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(* All cables connected?##(* Power available to disk?D}%%(* Is disk set up as drive 1?:(((Press to try again...:AdAU F:Ad,@A E}AdAU A6-A6#A2"6@(6-%@2 A $%%076F},010,006,169,064,141,014,212%%104,096,169,057,141,000,002,169%%006,141,001,002,104,104,133,204%%104,133,203,104,1G}33,206,104,133%%205,104,104,133,000,169,000,133%%001,173,015,212,141,015,212,041$%%064,208,246,169,192,141,014,212H}.%%096,072,138,072,152,072,164,0018%%177,203,170,177,205,141,010,212B%%141,024,208,142,023,208,200,196L%%000,208,I}002,160,000,132,001,104V168,104,170,104,064,-1!6-@$A@!#A 2"6@(6-%@J}2 A$%%104,032,125,080,032,125,080,169%%000,141,224,002,141,225,002,141%%226,002,141,227,002,032,125,08K}0%%141,158,080,032,125,080,141,159%%080,032,125,080,141,160,080,032%%125,080,141,161,080,162,016,056 %%173,160L},080,237,158,080,157,072%%003,173,161,080,237,159,080,157 %%073,003,254,072,003,208,003,254*%%073,003,173,158,080,1M}57,068,0034%%173,159,080,157,069,003,169,007>%%157,066,003,032,086,228,016,181H%%173,224,002,013,225,002,240,003R%N}%108,224,002,173,226,002,013,227\%%002,240,003,108,226,002,132,212f%%169,000,133,213,096,162,016,169p%%000,157,072,O}003,157,073,003,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 096,080,076,118,080,096,-1P}D:MENU,169z%%007,157,066,003,032,086,228,016%%012,104,104,192,136,208,003,076 096,080,076,118,080,096,-1JULY 19956MAILLIST.BASBMailing List DESKCALC.BASBPrinting Desk Calculator MAX.BAS R} BMaximillian,B. DRONE.OBJ MTarg REBOUNDX.BASBRebound Contest S} BLINKY.LDR BBlinky REBOUNDX.BASBRebound Contest H 1 +@A@H1A@4-@@4(@ PLEASE F4U}LIP DISK'(@'(@ THEN7(@(@7(@ PRESS START( @p2 F:B4V}2y,@@P< +% D:BLINKEY.BASFa-@@)A@H=-@@PA SA6}stLFILELEFILESUBRANDFILENAMEEOLIOMSG1MSG2MSG3MRANSTARGAREAMAXLESADTRUELEICCOICBADICBLEICSTX}ABISSTU UUU7U OUTT B" AU AAY}@@2BIBvAA4A6A@A5@@MIGHTY MAILER BY PHZ}ILIP BATE, Ph.D. (c) 1987, ANTIC PUBLISHING!6-I:,&A!;,(]];AU,;A`,;@,;@[},;@,;@(,;@$,;@,2u67@,.>:AU,367@,.>:AU,V6.ӠΠҠ\}Πՠu6.ӠҠƠŠ<nn6.dPress '' to print envelopes or '' to print addressee on letter. ]} BE SURE PRINTER IS READYF6.hhhLVPqq67@<@,.Vԅh`hhhhhhmm^}hhhhhhmͥmRqq67@<Ar,.V8ͥ΢%8͍ `iͥiΩ_}6ȱ%8͍Sss67As<A`,.X `iͥiΩ*ʭ8͍ 8ԥեi`}ԥi`T,#67A<A,.>:AU,,6-C:,ZMAIN MENUd +AR@1AdAUC@a}@UAVA&gA@dyAAA 6-n-@-@@b}Kx6. D:ADDLIST A0 +AR@1AdAUC@@UAVA&c}gA@dyAAA 6-(( Πՠ#( (#( - FId}ND & PRINT"("( - SCROLL & PRINT ( ( - PRINT LABELS(( - SCREEN LIST(( e}- CHANGE MENU(( - DIR & LOAD!(!( - MAKE NEW LIST( (( :6-F:Ad,"AUf}0@w: A0$)@$"AUA@GG&@HApA`A0AA0Ag}pA @ A0""FIND ENTRY & PRINT ENVELOPESk (}A-AR?-@@g(h}#Locator for Name/Address to displayk" Ap, A`6"A@d(}("(@E(1(&Press i}Ҡ to get next same name4(E(7<%@,JA@d AT"@2A^ A0hPRINT Ej}NVELOPES SERIALLYr6-%@ A |A@d(}(;(/($Press Ҡ to scroll not print2(k};(7<, A++"@2)"@e)"@iAp A0PRINT COMPLETE LISTTT(L}You may wishl} to use these program lines to adjust your printer for theKK(Ccorrect spacing used by labels. BE SURE THAT PRINm}TER IS READY-@AP F@.@@P:; @F@ A0n}SCREEN COMPLETE:-@A ("(6-@AP: =B:,"%(NO LIST LOADED9-@o}AP=  A0CHANGE MENU5 (}-@@5(Šՠ&^( ("( - Add Name/Addp}ress%(A( - Delete Name/AddressD(^( - Save Updated List01(.(# - Main Menu (Without saving list)1(:<-@q}@ <("ŠŠǠϠΠD#-@@(# A NYA'AR-(r}}Y&@HA A A@A0X A0bADD NAMElL (}B:,",67B:,%@,.>-@s}@L( נv((ŠĠ _(,(&B:, FREE CHARACTERS IN MEMORY>-@@"_(PRESt}S FOR CHANGE MENU;AR'-@@7( FIRST LINE;B:,"A@467B:,%@u},.467B:,%@,.>:AU,(( NEXT LINE?B:,"/67B:,%@,.