Hello Atarians everywhere,
		Some time ago I received an email from Paul Rixon 
		asking me as a former contributor to New Atari User to write a profile 
		of myself and my Atari days. Well it’s taken a while but here it is and 
		here’s hoping I am remembered on the Atari scene. 
		My life in the world of Atari 8-bits began one 
		Saturday in January 1986 when I visited my local branch of Dixons and 
		saw loads of Atari 800XL packages being sold off at £80 each. Purchasing 
		one of the packages seemed to be a good idea if only because I had never 
		pressed a key on a computer before and so a whole new world of computers 
		was about to open up for me but little did I know how addictive my Atari 
		was to become. That evening after setting up my new Atari, I tried a 
		couple of the games supplied but couldn’t really get interested in them, 
		I was never the type to be attracted by games machines with all the 
		flashing lights and funny noises. In the manual supplied (remember those 
		so called manuals?), I found a couple of little type-in listings, one of 
		which was called “Thunder” if I remember correctly and so it wasn’t 
		really surprising to be greeted with a roar every time I pressed Return 
		and I suppose the word Sound in the listing had something to do with it. 
		That same evening I learned how to save the listing to a blank cassette 
		and to reload it again using my new 1010 and I even tried changing a few 
		numbers in the listing to see what happens and from such humble 
		beginnings began my world of Atari programming. 
		A couple of months later as my programming knowledge 
		grew, cassettes were no longer good enough and a disk drive became a 
		necessity but because it was more or less the end of the great Atari 
		sell-off, there didn’t seem to be any Atari disk packages left. Every 
		store I visited had completely sold out and being told it was the end of 
		the line, I was faced with paying £199 for a 1050 from Silica Shop 
		instead of £120 for a disk package. My final visit of the day was to a 
		local branch of Currys who also told me that they had completely sold 
		out. As I was about to leave the shop, the man told me that they did 
		have one shop-soiled disk package that they had previously put aside for 
		returning which they would be prepared to let me have for half price. I 
		suppose he saw an opportunity, half a loaf is better than none. When I 
		got the package home I found it was the 800XL that was shop-soiled, the 
		results of kids with sticky fingers but the 1050 was in pristine 
		condition probably never even been out of the box and still sealed in 
		its polythene wrapping. A brand new 1050 for £60 and a spare 800XL 
		albeit shop-soiled, a real bargain and I was well pleased. 
		Sometime after transferring all my work from cassettes 
		to disks, I found out that my new DOS 3 system was not recommended and 
		should be replaced with DOS 2.5 but being new to disks I didn’t really 
		understand the problems and continued for some months with DOS 3. At the 
		next Atari show which was held at the Novotel in Hammersmith in London I 
		bought Amac (Atari assembler disk) and remembering that there were 
		apparently problems with DOS 3 (I still didn‘t really understand the 
		problems), I asked if Amac was suitable for use with DOS 3 and the man 
		said a most definite “No”, he disappeared for a minute or so and 
		returned with a DOS 2.5 master disk and told me to dump DOS 3. 
		
		Much time was taken transferring my DOS 3 work back to 
		cassette and then back to disk in my new DOS 2.5 format only to find 
		that after many hours of saving and loading to and from cassette that 
		there was in fact a utility on the master disk for transferring DOS 3 
		files directly. I transferred the rest of my work the easy way. 
		
		Having already purchased Amac, a suitable book about 
		machine code and assembly language was sought from my local bookshop. On 
		the first floor was a huge computer section devoted to all the computers 
		of the day with a whole range of books for each, but there were no books 
		whatsoever for the Atari. I couldn’t find a single Atari book anywhere 
		and so I asked one of the sales staff where their Atari books were and 
		the woman looked at me as if I had just landed from another planet and a 
		strange eerie silence followed. Puzzled by my strange request she told 
		me that they did not stock Atari books and recommended me to go to a 
		good toy shop and suggested Hamleys in Oxford Street. Needless to say I 
		did not go to Hamleys but it’s a good example of attitudes at the time 
		and it always brings a smile when I think back to that day especially 
		when considering the rows of books I saw on the shelves for the VIC20, 
		Spectrum, etc. 
