I was lying in the sun wondering what to write about 
		for this month's Adventure column when the temperature suddenly dropped 
		and the sky clouded over. "Oh, oh. Looks like we're in for a storm,"I 
		said to myself.
          As I moved inside and settled down at my desk, a 
			nerve shattering crack of thunder broke the summer silence. Then 
			down came the rain. And the hail.
          As it happened, it was only one of our typical 
			summer thunderstorms and the frenzy was short lived. However, while 
			the sky was dark and the rain pelted down, it reminded me of the 
			inevitable thunderstorm in all those B-grade horror movies. Do you 
			know the ones I mean? They're always set in an eerie old mansion or 
			a castle with a cemetery and the story involves vampires or 
			werewolves. Aha! That's just what the Adventure column needs for a 
			change. A good, old fashioned horror story. And Penguin Software's 
			"Transylvania" fits the bill perfectly.
          The game
          "Velcome to TRANSYLVANIA! Von't you please sign the 
			guest register? ..." That sounds like a reasonable request. You sign 
			your name.
          "And your next of kin?" Oh, oh! You don't like the 
			sound of this, but you type in your next of kin's name nevertheless.
          "Far away a clock strikes 12..."
          You have just begun playing Transylvania. The object 
			of the game is to find and rescue the Princess Sabrina before dawn. 
			If you're an old, die-hard Adventurer, then you've probably rescued 
			more Princesses than most people have had hot dinners. One more 
			should be a piece of cake, so you set off full of confidence.
          Almost immediately, you're being taunted by strange 
			sounds in the forest. "You hear moaning noises in the distance ... A 
			witch's cackle cuts through the still air of the night ... A strange 
			ghostly shape floats past mournfully crying 'GARRY, GARRY' ..." 
			Sooner or later (and more likely sooner than later), you'll 
			encounter the werewolf. If you hang around longer than one move, 
			he'll have you for dinner, so you'd better move off as soon as he 
			appears. Unfortunately, he keeps popping up all over the place and 
			you'll soon grow to dread his untimely appearances. Therefore, your 
			first aim should be to kill the werewolf. This won't be too 
			difficult if you remember your horror movies and you can find the 
			relevant items to carry out the task.
          Once free of the werewolf you can explore the 
			enchanted forest and its surrounds at your leisure. When you venture 
			into the castle, you'll encounter another of Transylvania's 
			distasteful inhabitants – the vampire. Unlike the werewolf, the 
			vampire can easily be kept at bay (if you remember your horror 
			movies), but is that the right thing to do? I'll let you ponder on 
			that.
          And so it goes on. If you like all those awful 
			B-grade horror movies of the 1950's and 1960's, then you'll love 
			Transylvania.
          Others in 
			the series
          Actually, Transylvania is only one of a series of 
			Adventures available from Penguin Software. The others are The 
			Coveted Mirror, The Quest and Ring Quest. All are illustrated 
			Adventures in much the same vein as others that I've reviewed in 
			this column. At the time of writing, only Transylvania and The Quest 
			are available for the Atari. However, this may change in the future.
          I recently discovered an excellent little 
			Adventurers' newsletter called "Questbusters". The November 1985 
			issue had a review of a sequel to Transylvania. It is called 
			"Crimson Crown: Transylvania II" and has more illustrations and 
			harder puzzles than the original. It is also the first Adventure 
			written with "Comprehend", Penguin's proprietary Adventure 
			development system. Comprehend allows easier conversion to various 
			computers and also has an advanced parser for full sentence input. 
			Apparently an Atari version of Crimson Crown is underway and The 
			Quest and Ring Quest are being rewritten for the Atari using 
			Comprehend. I can hardly wait! (Incidentally, for anyone interested, 
			Questbusters is a very authoritative 12 page monthly newsletter 
			covering news, reviews and classified advertisements for die-hard 
			Adventurers and fantasy role playing gamers. International 
			subscriptions are US$22 per year from Questbusters, 202 Elgin Court, 
			Wayne, PA 19087, U.S.A.)
