Lucasfilm/ Activision 
              48K cassette £9.95 
              48K disk £14.95 
              1/2 players 
              1/2 joysticks 
                    
                    
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            The year is 3097 and the name of 
              the game is BALLBLAZER - the most popular sport in the Universe. 
              Jump into your Rotofoil and take to the grid for the head-to-head 
              confrontation of the century. Have you got what it takes to become 
              a Masterblazer?
             BALLBLAZER might be described 
              as a cross between Soccer and Rollerball. It takes place on a huge 
              chequered grid, rectangular in shape, with moving Goalbeams at either 
              end. There are no teams - just you strapped in your high speed Rotofoil 
              against a similarly equipped opponent.
             The screen is split into two, 
              so that both players have their own separate view of the grid. You 
              do not see your own Rotofoil, only your opponent's. A typical BALLBLAZER 
              game goes something like this: You face one another down the length 
              of the grid. Two Rotofoils. Two streamlined gladiators. Wherever 
              you go in the Universe, there's only one regulation BALLBLAZER game 
              - three minutes, two players, one victor. Here we go! The computer 
              fires the Plasmorb in from the left. You know you have to get to 
              that orb before he does. Okay, you reach the orb first. Your Rotofoil 
              captures it in it's Pullfield - the pillow of energy surrounding 
              it - and the orb immediately changes to your colour. Wait for the 
              Rotosnap and then accelerate down the grid towards those Goalbeams. 
              They're moving, of course, in the same direction the orb is fired. 
              You sight the goal and now's your chance to surprise him. He moves 
              in to block. Back off and shoot the orb just as the Goalbeams disappear 
              over the horizon. That's it! A brilliant over-the-horizon (OTH) 
              shot. Three points on the scoreboard already. You have to get those 
              OTH shots in early before the goal starts to shrink! You're in deep 
              trouble from the second face-off. He fools you with some neat Pushfield 
              dribbling and shoots a two-pointer. You get the orb next time round 
              but he Buzzblasts it away and then captures it to shoot another 
              two-pointer. Hey, this guy's no pushover! He leads four to three. 
              You're playing great defence now, but missing a lot of shots on 
              offence. You change tactics slightly. You capture the orb but you 
              don't shoot it at goal. Instead, you fake a shot and then run it 
              in for a solitary point to even the game-score. He tries the same 
              thing and gets that vital one-pointer. There's only 20 seconds left 
              and you're five to four down! 
            Face-off number six coming up. 
              You capture the orb and set off down the grid. He's closing in, 
              trying to Buzzblast the orb away. If you lose the orb now it's curtains! 
              You back off - the only safe way to go is back. You can just see 
              the goal on the horizon but it's too small to attempt a crazy three-pointer 
              at this stage. Time's running out, so you've got to do something 
              - anything. You try an angled shot off the Electroboundary. It misses, 
              but you capture the rebound. The goal's much nearer this time. Blast! 
              Blast! You made it - a two-pointer! There's only 3 seconds left 
              on the clock and no way back for him now. The face-off is a mere 
              formality. The clock hits zero and it's all over. You win six to 
              four. The atmosphere over the asteroid glows with the purple colour 
              of your victorious Rotofoil. You are BALLBLAZER Champion of the 
              Universe..
            BALLBLAZER can be played against 
              a human opponent (the only true way to play the game!) or a variety 
              of computer controlled Droids. The game timer can be set anywhere 
              from one to nine minutes. You score one, two or three points depending 
              on the distance of your shot and ten points wins the game outright, 
              otherwise the winner is the player with the most points when the 
              timer hits zero. If the points are equal at this stage, the game 
              goes into over-time.
             And now for the superlatives, 
              if I can find enough to go round. The graphics are mind-blowing, 
              but then the whole package oozes class from start to finish. Disk 
              owners are in for a special treat as the disk version of BALLBLAZER 
              features an incredible animated loading sequence, the like of which 
              I've never seen before. Even the theme music - or the 'Song of the 
              Grid' to give it it's proper title - is something else! It kicks 
              off with a deep bassy toe-tapping rhythm and synthesizer harmonies 
              are then added to produce a complex computer masterpiece which Rick 
              Wakeman himself would be proud of. Yes folks, BALLBLAZER truly is 
              the ultimate in computer games. If you don't buy it, you certainly 
              don't deserve to call yourself an Atari owner - even if you never 
              actually play the game you will still own the most incredible sound 
              & graphics 'demo' yet seen on an 8-bit micro!
             Anyway, I'll have to go now. Another 
              budding BALLBLAZER champion awaits my challenge. Still, that's the 
              name of the game. The only game. BALLBLAZER - three minutes, two 
              players, one victor!!!  
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