@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `1  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D1:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D1:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 139ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u CRISIS CENTER: 1 Player, Joystick and Keyboard. This is a 54-minute real-time simulation that takeT}s place in one of 3 cities. The object of the game is to resolve emergencies that arise by sending the appropriate equipmeU}nt needed to handle the situation. For example, there might be a hotel burning somewhere. You have ambulances, fire truV}cks, police cars and SWAT teams at your disposal. Crowd control could become a real problem, so you had better send some pW}olice cars along with the fire trucks. And, of course, you'll need some ambulances. If you have the right combination anX}d number of vechicles to handle the situation, the people will be saved. On the other hand, if you don't get the right coY}mbination in time, you'll lose points for lives lost! If enough lives are lost, you'll be fired and the game will end. TheZ} more serious emergencies are worth more points. Therefore, you should try to resolve the most critical situations before [}handling the lesser emergencies. ǠŠ: After pressing START, you'll be asked to choose a ci\}ty. Each city has its own level of difficulty based on crime rate and population. Dallas is the easiest, followed by L.A.,]} and New York. When you have made your selection, a map of your city will appear at the top of the screen and the game wil^}l begin. The top section of the screen also contains a status display that is continually updated during the game. The _}status screen displays readouts of how many of each vehicle are currently available at headquarters, an emergency counter `}which shows how many crisis situations are currently ongoing, your current score and a real-time clock. The game begins ata} 12:30 P.M., and will end at 1:39 unless your score falls below zero, in which case the game is ended. You have two comb}munication links at headquarters. The primary communication system is a half-duplex system. To gain control of this communic}cation system, you must wait until any message you are receiving is finished and then press the joystick button to obtain d}sending priority. Once you have communication control, you'll see a command screen. The other communication link is the ee}mergency phone which is explained in the following Command Section. : Select one of the fourf} commands by moving the joystick in the designated direction. : This allows you to dispatch vehicles to crisis log}cations. After selecting the send command, another stick diagram appears. Choose which type of vehicle to send. Then the h}locations are given in a stick diagram with the choice 'MORE' at the bottom. If the location you wish to send a vehicle doi}es not appear on the menu, select the 'MORE' option until you find it. You'll be asked how many units you want to send.j} Type the number and press RETURN. You'll hear the units leave Command Headqurters. : You'll be prompted for whik}ch type of unit you wish to recall and from what location. If you attempt to recall more units from a ftion than therel} actually are, no units at all will be returned and you'll have to try again. : This command is included in case m}you forget where your emergency teams are located. For instance, if all your fire trucks are off-station, you must recall n}them before they can be sent out again. Select which type of vehicle you need a status report on, and all ten locationso} will