>:AU,5(}? A0v} ApDELETE A NAME6-@@"6(PRESS FOR CHANGE MENUVA'-@@w};(Name to Delete?VB:,"A@ Ap A`5($(PRESSŠҠTO DELETE5(7<%@,x}$)@$"AUAp @2A@6-&%@ !!67SAVE ROUTINEHA@dRB:,"A\#( (ŮŠ #(z}aII(@Press to add changes to this file. Press ӧ to change f.(to a new$(DEVICE.FILENAME. 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Follow directions below._A@d6.(?(NEW DEVICE:FILENAME TO USEC}UA_ A PAUSE SUBROUTINE-@@"(:6-F:Ad,"AU0@w:} A$)@$"AUA "AUA0#"@i)"@e# A $$RAND SUBROU}TINE.B:,"A086-%@B""6-?::@@,7<%@,D@G$G"@e9 @}l>:@,7<%@,D@G$ A0LOAD MENUn A(}@A@@}D:*.*U-@Bb)@j(>:,n  @( BLOAD ROUTINE8AR}(4(DEVICE.FILENAME TO LOAD8(B:,"A02f A`@5@@A-@}M6-@2S6-\6-C:,f Ap<-@ 67,.>:AU,* B-$FK (}-@@6( I/O ERROR} #F:A,A@K BP A0ZIO LOAD/SAVEd36-A46-A6'6-A@36-A5n<6-P}:'AV,$6-&$AV,%<%%@x<6-P:'AV,$6-&$AV,%<%%@)%@}&@$)6-?:C:,<,%%6-F:%,%AV$F:%%@,$D1:MAILLIST.BAS<%%@)%@^CHPRTENDPBLPXVKPADSTMROPCHRBDEESEOSDMCTSHFLOCRSINDLISKPOROLDKDPPRALMESTATTYPA}ENMODOLDOOSVTYPDEKEE"1$U _et v |A }  A&AT@'AUAYAARBh@@@@}@ !@"#$@%&@'()*}+,-./PRINTING DESK CALCULATORBY JAMES W. 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Help the intrepid duckMax (Slyvester Biffdrop's clevercousi<}n) conquer the mechanicalmonster that's making mouse livesmiserable. This BASIC programworks on Atari 8-bit computers wit=}hat least 32K memory, disk orcassetteMaximillian B. approached the largeXXXoak doors slowly and cautiously. Ashe dr>}ew ever closer, the doorscreaked open, revealing an office thesize of a basketball court and barrenexcept for a large desk?}."Hurry up, Maxy babe," echoed a voicefrom behind the desk. "My oh my,what a beak you have! You know,plastic surgery c@}an do wonders thesedays." Max's bill began to clatter.Aunt Icked, the family's wealthyoddball, always gave him the chillsA}.XXX"You asked to see me?" gagged Max.Aunt Icked rarely summoned him justto make fun of his long beak."Yes Max, I havB}e an assignment foryou. This is big-time, Max." AuntIcked pulled a few documents and atrain ticket out of her desk andhC}anded them to Max."Shouldn't cousin Sly handle mattersof this sort? I'm an inventor, notan inspector." But Max's heart D}beganto pound harder: this was a dreamXXXcome true for him."No," replied Aunt Icked, "this jobrequires someone with eE}xtrabrain-power -- but you'll do. Youand your Clijum-9 aircar are perfectfor this mission. Besides, Sly hashad terribleF} nightmares lately, andhe needs all the rest he can get.""What's the mission?" questioned Max.Max swelled with pride: he G}had becomean inspector.XXXAunt Icked sighed gravely. "AMechanical Electrical OperationalWeapon manufactured by IckedH}Industries has gone haywire. Thecontraption took off in the middle ofthe night and holed up somewhere inthe Rodentential I}section of Burgercity. Evidently the machine has beenterrorizing the mice and other rodentresidents. Your mission is to J}enterthe fortress and destroy theMechanical Electrical OperationalWeapon. The details are in thosedocuments. Get your lK}ittle ducktailmoving."XXXTHE MISSIONOn the train ride to Burger City, Maxstudied the material. Apparentlythe mechaL}nical menace had built afortress in a large mountain ofdeadly vampire vegetation. Max wouldhave to climb and jump on theM}framework of the fortress, but couldhe avoid the vampire vegetation?The fortress has nine rooms, most ofXXXthem isolatN}ed from one another bylocked doors. The only way for Maxto unlock a door is to overload