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(* All cables connected?##(* Power available to disk?%%n}(* Is disk set up as drive 1?:(((Press to try again...:AdAU F:Ad,@A o}AdAU A6-A6#A2"6@(6-%@2 A $%%076,010p},006,169,064,141,014,212%%104,096,169,057,141,000,002,169%%006,141,001,002,104,104,133,204%%104,133,203,104,133,2q}06,104,133%%205,104,104,133,000,169,000,133%%001,173,015,212,141,015,212,041$%%064,208,246,169,192,141,014,212.%r}%096,072,138,072,152,072,164,0018%%177,203,170,177,205,141,010,212B%%141,024,208,142,023,208,200,196L%%000,208,002,s}160,000,132,001,104V168,104,170,104,064,-1!6-@$A@!#A 2"6@(6-%@2 At}$%%104,032,125,080,032,125,080,169%%000,141,224,002,141,225,002,141%%226,002,141,227,002,032,125,080u}%%141,158,080,032,125,080,141,159%%080,032,125,080,141,160,080,032%%125,080,141,161,080,162,016,056 %%173,160,080v},237,158,080,157,072%%003,173,161,080,237,159,080,157 %%073,003,254,072,003,208,003,254*%%073,003,173,158,080,157,0w}68,0034%%173,159,080,157,069,003,169,007>%%157,066,003,032,086,228,016,181H%%173,224,002,013,225,002,240,003R%%10x}8,224,002,173,226,002,013,227\%%002,240,003,108,226,002,132,212f%%169,000,133,213,096,162,016,169p%%000,157,072,003,y}157,073,003,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 096,080,076,118,080,096,-1z}D:MENU,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 096,080,076,118,080,096,-1 MAY 199513BAS2BIN.OBJ MBasic to Binary Converter CASSETTE.BASBCassette Logwriter VANDEN|}BG.BASBAdventure at Vandenberg A.F.B CASTAWAY.BASBCastaway v1.2 TURBO.BAS BTurbo Basic Pr}}ogrammes BLOKHEAD.RUNBBlok-Head BILLBEN.1 B'DILEMA' featuring Bill & Ben R~}OBOTS. BRobots of Nala PICMATHS. BPicture Maths CASTLESC.OTTBCastle Sc}8<<  B JKIHiDiELV`L8 8 BLV`Lx }8t8l Lu8hihiHHȱȱL8c !#3`Lu8JJJJ`H 8h`H }ȩh Q8L8 Z8L8 8L8 8L8 8L8S:@9E:E9H '9 H9I9 8 '9h)0IC }9D9L8 L :::: :Lr:::IEL[::i:iIIL[:`:i::i }::L:`L{:w:w: C`L:L: D8:MEM.SAV: 8| 9 '9`L:L: D:DUP.SYS:̩ 8 } x:ɀL: '9`88 |9Y:X: '9L); D8:DUP.SYS; 8::88 9 '98? :`;WL`; 9 }Ln; ` :Y;Y;L;L;)} Setting Up ATARI 130XE Ram Disk; 9L; ; -9   } L;D8:; :9 :Y;L:AU,2AU4DAU5AnP 6-C:,6-P:'AV,)AS?AR&AV$P6-?:C:$}hL,,x& D:BLOKHEAD.1DAU5AnP 6-C:,6-P:'AV,)AS?AR&AV$P6-?:C:$"@Oe @ @RpQpSp

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((DO NOT PRESS !)SS(KThe screen will then load, ,}and Bill and Ben will play each other,allowingQN(Fyou to watch their tactics,and the dilemmas they put each other in,}!Q( A  A F:Ad,@A (}ŠҠź(jg(_On the Title Screen,when as,}ked ' ̠Š̿',type in name, and press [].j(fc([You will then be asked 'ĠϠ Š,}ο',so,type in 'BEN' and press [].f(96(.At the bottom of the screen will appear:-9((̠Ϯ,}۱ݠ(MM(ESo,type in a figure between 1 and 8, to select the Difficulty Level. ((DO NOT PRESS !)"[X(,}PThe screen will then load,and using Joystick No.1,you will play against BEN![(' A  A, F:Ad,,}@A6 (}ϠҠŠ (@SS(KOn the Title Screen,when asked ' ̠Š̿',type in the na,}me ofJ<9(1the Player using Joystick 1,followed by []<(TRR(JWhen asked 'ĠϠ̠ŠΠ',type in the na,}me of the Player using^''(Joystick 2,followed by []c96(.At the bottom of the screen will appear:-9(h(,}̠Ϯ۱ݠ(rMM(ESo,type in a figure between 1 and 8, to select the Difficulty Level.w ((DO NOT PRESS !)