Eurogold/Starline 
			
			Distributed by Ariolasoft
			£19.99
			
			Foreign secret agents have hidden a time bomb in a big hotel. The 
			bomb is hidden somewhere on the sixty second floor. It is your job, 
			playing the part of agent Trevor, to enter the building on the 
			ground floor and work your way up, collecting clues and hints to 
			crack the code.
			
			
			I have a feeling that this is similar to the arcade game 'Elevator 
			Action', which was popular in America but rarely seen in this 
			country. The game is, however, very playable and quite addictive. 
			The screen layout is similar to most platform games, with various 
			floors above you with enemy agents roaming about dressed in long 
			black raincoats and their wide brimmed hats. Between the floors are 
			elevators, which must be used to reach higher floors. On each floor 
			of the hotel there are various doors which can be opened with the 
			key from reception, and other things such as clocks, tables, plants 
			or statues.
			
			
			The various doors each have someone behind them, be it an enemy 
			agent or a punk rocker! Appropriate digitized sounds accompany some 
			people as they appear at the doorway, for example, when the Nun 
			answers the door, she is accompanied by a church organ! Behind one 
			of the doors you should find the porter who will give you the 
			emergency door key. The hotel is split into eight levels each 
			containing eight floors, and to move onto the following level you 
			must go through the emergency door, using the key obtained from the 
			porter.
			
			
			The whole game appears quite simple at first, but if you set out to 
			retrieve all of the hints and tips it can become quite complex. 
			Having a notebook handy might be necessary as you get more involved 
			with it. You can obtain hints from various places throughout the 
			game. My favourite is in the bar, where if you buy the correct drink 
			from the barkeeper, he will give you part of the secret code, 
			however you become drunk and the game's controls are reversed. If 
			you try to do any more than move, you are informed that "you are 
			shtill drunk"!
			
			
			My only dislike of the game is the `computer printout' which slowly 
			comes up on the screen informing you that you have failed. It then 
			clears the screen and prints another message. This becomes very 
			tedious after a few times, and there is no way of skipping the 
			section. If you get to a point where you have suddenly worked out 
			how to do something and you are then killed off before being able to 
			do so, you normally want to go straight back to the game. You 
			probably won't want to hang around for some silly cosmetic feature 
			to repeat itself yet again.
			
			
			Other than this minor quibble there is nothing else I can say 
			against the game. The graphics are fairly good, and the sound 
			effects are equally pleasing. Overall I think that Mission Elevator 
			is a game where the programmers have taken a little more care — and 
			it shows!
			
			
			
			
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