Details about Ultra2 Preview

hi demo-freax,scene-people and 8biters!
I am terrible sorry for not releasing some piece of code since a long time
(ru$h hour '97 -- "r34lly unr34l") ago. As this preview was planned to be
finished at orneta '97 but I failed becoz of many personal things... :(
so... I just made these preview of the INTRO of TQAs new project called
"ULTRA2 tm"...so don't expect too much
just few comments:
- bumping is slow but I had working bumpmapping for several months ander u developed a fast one used in "ULTRA", released at Intel outside 4 (1st place
!!!) the whole bump-routine is NOT unlooped! and works in 6-7 RAMEK-polish no tation or in 7-8 frames per second...in 80x50 window-size mode9++. I know t
hat bumpmapping is overused today and gets quite faster than my one (f.e. GUMI
s fullscreen-bump in "TOTAL DAZE"-demo) so this fx will NOT be part of ULTRA2.
- Don't cry for music... there is no one becoz the mpt-player destroyed
the bumpmapps and I had not found the bug before sending to Orneta...
- HIP-Picture rendered by heaven (ME!) with Reflections 3.0 on my AGA-Amiga with 030-42mhz and 12 mbram...
- FONT by Slaves
- "ULTRA"-fire by Heaven (hmmm... :])
so... stay tuned for the upcoming ULTRA2 running with at least 64k
XMS... (ok... at least 128k ram...) hey... this preview is just working on
expaned XL/XEs..
Heaven, 15.sept.97