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TRY TO HIT THE BOMB BY SHOOTING THE BALL AT IT. YOU SHOOT THE BALL WHEN YOU P}USH THE LIGHT GUN TRIGGER. THE DIRECTION OF THE BALL DEPENDS ON THE ANGLE OF THE POINT YOU SHOOT AT AND THE BAL}L. THE BALL WILL MOVE IN THE MIRRORED ANGLE. THE LENGHT OF THE SHOOT DEPENS ON THE DISTANCE OF THE P}OINT YOU SHOOT AT AND THE BALL. EVERY SHOOT ANOTHER BOMB APPEARS. ANY BOMB LEFT ON THE FAIRWAY} INCLEASE ITS VALUE AFTER EVERY SHOOT. IF ITS VALUE BECOME 4 IT EXPLODE AND A 3X3 GREAT HOLE APPEARS AND ONE LIFE IS} LOST. EVERY 10 BOMBS CLEARED YOU GAIN AN EXTRA LIFE. 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IN HIS RESORT, HE COULD FORGET ALL THE CHANGES, AND ENJOY THE SILENCE GUARDED BY HIS BRAVE KILLER DOGS N} BUT THE BARBARS STRIKED BACK ONCE THEY CHEATED LORD OGRAM AND GET THEIR HANDS ON HIS RESORT. NOW THEY PLAN O}TO BUILD A POWER PLANT AND WANT TO USE THE GOLF CLUB AS A STOCK FOR THE RADIOACTIV RUBISH. TOGETHER WITH HIS BRAVE SERP}VANT JAMES LORD OGRAM LEFT THEIR HOME FOREVER TO BUY A LITTLE ISLAND IN CALLED BEMBELQ} WO. BECAUSE LORD OGRAM HAS SOME DATES IN ST.MONICA HE SEND JAMES TO THE ISLAND. HIGH MOTIVATED JAMES ARRIVED ON THE R}ISLAND. UNFORTUNATELY IT WAS USED AS AN ARMY TRAININGSCAMP FROM SOME OTHER BARBARS SOME DECADES AGO, SO THE WHOLE ISLAND IS}S FULL OF LANDMINES. BUT JAMES HAS AN IDEAR AND ARMED WITH A PUTTER AND A BALL HE BEGIN HIS FIGHT AGAINST TT}HE LANDMINES. #Vǒ}:%åE!1vt # xT## cc' 곕m$щt}:%åE!1./(vt`et啢`;NcOSOUNDSTIMMTLEFTESGEHTSUPERBUTSCHZND!V}MOBBYABCTESTԋ }] +K:ˡ؞߃i$7Hn!TE HFEM A XfΚ)oÅᑣÅqj~Іbiy嵁]Rk ?BhKȪj,nLj qV2bi)&^Rk#..y&X}^y&^\*& +Rk ?Z2+Þ,+*ɧ+-!&^RKay&^(0y&^Ԙ蝤虠葨шKɩ>Y}sWa(+$Zl *< (8 mk>*x&Vɽj uU SnW%q -  $0  V&$  )# Z}    (   % !&    h  [}^ $       (    \}         )  0 #  (0* n+) [ 40C +t 4' `P0+ 8t`ɛ  H Bh} i< +t .t 4' c 04 2d 8t ~S,)0>@ad ~L3 8 8 8}L3H) hӠ ȱ ȱ L`ll3 `0ݭ`-` ```8``H``I}`D`E V0 3L3D:RS232.COMD:BOOTUP.BTMD:BOBTERM.PH1ii`ѠC4`8`LL ܑR؀4rL} ڥƢP?@ R># m4 Y0'  Y0 l `퀤}瀤􀀀pppBJ5p0A5򚀮퀨򁁁}HƀƀVHVHHHƀHFBNHƀƀVHHƀF}HƀUHHƀHHFHHHƀHFHVHƀHHFHƀƀFHƀJHHFVVVBFVVBBF}GBBBBBBFMMMMMMMMMMMMMMMMMMMM6ersion3hare7are# "y2obert0u}ffRB ـ R R٭} (note: This documentation was written for use on the 8 bit. Everything about DiskComm applies to the emulator, exce}pt the sections about fast DOSes and different disk drives. The ST Xformer does not support the 1050s enhance}d density in virtual mode. When using the interface cable, you may of course, use any drive - Darek) } Documentation for DISK COMMUNICATOR 3.2 By: Robert Puff 12/31/87 Welcome to the newest vers}ion of Disk Communicator, the ultimate disk compactor. To put everyone at rest: Diskcomm version 3.2 is TOTALLY} compatible with files created with the older 3.0, 2.2 and 1.7 versions. I found a bug in the 3.0 release that }would not un-diskcomm files created with version 1.7, as I had thought. That has been fixed, along with a few o}ther minor things. One of the many improvements is in the area of compaction. Four new types of compaction} have been added, so you should see a noticeable difference in the file sizes. Because of the new forms of comp}ression, files created with the new 3.2 version will not be able to be uncompacted with earlier versions, but a}ny file made with versions 1.7 or 2.2 will uncompact correctly with the new. Thus, files are "upward" compatibl}e. WHAT IS DISKCOMM? Disk Communicator was written over a year ago to fill the need of} whole disk transfer