–€ €@LƒĢ}ˬš5 _­¬¦$ަ%Ž l0¬±$)ŖČ$š±$Hȱ$ Uh؊L"©Ą Ø`©€e$…$ę%`­…$­…%` Œ ©R @©P €¦!ąŠ( L¹(©Œ©1© ©€  ­ YäĪ š¦I˜` ­ d  LĒd M  ¼* €@ ’­ …$­ …%­ …C¢©C ‘$„$)„%1© U©dŹß„$9„%:¬ ¢ˆ˜!0 S蹊ń„$ē„%č©Ø™ČśØ¹š ÉDšČČČĄŠš©D™©Ė™©™` ­ }½J‚)šLr 콂Éd M  ¼* €@ ’­ …$­ …%­ …C¢©C ‘$„$)„%1© U©dŹß„$9„%:¬ ¢ˆ˜!0 S蹊ń„$ē„%č©Ø™ČśØ¹š} ÉDšČČČĄŠš©D™©Ė™©™` ­ }½J‚)šLr ģ½‚ÉšÉšJÉ š É š „Ø(°(°  p LĒ „Ŗ(°ł¬¹ƒ)š  ‘ JŽ½}‹L= „¬(° Į ¬L ­ 0q A­ ­  ‘¬¢ © ™ČŹł¦I©Bƒ J¬™½‹™©C™©™™¢½;É?š™Ččą š D W ¶}©€… ‚ŠLLĒ „©©…­ ©‡` W ¬¹ƒ)„¹‹¹ŒLź½A…! ­¬ ¹Éß°©…"½‚)š-¼‡˜Ż† p°" }ä  °±$ž‡­‘G©@……LĒL „ˆ½…08`©©Q„")š<Š2Q­0 ā°- ±G‘$Č˜Ż†õ UL# ; p8„(ż†…(°Ę)„(0Ź„)ŠĘNQ`  }±$‘GČ˜Ż†õ‡LU ­½‚)šL­ ½‡݆ ė āšLą Ø±GȘ‡¼‹Š¼ŒР݆©LÆLĒ ­½‚)šW>…Z ‡  ½H½H½‚)š½ƒH }p hƒ āū½‹½ŽŒ ެhy™hy™½ƒ™ D ”©‚LĀ>…ó ĖLń ½JJ    ! LA© *ˆŠł` ­½BÉžšFÉ }żš7É'°8é  عM H¹N H` 8 ¤ Z ß ā  \LdĆĆŠņĆJóó½JŠ©!¢š©"ŖŽ„!¢ ÉšG„F„E @­F (Ą‹Š®š©!ĶŠŃLÆ }ĄŠł ©’ŃEŠČŃEšģ „­¢­É!𢩠‘EˆŠū½^ č½^ ‘EČĄŠõ  ©‘E©’ČĢŠö 7©‘EČ©‘E® d‘E Š©/‘EČ©‘E ”©Ø™Čś© DĪ }ų .LĀ } ‰¢ ½;FŹ÷ d  ‚¢Ž¬½;É?ŠĪŻFŠ7½FÉ?š™Ččą Šį(Š . ‚Š ®½¼ Z D­š ü®LĀLč d Į ‚}Š . D üķ ”LĀ ‘¬  ©€™ p  āų ˜‘E`© ,© d¬¹)ß ™ D üźL¬¹) šŃ „§½…0B½M݊нL݉š½…}š Ė©…½MŒ½L‹ ź° ½N݆š „¦‡LĒ „«½‡N½‰L½ŠMLĒ ģ[ T Š±E qEHȱE ‹qEŖh؊¢Ž 0 Š‘GČ¹Ō ‘GČĄŠö} HLǬLą ±GīɛŠéĄ°©€LĀ ü°„ ä LĒFREE SECTORS® © ‘G½) š©*‘GČ© ‘GȽ‘GčČĄ õ© ‘GȌ®„*j½j ˆ©>‘G} ©<‘G¼½¢d R¢ R¢ R¢ ˜š¢+ ©›‘G Œ`Ž¢’…D„Cč8„CķØ„D鐹 ŠźŠ 0¬‘Gī„D¤C` ±$ˆ0dÉ:Š÷ČČ©¢±$É.Š ąŠČ© Šī},É*Š ©?ģ°%$É?šÉ0É:)ßÉAÉ[ © ą š© ŠČģš¹;čŠ³­;É š¦I` „„©’ ©pī­iī©ĶšN A©ع}š#0!)CÉš)ŠĻ¢½;É?šŁŠĮčČą Šī­ ­ ­ ­ ¹0œ8¦I` } ģ°`L¤½…0  … Ė0"Lā J½‡ ‘G½Œ }‘GȽ‹}‘G Ė ©‚­LÆžŠž Õ©‹Œ‡©}†`8½Š¼‰L½‹‰½ŒŠ`½…šLp½‹ŒŠ8` Õ Ģ04 }±G)ü݁Š,±G)ŒȱG‹ȱG}H½„Šh0©})Hh†©‡` ½½BÉ!𠄤8`8­iiØ(¢©ŠZ ±EŠ6¤!©JĄšŒ©S Sä©d¬ź©Š¤!™ Ģ ź ‘E Ø ū` T©} ‘E ź8 Ø ū8LĢ„F¦E hŒ  Œ Ž r9ĄƒšL½ „£­)© © „EiŖ„Fi(L¶ d±E™ī©‘EČĄŠņ`¬  d¹ī‘EČĄŠö`½‰H)}ØhŠš/¹×H½‰ ^ŠjˆŠłi ØhE‘EĄd  Š±Ei‘EȱEi‘E`  Č̰W±Ešö¢’č ü½×QE‘EŠH¦I˜8é ‹©Ą‹*°śŒh‹‹Ąd   Š½ƒ)æ }ƒ8±Eé‘EȱEé‘E ˜‘E½Œ` „¢†IŗččŽ ¦!Žʽ)…E½1…F½š5¦I¼ˆŠ¹! ČĄö „”©€™!Șˆˆ˜JH©jm9…Ghm:…H` „ ¼ˆ𠈩}ˆ™!`¦GަHŽLl¼‰½Š Z dLĒ©© ŒČ©8 l­I€0ī¬ ĢŠä`Œ©ŠĢ _©}† ; „$Ķ „%ķ ° pLl`¢¬¹}ݚŠČčą Šņ¦I(`DOS SYSh…Ch…D ±C® š¦ICØ­`­0ķ¦I ©Šä „B®ß0¦äšüŒŌx …D­Ó)ćDÓ`}Need DOS2.5,type Y ŅÅŌÕŅ}Ī›Š÷› "€€Šdd€’žżģ\Ģ|DOS SYSDOS SYS’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’/}B€}}CDOS SYS}­ …C­ C*ɐ( ‹Š> Ė„C8jJ…3©j…2­…C­…D ( ±C‘2ˆł0±2‘Cˆł© Ž ĄŒŌ „BXČ` N ©1?©ń¢ l© ¢LlD:RAMDISK}.COM›©LĶu ŠL„1©©ķ¢ ĶL „;ŠLź˜HL³ź³źŗŽ  T `ŗŽ  ” `8©ž©Ÿ… ©… ­œźÉŠ © ©  ąźźź„Š Ų`TŽU “©Ą } ¦L’­š­žš ? . “ t䩍`…šö’ąį©€Ÿ©Gą©į¢©B©J Œ©Š~¢©ōD©E©H©I ©B Vä0d©’ĶōŠVĶõ!}ŠQ¢© D©E©H©I VäFĄˆŠ9 ’,ž0 ©,ŸŸ0 s0hhLø­Š ©¢ ¦L©Ŗ` ’©Š÷˜H ’hØŠī¢­ DH­”EØhČŠØČŠ­"}¢ ­£”©¢D©E©L­¢8ķ H­£ķ”I­”É4ź°­£Éź° ­ 0©€ ŸŸžHŠžI,Ÿ0­ 0Ī  9© .¢©Gā©ć VäLO#},ž0 L÷ɐÉ4*IJ`lāląD1:AUTORUN.SYS›NEED MEM.SAV TO LOAD THIS FILE.›D8:MEM.SAV› ’©J y08© B©|D©E©ŠH©I$} Vä0 ’0 `©B©;D©ELŒ`­?<0LV䠐`@¢ŽžŽŸʆ v s©…š? F0Īž05©:¢ ¦©[¢ ¦©B©D©E©H©I%} Vä­ÉYŠ8©…¢ © B Vä„ œ„ ©@… ©… ©/¢D©E ŒžˆŒ ¤`E:›D8:DUP.SYS›ERROR-SAVING USER MEMORY ON DISK›TYPE Y TO &}STILL RUN DOS› œ©B©;D©E© J Œ œ(`©š 9¢ V䩚ī ­āĒ­ćČ©āŖĆ© ļ©šī¾­ąĒ­įČ©ąŖĆ© ļ ’­ž-'}”šī”LLu ÄčŽÅĘ¢©ĆD©E©H©ILVä 9© .lśæ 9© .l­œ… ­… `­žŠ` s©…š$©B Œ©B©ŠH©(}I©|D©E Vä© BLVä n䢩B©,D©E© JLVä© ¢B Vä¢ © BLVäDŽE¢ŽIŹ© Bźź­šåL’’’ąįu • óÉ}’’ 3E:›}DISK OPERATING SYSTEM II VERSION  ²®µ COPYRIGHT 1984 ATARI CORP.››A. DISK DIRECTORY I. FORMAT DISK›B. RUN CARTRIDG*}E J. DUPLICATE DISK›C. COPY FILE K. BINARY SAVE›D. DELETE FILE(S) L. BINARY LOAD›E. RENAME FILE M. RUN AT ADDRES+}S›F. LOCK FILE N. CREATE MEM.SAV›G. UNLOCK FILE O. DUPLICATE FILE›H. WRITE DOS FILES P. FORMAT SINGLE›L˜ !N'Ę,}#"&¾)ę)9(Š&©*)/h)¬'ś'-Ź&¢’Ų†莟©…R©'…S„ €…Ņ v­¾ÉLš/©©Ė¢ ĶL¼ }Insert DOS 2.0s, type Y ŅÅŌÕŅĪ›©ō©x…© …©-}D©E©fH©I ž1¢’ščŽ#©q¢! ¦©@¾ y0ɛšĻ8éA0,Ķō' رȅ±… ±Ŗˆ± °1 ¶1„i…ęl©d¢! °1L!NO SUCH ITEM›SELECT.} ITEM OR ŅÅŌÕŅĪ FOR MENU›õ! Ź0 æ.®½zÉ:Š©*{}©.|čč莩›{Ž¢ Ų1 ć0 æ0©¢J©BŽž é1­8ķÉšLØ%®½|ÉDŠóL¶/}%DIRECTORY--SEARCH SPEC,LIST FILE?›[# Ź0 æ0 ø&­|ÉDš©3¢" °1L!NOT A DISK FILE›¢­žÉNŠ ©!B é1L!©E¢# °1©¢ ©!B©ńD©0}E©Dń©:ó­}É:Š©1ņ¢©B©J©|D©E é1©ōD©E©B©¢©H©I é1­õÉ Šhī­Ķ0ߢ ¹ōÉ š ōčČą0š©.1}ōč  ¹ōōČčĄ 0ōŽ©?ōč©›ō©ń¢ °1 y0ÉYŠ›­®©›ō¢ é1 ;#LŠ" ;#L!¢© BLé1TYPE "Y" TO DELETE...›DELETE FILE SPEC2}›COPY--FROM, TO?›OPTION NOT ALLOWED›014 FREE SECTORS›› COPYING---D8:BURP››K.COM›l# Ź0­­|ÉDŠ¢ Ņ.šL/%©€#©3}#©‘#¢©J©B©|D©E é1©B©H©I©’D©#E é1­’#É0É:° © B é1L!­#Ķ‘#šī‘#ŠĮī#© B é1 ¹œ#Łc$Šˆõ0‰SY4}S 1­}É:š،³#¢ ½’#É š™²#Ččą Šš½’#É š©.™²#Ƚ’#É š™²#Ččą Šš©›™²#©¦¢# °1,#P¢©²D©#ELJ- <.¢©B©J©²D©#EŽž é5}1¢ Ų1­H­H ć0hh®½|ÉDšLØ% 1½}É:šØĢ³#Š ’L¾%¢ Œ³#©²D©#ELŽ%¢ Ų1 ć0® č.® Ņ.Š0©O¢% °1L!WILD CARDS NOT A6}LLOWED IN DESTINATION› æ0 <.­|ÉKš<ÉCš8ÉEŠ¢ŽžLØ%ÉSš(¢©B©JŽž é1®½|ÉKš ÉEŠ©’Lõ%©|¢# °1 ’L!ÉCšļ®žąAŠÉDŠä© 7}Š©¢ J©BŽ’ é1©K©®ž¬’B© ™B„D™D„E™E®ž­H­I VäŒų®’¬ž¹HH¹IIHš é1­ųĢɈšLń1®žš© B8} Vä®’š© B Vä®’Š©I¢' ¦,#Lģ#L!œ& Ź0 Õ0 æ0 ø&© ¢B é1L!RENAME - GIVE OLD NAME, NEW› ­}É:š)،öLS)'©żŠ'©ž9}' 70 ¹2i0H'K' æ0©0¢' °1 y0ÉYŠ­' ! 'L!ž¢B©JD©'E˜JLé1WHICH DRIVE TO FORMAT?›TYPE "Y" TO FORMAT DISK 2›D2:›«'¬żæ:}©ŖżæĶżæŠ©UżæĶżæŠ Œżæ©Ÿ¢' °1L!­üæŠńŖ­żæšėĶżæŠęčŠó v©¢ä _ \ä©¢ä b \äLNO CARTRIDGE›Č' 70 2 æ0…†­ÉšP vL RUN FROM;} WHAT ADDRESS?›TYPE "Y" TO CREATE MEM.SAV›ß' y0ÉYŠ s0 ©¢( °1 ’L! FõLš1MEM.SAV FILE ALREADY EXISTS›Õ( 70 ¹2 æ0ö 0+)<}') S)©¢) °1 y0ÉYŠr©ņ¢( °1©¢B©*D©)E©J é1¢© B é1¢ ½.{ŹŠ÷­+)}Ž¢ Ų1© Ć©Ä©Å©łó/©ų/©3ĘH©uą© =}įξL›/L!DRIVE TO WRITE DOS FILES TO?›WRITING NEW DOS FILES›TYPE "Y" TO WRITE DOS TO DRIVE 1.›D1:DOS.SYS›ERROR - NOT VERSIO>}N 2 FORMAT.› t*­ōÉš ©5¢) °1L!`©) Ź0©®žžąNŠĪž æ0 ©ąšąš˜Lń1©›¢) °1 ’L!BAD LOAD FILE›LOAD FROM WHAT FILE?›Ó) Ź0 ?}æ0©#¢B é1L!WHAT FILE TO LOCK?›ū) Ź0 æ0©$¢B é1L!WHAT FILE TO UNLOCK?›DUP DISK-SOURCE,DEST DRIVES?›TYPE "Y" IF OK TO US@}E PROGRAM AREA›CAUTION: A "Y" INVALIDATES MEM.SAV.›©…F©ō…E­ö…!©ł +Lš1© ­žž©© © `*©  70 ¹2ö ¹2’A} æ0­öĶ’š.¢*©Ł °1 y0Ī 0)INSERT BOTH DISKS, TYPE RETURN›©^¢, °1 y0©©3­å8逍­ęé­Ķ­ķ° ©N¢, °1L! Ż,©B}žC, t*­ ł­ ś­ū­ü­žżLx+©ž, 0 ©^¢, °1 y0 , ”,0,ž0 Ē,LŽ+ Ķ,­I€0ī ¾,­ĶšV­Ķ­ķ°Ē­ž0C}«Īž, 0 ©}¢, °1 y0­C,ŠØīC,­’ 0K' !­ "­ H­ H©ż 'h h Lx+­žø­’…!©ō…E©…F 5Lš1L! ¹D,…¹I,…¢”H¹łh™łˆD}孍­` žNOT ENOUGH ROOM›INSERT SOURCE DISK,TYPE RETURN›INSERT DESTINATION DISK,TYPE RETURN›žĪŠī®½ōE}ž©­ž`ī Šī `­ö­’8 rLš1`„š©-¢* °1©P¢* °1 y0ÉYŠ©…ž`hhL!NAME OF FILE TO MOVE?›- Ź0 æ0­|ÉDšL¾% <.¢F},©^ °1 70 æ0 Ņ.Š©@Lä#¢ č.¢©B©J é1©  ¢„D„E­H­I©B Vä ĄˆšLš1Ī ¢,©} °1 70,õL.¢   ­ Š ī G}˜J©B©| ,#P©² #D˜E é1 ¢ ©ŁHŠŁIš© B„D„E¹HH¹II é1© B é1­ Š¢,©^ °1 70,õ0La-¢© B Vä,#PH}¢,©^ °1 70 æ0Lģ#L!„š©-¢* °1©P¢* °1 y0ÉYŠj©…ž©…©3…­å8鍭ęé3©©}m©m­Ķ Šå­Ķ°Ż­Š©I}}͐`­8é}­é`©ō…©…©ś©`½|čÉ*š É?š ɛšÉ,Šģč`č½|É:ščč ¹-)Ż|ŠČ襊ņ© ¢/ °1L!`DESTINATION CANT BE DOJ}S.SYS›0© ¾ Ź0­žH®©›{ 2ĆŽÄą4°Ī” 2ÅŽĘ8ķƍó/ŠķİL!ų/Ą›š) 2āŽć ćšĪ Ą›š 2 æ0ąŽį įšξ©žK}hÉAŠĪž¢©B,ž0©Š© J é1© B©ĮD©E©H©I,ž©H©ĆD©E é1¢©łH©IžHŠžI­ĆD­ÄEL“SAVE-GIVE L}FILE,START,END(,INIT,RUN)›©›¢O¤Źś©õ S0 ¶1`©B©¤D©E©PH©I¢ V䡀ŠĪõ`©õ S0­H÷ ¶1­õ ’L!­÷ÉM}0 ©Ŗ¢0 °1L~0­¤`PLEASE TYPE 1 LETTER›,õ0`hhL! 70¢ Ų1Lć0©¬®L<1¬®© ½¤É,š;ɛš7½„É,š"ɛš©:ݦš1Ż„ŠĪ½¤ÉN}A"©D™|ČĪĪݤšķĪ©D™|Č©:™|Č©ž½¤™|čČɛš,É,š(É/š+É.Š©ĪŽ©¢1 °1Īõ½¤čÉ,šɛŠōŽŒ`½¤ž轤™{čéNAMEO} TOO LONG›© B¢ V䡀ŠL!` ¦L¶1©ŖI© H©1E©ĪDLž1œ©|mD©iE` Vä˜0`˜8éd¢/č8é śi:2Ž2¢2© °1 ’LP}!ERROR- 128›©©®½¤īɛš+É,š'  20* ..