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C  FJJ C  FJr C FLP  }}Pb C FLP"Press for Screen, for PrinterP C CLPK:Pȩ hC@ C_O ~}_OIP _OISLP FL2Q$ Q C C_O`LIQDQDQISL[Q` FLQPRESS } FOR CONTINOUS FEEDQg C FLQPRESS FOR SINGLE SHEETQ C CLQK:Q hC@ CEQEQIS } EQICLQ FL R R C FLQR R3 C CEQ`Li }RdRcReRHICL(SdRcR FLRàR C CLRK:R hC CeReRILR } CeR`dRcR FLS R C C`L4S ȢIl GHlIH͟HLdSH C }`-S8H}S}S-SL T8H-S/S/SH.S.SI LT0SHSS0SLS/Sm0SH0SlI0SLS8/SH8H/SlI }H CIlH HHi/S/S`-SLrSH C`LTTTTTTH>T>TTL|T CTTILYTL|TLmTT }I TILmTL|TTTHTL3T8THT`LTTTT MTTILTT`TLUT TT 1STH }TILTHITIL,UHI8L,UHT8HUU͍TL#U DTL UTiH7͢HLyUT ͍TLPU DTL;UH w}KING TUTS TOMBby Jeff WackerThis documentation may not be copied, photocopied, reproduced, translated, or telecommunicated} in any form, in whole or in part, without the prior written consent of Antic Publishing, Inc.The accompanying program mate}rial may not be duplicated, in whole or in part, for any purpose. No copies of the floppy disk(s) may be sold or given to an}y person or other entity.Notwithstanding the above, the documentation and accompanying disk(s) may be duplicated for the so}le use of the original purchaser.Antic is a trademark of Antic Publishing, Inc.REQUIRED ACCESSORIES At least 40K RA}M ATARI-compatible disk drive Joystick controller (second joystick is optional) Translator or FIX XL required }for the TOMB CONSTRUCTION SET on XL/XE. FIX XL is included on this disk. Please see the special instructions at the end of }this documentation.CONTACTING THE AUTHOR Users wishing to contact the author about King Tuts Tomb may write him at: } 704 Michael Drive Papillion, Nebraska 68131If you require a written response, please include a self-addres}sed, stamped envelope.LOADING KING TUTS TOMB 1. Plug a joystick into the number 1 controller jack. 2. Have your c}omputer turned OFF. 3. Turn on your disk drive. 4. When the busy light goes out, open the disk drive door a}nd insert the game disk. Close the door. 5. Turn on your computer. 6. After a few seconds a demonstration of the g}ame will begin. Press any key to get to the OPTIONS screen. 7. To start a new game press the SYSTEM RESET button}.OPTIONS CONTROLSOPTION button - highlight different options and present select submenu with current selection highlight}ed.SELECT button - highlight different selection for displayed option.START - start game with currently selected options.}OPTION: JOYSTICKSSELECT: TWO JOYSTICKS - Joystick 1 controls movement, Joystick 2 controls weapons.ONE JOYSTICK - Joyst}ick 1 controls both movement and firing the gun, Joystick 2 controls flash bombs. *ONE WITH BACKFIRE - Similar to ON}E JOYSTICK but shot will be behind explorer if trigger is pressed when joystick is centered.OPTION: PLAYERS SELECT: *ONE (}1) PLAYER TWO (2) PLAYERS THREE (3) PLAYERS FOUR (4) PLAYERSOPTION: DIFFICULTY X (X is player} number) SELECT: 1-PROFESSIONAL (hardest) 2-SKILLED *3-AVERAGE 4-NOVICE 5-BEGINNER}OPTION: PLAYFIELD SELECT: *STANDARD - like the arcade. NIGHT MOVES - passages & bricks look alike. BLAS}T 'EM - blast thru bricked in passages. MINER - lay down mines instead of using gun. RANDOMIZE - random s}creens, random playfields. TEST SCREEN - cycle thru all playfields on screen 99.OPTION: SERIES SELECT: *SANDS OF} TIME - arcade version VALLEY OF KINGS RATH OF RA PHARAOHS DELIGHT KINGS CURSE } SPHINX CHALLENGE - easy screens for beginners(King Tuts Tomb is divided into 6 series, each containing eight stages.Af}ter the eighth stage is completed, the first stage of the series isrepeated.)WEAPONS SPACE BAR - detonate flash bomb (i}f available). Trigger #2 - same as space bar. Trigger #1 - fire gun (or lay mine) unless using two joysticks. Joystick }#2 - fire gun (or lay mine) when using two joysticks.SCORING RING & COAT-OF-ARMS - progressive from 100 by 100 (1st=}100, 8th=800) BEASTS killed - 1 to 6 points. KEYS - 50 points DOOR - 100 points COMPLETION OF A STAGE - a bonus is aw}arded when you complete each stage as follows: Map 100 points Vase 300 points }Treasure Chest 500 points Sarcophagus 700 pointsTIME REMAINING - for every count of time remaining you receive} points depending on the speed used during the exploration as follows: Speed Value 1 } 8 points 2 7 points 3 6 points 4 5 points 5 } 4 pointsPLAYING HINTSThe second line of the screen shows (from left to right): SCORE - total