via modem. Atari DOS files are easily sent & stored on a bulletin board system, but whole }disks had to be done a file at a time. Diskcomm solves this problem by scanning the whole disk, and turning it }into a file. The file may be turned back into the exact same disk by the receiver, or may simply be stored for }archival purposes. The new 3.2 version of Diskcomm will take any single, enhanced, or double-density disk, and turn } it into a file, or multiple smaller files. Double-sided and high capacity drives up to 1 megabyte storage are als}o supported. HOW TO SET-UP AND USE Get a blank disk out, and format it. Write the DOS } of your choice to it, and copy Diskcomm onto this disk. If you wish to have Diskcomm boot up automatically, ren}ame it to AUTORUN.SYS. I have not tested every single DOS there is for the Atari, but every one tested has work}ed perfectly. If you use disks in single and double density, then you should use a DOS that is density-smart, s}uch as SmartDOS, SpartaDOS, MyDOS, etc... If you use enhanced density (other names are 1050 density, dual densi}ty), you should use Atari DOS 2.5. Diskcomm requires all 48K, so remove any cartridges } prior to booting. Note: The internal BASIC of the XL and XE computers will automatically be disabled. } Upon booting, you may be presented with a couple questions if you are using a 130XE, or upgraded 800XL or } 65XE. Diskcomm uses ALL available memory, up to 320K in a XE compatible computer. This makes for less disk swapping} if you only have one drive. If you are using your extra memory as a RAMdisk, and wish to preserve its contents}, then you must answer N to the question "Use 130XE RAM?". Otherwise, type Y. If you are using a 256K or 320K u}pgraded machine, you may want to use part of your RAM as a RAMdisk, and part for Diskcomm. Configure your DOS s}o that it uses everything EXCEPT the STANDARD 130XE banks (Configure it as if you were using Basic XE). Then an}swer N to the second question Diskcomm will ask, "Use ALL extra RAM?". Otherwise, type Y here. } DISK INTO FILE(S) Before doing anything, set the parameters. Change the source and destination drive n}umbers as necessary, and the verify option if desired. The density statuses will change automatically; this is }not set. Now type A to turn disk into files. If the disk contains more data than 1 pass can hold, Diskcomm will} ask you if you wish to use separate files or one large file. If you select one large file, it will make one di}sk file, providing you have enough room on your destination disk. If you select separate files, Diskcomm will w}rite out 1 file per pass, being roughly 200 single-density sectors in length. The main advantage of using separ}ate files is you can maximize your disk storage. The destination files do not have to be on the same diskette; }In fact, Diskcomm will tell you when it fills the disk, and let you insert another disk for the remainder. Each} file will be one letter or number different from the others. When entering the destination filename, use a 1 or } an A as the last character in the filename. It does not HAVE to be the last character, but certainly is easiest to } remember that way. After entering the filename, Diskcomm will prompt you to position the cursor over the correct} character to change. So if your filename is D1:MYPROG1.DSK, you would use the arrow keys to move the cursor ov}er the 1 in the filename (if it already isn't there), and