be displayed with how many of that unit type are there. : Throughout the game the emergency phone will ringp}. It rings more often in the higher difficulty games. You must select the 'ANSWER PHONE' command to find out what emergenq}cy is being phoned in. If you do not answer the phone in two or three minutes from when the phone first starts ringing, r}that emergency will have deterioated to the point of disaster, and an unanswered phone message will appear that describes s}the result. The value of that particular emergency will be deducted from your score. The phone emergency could be one ot}f small point value, like a simple traffic accident. On the other hand, it could be worth lots of points, so you should su}top working on your current emergency and answer the phone if you wish to avoid losing points. You begin the game with 2v}00 points. If your score falls below zero, the game ends and you'll be fired from your position. The simulation is designew}d to be a test of endurance, recall and common sense. The situations have been worded to enhance the sense of realism. x}There is no 'PAUSE' feature since you should never leave your station unattended. However, if you must pause the game, youy} should select the status command and choose a vehicle. The status screen will stay up until you press the fire button. Thz}ough the clock will appear not to change during the break, it's still running. So if the phone was ringing when you took a{} break, and you're gone long, when you come back you'll lose some points. : Up to four (4) emergencies may be on-|}going at the same time. One limitation the program has is that it can only solve one emergency at a time, so it only check}}s for the correct situation after a send command. If you have two emergencies occurring at the same location and feel yo~}u have sent enough equipment to resolve both emergencies, then after you receive points for one of them, send another uni}t to get the points for the other emergency. emergencies, then after you receive points for one of them, send another uni/I<;P;RESRES1RES2DISANSEQPLCEMEREQUPLACEW1W2TIMEABXBLANKCITYSW3W4W5CHEMTCCCCCCCCC }CC1C1DOPLACISPOIIDSCORTIMMIHRPHONDWHERDIARCEDPLCVOCCHOICPHMIJJJ }@@@@@  } ! }"#$%&'()*+,-./01 }23456789:;<=>?@ }ABCDEFGHIJKLMd*************** }*****n* CRISIS CENTER *x* BY Joe McManus ** for ** ANALOG COMPUTING *********** }**********;A ,;A ,;A ,;A ,9@D,;@H,9@,9@,9@,9@ }@,;@ ,;@ ,;@,;@,;A@,;@`,;@@,;@Y,;@Y,;@Y,; }@Y,;@Y,;@ ,;@ ,;@ ,;@,6-w6-6-'6-@/6-% }76-%?6-%G6-%O6-%W6-%_6-%g6-%o6-%w6-%w26.( > }6-A$J6.00:00a67A<A@,.m6-w Ap.67<@ ,.+67@!<@@,..$6- }86-%@'7<%@,4 56-%@8$ A0 -( A$P 6-%!@" }%-A) 56-@A-%%G-L(P  A$":2@:7<,,@)-@4- 72 }:$,A`6Q-@3(:8,)-@37(:8,C-@3Q(:8,@h-@#@ }*(>-@@ J-@#Q(|]-@8d(|h J*-@#@*( }O@6-#-@@28,@6-%@P. -@&(Ү*-@(.(TX-@3 }(:8,# )-B(YOU ARE FIRED! NA X AP^8F:@,"-.( GAME OVER 8 AP }hxJ6-+F:@ ,%F:@,$AV%F:@,$AV$AV,'@`V-@'a( m-@&x(r }qq6-P:+'A6&P:'A6,,$@`,%P:@:7@<@,,&@H,$@%P:@:7<,,&@H,$@w-@' }(|YY6-P:+'B!`&P:'B!`,,$@`,%P:@:7<,,&@H,$%P:@:7<,,&@H,$"@ A"U% }!@Y6-%%6-&@`!@6-&@(  -@5(0( A0-@5( }-@7(:(  -@8(0( A`-@8($+AR%A@H7A }@HIf@TO6-s6-F:A`,%F:Aa,$AV%&@p%@A0o %% }@A03%@A0A-@#E"SA%aA%oA4% A@ }rAGAP'AAt9AAPEAWBBA`68,-i68,-r68,-M 68,- }6-" A4-@ @M(ӠԠϠ11+F:B2y,,*+T:,,A0.-@ }@.( ! A $6-@# Ap&j6.12:45 A`%@ 1@= }@S-A@@@f67<%@9,.j 0T6-@! Ap#3-A @ 7"J67<%@, }.N T":p 6- A APp72,169,160,141,10,212,141,24,208,141,26,208,169,198,141,0,2,169,6,141,1,2,104,64 }D#"Nff6.\CRISIS CENTER٠ŠӠ HOW MANYINCOMING MESSAGEYOU CAN'T DO THAT!UNITSX; }--@!(7<,+ A/ 56-;6-bI - ( Ap-!(+ Ap1-5(? ApE-I }(g! Ap-(! Apla-(-0(7A<A,<-@)H(TIME: N6-T6-^ A }pa$Q #A6-@!