Grid 32K

by Mark Hewson

 

Issue 11

Sep/Oct 84

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Grid is a two player game requiring the use of two joysticks. After a lengthy initialisation (approx. 50 seconds) a grid appears and the players are offered a choice of four game options. The desired option is selected by pressing the trigger button as the option lights up.

The object of the game is to outscore your opponent by placing your coloured pieces strategically to either gain high scores yourself or to stop your opponent from obtaining a high score.

Scoring is carried out in four directions.

1.Top to bottom 

2. Top left to bottom right 

3. Bottom left to top right 

4. Left to right

The scoring procedure is difficult to explain but the following examples should help.

 

Top to bottom
Top left to bottom right
Bottom left to top right

Left to right
Total

  

0

0

0

2

2

 

Top to bottom

Top left to bottom right

Bottom left to top right
Left to right
Total

 

2

0

0

2

4

 

Top to bottom

Top left to bottom right

Bottom left to top right

Left to right

Total

 

2

2

0

2

6

 

Top to bottom

Top left to bottom right

Bottom left to top right

Left to right

Total

2

2

3

3

10

No score is allowed for one piece on its own in any direction. The best way to become familiar with the scoring routine is to play a few games and study the grid carefully.

There are several "Mystery Squares" and if you place your piece on these there is an even chance of either doubling your score or scoring no points for that move. In the "Tricky" version of the game Mystery Squares have an additional function. If you choose a 'no score' square not only do you score zero for the move but your opponents piece will be placed on the square. "Tricky" games have red question marks over the Mystery squares and Normal games have green question marks.

I am indebted to ANTIC magazine - Volume 2 Issue 3 - for the machine code Player Missile routine.

AtariLister - requires Java

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