hit RETURN. Note that the character will increment; t}hat is, a 1 will turn to a 2 for second file, A to a B, etc... When reading the source disk, any error sec}tors will NOT abort the compacting process; rather it will simply increment the ERROR display on the top status} lines. It WILL get any data it can from an error sector. If there are any errors on writing the destination fi}le, you will be prompted, and the file will be erased if possible. If you are on the fi}rst pass, or you are using the separate files for destination, you may fully recover from an error without havi}ng to re-start the whole disk-into-files procedure. If, for example, you inserted an unformatted disk, you may }type F at the Disk Error Menu to go to DOS functions. At the DOS functions, you can then format your disk in wh}atever density, then press RETURN to exit back to the Disk Error Menu. Pressing RETURN once more will cause the} program to write out the file, and continue right where it left off. FILE(S) INTO A DISK } Again, as stated above, set your parameters first (source and destination drives). Then type B to turn file}(s) into a disk. If your source is separate files, then Diskcomm will prompt you to position the cursor over the } letter to change per file (exactly the same procedure as when you created the separate files: see the above section } for further information). After reading the source, you will be prompted if you wish to format the destination } disk. I STRONGLY recommend you do, but incase you already have a formatted disk, answer with a N. If you are us}ing a drive capable of warp speed disk I/O (such as a Super Archiver, Happy, US doubler, XF-551, etc...), Diskc}omm will ask if you wish to use the UltraSpeed sector skew. Type a Y only if you normally use ultraspeed, such }as with SpartaDOS, or with The UltraSpeed OS by CSS (716-467-9326), which gives you the warp speed with all pro}grams. If you use the US sector skew with a standard dos and OS, your program will simply load slower. (Note: i}f you are using a Happy, Klone, or Duplicator, you will have the warp speed at all times, so do NOT use the Ult}raSpeed sector skew on formatting - it may cause an error!) If you are using separate files, and you do no}t have the correct file on the source drive, the program will prompt you to insert the correct disk. You may ty}pe the drive number for a directory to search different disks if necessary. Hit RETURN when the correct file is} in the correct drive. OTHER MAIN MENU OPTIONS Use C and D at the main menu to change }the source and destination drive numbers. Typing E will toggle the verify option, displayed on the top status l}ines. Unlike most programs, changing the verify not only tells Diskcomm how to write when un-Diskcomming, but a}lso changes the DOS so that anything done with DOS will be done with or without verify, depending on your selec}tion. The default is verify OFF. Type F for the DOS functions of renaming, locking}, unlocking, etc. The DOS functions will be explained in detail later on. Use G to re-boot without }having to shut down the computer. This is most useful for those with RAMdisks because the contents of the RAMdi}sk are not lost with this type of re-boot. If you are using a non-standard disk drive, such as a sl}ave drive on a Percom or ATR-8000 controller, or the new XF-551 Atari drive that is double-sided, the H option }lets you customize Diskcomm to your drive. This