|li(aThe screen will load,and the computer will select the first player to choose a dice number.l( A ,} A F:Ad,@A (}ǠŠŠ:- (JG(?The player who goes first is always se,}lected by the computer.J(RO(GMove the Joystick to select a dice number,and press the FIRE button.R(NK(C(If you m,}ake a mistake,press the FIRE button again,and re-select).N(^[(SThe object of the game is to land on symbols on the pla,}tforms to earn points.^( A  A F:Ad,@ATSS(K}Having selected the dice-number,},you can either move the joystick left orSS(Kright (for your man to jump the number of moves shown on the dice),O,}RNN(Fyou can push the Joystick forward,or back,when your man will use the pm(eside-lifts to move to the next plat- ,}form,and then he will jump his number of moves allowed by dice.p(II(AHowever,do please note that you need to collect a ,}certain numberPP(Hof symbols on each platform before you can use the lifts,so,sometimesMJ(Blifts will not be allow,}ed,and you will have to move elsewhere.M(PP(HPlayers take it in turn to move,so, some-times you can use TWO of the,} +(( dice shown,other times only ONE.+(& A  A0 F:Ad,@A`:TT(L}When a large '' ,}appears at the bottom of the screen,the first playerDSS(Kto land on it causes the game to end, and the HIGHEST score,} wins.Therefore,N_\(Tplease note that the first player to land on the '' is not always the winner!!_(Xda(YYour p,}oints gained will vary, according to the type of symbol and its position.d(bKH(@Therefore,the higher the platfo,}rm,the more points you will gain.K(lqn(fIf you land on your opponent,you will send him to prison;if YOU land on an '',Y,}OU will go to prison!q(v A  A{ F:Ad,@A5QQ(I}However,only one person can be in ,} prison at the same time,so,if yourQN(Fopponent is in prison,you will not be penalised if you land on an ''.Q(SS(KW,}hen anyone is in prison,the windows on the left-hand or right-hand bottom(corners light-up.(SS(KWhen it is your,} turn to move to get out of prison,you can only get out byRR(Jusing a dice showing 1,3, or 5.IF NO SUITABLE DICE ARE A,}VAILABLE,YOU MUST1.(&LOSE A TURN BY PRESSING THE ŭ.1( A  A F:Ad,@A M-}M(E}Points shown on the screen under the symbols above your score referUR(Jto the value of the objects on the floor -}you are currently standing on.U(PM(EAt the top of the screen are 2 further values for each player.P(SS(KThe -}one next to the other prison symbol shows the points you will lose(if you go to prison.(SS(KThe other value-} you can win if you collect the item on the platform )&(you are currently standing on.)( A  A-}  F:Ad,@A*QQ(I}If you want to know the you are on,look for the number of plus (+)40-(%signs-} at the top centre of the screen0(>UR(JIf you find you do not like the plat- form colours,press the [] Key.U(HKH-}(@If the screen goes 'fuzzy' at any time,press the [] Key.K(RVS(KIf you want to abort the game,and start a n-}ew one,press the [] KeyV(WGD(:AS,#Ҡ- }堿9( A F:Ad,"AUA P6-F:Ad,"@c A%#"@! A- }# A0#"@ A# A@U A(3(You didn't press correct Key!!G-@APK U - }A<AdAU'@@d9B7t@d<$;8(>:AS,%ݠ堿-};$ _ +AR@1A CA@UA@_ A RR(JPlease note tha-}t if you do not have a Printer,but you have selected this *'(Option,the Program could abort.