          A gripe
          Unfortunately, I do have one gripe about 
			Transylvania. When I tried to boot the disk, it just refused to 
			load. I disassembled the boot sectors and found that this failure to 
			load was probably because of an oversight in a timing routine in the 
			copy protection. Without digging too deeply, it appeared that the 
			program would have worked alright on an NTSC system which updates 
			the real time clock 60 times per second, but it would not work on a 
			PAL system which updates the clock 50 times per second. I have since 
			bought The Quest and found that it had the same problem. In both 
			cases, I overcame the problem by changing one byte to bypass the 
			timing routine.
          I have notified Penguin of the problem and, quite to 
			my surprise, they quickly responded that the technical department 
			had been informed and would work on a solution to the problem. In 
			the meantime, if you buy Transylvania or The Quest and you encounter 
			the same problem as I did, just change sector $05 byte $41 from $A9 
			to $60 (assuming the bytes within a sector are numbered from zero 
			and all values are hexadecimal). Alternatively, just run the 
			accompanying BASIC program and you can kiss your loading problems 
			goodbye.
          
          Hints
          Transylvania has fairly logical puzzles and I found 
			it fairly easy to solve. If you have any problems, I can think of 
			four sources for you to turn to. Firstly, you can refer to my usual 
			hints at the end of this column. These are coded in the same way as 
			usual and should help you out with most problems without giving you 
			a straight out answer.
          Secondly, you can write to Penguin Software at the 
			address given in the documentation and ask for the Transylvania hint 
			sheet. This is very thorough. You first look up a keyword (like 
			werewolf) which gives you one or two numbers. You then look up the 
			question corresponding to the number. There are 32 questions 
			altogether. Each question has three hints ranging from vague to very 
			specific. Both questions and answers are coded to avoid revealing 
			too much. For example, question 1 reads "VCK RC W YWZZ HVS 
			KSFSKCZT?" which must be decoded using a slip code to reveal "HOW DO 
			I KILL THE WEREWOLF?". As I didn't receive my hints until after I'd 
			finished the game, I didn't want to manually decode all 32 questions 
			and 96 hints, so I wrote a little program to help me out. This is 
			included at the end of this article. You can also use it with the 
			hints for The Quest.
          Finally, you can get a complete solution in "A 
			Shortcut Through Adventureland" by Jack Cassidy, et al (Datamost) or 
			"The Book of Adventure Games" by Kim Schuette (Arrays, Inc.).
          
          
			Transylvania hints
          1. Can't read the writing on the stump?
            67 21 38
          2. Can't get past the rock slide?
            5 74 93
          3. Can't kill the werewolf?
            25 82 87 84 86 56
          4. Still can't kill the werewolf?
            25 82 87 8 57 56
          5. Still can't kill the werewolf?
            96 21 80 49 21 70
          6. Does the eagle keep taking you to another part of 
			the forest?
