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For some puzzles this is ea!}sy, but when all of the words are the same length and there are several words that could fit in any one place it becomes more! } difficult.This program solves Kriss Kross puzzles. You type in the words and enter the grid, and it then solves the puzzle!!} for you.2.0. Running the program.The program uses pop-up menus and windows, and uses the Multi-Mouse utility so that yo!"}u can control the program with several different input devices. If you already have Multi-Mouse, use the driver you normally !#}use. If not, follow these instructions:When you boot the disk, hold down the OPTION key to disable BASIC. You will be prese!$}nted with the LACE title screen showing you the title of the disk. Press any key, and the DOS prompt will appear. Load one of!%} the Multi-Mouse drivers by selecting option L and then typing: MOUSE.COM If you want to use an ST mouse. TRAKBA!&}LL.COM If you want to use an Atari Trakball. TABLET.COM If you want to use an Atari Touch Tablet. AMIGA.COM I!'}f you want to use an Amiga mouse. JOYSTICK.COM If you want to use a joystick.You should plug whichever device you choo!(}se into port 2 of the machine (i.e. the rearmost port). After loading one of the Multi-Mouse drivers, the DOS prompt will rea!)}ppear. Load the Kriss Kross program by selecting option L and then typing: KK.COMYou can load and run the Kriss Kross !*}program as many times as you like each session. However, the Multi-Mouse drivers remain in memory all of the time so you shou!+}ld not load another Multi-Mouse driver until you have switched the computer off and on again. I have deliberately set up the !,}Multi-Mouse drivers to load very high in memory so that you can load them easily from DOS. However this does mean that if you!-} use BASIC while they are in memory you will have much less free space for your programs. The Multi-Mouse disk includes progr!.}ams which let you to set up drivers anywhere you like in memory. If you like the way that you can control the Kriss Kross pro!/}gram with your mouse, trakball or tablet, I recommend you get this disk so that you can use these features in your own BASIC !0}or machine code programs.3.0. Using Kriss Kross.When you run Kriss Kross, you will be presented with a brown screen, mai!1}nly blank. On the top line of the screen (the MENU BAR) there are three options: File, Edit and Solve. You can select any of !2}these options at any time in the program simply by moving the mouse pointer to the option and clicking.When the program is !3}first run, a small credits window is POPPED UP in the middle of the screen. You can get rid of this window either by selectin!4}g an option from menu bar or just by clicking anywhere on the screen. At any point in the program you can get rid of (POP DOW!5}N) any window simply by moving the pointer outside the window and clicking.3.1. File menu.If you click on 'File', a menu!6} will pop up with the options: Open New Save Save As Print Quit.You can select any option simply b!7}y moving the pointer over the text of that option and clicking. If you click anywhere else on the screen, the window disappea!8}rs and nothing else happens.3.1.1. File Open.This option lets you load in a previously-entered Kriss Kross puzzle. When!9} you select this option, a window pops up showing all of the puzzles on the D: drive. (Puzzles have the file extension .KK bu!:}t this is not shown in the window). You can load a puzzle simply by moving the pointer over the name of the puzzle you want t!;}o load in and clicking. If you click when the pointer is not over the name of a puzzle, the window will be popped down and no!<}thing else will happen.If for some reason the puzzle cannot be loaded in, for example if there is a disk read error, an err!=}or message will be popped up with the message "Proceed with caution". This means that you can still use the program, but if y!>}ou start experiencing weird things happening you should quit to DOS and then reload the program. (You are only likely to expe!?}rience weird things if you load in a file that is not actually a Kriss Kross puzzle.) You can pop down the error message in t!@}he usual way.Five puzzles have been included on the disk for you to try out: MOSAIC NUMBERS RUSSIA SEVENS BIG!A}3.1.2. File New.This option erases any puzzle you have been editing in memory, letting you start afresh. If you have chang!B}ed the puzzle since it was last saved to disk, by changing the grid layout or adding or deleting words, a message will be pop!C}ped up: CONFIRM The file has changed Save Lose CancelYou can save the puzzle out to d!D}isk by clicking on Save. If you do this, the File Save option will be automatically selected and then the puzzle will be eras!E}ed providing it was saved all right. If you select the Lose option, the puzzle will be erased and you can start a new one. If!F} you select the Cancel option, or indeed click anywhere else on the screen, the message will be popped down and you will be a!G}ble to carry on editing the puzzle.3.1.3. File Save.This option allows you to save a puzzle to disk, so that you can car!H}ry on editing it at some other time or make a backup in case you make a mistake. If the puzzle