*( `](UHowever,you now -}have another chance, so,please select the Program you require:-`( +(( (1) A Print-out of Instructions.+( +(( (2-}) Return to the 'Choices' Menu+( B8(>:AS,%ӠŠ٠ŠB A F:Ad,"AU-}A0e 6-F:Ad, #"@1 A# A1 #"@0 A# A U A(3(You didn't-} press correct Key!!G-@APK U A0 o A1 l(>:A%,OOK,so,having loaded paper into your Prin-}ter,switch it on and press <>Keyo(& F:B2y,"@A1+ AP 0 M+(>:AS,YOUR PRINTER IS Ơ-} !!?-@APC M A0: AP  ++@(@NOW(@$(@ -}$(@'(@ billben.2'(@##(@ % D:BILLBEN.2@=35 -} NCW PRODUCTIONS (UK) COPYRIGHT 1994@3633+ ̠΢63A>36 -} (An Intro. to the game of BILL & BEN)A3413)In this Joystick game,there are 3 Modes:-433(1) Demonstration.3-}413)(2) One Player game (Joystick in PORT 1).43<63.(3) Two Player game (Joysticks in BOTH Ports).93<3 !3-}Πź!3PP3HOn the Title Screen,when asked 'Ϡ̠Š̿',type in 'BILL',and"3press the [] K-}ey."3(VS3KYou will then be asked 'ĠϠ̠Šο',so, type in 'BEN' []V32413)At the bottom of the Scre-}en will appear:-43<3̠Ϯ۱3FKK3CSo,type in a figure between 1 and 8,to select the Difficulty Level.K-} 3(DO NOT PRESS !)PQQ3IThe screen will then load, and Bill and Ben will play each other,allowingZQK3Cyou to -}watch their tactics,and the dilemmas they put each other in!N3Q3n3ŠҠź3xPP3HOn the Title Screen,w-}hen asked 'Ϡ̠Š̿',type in name,}3and press [].3UR3JYou will then be asked 'ĠϠ- }Šο',so,type in 'BEN' []U3413)At the bottom of the screen will appear:-433̠Ϯ۱ݠNK-!}3CSo,type in a figure between 1 and 8,to select the Difficulty Level.N3 3(DO NOT PRESS !)WT3LThe screen w-"}ill then load,and using Joystick No.1,you will play against BEN.W3003( - 1 -F(>:A-#}S,>:AS,F(&}CHANGE PAPER,THEN PRESS [] KEY ? F:B2y,"@AS!!(OK,PRINT-OUT CONTINUING!!-$}@3=32 - ̠΢ - PAGE 2 @33ϠҠŠ3RR3JOn the Title Screen,wh-%}en asked 'Ϡ̠Š̿',type in the name of;830the Player using Joystick 1,followed by [];3RR3JWhen a-&}sked 'ĠϠ̠ŠΠ',type in the name of the Player using+(3 Joystick 2,followed by [].+3413)At the-'} bottom of the screen will appear:-433̠Ϯ۱ݠ 3(DO NOT PRESS !)KK3CSo,type in a figure -(}between 1 and 8,to select the Difficulty Level.NN3FThe screen will load,and the computer will select the first player to -)}  3choose a dice number. 3"3ǠŠŠ:-3,HE3=The player who goes first is always selected by the co-*}mputer.H36OL3DMove the Joystick to select a dice number,and press the FIRE button.O3@NK3C(If you make a mistake,press-+} the FIRE button again,and re-select).N3JMM3EThe object of the game is to land on symbols on the platforms to earnO3-,}points.3TPP3HHaving selected the dice-number,you can either move the Joystick Left or^NN3FRight (for your man to ju--}mp the number of moves shown on the dice),OR,hLL3Dyou can push the Joystick forward,or back,when your man will use therS-.}S3Kside-lifts to move to the next platform,and THEN he will jump his number ofw%"3moves allowed by the dice.%3|HH3@H-/}owever,do please note that you need to collect a certain numberMM3Eof symbols on each platform before you can use the lif-0}ts,so,sometimesIF3>lifts will not be allowed,and you will have to move elsewhere.I3LL3DPlayers take it in turn to mo-1}ve,so,some-times you can use TWO of the+(3 dice shown,other times only ONE.