Munchy Madness is a single player all machine code
            arcade style game for any 8-bit Atari with at least 32k RAM and will
            run from both disk and cassette.
            Munchy Madness features a friendly little chap
            called a 'pucca', a little yellow creature who is very, very hungry!
            All the action takes place underground and on each level there are a
            number of juicy hearts, the recommended diet for any growing
            'pucca'. Your object is to munch a certain number of hearts and then
            find the exit to progress to the next level.
            Underground, however there are a number of complex
            mazes and walls restricting your movements and these dark labyrinths
            arc filled with hundreds of loose rocks which, if you are careless,
            will come crashing down on a poor unsuspecting pucca. If a huge rock
            should fall, you may be lucky to escape with your life but could
            find yourself trapped forever!
            CONTROLS
            A joystick in port 1 controls the movement of your
            pucca. The rocks can be pushed both left and right by moving into
            them and they can also be lifted (assuming they don't squash you
            when they fall!).
            The space bar can be used to pause and resume the
            game and ESC will terminate one life, a drastic action which is
            often the only way out of hopeless situations.
            To begin the game, press the START key or use keys
            1 - 4 to select the appropriate level. Note that once all four
            levels have been completed, the game will start again at the first
            level but at a faster speed. There are six different speeds in all.
            GAME PLAY
            You begin the game with five lives and the line at
            the bottom of the screen displays the number of lives which you have
            left. The line above this displays the following information
            
            For every heart munched, your score is increased
            by ten points. A life is lost if you are either squashed by a
            boulder or the time limit expires. A countdown timer will bleep when
            you are almost out of time. When you have munched the required
            number of hearts an exit will appear somewhere on that level and
            passing through will bring you to the next level.
            HIGH SCORES
            When the game is over, and if your score is high
            enough, you will be able to enter your name on the high score
            screen. Moving the joystick left and right will move the cursor in
            the appropriate direction and moving the joystick up and down moves
            forwards and backwards through the alphabet. When your name is
            complete press the trigger and your name will be entered. On
            subsequent high scores, the name entered appears as a default to
            save you entering your name each time.
            The source code for Munchy Madness is available
            upon request from PAGE 6 to anyone who sends a blank disk and return
            postage.
            Object File
            
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