My involvement with Atari computers began way back in 
		1982 when I purchased a brand-new 400 from Currys in Birmingham for the 
		massive sum of £365. In fact, I was looking at several computers the 
		year before, trying to decide on which camp to jump into. I remember the 
		BBC Model B was a very strong candidate with a powerful Basic language, 
		but Commodore’s VIC 20 had poor graphics and I had also disregarded the 
		Sinclair ZX81 as being too fragile and “toy-like”. 
		
		
This actually coincided with two events in my life: I 
		had changed jobs meaning my wage went up massively by 25% and I’d just 
		stopped racing as a sidecar passenger (needing something to replace the 
		thrills!). Racing was atrociously expensive even back in 1982 when a new 
		slick tyre cost £110 and a gallon of Castrol ‘R’ £11.95, and this newly 
		discovered wealth (or lack of expense, depending on which way you looked 
		at it) meant a slack handful of cash was waiting to be spent. 
		
		Eventually there was just one thing that decided my 
		choice of platform: Star Raiders! Wow, what a game: the moment I saw it 
		I knew this was the computer for me (oh yeah, the computer had good 
		graphics as well…) My very first attempts at Basic were on the 400 and I 
		soon learnt to type very quickly with the membrane keyboard and spent 
		many happy hours creating all manner of programs – however I soon learnt 
		my skills were simply not up to scratch in a commercial sense and with 
		the advent of the ST I gave up programming. 
		But from this early start I eventually upgraded some 
		time after to a 600XL (replaced soon after with an 800XL) and then 
		various peripherals started growing from the available ports: floppy 
		drive, printers (Epson LX86 and Atari’s 4-colour plotter), joysticks and 
		touch tablet. Throughout all this, the magazine I always looked out for 
		was Page 6 – I seem to remember ‘Atari User’ was the only published 
		glossy at this time, apart from US publications Antic and Analog; 
		although the latter was not Atari specific anyway. 
		Eventually I summoned enough courage to send in my 
		attempts at art using the Touch Tablet – the first time the artist had a 
		direct link to the Atari computer using an intuitive means to draw. 
		Although one disk was forwarded to Antic I never received any 
		acknowledgement or response but I was hugely pleased when Page 6 editor, 
		Les Ellingham, felt my digital daubs were good enough to appear in his 
		magazine. So in issue 14, my very first attempt at digital art appeared, 
		called ‘Highland’. 
		Encouraged by this I forwarded two more images, one of which appeared in 
		issue 20 of my nephew 
		Steven. Hard to believe we were then limited to a resolution of 
		160x192 with just four colours! 
		Soon after this the rumours of a new 16-bit Atari 
		computer emerged and it was only natural that my interest started to 
		shift towards this all-powerful technological breakthrough. I must admit 
		that during this time I did look at the Apple Macintosh that had been 
		recently released at, I believe, about £1,200. But the specification of 
		the new Atari ST proved far too alluring and eventually in November 1985 
		(?) I finally picked up my new 520ST (preceding the new-fangled ‘STm’ 
		models with RF modulator!) with 128KB ROM and SF354 disk drive (just 
		360KB) and SM124 monochrome monitor. I believe these were the very first 
		shipment into the UK. What isn’t widely reported was that the main 
		portion of the OS was loaded from disk, due to these first models only 
		having 128KB (later models had the OS on 512KB) ROM, but if you ever 
		forgot to insert the disk you were presented with a reminder screen with 
		an incredible diagonally scrolling rainbow effect, like the DLI (Display 
		List Interrupt) of the previous 8-bit machines. I never actually saw 
		this effect ever again after upgrading the ROM. 
		The new STs proved to be very powerful with the “high” 
		resolutions of 640x400 monochrome and 16-colours at 320x240 and a 
		massive 512KB of memory, but somehow the magic had gone. Everything now 
		become more technological – even the games – and the sheer simplicity 
		and beauty of the earlier 8-bit machines was lost. Remember stunning 
		games like Lode Runner, Boulder Dash, Shamus and the fabulously humorous 
		‘Mule’? These never transferred properly to the higher-spec machines, if 
		at all, except for Star Raiders as the new ST version did seem to 
		capture some of the original’s playability, while still taking advantage 
		of the higher specs. Strangely, many of those games that did get ported 
		over seemed to run slower and more jerkily! Obviously the authors 
		weren’t bothered about optimising the code properly to take advantage of 
		the new processor and graphic chips… 
		But what really distinguished these early games from 
		current “interactive entertainment experiences”, was they were “GAMES” 
		and immensely playable. Somehow, I think modern trends towards games of 
		aural and visual excellence has lost the point when overload and boredom 
		can quickly set in. Strange to note that Lode Runner has now been 
		resurrected by Sierra on PCs and Playstations, while Boulder Dash has 
		spawned numerous versions… 
		After a very short time I upgraded the ST disk drive 
		to the later SF314 model (the more standard 720KB formatted) and when 
		the Philips CM8833 monitors finally appeared, took advantage of that as 
		well. 
		From there, the ST was replaced with a Mega ST (and I 
		still actually have both machines!) and around this time I co-owned a 
		shop selling Atari games, programs and computers, which led to hardware 
		development for the ST and Falcon. 
		I now concentrate much of my efforts in supporting 
		three different charities, but still work as a freelance writer, artist, 
		book publisher, Web designer and dabble in antiques where glass 
		collecting has become a consuming passion. 
		David P.Encill, March 2005
		
		http://www.encill-art.co.uk/
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