ˆö ĪÓ©r¢2 °1Īõ`Ø­®`©‚¢2ŠėTOO MANY DIGITS›INVALID HEXAQ}DECIMAL PARAMETER›8é00É 0 8éÉ 0É0©’É`,õ0'®½¤čÉDšų8é0š0É H½¤čÉ,šɛŠōŽh`Īõ©š¢2L°1NEED D1 THRU D8›’ąįuR} ECIMAL PARAMETER›8é00É 0 8éÉ 0É0©’É`,õ0'®½¤čÉDšų8é0š0É H½¤čÉ,šɛŠōŽh`Īõ©š¢2L°1NEED D1 THRU D8›’ąįu’’ūŲ©ĘD©… ©ć…Ė©…Ģ­į­ā¢ ”©B©©D©E© J©K Vä0⩿©­0…­1…©š ‘©‚ ‘©’š…„Šü¢ ”©T}B©¬D©E©J©K VäL©¢B© ¢B©“DT©EU©HX©IY¢ Vä ¹“É Š\L© …U¢ VäīĘ­ĘÉšD ¢©D‘Ė©:ČU}‘Ėȹ“É ü÷š‘ĖČŹŠó©.‘ĖČ¢½¾É š‘ĖčČL ©›‘Ė„Ėi…Ė„Ģi…ĢLĆ©ĄŌ ĒŖč©Š…Ė©…Ģ„Ėi…Ė„Ģi…ĢŹŠš¦Ė¤Ģ­—ŽTŒU¢ ”¢ ”©@Ō©pV} ‘ ©‘­į­ā©”Ę©šČ©’ü ¤Š tä`L© BLVäE:›D:*.EXE›* FILENAMEEXT 000›„X…Ī„Y…Ļ©— '±Ī €‘Īˆ÷­ü)?ÉšYÉW}šÉ Š ¤­—`Lųāß ¤ī—­—Ķʐ©— ˜„X…Ī„Y…ĻL.Lß ˜„Īi(…Ī„Ļi…Ļ '±Ī €‘Īˆ÷©’üLß ¤Ī—­—(®ĘŹŽ— ˜„X…Ī„Y…Ļ®—„ĪX}i(…Ī„Ļi…ĻŹŠšL. ˜„Ī8é(…Ī„Ļé…Ļ '±Ī €‘Īˆ÷©’üLß '±Ī)‘Īˆ÷`© Ņ©ÆŅ©ž…„0ü©ŅŅ`HŠH˜H¢ĄŽ Ԋ)󍊍ŠI’ŠŹŹŠėhØhŖhY}@ąį…ĻŹŠšL. ˜„Ī8é(…Ī„Ļé…Ļ '±Ī €‘Īˆ÷©’üLß '±Ī)‘Īˆ÷`© Ņ©ÆŅ©ž…„0ü©ŅŅ`HŠH˜H¢ĄŽ Ԋ)󍊍ŠI’ŠŹŹŠėhØhŖh ’’&= 8 7=ų9©K&©&L&©M&N&© É + Ē5¦’šŽJ&­&…‚­&…ƒ¢Ā© M2 ³-L*®J&š¢Ā˜…Ć ' 5­Ń&0­Š& M2­Ń&•„’ [}Ń&  $+L*©·…„©&…… ß&„Ć M2  H-©Ę…„©&…… ß&„ŗ M2„»•  H- 1- ø*`RUNTIME ERROR AT LINE ’’µŠ&µŃ&L›*©,…†¤†±„š ,ę†Lę& \}` '©…„©'…… ß&L—&PROGRAM STOPPED­&…„­&…… ±„ѐŠˆ±„Å‚  ±„…ŗČ±„…»`„„i…„Śę…L 'µHµH Z*µšLÖ/ ›* ē.© M2 ±+ Q. ÷.  ]} @.© M2  @.  '© M2 ±+©•  @.  'h……h…„ L@.ŹŹŹ„„•„…•„†•`µHµHµŠh•h•`”öŠööŠö8µé•°ÖL¶'ŹŹŹ”Šuع ^}•¹•¹•`µH”ŠuØh™µ™µ™ččč`µÕš L›* Lū'µÕõ°šµÕš °L›* Lū'µÕ°õš  )  .. (  ..öŠö °' ›*  @.L _}˜*  )  ..  į' :,öŠö (  ..  į' ±+ °' ›*  į' ±+© M2 :,  @. ˜*L›*  )  į'  į' :,öŠö (  ..  į' ±+ °' ›*  į `}' ±+© M2 :,  .. /(  @. ˜*L˜* į' Z* Q.„…ŠLÖ/`  ) ›*  ..öŠö L..  ) ē.  .. ±+  ū'  ..  į' :,öŠö Lū'  )  a}į' :,öŠö  į'  .. ±+  ū' Lū'­K&…„­L&……­M&Š Ī)© M2 M2 „„•„…•±„É,šČĪM&Šō˜•e„K&„…iL&`ĪM&8°ź „…š±„Š LV&ˆ .. b}Q. ±„M&ꄩę…`ŹŹŹ”ȱ‚•ȱ‚•ȱ‚ÉŠ Z*Șe‚…‚ꃠ±‚šÖ °ꂩ惨¹š65*¹ń66*  ’’L*„……†je†ę…m#6…„„…m$6…… .. в”Hö c}Šö”HöŠö”•h•h•`”•””`µöŠöµöŠöµčččččč`µL˜*ŹŹŹ±‚•””ꂩęƒ`ź +©ā…„©*…… ß&­ŠJ°L&J° ©*H©øHl d}J°čLwäĻŠŌÉĻĪ TO BOOT›ÓÅĢÅĆŌ FOR DOS›ÓŌĮŅŌ TO RERUN¢p© B Vä8ŠéŖŠńŽ,` 3+±„…‚ȱ„…ƒL›*­&…‡­&…ˆ8­#6é…‰­$6酊8„‰å‡…„„ŠåˆS e}J……„„j)üe‡…„„…eˆ…… ±„ČÕŠ±„ÕŠČ`µфŠˆµŃ„„„i…‡„…i…ˆLL+8„„é…‰„…é…ŠLL+  LV&µu•µu•µu•L›*8˜õ•˜õ•˜õ• f}`µ ,L›*µš„‚i…‚ęƒL›*čč豂Hȱ‚…ƒh…‚`pµ ,L›*,ŠH®,© B©HI­, 5 ?-˜ŖžN&hŖ`8µõ•µõ•µõ•čččµ` g} :,L³, :,Š#` :,0 :,0L³, :,0Š` :,0LÄ,L»,µčččŠé`µØččč˜šŽµŠÓ`µš ©•••` ””Ȕ`ŹŹ h}ŹŹŹŹ”””±‚•ꂊꃄ‚•„ƒ•„‚u…‚ęƒ`¬,© ™Bµ™Hµ™Iš µ™Dµ™EŠH˜Ŗ 5 ?-½HyN&™N&hŖL˜*©› , ?-©™N&`­,JJJJØ`©Ž- i}©,-µ Ē+©- -µŠ©0 -L›* t-L›*µŠ` -„„H t-h 0 -`L,©…„©……8„„é 0…„öʅŠ`66&„L˜-ŠHµH¢`© B VähH)Kh j})0 IJ©źD©-E©B 5hŖL›*S:µ,L›*µ…Tµ…Uµ…VL˜* ō-©`,­,L, ?-¹N&8åɰüÉ’ŠåɅ‡© ,ꇩ÷`ŹŹŹ±„•ȱ„•ȱ„•`µ‘„ȵ k}‘„ȵ‘„L›*µ…„µ……µ…†L›* Q.  @.  @.ŹŹŹ„‚•„ƒ•  @.  .. Q.  @.Lų3 Q.  .. ē. ē. Z* ±„u•ȱ„u•ȱ„…†u• €* Z*  ..„† l}0 j,µŠčččLļ3  ±„…‚ȱ„…ƒL›* ~,LÉ.ŹŹŹµ•µ•µ•`„„e…„„…e…… LV&Ķęš°ō„„H„…H„…„„……h…h…`„„Ķå°ŲāµHµH Z*µšLÖ m}/ ›*öŠöµHµH ē. ē.6 ±+µi …„µi…… ÷.„„i •„…i•  @.ŹŹŹh•h•  @.  @.  'h……h…„  @.`µHµH Z*µŠ% ›*öŠööŠ n}öµHµH `2LQ/ Z* Q.„…Š  LV& ē.6 ±+  .. ±+` Z* Q.„…šŽ  .. `2 ±+LŪ/“µ ™ÄLø0ŠH®,© B VähŖ`ŒŅ©2ҵ ص™Ņµ o} ™Ņ ˜*L˜*ŠH®,©B©HI 5,hŖ­,LM2¬,µ™Du…„µ™Eu…… ±„…†„›‘„ ˜*˜¬,™I©’™Hµ™Kµ™Jµ™BŠH˜Ŗ 5hŖ „†‘„ p} ˜*L›* ō-­,ūŠH¢`©B 5hŖ`µū0©ū•©0•”©LM2L›*µ•µ•”L›*µ Ē+`µš”H ˜*hLM2©1H©ZHµ…„…† e„…… q}šŠØ¹H¹HČČČʆŠńŠe…iŖ„„H Q.††l„ꦆ„Ō M2„Օ`µ0 š LÄ,©’•••`”8­åå•­ęå•`Œø1©®Ž-©1- R-©¾ M2©0•­ø1LM2¬ø1™ r}¾0īø1`©K2µ• ›* Q.˜J2L2 M2„†š9±„É Š Ę†ę„Ššę…Šģ±„É+šKÉ-ŠŽJ2L728±„é0­L2𠱄É.š9­K2Éš2¬K2LV&É °äŽL2, Y2 ē. Y2 Y2 ±+­ s}, M2 ±+ꄩę…Ɔе­J2š Ē+`ŹŹŹ•©••`66`„„H„…H„†Hµ…„”µ……”µ…†” 66666„„u•„…u•„†u•ˆŠÜh…†h……h…„L› t}*©…„µ Ē+ꄵ  į'  Ē+  ū'„„I…„„„ M2©…„………†  38„„õ…„„…õ……„†õ…†0öˆŠćš/66&„&…&†`„„u…„„…u……„†u…†` 3 3° u}ЈŠõ 3µ…„ ˜*„„š  Ē+`Œ 4­B3Š„…©C3 …„ ÷.„„A3„…B3­A3…„­B3…… ­C3Š  LV&„‚‘„Č„ƒ‘„ĪC3„„iA3īB3­ 4š` L$+©÷3­B3… v}…Š ­÷3š` LV&­C3ÉŠšģ8­A3é…„°ʅ­÷3Рȱ„š…ƒˆ±„…‚īC3„„A3„…B3`ˆ Ś3L¢3©’÷3L¢3„ƒH 4©…ƒ G3h…ƒ`µš1µš+”Į Š%ö Šö ö w}Šö8µé•°Ö8µé•°ĪÖL 4µŠµŠ ˜* ˜*©`µŠ ˜* ˜*©`” Į°ń ˜* ˜*©’` 4š$Š' 4š"0 40 „4L³, {4L³, t4L³,©L x}M2©LM2­5Š©’ M2 Q. ÷.„„5„…5©5­5š`ŠH­,Š©? ,®,©’H©I­5D5­5E5©B 5½H5hŖ` VäśLV&©5` § y}4­5 M2­5•Ī5­5 M2L5 §4­5ÉŠ LV&­5…„­5…… ±„É,š ČĪ5­5ÉŠļ­5 M2­5•8˜e„5ī5Ī5˜šĮ M2 ©K2L¾1öµŠµÕŠ   z} ū' L›*hh„‡š „‚i…‚ęƒL›*†‡ ‹5LD3„‡ ‹5L$+ Œ5ŒB3­&…„­&……ȱ„0 6LŚ5 6„„#6„…$6ˆ„„Ķ&Š„…Ķ&š ˜‘„ꄊėę…Lņ5­&…­&…` {}„„i…„ę…`©K&©&L&ŒM&` 3+±„•ȱ„•­&…„­&…… „…š%ՐЄ„Õ°8±„e„…„ę…±„Hȱ„……h…„ˆš×±„M&„„iK&„…iL&L›*¬,© ™BŠ |}H˜Ŗ VähŖ˜ M2L€*¬,©&™BŠH˜Ŗ 5ŠØhŖ¹N M2 €*¹L M2¹M•L€*¬,©%™Bµ™Nµ™Lµ™MŠH˜Ŗ 5hŖL˜*ņ)¦*Z*w*€*Ÿ*`2`2±+:,­2Ē+³,‹,,j,Y }},~,c,r,S,ø*$+Ų+ą+ł+,Ī,ų,1-.H-³-ģ-ō-.`..0/¢/Ģ/ī/D33¹1ē0ü0’0 1‡)&0001K0k0‘4—4‹4„4{4t4Ļ0Ņ&K'G(m(¶()0)])5555$1·5æ5}1g1 ~}Ē5ļ3%636õ&‹6£6Ķ61(# 8%8€%Z8'‘8'Ń8$'ł8.'J9Y'Œ9`'Ł9e'ė9j'õ9ų*":+~: +Ų:+9;+Ø; +½;ą.<Č2[<Ņ2Å<€= }4(#?Dą.R*8ō78$÷71,˜€8%÷7 h¢ ™© \ä`.JČ2R48$÷71,­€8% 8@8 D:CO €}SMIC.CMPA šś701‚‚‚ ‚ ‚A‚0‚)1}- 3 3"CO }SMIC CRUSADERS "a space war game " by joe delman"(C) COPYRIGHT JOE DELMAN - 1985" VER ‚}SION 3.5ų*RŸ9ż7Š“9$81,ƒ„“9%j'R 8$÷71,€8%48D78ČJ":'72,169 ƒ},148,141,10,212,141,24,208,104,64%:~:V24,104,104,133,68,133,70,104,133,67,133,69,104,104,133,73,169,0,141,11,6,165,69,101,73 „}:Ų:T133,71,169,0,101,70,133,72,24,160,0,162,0,177,71,201,250,240,71,177,69,209,71,240,46Ū:9;[144,24,160,0,177,69,170,177,7 …}1,145,69,138,145,71,200,196,73,240,2,208,239,169,1,141,11,6,24<;Ø;i165,69,101,73,133,69,169,0,101,70,133,70,160,0,162,0,24,1 †}44,181,232,224,2,208,10,160,20,177,69,209,71,176«;½;223,144,197,200Ą;ékH?lR‡lWälX8m\mf¢mp£mÕm‚n„n‰\nŽ{n“²n˜Žn¢ćn¬łn“ o¶ioĄŒoŹ·oŌøoŽpč;pņQpVpˆp£p8¼pBqL7qø}Q_qVfq`”qbĒqdrtZr’¹r—s9s rs™s¹s(ćs2žs9 t<.tAgtF±tKĢtPétZ udAuČruŅÄuÜłuę4vš9vśmvˆvŒvįv"¹}åv,w w‘:!žH:…žM:Įž Nמ*N!Ÿ4N‡Ÿ€–ŸĮ}Ā}¤?4:†A¬@‚zA$µ@„ƒ„ŸA…†zA%+Į@Ä@DĒ@D=»AĮ@Š+Ķ@‡Š†‡ŠŒ†FÄ@DĆ}=ŌA+Į@‡†ŽÜ@ß@ā@ŽŽF“-=ā@””F-= B+ā@††F•-= Bß@†+Ü@–„—†˜ Œ ŒŠ†2²@††Œ†*2+Ä}†˜Œ™ ŒŒ„… 2²@††Œ†*2+˜ 0ІІ 2²@†Œ†*2†2††2—2+«Bå@„ŒŒ ŸB$“ŒŒŒŒ2²@Å}Œ†*ŸB%ŒŒ š† › ŸB$“Œš† “  2†“ŒŒš† “  2²@Œ†*ŸB%„„Œ*+—„…ІŒŒ2²@††Œ†*„„Œ*²@†Œ†*Š”ŒІŒŒ2²@††Ę}Œ†*„„Œ*+ā@œŠ†œŠ†Fā@œŠ†–œŠ†–F:{CŲ Aā@œ†œ–FAā@œ†œ–ā@œ†–œ††–FCā@œ†–œ††–ADCā@œŠ†–œŠĒ}†–F-9ā@œŒŒœŠFā@œŒŒ–œŠ–F9ńC² Ä@ā@œ—œ…†FAÄ@DĒ@D=D² „„ *Ķ@‡ŠŒŒ‡ŠŒŒĶ@‡ŠŒŒ‡ŠŒŒF5† -CČ}A¼z *A™™-ŒŒ†" AD A†”— FJOININGÜ*ŒŒ†"ADā@œ—œ…†FÜ*ŒŒŒ" AD # ā@œ„Š œ„Š FÉ}5 JOINED  AD # ā@œ„Š –œ„Š –F5Ü*ŒŠ†" NEW FLEET #Š†"ā@œ„Š œ„Š F5Ü*Œ……"NEW FLEET SPEEŹ}D……"ā@œŠ†œŠ†F5Ü*Œ„… "NEW FLEET SIZE„… "£Ü*Œ"NEW S.U."‡Ü*Œ”"NEW B.I.”"Ė}¤Ü*Aœ–Š*Aœ– ģ,* AA™-ŒŒ†" AD A†ŠŒF MOVEMENTSÜ*œ FAā@œ†œ†F•-94F Ģ}„„ŒŠA¦˜—Œ”A¦˜› §dFŌ0*!Aš(Aā@œ”œ”F5å@ā@œ—œ…†FĒ@D=ā@œ”œ”F-=Ø©– † «Få@†“„²„”Ķ}…ā@œœF-9 ŪFŚ**Aā@D.–JA†–ā@œ†œ††Fā@œ„œ†„F9G² ā@œ—œ…†Fā@œ—–œ…„F=$Gä Ä@ā@œ—œĪ}†…FA„„ *å@‡†Ä@ā@œ—–œ„…FAō*Ķ@“Š“ŠF‡-9rG-A††ŅAœ–ź ß@ā@œ”œ”F-=ā@œ”–œ”–F†-=©Gß@†āĻ}@œ”œ”F†-=ā@œ”–œ”–F-=ŅGß@††‘†Ä Lf L..Aā@œ†œ–FAā@œ†œ–ā@œ†–œ††–FCā@œ†–œ††–ADCā@œ†œ††Š}Fā@œŒŒ–œŠ–F9AH² 0Aā@œ–œ–F5šā@œ”–œ”–F5Ü@ā@œœF5šā@œ”œ”F5Aā@œ„œ„F5šā@œ›œ›F5*AāŃ}@œ„–œ„–F5šA¬£śĖHAś*AŖā@œ›–œ›–F5ā@œ”œ”££š š -CĮ@Ŗ¤‡śIĮ@śā@œ„œ„‡š -Cā@œ›œ›‡‡šŅ} š -C*Aā@œ…Šœ…ŠF5ā@œœ£š -CA¬ā@œ…Š–œ…Š–F5ŖA¤£¬ 0„ ¤dIAdā@œ…Šœ…Ф-Cž¼šI+Ä@āÓ}@œ—œ…†FAÄ@DĒ@D=ŗIF™-ŒŒ†" AD A†”— FARRIVALÜ*ŒŒ†"ADÄ@DÜ*Œ…†"PLANET ā@œŽœŽFŌ}Ü*ŒŠ" AD # ā@œ„Š –œ„Š –F5 HAS ARRIVEDÜ*„„ *Ķ@‡ŠŒŒ‡ŠŒŒĶ@‡ŠŒŒ‡ŠŒŒF5† -CAœ–Š*Ä@DĒ@DÕ}9”Jģ,* üš† ß@œ–†åJā@œ†œ††Fā@œ– †œ– ††F=åJAœ– -A—œ–†Kā@œ†œ††Fā@œ– †œ– ††F=KAœ– -Ö}AŒœ–†OKā@œ†œ††Fā@œ– †œ– ††F=OKAœ– -AŒ†«† † "L,L@L..؜††–Kā@œ†††–œ††††–Fā@œ†œ††×}F=K-A—؜—–ŠKā@œ†—–œ††—–Fā@œ†œ††F=ŠK-AŒ؜Œ–Lā@œ†Œ–œ††Œ–Fā@œ†œ††F=L-AŒ†LÜ@Ų}«† L$3Aœ–6A)ā@„­„­F5šā@›­›­F5†6A)ā@­­F5š†6A)†6A)ā@”­”­F5††6A)ā@…Š­…Š­F5Ł}ā@”­”­F-=¢Lß@—6A)6A)†6A)L%9A†Ö*Ä@††FN=ŚL™-…††"AD A†ŠF AD BATTLEÜ*Ś}9A††—"‘BMPLANET ā@œ‘–Žœ‘–ŽFÜ*h X-COORD. ā@œ†œ†F5Ü*††Œ†" Y-COORD. ā@œ††œ††F5Ū}Ü*††…†"&CRUS. B.I. FLEET S.U. SHIPS FLEETÜ*ŒŒ"SIZE LEFT NUM.