‰Šú#6MØÈSCREEÎMÙHIÔSC±TRS²XPL²PU²YPL²SC²TRS±XPL±PU±YPL±ÉÃDEÌHSÃCHSEÔNUÍLOÃBÎUD¨RL¨BUMP±YSCÒBUMP²ÂTRØTRÙERÓXSCÒST°ST±ZAÐ×A±A²DUÒPITCÈICÒV±V²V³Ó @@ !"#$%&'()*+,-–—9@,˜9@, A+@'0@@A0@@@ª.-@@.(@ SPACE THIEFÈ‘-@AP ‘Ò/+@/6‚-F:@ˆ,%AV$F:@‰,Ü…0@@70@@@Q0@@@k0@@@…0@@@æCheck for initilazation›ð$$6“-+F:A,&@,$AVú6F:“%@,"@$,AY6 A_AY@4'-@@;(@PLEASEM-@@_(@WAIT‘-@AP ‘M-@@)(@ ;-@@M(@ "AY A, AVF:A,&@6-6Œ-@6‡-@'6Ž-@-6‰-Ž@+6™-š%@6›-š%@+6œ-JK6‹-6†-'6-36ˆ-?6…-K6Š-T##The power pods @ screens edge›^P-@@3ž-@@"9-žH(@ñL žP h A`r.-@.(@ SPACE THIEF|‡-@$(@J6-@E(@KW-@@#f(@wx-@@#‡(@w†Iœ" A %6œ-@7@IAY@4"" ÂÅÇÉΠÍÁÉΠÂÏÄÙ ÏÆ ÐÒÏÇÒÁÍ ›šCCCheck for # of power pods picked up & therefore  end of game›¤#"@!)ˆ"@!# A€®!!? Time to move mega-barrier›¸dF:@,@,Ÿ-@@#D‚% %@ $ŸH ŸR A d@Â!6¡-R:,!6¢-R:@,Ì@‚%AcA+‚%AvA@The Power stations›ÖU¡@'‚%Œ%@ $Ž3‹"AAU‚%Œ%@ $+Ž%@,àw¡@)¢@+B7`@0=B7aAdO@wwMoving sound & disable 'attract mode'›ê6Œ-Œ%˜8¡,6Ž-Ž%—8¡,ôKeep it in the borders›þŒ!@6Œ-@Œ @6Œ-@Ž @6Ž-@Ž!@!6Ž-@"&POKE player 1 to screen›0I‚%Œ%@ $Ž@B'‹"AAI‚%Œ%@ $+Ž%@,AA:&&Check for mega-barrier collision›DŒ ANUŽš)Ž™6£-%6„-@/ A;‹"AAI6-%@U6‹-X‹"AAA`bEnable power pod pick-up›la"Œ"@*T:,"=6‹-F:‚%@%@ $Ž,I‹"AAW6™-š%@a A@v A`€!!‚%@%@ $ŽŠDropping off pow. pod›”5Œ"@*Ž"@"+B7a5 A€ž A ¨p‹"AA6…-…%@' A`D¤-@6@b2¤%@@¤f ¤p A² A¼6‹-6-%@Æ@@**Player 1 moved first,now Pl.2 will get to shoot first **›Ð@"T:@,"*‡@06€-‡&@66ƒ-‰@ A0ÚB7aä""And now for player 2 to move›îU¢@'‚%‡%@ $‰3†"AAU‚%‡%@ $+‰%@,ø6‡-‡%˜8¢,6‰-‰%—8¢,‡!@6‡-@ ‡ @6‡-@‰ @6‰-@ ‰!@!6‰-@"*I‚%‡%@ $‰@C'†"AAI‚%‡%@ $+‰%@,AA4‡ A@>U‰š)‰›6£-@%6„-@/ A;†"AAI6ˆ-ˆ%@U6†-H†"AAA€RY"‡"@*T:@,"56†-F:‚%@ $‰,A†"AAO6›-š%@Y Ap\ A€f‚%@ $‰p!!