thepower pulsar in each room by fO}eedingall the power charges from the roominto the pulsar. The power chargesmove in straight paths untilsomething blocks P}their way, makingthem turn counter-clockwise. Thecharges are lethal, so Max will needto move special blue inso-cubesarouQ}nd to change the paths of thecharges.XXXOnce Max finds the MechanicalElectrical Operational Weapon, hemust neutralize R}it with charges tocomplete his mission.CLIJUM-9 OPERATIONIn his amazing Clijum-9 microminiaircar, Max can move horizontS}ally,jump, climb walls and pick up anddeposit inso-cubes.To move, push the joystick left orright. To jump, push the triT}gger.XXXTo climb, hold the joystick indirection of the wall (this makes theClijum-9 grasp the wall) and pressthe triggU}er (this moves it up). Topick up an inso-cube, push thejoystick up, and to put one down,push the joystick down. CombinatV}ionsof operations can (and must) be usedby pushing the joystick in diagonaldirections.To pick up an inso-cube, the cubeW}must be in front of Max's aircar.When he picks it up, Max carries itXXXon his back, so there must be spacebehind Max beX}fore he can grab aninso-cube, or else it might bedestroyed. If a power charge hitsthe inso-cube while Max is carryingit,Y} the cube will be destroyed.Max begins with nine lives in RoomOne of the fortress. If Max loses alife, he'll have to staZ}rt over at theroom entrance. This "room restart"can also be activated at any timewithout losing a life by pressing anyke[}y. The game ends when Max destroysXXXthe Mechanical Electical OperationalWeapon or when he loses all ninelives.HINTS\}First, get thoroughly familiar withthe Clijum-9 aircar. Remember thatleft and right motion in jumps can becontrolled co]}ntinually with thejoystick. Max is tough and can takefalls from any height. He can't fly,but he can glide down in anydi^}rection. Inso-cubes can be putXXXanywhere -- even in mid-air -- butnot where they won't fit -- say, downa small hole._}Maximillian B. is just as much alogic game as one of action.Completion of the game rests heavilyon strategic positioning `}of theinso-cubes. It only takes one cubeto change the direction of a charge.In some cases (such as room one --this is a a}hint) the charges will betrapped by inso-cubes, and Max mustset them free. On these screens, itXXXis wise to set up a b}path for thecharges to follow before letting themfree.There are many ways to solve eachscreen, and it is possible tocomc}plete the mission. Good luck toyou and Max.hemfree.There are many ways to solve eachscreen, and it is possible tocom/@@/01ڍG` \"/Xԩstuvw>/!oЍ Ѝ Ѝ Ѝ ЍЩpԩЩ k k kҠ!e}( 4~ (!i"Щ jkkj k jjj܍kkkkjkk k kjjjjj!f} B@A!k kk ET kɠ ELDAɌ ELDAP ELDA< E܍k) ^D _A)SNиM`!g} 4 Fk k k k DL@kk0 k Ej /E 4Cx7jj!q}b%DOS SYSb)AUTORUN SYSb&+MENU bQCONTENTS b7WMAILLISTBASb>DESKCALCBASboMAX BASb);MAX DOCb2dDRONE OBJbDRONE DOCbREBOUNDXBASb3`DESKCALCDOCbMAILLISTDOCbTBLINKY LDRbBLINKY DOCЩЅsABe膓膕莃莅jjjjjjkjjjjjxjkkkkȍjЅjMkj3!r}k ELQBk j g d 8F ^D 8f kLAkj g d %ckkdҩFҩjjҢ CL!s}A jj BCD kk CL/CMʈ %k .k`Dk i0ji0!t}j¢RzʀBjܩk12 C& C D 'D 5D CD QDk) )!u}&0FPZdCD`CEՀ׀Z`Lh{r2qs$䀍怍 ˀ̀MO!v}n`kkk B`jg}kkj D`k)ikJJJJi0 LD!w} LD`(DE(:jj0x!}  # >:j`jjjijijҩ(3``jjx =Ejhi )!}Lh pEj`jP#p gjLiర jLijLi` jLiYjLi#p jLi࠰ !}jLijLi jLiajLiP sjLi࠰ jLijj%j`<~~<wݻwիիij!}BB$BBہ<݄ћ!?۽f$< Cv||||ffffffffff!}>>>><$f~rr~f$<`xNNx` 00|88- !}ppPBA00fffxx$$<<$$<<<<<$<<$$<<!}$$<<$$<<$$<$$$xx<<xx<<!}<01<$$<<$$<<<<<$<<$$<<$$<<$$<$$!