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Bradford W. Mott

Stella


September 6, 1997

"Game Menu" version 2.1 by Jim Pragit is available from the download section.

August 29, 1997

"Game Menu" version 2.0 by Jim Pragit is available from the download section.

August 20, 1997

The development team is working on version 0.8 of Stella. A partial list of features is:

    Optimizations to improve speed

    Improved TIA and PIA emulation

    Improved Supercharger support

    Support for other controllers (Keypad, etc.)

    And much more...

There is no estimated-time-of-arrival, however, hopefully it'll be ready by Christmas.

July 29, 1997

Stella version 0.7 has been released for Windows 95 & NT.

June 28, 1997

"Game Menu" version 1.61 by Jim Pragit has been released. It's available from the download section.

June 13, 1997

Stella version 0.7 has been released for the Power Mac and OS/2.

June 7, 1997

Stella version 0.7 has been released for DOS, Linux and Unix/X. Ports to other systems will be released as they become available.

June 2, 1997

Keith Wilkins is no longer supporting the DOS port of Stella due to lack of free time and other responsibilities. Bradford Mott will be maintaining the DOS port of Stella.

May 23, 1997

Most of the"core" code modifications for version 0.7 have been completed. Porting to the various operating systems is underway. Hopefully, a release will be ready around the end of May or beginning of June.

May 9, 1997

"Game Menu" version 1.4 by Jim Pragit has been released. It's available from the download section.

March 25, 1997

Development of version 0.7 of Stella is proceeding slower than expected, however, the wait will be well worth it. A partial list of new features is:

    Optimizations making this the fastest version ever!

    VCS files combined into a single file

    ROM image filename independence (name them whatever you like)

    Improved TIA emulation (Warlords works...)

    Starpath Supercharger support

    And much more...

There is no firm estimated-time-of-arrival, however, hopefully it'll be ready by the end of May.

March 17, 1997

"Game Menu" version 1.3 by Jim Pragit has been released. It's available from the download section.

February 17, 1997

Stella version 0.61 for Windows 95 & NT has been released!

February 14, 1997

"Game Menu" version 1.2 by Jim Pragit has been released. It's available from the download section.

February 10, 1997

The development team is working on version 0.7 of Stella. A partial list of new features is:

    Optimizations making this the fastest version of Stella ever!

    VCS files combined into a single file

    ROM image filename independence (name them whatever you like)

    Improved TIA emulation

    And much more....

There is no firm estimated-time-of-arrival but it'll probably be the first or second week of April 1997.

February 9, 1997

Luc Miron has released version 0.2 of his utility which allows you to store all your VCS file data in a single file. It's available from the download section.

February 5, 1997

Stella version 0.6 released!

January 31, 1997

Jim Pragit has released version 1.1 of his front end for MS-DOS called "Game Menu". It's available from the download section.

January 22, 1997

Jim Pragit has written an execellent front end for MS-DOS called "Game Menu". It's available from the download section.

January 17, 1997

The "core" code modifications for version 0.6 have been completed. Porting to the various operating systems is underway. A release will hopefully be ready within the next week.

December 16, 1996

The development team is working on Version 0.6 of Stella. A partial list of new features is:

    Faster than Version 0.5 on most games

    Improved 6532 (PIA) emulation to fix those screen jitters

    Support for almost all bank-switching methods

    Improved TIA emulation

    Better sound support for MS-DOS systems

    Much smaller executable size

    And much more....

There is no firm estimated-time-of-arrival but it'll probably be the third or forth week of January 1997.

November 16, 1996

Stella version 0.5 released!

October 31, 1996

The "core" code modifications for version 0.5 have been completed. Porting to the various operating systems is underway. A release will hopefully be ready by the 2nd week of November.

September 24, 1996

The development team is currently working on Stella Version 0.5. This version will have the following features:

    Faster than Version 0.4 on most games

    Sound support (hopefully)

    More bank switching methods supported

    Improved 6532 (PIA) emulation to fix screen jitters (Frogger works)

    Fixed TIA undefined read accesses (Haunted House works)

This is a partial list of features since Version 0.5 is still in development. There is no firm estimated-time-of-arrival but it'll probably be sometime near the end of October or beginning of November.


Copyright © 1996,1997 by Bradford W. Mott



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