is new, the File Save As optio!I}n will be automatically selected instead. Otherwise, the puzzle will be saved to disk using the name it had before, and you c!J}an carry on editing.3.1.4. File Save As.This option allows you to save a puzzle to disk, and give it a new name. A messa!K}ge will be popped up asking you to type the file name. You have to type this using the keyboard. You can edit the name using !L}the normal cursor keys (left, right, backspace and delete). Once you have pressed Return or clicked on the mouse, the file wi!M}ll be saved to disk with that name. The program automatically adds a .KK extension to the file. If you press Return or click !N}without typing in a file name, the file will not be saved.If you have saved the file name before, the previous name of the !O}file will automatically appear and you can edit it. If you just press Return or click, the file will be saved with this name.!P}3.1.5. Print.This option allows you to print a solved puzzle and the list of words associated with it. You can ONLY prin!Q}t a puzzle once it is solved. If you try to print at any other time you will get a message telling you that you can't. If you!R} try to print and haven't got a printer or it is offline, a message will pop up telling you that error 138 occured. You can p!S}op down this message in the usual way.3.1.6. Quit.This option quits the program and puts you back at the DOS prompt. You!T} can then load another program.3.2. Edit menu.If you click on 'Edit', a menu will pop up with the options: Grid !U} Words Undo grid.3.2.1. Edit Grid.When you select this option, the left half of the screen is filled with a 25x25 gr!V}id of squares. This is the grid on which you enter the puzzle. (If you have loaded a puzzle with File Open, the grid for that!W} puzzle will be displayed.) On the right half of the screen are four boxes with directional arrows, a box with blank grid squ!X}ares and a box with solid grid squares, and a box full of letters and numbers. To the right of this is the "insert box".If !Y}you click on any of the letters or numbers, the insert box will be filled with that character. Similarly, if you click on the!Z} box containing blank grid squares or solid grid squares, the insert box will be filled with blanks or solid squares.If you![} click anywhere on the left half of the screen, the character in the insert box will be placed in the grid in that place. You!\} will normally be putting in spaces for words to be inserted, or deleting spaces from the grid - that is why there are the tw!]}o big boxes for blank and solid grid squares, because you use them more. Put solid grid spaces everywhere in the puzzle tha!^}t you need to fit a word. (Have a look at the puzzles on the disk to see what I mean.) If the puzzle already has some letters!_} or numbers inserted, you can select these from the letters/numbers box and put them in their appropriate places. The program!`} normally solves puzzles quickly enough without this extra help, but for very tricky puzzles they can cut down the time taken!a} to find the solution.The four arrow boxes when clicked on move the whole grid up, down, left and right. The line that disa!b}ppears off one side of the grid is "wrapped around" to the other side. This lets you move the puzzle if you find that you nee!c}d a bit more room on one side.3.2.2. Edit words.When you select this option, most of the screen is filled with a window !d}showing the words in the puzzle. (If you are entering a new puzzle there won't be any words - have a look at one of the puzzl!e}es on the disk to see what I mean.) On the right are two boxes with an up and down arrow, a box filled with plus signs and a !f}box filled with minus signs.If you select the box containing the plus signs, a message appears asking you to type in a word!g}. This word is then added to the list in the window. You can edit the word using the normal editing keys. If you press Return!q}yBDOS SYSB(!DUP SYSBIAUTORUN SYSB MOSAIC KK BNUMBERS KK BRUSSIA KK B SEVENS KK B BIG KK bKK DOCBKK COMB NSTMOUSE COM or click without typing in a word, the message is popped down and nothing else happens.You will notice that one of the wor!r}ds in the window is in inverse. This is the HIGHLIGHT BAR. You can move this bar by moving the pointer to one of the arrow bo!s}xes on the right and clicking. At the bottom of the words window there is a counter which shows you how many words there are !t}in the list (the right-hand number) and which word is highlit (the left-hand number). If there are more than 22 words, they w!u}ill not all be displayed in the window at once, and so the window will scroll once the highlight bar reaches the top or botto!v}m of the window. If you move the pointer to a word that is not highlit and then click the pointer, the highlight bar moves !w}to that word. If you move the pointer to the highlit word and click, a message will appear asking you to type in the word. Th!x}e word will automatically appear below the message. This lets you edit any words you may have misspelt, using the normal edit!y}ing keys.If you select the box containing the minus signs, the highlit word is deleted from the word list.Although I have!z} referred to the list as "words", the program will quite happily accept number puzzles instead, or even puzzles with both let!