Ü*«† L$A…Œ††Ü}3Aœ–††„"ā@­—­…†FÜ*І„"††6A)Ü*„"†6A)Ü*…„"6A)Ü*„Š„"†6A)Ü*””„"Ż}ā@­”­”F†-=ØNā@­„Š ­„Š F5Ü*L%Aš« —ŒŒ ††2Ö*Ä@††FN=ÓNÜ@˜£ «† źNÜ@† ¦ üš† üN¤8—Ž}6A) ††6A)˜dš  OÄ@ā@œ—–œ…†–FA„„ *A‡A†Œ†Ä@DC0A˜£ Į@œ¬–Ä@ā@—‡…†‡FAō*Į@‡ŠŠß}3AŽŠ ¬¬«† A†Œ†FÄ@D=  O¤Ä@ AĶ@‡‡F„-=¬—6A) ÅO¤˜Š…ŌOø¬††6A)¬††6A)† ¬††6A)¬††6A)ą}¬††6A)І­"Ä@DІ­"¬††6A)††6A)˜dš CP̬6A)¬6A)˜ Š ¬6A)¬6A)¬6A)›†­"į}Ä@D›†­"¬6A)*¬—6A)¬6A)†¬†6A)¬†6A)† ¬†6A)¬†6A)¬†6A)„Š­"Ä@D„Š­"¬†6A)°*¬—ā}6A)¬†6A)†AÜ@Q3A«† Q$A­—6A)„Q%„††LQÄ@N A+—6A) bQÜ@†ą0AÄ@ā@œ—ć}–œ…†–FA„„ *A‡†A†Œ†Ä@DC0A¬†Ä@ā@œ—¬–œ…†¬–FA„„ *Ä@DA†Œ†F9Ķ@„Š„ŠF‡-9¬—6A)†ńQÄ@Y ä} A+¬«† żQōÄ@N A+0A«† L$3A–œÄ@ā@—­…†­FA—6A)†AR:Ä@DĒ@D9‚R„„ *Į@‡ŠŒŒā@”­”­F†å}-=‚RĶ@‡‡Ķ@‡‡F5† -C:Ä@DĒ@D9®RĮ@‡† Ķ@‡‡Ķ@‡‡F5† -C0A:ā@­”­”F-=ĆR0AL%„„Œ*¬×RlÜ@˜£ —6A)ę} īRNA‘–œ3A–œÄ@ā@­—­…†FA„„ *Į@‡Š…†Ķ@‡‡Ķ@‡‡F5†-CĮ@‡†Ķ@‡‡Ķ@‡‡F5† -Cā@­„Š ­„Š ā@„„Š „„Š Fē}Cā@­Ž­Žā@„Ž„ŽFC6A)‘6A)6A)†6A)‘†6A)†6A)††6A)††6A)…ā@­”­”-CÓSA«† ĒS$3Ač}£–œ£—6A) õS”£††6A)£††6A)††ā@­”­”F-=Æ JT…†„"BATTLE WON BY ADā@­—­…†F£††6A)ŒŒ jT£é}††6A)ŒŒ £6A)ś‚T£6A)śā@­„­„£6A)š -Cā@­›­›£6A)£6A)š š -Cā@­­£†6A)š -Cā@­”­”£†6A)£†ź}6A)š š -Cā@­…Š­…Š£††6A)-CĒS%Aœ«† L$—6A)  UŠ*A„–L%Aœ«†– Ɓ@Uģ,*ź ā@„†ؖ ā@„†–ØFė}C$Aؖ A„– +å@˜Œ† ”¶*‘†‡UŚA†…†ā@œ†œ…†FCAŒŒŠā@†††FCA…Š…Šā@œ…Šœ…ŠFCA˜ — —ģ}A””†-CA„Š „Š ˜-CA››˜-CA„„›˜Š -C*AAŒŒŒŒF5A††F5 AAŠŠF5A††††F5 ĒS%ämAØŒ† – –Ųm$ā@œ”œ”F-9n¬Aā@œŽœŽF5ā@œ†œ†F5ā@œ††œ††F5"ā@œ—œ…†FĒ@}D=„…„—›\nA²Œ†¢ā@œ—œ…†FĒ@D={nA…¢ā@œ—œ…†FĶ@¬ŠŒ Œ ¬ŠŒ F=„…„—›²nA…¢ā@œ—œ…}†FĶ@¬ŠŒ Œ ¬ŠŒ F=ŽnA… ¢A…£ā@œŽœŽF5-Ü*Ųm%ž²² oAž†+YELLOW PLANETS RULED BY ADĶ@¬ŠŒ  }Œ ¬ŠŒ F ENEMY PLANETS ARE PURPLE  ČÉŌ ĮĪŁ ĖÅŁ Ö*—å@6AĘA„††“†·oĘ„Ą!}+™-…††"AD NAME CHANGEAŒ AŠÜ@³Į@†Ü*ŒŒ†"ADĶ@¬ŠŒ Œ ¬ŠŒ FŒœ"NEW ADN"}AME Ö*A””… ˜'*AŒ„„Aā@œ—œ…†FĶ@¬ŠŒ Œ ¬ŠŒ F=ˆpā@œŒ† œ…†Ä@DCā@œ†œ†F•-9£pAœ–Ķ@¬ŠŒ Œ ¬Š#}Œ Ä@DCģ,*+™-Œ††"CALCULATIONS FOR  AD FLIGHTÜ*ŒŒ"ADĶ@¬ŠŒ Œ ¬ŠŒ FÜ*Œ…†"SENDING P$}LANET Ö*—å@6“²_q¶*‘†_qŽ…†"KADL“²fq+A“…†"Ü*NADŒŠ"DESTINATION PLANET AÖ*—å@6%}¶*‘†£“ ĒqŽŒŠ"KAD`Š"Ü*NADŒ„Š "DIST. BETWEEN PLANETS „Š "Aā@††F5ā@œ†œ†F5 0Aā@†††&}†F5ā@œ††œ††F5 0}KA‡‡š— -CÜ*…†Œ"OLD OR NEW GAME ( O/N ) Ö*—å@6“—“—†6~KAD0'Ü*“-²@ŒŒ†*“—†g~81*?}÷@…›† š(…†…"HOW MANY PLAYERS ( 1-9 ) Ö*—å@6“„„”“„„Š µ~KAD8'Ü*“-EA“  Œ²@ŒŒ†*…†@}ŒŒ"HOW MANY PLANETS ( ³Š†-60 ) Ö*A†††L$—å@6“²“„”Š“…LA£Š†“  Œ“-L%£—„A}£³…Œ y””ŒŒ" KADC'QA£3AM`A­·Œ† – ³ ¼š† ¢`Aš† ¼¬Q'…† І"KADNOT ENOUGH MEMORY!!B}ģ,*Œ† 4O4:'A·††–¼³–©}©­•Œ   €`A¼† N'žē€+ŒŠ†"Ü* AVG. # OF  ADS PER CRUSADER IS ¼† 0C}AŒ„„©ā@@ā@†-Bā@©-Bā@††ā@DB†ŠŠŠL$Ķ@-CL%A„A”— Ķ@ŠŠŠŠŠŠ•-C†³L$—Š—"Ü*NAME OF ADD} ( UP TO 5 LETTERS ) …†”— "AD#  Ö*Ä@ AA†Œ†$—å@6“²“Œ† “… GPœ'E}“-Ä@„„“-C%„…“²„†“² „†“Œ›… ’£œ"KAD £œ"˜'Ä@DĒ@D9†ž””… ·Ķ@……FCµ'ß@†‡ ІŠF}$Ä@DĶ@„„ŒF=Ä@DĒ@D= ¬ŠŒ Œ „ņß@†‘†Ä@DĒ@D9ž  ‚P+%‘†/‚£œ" KAD£œ"˜'ž J‚Ä@ā@œŒ† œG}…†FA+ž””… U‚+Ķ@ŠŒ Œ ŠŒ Ä@DCĶ@Š— Š— FCĶ@Š† † Š† † †-CĶ@Š† Š† -CĶ@ŠŠ•-CžČ²‚+…†”— "ADH} HAS BASE PLANET Œ-Ü*²@„ŠŒ†*³ƒ††”— " A†„”FL%³†ƒcA††Ō'Œ" MIN. DIST. BETWEEN BASE I}PLANETS AÖ*—å@6“²“„”Š“…‘ƒ“-A£Š†“  Œ££‘ƒŃ'“²£££ƒŌ'””" KADAJ}””"Ń'…†”"DIFFICULTY LEVEL ( 1-3 ) Ö*—å@6å@“— “†“— „›Š†”"KADÕ'”"“ZAŒ“ Œ†„" WK}AIT FOR COSMIC CREATION PLEASE:Ü*cA££*A˜ŒŠ A˜ŠŒ ā@††Ŗ-Cā@††††¤-Cā@Œ† …†Ķ@†Œ†FCā@©„Ŗ ¤ ©„Ŗ ¤ …-C³L}†½„(††³L$A† –*A˜ A˜ ń„0A†£– †–å„$Aā@¬¬F5Ŗ A„„Aā@¬†¬†F5¤ Aœœ„œ½5…PM}ģ'å„%ā@£—£…†Ķ@† ІŠŒ FCā@£†£†Ŗ-Cā@£††£††¤-Cā@©„Ŗ ¤ ©„Ŗ ¤ …-CL%³†·L$A† –*A˜ŠŒ A˜ŠN}Œ ā@©„Ŗ ¤ ©„Ŗ ¤ F-9Ī…#(ā@©„Ŗ ¤ ©„Ŗ ¤ …-Cā@£†£†Ŗ-Cā@£††£††¤-Cā@£—£…†Ē@DCL%?A†ß@†·L$0A†O} –„Š ā@¬Œ¬Œ„›Š³ŗ† Œ-C¬@L³n†ā@¬¬…Šŗ† —-Ci(3A˜ 3A­Œ 0A­Œ 0†¬@„ž „˜Œ˜²‘ƆP}ß@†Až¬@ž•Œ˜Œā@¬¬ž-C÷@ž˜ †žŠę†÷@™…„÷@™˜Š ā@¬…¬…™™š š -Cā@¬…† ¬…† ™š -C¬@€€ŗ† ³āQ}@¬Š¬Š€š -Cā@¬…Œ¬…Œ€€š š -CL%†³† –†–å„$÷@†·–†–L$Aā@F5ā@¬¬F5 A££Aā@††F5ā@¬†¬†F5 A„„R}fA„£Aā@…Œ…ŒF5*A”—¾ ž… ÷@™ŖL%A™· —A„ŗā@¬¬„„š š -Cā@¬† ¬† „š -Cå„%$A–·††0A…S}ŒA²²†·† –†–L$ā@””TA– †– †FCL%p* BASE PLANETS ARE PURPLE EMPIRE PLANETS ART}E GREY IS THIS SETUP OK Ö*—å@6“—وį( A†”— F PLEASE WAIT©Ā ©– $ā@„„-CU}%×'AĘA„††“†E‰Ę„Ü(“Œ„Š[‰KADÜ(Ü* YES - ×ĮÉŌ÷@…›† –·†ØL$ā@•-CL% N?0V}A†å@ā@D.–J*3A†WAiA³ ±ŠŠ  щų*9AAš† ³ 0A˜„ †0A¬¬³ Ķ@¬ŠŒ †¬ŠŒ †FF9Š)ų*W}†"DAY ±Ü*…"DIFF. Œŗ Ü*…†"COMMAND REGISTRATION*A©– † AŒ† Ü*Ķ@¬Š¤ ¬Š¤ UC¤¤X}"ADĶ@¬ŠŒ Œ ¬ŠŒ FØŖ֊¤"KADĪĻ ĶĻŅÅ ĘĢÅÅŌÓ ĮĢĢĻ×ÅÄĶ@¬Š† ¬Š† F-9Ķ@¬Š† † ¬Š† † F-9 ‹)Œ†ŒŒ"Y}KAD!YOU HAVE NO FLEETS AND NO PLANETSģ,*2*Ö)ŒŒ†" L = LAUNCH A  ADÜ*Œ…"C = CHANGE SPEED/DEST. OF A Z} ADÜ*Œ…†" B = BREAK UP  ADÜ*ŒŒŒ"F =  AD STATUSÜ*ŒŠ"N =  AD NUMBERSÜ*Œ…Œ"P[} = PEACE TREATYÜ*Œ„Š "M = MAP OF COSMOSÜ*Œ……"E = END GAME NOWÜ*ŒŒŠ"A = ADD A PLAYERÜ*Œ„… "\}D = DELETE A PLAYERÜ*Œ…Š" I = IDENTITY CHANGE FOR A PLAYERÜ*Œ"G = GET GAME STATUSÜ*Œ”"R = REPO]}RT SCREENÜ*Œ”"T = TIME/DIST/ARRIVAL OF FLIGHTÜ*ŒŽ" S = SAVE GAMEÜ*¦‡”Œ "  ÉĻĪ  ÓŌĻŅĶ Ü*恇^}iA†(#*²@ŠŒ†*…Š›" ×ČÉĆČ ĆĻĶĶĮĪÄ Ö*—å@6“…†ĮÖ)“Œ†Ӎō* )“—“šZAŒ“ — )“—„…ØŖ_}¦ŽD*A )“—›Œ¦ƅ)Ž* )“ŒŒRŽ*AŖ— )ŖŒ„ŠÖ)£“—„Šdސ* )“Œ…¦zŽ * `})“Œ„Š ŒŽČ* )“ŒŠžŽŌ* )“—† °Žp* )“Œ„³††¦ŹŽČ2* )“—ŒćŽA* )“—„ØŖłŽÄ*a} )“›Œ 8* )“…!²@®ā@D.–J“›Œ† 4!A† )“—D@* )Œ›"KADE)­³¹h3A­†)³ q†b}³† ІŠL$Ķ@…† …† FCL%­š+A?A±†A˜A„™—††@„Šā@œ„œ„F-=ā@œ›œ›F-=ꏩ*ā@œ”œ”c}F†-=ā@œŠ†œŠ†F-=ā@œ”— œ”— ±†-Cā@œ”œ”F-9.v*Aā@œœF5šā@œ”œ”F5ā@œ„Š œ„Š F5ā@œœ„š -C3Ad}˜ā@œ”œ”„„š š -CAā@œ…Šœ…ŠF5­™ŗ­ A„dd„„e„ā@œ…Šœ…Š„-CA˜„š  īA„ Œ ™˜ A„ŗ e}X*A˜„Š — „ŒA„ŗ*Aā@œ„œ„F5šā@œ›œ›F5*AŖ„*AŖśśŖŖśŖā@œ„œ„Ŗš -Cā@œ›œ›ŖŖš š -CŠ*f}ā@œ†œ††Fā@œŒŒœŠF=†‘Š*ß@†±-ā@œ„… œ„… F:»‘ā@œ†œ††ā@œŒŒœŠFC~*Aā@œ„Š ‘œ„Š ‘F5„™ å‘AŒ„„„g} Aā@œ‘œ‘F5„„’A„Ž ’AŽā@œ‘œ‘„-C‘†)’ß@††y*ā@œŽœŽā@œŽœŽF5†-CAā@œ…Šœ…ŠF5† A„ā@œ—q}ņ?b%DOS SYSb*)DUP SYSbSAUTORUN SYSb0ZCRUSADEREXEbśŠCOSMIC CMPb.MAP EXEb;»REPORT EXEBöCOSMIC DATb)CRUSDOC EXEb )FONT SETb#2DOC 000b>UDOC 001b#“DOC 002#3¶DOC 003#źDOC 004œ…†FĒ@D=„†x’A†ā@œ…Šœ…Š„-CAā@œ„œ„F5šā@œ›œ›F5Aā@œ…Œœ…ŒF5¤ Ā’A…A¤¤¤ā@œ—œ…†FĒ@D=r}ä’A*Aā@œœF5šā@œ”œ”F5A„Ŗ¤ ˜ „“Aā@œ„œ„„š -Cā@œ›œ›„„š š -C„ A“ų**Aœ–ā@œ†œ†F•-9\“&s}*å@ā@D.–Jø ™-ŒŒ†" AD A†Š…FDEATHÜ*ŒŒ†"ADā@œ—œ…†FÜ*Œ…†"ā@œ……œ……-Cā@œŠŒœt}ŠŒ-CAŽ…ā@œ…Œœ…Œ-Cā@œ„… œ„… F5±”ā@œ„… œ„… -C AD # ā@œ„Š œ„Š F5 EXHAUSTED IT'S S.U.Üu}**+„… Œ "Ü*Œ†*  ČÉŌ ĮĪŁ ĖÅŁ Ö*—å@6+™-ŒŒ†"SAVE A†FGAMEÜ*Œ…"INSERT FORMATTED DISKv}Ü*ŒŠ"INTO DISK DRIVE #1Ö*ģ,*ŒŒŒlAD7Œ³]AD·]AD¦]ADŗ]AD±]ADØ†ŠŠŠŲm$å@Ķ@œœF5Œ † “U•w}å@“šŒ“Ųm%†ØL$å@ā@F5… † “•å@“šŒ“L%Œ4+ų*ŒŒ†"LOAD A†FGAMEÜ*Œ…"INSERT DISK WITHx} SAVED GAMEÜ*ŒŠ"INTO DISK DRIVE #1Ö*ģ,*ŒŒlAD7ŒEAHQAHAHZAH?AH$AHI†ŠŠŠL$Œå@6å@“Œ†y}å@““š† š Ķ@“-CL%AēA·L'*©Ø{–P'©ā@@†ØŲm$Œå@6å@“…†“š† §–å@“š ā@œœ“-CŲm%Œ4+™-ŒŒ†"z}PEACE TREATY ON/OFFŒŒ†"Ä@Ķ@¬ŠŒ Œ ¬ŠŒ FAADÄ@DŒŒŒ"Ü*Ž…*Į@‡†AĶ@‡Š‡ŠF5Ķ@‡Š‡ŠF•-=G{}—ś2END TREATY WITH ADĶ@„І„ŠF Ö*—å@6“—“Œ„Ф—””ŒŒ"KADÜ2””ŒŒ"“-…ŠŠ…"Ü*|}NAD“—Ņ—63A„ŠŠĶ@„„•-CĶ@‡Š‡Š•-C63*A‡† WHO IS TO BE YOUR ALLY A”ŠAŒŒA Ö*Ü@³Į@†˜}}'*Ä@Dā@œ—œ…†F=l˜£œ" KAD£œ"3Ž…*Œ…Œ" DO YOU AGREE ADĶ@‡Š†‡ŠŒ†FÖ*†…Œ"AĶ@‡ŠŠ‡~}ŠŠF5—å@6“—“Œ„Šś˜†…Œ" KAD†…Œ"3“-Š…Š…"Ü*NAD“—!™63Ķ@‡ŠŠ‡ŠŠŖ-CĶ@ŖŠ}ŠŖŠŠ‡-C„•K™63A„†Ķ@„ЄЕ-Cģ,*+™-…††" AD A†”— FRETREATAüš† Ü*«† $3Aœ„–ā@­—€}­…†FĒ@D=ā@­”­”F-= „—6A) Ż™9A¤†Į@Œ—¤Œ‡† "ADā@­—­…†FŒ‡" AD ā@­„Š ­„Š F5 TO LEA}VE BATTLE ?Ö*—å@6“—“Œ„ŠdšKADĀ8…‡"Ü*“-“—€š9*Aā@­Š†­Š†F5*AŖŖ…„6A)„6A)„†‚}6A)ŖŖŖ ²— ††˜ „6A)ٚ„6A)*Aā@­……­……F5„††6A)„††6A)Œ ŗ„††6A)›„††6A)*AŖ™ Œ„„Ŗ ƒ}ŖŖŒ„„*Aā@­†­†F5Ŗ *AŖŽŽŖ„ŖŖā@­†­†Ŗ-C*Aā@­ŠŒ­ŠŒF5*AŖ™ Œ„„Ŗ ŖŖŒ„„*Aā@­††­††F5Ŗ „}*AŖŽŽŖ„ŖŖā@­††­††Ŗ-Cā@­„… ­„… ā@­„… ­„… F5†-Cā@­„­„„6A)š -Cā@­›­›„6A)„6A)š š -Cā@­­…}„†6A)š -Cā@­”­”„†6A)„†6A)š š -Cā@­…Š­…Š„††6A)-C%«† ŠY$ā@œ—œ…†FĒ@D=Ŗ—6A) ā@œ”œ”F-= ¤œ†}09Ŗ6A) ǜų**ā@œ„… œ„… -C:9AœŖ—6A)†ā@œ”œ”F-= źœ:9Ä@ā@œ—œ…†FAŠ*Aœ– Ž…*Į@‡ŠŒŒÄ@DĒ@D‡}92Ķ@‡‡Ķ@‡‡F5† -CAœ–ŠY%å@ā@D.