option will allow you to set the highest sector to any sector number u}p to 9999. Thus if you are using a double-sided drive that is accessed as one continuous drive, you probably ha}ve 2x720, or 1440 total sectors. If you had a friend with the same type drive, or simply wanted to make a backu}p of a double-sided disk written with that drive, you would set the maximum sector count to 1440, and then turn} Disk into files. The maximum sector count is only valid when in single or double density, and when turning dis}k into files. (Note: the XF-551 uses both sides ONLY in double density.) When turning the file(s) back into a d}ouble-sided disk, you should first use the DOS you normally use for double-sided operation and format the disk.} Then boot diskcomm, and turn file(s) into disk (without formatting the destination). Enhanced density disks wi}ll automatically be sensed; you do not need to mess with the maximum sector count. Typing a number from 1 }to 9 will display the main directory of that drive. If using SpartaDOS, the expanded directory will be shown. T}o see the normal "condensed" directory, press SHIFT plus the drive number. See the below DOS functions on displ}aying the directory of a subdirectory. DOS FUNCTIONS Subdirectories are used on most h}ard drive systems, as well as some large floppy drives. To get a directory of a subdirectory, type A at the DOS} functions menu. Then enter the directory name (backspacing the cursor and changing the 1 in D1: to whatever dr}ive you wanted first). A "*.*" will be added to what you type, so only the subdirectory pathname is needed. An }example of a directory of the GAMES subdirectory in Spartados would be: D1:GAMES>[RETURN]. In MYDOS, it would b}e: D1:GAMES:[RETURN]. Use B to format a disk. unlike most other programs, Diskcomm asks you which d}ensity to format the disk. Use DOS 2.5 if you use enhanced density disks. After the con}figuring, Diskcomm will verify the density and drive number, just to make sure you really want to go through wi}th it. You may now copy files in the DOS menu using the C function. This does NOT use the main buffer, so }you may copy even when there is data in the buffer to be written. Please note this copy feature does not suppor}t multiple files, and it does not allow disk swapping. It is mainly intended for moving one file from one drive} to another to free up space. The functions D, E, F, and G are identical to the standard Atari DOS }equivalents: Delete file, Rename file, Lock file, and Unlock file. And as always, you can hit 1-9 to get a} directory of that drive. Use SHIFT and drive number for a condensed directory wit SpartaDOS. } MISCELLANEOUS NOTES If you use a Happy 810 or 1050, Klone, Super Archiver, Duplicator, or US Doubler, y}ou will now be able to read & write in Warp/UltraSpeed. The warp speed in the XF-551 is also supported in this }version. For some drives such as the Super Archiver or US doubler, the added speed will not be noticed unless t}he disk is formatted in UltraSpeed sector skew. But in the event that your drive keeps timing out when it is ac}cessed in the warp speed, press OPTION and SELECT at the same time when it is having troubles. This will cause }that drive to disengage the warp speed I/O, and should solve the problems. Diskcomm, as it has always been}, is TOTALLY density-smart. Using one drive with the source and destination being different densities is no pro}blem. The only