# ApQ6.'Ma @says do@somethingHURRY COMMANDER!M-A @ 767<%@ },.7<@ ,; A6.G6.M6.4-A @ "067<%@,.4  nnThere is a FIRE at,Traffic }accident at,4-ALARM FIRE is at,BANK ROBBERY at,A HEART ATTACK at,HIT & RUN at``SNIPER on roof at,HOTEL burning at,10 CAR }pileup at,AIRPLANE on fire at,HIJACK report from ::6.0FIRETRUCKS AMBULANCES POLICECARS SWATTEAMS *:-@A } @ #"667<%@,.: 4ggThe fire is out at,Accident cleared at,The fire is out at,Cops stop holdup at,Vi }ctim was saved at>ooVictim was saved at,Sniper caught at,Hotel@safe at,Pileup cleared at,Airplane saved at,Hijacker caught } atH:-@A @ #"667<%@,.: RddFire killed 4 at,2 victims died at,8 burned to death at,$8 }000.00@stolen at,Elderly man died at\hhThe victim died at,7 Sniper escaped,Hotel destroyed at,70 FOUL-UP at,Airpl }ane is ashes atfPlane in CUBA notp:-@A @ #"667<%@,.: zggFire is burning at,Traf }fic snarled at,Fire is raging at,Cops dodging lead at,Victim going fast atiiWeak-pulse report at,Sniper got one at,People }@screaming at,More cars wrecked at,Fuel may explode ato-@@ 68,-$ ,-;68,-J68,- }N Z6-AoHostages@scared at= -"68,- *-@H."968&,-= ee8,9,8,2,3,2,1,0,0, }1,2,0,4,2,2,0,0,0,3,0,0,1,0,0,0,1,1,0,0,2,3,1,4,3,3,0,2,4,4,0,3,2,2,0,0,2,3,2nn,SEND,RECALL,STATUS,ANSWER PHONE, },AMBULANCE(S),POLICECAR(S),SWAT TEAM(S),FIRETRUCK(S),ś^^University Park,Highland Park,Sunnyvale,,,Mesqui }te,Hines Blvd.,Second Ave.,d67@!<@!,. d,Hensley Field,Six Flags Park,Theatre Center,Cotton Bowl@S }tadium T:,"A` " A"e A+6-P:H:,$A,+ A A p }" -"8,"A   A)6-P:H:,$,%!6-) A@!6-P:H:,$,%!"A0 }!A"uQ A;67<@ ,.7$@ &@<$@ ,G6-Q A i367<%@ ,.7$@ }&@<$@ ,96-B68,-K68,-U A_ A0i A p$76-P:H:,$A,- )"@7  }A")Y6-@! Ap##A @)6-3 A@9"E6-@!O ApY A p.# @*!6-# A }8"@AB"@6- AL  6-VI AP6-6-# A@)"56-@! }? ApI A p` @*!6-j  6-t"@6-~"@6-% 6-6- }@% A56-@6-@ 6-@!% Ap+-?-@m(7$@&@%<$@ }&@%,w A{ ( Status6-%@6-@-@%-(7+%@,$@ &@ }<+%@,$@ &@,8++%@,$@,&@%,-@!zh(7+%@,$@ &@<+%@, }$@ &@, 8++%@,$@,&@%,v6-%@z ((((  T: },A L6-@! Ap--@@"9->(B L A p&("6-% }& Ap+6.""!"+ AG6. 6-% Ap;672B M-@ @@)2%@327 ?6-&C M A p]  }-!2A@/-@E3 C2@eQ-@EU ]6-&  A pR -"-@ }@P682A @B2F N6-&R  A p-@@92@@@@ }M-@@Q e-@@2@  %2@@@@ }G2@@S@@i2@d@@}-@@5 -@2 } $l0#@@K:0)@vp 6.>:,@+-@ @0G2@ }@@K m2@p$b-@@P92A@@=  }_2b$CHOOSE CITY'-@@'( Š@-@@@(&1. DALL }AS 2. NEW YORK 3. LOS ANGELES3 A+21,)+33,) AP3 A 06-@:,&@H0A @A PA } `6-A$ AH6-A% AH 6-A& AHEMERGENCY PHONE!A" }JJ6-+F:@ ,%F:@,$AV%F:@,$AV$AV,'@`qq6-P:+'A6&P:'A6,,$@`,%P:@:7@ }<@,,&@H,$@%P:@:7<,,&@H,$@66-@!-@@"6(7@<@B,-@ }@w-@+-@@I2@@"%@o2@@P&@@& }s w f%2@G2@[-@@_ c f$%@ }6-$DIDN'T ANSWERb6-@! Ap!-3AABA-%@\(UNANSWERED PHONE!! }b-(EAA`#-@ ' + =-@"B(E$A"A"A"Q A };67<@ ,.7$@ &@<$@ ,G6-Q A 367<%@ ,.7$@ &@<$@ ,96- }B68,-K68,-U A0_ Apk6-z68,-68,- A p(%(ERROR IN ANSWER OR NOT }ANSWER(&Q A;67<@ ,.7$@ &@<$@ ,G6-Q A x367<%@ ,.7$@ &@ }<$@ ,96-B68,-K68,-U A0a6-s-@x( A p` @@  }  j ??Ӡ Ҡt ?? } ~ ??  66. } *** DALLAS *** ZZUniversity Park,Highland Park,Sunnyvale,Mesquite,Hines@Blvd,Second }Ave,Hensley Field BBSix Flags Park,Theatre Center,the Cotton Bowl,DALLAS,2500,40 AAܠ } 렠 AAɠܠ 頖 AA–܎ } 頠얂܎܎ AAܯ܎ܠ 砠䂠܎ AAܠ܎ }  *** NEW YORK *** bbBrooklyn,Bronx,Queens,Manhattan,Staten Island,Forty Second St. },J.F.K. Airport,Lincoln Tunnel 88Statue of Liberty,United Nations,NEW YORK,2600,120( AAΠ ͠ } 堠 Ꭰ2 AAʠ 堠蠍ܠ< AA򠠙ᠠܡ } F AA蠠  ᠆ P AA  } Atlanticn *** LOS ANGELES ***x ggSanta Monica,Culver City,Beverly Hills,Hollywood,San Ped }ro,Pasadena,L.A. International,Disneyland 77Hollywood Bowl,Security Plaza,LOS ANGELES,2700,85 AAᮎ } Ƞ AA ܎ AAܠ󠯠 } ܎ AAܠ܎ ܠ AA砠 }܎ 䠠蠠 D:CRISIS.BAS ܠ AA砠 CEiͩkΩ͙kCopj`j {j`Hi͝Νh`}L"SAB.SISIRC:D"NURkΩ͙kCopj`j {j`Hi͝Νh`?B%DOS SYSB*)DUP SYSB-SCRISIS TXTBxCRISIS BASBAUTORUN SYS