+3MM3EWhen a large '' appears at the bot-2}tom of the screen,the first playerLI3Ato land on it causes the game to end, and the HIGHEST score wins.L3MM3ETherefo-3}re,please note that the first player to land on the 'F' is NOT3 the Winner!3UR3JYour points gained will vary,acco-4}rding to the type of symbol and position.U3KH3@Therefore,the higher the platform,the more points you will gain.K3..3-5}& - 2 -@(>:AS,>:AS,@( }CHANGE PAPER;PRESS [] KEY  F:B2y,"@-6}AV$($(OK,PRINT-OUT CONTINUING!!=:32 - ̠΢- PAGE 3 - =3SS3KIf you la-7}nd on your opponent,you will send him to prison;if YOU land on an '',YOU will go to prison !&3LL3DHowever,only -8}one person can be in prison at the same time,so,if yourQN3Fopponent is in prison,you will not be penalised if you land on-9} an ''.Q3PP3HWhen anyone is in prison,the windows in the bottom corners of the screen&3 light-up.30OO3GWhen i-:}t is your turn to move to get out of prison,you can only do so by:.+3#using a dice showing a 1,3, or a 5..3?OO3GIF NON-;}E OF THESE NUMBERS ARE AVAILABLE,YOU MUST LOSE A TURN BY PRESSINGD3THE [SPACE-BAR].3bKK3CPoints shown on the scree-<}n under the symbols above your score referlRO3Gto the value of the objects on the floor you are currently standing on.R3-=}vIF3>At the top of the screen are 2 further values for each player.I3NN3FThe one next to the other prison symbol shows->} the points you will lose3if you go to prison.3PP3HThe other value you can win if you collect the item on t-?}he platform)&3you are currently standing on.)3LL3DIf you ever need to know the LEVEL you are on,look for the number-@} of:73/PLUS (+) signs at the top centre of the screen.:3SP3HIf you find you do not like the platform colours,press t-A}he [] Key.S3GD3:AS,>:AS,ĠƠԭԡ3(6(@ AJ A -D} F:Ad,@AXpU +AR@1A CAAXUAAXp# (MA-E}KE YOUR CHOICE,PLEASE?#(z)&((A) Run the Game of BILL & BEN)(,)(!(B) Return to the Main Disk Menu.,(B8(>:AS-F},%ӠҠ٠ŠB A F:Ad,"AUA`@6-F:Ad,#"@c A-G}# A@$"@! A$%D:MENU A(>:AS,I'(§;--H}AP? I AX D:BILLBEN.1D:MENU A(>:AS,I'(§;-,) &I9IMANPLSNLEVSTGAOLBNN2LEVSHSSCNLEPN3DNNVERQPDDDAAQQSTATATNAMENN71J}AUTDFINNGAINOBJDIFVERTLNNDCDINCHCMEPMCHNAM1NAM2BLDELA@@@1K} @1L} !"#$1M}%&'()*+@,-./012341N}56@7@89@:;<=>?@ABC1O}DEFGHIJAGK$$*** SAVE AS 'BILLBEN.2" ***$$* DILEMMA 1P} *$$* by *$$* Dave Hitchens *$$*----------------------------*$$*1Q} NEW ATARI USER - AUG 1990 *$$****************************** A ! A  A! A1%68,-%1R}A`&$8,%@$168,-8,,-%@$%,(7$8,%<$8,%,2-@#%@$%2(7$8,%<$81S},%,,-&%$%((7$8,%<$8,%,,($e -%2%%@$%%368,-8,%e-@"%@$1T}&+8,!&,&+8,!@,% (8,2  $!&@38,%% *-%6'&2$1U}%+&,$* !$#M%%$%@$&-6$$92O:,%%%= G2M $$%@R$(H1V}AB$%%%$3AB$%@#%$H6-?:AB$%$,*<%A2@t%$9%AEA&Av$<1W}$-[ $%&BA7%%A&$%@R$+"6,S6-?:A1<,[$1$2!")"%)"6-!1X}6-%3$7 " $8&%%"8&,6-6-&6-%9'%&"8&,6-6-6'6-%:$< " $=$1Y}F:%%,!6-6-$6-%>%F:%&,!6-6-6%6-%?$A " $B$F:%%,"6-6-$6-%C%1Z}F:%&,"6-6-6%6-%D$F " $G ! @ @ $H @ @$K " $L'1[}%"%Ai6-6-'6-%M(&"%Ai6- 6-6(6-%N$P 6-6- $Q* 6-6- 61\}- #6-' *$U"6-%$+%&8,,6-"6-V-%@!%@)W# F:,!#6-%%+F:,"@q,X Y1]}-%@0%@8Z# F:,!#6-%%+F:,"@q,[ \ 6-+&,$_K7%% 8,%%*%%!8,%%*+F:%1^}%,)8&,,=6-C6-K6-%`$aL7%& 8,%%*%&!8,%%*+F:%&,)8&,,=6-D6-6L6-%b$d'1_} 6-&Ad&6-'6-%e4 -%(7$%<$%,4&@e%A$i"*"*" AlAu1`}$H:,%$m 6-"%)"%Atn AoF:Av,AqR 8,"8-%AB$@H%AR1a}$+&$,'F2%%N%R r5 8,"268,-+B2U5 APu5 !6-&6-@Q%%1b}+ $5 A v% 6-6-@%&% $x A5 $AO:,56-?:AC$%A&$1c}, 68,-!8,"8&, $! AP*"%AiA0 F:,"6-8,% F:,"6-$+8,%,%1d}+F:,"@q+6-@$+8,%,%%7F:,"%*8&,6-&% $-6-&7 APF:, AP* 1e}-%6'&2$%* 5 $!68<8,,-8<8,,%/6-8<8,,5 &688,,-88,,&%!