configuring Diskcomm will not perform is when formatting a non-standard drive, such as a double-}sided drive. For that reason, any exotic drives should be formatted with their appropriate config programs. } The new XF-551 drive by Atari has a major problem in configuring to a double-density disk. This is unfortunat}e that Atari did not follow the standard way of reconfiguring a drive. However, I was able to find a method of }forcing the drive to configure properly. As long as the drive is in warp speed, this feature will work correctl}y, when doing most any function. Diskcomm is the only program so far that supports this! Reading an}d writing is done with a unique buffering system, to optimize speed. So you will notice little} pauses between tracks when turning a disk into a file; this is normal. Diskcomm is trying to find the best for}m of compaction for that track, and compact it as quick as possible. The 130XE compatible computers} are also used to the fullest. This should mean a considerable shorter time to diskcomm a disk with a one drive } system. When turning file(s) into a disk, Diskcomm makes sure the file you specified is indeed a Diskcomm } file. If it is not, then it will alert you. If the file is a binary file, basic, shrunk, or scrunched file, it } will alert you to this. If it is not one of those, it will simply say "Not a Diskcomm file". A not }e to those writing compaction detecting programs: The proper way to identify a Disk Communicator file is to che }ck the first byte ONLY. If it is a 249 or a 250 decimal, then it is Diskcomm. (249 denotes one large file, 250 }denotes one of two or more smaller files.) With the advent of so many compaction programs, a program like COMPA}CTOR DETECTOR 2.0 is a real neat way to check the files that are improperly named on a BBS. Hopefully the above} information will help future programs. When dealing with a filename, you may change the drive number by s}imply backspacing the cursor to the drive number and typing the correct number. This may be necessary in the DO}S functions area. If you wish to abort a command, use the ESC key. This works just about everywhere in the} program. To stop it during disk I/O, hit the BREAK key. THAT'S IT! Its been just over} a year since the original 1.5 version of Diskcomm went out the door, and MANY things have changed since then. }I've just about run out of things to put in Diskcomm, but if you have any further ideas, questions, or comments}, please feel free to contact me by leaving me (not the SysOp) a message on The Atari Apex BBS (716) 458-2638. }Thank you for making Diskcomm the success it is! Bob Puff Apex BBS (716) 458-2638. \rFA@A6%%*******************************%%ST XFORMER II 300 BAUD TERMINAL(C"}) 1989 by Darek Mihocka%%*******************************46-@4ASCII FLAG. 0 = ATASCII, 1 = ASCII D6-"}DFULL DUPLEX FLAG. 0 = HALF DUPLEX, 1 = FULL DUPLEX ##@@R: ##@@K:"} F:Ad,"AU@@")@"AdAU*+"AU,6-@(>:,*@"} @ (&@&(F:AG,@ 2,)@ *+"@,,6-AU7 @2@ < (>"}:, @@ F:TERM300.BASAG,@ 2,)@ *+"@,,6-AU7 @2@ < (> $ R UUUUUUUUUUUUO R ֦JR ԀYR R֩LπJ R L R̀}J ʀKπJR(elpingtoRπ"ridgethe'ap }π-9$/3is'reat4ryit)#խ) e )e`!