}$$$xx<<<<xx!}822? ?11>""?33?! '#?fffgggfffgcfc```` 2'3  p@PPppPpWUUWpuUuB`Gt.3)4jjn0L3) ^ƒƔkk!}jjjjЬk ґ ґ|4141Ƚ|4141ݬk4I1|4I14I1|4I1׮jf!}Ѝ Юjm OҮj2k)Y)U))jj*45ZHPFFD<B:!}AҮjtuvwjЍ `O?-3ʎ-3)(3-ҩҮ(3 ʎ(3Ү)3ʎ)3 `Ү*3 ʎ!}*3Ү+3ʎ+3  ``(3)3*3+3-3ҍҍҍ`@(3-ҩҮ(3 ʎ(3Ү)3ʎ)3 `Ү*3 ʎ ?DRONE DUSTERSBY BOB AYIK Drone Dusters is a fast andfurious machine language game basedon the tank-action arcade hit T%}arg.To complete one of the game's 15screens, you must run over all 13pulsating dots or shoot all ninepursuing drones that%} are trying torun over you. You can play Drone Dusters with ajoystick or from the keyboard. Plugthe joystick into por%}t 1. First,copy DRONE.EXE to another disk whichhas the DOS.SYS and DUP.SYS files onit.XXX Next, rename DRONE.EXE toAU%}TORUN.SYS. Now turn off your Atariand place this disk in your drive.Remove any cartridges (XL/XE ownershold down the [OPT%}ION] key) and turnon your Atari. Drone Dusters willload and run automatically. Each of the first eight screensadds a %}pre-set group of blocks to thegrid. But the last seven screens addblocks randomly. Display colors alsochange at each new%} screen, so it'srare that you'll see the same screentwice during a game.XXX If you prefer not to play with thejoystick%}, keyboard moves are asfollows. To go left, press [S]]. Togo right, press [D]. Up is [U] anddown is [N]. Pressing [CON%}TROL] [Q]aborts the game and takes you back tothe title screen. Pressing [ESC]takes you back to DOS. To playanother gam%}e, press the joystickbutton or any key and then press[START]. Your tank consists of twosuperimposed players, with adi%}fferent design for each of the fourdirections it can face. You can movein reverse at any time, and you can"turn a corner"%} before reaching itXXXsimply by pushing the joystick or akey for the turn. When the tankreaches the first corner in that%}direction, it will turn toward it.Be aware, however, that the tanklikes to keep moving -- YOU must findout how to stop it%}. The nine drones are bit-mappedGraphics 1 characters requiring 15redefined characters for eachdirection a drone can f%}ace. Dronespeed increases with every fourthscreen, as well as when five or onedrones are left on a screen (afterthe firs%}t two screens). Maximumdrone speed is never faster than thetank.XXX When you get to the fourth screen,you'll start se%}eing a UFO -- arotating triangular object. As theUFO movement speeds up, so does itsspin rate. It will appear in acorne%}r of the grid and flash briefly,taunting you to shoot it. And whenyou do blast it apart, it willreappear shortly thereaft%}er and movefaster. But it will never get fasterthan your tank. The UFO chases thetank with a "smarter" algorithm thanth%}e drones, and it constantly firesbullets at the tank, so keep on yourtoes.XXX Each drone you shoot is worth 35points. %} Running over a dot gets you25. Shooting down a UFO is worth 95points. You'll earn 1,000 points foreach screen you compl%}ete, up to 9,000points. At 20,000 points you'll getan extra tank.nts. You'll earn 1,000 points foreach screen you compl$EpqSSFLIPSTOSTARFIRSTSCREEFLIPBONUBRJJJOODISYYBTTTXXNSNXYMMXOXOYDDUF)} @)}@@)} !"#$%&'()*+,-.)}/0Rebound Contestby J.D. Casten (c) 1986, ANTIC PUBLISHING'6-@6-@'6-@)}06-@$F:B2y,"@06- Adg-@)-/6-56-[6-?)}:C:,<<<8,<%$@<8,,gAi6 6-%1&6.7%$AV,64OAPj'6-@6-@)}'6-@mM 4B6-66-%"156.7%$AV,=4OC6-M APn' 4B6-6-@' AP)}p4JAaxJ 416-@#6-@+6.BJ AP&AA$+"6@,yI 426-@#6-)}@+6.BI AP&AA$+"@,\ 4S6.B6-'6-@&.6-6:6-@F6-@R6-@)}\ A S 4T)6-&%6-&16-@!