&)81f}8,, %%68<8,,-.88,,"&6-+8,%,$@%* . ]+8<%,)8%, %,*"%6-5%@R%C1g}-A OB2TS ] A'6-@h6-@! $' $,"6-O:8,&8,,""A1F $1q}?B%DOS SYSB*)DUP SYSb* TWAUG *BSAUTORUN SYSB&UMENU B{CONTENTS b*ISSUE #15*b* DISK 1 *B RAMDISK COMBBLOKHEADRUNBMBLOKHEAD BqBILLBEN 1 BIBILLBEN 2 b* SIDE A *B(BAS2BIN OBJBOROBOTS BB^PICMATHS BTURBO BASBCASTAWAYBASBCASSETTEBASBVANDENBGBASBCASTLESCOTTBMOONBEAM1 BFIRERESCUE BGUESSWORDS %&&AT$+AF6-?:AC$%A&$,4A6b '%%Ax@2LA7%%A1r}&$%@R$+"6,b2&@$%;2@(&26-?:A1<&8,%+8,"%,,@! 268,-8,%! $1s}J(%%AT$ 6-8,%($T$^L(-F:%&,A@&A2$&$42%>%&B L2h1t}W6-+8,%,$@%6B2UA&AR$< $G68&,-W68&,-8&,mH %A$<6-?:A1u}C$%A&$+,,HAvr $$u ϛvF:Av,Atw+ 6--%68,%6-+6-x1v} y-6-@6-6 6--6-6@z 6-88,,  @|6 6- A6-@%6-68,1w}"A} 6-&  ~Ad A PG*8,"*8,!8&, 6-,6-@u26-;6-8,? C1x}G 8&,"8&,A, 6-6-6-& 6-8,$ (, 8<8,,"A% 6-66-6-8,1y} !%  6-6-6  K*8&,"*8&,!8,(6-@u.6-96-8&,= C"K6-$8&1z},"A 6-& "6-$) 6-6-6-)88,,A 6-8,  " 6-8,"8<1{}8,,"A8,"%A*88,%,"6-66-" &* 8,"A*88,&,"6-61|}-6" &* + 6-6-6-+88&,,A 6-8&, " 6-$(6-8&,(8&<8&,,"1}}A8&,"%A288&,%,"6-6 6-$ *"26-$8&,"A288&,&,"61~}- 6-6$ *"26-$6-@q, 6-6-6-% 6-8,$ (, 8<8,,"A08,%1}6-66-$6-8,( ,0 . 8,6-6-6"6-8,& *. ")")8&,A 4 6-6-1}6-%"6-8&,& ,"46-$8&<8&,,"A - 6-66-6-8&, %"-6-$" 6-6-61} ""6-$ ")" AQ%+",998,"%)8<8,,")+*8,!8&,,)8,A03 6-%6-661}-!6-8,'6-+ /3  6-   6-%6-%   AP8,!A2008,1}")8<8,,")+*8, 8&,,AP3 6-%6-6-6!6-8,'6-+ /3  6-   6-%61}-%   6- A 6- A 6-%6-, 6-6-6-% 6-8,$ (, 1}8<8,,"A`0 6-66-6-8,$8,%( ,0 % 6-6-68, !%  6-$6- 1}AS7A A-%-A%72-$H:,%%6-P:@$H:,,%2%%-1}$%%2&&(7$@%<$@%@,&'  'AQARAS' 6-% ( 6-% )1} 6-%A  $X8 6-R:,"6-+"%* AX,86-+"%*!@,]28,"*F:Ad, &#6-&) 1}&,'2 $b52%@$+%,56-%@6$&@6$g?6-F:B2y,"$@(36-?:AR,96-? 1}&h "%' A5i, "%6-F:%,%$ %,%j88,, %68<8,,-k  $lA1}2q1 6-%!$$H:,$ 6-1Av$H:,v T:, A A"@6-6-"1}A"6-6-"AX6-6-"A!%A$6-%! & 6-R:,T:,A1}3%AA #6-@) &3 A6-+"@,&+"@,""8,"**%*A**+1}8,"*"6,)+8,"%*",A*8<8,,A A8,"A'%*%Ap 1}*6-6A' "%6-66-8,%%%"*+ 8,)!8,%%,A))"*+!8,) 8,&@1},A,-%62% &",6- "6- "6-'A%%'%AA  1}$; -%!( move not allowed' %1 @#; AO6-+F:%,!',.%A6%%@$L%ABA1}&@$O$  6-&$ A`*) - A6-%)#A%4-%%&"->,6-P:@1}$H:,,%,F:%,A0R %   % p2,71,4,136,6,201,1,6q 2,6,3,6z %%{"-1}%68&<,-" | A $~( #AA&"%($57,63,76,152,230 -%2 1}$! "6-@6-!6-! "6-A"6-!6-! "6-AX6-!6-A A'1} "66-66-8,% A 6-& & $3AV36-F:@,%$F:@,%A`>1}AY!BBA06-?:A,>B2w%%  A(}%AY #Ap6-6-L -1}68,- $#68,-,68,-LAC$%@U%A&$6 -%68<,-#68<,-.68,-%2 6 $1}K -"#-A@3-@?%%%C G K .**0,1,4,40,1,3,20,19,16,0,19,0,40,19,0L -1}"& V38,5,23,5[u6-AA'A3AAA%MAYA g1}A`%uAb%^c &AtA%&9%A@HM%AA[%ADc$1}`EB2R@H'B2SA36-A"EAY@bj? -$%( 000000,-&&+',%4-;(1}*? ~. A A(6-+F:%,!',. $#( CHARACTERS#%K #AAY&%-%1})"3-%7"C%%$G K 3,24,126,255,0,0,0,0,04,0,0,0,0,0,0,204,51''5,255,165,165,255,165,165,161}5,2556,0,0,36,24,24,36,0,07,0,4,8,60,126,126,60,08,0,24,36,102,36,24,60,09,0,66,66,36,36,24,60,01}10,0,0,0,24,60,24,0,011,0,0,60,60,60,60,0,0$$16,60,102,102,102,102,102,60,0!!17,24,120,24,24,24,60,126,0!!1}18,60,102,12,24,48,96,126,019,60,102,6,28,6,102,60,0""20,28,60,108,236,254,12,12,0 21,126,96,124,6,6,102,60,01}""22,12,24,48,124,102,102,60,0 23,126,102,6,12,24,48,96,0##24,60,102,102,60,102,102,60,0!!25,60,102,102,62,121},24,48,0 #A U -&"--%A$%=%A%M%A6%Q U ..11,32,255,8,11}0,126,33,35,126,232,247,252'-%%"#%A%' 24,60,126,255,60,60,60,60B2`&"9 -1}%-%5%A&%@2$%%9 '6-6%$.