUST BE "D1:VSCAN.COM" ll162,16,169,3,157,66,3,169,1,157,65,Z}3,169,4,157,74,3,169,33,157,68,3,169,6,157,69,3,32,86,228,76,200,21**68,49,58,69,71,79,46,67,79,77,155,-16-Z} :"!6@"A6%06-%@: @2"'ATF'ATP@$'@'@Z}@&A@(6-?:B, D1:VSCAN.LDR'ATP@$'@'@XFXm 1 +@A@H1A@6-@@ 6(@ MEDIEVAL^} COMBAT...0(@0(@ PRESS START TO LOAD( @p2 F:B2y,@@P< + %D:MD^}COMBAT.BASFa-@@)A@H=-@@PA SA@W a @ D1:COMBAT.^}LDRAT.BASFa-@@)A@H=-@@PA SA@W a @ D1:COMBAT.\ting! @   A @@A 5A %i 9(7@<, has defeated 7@<,^}!= i(7@<,'s armies are retreating! A @?"@ ?(7@<, has withstood the sie^}ge!I"@ ?(7@<,'s armies are retreating!I A @F"@ F(7@<, has conque^}red 7@<,!D"@ :(!Survivors have joined the rebels!D A @X 2( Forces of 7@<,^} destroyed!6 X(7@<, is victorious!   $-@(8@<,"F68@<,-$8@^}<,68@<,-+P:+8@<,%?,$@,,'@m8@<,"268@<,-$8@<,m68@^}<,-+P:+8@<,%?,$@,,'@  A5$W68,-?P$8, F(%Rebels retreat after a^} bloody battle!P AT W$R68,- A(%Rebels destroyed! A glorious victory!K AO R$Z68,^}-?$8, A( Rebels inflict very heavy lossesE Z(then fade away! A $Y68,-?$8,^}j@@ D:TIDIER3.COMy6-?:AUv,|%NUMBER 7 WAS PRESSEDNUMBER 8 WAS PRESSEDNUMBER "}9 WAS PRESSED& #A--@")Ar%- 104,162,16,32,86,228,96,,@"}@ D:TWAUG.MICuAI@'AP@<ARF:@,QASF:@,cAV"} ;(Rebels destroy opposition!? Y(A military disaster! A $<-@568<,-$^}8<,9 <$$<-@568@<,-$8@<,9 <$.0-@)68<,-8<,%- ^}0$Bi-@(8<,!:68<,-$8<,i68<,-+P:+8<,%?,$@,,'@C   $L6-^}%$8<,$V6-%$8@<,$`6-@(8<,!66-%@c   $jA-^}@.8@<,!A6-%8@<,k   $tA-@.8<,!A6-%8<,^}u   $~J6-8<,%6-8@<,66-8@<,G6-8@<,J$\ 2(%Epidemic of cholera has broke^}n out in6 X( kingdom of 7@<,!\ 6-? A P$Y 6(7@<, reports dysentery ep^}idemic!: U(Many deaths reported!Y 6-? A P$Y 9(Mild influenza reported in 7@<,^}!= U(Loses are minimal!Y 6-? A P$U 1(Severe flooding in 7@<,!5 Q(Heav^}y losses reported!U 6-? A P$V 9(Reinforcements reported in 7@<,!= I6-@ ^}S A PV$, @2),8@<,8@<,,$, @2),8@<,8@<,,$ " ( ^} " ( Z ,(Sire! Due to your incompetence,0 V( your home kingdom has been lost!Z R +(Your s^}ubjects are defecting to/ N(join the opposing forces!R q-@".8@<,"q68@<,^}-+P:+@0$8@<,%?,$@,,'@] "8@<,"]68@<,-+P:+@0$8@<,%?^},$@,,'@5  "6-@ )6. Blue sire56-@ 0 "6-@ $6.Red Sire06-@^}$-@@032@@W2@%@@@{2@%@ @@^}-@2    $-A0@C2%@@@^}g2@A@&@@2@P:H:,$AP,@@ :-@32^}7 :$V-@.8<,"@46-@6-@L6-@V A3PB8^}<,"@ 6-,6-@86-@B A3P  A15-@.8@<,"2 5$^}58<,.,8@<,8@<,2 5$V-@.8<,"@46-@6-@L6-@^}V A3PB8<,"@ 6-,6-@86-@B A3P  A15-@.8@^}<,"2 5$58<,.,8@<,8@<,2 5$w-A /-@C^}-@@ W-@@k0@@o s w !0@! X'(Sire! You have ^}been proclaimed+ G(RULER OF ALL THE LAND!Q AU X$W -@6@6-AP@L2^}@P T W$%6-P:H:,$A,%A9-@`U2@@y2@%^}@@@} 2(%2@($ 8-@^}.8@<,!8 A $8@<,!$ A    $K ((Sires! I am ready to accept, G(^}uAW@06-?:Ar,@$ D:MENU.BASF:@,QASF:@,cAV Pyour battle commands!K 5 6.6. '( ,COMMAND ME!1 A5 ."@.@@^}KI-@.8@<,"2 >"@I@$8@<,"$ AP A ^}AdAU88<,.,8@<,8@<,8 AO"@$F:Ad,AU1)@; ^}APE ABO A K@7R:,@)T:,@A A@K A ! A A^}! A^6-8@<,(-@@6-@%$@%QA:7<,,"A:,T'^ A@&:  A%6^}-&@# /"@:@+ AP0"67%@<%@,." 5"@@:4 A^} &( , COMMAND ME!0 A4 ;."@.@@KD<-@.8@<,"^}2 < A%I A AdAUN88<,.,8@<,8@<,8 AOO"@$F:^}Ad,AU1)@; APE ABO APK@7R:,@)T:,@A A@^}K AX! A A! 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