–Jø ¾@Æ@†† »@Ł@A†č@”†Ö@”†ø@ކż@„†Ó@…„Ź@” ˆ}ś@Š@›” ė@š… ń@Œ† BA…† D†„—TA@ŠA@Œ—6A'ŒNA@Ž„ A@A CRUSADER A A& ‰} A†4Œ†Ē@@Œ† A@NAFINEA AFLEETATA;ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!#$%&:()<>-+\*^?/'[=_,.AAō@ ŅĒ@Š}zerakATA—„—„””-C…Œ4—4ŠŒlA@lA D:COSMIC.DATA¬&Aŗ»šHAĆ N?ų*3AŠ …†"RUN TIME A†ŒŠF‹}ERROR!Ü*ą)*ŒŒ"KADERROR # “Œ…"HAS OCCURRED AT LINE # „ŒŠ† "CURRENT GAME WILL BE SAVEDģ,*Œ4Œ}Ō0*¤ąį&*ą)*ŒŒ"KADERROR # “Œ…"HAS OCCURRED AT LINE # „ŒŠ† "CURRENT GAME WILL BE SAVEDģ,*Œ4’’&X<<8 7Y<©K&©&L&©M&N&© É + Ē5¦’šŽJ&­&…‚­&…ƒ¢Ā© M2 ³-L*®J&š¢Ā˜…Ć ' 5­Ń&0­Š& M2­Ń&•„’Ž}Ń&  $+L*©·…„©&…… ß&„Ć M2  H-©Ę…„©&…… ß&„ŗ M2„»•  H- 1- ø*`RUNTIME ERROR AT LINE ’’µŠ&µŃ&L›*©,…†¤†±„š ,ę†Lę&}` '©…„©'…… ß&L—&PROGRAM STOPPED­&…„­&…… ±„ѐŠˆ±„Å‚  ±„…ŗČ±„…»`„„i…„Śę…L 'µHµH Z*µšLÖ/ ›* ē.© M2 ±+ Q. ÷. } @.© M2  @.  '© M2 ±+©•  @.  'h……h…„ L@.ŹŹŹ„„•„…•„†•`µHµHµŠh•h•`”öŠööŠö8µé•°ÖL¶'ŹŹŹ”Šuع‘}•¹•¹•`µH”ŠuØh™µ™µ™ččč`µÕš L›* Lū'µÕõ°šµÕš °L›* Lū'µÕ°õš  )  .. (  ..öŠö °' ›*  @.L’}˜*  )  ..  į' :,öŠö (  ..  į' ±+ °' ›*  į' ±+© M2 :,  @. ˜*L›*  )  į'  į' :,öŠö (  ..  į' ±+ °' ›*  į“}' ±+© M2 :,  .. /(  @. ˜*L˜* į' Z* Q.„…ŠLÖ/`  ) ›*  ..öŠö L..  ) ē.  .. ±+  ū'  ..  į' :,öŠö Lū'  )  ”}į' :,öŠö  į'  .. ±+  ū' Lū'­K&…„­L&……­M&Š Ī)© M2 M2 „„•„…•±„É,šČĪM&Šō˜•e„K&„…iL&`ĪM&8°ź „…š±„Š LV&ˆ .. •}Q. ±„M&ꄩę…`ŹŹŹ”ȱ‚•ȱ‚•ȱ‚ÉŠ Z*Șe‚…‚ꃠ±‚šÖ °ꂩ惨¹š65*¹ń66*  ’’L*„……†je†ę…m#6…„„…m$6…… .. в”Hö–}Šö”HöŠö”•h•h•`”•””`µöŠöµöŠöµčččččč`µL˜*ŹŹŹ±‚•””ꂩęƒ`ź +©ā…„©*…… ß&­ŠJ°L&J° ©*H©øHl —}J°čLwäĻŠŌÉĻĪ TO BOOT›ÓÅĢÅĆŌ FOR DOS›ÓŌĮŅŌ TO RERUN¢p© B Vä8ŠéŖŠńŽ,` 3+±„…‚ȱ„…ƒL›*­&…‡­&…ˆ8­#6é…‰­$6酊8„‰å‡…„„ŠåˆS˜}J……„„j)üe‡…„„…eˆ…… ±„ČÕŠ±„ÕŠČ`µфŠˆµŃ„„„i…‡„…i…ˆLL+8„„é…‰„…é…ŠLL+  LV&µu•µu•µu•L›*8˜õ•˜õ•˜õ•™}`µ ,L›*µš„‚i…‚ęƒL›*čč豂Hȱ‚…ƒh…‚`pµ ,L›*,ŠH®,© B©HI­, 5 ?-˜ŖžN&hŖ`8µõ•µõ•µõ•čččµ`š} :,L³, :,Š#` :,0 :,0L³, :,0Š` :,0LÄ,L»,µčččŠé`µØččč˜šŽµŠÓ`µš ©•••` ””Ȕ`ŹŹ›}ŹŹŹŹ”””±‚•ꂊꃄ‚•„ƒ•„‚u…‚ęƒ`¬,© ™Bµ™Hµ™Iš µ™Dµ™EŠH˜Ŗ 5 ?-½HyN&™N&hŖL˜*©› , ?-©™N&`­,JJJJØ`©Ž-œ}©,-µ Ē+©- -µŠ©0 -L›* t-L›*µŠ` -„„H t-h 0 -`L,©…„©……8„„é 0…„öʅŠ`66&„L˜-ŠHµH¢`© B VähH)Kh})0 IJ©źD©-E©B 5hŖL›*S:µ,L›*µ…Tµ…Uµ…VL˜* ō-©`,­,L, ?-¹N&8åɰüÉ’ŠåɅ‡© ,ꇩ÷`ŹŹŹ±„•ȱ„•ȱ„•`µ‘„ȵž}‘„ȵ‘„L›*µ…„µ……µ…†L›* Q.  @.  @.ŹŹŹ„‚•„ƒ•  @.  .. Q.  @.Lų3 Q.  .. ē. ē. Z* ±„u•ȱ„u•ȱ„…†u• €* Z*  ..„†Ÿ}0 j,µŠčččLļ3  ±„…‚ȱ„…ƒL›* ~,LÉ.ŹŹŹµ•µ•µ•`„„e…„„…e…… LV&Ķęš°ō„„H„…H„…„„……h…h…`„„Ķå°ŲāµHµH Z*µšLÖ }/ ›*öŠöµHµH ē. ē.6 ±+µi …„µi…… ÷.„„i •„…i•  @.ŹŹŹh•h•  @.  @.  'h……h…„  @.`µHµH Z*µŠ% ›*öŠööŠ”}öµHµH `2LQ/ Z* Q.„…Š  LV& ē.6 ±+  .. ±+` Z* Q.„…šŽ  .. `2 ±+LŪ/“µ ™ÄLø0ŠH®,© B VähŖ`ŒŅ©2ҵ ص™Ņµ¢} ™Ņ ˜*L˜*ŠH®,©B©HI 5,hŖ­,LM2¬,µ™Du…„µ™Eu…… ±„…†„›‘„ ˜*˜¬,™I©’™Hµ™Kµ™Jµ™BŠH˜Ŗ 5hŖ „†‘„£} ˜*L›* ō-­,ūŠH¢`©B 5hŖ`µū0©ū•©0•”©LM2L›*µ•µ•”L›*µ Ē+`µš”H ˜*hLM2©1H©ZHµ…„…† e„……¤}šŠØ¹H¹HČČČʆŠńŠe…iŖ„„H Q.††l„ꦆ„Ō M2„Օ`µ0 š LÄ,©’•••`”8­åå•­ęå•`Œø1©®Ž-©1- R-©¾ M2©0•­ø1LM2¬ø1™„}¾0īø1`©K2µ• ›* Q.˜J2L2 M2„†š9±„É Š Ę†ę„Ššę…Šģ±„É+šKÉ-ŠŽJ2L728±„é0­L2𠱄É.š9­K2Éš2¬K2LV&É °äŽL2, Y2 ē. Y2 Y2 ±+­¦}, M2 ±+ꄩę…Ɔе­J2š Ē+`ŹŹŹ•©••`66`„„H„…H„†Hµ…„”µ……”µ…†” 66666„„u•„…u•„†u•ˆŠÜh…†h……h…„L›§}*©…„µ Ē+ꄵ  į'  Ē+  ū'„„I…„„„ M2©…„………†  38„„õ…„„…õ……„†õ…†0öˆŠćš/66&„&…&†`„„u…„„…u……„†u…†` 3 3°Ø}ЈŠõ 3µ…„ ˜*„„š  Ē+`Œ 4­B3Š„…©C3 …„ ÷.„„A3„…B3­A3…„­B3…… ­C3Š  LV&„‚‘„Č„ƒ‘„ĪC3„„iA3īB3­ 4š` L$+©÷3­B3…©}…Š ­÷3š` LV&­C3ÉŠšģ8­A3é…„°ʅ­÷3Рȱ„š…ƒˆ±„…‚īC3„„A3„…B3`ˆ Ś3L¢3©’÷3L¢3„ƒH 4©…ƒ G3h…ƒ`µš1µš+”Į Š%ö Šö öŖ}Šö8µé•°Ö8µé•°ĪÖL 4µŠµŠ ˜* ˜*©`µŠ ˜* ˜*©`” Į°ń ˜* ˜*©’` 4š$Š' 4š"0 40 „4L³, {4L³, t4L³,©L«}M2©LM2­5Š©’ M2 Q. ÷.„„5„…5©5­5š`ŠH­,Š©? ,®,©’H©I­5D5­5E5©B 5½H5hŖ` VäśLV&©5` §¬}4­5 M2­5•Ī5­5 M2L5 §4­5ÉŠ LV&­5…„­5…… ±„É,š ČĪ5­5ÉŠļ­5 M2­5•8˜e„5ī5Ī5˜šĮ M2 ©K2L¾1öµŠµÕŠ  ­} ū' L›*hh„‡š „‚i…‚ęƒL›*†‡ ‹5LD3„‡ ‹5L$+ Œ5ŒB3­&…„­&……ȱ„0 6LŚ5 6„„#6„…$6ˆ„„Ķ&Š„…Ķ&š ˜‘„ꄊėę…Lņ5­&…­&…`®}„„i…„ę…`©K&©&L&ŒM&` 3+±„•ȱ„•­&…„­&…… „…š%ՐЄ„Õ°8±„e„…„ę…±„Hȱ„……h…„ˆš×±„M&„„iK&„…iL&L›*¬,© ™BŠÆ}H˜Ŗ VähŖ˜ M2L€*¬,©&™BŠH˜Ŗ 5ŠØhŖ¹N M2 €*¹L M2¹M•L€*¬,©%™Bµ™Nµ™Lµ™MŠH˜Ŗ 5hŖL˜*ņ)¦*Z*w*€*Ÿ*`2`2±+:,­2Ē+³,‹,,j,Y°},~,c,r,S,ø*$+Ų+ą+ł+,Ī,ų,1-.H-³-ģ-ō-.`..0/¢/Ģ/ī/D33¹1ē0ü0’0 1‡)&0001K0k0‘4—4‹4„4{4t4Ļ0Ņ&K'G(m(¶()0)])5555$1·5æ5}1g1±}Ē5ļ3%636õ&‹6£6Ķ61PF<8ZF<8dF‡8nFė8xF[9‚F³9ŒFć9–Fś9 F8:ŖFP:“Fw:¾F”:ČFÆ:ŅFš:ÜF/;ęFI;šFS;śFm;Gš;GŁ;Gż;"GS*=@Se=BSt=DS‚=FSą}=HS”=ISĻ=JS>KSP>MS™>RSĻ>\Sę>aS?fSg?pSĄ?zS@„Sj@ŽSĆ@˜SA¢SuA¬SøA¶SBŹSBŽScB€“Bį}ŽS?44OK:7\8@_8@ b8@b8 D:COSMIC.DATA_8P:AZe8@}INSERT Dā}ISK WITH SAVED GAMEINTO DRIVE 1 AND HIT ANY KEYh86b8D7k8Hn8Hq8Ht8Hw8Hz8HI„9}8ć}Zx9$h86h8„„’®9h8„ e8‹‹„-Cx9%Šx9$h86h8„„’ć9h8„ \8‹‹„-Cx9%€84ä}TURN ON PRINTER AND HIT ANY KEYh864_8D7P:ƒ8…D:$†8e8    FGERTY=:å}D:%HIT ANY KEY FOR YOURREPORT CRUSADER e8    Fż-h86Œ88’8•8ę} CRUSADER e8    Fe8    F-9@;āRYOU HAVE NO PLANETS!KSPLAN. IND. Bē}.I. S.U. SHIPS\8ŽŽFś-= ;HSe8    F\8ŽŽF9\8ŽŽF-9 Ž;†8ŽŒäR \8ŽŽFč} ˜8\8Ž Ž F5” < •8“\8ŽŽF5\8ŽŽF5’8’\8ŽŽF5\8ŽŽF5Œ8\8Ž Žé} F58‘\8ŽŽF5” ˜8\8ŽŽF5”d“< ” Ā< ” ˜8\8ŽŽF5\8ŽŽFź}5”'’< ”č= ”d= ” *= ” ˜8\8ŽŽF5\8ŽŽF5”'e= ”čė}t= ”d‚= ” = ”†8ŽŒäRTOTAL PLAN. = e8    F5TOTAL IND. = ģ}AVG. B.I. =  ‘e8    F5  TOTAL S.U. = “TOTAL SHIPS = ’†8eķ}8    F-=™>YOU HAVE NO FLEETS!ŹS YOU HAVE e8    F5 FLEETS\8ŽŽFś-=ęī}>ŹSe8    F\8ŽŽF9\8ŽŽF-9 ?¶S•8“\8ŽŽF5\8ŽŽF5’8’\8ŽŽF5\8Žļ}ŽF5FLEET # \8Ž Ž F5SPEED \8Ž Ž F5 CURRENT DAY ‰DAš}Y ARRIVE \8ŽŽF5BATTLE INDEX \8ŽŽF5FLEET SIZE \8ŽŽF5ń}\8ŽŽF5SURVIVAL UNITS \8ŽŽF5\8ŽŽF5DAYS IN FLIGHT \8ŽŽF5ņ}CURRENT X-COORDINATE \8ŽŽF5CURRENT Y-COORDINATE \8ŽŽF5DESTINATION X-COORD. \8ŽŽó}F5DESTINATION Y-COORD. \8Ž Ž F5˜8\8Ž Ž F5›8\8Ž Ž F5”cøA˜8d” ›8•c•d ••c ō}X INCREMENT ”Y INCREMENT •†8ŽŒRSTOTAL S.U. = “TOTAL SHIPS = õ}’D:%RERROR # Ć AT LINE # ŗ» HIT ANY KEYh86Rąį&OTAL SHIPS = o1›11›1›3›9›315›C:Ūūłs^kZdżżüīłś2ł'śłĻżżs^kZdłłłüłłł:łBłD_ƒżs^kZdłłłžłłł4ł@łAdžA:PDżłłłł>ł]śśłł’A:PD’žūł_’Hłł?ų},’A:PDłłłłłłEś]ł: s^kZdłłłžłłł8ł<ł=3Äłs^kZdłłłüłłł6ł$ł@mÕłs^kZdłłłżłłł:ł7ł;Bp s^kZdłłłżłłł:ł2łCpc s^kZdłłł’łłł:ł\łł}B^īóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóóółs^kZdłłłüłłł6ł$ł@mÕłs^kZdłłłżłłł:ł7ł;Bp s^kZdłłłżłłł:ł2łCpc s^kZdłłł’łłł:ł\ł-"łN+Błs^kZdłłłłłł+ł łEµżs^kZdłłłūłłł.łł@%· s^kZdłłłśłłł+łüł>08żs^kZdłłłżłłł.ł/łJ)’s^kZdłłłüłłł+łłO. s^kZdłłłśłłł.ū}ł łS0€łs^kZdłłłłłł+łł—żs^kZdłłłłłł+łłGōžs^kZdłłłüłłł.łł)11’s^kZdłłłžłłł+łł/" s^kZdłłłśłłł.łłM x s^kZdłłłżłłłü}+łł+&Ļžs^kZdłłłłłł.łEłCs^kZdłłłžłłł.ł0ł=-G s^kZdłłłūłłł+ł#ł9m s^kZdłłłżłłł+łł.ä üs^kZdłłłžłłł.ł(łQ ¬ s^kZdłłłžłłż}ł.ł@łF# s^kZdłłłśłłł+łł!(g s^kZdłłłłłł.ł ł.x s^kZdłłłžłłł.ł:ł1+Ó ūs^kZdłłłüłłł*ł ł*,ö üs^kZdłłłłłł+ł<łR&† žs^kZdłłłžłž}łł.ł(łP45 s^kZdłłłłłł+ł7ł, s^kZdłłłżłłł.ł8łHI żs^kZdłłłžłłł.ł4ł2)˜ s^kZdłłłżłłł+ł"ł3× s^kZdłłłūłłł+łł5‰óóóóóóóóóóó’}óóóóóóóóóóóóóóóóóóóóóóóóóóóóóóó s^kZdłłłżłłł.ł8łHI żs^kZdłłłžłłł.ł4ł2)˜ s^kZdłłłżłłł+ł"ł3× s^kZdłłłūłłł+łł5‰óóóóóóóóóóó’’$ä7 (c)1983 Action Computer Services¢’†¦  Š „¦  Š„¦ †„¢†£ Ŗ˜B„£š J„¤K©ØI±„Hš„„iD„¦iELVä`†„„¦ L=$"}†„„¦¢†£  =$Š © B©›LVä`$L™$•$l ƒŗŽĮ €˜L–$¤„š †… &…ˆŠś¦…`¤„š †…F…jˆŠś¦…`¤Ó…††‡8©å†Ø©å‡Ŗ˜`†Óą Ļ$…‚†ƒ„…ŖEÓ…Ó„„"} Ļ$…„†…©…‡`šʆǪš†Ę©¢ ʐeĒŹŠöe‡…‡„†¦‡` ą$¦‚š†Ę¦„šʆǢ &‡ʐeǐę‡ŹŠš…†„‚¦… %„ƒ¦„ %LĖ$ ą$„…š'¢&‚&ƒ&‡8„ƒå„Ø„‡å…"}…‡„ƒŹŠē„‚*¢¤ƒ„†LĖ$¢&‚&ƒ*°ńå„8ŹŠļ&‚&ƒ…†„‚¦ƒLĖ$ [%„†¦‡`… †”„¢h…„iØh……iH˜H ±„…‚ȱ„…ƒČ±„ع ‘‚ˆų„ŠęL£$c !