		Having obtained a suitable book obviously from 
		elsewhere, I begun my adventures into assembly language and although I 
		liked Amac, I did not like the source code editor and I certainly did 
		not like the bad sector protection. Every time I wanted to assemble some 
		code I had to put up with all the sector searching and grinding noise. 
		The answer to the editor problem was easy, I simply used Textpro 
		instead, but the answer to the bad sector protection was less easy. I 
		put up with all that grinding for some time and eventually decided that 
		something had to be done about it, I tried to copy the Amac disk without 
		success and even tried to copy the Amac file using DOS 2.5 option K 
		(binary save) but again without success. Eventually I decided that if 
		Amac was always going to do its best to damage my 1050’s then I simply 
		wouldn’t use it and decided to write my own assembler instead. From the 
		outset I decided that my assembler would write its output code directly 
		into Basic either as data or as strings eliminating the need for a 
		separate program to convert the object code. I booted Turbo Basic and 
		soon had my assembler underway and by the end of the evening had the 
		main structure of the program albeit an empty shell devoid of any real 
		code more or less complete. I decided to call it “Turbo Assembler” for 
		obvious reasons. Over the weeks that followed my Turbo Assembler evolved 
		and grew but I wasn’t finished with Amac yet. I wrote several small 
		dummy source code routines encompassing all 6502 assembly language 
		instructions for use in checking my Turbo Assembler against Amac by 
		comparing their object codes. To do the actual checking, I wrote a small 
		Basic program that reads both object files from disk storing them in RAM 
		and then comparing them character by character flagging up any 
		differences found. It was then just a matter of making both codes match 
		and gradually as I corrected error producing sections of my Turbo 
		Assembler, the mismatches got fewer and fewer until the codes matched 
		perfectly every time. Armed with my newly finished Turbo Assembler I was 
		once again up and running writing machine code routines whilst Amac and 
		its bad sector remained out of sight hidden somewhere in my disk boxes. 
		The original version of my Turbo Assembler became my sole mate whenever 
		I needed to assemble code, it never let me down and I quickly gained 
		total confidence and trust in using it. The latest version of my Turbo 
		Assembler is version IV in which I decided to include full source code 
		checking and to include some special features of my own to help make 
		writing source codes a bit easier. The source code must be error free 
		before Turbo Assembler allows the source code to be assembled and there 
		are now six options for writing the output files directly into Basic as 
		data and strings and a seventh option for writing the standard object 
		code. All machine code routines used within all my published programs 
		were assembled using my Turbo Assembler mostly using version IV. 
		Although Turbo Assembler version IV was intended for publication, I used 
		it so often that I never got around to doing anything about it. Nobody 
		has yet seen Turbo Assembler version IV although a few people may have 
		seen an earlier version so keep a lookout on my website. 