current sco}re for this player, STAGE - current stage number (1-48), TIME - time remaining before you are out of shots, SH}IELD - your remaining resistance to hits from the beasts, SP - the explorer's current speed (1 fastest to 5 slowest).T}he third line (symbols) is divided into two sections: Flash bombs remaining represented by lamps on the left, and # of explo}rers remaining represented on the right.A radar overview of the entire playfield is available in place of the above display} by toggling the START key during active play. The information above the radar screen from left to right is: # of flash} bombs remaining, # for current player, score for current player, time remaining, shield remaining, and } # of explorers remaining.To suspend action during active play, press the ESC key. This will not be effective unless th}e explorer is on the screen. To resume play, press any key other than ESC. CAUTION, pressing the ESC key too often can have} a detremental effect on your shield!If you are about to become overcome by beasts (and if you have one available) the flas}h bomb will clear the creen of all adversaries, as well as restore your shield to its original value.If your time runs out,} you cannot fire your gun. If your current explorer is subsequently killed (very likely!) you will be given 3 time counts al}CREATE-A-MAZE(TOMB CONSTRUCTION SET)CREATE-A-MAZE is a customizer for KING TUTS TOMB. With it, you can modify the suppli}ed stages or create entirely new ones. Create-a-maze was produced using copyrighted software products of Monarch Data Syst}ems, Cochituate, MA 01778.CREATE-A-MAZE requires the Translator disk or FIX XL equivilent to run on an XL or XE. FIX XL is} included on this disk. Please see the special section at the end of these instructions.LOADING CREATE-A-MAZE 1. Plu}g a joystick into the number 1 controller jack. 2. Have your computer turned OFF. 3. Turn on your disk drive. }4. When the busy light goes out, open the disk drive door and insert the game disk. Close the door. (XL and XE owners use t}he Translator or FIX XL disk and follow the instructions on the screen.) 5. Press and hold the OPTION button. 6. Re}move all cartridges. 7. Turn on your computer. (XL and XE users put in the game disk and press the appropriate key to b}egin the boot process). 8. Continue to press the OPTION button for about 10 seconds. 9. The CREATE-A-MAZE customize}r will be loaded. Note: Both KING TUT'S TOMB AND CREATE-A-MAZE disable BASIC automatically on the XL and XE computers.} The OPTION key has nothing to do with BASIC; it's used to branch to the construction set.The heading line displays the st}age currently being tailored and the treasure number (1=map, 2=vase, 3=chest, and 4=sarcophagus). The maze is laid out in a }12 by 64 grid. The available play area is limited to 10 rows (numbered 0 thru 9) and 60 columns (3 thru 62). Columns 0-2 ar}e not available due to the narrow screen of the game and column 63 is not available to provide a consistant stage ending. Th}e placement of the door at the end of the stage is not changeable. The starting point of the explorer is at location 4,0 if }the treasure is a map(1) and location 3,8 if the treasure is otherwise(2, 3 or 4). The options available can be broken into }four basic areas: variables, passages, objects, and screen commands.VARIABLESTo manipulate the variables which appear on} the right of the screen enter V on the command line. The variables will be presented along with their current value. The f}irst 5 represent the standard Atari colors from 0-15. They are: Lair Color-used for around lairs, gateways, keys and p}rizes. Passages Color-used for the path for the explorer and beasts. Brick Color-used for patterned brick area and }some of the beasts. Beast Color-used for the rest of the beasts. Background-used for the background beyond the ed}ges of the screen and for the lines dividing the bricks.The sixth variable represents the time allowed for the explorer to }transit the entire maze and open the door. If the time runs out, the explorer will lose his ability to fire the gun or drop }mines.The seventh thru ninth variables represent the beasts which will appear in this stage. The possibilities are: } # Beast Speed 1. Snake slow(2/3 explorer speed) 2. Bird medium(same speed as explorer) } 3. Bug