September 6, 1997
"Game Menu" version 2.1 by
Jim Pragit
is available from the download section.
August 29, 1997
"Game Menu" version 2.0 by
Jim Pragit
is available from the download section.
August 20, 1997
The development team is working on version 0.8 of Stella.
A partial list of features is:
Optimizations to improve speed
Improved TIA and PIA emulation
Improved Supercharger support
Support for other controllers (Keypad, etc.)
And much more...
There is no estimated-time-of-arrival, however, hopefully
it'll be ready by Christmas.
July 29, 1997
Stella version 0.7 has been released for Windows 95 & NT.
June 28, 1997
"Game Menu" version 1.61 by
Jim Pragit
has been released. It's available from the download section.
June 13, 1997
Stella version 0.7 has been released for the Power Mac and OS/2.
June 7, 1997
Stella version 0.7 has been released for DOS, Linux and Unix/X.
Ports to other systems will be released as they become available.
June 2, 1997
Keith Wilkins is no longer supporting the DOS port of Stella
due to lack of free time and other responsibilities.
Bradford Mott will be maintaining the DOS port of Stella.
May 23, 1997
Most of the"core" code modifications for version 0.7 have been
completed. Porting to the various operating systems is underway.
Hopefully, a release will be ready around the end of May or
beginning of June.
May 9, 1997
"Game Menu" version 1.4 by
Jim Pragit
has been released. It's available from the download section.
March 25, 1997
Development of version 0.7 of Stella
is proceeding slower than expected, however, the wait
will be well worth it. A partial list of new features is:
Optimizations making this the fastest version ever!
VCS files combined into a single file
ROM image filename independence (name them whatever you like)
Improved TIA emulation (Warlords works...)
Starpath Supercharger support
And much more...
There is no firm estimated-time-of-arrival, however, hopefully
it'll be ready by the end of May.
March 17, 1997
"Game Menu" version 1.3 by
Jim Pragit
has been released. It's available from the download section.
February 17, 1997
Stella version 0.61 for Windows 95 & NT has been released!
February 14, 1997
"Game Menu" version 1.2 by
Jim Pragit
has been released. It's available from the download section.
February 10, 1997
The development team is working on version 0.7 of Stella.
A partial list of new features is:
Optimizations making this the fastest version of Stella ever!
VCS files combined into a single file
ROM image filename independence (name them whatever you like)
Improved TIA emulation
And much more....
There is no firm estimated-time-of-arrival but it'll probably be
the first or second week of April 1997.
February 9, 1997
Luc Miron has released version 0.2
of his utility which allows you to store all your VCS file data in
a single file. It's available from the download section.
February 5, 1997
Stella version 0.6 released!
January 31, 1997
Jim Pragit has released version
1.1 of his front end for MS-DOS called "Game Menu". It's available
from the download section.
January 22, 1997
Jim Pragit has written an
execellent front end for MS-DOS called "Game Menu". It's available
from the download section.
January 17, 1997
The "core" code modifications for version 0.6 have been completed.
Porting to the various operating systems is underway. A release will
hopefully be ready within the next week.
December 16, 1996
The development team is working on Version 0.6 of Stella.
A partial list of new features is:
Faster than Version 0.5 on most games
Improved 6532 (PIA) emulation to fix those screen jitters
Support for almost all bank-switching methods
Improved TIA emulation
Better sound support for MS-DOS systems
Much smaller executable size
And much more....
There is no firm estimated-time-of-arrival but it'll probably be
the third or forth week of January 1997.
November 16, 1996
Stella version 0.5 released!
October 31, 1996
The "core" code modifications for version 0.5 have been completed.
Porting to the various operating systems is underway. A release will
hopefully be ready by the 2nd week of November.
September 24, 1996
The development team is currently working on Stella Version 0.5.
This version will have the following features:
Faster than Version 0.4 on most games
Sound support (hopefully)
More bank switching methods supported
Improved 6532 (PIA) emulation to fix screen jitters (Frogger works)
Fixed TIA undefined read accesses (Haunted House works)
This is a partial list of features since Version 0.5 is still in
development. There is no firm estimated-time-of-arrival but it'll
probably be sometime near the end of October or beginning of November.