=6-@I6-@S A4DAPH6-F:A)}2,6-%8,%186.7%$AV,H4OA? 4B6-6-@)6-56-@? 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Z_ &&(*=}@   [^  &&(@ \] &&(@ ]\ &&(@*>} ,,,,,,,,,,, ^[ &&(@ _Z &&(@ \[Z_^]\[Z_^]\[Z_ &&(@ ] *?} ^ &&(@ ^ ] &&(@ _ ,\ &&(@ Z [*@} &&(@ [ Z &&(@ \]^_Z[\]^_Z[\]^_ &&(@ ,,,,,,,,,,,,  &&(@*A}  &&(@ǯʢ !$!7,184,5,74,2,-1,0,29,0,8 &&(@gddantmc*B}nmsdrs &&(@,,, &&(@ , , &&(@ , ,*C} &&(@ ,  , &&(@  ,    &&(@  ,  &&(@*D} + ,  &&(@ ) ,  &&(@ ,  &&(@ nmf*E}q`stk`shnmr  &&(@ ~_{\~_{\ &&(@ ,,,,] &&(@ ,,,,\vdm *F}^ &&(@--....,{b`qk _ &&(@.... ..-dkkhr Z &&(@.......-_l`qj [ &&(*G}@.......-~kdnm`qc\ &&(@......-gi ] &&(@. - .-\c`uhc ^ &&(@. *H} ...-{jduhm+_ &&(@......-shl  &&(@,...... #$#52,191,8,70,0,20,23,5*I},14,9 TITLE SCREEN 10TH TIM SIMPSON 9TH KEVIN O'NEIL 8TH DAVID TODD 7TH H.*J}J. MCGINTY 6TH LEONARD DEJESUS 5TH MARK ANDERSON 4TH ELLIS PHILLIPS 3RD GWEN LENKER 2ND *K} CARL ARCHER 1ST GWEN LENKER CLOSING SCREEN(#CHARACTER DATA)#%%126,195,129,129,129,129,195,126*L}*#%%254,223,175,215,235,245,251,127+#$$60,120,124,214,255,135,195,126,#%%126,255,219,255,231,195,231,126-# 6,15,11,15*M}3,153,208,240,96.#%%126,195,129,153,153,129,195,126/#%%254,187,221,175,215,235,245,1270#$$60,120,124,214,255,199,255,12*N}61#%%126,239,255,251,209,241,251,1262# 14,31,17,24,24,136,248,1123#%%126,195,153,189,189,153,195,1264#%%254,245,187,*O}221,175,215,235,1275#""60,30,62,107,255,239,255,1266#%%126,251,241,209,251,255,239,1267#28,62,34,56,28,68,124,568#%%*P}126,219,189,231,231,189,219,1269#%%254,235,245,187,221,175,215,127:#""60,30,62,107,255,255,255,126;#%%126,231,195,231,*Q}255,219,255,126<#120,224,192,120,30,3,7,30=#%%126,255,231,195,195,231,255,126>#%%254,215,235,245,187,221,175,127?#""*R}60,30,62,107,255,247,255,126@#%%126,223,143,139,223,255,247,126A#96,192,192,222,123,3,3,6B#%%126,231,195,129,129,195*S},231,126C#%%254,175,215,235,245,187,221,127D#$$60,120,124,214,255,231,255,126E#%%126,247,255,223,139,143,223,126F#0*T},96,206,219,219,115,6,0G#$$60,120,124,214,255,131,199,126H###120,60,126,86,255,129,195,126I#""60,30,62,107,255,193,227,*U}126J###60,120,92,214,255,231,195,126K#""60,30,58,107,255,231,195,126L#0,0,36,60,0,126,60,0M#0,0,0,0,0,0,0,0N#%%*V}255,255,255,255,255,255,255,255O#%%255,255,255,255,255,255,255,255P#%%255,129,129,129,129,129,129,255#==1,64,1,64,1,64*W},0,0,-1,48,-1,48,-1,48,0,0,0,56,0,56,0,56T$[[104,169,6,162,6,160,10,76,92,228,216,165,5,10,10,10,24,105,48,141,2,208,141,3,*X}208,166U$XX7,160,0,152,157,0,158,157,0,159,232,200,192,8,208,244,165,6,10,10,10,24,105,32,133V$QQ7,170,160,0,185,56,154,1*Y}57,0,158,185,88,154,157,0,159,232,200,192,8,208,238W$MM169,136,133,203,169,10,133,204,173,244,2,141,9,212,173,196,2,141,22,*Z}208X$76,95,228$<<72,216,173,11,212,201,107,176,30,141,10,212,165,203,24$LL105,240,141,23,208,133,203,165,204,24,105*[},16,141,25,208,133,204,173,11$QQ212,201,108,144,13,141,10,212,169,224,141,9,212,169,28,141,22,208,104,64,-1$99104,104,1*\}04,133,5,104,104,133,6,104,104,141,56,6,96%''32,12,60,12,35,13,66,13,63,0,57,0H&##14,35,36,38,39,42,43,50,52,55&194*]},193,192,192,192,193&bb104,104,133,2,104,133,1,104,133,4,104,133,3,104,133,6,104,133,5,160,0,240,16,177,1,145,3,230&``1*^},208,2,230,2,230,3,208,2,230,4,198,5,165,5,201,255,208,232,198,6,165,6,201,255,208,224,96&``104,104,104,133,5,104,104,133,*_}6,104,104,141,56,6,104,104,141,244,2,104,104,141,3,210,173,6&""208,133,212,169,0,133,213,96D1:REBOUND.BAS104,133,(uDESKTOP