		My first contribution to Page 6 or New Atari User was 
		my CES (Colour Extension Subroutine) program published in issue 63 but 
		my efforts to contribute went way back long before then. My first effort 
		to contribute was a double sided disk containing a selection of my best 
		programs sent with a covering letter to NAU but nothing ever came of it, 
		it just disappeared into the great black hole. Another followed some six 
		months or so later and that also disappeared without trace. Much time 
		passed and many issues of NAU came and went whilst waiting patiently for 
		something of mine to appear in the magazine but nothing ever did. At a 
		much later date I had reason to telephone Page 6 and speaking to Sandy 
		she confirmed that my contributions had been received and the disks were 
		currently sitting in the disk box. Many more months of patient waiting 
		followed and many more issues of NAU came and went and again with 
		nothing of mine ever being published I eventually came to the conclusion 
		that my contributions were not wanted and so I lost interest and gave 
		up. It might have been that I was a new name amongst many very good 
		regular contributors leading to my disks finding their way to the back 
		of the disk box hidden behind those of the regulars. Some time later and 
		inspired by Met-Man, a series of articles in NAU about writing text 
		adventures I began writing my first “The Cave”. Upon completion many 
		months later, I decided to place an advert for it in the NAU contact 
		columns offering it free of charge to anybody who sends me a blank disk 
		and return postage. Because such a very long time had passed since my 
		last efforts to contribute and still with nothing of mine ever being 
		published, I decided to try again. I prepared a double sided disk again 
		containing a variety of my latest and best programs and together with my 
		advert for The Cave, I sent it to NAU and with renewed hope I waited for 
		the next issue to appear. My advert appeared but nothing of my 
		contributions and reflecting past experience I once again lost interest 
		and gave up, that was until issue 63 dropped through my letter box. At 
		first I was convinced that somebody had stolen my CES program and 
		produced a version of their own and it took some time for me to realise 
		that I was looking at my own program and my own name in print. After all 
		the waiting and giving up, I had finally done it and there was something 
		of mine published in most issues of NAU from then on with my “League 
		Table” appearing in the final issue. My all machine code “Space Fighter” 
		was the disk bonus for issue 82 which is a bit like gold medal position 
		and also included on the same disk was my only other all machine code 
		program, my First Demo. Although it was my first demo, I never wrote a 
		second. Issue 82 also announced that my Atari Cad program has been 
		included in the Page 6 public domain library as disk DS#136. In total I 
		had about 30 programs and articles published, often with two and even 
		three being published together in a single issue and with odd bits and 
		pieces appearing unannounced on the issue disks. 
		Of my text adventures, The Cave was my first based 
		upon being trapped in a cave and having to find another way out and 
		although rather lacking when compared to my later adventures, it did 
		teach me a lot. After writing The Cave, I wrote a further three text 
		adventures … Ye Olde House, Where Dinosaurs Rule and Rose Gardens. Where 
		Dinosaurs Rule is probably my best adventure, the dinosaurs move about 
		and catch you off guard so you have to keep a lookout, but you have to 
		get to them first via a network of caves, I couldn’t resist adding 
		caves, perhaps as a mini-update of The Cave. Ye Olde House is based upon 
		exploring the strange happenings in a large old house and Rose Gardens 
		my final text adventure is based upon the supernatural. 
		My favourite programming language was Turbo Basic, a 
		faster and much fuller language than Atari Basic and I also found 
		writing assembly language to be very satisfying especially as I no 
		longer had to put up with Amac and its bad sector. Assembly language 
		produced very fast and compact code but it was very slow going when 
		writing machine code programs and the slow progress often lead to 
		boredom and sometimes to programs being abandoned. The solution was 
		simply to use a combination of both, to write the main part of a program 
		using Turbo Basic (or sometimes Atari Basic) with USR routines where 
		necessary to take advantage of the high speed of machine code with VBIs 
		and DLIs to do all those things that cannot be done from Basic. When 
		using Atari Basic, I really missed Turbo’s commands and although there 
		was usually a way around them, there was no substitute for Instring 
		which give me the inspiration to write my Instring USR routine published 
		in issue 80 of NAU. My Instring works in exactly the same way as Turbo’s 
		Instring, returning the location of the first character of a small 
		string found within a larger string or a zero if not found. 
		Of the many USR machine code routines I wrote, my 
		favourite is my “Character Set Copier and Redefiner” published in issue 
		77 of NAU. It was born out of boredom, a piece of programming I hated 
		and it was one day whilst doing this chore an idea suddenly occurred to 
		me and in the days that followed my most useful USR routine was born. 
		Character Set Copier and Redefiner, a bit of a mouthful I know but I 
		couldn’t think of a better title, at least it does exactly what it says 
		on the tin. 
		Many of my published programs and articles were spread 
		over many pages of NAU, the largest being “The Disk Companion” published 
		in issue 73 spread over ten pages. My second largest is “Let’s Write a 
		VBI” published in issue 71 spread over eight and a half pages. 