{}ters and numbers!3.2.3. Undo Grid.This option lets you undo any changes you have made to the grid since you last selecte!|}d the Edit Grid option. If the grid is not currently being displayed, you cannot undo it, and a message will pop up telling y!}}ou so. If you have selected Solve, the grid will be displayed, but you still can't undo it - you can only undo it if you have!~} selected Edit Grid and have not selected any other Edit or Solve option since.3.3. Solve menu.If you click on 'Solve', !}a menu will pop up with the options:SolveCheck.3.3.1. Solve Solve.This option actually sets the program off solving t!}he puzzle. A timer will be displayed on the right (this can go up to 9 minutes 59 seconds but rarely gets beyond 20 seconds),!} and a window showing the status of the puzzle. This usually changes too rapidly to see, but these are the stages that the pu!}zzle goes through:Checking - this means that the program is working out all the positions in the grid that need to have wor!}ds inserted into them. Basically, this means that if you put two letters or blanks together in the grid either horizontally o!}r vertically the program will think that a word has to be fitted into them. A quirk of this is that if you put a letter or bl!}ank on its own in the grid, the program won't think it needs a word to fit it. This is handy if you want to sign your puzzle !}- put your initials in a corner with a space between them.It is possible that there will not be the same number of words of!} each length as there are spaces in the grid for them - that is, you have entered the puzzle incorrectly. If this happens, th!}e puzzle cannot be solved. The program will pop up a window full of numbers- quite confusing at first but useful once you kno!}w what it means. For each length of word from 2 to 25 letters, two numbers are givem: the number of words in the list, and th!}e number of spaces in the grid for words of that length. If the two are not the same, chances are you have mistyped the word !}or put a space in the grid where there shouldn't be one. You can pop down this window in the usual way.Sort - this means th!}e program is sorting its list of spaces in the grid into the optimal order. This is a very important stage. The program looks!} for the spaces that the fewest number of words in the word list are likely to fit - just as you do when solving puzzles. It !}tries these spaces first when solving puzzles. Once it has decided on a space as the best place to try at a given stage of th!}e puzzle's completeness, it fills it with dots, so you can see which ones it's going to try first. If you have put letters in!}to the puzzle you will see that spaces intersecting these letters are chosen early on.Insert - this means the program is tr!}ying to insert words into the puzzle. You will see that it inserts words in those optimal spaces then tries to fit words in t!}he rest of the puzzle. If it can't fit all the words in like this it goes back and puts in a different word, until it solves !}the puzzle.Solved - this means that the program has found a solution to the puzzle. Once this option has come up you can pr!}int out the puzzle. Alternatively you can go back and edit the puzzle if you think there's something wrong with the solution !}the program has given you.Unsolved - this means that the program could not find any solution to the puzzle. Although there !}are the same number of grid spaces as words, the words will not all fit into the grid and intersect each other correctly. You!} have probably mistyped one of the words.3.3.2. Solve Check.This option just performs the "Checking" stage detailed in s!}ection 3.3.1. This allows you to check how your puzzle is coming along while you're editing it. It will tell you whether or n!}ot you can attempt to solve the puzzle.4. Limitations and bugs.Because of memory limitations, the current version can on!}ly handle puzzles up to 25x25 in size (the normal size for puzzles in Q magazines and newspapers) and 100 words in the list.!}The current version of the program sorts the words by length (shortest first) but does not sort them alphabetically. So when!} you edit a word, it sometimes goes back into a different place in the list from whence it came, and when you print, the word!}s are not necessarily listed in alphabetic order.The program only finds one solution to each puzzle. If there is more than !}one solution, the same one will be found every time.You can only save and load files using the D: drive. You can only print!} files to the P: device - you can't print to disk. The print routine assumes a paper width of 80 columns when wrapping words.!}There is no way to stop the solve process once it has started.On American machines the timer takes seventy-two seconds to!} count a minute.5. Plea.If you would like to know more about how the program works or would like to suggest improvements!}, please contact me. If you like the program and would be interested in others that use the Multi-Mouse system, please contac!}t LACE. Our addresses are:Simon Trew LACE322 York Road 143 Richmond RoadSTEVENAGE LeytonstoneHerts S!}G1 4HW. 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