NUMBER-CRUNCHERPowerful calculator prints out tooBy James BrownAntic Magazine September/1987.Have you avoided.a} buying a calculator because you thought it was silly to spend money on such a limited machine when you have a perfectly good.b} Atari computer on your desk? Did you buy a calculator and wish it could print a record of your figures? Did you ever want a .c}printing calculator that could insert text comments alongside your figures?Desktop printing calculator is what you need--an.d} 8-bit Atari program that is as easy to use as a desk calculator, but considerably more powerful and flexable.This program .e}works like a desk calculator. You type the digits, then enter a single keystroke to perform the calculation. There are also a.f} few control functions, such as turning on the printer. All the instructions you need are displayed on screen.When run, a l.g}ist of available commands appears at the top of the screen. There are the three registers which a calculator uses to hold the.h} numbers you enter. Registers can store only one number at a time.The entry register corresponds to your pocket calculator'.i}s display line. When ever you enter a number, this is its first stop. This is also where you answer appears.For normal use,.j} beginners may safely ignore the ACC and MEM registers which follow.Most pocket calculators come with a "MEMory" register w.k}hich can "remember" one number. Desktop Printing Calculator's MEM registor works the same way. Unlike most other calculators,.l} though, Desktop Printing Calculator lets you see the number in the memory register.When you add two numbers, for example, .m}one number is usually passed in to the ACCumulator and the newest number is stored in the ENTry register. Desktop Printing Ca.n}lculator commands fall into four categories.* Math commands (+,-,/ etc.)* Printer commands (advance paper etc.)* Regis.o}ter commands (transfer a number from one register to another.)* Mode commands (decimal or fixed, RPN or ALG.)ALGEBRAIC.p} OR RPNDesktop Printing Calculator lets you enter your calculations in two different ways. You may use the standard ALGebra.q}ic method, or Reverse Polish Notation (RPN).Most businessmen, school children and pocket calculators use ALGebraic method. .r}To find the sum of 3 and 5 with this method, you'd press the following keys:[3] [+] [5] [=]Some programs prefer using the.s} RPN. To find the sum of 3 and 5 with RPN, you'd press the following keys:[3] [RETURN] [5] [+] [=]Important: Desktop Prin.t}ting Calculator defaults to RPN. If you'd rather use standard algebraic notation, be sure to press the [V] key before startin.u}g your work.COMMAND LIST.+__Addition-__Subtraction*__Multiplication/__Devision%__Percentage (automatically devides t.v}he number in the ENTry register by100.)Advance Paper__Advance printer paper one line. Handy for seperating different cal.w}culations.Clear Entry__Erase any number in the ENTry register and replace it with a zero. This command does not affect any .x}other register.Decimal Float/Fixed__Determines whether your printouts will have a fixed decimal point or a floating decimal.y} point. Fixed comes in handy when working with dollars and cents. Use Float when you need more precision.MC Clear Memory__E.z}rase any number in the MEMory register and replace it with a zero.MR Memory Recall__Copies the number from the MEMory regis.