		Considering the smaller A5 size of NAU, is a ten page spread a record or 
		do you know of a larger spread? 
		Over the years I attended many of the Atari shows, the 
		earlier shows held at the Novotel in Hammersmith and at Alexandra Palace 
		in North London and the later AMS shows held at Bingley Hall in 
		Stafford. I met many Atari people at the AMS shows including Les and 
		Sandy of Page 6 Publishing (publishers of NAU), the lads of TWAUG and 
		many other Atari individuals. I often took a disk full of programs with 
		me to the AMS shows to give to Les for publishing. On one occasion when 
		I gave Les a disk full of programs I told him that it contained version 
		II of my Disk Directory Header. Les told me that it was too late for 
		version II because the first version had already been included in the 
		next issue of NAU which had already been sent to the printers. Les must 
		have liked version II because he published it in the following issue 
		immediately after version I breaking that golden rule of publishing of 
		no repeats. 
		With time moving on and the Atari era drawing to a 
		close, I also had to move on and in 1998 I invested in a Packard Bell, 
		Textpro and Mini-Office II giving way to MS Word and Works but there was 
		no programming languages and I really missed programming. Looking along 
		the shelves of a newsagent on one occasion proved particularly fruitful, 
		the list of contents of a CD attached to the cover of a magazine 
		contained a freebie cut-down trial version of Visual Basic 6 and so I 
		promptly bought the magazine, installed and began learning VB 
		programming. At first I found VB very difficult because it is a totally 
		different concept to Atari programming but as the weeks passed my 
		knowledge and understanding grew and I was soon up and running again. 
		The freebie trial version had no help files, compiler or packaging 
		utilities but it taught me a lot. My next step some months later was to 
		obtain a full version of VB6 but there was various versions to choose 
		from and I finally obtained the professional edition from a local 
		computer fair. Some months later I installed a modem, few computers had 
		modems preinstalled at that time and I logged onto the Internet for the 
		first time. About a year or so after that I created my website “John’s 
		Place” inevitably devoting a section to the Atari. I tried various web 
		editors that were popular at the time that were regularly available free 
		on magazine cover CD’s but they were all of the draw it as you want it 
		type (wysiwyg) which I found difficult to use and restrictive. I 
		eventually downloaded an html editor and found writing web pages 
		directly in html much more convenient and a lot easier and I am still 
		using the same editor today. In more recent times I have constructed a 
		1050-to-PC interface and have transferred my Atari programs to PC, all 
		of which will eventually be available for download on my website. My 
		website address…
		
		www.johnap.pwp.blueyonder.co.uk
		When I’m not programming or updating my website, I 
		sometimes like to chat on line and have communicated with people from 
		all over the world but my all time favourite was a girl in Saint 
		Petersburg. At times she would apologise for her bad English but I 
		thought her English was quite good and I told her so and on one of these 
		occasions I told her that her English was a lot better than my Russian 
		and that little comment seemed to be a turning point because from then 
		on I found myself being taught Russian. She taught me the Russian 
		alphabet, hundreds of Russian words, sentences and a little grammar 
		prior to which I knew absolutely nothing of the Russian language, not a 
		single word. Whilst it is obviously not possible to learn to speak 
		Russian using text alone at least I can spell every Russian word I know. 
		I have Russian language installed on my laptop and can type Russian 
		albeit slowly and I have downloaded midi files of Russian speech to help 
		me learn to say the words and sentences that I previously only knew in 
		text. Although I no longer chat to my Russian girlfriend, she 
		disappeared a while ago, it has left me wanting to learn more and so 
		despite all the bad news that we keep hearing about chatting on line, 
		there are some good things that can come from it. 
		And finally I often wonder what computers would be 
		like today if attitudes towards Atari had been different, perhaps Atari 
		would now be standing in the place of Microsoft and I wonder what Atari 
		Windows would have been like. Maybe it’s the best computer era we never 
		had.
		John Foskett, July 2006
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