}`0e`210 aX@ ACDEKLPSVX-=+* Micfl`f&ccmceldibbbbdp,"}oad3ave і`qpLBp Iq%ɀq%iqi`@XY і r a!a c ~a b+) + #} ~OoLaɛ )a{2a` DabEabLt䥊HHT Tb HbƳhhLTbi`8T$}iT(,U|)@ ,> vaɛ  va` bLa bLa bLa bLa Tb8Ti ƋLTb Tb择8助`%}8 Tb HbLb Tb8逅ѐthis%ntry areyousure8 ec a( wYo(Lg&}i |ȩȩ( rqoLg` areyousurec a wYL>c TbT8 &c HbƳ'}T b roLahaoa aʆ0ɛdLS o dLd +t .t 2dLdFdxdd 0(oLd s(}dd)oР`tdud ȠoLd)o`0oLd T 0Т0ʆɛ ri aL.t 8t Lb|)}0iLaI@ rLTb ~+) +L|0((eLa.othingto6iew aT Uɛ va MeLe*}T U$0JJJJ) h, 0$0 vaɛI0ɩ`TTUɛ vai Ƴܠ| 4h+} nh h h(e a wOoLg`0ress!ny+ey4o%xit-ax.ame,ength#haracters-ax-acro,ength"ytes-ax4elephone,},engthnumbers8 ef a00rfLSLg00=f a㆝00 fLSLg-}00:$ɛh5@ i )$0 I$p0p ȩ"f a00.} [g\gagLS漾Lg0 Ʋ0 i L5gLghhLgɛ`tochange tocontinue rԠg/}g ~a bLa5pdate.ot#ompleted%ntry5pdatedg a> w> g7|)Q 4h) KI0}:`g wg g2}i@ nhܠ} **)hIb` w g9}I h}JJJJ)h1}I`  *,!#-ei a,~ԩ ؠ)0$0 z(0$0`ȩ00iLSLg02} ذ ٰ~| rLg#arrier7ait4ime  3econds0hone,ist5pdated#ant4ag4his%ntry3}T b|0L`f bƳؠiLa3orry nomoreroom|0i a`.othinghereto$ial j`|)'}JJJJ)"a&4}JJ)"a% ` Me~ Z 8t aLlA0T1D2$3 IIl00. H zIlh!5}ٙ00˩ 01$T,eJJJiIH@l a0 k r HsLjh 5l a6} r rEJű 8taLk8 rZ 8t*l a($0`` r Hs 㤳7}` 泥<ܰ>ح`)RDLMkC`)21 , ' 8taL^k|) rhh* *} 8}L9.o#arrier7aiting$ialing| )@ j bƳ$ܢl a`.o4agged.umbers9},$#l a00ɠl LS!oLa009oP1: 0rint4ol al00 ʩ0&m:}LSo .t 8t La E0l0 +t .t 0wnmо%rror/pening$evice%rror0rinting0rint#;}ompleteBaud: Translation: Duplex: Wait: Telephone Number: T b|0 bƢ󢖠mL,m8 e n0 `<}m n: n"m n nDŠm n n0m nb n o ~a bmL,m n"̠m n4ɛ ` o o0 =}n< o"\ o o n o0 ~a bLmN `O```0)`i ````  `P`䱊>}0 ``,ong$8#ode5nchanged,ong$8#ode5pdated4ag5ntag to$ial%ntry$eleted0hone,ist#leare?}d"40,/peration!borted%rror/pening0hone,ist)/%rror/n0hone,ist.ot!"ob4erm0hone,isto a@}00 󩛝0(pLSLa0 [j`H@Hhȱ`ȱeA}&B}&C}&D}&E}&F}&G}&H}&I}&J}&K}&L}0123456789ABCDEF2 % ̽3 %`)O@)i ``xa5d9 f3 65 6d 6f 72 69 65 73 2a ϩ > H hɛ&M}2~0ʆLm2xH ΢ h:.Э 0L_ HH hHH)JJJJ h) hh&N}L_ IL LQڑȑ`L ۚL褢`LT 㫠HȱԅhLկ`&O} Lz`&P} 9 H D !H hم٦0hL`.Eh+-X 7H&Q} H ehe Iihe+- 08H*hj 뛥iD  ` Q0&]}12 4 1 5 0 10 70 2 12 132D/DUP-----by Darek Mihocka. Feb. 1985.If you own a disk drive, you have pr*S}obably spent a lot of time backing up your disks. That is fine if you have single density, since there are many good 2 pass d*T}isk duplicators available. However, if you have a double density disk drive like me and want to back up your disk, all that i*U}s available are the various DOSes. They take at least 6 passes to copy a disk and about 8 or more minutes. This annoyed me so*V} I wrote D/DUP. It copies any true double density disk (180K) in just 4 passes if you have 48K or more. It uses a 45.5K buffe*W}r and may even require less passes if your disk is not completely full. Just boot D/Dup from a double density DOS, insert you*X}r source disk and hit START. There is also a format command which is activated by hitting SHIFT CONTROL F. It has the advanta*Y}ge that you can format a disk even after you have read the sorce disk, just in case you have to use a fresh disk. Copy time i*Z}s usually under 5 minutes and since it requires onyl 4 passes there is a smaller chance of you accidentaly inserting the wron*[}g disk. The little 8 line window shows the contents of a sector as it is being written or read. If the sector is blank it is *\}ignored and not written, which speeds up the copy time. y Darek Mihocka. 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BEQ .1 INY.} STA ($95),Y ; do second byte .1 RTS$B261 LDA #34 ; slo STA 0$B266 LDA #0 ; fst STA 0$A962 JSR 9.}71E ; executes the$971E LDA 0 ; fst or slo STA $D400 JMP $9725$A947 JMP $9732 ; no more lockups$9732 LDX .}$A3 INX LDY $A2 BNE .1 DEX BNE .1 RTS .1 JMP $A954$B02A JMP $9740 ; the dpeek(X).}$9740 JSR $ABE3 ; function LDY #0 LDA (FR0),Y ; first byte PHA INY LDA (FR0),Y ; second b.