{}ter into the ENTry register.MS Memory Store__Copies the number from the ENTry register into the MEMory register.M+ Memory.|} Add__Adds the number in the ENTry register to the number in the MEMory register and places the answer back in the MEMory reg.}}ister.M- Memory Subtract__Subtracts the number in the ENTry register from the number in the MEMory register and places the .~}answer back in the MEMory register.Note Print__Prints a short note such as "Groceries" or "Traffic Ticket" with your calcul.}ations. These notes only appear at the printer, they are not displayed on the screen.Printer On/Off__ Controls your printer.}. When on, the printer will keep a record of all your calculations and print any notes you might add (see previous command)..}Subtotal__Copies the number in the ACCumulator register to the ENTry register. If your printer is on, this number and the le.}tter 'S' will be printer.Total__Copies the number in the ACCumulator register to the ENTry register, then clears the ACCumu.}lator register. This is normally used when you want to complete one calculation and start a new one.Version RPN/ALG__Lets y.}ou enter your calculations in Reverse Polish Notation or ALGebraic form.(RETURN) key__Copies the number from the ENTry regi.}ster to the ACCumulator register. In RPN mode, this is often used to enter the first number of a multiplication or devision..}(ESC) Key__Clears all registers and re-starts the program.=__Identical to the Subtotal command, except an '=' is printed i.}nstead of an 'S'. This is useful when you want to show the current status of a calculation.PRINTINGWhen using Desktop Pri.}nting Calculator with your printer (the 'P' command), the number in the ENTry register will be printed at the end of every ca.}lculation. the Command symbol (T, =, MS, etc,) is also printed to the right to each number.In Floating Point mode, the numb.}ers are left justified, with a floating decimal point. In Fixed Point mode, the numbers are right justified, with two places .}after the decimal point. If the number is very large or very small, float format is used regardless of the mode,to allow the .}number to be printed correctly.In Fixed mode, numbers are cut off (not rounded) to two decimal places for printing, even th.}ough there may be more places in the value. The correct value still shows on the screen.Finally remember that BASIC uses an.} internal number representation that allows only 10 significant digits. If you try to add a very small number to a very large.} number, you can expect to lose the least significant digits, (even in floating points mode). This happens with any calculato.}r, so keep it in mind.CX85 KEYPADIf you own the discontinued Atari CX85 numeric keypad, you'll be happy to know that Desk.}top Printing Calculator is completely compatable with this useful device. Just plug the CX85 into joystick port two and you a.}re ready to go.lculator is completely compatable with this useful device. Just plug the CX85 into joystick port two and you a,MIGHT MAILERBy Philip Bate, Ph.D.Antic magazine September/1987.wouldn't you like to have a mailing list that can do all2} of the following?a. Finds any nae/address entry from any part of the name/address--such as first name, last name, number o2}r street.2. Prints on labels, envelopes or letters.3. Scrolls through the mail list and can print all selected entries.2}4. Allows easy additions or