Here's your chance to exercise your 'grey cells' and perhaps earn
yourself a place in the next England cricket team!
Three levels of difficulty are included and the program randomly
selects maths problems which, if answered correctly, can earn runs. The
outcome of a correct answer is decided (randomly) by the computer and
that means you may be 'caught' even though you answered the question
correctly! If you answer incorrectly you are 'bowled out.
The program records the total runs scored and the number of wickets
lost. On the loss of a wicket, the score at that point is recorded as
'LAST WICKET' and the number of runs scored since the previous wicket
was lost is recorded as 'LAST BATSMAN'. At the start of a further
innings, the previous and current scores can be compared.
For the technically minded, all graphics displays use modified
display lists. The opening credits use Graphics 1 and 2, and the
animation sequence is in Graphics 7. The 'option' screen uses Graphics 1
and 2 while Graphics 0,1 and 2 are used for the scoreboard. An expanded
text window is used for dealing with the question and answer routines
and any ' error' messages. Score details are "POKEd" directly
to the screen using the 'memory mapped' screen locations.
To ensure the best colour display, make sure you read all REM
statements and use inverse video where indicated and use lower case as
printed.
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