Knockout

Reviewed by Jim Short

 

Issue 26

Mar/Apr 87

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Anco
1 player

1 joystick

 

 

 

 

 

 

I'm not a great boxing fan. I rate it as one of the most boring sports on earth (next to cricket) and the only people I considered worth watching were Ali in his heyday and the brilliant Sugar Ray Leonard who had more talent in his big toe than every other boxer in history put together. Obviously I don't expect anyone to agree with me and so now that I've upset fight fanatics everywhere (my good deed for 1987) it's on with the job of reviewing KNOCKOUT, a boxing simulation from Anco.


It's a slugging match this one and gives you, the challenger, the chance to take on the top 8 Heavyweights in the world in order of merit and, hopefully, work your way up through the ranks to get a shot at that all-important title against the World's No.1, Smart 'Hey, don't push me' Stallone.

 

It looks decent enough at first - a view from behind your boxer, looking directly across the ring, with the crowd in the background and a couple of realistic 'mug shots' of the competitors in the top corners of the screen - but all this is subsequently cancelled out by the poor graphics of the boxers themselves. Your opponent is a crudely drawn outline and your own boxer is done in unusual wireframe graphics, making him look like a half-finished version of the bionic man. There is virtually no animation at all - the boxers don't move around the ring but stand on the spot slugging it out in true heavyweight style (yawn!).


The fighters are super-imposed on top of each other but, in spite of your wire-frame body, it's still difficult to make out your opponent and totally impossible to tell who's hitting who. Tactics aren't this game's strong point. Jabs? Hooks? what's the difference when you can't see them anyway?


Sound effects are limited to the dull thud of the punches and also the cheering crowd, which actually sounds like waves breaking on a Cornish beach. This could have been the first computer surfing game if it weren't for the graphics!!


Opponents have to be loaded from tape after a couple of bouts on the cassette version, which makes me wonder where all the memory's gone. It's not as if large chunks of Ram are wasting away on fancy animation!


Unfortunately, there aren't many other alternatives on the market for fans of this type of game, particularly if you have a cassette-based system. Disk owners are advised to check out FIGHT NIGHT from US Gold as it's a much better prospect. Know what I mean Harry?

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