deletions to the list.5. Automatically loads a personal address file when booted.6. Saves the2} updated list with one keystroke.7. Makes it easy to build a bulk mailing list of any kind of length without need for alpha2}betizing.8. Works extremely fast as well as being simple to use.Sound too good to be true? well, it is true--and Might Ma2}iler has even more features. It's error-trapped, so keystroke mistakes won't hault the program. It's operated almost entirely2} with single-key menu selections. It even automatically chooses typewriter mode or typing in capitals, when needed.USING MI2}GHTY MAILERThe main menu offers seven choices. Find & Print, Scroll Or Print, Print Label, Screen List, Change Menu, Dir & 2}Load, and Make New List. Each is selected by a single keystroke.Find & Print--Useful for people who write a lot of letters.2} Your personal address list is automatically loaded upon booting. Now you select this option. Type in part of the addressee's2} name and load the envelope or letter into the printer. Just one more keystroke prints the name and address--simply and quick2}ly.scroll Or Print--Allows scrolling without printing, or printing on either an envelope or letter. This starts with the fi2}rst name/address on list and goes on to the last. Selective printing of any entry on the list is allowed.Print Labels--Prin2}ts the entire list without pausing. Lines 440 and 450 are used for a message, but they can also be used to enter printer spac2}ing information for the labels.Screen--Quality displays the entire list on screen, useful for checking which list it is or s2}earching a particular name.Change Menu--Add or delete a name/address entry. Both selections remind you which mailing list i2}s loaded, and both return to the Change Menu instead of the Main Menu. The third Change Menu selection is SAVE. For added saf2}ety, the current filename is displayed and you save changes to this filename with just one keystroke. The last selection retu2}rns you to the main menu without saving.Dir & Load--Displays the disk directory and asks for a filename, which it then load2}s, replacing the automatically loaded list (D:ADDLIST). Note: This program was written primarily for single disk drives, so m2}ultiple disk drive users will have to modify it for additional drive names.Make New List--Starts a new "DEVICE:FILENAME" an2}d then uses the Add-Name option of the Change Menu. This means that you return to the Change Menu after completing a new list2}, so it's easy to save.Important: It's easier to make the original mailing list on your word processor. simply type one (RE2}TURN) after each line in an address and two (RETURNS) after each complete address.n your word processor. simply type one (RE0S@W a @ D:BLINKEY.LDREY.BASFa-@@)A@H=-@@PA SA4/LIP DISK'(@'(@ THEN7(@(@7(@ PRESS START( @p2 F:B6}2y,@@P< +% D:BLINKY.BASFa-@@)A@H=-@@PA SA6}@W a @ D2:BLINKY.LDRKY.BASFa-@@)A@H=-@@PA SA4.BLINKYBLINKY is a memory game written in machine language and designed for up to (4) players. To select the number of play:}ers simply press #1 to #4 on the keyboard. What you must do in the game is to mimic the sequence of bulbs BLINKY lights up by:} pressing the corresponding number next to the bulb. The better you do, the longer the sequence. Once you make a mistake th:}e game is over.Scoring: -> 10 points for each correct bulb litou do, the longer the sequence. Once you make a mistake th8B