#3`"}Ąˆš˜Ą€šL–$ŠJJJJŖ˜Ą`¢†H £$hØ`H†”„¢Ø©™Ąر”ØČ©›Š±”™ˆŠųh¢  r$Lń%†”Ŗ¤”„· {$Lń% %$Lń%†”Ŗ¤”„· -$Lń% 3$„ ½Hš8é ‘"}„¤ `†¢Ŗ¤¢„·H©’…£hH†”„¢ „£‘”h¤¢ _&Lń%¢†¤ Ŗ„¤B©HI˜ V䅠Lń%©›Ŗ„·†”¤”¢ L–& ›Š÷ =$Lń%…Ō†Õ ŖŁ ęŲ ’¢Čč±óP÷I€PŽP`¢"} Ė&„·¢P  -$Lń%¢ ķ&L³& … Š„¢¦¢ Ė&„ Lņ&  '„ LĮ&†¢Ŗ¤¢„·ĄH†”„¢ - ¼&8©å”Ŗ©å¢ØhL' 'L³& &'„ LĮ&†¢„£¢¤¢„¢ Ė&ȹP‘¢ˆų`ą"}ķ… †”„¢8©å Ø©å”Ŗ˜ Ė&芨¹O‘¢ˆŠųŠ‘¢Č©-‘¢`„·¢ŽP¢P  Ž&©P¢…¤†„ „ „”„¢±¤…£ę£© ČѤŠČÄ£0÷±¤É-Š…¢ČÄ£6±¤É000É:,8é0Ŗ„”H„  "}&” &”e … he”…” &”Še … ę”ČÄ£0Ź„¢š 8©å … ©å”…”`…¤†„©…¦©$ µ&©¢¤&„*ŹŠųi0É:0i µ&ʦŠå`…Ą†ĮŒš ±Ą…ĀęĀ¢ µ¢šŹŠų†‹†ŠęФ" }ŠÄ°ڱĄÉ%ŠęŠČ±ĄÉ%šÉEŠ©› µ&L`(¤‹ę‹ę‹… ¹š¾ń¤ ĄCšęĄSŠ R&L`(ĄIŠ 'L`(ĄHŠ (L`( ķ&L`(†”„¢ Ŗ©&B Vä ń% ½N‘£½L‘”½Mȑ" }”`†” Ŗ˜M„”L„£N©%B VäLń%S:)E:)H© L&© …£©® )¬ ) &© L&h…¤)0I…£©®)¬)L&…[†\„Z…U†V„T` @)­żū­)…„­)…¦©…" }£…¤©` G) LÅ& :)©L”& @)©®żLø&É… ˜)…¢Š ¢¦ ÄŠ` G) LÅ&® ŅÉš †„¢†… &%† ` „¢ØÉ0 d –$Й҄¢ £™Ņ`­2)ļ2" }Ņ©¢ŅŹś`Ŗ½Ņ… `¢É0č)ؽÓ9*… `@€¢É0č)ؽӈŠJJJJ)… `Ŗ½Š… `…¢†£ ±¢… Č±¢…”`… †”˜ ‘ ` 5*Č„£‘ `H©…¤h… †”„¢ „" }¤¦£š‘ ČŠūę”Ę£Šõš‘ ČÄ¢Šł`… †”„¢ „„𱢑 ČŠłę”ę£Ę„Šń𱢑 ČĤŠ÷`…¤†„„¢ „ „”±¤Ń¢š Ą*ÉŠ`…¦Č±¤Ń¢ŠĦõ`¢’† ±¢č†”`… †”„¢ "}±¢‘ šر¢‘ ˆŠł`… †”„¢ ±¢Å„°…„ʤ„¢e¤…¢ę£8„„夰©LÖ*… †”„¢ ±¢š …¦Ę¤8„„多°`ŖÅ¦„¦Ŗe¤…„„„Ń ‘ „ e¤… 攊LŚ*O $AD"}Č:+ ]+DOT+x+ IF HEAD2(I)#32 THEN]+&ž+ SCOPYS(HEAD3,HEAD2,I,HEAD2(0))x+ø+ SCOPY(HEAD2,HEAD3)ž+ Ä+ EXITø+ Ī+ FI"}Ä+ ×+ODĪ+ ä+RETURN×+ė+ä+ņ+ė+ł+ņ+*#,#PROC DLSETUP(); custom DČay Listł+ 0,BYTE I#,B, GRAPHICS(0)0,V, DL"}IST=SDLST B,m,DLIST(3)=64+7 ;2V,„,DLIST(6)=7 ;2m,–, DLIST(10)=6„,®,DLIST(11)=6 ;1 –,Å,FOR I=14 TO 17 ®, "}Ī,DOÅ,å,DLIST(I)=6 , ī,ODå, ū,R(Nī,-ū, --!-BYTE FUNC TITL(--N-&BYTE I,X,CRSINH=752,COL2=710,"}C(709,!-'u- COL0=708,COL3=711,COLLr-n-­n-M+` L‚-¢©j %*8„ éJ+©K+©……©…„­K+Ŗ­J+ &%J+ŠK+© L&LĀ- D:FONT.SET"}©…£©…¤ -¢·© & Œ}-Œ|-©’Ķ|-©ķ}-°L(.© ”&„ ~-­ĮŠL.© L&`­J+m|-… ­K+m}-…”¬~-¦”„  5*ī|-йī}-LŪ-© L&`3=234L6... Œ0.Č"}Œ/.©0Ķ/.©uķ0.°L‡. Œ2.Ȍ1.­..p.­p.Ķ1.©ķ2.°L|.Iī1.Šźī2.L`.ī/.ŠĮī0.LB.`3,L.  ¢© :)L¤. ÄÉÓĖ ÅŅŅĻŅ¢.©™ ?&© 3.`Oå7L¹.±."}­².…®­³.…ÆLÓ. D:DOC.000©. ‘®©Éˆ‘®© m².…®©*(m³.…ÆLž. D:DOC.001©.ȑ®©ōˆ‘®© m².…®©*(m³.…ÆL(/ D:DOC.002©/ȑ®©ˆ‘®© m²"}.…®©*(m³.…ÆLR/ D:DOC.003©/ȑ®©Hˆ‘®© m².…®©*(m³.…ÆL|/ D:DOC.004©/ȑ®©rˆ‘®© m².…®©*(m³.…ÆL¦/ D:DOC.005©/ȑ®©œˆ‘®© m"}².…®©*(m³.…ÆLŠ/ D:DOC.006©/ȑ®©Ęˆ‘®© m².…®©*(m³.…ÆLś/ D:DOC.007©/ȑ®©šˆ‘®© m².…®©*(m³.…ÆL$0 D:DOC.008©0ȑ®©ˆ‘®© "}m².…®©*(m³.…ÆLN0 D:DOC.009©0ȑ®©Dˆ‘®­±. m².…®©*(m³.…ÆČ±®…£ˆ±®…¢¤¢¢,©ā Ģ*`(L„0€0 ŒM+­€0 ¶.© L&©…£©…¤ ,¢ā© &­M+… `RL"}²0 ,¢ö© z& -¢© z& Œ®0­ö,Ś0­Ś0Ķ®0°L1O®®0½ö,I ŠL1©,…£­®0…¤­ö,…„ ö¢-©F ć*©-…£ F¢,©ö Ģ*L1ī®0LĻ0 Œ®0­-+1­+1Ķ®0°Lf1®"}®0½-I ŠL`1©-…£­®0…¤­-…„ ¢-©F ć*©-…£ F¢-© Ģ*Lf1ī®0L 1`ƒLk1© )­1į,­0ą,­ą,i…®­į,i…Æ©G ‘®­ą,i…®­į,i…Æ©‘®­ą,i "}…®­į,i…Æ©‘®­ą,i …®­į,i…Æ©‘®©g1©Ķg1°Lõ1­ą,mg1…®­į,i…Æ© ‘®īg1LĻ1`LILū1 h1©ąĘ©ąČ©ģÄ©Å©źĒ©……©…„­K+Ŗ­J+ "}[%…¢¤¢¢©ō 5* ŒšL=2¢2©< R& ¢© :)L^2 A.C.E. N.S.W.¢2©P R& ¢© :)Lv2 ¢2©q R& ¢© :)L2 ¢2©‰ R& ¢© :)LĆ2 "}¢2©¢ R& ¢© :)Lä2 äļćõķåīōįōéļī¢2©Ö R&  ¢© :)¢,©ö R&  ¢© :)¢-© R& ¢© :)L83 "}¢3© R& ¢© :)Ln3"Press Ó for Screen, Š for Printer¢3©K R&© L&L€3K:©…£©…¤ 3¢}© & Œ¶©@¾© " }”&„ ÷1­÷1IPš ­÷1ISšL‘3© L&­÷1… `Ń3 LĒ3ŽĀ3Į3 ŒĆ3©’ü¬Ā3¢­Į3 :)L4Šņåóó įīł ėåł ØÅÓĆ ōļ ńõéō©¢3©å R&© L&L4K:©…£©…¤"!} 4¢© &© ”&„ Ć3­Ć3IšLC4© L&­Ć3… `¬Ā3¢­Į3 :)Lm4 ¢4©Q R&© L&©… `‘4 L…4©…£© …¤ Č¢,© N*­P""}+,­P+ĶL+Lµ4 +¢P© F&©… ` Œ~48­L+éĪ4­Ī4Ķ~4°L[5E8­L+ķ~4€4®€4½P+4­4I šLU5 Œ4­L+5­5́4°L5P­€4m4…®¦®½P+®4"#},ī4L÷48­€4éP+8­L+ķ€4, +¢P© F&©,…£ ¢+©P Ģ*­P+i€4­€4… `ī~4LĆ4 +¢P© F&©… `Y=1Lo5i5­i5j5­L+‰5­‰5Ķj5°L°5v© ”&„ "$}k5­k5I›šL”5L°5­k5®j5P+īj5L~58­j5éP+`G=1 LĮ5ŗ5­ŗ5 0„ »5­»5IŖšLß5­»5… ` Œ½5­½5 l5 ‚4„ ½5īO+­N+IšLI6©8ĶO+LI6 Œ»5©"%} Ķ»5°L#6© Į&ī»5L6 ŒO+¢ © Ä3„ ¼5­¼5IšLI6© L&­¼5… `©ÅTLx6¢© Ä3„ ¼5©} µ&­¼5IšLx6© L&­¼5… `­ĮŠLä5© L&©… `ET"&}L6  ¢© :)L­6ŠŅÉĪŌÅŅ ÉÓ ĪĻŌ ĻĪ¢6©› ?&© 3.`EN CLĮ6­˜$»6­—$ŗ6­q-˜$­p-—$ -© 0„ ¼6 Æ0 Œ½6ŒO+ ų1„ ¼6 Œš© µ&­¼6IPš"'}LT7 ŒN+©PL+ˆŒM+© L&L&7P:©…£©…¤ 7¢#© &©dĶM+LQ7 Œš© µ& Œ6LŌ7L„7 ŒN+©$L+© L&Li7E:©…£©…¤ 7¢f© & Œš© µ&­½"(}6 ¾5„ ¼6­¼6IŖšL«7¢© Ä3„ ¼6LĪ7L¾7­¼6IšL»7LĪ7L¾7ī½6© ͽ6LĖ7LĪ7L„7LŌ7Lł6Lé6­»6˜$­ŗ6—$``āć¾6…¤ 7¢f© & Œš© µ&­½ e888888ffff’’f’f~~`~~fl0fF>6xo~{>>888>|||f<’&-}c’6>ųųųųųų8pąĄĄąp8?’€Ąąšųüž’šššš’’&.}’’ššššw>’’’’<~~~<’’’’ĄĄĄĄĄĄĄĄ’’’’šššššššš||`x`~<~~<&/}0~0 ~ <~~<~~f~``~~f~~~``~~~f~~f~`~~~~f~~``~~ff8888<>>``f||f88<<w&0}wk~~fff~~ff~~~f~``~~f~~~```~`~~~~fff~~ff~<ckwf~<~fff~~~~~0~<~~<&1}~x|ng’’’’’’’’TTTTTT~f~``~~f~~~```~`~~~~fff~~ff~<ckwf~<~fff~~~~~0~<~~<$› COSMIC CRUSADERS›› VERSION 3.5›› A STRATEGY SPACE WAR GAME›› FOR 1 TO 9 PLAYERS›› WRITTEN BY JOE D*3}ELMAN››Requires 48K RAM and One Disk Drive›››THIS PROGRAM WAS WRITTEN IN BASIC WITH MACHINE CODE SUBROUTINES THEN COMPILED US*4}ING THE ABC BASIC COMPILER FROM MONARCH DATA SYSTEMS COCHITUATE, MA 01778›››› COSMIC CRUSADERS››The ambitious and power*5}-hungry Empress Gertrude dreams of the day she rules the galaxy. Her marauding fleets have easily slipped past the spies of h*6}er as yet un-enslaved worlds, and conquered their armies. One by one, the planets of the galexy have fallen into her ever-wid*7}ening cosmic embrace. Her fleets, commanded by clones of the evil Count Zerak are virtually invincible.›Only you (and the oth*8}er players) have so far resisted Gertrude's forces. Now, with the perfection of your hyperspace drives, you may fight back. T*9}aking the nearest planets you forgo your own empire.› ----------/----------›Can you conquer the other players and ultimat*:}ely defeat Empress Gertrude?. Can you become the new Cosmic Emperor/Empress?.›Cosmic Crusaders is a strategy game for one to *;}nine players. You must send out fleets to conquer surrounding planets, giving each enough Survival Units ( ie. energy, food, *<}water, air etc. ) to accomplish their task. Using the commands available, with a good number of opponents, you will find this*=} a very satisfying game, particulary after the first two or three dozen "days" ( turns).›› ----------/----------››› *>}TO START THE GAME› -----------------››To start a game, take all cartridges out of their slots. Turn on your diskless disk*?} drive. When it stops spinning insert the game disk and turn on the computer (hold OPTION down on XL/XE). After a few seconds*@}, the title screen will be displayed, and the loading process will continue. When the game has finished loading, a few questi*A}ons need answering before play can start. These are self-explanatory. Note that you do not need to hit the key excep*B}t when the minimum distance between base planets is asked for, and if your name is less than 5 characters.›››If you wish to l*C}oad an old (saved) game, you answer appropriately to the first question. Crusaders' names may be up to 5 letters long, but ca*D}n ONLY contain upper case alphabetic characters. The maximum number of planets in a game is 60, the minimum being 10 more tha*E}n the number of players. You are told the average number of fleets a crusader can send out, though anyone may have more. Any *F}crusader may have a maximum of 255 fleets, provided that the other crusaders are not too active.›The minimum distance between*G} base planets must be at least 1. The maximum distance is 12, but you must choose the distance you want very carefully.