            95 74 18 82 69 51 24 5
          7. Can't get past the cat?
            96 21 80 49 21 70
          8. Don't know what the broom is used for?
            39
          9. Don't know what the bread is used for?
            17 64 6 56
          10. Can't climb the ladder?
            82 28 48 12 35
          11. Can't get the ring?
            78 94 21 41 56
          12. Can't find the vampire?
            19 21 42
          13. Still can't find the vampire?
            19 22 3
          14. Can't kill the vampire?
            19 21 1 85
          15. Can't find the wooden stake?
            95 74 89 1 85 15 19 21 58 65
          16. Can't find the holy water?
            95 74 89 58 65 15
          17. Still can't kill the vampire?
            28 82 16 44 56 47 21 7 10 44 82 28
          18. Can't open the sarcophagus?
            19 14 75
          19. Can't catch the flies?
            20 74 84 72 30 15
          20. Can't open the door in the cave?
            95 74 89 36 15
          21. Still can't open the door in the cave?
            23 21 46 52
          22. Can't get out of the cave?
            82 73 9 24 5
          23. Can't find the wizard's cloak?
            29 21 83 90 9 21 32
          24. Still can't find the wizard's cloak?
            95 28 43 60 49 91 59
          25. Still can't find the wizard's cloak?
            92 37 53
          26. Can't find the elixir?
            21 45 55 21 36
          27. Can't get the key from the goblin?
            26 74 21 13 66 24 56
          28. Haven't found where to use the key?
            19 21 54
          29. Still haven't found where to use the key?
            4 63 40 88
          30. Can't help the statue?
            50 21 11 27
          31. Alien got you baffled?
            81 62 82 2 84 76 79
          32. Can't open the sarcophagus?
            25 82 31 84 34 61 33 21 77 68 56
          33. Can't break the spell on Sabrina?
            50 21 71
          
            
              1 WOODEN 
                  2 SEE 
                  3 SOMETHING 
                  4 PUSH 
                  5 IT 
                  6 SANDWICHES 
                  7 VAMPIRE 
                  8 SOME 
                  9 READ 
                  10 HOW 
                  11 CRYSTAL 
                  12 NOT 
                  13 FROG 
                  14 AGAIN 
                  15 ! 
                  16 GETTING 
                  17 RED 
                  18 NOTHING 
                  19 TRY 
                  20 THAT 
                  21 THE 
                  22 DROPPING 
                  23 SEARCH 
                  24 ABOUT 
                  25 HAVE 
                  26 WHAT 
                  27 BALL 
                  28 ARE 
                  29 RIDE 
                  30 ONE 
                  31 HAD 
                  32 SIGN  | 
              33 OF 
                  34 CLOSE 
                  35 ALONE 
                  36 KEY 
                  37 HELPS 
                  38 SEDIMENT 
                  39 TRANSPORTATION 
                  40 WEIGHT 
                  41 LADDER 
                  42 CASTLE 
                  43 TWO 
                  44 CROSS 
                  45 GOBLIN 
                  46 WIZARD'S 
                  47 SHOW 
                  48 OBVIOUSLY 
                  49 IN 
                  50 REMEMBER 
                  51 DO 
                  52 CLOAK 
                  53 (ANAGRAM) 
                  54 CEMETRY 
                  55 HAS 
                  56 ? 
                  57 AMMUNITION 
                  58 HOLY 
                  59 CABIN 
                  60 ROOMS 
                  61 ENCOUNTER 
                  62 AFTER 
                  63 YOUR 
                  64 HERRING  | 
              65 WATER 
                  66 CROAKING 
                  67 DISSOLVE 
                  68 KIND 
                  69 CAN 
                  70 WAGON 
                  71 BOOK 
                  72 STICKY 
                  73 WOULDN'T 
                  74 IS 
                  75 LATER 
                  76 SHOOTING 
                  77 THIRD 
                  78 WHO 
                  79 STAR 
                  80 COFFIN 
                  81 RETURN 
                  82 YOU 
                  83 BROOM 
                  84 A 
                  85 STAKE 
                  86 WEAPON 
                  87 GOT 
                  88 AROUND 
                  89 NO 
                  90 AND 
                  91 HIS 
                  92 SATURN 
                  93 IMPENETRABLE 
                  94 SHOOK 
                  95 THERE 
                  96 OPEN  | 
            
          
          Help 
			wanted
          Just before finishing up this month, I've got a 
			couple of requests of my own. One Adventure that I'd love to cover 
			in the near future is Asylum. (Great game!) Unfortunately, I haven't 
			been able to solve it. If anyone knows how or where to get the 
			magnet or the platinum card, please let me know! First in with the 
			correct answer gets a free disk of Adventures!
          Some years ago, SoftSide magazine had a thing going 
			called the "Adventure of the Month Club" where you paid a six 
			monthly subscription and they sent you an Adventure every month. I 
			was in the club for about 18 months, but I missed out on the very 
			early Adventures and one of the last ones. When I tried to buy these 
			from SoftSide, they told me that they weren't available for the 
			Atari. However, thanks to a Page 6 reader, I have now discovered 
			that they were lying to me! As SoftSide is now kaput, I must turn to 
			Page 6's readers for help. Does anyone have the old SoftSide 
			Adventures? I'm looking for Jack the Ripper, Crime, Around the World 
			in Eighty Days and Jack the Ripper II (if it was ever released). I 
			can swap for others in the series or buy them outright. Any offers?
          Next 
			issue
          That's all for this issue. Next time around we'll 
			probably do a little hitchhiking. If you've got any comments on the 
			column or requests for future topics, just drop me a line at the 
			address below.
          top