%A&%@2$%&2 6 ,]-A2AG1}"+%A6%/ ]0,0,0,0,0,129,195,231,231,195,129,0,0,0,0,01g-AA"+%Ah%/ C-A#1}A(U%Ah%'Y g%A 3//48,63,48,47,32,63,48,63,48,47,32,47,32,47;#( SPRITES#@1}@)-A"%AA$%) Jbb8,28,122,0,0,0,0,0,0,0,0,24,24,24,24,24,0,0,0,0,24,60,92,94,254,108,28,56,11}28,64,36,2,32,108Tff32,112,252,0,0,0,0,0,0,0,0,48,48,48,48,48,0,0,0,0,48,120,116,244,254,108,112,56,2,4,72,128,8,108^bb1}24,126,0,0,0,0,0,0,0,0,60,60,60,60,0,0,0,0,0,24,60,90,219,126,90,102,60,0,66,129,0,36,36,102h)-@h"%AB$1}%) m(ANIMATIONrAA104,162,0,172,74,6,189,0,141,145,203,200,232,224,17,208,245wCC162,0,172,74,6,189,17,141}1,145,205,200,232,224,17,208,245,96,0|BB104,162,0,172,76,6,189,34,141,145,207,200,232,224,17,208,245@@162,0,172,76,6,11}89,51,141,145,29,200,232,224,17,208,245,96% -&"!AC$%% jj104,169,162,141,3,210,162,18,172,74,6,171}7,203,72,177,205,136,145,205,104,145,203,200,200,202,208,240dd206,74,6,206,75,6,32,84,6,32,105,6,173,142,6,240,1,96,32,141}4,6,238,80,6,173,80,6,201,8,208,204TT162,18,172,75,6,177,203,72,177,205,200,145,205,104,145,203,136,136,202,208,240^^1}238,74,6,238,75,6,32,84,6,32,105,6,173,142,6,240,1,96,32,156,6,206,80,6,173,80,6,208,206;;206,81,6,173,81,6,141,82,6,208,1}143,141,3,210,96,0,0,0hh104,169,162,141,3,210,162,18,172,76,6,177,207,72,177,29,136,145,29,104,145,207,200,200,202,208,241}0ee206,76,6,206,77,6,32,119,6,32,105,6,173,142,6,240,1,96,32,144,6,238,80,6,173,80,6,201,8,208,204RR162,18,172,77,6,11}77,207,72,177,29,200,145,29,104,145,207,136,136,202,208,240__238,76,6,238,77,6,32,119,6,32,105,6,173,142,6,240,1,96,32,151}6,6,206,80,6,173,80,6,208,20655206,81,6,173,81,6,141,82,6,208,143,141,3,210,96! -"A#%! ee104,1}173,11,212,229,20,10,141,10,212,141,23,208,74,74,74,141,24,208,101,20,141,26,208,173,31,208201,7,144,3,76,1,4,96$1}5 #A 5"HH0,1,2,5,8,10,256,26,35,77,1614,1645,1595,4010,53764,930,201,136,601}X+AAR.6-F:A,66-&>6-$F6-&N6-$X2F(,2A1}<2&%&F%%=-AV$@-%1 =6-@S;,;&,96.!hhhh1}hhhˑ͈`S6-?:C:,<BsD<<%,RR;A,;$,;,9<&,9<&,;&,;&,;$,9,1}9,9,pp6.f             T21}6.(01:03:0602:05:0903:07:1204:09:1505:11:18C6. 0407101316T6. 0811141720L 9,9,9,;,;%,16. 1} L6.     ɛ!-Ai"%! 9972,138,72,173,34,6,240,22,201,1,240,39,201,6,241}0,82 22174,35,6,189,37,6,141,22,208,238,35,6,208,65%PP169,0,162,4,157,7,208,202,208,250,232,142,27,208,169,148,141,25,21}08,208,44*dd169,0,162,250,141,10,212,141,26,208,142,20,208,142,21,208,169,70,141,18,208,169,166,141,19,208/II173,59,6,11}41,0,208,141,2,208,173,60,6,141,1,208,141,3,208,24,144,654jj169,232,162,4,141,10,212,142,22,208,141,26,208,169,48,141,0,201}8,169,184,141,1,208,173,58,6,141,2,2089JJ169,0,141,27,208,141,35,6,169,3,141,8,208,141,9,208,169,1,141,10,208>==169,64,1}141,18,208,169,160,141,19,208,169,134,141,20,208C238,34,6,104,170,104,64R $$%W(DLI // VBI\ 1}ɛf!-A"%! 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DO THIS BY PASSING OVER THEM. YOU HAVE A SHORT TIME TO COL>O}LECT THEM Ppp(@^ONCE TIME RUNS OUT, THE SCREEN WILL FLASH AND THE TIME WILL GO TO 20 AND A ̠ Z>P}uu(@c̠Ҡ(ȠՠŠϠԠ). YOU WILL ALSO LOSE A ROBOT IF YOU GO ON THE SLIME dss(@>Q}b,OR THE GUARDS GET YOU. THERE ARE ALSO ROCKS AND INVISIBLE BARRIERS TO STOP YOU FROM MOVING.n.