››For *H}9 players, the maximum possible distance is 9 in an ideal setup. This is unlikely to occur. So you should choose a reasonable*I} figure, remembering that the larger the figure, the longer the game takes to set up. With 4 or 5 players, a distance of 6 is*J} a good compromise.›When the game setup is complete, the figures for your ships, Survival Units, and Battle Index are calcula*K}ted according to the game difficulty. Also, your planets' Battle Index and Survival Units rise more slowly with higher game d*L}ifficulty, so this figure has significant impact on the game ( note that Battle Index refers to how well ships on a planet or*M} in a fleet fight ).›The position of all planets is shown to you with the cursaders' base planets being purple. If this setup*N} is unacceptable, answer "N" to the question on the screen. Otherwise, answering "Y" will give you the "day" ( turn ) report.*O} This looks like the diagram below:::::››PLAN. CRUS. IND. B.I. S.U. SHIPS› A JOE 21 58 22500 756 › B BORIS 21 *P} 58 22500 711››The above table gives you your "spies" report on what is happenning in the galaxy. The letters under "PLAN.*Q}" are the name of the planets controlled by cursaders. "CRUS." is the crusader who owns that planet.››The number of ships tha*R}t planet can produce ( ie. its industry ) is given under "IND.". The Battle Index of the ships at that planet is given under *S}"S.U.". Finally, the number of ships at the planet is given under "SHIPS". Once everyone peruses the various figures, you are*T} ready to plunder - just hit any key to start.›››››››››››en under "SHIPS". Once everyone peruses the various figures, you are(9 THE COMMAND SCREEN› ------------------››This is the menu screen where you enter your commands to your fleets a.V}nd planets. You may also form peace treaties with other crusaders or perform other functions which do not actually effect the.W} game. To get out of any option you choose, you need to either hit any key if so directed, or hit key in answer to t.X}he first question on the screen. The command screen is shown below::››››››› DAY 1 DIFF. 1› COMM.Y}AND› REGISTRATION› CRUSADER JOE› L = LAUNCH A FLEET› C = CHANGE SPEED/DEST. OF A FLEET› B = BREAK UP A FLEET› F = FLEE.Z}T STATUS› N = FLEET NUMBERS› P = PEACE TREATY› M = MAP OF COSMOS› E = END GAME NOW› A = ADD A PLAYER› D = DELETE A PLAYER› I .[}= IDENTITY CHANGE FOR A PLAYER› G = GET GAME STATUS› R = REPORT SCREEN› T = TIME/DIST/ARRIVAL OF FLIGHT› S = SAVE GAME› WHICH.\} COMMAND››These commands perform the following functions::››(L) Launch a fleet›To launch a fleet from a planet you control yo.]}u must supply the following information ( the message "FINE" appears for an acceptable answer - a buzzer sounds for an unacce.^}ptable one ). Note that your input is invisible to the other players:››(i) the sending planet from which the fleet leaves. ._}You must have at least 2 ships and 2 S.U. at the planet.›››››(ii) the destination planet of the fleet. This may be any plane.`}t that appears on the "MAP" of the cosmos.››(iii) the number of ships you want to send in the fleet. There must be at least 1.a} ship in the fleet, the maximum being the number of ships at the planet minus 1, that is, at least 1 ship must remain at the .b}planet.››(iv) the number of S.U. for the fleet, which must be at least 1 and a maximum equal to the number at the planet min.c}us 1, that is, at least 1 S.U. must be left at the planet.››(v) the fleets speed, which can range from 1 to 5.››(vi) the f.d}leets number, which must be unique for each player, that is, each player can have a fleet numbered 10, but (s)he may have onl.e}y 1 fleet number 10.››(C) Change a fleet's dest./speed.›To do this, you should supply:››(i) the fleet number of the fleet y.f}ou wish to contact.››(ii) its new destination planet or (RETURN) for the same planet.››(iii) its new speed or (RETURN) for t.g}he same speed.››››Note that the speed can be set to 0, but in such a case, a stationary fleet uses S.U. at a faster rate than.h} at any other speed ( the hyperspace drives give off large quantities of heat which your ships convert down thus requiring yo.i}ur ships to use backup power which is not replenished ).›You cannot contact a dead fleet ( one whose S.U. is 0 and day of arr.j}ival is 0).››(B) Break up a fleet››Using this command, you can divide a fleet into two fleets. The new fleet formed has its o.k}wn destination and speed which may be the same or different to the original single fleet.›After giving the fleet number, this.l} command follows the launch fleet requirements without a sending planet necessary.››(F) Fleet status››Supplying a fleet numbe.m}r will give information on that fleet if it exists. Hitting the key will give further information which you may not wan.n}t the other crusaders to see (the fleet's destination coordinates and flight path). If you don't want anyone else to see this.o}, then just hit some other key.››(N) Fleet numbers››This command lists all your fleets, whether dead or alive.›(P) Peace Trea.p}ty››Use this command to form a peace treaty with ONE other crusader. It takes TWO to form a peace treaty, but only ONE to bre.q}ak it. While the treaty remains in effect, the two participants CANNOT attack one another. If you already have a peace treaty.r}, and press "P" you will be asked whether you want to end the treaty. If you make a peace treaty with someone who already has.s} one, that treaty is automatically cancelled. At least three crusaders must be playing before this command can be used, and y.t}ou cannot form a treaty with Empress Gertrude or Count Zerak.›››(M) Map of cosmos››The positions of all the planets in the ga.u}laxy are shown, and the distances between them can be estimated by hitting the key. This puts up dots between all the p.v}lanets, each dot representing a unit of distance. The key toggles between the dots being off and on.››(E) End game now›.w}›If you want to end the game early or finish this session after the game was saved, then you may do so using this command. Tw.x}o chances are given to negate this request, then a score is given to each crusader and the game starts again.›(A) Add a playe.y}r››If there are less than 9 crusaders playing, then you can add 1 one by using this command. You should first get a "MAP" wit.z}h all the planets so that you can decide which planet will be the new crusader's base planet. The new player will be given a .{}"fair" share of resources, and will be allowed to start play then next "day".››(D) Delete a player››If you want to leave the .|}game, use this option. All your planets and fleets will be given to Empress Gertrude. Any planet with industry greater than 1.}}4 will be reset to a value less than 10.›(I) Identity change for a player››If you want to change your name or leave the game .~}and have someone else play in your place, then use this option to change all references to you.››(G) Get game status››To find.} out who is winning the game, this command gives everyone a score based on the number of planets, number of fleets, the numbe.