or Bat fast(1.5 times explorer speed) 4. Dragon medium 5. Sea Serpent medium 6. Curse } fast 7. Griffin slowAny three beasts can be selected for each stage and you can use the same beast more than onc}e. The significance of being beast 1, 2, or 3 lies in the frequency with which that beast will appear on the screen. Beast }1 appears first and is the second most frequent. Beast 2 appears second throughout the game appears most frequently. Beast }3 appears last and overall appears the least frequently. The last variable is the maximum number of beasts active at one t}ime. Varying this number varies the difficulty of the screen. The minimum is three and the maximum is 10. This number is a}lso varied by the level of difficulty chosen with faster speeds causing more beasts to be issued and the slower speeds causin}g fewer.PASSAGESTo create or erase passages, enter P on the command line. A cursor will start flashing on the maze and t}he current X and Y coordinates of the cursor will be displayed. Use joystick #1 to position the cursor. Press the FIRE butt}on to place or erase passages (passages appear black). A quick method is provided to position the cursor by entering P again}. You will be prompted for the new X and Y coordinates. After supplying these values, the cursor will appear on the maze at} the new position. To terminate passage handling, press the return key.OBJECTSSeveral objects are available for placemen}t throughout the maze. To work with an object enter the corresponding letter on the command line. The number of objects rem}aining for distribution will appear to the right of that item on the menu. In all cases, the cursor must be positioned where} the object is to be placed or picked up, then the FIRE button must be pressed to place an object, or to retrieve it. In the} same manner as in passages, the fast cursor positioning feature is available.GATES - Eight gateways are available initiall}y on each maze. Gateways are placed in pairs and each gateway in the pair must be directly above/below the other gateway. I}f a passage exists above one gateway, one must exist below the other. If a passage exists below one gateway, one must exist }above the other. Gateways occupy three spaces, one where placed and one to either side.KEYHOLES - Four keyholes are availa}ble. The keyholes may be opened only if the explorer has a key in his possession and appraches the keyhole from the right or} left.KEYS - Four keys are available. Only one key can be carried at one time.LAIRS - Eight lairs are available. The la}ir may be placed anywhere on the screen. The beasts originate from the lairs and care should be taken in the placement and n}umber of these objects as they are one of the prime determiners of difficulty on a screen.RINGS - Four rings are available.} These are one of two prizes and determine the value of the stage for a large part. Rings may be positioned anywhere on the} maze as they may be picked up by the explorer from any side, top or bottom.COAT-ARMS - Four coat-of-arms are avilable. Th}ese are the second prize category in the maze. They are used identically to rings.SCREEN COMMANDS:MAKE NEW MAZE - This o}ption changes the screen and treasure number on the existing maze. No checking is done for conflict with existing mazes.AL}TER OLD MAZE - This option retrieves a previously defined maze from the disk and presents it on the screen. It is then avail}able for changes or to serve as the basis for a new maze.SAVE THIS MAZE - The maze currently defined will be saved to disk.} The user is first queried to insure that a save is desired at this point. If Y is responded the maze is checked to insure }that the gateways are properly defined. The user is then given the opportunity to mark one key and one keyhole. Marking eli}minates that key or keyhole from the stage for players using difficulty level 5. The maze is then encoded and stored to the }disk.BLANK THIS SCREEN - This option allows the player to clear the current maze of all passages and objects and restores t}he variables to their original values. The user is given a prompt to insure that they want to blank the screen as this proce}ss destroys all work done to this point.TEST COLORS - This option replaces the current screen with a sample playfield to sh}ow the mix of the colors chosen. From the