64-bit RISC-based multiprocessing architecture
Very high speed 106.4 Mbyte/sec 64-bit Data Path
27 MIPs Graphic Processor with 4K bytes zero wait-state internal SRAM
Performs full range of graphic effects at high speed
Programmable Object Processor
27 MIPs Digital Signal Processor with 8K bytes zero wait-state internal SRAM
Supports Z-buffering and Gouraud shading
MC68000 CPU clocked at 13.3 MHz
Lifelike quality 32-bit color on NTSC or PAL TV screens, 16 Mill + colors
ROM Cartridge capacity to 48 Megabits compressed/uncompressed code
16 Megabits of fast page-mode DRAM
Double-speed CD ROM (optional)
CD ROM supports CD audio, CD+G formats
2 (expandable to dozens) enhanced controller ports
High Perfomance, ergonomically designed controller with joypad
High speed synchronous serial port
Animation clocked at 850 million pixels/sec



Copyright ©96, J. Ariel Garza
Last updated: 10/05/96

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