€}r of S.U., and the B.I. of all their ships. The strenghth of your forces is averaged out over your empire, and so a crusader .}who has just been added to a game will score highly because (s)he has only 1 planet and no fleets.›Your score will drop drama.‚}tically during the initial growth of your empire, but will pick up as the game continues.››(R) Report screen››This report scr.ƒ}een is the same as the one shown after you accepted the game setup and after all fleet movements and their outcomes have been.„} resolved. The differences are::››(i) only your plants are shown.››(ii) any fleets at a planet which have not landed there a.…}re shown by large dots appearing next to the planet's name. This means:››› (a) you have a fleet passing by the planet.›› (b.†}) you have a dead fleet at the planet.›› (c) a crusader that has a peace treaty with you has sent a fleet to this planet. Th.‡}is fleet will just sit there if this was its destination, and will not lose B.I. or S.U. If dots suddenly appear at most or a.ˆ}ll of your planets and you didn't send the fleets, then perphaps you should consider just how trustworthy your partner is.›››.‰}››(T) Time/dist/arrival of flight››Use this option to work out how far apart 2 planets are, how long it will take for the fli.Š}ght at each speed (1-5), which day your fleet will arrive at that speed, and how many S.U. would be required by 10 ships for .‹}the entire flight. The figure for S.U. does not take into account any fleet battles you may have at the planet, or before the.Œ} fleet gets there. Nor should this figure be divided for smaller fleets the 10 ships, but it may be multiplied for fleets wit.}h more than 10 ships (eg. doubled for a fleet of 20 ships, tripled for a fleet of 30 ships). You need to supply the two plane.Ž}ts the fleet will fly between.›(S) Save game››This option saves the game AFTER all fleet movements for this "day" have been m.}ade, and the consequences resolved. ION STORM status at the time this option was chosen will be saved.››(1,2,3) Change game d.}ifficulty››By hitting either the "1", "2" or "3" keys you can change the game difficulty to this level. Any change does not a.‘}ffect the game until everyone has entered their commands, so it doesn't matter who changes the difficulty level.›TO END YOUR .’}"DAYS" COMMANDS, HIT , HOLD DOWN THE AND PRESS THE "G" KEY.›ter who changes the difficulty level.›TO END YOUR ,K THINGS THAT GO BUMP IN THE GAME››After all crusaders have entered their commands, fleet and planet details are attended to 2”}(such as fleet movements, new S.U. calculations ect.). During this time any of the following may occur:›› (a) fleet deaths wh2•}en a fleet runs out of S.U. A status is shown for any such fleets, which is the same as that from the Command Screen. If the 2–}fleet was due to arrive this comming "day", it will get to its destination. Otherwise it will just stay where it is, and its 2—}day of arrival will be set to 0.›› (b) fleet joining, which will happen if two fleets ruled by the same crusader have the sam2˜}e coordinates and›› (i) they are both going to the same planet, and/or›› (ii) one of the fleets is dead.›› (c) fleet bat2™}tles, which may happen at a planet, or in-between planets (in both cases you are told where the battle occurs). Up to 5 diffe2š}rent fleets or 4 fleets and 1 planet may be involved in a fleet battle. The battle continues as below:›››› (i) a live flee2›}t is allowed to shoot.›› (ii) its target is chosen - a live fleet or planet owned by an enemy crusader.›› (iii)the fleet 2œ}fires at its target, reducing the target's B.I., number of ships or S.U.› (iv) if warring fleets still exist, the battle co2}ntinues.›› (v) if the battle ends, a winner is announced IF THERE WAS A PLANET INVOLVED. The winner is the owner of the pl2ž}anet at the battles end, whether or not (s)he was the original owner of the planet.›››If two enemy fleets are in the same sec2Ÿ}tor and one is dead, there is no battle, the dead fleet just disappears. This also occurs if a dead enemy planet (in the late2 }r case the fleet is automatically given ownership of the planet without a battle).›› (d) fleet retreat - which actually happe2”}n only during fleet battles. To retreat from a battle, just hit any keyboard key. You are asked which fleet is to retreat, af2¢}ter which all retreating fleets move back one "day".›››››››That is, these fleets move back the NEGATIVE of their x and y incr2£}ements of fleet flight, which means a fleet whose speed is 0 will not actually get away (it was caught with its drives shut d2¤}own). Fleets at a planet and Empress Gertrude's fleets cannot retreat. Retreating fleets do so at the speed they entered the 2„}sector, though extra S.U. is needed so this is an expensive course of action. The fleet's B.I. also goes down, at the rate of2¦} 1 per retreat at game difficulty 1 to 3 per retreat at game difficulty 3.›››››There is no strategic value in retreating a fl2§}eet whose speed is 0. Hitting a key if the battle is between a crusader's planet and one of the Empress Gertrude's fleets jus2Ø}t wastes time.›› (e) fleet arrival at a planet. The relevant crusader is told which fleet has arrived at which planet. No det2©}ails of the fleet are shown so that your resource movements are somewhat hidden.››Once all victories, disasters, sheer blund2Ŗ}ers etc. have taken place, the game goes to the report screen showing every crusader's planet.›››If a crusader's planet is my2«}steriously missing, then its S.U. dropped to 0 making it dead, and it was unfortunately attacked and lost. Even if a planet d2¬}ies and is not attacked, you should send some S.U. to it., as a dead planet will not produce any ships, nor will its B.I. cha2­}nge. Sending S.I. to it is the only way to "revive" it.››After the Command Screen is reentered, one of four things may happen2®}:›› (a) nothing›Which is self-explanatory.››››› (b) a message may appear saying that no more fleets can be sent out, which me2Æ}ans the computer has no more free memory for new fleets. Even if all crusaders are not to active, this can still occur as Emp2°}ress Gertrude can get very active as the game progresses.›› (c) if all your planets have been lost, and you have no fleets le2±}ft, then you will be automatically deleted from the game.›› (d) an ION STORM may hit the galaxy. This will probably occur abo2²}ut 15% of the time. When it happens, all actions requiring communications cannot be done.›››This means› (i) no fleet spli2³}tting.›› (ii) no fleet change of speed/direction.›› (iii) no fleet status available.›› (iv) no peace treaty formation2“} or breaking.›› (v) no fleet retreats as the ships of a fleet will not receive the signal from the command ship.››ION STO2µ}RMS will usually last only one day, but if your really unlucky, they could last all the game!››rom the command ship.››ION STO0_ HINTS, STRATEGIES AND NO-NOS››* All crusaders must conquer planets as quickly as possible or Empress Gertrude will overrun6·} the galaxy after a few dozen days. For this reason you should play at difficulty level 1 the first time - you can always rai6ø}se the difficulty later on.