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3 /LE_(IL#_ͬ((0}L#_ R1 ; 3 /LE_w^v^v^w^LE_v^w^L+_L_M R1(ILe_ R1 T(L_ /(IL_ /}L_L_(L^(L^(IL^"/Щ L(``x^9Well, it all started about a month or so ago, when I washelping a friend of mine set up his new IBM-compatible PC --complet }e with VGA graphics, megagbytes of memory, harddrive, mouse, etc., etc., etc. One of the games he had wasMah-Jong -- and o }n that VGA screen, the colours and detailswere BEAUTIFUL -- there wasn't a hope of reproducing it onmy lowly Atari 8-bit -- } or was there? Within a couple days,the latest issue of START came out, and what to my wonderingeyes did I find but GEMINI }. Could this really be the Atari8-bit Mah-Jongg I was hoping for? Well, when I got it alltyped in -- I was disappointed. }The game worked fine, but IKNEW my Atari could do better. So I set off to create thebetter mouse trap. The result was MYJ }ONG.I wrote MYJONG entirely in ACTION(c) and then compiled itwith the ACTION(c) run-time version -- you DO NOT NEED theAC }TION(c) cartridge to run it. It should run on any Atari8-bit (800, XL, XE). You can load MYJONG.EXE directly fromDOS or r }ename it to AUTORUN.SYS to have it load and runautomatically. The game is played entirely using a joystickplugged into por }t 1.When the game first loads, you will be presented with ademo-version of the game -- moving your joystick or pressingth }e fire button will end the demo and start the game. (Thecursor will change from an arrow to an "hour-glass" wheneverthe pr }ogram is "busy".)The gameboard consists of a pyramid-shaped stack of tiles.The object of the game is to remove all the til }es, twomatching tiles at a time. The tricky part is that not onlymust the tiles match in colour and markings, but they can }only be "slid" off the stack to the left or right. To picka tile, move the joystick cursor over it and press the firebutt }on. Only tiles which can be "legally" removed can bepicked. Picking a second matching tile will remove bothfrom the pile }and add two points to your score. Picking thesame tile a second time will "unpick" it if you change yourmind or are unable } to locate a match for it.If you move your cursor up into the scoreboard area at thetop of the screen, you will be given a } menu of game optionsto pick from. Press the fire button to pick any of theseoptions.BYE: terminates the game and exits }back to DOS.NEW: ends the current game and deals a new set of tiles tostart a new game.FLP: flips the game board around } so you can see it "fromthe other side". Because of the perspective view, sometimestiles may appear hidden behind others - }- flipping the boardaround will bring these around to the front where they canbe seen. Sometimes just looking at the board } from adifferent angle will help you see matches that you mighthave otherwise overlooked.FND: finds matching tiles for y }ou. If you have alreadypicked one tile, FIND will attempt to find a tile to matchit. If a match is found, the cursor is p }ositioned over it,(and two points are deducted from your score). If you havenot picked a first tile, FIND will search for }any matchingpair -- this is handy way to confirm whether there are anymatches left at the end of a game. No points are ded }uctedif a match cannot be found.CHT: CHEAT is for when you are really desperate. To cheat,you must pick a first tile th }at you wish to remove. CHEATwill then find a matching tile -- even if it is buriedinside the pile -- and remove both of th }em. Obviously suchflagrant violation of the rules cannot go unnoticed -- usingthis option will set your current score back } to zero.CHG: CHANGE allows you to modify the way the game isplayed. Selecting this option will temporarily replace the }gameboard with a configuration screen. This screen allowsyou to change the shape and size (length, width and height)of the } tiles; the number of different tile markings (whichaffects the difficulty) and the playing "rules". (Thesechanges are fo }r the current session only -- each time youreload the program it will start off with the originaldefaults.)Changing the s }ize (length, width or height) of the tiles orthe number of different distinct tiles will terminate thecurrent game -- CONTI }NUE will then automatically start a newgame. Changing the size of the tiles will also change thetotal number of tiles in t }he resulting game pile -- whichcan vary from a minimum of two (rather trivial) to almost4000 (only for the legally insane). }The number of distinct tiles which are used to build thepile can be varied from a minimum of 3 (unmarked tiles ineach of }three colours -- "simple") to a maximum of 192 (64different tile markings in 3 different colours --"difficult"). ("Small" }tile configurations use a differentmarking scheme which reduces the number of distinct tilemarkings available).Selecting }one of the "rule" boxes on the right hand side ofthe screen will modify the playing rules as follows:"Normal" allows tiles }to be slid off the left or right sideof the board only."SLIDE" allows tiles to be slid off the board in anydirection -- le }ft, right, front or back."VERTICAL" allows any uncovered tile to be picked directlyoff the pile."ANY" allows you to remove } any tile you can get your cursoron, even if its buried under or behind another tile. (In"ANY" mode FIND may locate a matc }hing tile which can't bepicked because it is completely hidden from view -- if youuse "ANY" you probably don't need (or des }erve) help findingmatching pairs anyway.)You can change the "rules" as many times as you want in themiddle of the current }game, and continue playing with thenew rules.CONTINUE will return you to regular game play.-----------------------Hope } you enjoy my Jong.Bruce Fish,137 Blue Heron Drive,Oshawa, Ontario, Canada L1G 6X6 W1ͥJJI }x )) 8` ^.҅;5 }, , ,,xH) r,譬x8-xhi xxh8 }x -' 6+ 6+ 6+xMx)?_xͫxW=QGMMIx)  r,K0 ^.΍xx0 ɐM1xO1x x= }`LF0MG=  ŘLk/L.'3=M؅۩* ]Х ]ЩЩ̍ХLbة&'wv% }~$'I $&I$Hewwh) wv )evvL8 z6 R~ԩݩ &*0 6;L8Х- :*3x }ixx*Lb*ޥ͏_/ 'ʆw+ 6w wv v*P+L !JJJ8@ť*vev(,w( }Iw"&wew(v Iv#'"E& )(8IewIi&w#E'! )(8IevIi'v&E"3 ! w0, ,5L: }3 G5 w0Jw 8w "I" ew 'E#3 ! v0, ,5Lz3 G5 v0Jv!8v #I#!ev!!)e)) &H } )e(( &h筐_. p_-0q ) T) ԥ* !-7D5) , ! JJ !JJ! 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