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ZAATAKOWA L$ 因\\KRONK,TROLL,DUCH,SKRZAT,NIETOPERZ,GIGANT,ZOOMBIE,CZAROWNIK,PIES,DIABE ,W,SZCZUR,SXMOK[[GOBLIN,PAJK,HYDRA,DEMON,CYKLOP,FENIKS,UPIR,JASZCZUR,GARGOYLA,MEDUZA,WARG,CZAROWNICAZZWAMPIR,WILKO AK,MINOTAUR,ORK,ELF,WIDELEC,SCYZORYK,FINK ,SZTYLET,SZPAD ,LANC ,OSZCZEP__SZABL ,TOPR,MIECZ,BRZ,SREBRO,Z OTO,PLATYN ,DIAMENTY,M OTEK,KAYGANEK,KLUCZ,DESK ,PROWIANTNAPOJE,BANDA, UBKI,HAS OᛈR( (R(D Znalaz{e si nagle w starym domu, z ktrego musisz si wydosta.RR(JJest tu tylko jedno wyj cie i jest ono strzeone. Stranik wypu ci ci,X-(%je li poZdasz has{o i zap{acisz 100 $.0(X(# Musisz zbiera pienidze (w formieOO(Gskarbw), ktre s w{asno ci potwo- rw zamieszkujcych dom. Moesz zKK(Cnimi walczy, je li masz mniej ni 5 ran i si{ wiksz od zera.U(U(J Moesz zwikszy[ swoj energi, gdy znajdziesz prowiant lub napoje. Rany6,($moesz leczy {ubkami lub bandaami.6 A`T(T(I Jeeli nie moesz walczy, to musisz zap{aci potworowi za wypuszczenie.F(C(8 Has{o znajdziesz w domu. Musisz je dobrze z\apamita.F(S(S(H Dom jest bardzo stary. W niektrych pokojach jest ciemno, w innych nieR)(!ma pod{ogi. Moesz take napotkaR($zamknite drzwi lub cienkie cianki.RR(JDlatego zbieraj napotkane przedmioty, ale pamitaj, e moesz jedno]cze niePP(Hnie  tylko cztery przedmioty i jed- n bro . Wybieraj zawsze najlepsz UK(Cbro ; zaley od tego twoja si{a oraz wielko  zdobywanych skarbw.U A`T(( SKRTY: (0( - wyj cie?( - ciemnoT( - brak pod{^ogi_(* - zamknite drzwi2(+ - cienka ciankaA( M - m{otekQ( G - kaganek_( K - klucz(i( D - deska"( P - prowiant1( N - napojeA( B - bandaeO( L - {ubkiR(i(& - a to jeste TY2 Ab$op3-@_@"3(NACI NIJ DOWOLNY KLAWISZz)@(>:A%,@'$MAA`+1AfAF; AaM% D:AUTORUN.BAS7 8(-@@!((ESC - wyj cie,B,-@@"`,(inny klawisz - graL A`GqHqJ@6-?:C: hhhhh֢ԑ`,<BsD<B6,J#B Rq\-@@"16-$@%B6E-@I"Q%U Y \$\qYY66,0,24,60,102,102,126,102a,12,96,12,60,102,96,96,102,60,0,84,0,0,60,102,126,96,60,6fqYY75,0,126,96,124,96,96,126,12,70,12,24,126,12,24,48,126,0,71,12,24,0,126,12,48,126,0pq__76,0,96,120,112,224,96,126,0,77,12,24,0,124,102,102,102,0,78,24,102,118,126,126,110,102,0zqWW79,12,b60,102,102,102,102,60,0,80,12,24,0,60,102,102,60,0,72,0,0,60,6,62,102,62,12qPP73,12,60,96,60,6,6,60,0,86,12,24,0,60,96,96,60,0,74,12,24,62,96,60,6,124,0qTT89,0,24,0,126,12,48,126,0,85,24,0,126,12,24,48,126,0,123,0,56,24,28,56,24,60,0q 6,24,60,c24,60,90,24,36,102 D:STDOM10.BAS2,102,60,0,72,0,0,60,6,62,102,62,12qPP73,12,60,96,60,6,6,60,0,86,12,24,0,60,96,96,60,0,74,12,24,62,96,60,6,124,0qTT89,0,24,0,126,12,48,126,0,85,24,0,126,12,24,48,126,0,123,0,56,24,28,56,24,60,0q 6,24,60,(,- GWZXYSTRCLMKUGAXZKPKULY  ##Ţʮe頧##ˠ9@@'@@99AfAXAA`+@#AAH+(1AR@'AAf1 A-3;@,;@ ,'6-@f36-266.     *6-66-@7 A<(>:A%,#"A-@#(F-@#(K#-@##( P'6-@6-!6-'6-Z$$====POCZATEK PETLI CZASUg =====d##------ kreowanie gada -------nAPxH:, @&A % 6-%6-P:H:,$@,$@56-@$'6-@P$%@56-@&##------ ruch gada ------------H:, @&A 6-O:&@h,6.7%, F:B7u,"AGA -(6-%##------ znikanie gada --------!! @4*!A  -( 6-##------ kreowanie kuli -------A&6-F:Ad,&@3@i -%@%@# (  6-6-@  A##------ ruch kuli ------------AdAU" -( 6-&@, -(6552@@&'@@+&,'@@##------ znikanie kuli --------Jj!@T 6-6-&@^!&@* Aph -(  Ar##------ trafienie ------------| -@p@ 6@#2@@# -@ A@#2@@k#  -  -@6@-AP@%!2@ !  -  #6-6-#6-%@$-&@@$&$(##==== KONIEC PETLI CZASU =====l!@! AP A! @`PRAWD.STARTU PRAWD.RUCHU0.05, 0.55,##------ "melodyjka" ----------&3-@@36-P:H:,$@,$@0//2@#@%@p@@:A A2m@#@#@#@DPOSITION 2,2:? "RUN";N$X##------ DL, tytul ------------bQ-@@Q(>:@4,NESSIE>:@4, Janusz Wisniewski, 1986l AP? CHR$(125)v! #A!-An6Au"  #A%-BB'"!% 4(>:A%,"A`4Aa@$^^96,112,70,0,152,2,66,64,144,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,65,0,6,0,0,0,0''30,30,0,46,37,51,51o,41,37,0,28,28##------ menu -----------------AdAU--@@!-( - START/-@@"/( - KONIEC7-@@#/( Š - POCISK7( F:B7u,"AGA p F:Ad,@DAP$ ==== KONIEC GRY ====G%2G2@ 'AA`'AfAF*) A +)% D:AUTORUN.BAS4 D:Xu,"AGA QRPKECLDUCHSENPOIPREDKLNOSKXYDFREII1CHBAMOVLN @Bx @ @ r@ )6 B!BsD"BSF#@ $@%@%%*** STARCIE *** JAROSLAW JACEK(C) 1991 SP. BAJTEK"Moje Atari" nr 7/1991##Modyfikacjas: Slawomir Wozniak11.07.2008 A036-6-A'6-@36-@( 6.&%6. TRAFIONY@2UAA`+1AYCAR@UA1@<Q0@@@70@t@@Q0@@@A'Bq@q'Bt@F/-@+B%@/ P'-'( & dAV'AV9 7,0,127,65,65,65,65,65,127%%6,145,86,56,126u,177,108,162,145##5,16,208,57,124,179,168,38,643,0,0,0,255,0,0,0,032,0,0,0,8,0,0,0,067,12,24,60,96,96,96,60,0 69,0,0,60,102,126,96,60,24""79,12,24,60,102,102,102,60,0"80,0,56,24,28,56,24,60,0,..Wrg wdar si na tvwj teren ktry po-6++dzielony jest na kwadraty i oznaczony@))wsprzdnymi literowo - cyfrowymi.J..Aby zniszczy istot trzeba przy pomocyT++klawiatury wpisa wsprzdne wroga -^--kolejno liter i cyfr. 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