Art Director

Les Ellingham tries the latest painting program. Is it the best?

 

Issue 27

May/Jun 87

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Back in September last year Mirrorsoft invited me down for a preview of Fleet Street Editor and while I was there somebody casually said 'You might be interested in seeing a couple of graphics programs'. What I saw were two of the best programs I had seen on a home micro, Art Director and Film Director, and the former had, to my eye, almost everything you could expect from a dedicated graphics system minus the resolution, a limitation of the hardware rather than the software. Art Director was, sadly, a long time being released and in the intervening period Degas Elite hit the market. I was beginning to have doubts whether Art Director was as good as I had thought.

When the review copy arrived I sat down and worked through the manual, command by command until, about two hours later, I had come to the last page. One or two difficult things to grasp at first, but by the end I had taken in most of what Art Director can do and from there on rarely needed to refer back to the manual. My conclusion was that Art Director is a truly professional package written with the graphic artist in mind but useable by anyone with a smidgeon of artistic ability.

Most readers will be familiar with the basic tools of computer art programs and will have seen either Degas or Neochrome. If we take either of these as a standard I do not have to dwell on the 'ordinary' features found in virtually all drawing programs and can go on to the more advanced features that make Art Director really shine. All the expected 'basic' drawing features are there with the exception, strangely, of being able to draw boxes and circles and the like only in outline and not as solids. These can however be filled to end with the same result.

THE TOOLBOX

Art Director uses a moveable Menu Bar (the Toolbox) for most of its tools with advanced features and utilities as Gem style drop down menus at the top. All of these can be turned off giving the maximum screen for your picture. I prefer the menu bar, which can be turned off and on at the touch of a key to the Degas format of switching from the picture to a separate screen but others may disagree.

In addition to the standard features, the Toolbox menu bar gives you a zoom facility from 3 to 16 times which uses the full screen for the zoom, with the area being worked on shown, in actual size, on the menu bar. There is also airbrush, a small selection of pens, regular text and a few extras to refine drawing style such as smooth and rough draw, grid, co-ordinates and colour selection. A couple more tools, Scroll Screen and Swap Page, begin to give an insight into the power of Art Director.

The program uses two screens for drawing and as well as being able to transfer elements between the two, they can be used either as two separate areas or one continuous screen enabling A4 format pictures to be created. Scroll Screen operates on either a single screen which can be moved in any direction to 'wrap around', and so position any image at any point on the screen, or on both screens at once. In the latter mode the scrolling is vertical and the two screens become one allowing a virtually continuous image to be created. The effect is of the picture being on a drum which can be rolled around and around.

One small section on the Toolbox shows a pair of scissors and is called Cut Rectangle. A deceptively simple title which forms the basis of what begins to make Art Director really special. Cut Rectangle does just that, cuts a rectangle from a picture from 1 pixel in size to the full screen, but the power comes in automatically storing this rectangle as a brush which can be used for drawing in any of the normal ways as point, freehand or lines and more. The effects are quite astonishing. The brush is transferable between pictures although care must be taken to match the colour palettes of the pictures to be used.

MORE ADVANCED FEATURES

The Cut Rectangle forms the basis of many of the more advanced features which enable the brush to be manipulated in almost any way. So having cut out a rectangular brush what can you do with it? Well first you can flip it horizontally or vertically, turn it left or right or rotate it through any angle you wish. You may halve or double it in size either vertically or horizontally and can continue to do so although you will eventually lose definition. Much more interesting and powerful is the ability to rescale the brush either reducing or enlarging in proportion. Cut a full screen and you can shrink the entire image to a small rectangle and use that as a brush or do it the other way round. Suppose you don't want to keep it in exact proportion? No problem, Art Director has a whole host of possibilities. Stretch allows you to expand or condense the brush either vertically or horizontally from the original rectangle to any other rectangular shape. Distort goes even further making it possible cut an irregular shape and distort it into any other irregular shape, even to the extent of wrapping the picture around itself! But there's more!

A brush can be 'bent' which allows a flat image to be wrapped into an elliptic or curved shape enabling effects such as wrapping a label around a can! It can also be 'bulged' which gives the effect of painting the image onto a concave or convex surface, and then there is Perspect. This is one of the most powerful commands to my mind. A separate pull down menu allows a perspective grid or 'vanishing point' to be defined on the screen and any brush can then be mapped into this in perspective. If, for example you want to achieve a street scene in true perspective, you need only draw the details as a flat image and then 'flow' this image into the perspective set by your grid! The resulting image, in perspective, is a brush which can be used in any way described above.

WHAT ELSE CAN IT DO?

Enough about brushes (although there is more), what else can Art Director do? Some of the refinements emulate traditional painting methods such as 'smearing' colours into each other, but others are found only in computer art. It is possible to treat the two screens as being placed one on the other and then scrape the 'paint' from one to reveal the image of the other beneath. Some excellent effects can be achieved by combining pictures in this way especially when enhanced by some of the other facilities. To produce smooth transitional effects, pixels can be melted together randomly or shaded so that any chosen colour will be gradually, and randomly, mixed with the next darkest or lightest colour on the palette. Gaps can be patched up between pixels of similar colour allowing a random pattern to be made more solid and many of these features can be combined to automate what is normally a painstaking process in obtaining that 'perfect' picture.

USING COLOUR

Colours can be manipulated in many ways, from the normal setting of colours in the palette to individual control of colours throughout a picture. There are eight palettes available for any picture and some remarkable effects such as 'solarisation' or 'sepia' or even black and white can be achieved by careful selection of colour in different palettes. A single picture can then be viewed in many different forms. Animation is also possible through the colour palettes although, unlike Degas, the colours are cycled through the palettes rather than the sixteen colours of one palette. The cycle pattern can be timed so that one palette stays on screen longer than another.