-@$@!>R}.(@ PLEASE WAITx? A`-@!@!?(@press fire to play T:,"A0 >S} Ai(@>:A%,-%@@A%@@U%@@i%@(@)-@>T}@&%%@) $Ԡ̠(@}6-@2%@@F-@ @ >U}T%@X l%@$@%@(@Q0@@@70@@@Q0>V}@@/-@@/(@ SELECT LEVEL'-@@'(@easy)-@@)(>W}@medium'-@@'(@hard)-@@)(@harder5-@@ 5(@>X}E-@#@E(@"DIAMOND ROCK SLIME GUARD ROBOT@-@&@@(@>Y} # $ ) *"6-R:,,AF:@ ,65"@6-%@)"@56-@>Z}@-@(@'J-@ T-@(@ ^ T:,Aph>[}t(@}&%@@:-@ @ H%@L `%@$@t%@(@r"@>\}6-@|"@6-@"@6-@"@6-@$D:ROBOTS&>]}|"@6-@"@6-@"@6-@$D:ROBOTS&< bc !!NAMABBLSIGNGASBRRIGHWRONPIDATDATDAIINFDGYLLLLSLNNANRPD  B_}  ''DJAAPA AP A BhB`}@d Ba}!"#$%&'()*+%%******************************Bb}*%%* PICTURE MATHS *%%* by *%%* Ann O'Driscoll *%%* -----Bc}---------------------- *%%* NEW ATARI USER - December89 *%%*******************************1!!ԠРĠBd}ՠ2G;@,;@,;@ ,;@9,;@,;@,X67@,. i67@9,. x67@Be},.6.HELLO 6. THE ATARI<{6-A6-AP'6-A36-AP?6-AI+[A@dBf}mAq { AFK6-6-6-=6-P:H:,$@,%@K6-$APm +@ Bg}36-F:A`,%AV$F:Aa,G-@@ U%@Y m%@@qZA@'A Bh}A9AKAA8W6-@c6-@m A0-6.OK dx(@Bi}(@x(@MWhat kind of sums would you like? Press SELECT for a category or OPTION for anu1(@ new Bj}level. Press START to begin.C-@@W(@addingu(@ subtractingx!(@ multiplBk}ying<(@ dividingF@X,@@j/@@#|/@@#/@@/@Bl}@A11,@@C/@@U/@@g/@@y/@@-@(Bm}@* F:B2y,"@APG F:B2y,"@A=F:B2y,"@A G A@-@Bn}@92@ @@= _2m6-%@y!@6-@Bo}B-@(@ *-@9(@*?6-B$-@@92@P@@= Bp}_2m6-%@y!@6-@)-@@!) A0%$@I(@Bq} "6-@.6-@:6-@F6-@I$J(@#6-@5/6-@%;6-@G6-Br}@ J$J(@ #6-@u/6-@e;6-@G6-@J$ +@/6-F:A`,%AV$F:ABs}a,Q6-F:@,%AV$F:@,e%@@qy%@@%@@qu-@@%Bt}%@) ;A@MA @V_A@(qAu p-@B:,4%&@Bu}@:7<,,&@28 L-@@ l%@%@:7<,,&@2p '#6-AP%+&@,$@P' + Bv}ˠ͠Š,@ AAdAU9(>:A%, = =@$6X(>:AS,(>:A%,6(nuBw}mbers only pleaseJ-@AN X A]!!ĠŠˠ^g@@d'B7t@dDBx}-A6@`2@@d g$ ԠҠǠC6-%@6-#6-By}/6-@;6-@P? C [6-%@6-#6-@/6-@;6-A? S-@AW [Bz}  נàŠA#2@@)#%-"A @A 3"-"B{}%,%&//%&3 e"@--@@3";,%O-@@U"]/%a e B|}I @"@+-@5"=,%E/%I L-@@  =2B}}IL$&' AWӠԠX?6-P:H:,$,%/6-P:H:,$,%?%"B~}Ab 6. +  "% l$ (>:A%, = %$ Q!6-P:H:,$,%$@76-P:H:,$,%B}Q )& )&"AP 6. -  "& ( = & O!6-P:H:,$,%$@?6-B}P:H:,$,%%@O$"A 6. X  "$ ( = $ ]6-P:H:,$,%B}@?6-+P:H:,$,%@,$]'")'$@AP 6. INTO  "' ( = 'B} ŠҠ o -A6@/6-F:A,E2@@ZAF:A B},oA F:A,*%A 6."%6.4T(>:A%, WINS!/-@A3 T(>:A%,B}PLAY AGAIN (Y/N)?>M-@A?F:Ad,@5*F:Ad,@CC M A HC'F:Ad,"@C'6B}-@9AdAUC @pRiAdAU'@@1+F(RE-LOADING MENU!Z-@A%B}^ i%D:MENU!!Π%6-F:A`,%AV$F:Aa,9%@@M%@@B}a%@@u%@@AR@@~AAB'A A"9AB}KAA8]-@l( WELCOME TO~-@#@u( PICTURE MATHS'-@@;(teB}st your brainM-@!@c(against the u-@ YY(PThe ATARI will ask you some sums. Type your aB}nswer and press RETURN -If you are``(Wright your picture will grow, but if youget a sum wrong then the ATARI's picturegrB}ows, JJ(Bbecause it knows all the answers.Try to finish your picture first!$_-@@(&Please type your naB}me and press RETURNC(P@_4A`.B-@B:,B@:7<,,!@1*@:7<,, @A8g(>:B}AS,"-@O((Use CAPITALS only please! c-@Ag B%-@(% B}A`L  6.