Editorial

 

Issue 23

Sep/Oct 86

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REFLECTIONS

This issue is being prepared over the quiet summer period, quiet that is from the point of view of computer users who seem to forget about computing while the sun shines. Ask all the retailers (the honest ones) how business is in the summer, they would love to see more of you, and our postbag seems quite diminished too. One local micro shop has actually closed down for a month and is sending postcards to their customers via adverts in the local press! Behind the scenes, however, it is still very hectic. It still takes the same amount of time to prepare this issue and we also have to plan for the PCW show which will be upon us as you read this (Go and check out the huge Atari village!). Nevertheless it seems a good time to be a little reflective.

As I prepare this issue I am amazed at the amount of information that we manage to pack into each issue of PAGE 6. Those who complain that we are not monthly ought to reflect for a moment on the depth of some of the reviews and articles. What I tend to do is try and squeeze as much as possible of the written word into each issue, I am loathe to wield the editor's blue pencil because often you see in other magazines just a skimpy outline of a review that tells you little about a program and which is obviously written to fill a small allocated space. I believe that you are entitled to read as much as the reviewer or author wants to write and if he is sufficiently enthused, or otherwise, to write at length, why not give you the chance to read it? Some of the reviews we have done have been amongst the most comprehensive you will find in the U.K. computer press and will serve as a good reference for the future. One good case in point is John Sweeney's enormous review on Ultima IV (which may yet be squeezed out through lack of space). It is virtually a story in itself and makes good reading from that point of view. I thought long and hard about including it, but if we can make the space, it will be here for you to read or not, as you choose.

One thing that suffers by packing it all in is design in the traditional and classic sense. We don't use a lot of white space and huge headlines, nor do we often have half page illustrations (and never full pages) and from a design point of view I do regret it. But you can't have everything and with a two month wait between issues, wouldn't you rather have lots to read than be knocked out by some stunning design?

On the subject of reviews and the summer, Jim Short is taking a short rest due, in great degree, to a lack of 8-bit software sent in for review. We are swamped with ST software but no 8-bit games. Software companies where are you!!!!

Enough reflecting. Let's put this issue to bed and get ready for the PCW Show. Hope to see you there, it looks like it's going to be good.

NO MORE DATABYTE

Due to a dispute over payment for their colour ad which appeared back in Issue 20, it looks like we will be unable to bring you reviews of Databyte's products in the future. I am saddened by this as they are releasing some excellent products which we would love to review. I am doubly saddened because I used to have long conversions with them last year about how badly the 'big boys' treated Atari owners and the smaller companies, and about how we need to support each other for the benefit of all. It seems that the bigger you get the less you need to care. Hopefully that is not so and maybe by the next issue I can report better news.

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