On an individual picture all the pixels of one colour can be changed to another colour or, by using the blank second screen, each colour of the original picture can be overlaid and built up for additional effects. There are even more sophistications built in, such as the ability to outline an image - try this on text for some great effects - or 'round off' an image either on full screen or in a selectable window. The results are remarkable and would take hours done by conventional means.

And so on to text. Text can be placed on screen at any position and in any font style. Although only one font can be in memory at one time, Art Director is infinitely versatile in this respect as it treats all text as a brush, with all the resulting manipulation possibilities, so that a font can be loaded, text typed from the keyboard and positioned, and then another font loaded and so on limited only by the desired effect required and the number of fonts you have designed. Designing fonts, by the way is done in the same way as drawing any other image and the whole of the facilities of Art Director are available, unlike in other programs which only allow you to plot and unplot pixels. The fonts are designed by using 'masks' loaded from disk and are then saved as full screen images to be used with the appropriate text size.

PRINTING IT OUT

And so finally (almost) onto printing and viewing your finished picture. Art Director, unfortunately supports only Epson or Atari printers and if you are using an Epson you must install it first from the Install Printer accessory (it does not tell you this in the manual) but you can then print your picture in more versatile ways than with other programs. Remember those two screens that can be used as one? Well you can print out the two screens as one continuous A4 image (Print Double) or print each screen separately. You can even print just part of a screen, although this can only be a rectangle defined from the upper left corner. Prior to printing double you can view the entire two screen image on one screen to check the effect, and, just to prove that the authors have thought of almost everything, you can view any picture in mono first to see whether any colours need changing for better effect!

There is more, but a review must end somewhere! There is a slide show program, several fonts and a few demo pictures on the disk as well as a Degas or Neo to Art Director convertor. Hopefully a few public domain programs will appear allowing Art Director pictures to be 'standardised' as has happened with Degas and Neo.

TRULY PROFESSIONAL

I must say that Andromeda and Mirrorsoft have created one of the most superb graphics utilities on any non-dedicated (and therefore affordable) micro. Art Director is a package with truly professional capabilities at a price that any ST owner can afford. Graphic artists can use the program for visuals or such things as package design or just for plain art, whilst home artists can play and design for hours on end. Criticisms levelled elsewhere by graphic artists used to dedicated systems are unfair because they ignore 'affordability' and Art Director really is 'state-of-the-art' as far as the ST and other 16 bit home micros are concerned. To my mind it beats Degas Elite hands down (assuming you don't need medium or high resolution) but you might not agree if you have already forked out for Degas Elite! Even if it were the same price it would be a bargain but it is £20 cheaper at just £49.95 and, if you check the back of the manual you will find some special offers, such as £30 off digitisers and touch tablets, to enhance your art even more!

What more can I say? Check the comparison chart to see whether Degas Elite or Art Director is for you.

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ART DIRECTOR / DEGAS ELITE

A comparison of features

Both programs have so many common features called by different names that it is difficult to give the normal 'Yes-No' direct comparison. This summary is intended to outline the most obvious, and important, differences and similarities. It should be noted that some (by no means all) of the features found in one program and not the other can be simulated in the program lacking those features.

DEGAS ELITE FEATURES NOT IN ART DIRECTOR

Medium Resolution in 4 colours
High Resolution in 2 colours
Solid shapes (although can be cut as brushes in Art Director)
Skewing of brush
Mirror drawing
Set colour palette from picture
Select colours direct from all possible

Shade palette from one colour to another

Shadow drawing
Remove block
Save brush to disk
User defined lines

ART DIRECTOR FEATURES NOT IN DEGAS ELITE

Fill with defined brush/pen
Fonts automatically as brushes

Smooth/Rough draw
Window to define area of screen to work on

View colour picture in mono

Cursor co-ordinates
Scroll two screens

Scroll one screen

Rescale brush
Bend brush to ellipse/curve
Bulge brush to concave/convex

Perspective brush

Cut oval brush
Flip brush horizontally or vertically

Halve/Double brush size

Scrape to reveal second picture

Melt
Shade light/dark

Patch
Fill contour
Colour mask
Round off
Define and Use Sprite

View double
Define print size

Print double screens

FEATURES COMMON TO BOTH PROGRAMS

16 colours in low resolution. Zoom. Rectangular definable brush. Solid fill. Pattern fill. Definable patterns. Airbrush. Airbrush with defined brush. Definable fonts. Selectable drawing speed. Selectable drawing size. Erase. Grid/Snap. Palette colour control. Straight lines. Zigzag lines. Rays. Lines with user definable brush. Stretch brush. Distort brush. Rotate brush. Transparent or block brush. Assimilate brush. Smear. Change all pixels of one colour. Undo. Cut block to another picture.

FEATURES EXECUTED IN DIFFERENT WAYS

  Art Director Degas Elite
Zoom Up to 16 times at full screen Up to 12 times at one third screen
Fonts One in memory at one time Up to 10 in memory depending on screens in use
Size 4 sizes affecting Airbrush, Melt, Round off, Smear, Shade, Scrape and Patch 3 affecting airbrush
Speed 4 affecting the same features as size 7 affecting draw and airbrush
Pens 8 selectable from menu 15 selectable from menu
Colour cycling Through 8 palettes Through sixteen colours of one palette
No. of screens 2 Up to 8 on 1040ST, up to 4 on 520ST
Outline shapes Square, Rectangle, Circle, Oval, Polygon Circle, Square, Polygon
Turn brush Left or right instantly Use Rotate
Defining Fonts As pictures using masks With separate Font Editor.
Copy Page With command By using full screen as block
Printer support Epson and Atari only Dozens!
Outline 1 option 3 options

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