››* When adding a player, the current game difficulty affect the resources (s)he gets, so be fair 6¹}(especially to people new to the game).››* Survival Units are a valuable resource, so be careful in their use. Try not to was6ŗ}te them.››* Multiple fleet battles cause less loss to you. There are many ways to get a couple of your fleets to attack a pla6»}net. Depending on your B.I. the ratio of ships you lose to those lost by your opponent is roughly the same as the ratio of nu6¼}mbers of fleets. That is, If you have 3 fleets attacking 1, then the single fleet will lose 3 times as many ships as you will6½}››* The fastest battles occur when all fleets are of similar size with similar S.U., high B.I. and any ship is able to fire a6¾}t all the other fleets. Having 4 fleets attack 1 is great, but much slower.››››* If your B.I. drops to less then 40% you shou6æ}ld leave the game. You would be lucky to conquer any planets and could easily lose your own. Perhaps going to a difficulty le6Ą}vel of 1 would quickly increase your B.I., but everyone else's would also increase quickly.››* Many game strategies have been6Į} developed, but each so far has had some sort of failing.››* The top left-hand corner has the coordinates 0,0. The bottom rig6Ā}ht-hand corner has coordinates 19,19.›››››* If any run-time problems develop, there will be a valiant effort made to save the6Ć} current game. Also, you should flip between 2 disks when saving games.››* At the conclusion of every day the B.I. and S.U. o6Ä}f planets and fleets are affected as below:›› (i) the B.I. of a fleet goes down by 1 (so a flight of 3 days sees a fleet's B6Å}.I. go down by 3 for the trip). Its S.U. goes down according to the speed each day.›› (ii) a planet's B.I. has 50% chance goi6Ę}ng up, 40% chance of staying as is & 10% chance of going down. If it goes up, the amount depends on the game difficulty. When6Ē} going down, it always goes down by one. Also, a planet's S.U. usually goes up at this time, though it will occassionally go 6Č}down. If it goes down the drop will be quite big, representing a planetary catastrophy - once again the rates depend on the g6É}ame difficulty.››* Your B.I. goes up by 1 for winning a battle, and an extra 3 if you CONQUER a planet.››* A fleet or planet 6Ź}can have a maximum of 64000 S.U. If 2 fleets with 50000 S.U. each join, then you lose 36000 S.U.››* B.I. is a percentage - lo6Ė}west is 0 and highest is 100.››* If you CONQUER a planet you will win all remaining resources at the planet, that is, all pla6Ģ}net's ships if the planet's S.U. = 0 or all planet's S.U. if planet's remaining ship = 0.››* When fleets combine or arrive at6Ķ} a planet, the planet's/fleet's resultant B.I. depends on the 2 initial B.I.s and the size of the initial fleets.››* There is6Ī} a limit to the number of fleet's whose destination or speed can be altered each day by a crusader.››››* The games author tak6Ļ}e no responsibility for any hardware or software problems you might have playing or trying to play this game.››* You can send6Ń} a large fleet to another planet with just 1 S.U. and if it would arrive within 1 day it will actually get there, though dyin6Ņ}g in the process. You can quickly distribute you ships this way, but if they run into an enemy fleet they will be lost.›This 6Ó}is because fleet battles AND fleet retreats "clean up" dead fleets. Only when fleet arrival is announced is you fleet safe.››6Ō}››* The above paragraph when considered allows the following - if you send 5 fleets against a planet and they don't join, the6Õ}n 4 of them will enter a battle with the planet's fleet. If one of your fleets dies, then hit any key to call the fleet retre6Ö}at routine. Answer "N" to fleet retreat and the routine will get rid of your dead fleet and soon continue the battle WITH YOU6×}R 5TH FLEET IN THE ACTION.››* If no keyboard key is hit for approximately 9 minutes, the game screen will start to change col6Ų}ours.›››››* Remember when launching a fleet to attack a planet that the S.U. gives the fleet should be enough for the flight 6Ł}AND for the subsequent battle.››* If you form a peace treaty and your partner sends a fleet to your most strategically import6Ś}ant planets, then any attacks on these will be weighted more favourably towards you.››››* Draw your own map of the galaxy at 6Ū}the game start and place information on the map to help you decide more quickly on your commands each day.››* Some players ha6Ü}ve been unkind enough to utter discontent with some of the game's points. These have been left in as they usually promate qui6Ż}cker play, for example, dots appearing on the report after you send a fleet from a planet, thus showing everyone else where y6Ž}our sending fleets from. Get your report at the start of your turn, write your figures down if you must know them exactly, an6ß}d then you don't need to look at the report again.››››››››* Empress Gertrude has a base planet too, its industry being at lea6ą}st 27. This may not actually occur in a game with a minimum of planets, but in any large game is certain to happen. Be carefu6į}l if you find it and decide to attack it.››* Empress Gertrude sends out fleets randomly and so may reinforce her own planets 6ā}rather than attack you. Alternatively, some crusaders have been attacked by two fleets sent by her. There are no records of s6ć}omeone being attacked by 3 fleets from Empress Gertrude, but you may be the lucky first.››* The game ends on in day 255.›››..6ä}.....+S..A........›........Q..E........›...V......../...F...›....................›.."J.....Y...3...2C.›...L...'....:.U.....›.6å}......%.M.....K...7›..NGR..)......!.....›..&....-.....=.....#›..^..........\......›........B.,...T.....›..........Z_......?.›6ę}....[...............›...........$ .*...4.›................X..H›....5.D.9.(.........›....P....I...1......›.....>.........O..W<6ē}›....0..........6...B› Map of the Cosmos››This game setup was used to play test Cosmic Crusaders. The four players had base p6č}lanets A B C D. Notice that to the right of planet $ is planet . (dot) which is a bit hard to see. Remember this when getting6é} a MAP with dots turned on.›› right of planet $ is planet . (dot) which is a bit hard to see. Remember this when getting4#›Side A of the disk has 2 utility programs to aid in the planing of your conquest. To use these programs BOOT up a DOS 2 disk:ė} without BASIC and use Option 'L' to load the required utility.››MAP.OBJ This program uses a printer to print a map of the Co:ģ}smos in the currently SAVE GAME data. The program needs the game DATA, if you have a Epson/Gemini/Compatible printer say 'Y' :ķ}to the Gemini prompt else say 'N'.››REPORT.OBJ This utility print a REPORT for each player on their status and summary.››››››:ī}› THE END›››se say 'N'.››REPORT.OBJ This utility print a REPORT for each player on their status and summary.››››››8?’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’