}yte STA FR0+1 PLA STA FR0 JMP $AFD5 ; push on stackThose are the major changes.**************.}*********************Some of the features of the Graphics Utility Package are not available in BASIC G. The multicolor plot.} is one of them. However I have kept the variable default colour function. By POKEing to memory locations 36203 to 36211 as y.}ou would POKE into 704 to 712, the default colours of the screen will be changed on the next "graphics" command. This saves h.}aving to always go POKE 708,X POKE 709,Y etc.***********************************I hope BASIC G will be useful to you. Thi.}s is by no means the last version ofBASIC G. 2 planned additions are to have common variables and integer math.I have almos.}t succeded in making common variables. As for the integer math,we'll see. I have tried an integer version of the SQR, SIN, a.}nd COS routinesand they are much much faster, but, less accurate.Any problems or suggestions should be sent to me at DAREK.}BBS 759-2755or another BBS carrying this program.*********************************** ------------- by Da,Z************************OLD: PTRIG(X)NEW: dpeek(X)simulate PTRIG(X) with a PEEK(383+X).dpeek(X) is equivalent to PEEK(.}X) + PEEK(X+1)*256***********************************OLD: POKE X,YNEW: poke X,YIf Y>255 then 2 bytes will be POKEd, in.} low byte hi byte order.***********************************OLD: RND(0)NEW: rnd(X)rnd(X) is equivalent to RND(0)*X.rnd.}(0) produces a 0.***********************************OLD: RAD and DEGNEW: slo and fstSimulate the RAD and DEG by poking.} into DEGFLAG (251).The slo command will let the computer run at normal speed.The fst command will speed it up by up to 3.}0% but will cause the screen toflicker.***********************************OLD: GRAPHICS X (GR.X)NEW: graphics X (gr.x).}Same as before except that graphics modes 12, 13, 14, and 15 are supported onnon-XL Ataris.******************************.}*****OLD: PLOT X,Y and DRAWTO X,YNEW: plot X,Y and drawto X,YSame as before except that 4 new graphics modes are support.}ed.***********************************OLD: SOUND C,F,D,VNEW: round X,Y,HR,VRSimulate the SOUND command with poke 53760.} + 2*C, F+256*(D*16 + V).The round command draws an ellipse with major axis HR and minor axis VR at theco-ordinates X,Y..}***********************************OLD: CSAVE and CLOADNEW: rings and disksNo need to simulate CLOAD and CSAVE."rings".} tells the computer not to fill in the ellipse when a "round" command is given."disks" causes the ellipse to be filled in w.}hen a "round" is given.***********************************OLD: COLOR XNEW: color YA tough one to explain. See the docs.} for Graphics Utility Package to understand the difference.This is a quick conversion table:If the graphics mode is 0,1,2.},12 or 13 then Y=X.If the graphics mode is 3,5,7 or 15 then Y=X*85.If the graphics mode is 4,6,8 or 14 then Y=X*255.If the.} graphics mode is 9,10 or 11 then Y=X*17.***********************************OLD: SETCOLOR R,C,L (SE. R,C,L)NEW: memories.} FROM,TO,LEN (mem. FROM,TO,LEN)To simulate SETCOLOR just poke into 708 thru 712.The memories command is actually 2 simila.}r commands in one. It can eithermove memory or fill memory.To move memory, FROM = origin address, TO = destination address.}, and LEN = howmany bytes to move.Make sure the two blocks of memory do not overlap. Otherwise the memory willnot get mov.}********************************** Documentation for: v 1.2 ------------- by Da,}