$Ԡ9964,7,16,60,15,61,14,62,13,63,12,64,11,65,10,66,9,67BB56,9,8,68,7,69,6,70,5,B}71,26,50,26,50,26,50,26,50,26,50,26,50ee3,8,38,46,38,4,39,46,39,4,40,46,40,4,17,64,59,64,6,53,70,53,26,46,50,46,26,52,26,B}47,50,52,50,47aa5,29,50,32,50,32,48,29,48,29,50,36,50,39,50,39,48,36,48,36,50,43,50,46,50,46,48,43,48,43,50MM44,11,4,B}35,5,35,6,37,7,37,8,35,9,35,10,35,11,35,12,35,13,35,14,35,15,35 FF32,9,16,35,17,35,18,35,19,35,20,35,21,35,22,35,23,35,24,B}35,25,35FF22,9,26,35,27,35,28,35,29,35,30,35,31,37,32,37,33,35,34,35,35,35 ::36,7,43,74,43,73,41,72,41,71,43,70,43,69,B}43,68,43,67*::28,7,43,66,43,65,43,64,43,63,43,62,43,61,43,60,43,594::20,7,43,58,43,57,43,56,43,55,43,54,43,53,43,52,43,B}51>::12,7,43,50,43,49,43,48,43,47,41,46,41,45,43,44,43,43HUU0,11,4,44,35,13,74,36,43,5,31,4,37,4,31,4,31,7,31,7,37,7,16B},64,5,53,60,64,71,53M3343,36,43,5,35,44,35,13,4,44,34,44,44,36,74,36 Ԡ SS72,11,20,30,20,30,22,29,22,29B},24,28,23,29,23,29,23,29,23,29,23,29,23,29,24,28 SS72,11,32,42,32,42,33,40,33,40,34,38,33,39,33,39,33,39,33,39,33,39,33,39B},34,38 SS60,11,24,28,23,29,23,29,23,29,23,29,23,29,24,28,24,28,23,29,23,29,23,29,23,29 SS60,11,34,38,33,39,33,39,33,39,B}33,39,33,39,34,38,34,38,33,39,33,39,33,39,33,39 SS48,11,20,42,20,42,19,43,19,43,20,42,20,42,19,43,19,43,19,43,19,43,19,43,B}20,42 SS36,11,20,42,19,43,19,43,19,43,19,43,19,43,18,44,18,44,22,40,30,32,29,33,30,32 SS39,11,12,16,12,16,11,17,11,17,1B}2,16,12,16,12,16,12,16,12,16,10,17,10,17,10,17 SS39,11,46,50,46,50,45,51,45,51,46,50,46,50,46,50,46,50,46,50,45,52,45,52,4B}5,52 SS51,11,11,17,11,17,12,16,12,16,12,16,12,16,12,16,11,17,11,17,12,16,12,16,12,16 SS51,11,45,51,45,51,46,50,46,50,46B},50,46,50,46,50,45,51,45,51,46,50,46,50,46,50& aa5,24,30,38,30,38,36,24,36,24,30,24,44,24,39,28,39,28,44,24,44,38,44,38,39,B}34,39,34,44,38,440 kk24,14,29,33,21,41,21,41,20,42,20,42,21,41,21,41,21,41,21,41,21,41,19,43,19,43,21,41,21,41,23,39,26,37B}: aa5,24,22,38,22,38,20,24,20,24,22,24,12,28,12,28,16,24,16,24,12,34,12,38,12,38,16,34,16,34,12D 770,9,20,72,30,72,32,72,4B}2,72,24,9,38,9,20,49,42,49I AA11,51,17,51,45,51,51,51,26,33,36,33,26,14,26,14,36,14,36,14 D:PICMATHS2,30,72,32,72,4@n 1 +@A@H1A@3-@@3(@ INSERTF} DISK 2)(@)(@ SIDE A7(@(@7(@ PRESS START( @p2 F:F}B2y,@@P< +% D:TURBO.BASFa-@@)A@H=-@@PA SAF}@W a @ D:TURBO.BASURBO.BASFa-@@)A@H=-@@PA SAD, 1 +@A@H1A@3-@@3(@ INSERTJ} DISK 1)(@)(@ SIDE B7(@(@7(@ PRESS START( @p2 F:J}B2y,@@P< + %D:CASTAWAY.BASFa-@@)A@H=-@@PA SAJ}@W a @D:CASTAWAY.BASY.BASFa-@@)A@H=-@@PA SAH2 1 +@A@H1A@3-@@3(@ INSERTN} DISK 1)(@)(@ SIDE B7(@(@7(@ PRESS START( @p2 F:N}B2y,@@P< + %D:CASSETTE.BASFa-@@)A@H=-@@PA SAN}@W a @D:CASSETTE.BASE.BASFa-@@)A@H=-@@PA SAL2 1 +@A@H1A@3-@@3(@ INSERTR} DISK 1)(@)(@ SIDE B7(@(@7(@ PRESS START( @p2 F:R}B2y,@@P< + %D:VANDENBG.BASFa-@@)A@H=-@@PA SAR}@W a @D:VANDENBG.BASG.BASFa-@@)A@H=-@@PA SAP2 1 +@A@H1A@3-@@3(@ INSERTV} DISK 1)(@)(@ SIDE B7(@(@7(@ PRESS START( @p2 F:V}B2y,@@P< + %D:CASTLESC.OTTFa-@@)A@H=-@@PA SAV}@W a @D:CASTLESC.OTTC.OTTFa-@@)A@H=-@@PA SAT2 1 +@A@H1A@3-@@3(@ INSERTZ} DISK 1)(@)(@ SIDE B7(@(@7(@ PRESS START( @p2 F:Z}B2y,@@P< +% D:MOONBEAM.1Fa-@@)A@H=-@@PA SAZ}@W a @ D:MOONBEAM.1NBEAM.1Fa-@@)A@H=-@@PA SAX. 1 +@A@H1A@3-@@3(@ INSERT^} DISK 2)(@)(@ SIDE A7(@(@7(@ PRESS START( @p2 F:^}B2y,@@P< +% D:FIRERESC.UEFa-@@)A@H=-@@PA SA^}@W a @ D:FIRERESC.UEESC.UEFa-@@)A@H=-@@PA SA\0 1 +@A@H1A@3-@@3(@ INSERTb} DISK 2)(@)(@ SIDE A7(@(@7(@ PRESS START( @p2 F:b}B2y,@@P< +% D:GUESSWOR.DSFa-@@)A@H=-@@PA SAb}@W a @ D:GUESSWOR.DSWOR.DSFa-@@)A@H=-@@PA SA`0ott MOONBEAM.1 BMoon Beam Arcade FIRERESC.UE BFire Rescue } GUESSWOR.DS BGuess & Count ade FIRERESC.UE BFire Rescue 7