Sector 10 is the main energy supply unit for this
colony with seven power batteries tapped direct into the core of
Celsis 5. As sector guardian you must make regular patrols in your
vector fighter to guard against intruders. Although the subversives
on Celsis 5 are under control, the nearby planet of Eldon has an
energy problem and there are growing reports from off-planet
intelligence that they may make an attempt at penetrating Sector 10.
Suddenly, without warning, an Eldon cruiser
descends swiftly towards power battery five, then another and
another! You must destroy them for if they manage to drain energy
from all seven batteries, the core of Celsis 5 will become unstable
and the planet will explode. Having wiped out that first attack wave
you may sit back thinking your mission is completed but the Eldons
come again, this time with supporting defence ships. Whilst no match
for your fighter you might be outweighed by sheer numbers. For the
Eldons, it is a suicide mission, they may as well die here as at
home, but you have no wish to die and neither have the thousands on
Celsis 5 who depend on Sector 10 to supply their energy. It will be
a long fight.
Sector 10 is played by one player with the
joystick. A bonus ship is awarded after 10,000 points. The space bar
pauses the action and moving the joystick will resume play.
TYPING IT IN
Cassette and disk users should type in listing 1.
SAVE or CSAVE a copy, then RUN the program. Answer the cassette/disk
question accordingly and the program will then check each line of
data and create a boot tape or disk version. To load the boot tape,
remove all cartridges then turn on the computer while holding down
the START key. Disk users should type in listing 2 and save with
whatever filename you wish on the same disk as "SECTOR.DAT".
You can then RUN the program by typing RUN "d:(your
filename)".
Sector 10 will only run on 48k or 64k systems.
Sector.dat
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Listing 2
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