sample playfield press any key to return to the main menu.USAGEThe sequence of} events used to make a change to a currently available stage is: 1. Enter A to alter an old screen, 2. enter the} screen number followed by RETURN, 3. after the COMMAND line appears, make appropriate changes with the V,P,G},H,K,L,R or C commands, 4. enter T to test the colors to verify that the combinations chosen work well togeth}er (Press any key to return to the main screen), 5. enter S to save the screen to disk. In response to } the request to "MARK THE KEY", position joystick 1 until the proper key is flashing, then press the FIR}E button to mark that key or RETURN if none are selected. Do the same for the "MARK THE KEYHOLE" request. } 6. Wait while the screen is encoded and saved to disk.In the event that the stage changes were more than minor, it i}s suggested that the screen be tested before it replaces a current stage. To do this, Make the stage number 99 and enter the} treasure number (1-4 determines the starting position) prior to the Save. After saving, boot the game and select the TEST S}CREEN selection of the PLAYFIELD option. This will allow you to test the modifications you have made under all playfield con}ditions.The FIX XL.Instructions for use.If you have an Atari 800XL or a 130XE, you will need to use the Translator dis}k, FIX XL or an equivalent program to run the TOMB CONSTRUCTION SET. These programs change to XL/XE Operating Systems to mo}ong with the next explorer.If your explorer is killed and no flash bombs are available, one is provided with the next explo}rer.An extra explorer is awarded every 5000 points. Only 9 men will be displayed on the main screen but more than 9 may be} accumulated at one time.For every 4 stages completed, your difficulty level will be changed until it reaches the fastest s}peed.If more than one player are active, a prompt screen will identify the current player. Players are switched when the p}revious player has completed the stage or when the last explorer of the previous player has been killed.If the light on the} explorers hat is shining, he is carrying a key and cannot retrieve another as the explorer cannot carry more than one key at}re closely match the old 800 Operating System.FIX XL is a public domain program which we have included on this disk to help} those of you who do not already have one of these programs. It is on the documentation side of the disk and will require a }little work to make usable.First get a blank disk, format it and write DOS 2.0 or DOS 2.5 to it. Boot up with this new dis}k and go to the DOS menu. Put the King Tut's Tomb disk into the drive with the documentaton side (side 2) up. Call up the d}irectory (A RETURN RETURN). You should see a file called FIXXL. This is the file you need and you will copy it to your new }disk. If you have two disk drives, use the "C" Copy command. If you have only one disk drive, use the "O" Duplicate File co }mmand. Follow the instructions on the screen. The King Tut's Tomb disk is the Source disk and your new disk is the Destinat }ion disk.When you have the FIXXL file on your new disk, call up the directory. You should have three files on the disk, DO }S.SYS, DUP.SYS, and FIXXL. You now need to rename FIXXL to AUTORUN.SYS. Use the "E" command and then type FIXXL,(comma)AUTO }RUN.SYS. You should now have three files on the disk and they should be: DOS.SYS, DUP.SYS, and AUTORUN.SYS. You are finish }ed!To use FIX XL, boot your new disk with or without BASIC depending on what your final program will require (for THE TOMB }CONSTRUCTION SET, boot without BASIC). When the title screen comes on, remove the FIX XL disk and put in the program disk yo}u want to run, then press RETURN. (For the TOMB CONSTRUCTION SET, hold down OPTION while pressing RETURN. Continue to hold }down OPTION for about 10 seconds.WARNING: The programs contained on this disk are protected by International} and Federal Copyright laws. Duplication of these programs for other than personal use is strictly forbidden and a violation} of copyright laws. This disk is not copy-protected because we respect your rights to back it up. We thank you for your sup}port -- we still have jobs because of it.rotected because we respect your rights to back it up. 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