Joel Goodwin

 

 

 

Joel Goodwin 

 

 

 

 

 

 

 

Not sure if anyone would remember me, but here goes... I wrote a few articles towards the end of NAU/Page 6, such as the issue disk bonus Orson, and an attempt (perhaps ill-advised) to explain object-orientation using assembly language in a trilogy called Objet D'Art. I also wrote the puzzle game The Citadel.
 
Around the time Page 6 disappeared from our mailboxes, I made the difficult decision to end my Atari programming hobby. I had mathematics research at university to concentrate on and something had to give. Funnily enough I wasn't really sure whether I wanted to choose IT as a career at the time, because my programming knowledge was limited to Fortran and 6502 machine language. Not exactly the recipe for a top career in software development.
 
Nonetheless I've been working in financial IT since 1998. Of course, I'm a PC user now, but I still like to think about those days when I worked on the 8-bit Atari. It was possible to know everything about the machine back then, not like the moving target of the PC platform today. *sigh*
 
If you want to know more about what I'm doing now, please point your browser to www.joelgoodwin.com.

Joel Goodwin, March 2003

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