Details about Ultra2 Preview

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hi demo-freax,scene-people and 8biters!

I am terrible sorry for not releasing some piece of code since a long time (ru$h hour '97 -- "r34lly unr34l") ago. As this preview was planned to be finished at orneta '97 but I failed becoz of many personal things... :( so... I just made these preview of the INTRO of TQAs new project called "ULTRA2 tm"...so don't expect too much

just few comments:

  1. bumping is slow but I had working bumpmapping for several months ander u developed a fast one used in "ULTRA", released at Intel outside 4 (1st place !!!) the whole bump-routine is NOT unlooped! and works in 6-7 RAMEK-polish no tation or in 7-8 frames per second...in 80x50 window-size mode9++. I know t hat bumpmapping is overused today and gets quite faster than my one (f.e. GUMI s fullscreen-bump in "TOTAL DAZE"-demo) so this fx will NOT be part of ULTRA2.
  2. Don't cry for music... there is no one becoz the mpt-player destroyed the bumpmapps and I had not found the bug before sending to Orneta...
  3. HIP-Picture rendered by heaven (ME!) with Reflections 3.0 on my AGA-Amiga with 030-42mhz and 12 mbram...
  4. FONT by Slaves
  5. "ULTRA"-fire by Heaven (hmmm... :])
so... stay tuned for the upcoming ULTRA2 running with at least 64k XMS... (ok... at least 128k ram...) hey... this preview is just working on expaned XL/XEs..


Heaven, 15.sept.97