‡"@*‰"@"A z A 0„p†"AA6Š-Š%@' A`D¤-@6@b2¤%@@¤f ¤p A Ž A 0˜6†-6ˆ-ˆ%@¢@"T:,"*Œ@06€-Œ%@66ƒ-Ž@ A¬ A ¶  ÅÎÄ ÍÁÉΠÂÏÄÙ ÏÆ ÐÒÏÇÒÁÍ ›À›Ê ÓÕÂÒÏÕÔÉÎÅÓ ›ÔThe Maga-barrier & window›ÞG%6 -P:H:,$@%@,G6š-P:H:,$@%@,è "Œ) "‡A ò-¥-@š)‚% %@ $¥Ar- ¥ü5¦-š%@@"1‚% %@ $¦Ar5 ¦6™-š%@6›-š%@‹"AA6™-™&@†"AA6›-›&@$$.Explosion sound›8NNNotice ÈÉÔ makes sound different for collisions with wall vs. being shot›B6§-@6¨-@ L52@@u„@56©-?y%§'AV'6ª-@6«-@'6¬-@`C2¨„ª+2@¨%@ „«C2@¨%@P„¬j/ 6ª-ª$©6«-«$+©%?,/6¬-¬"+©%?,t¬!@A ~U­-@32­7 ­C„"@U@@ˆ„"@$’*£"6Œ-@'6Ž-@*$œ*£"@6‡-@'6‰-@*$¦Shooting subr pl 1›°$B7a!€"@$$º'6-F:‚%€%@ $ƒ,$"Ar'$Ä="@C'‚%€%@ $ƒ36„-@= A`Îa‚%€%@ $ƒ@F:6-F:‚%+€%@,%@ $ƒ,F"@D^‚%€%@ $ƒa$ØG"@C1‚%+€%@,%@ $ƒ=6„-@G A`â Aì{‚%€%@ $ƒ)6…-…%@3 A`?†"AAa‚%‡%@ $+ƒ%@,m6†-{6ˆ-ˆ%@ö%6‡-@6‰-@% A$ 8‚%€%@ $ƒ)6€-€%@5€"@8$ A$(Shooting subr for pl 2›2$B7a!€"$$<'6-F:‚%€%@ $ƒ,$"Ar'$F="@B'‚%€%@ $ƒ36„-@= APa‚%€%@ $ƒ@F:6-F:‚%+€&@,%@ $ƒ,F"@^‚%€%@ $ƒa$ZG"@B1‚%+€&@,%@ $ƒ=6„-@G Ad A n{‚%€%@ $ƒ)6Š-Š%@3 A`?‹"AAa‚%Œ%@ $+ƒ%@,m6‹-{6-%@x%6Œ-@6Ž-@% A‚$Œ8‚%€%@ $ƒ)6€-€&@5€"8$– A0 $ªScore printer›´D-@@"(@…4-@@A(@ŠD$¾To 'Replay' push "ÓÔÁÒÔ"›È1-@ 16-P:AV$H:,,ÒIA#‘-@@%' ‘3B7`EB7aAhI Ü1AA11Restore to Setcolor 4,8,3›æ,-@@,(@ GAME OVERð …!’6’-…ú Š!’6’-Š2-@@2(@HIGH SCORE - ’-‘-@A ‘-B7a F:B2y,@A`" A`, ÉÎÉÔÉÁÌÉÚÁÔÉÏΠ›6Internal char set to ROM›@O-A#*“%F:BsD%,K2F:“%,@@O J Custom character formation›T”-@"•^7-@"–72–@@h“%+•$@,%–r-  ”-2|##55,24,24,24,24,60,126,255,255›†$$42,90,60,126,213,171,126,60,90› 43,7,12,28,254,254,28,12,7›š44,24,0,24,0,0,24,0,24›¤46,0,0,0,16,56,16,0,0›®49,0,0,0,36,60,0,0,0›¸))** RL & UD Are for joystick routine›ÂÃ6—8@,-@.6—8@,-6@C6—8@,-X6—8@ ,-@n6—8@,-6@ƒ6—8@,-˜6—8@,-@®6—8@,-6@Ã6—8@,-ÌÃ6˜8@,-@-6˜8@,-@B6˜8@,-@X6˜8@ ,-6@n6˜8@,-6@„6˜8@,-6@™6˜8@,-®6˜8@,-Ã6˜8@,-Ö$€ D:THIEF.BAS