Elektraglide

Reviewed by Jim Short

 

Issue 20

Mar/Apr 86

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English Software
48K cassette £8.95
48K disk £12.95
1 player
Joystick

 

ELEKTRAGLIDE is the new futuristic race game from English Software. Although marketed as a race game, this is slightly misleading as there are no other competitors on the track and the aim is simply to survive for as long as possible. To do this you will have to drive hard and fast and also out-manoeuvre a variety of tricky obstacles.

At the outset you are given the choice of three steering envelopes which determine how your vehicle responds to joystick control. You can then choose from 3 different tracks in 3 world countries - UK, America or Australia - but again, this is misleading as to my eyes all three tracks are identical apart from the odd difference in colour-shading.

Unlike the majority of race games, Pole Position included, you do not see your own vehicle as such. Your view is, in fact, a view out of the front windscreen of your vehicle with a dashboard display at the bottom of the screen to keep you informed of your speed and count-down timer, etc. You begin Stage One of the game in a tunnel and you must try to reach the next tunnel (Stage Two) before the timer on the dashboard reaches zero. You do all this whilst attempting to avoid wet patches on the road, electrostatic columns beamed down by overhead rockets and, worst of all, attacking spheres which track you diligently. At the same time, you should avoid straying onto the roadside kerbing as this reduces your speed and, in turn, costs you valuable time. Time is extremely critical in this game!

Graphics are outstanding. The track is very reminiscent of that in Pole Position but the background scenery is much more colourful and spectacular, with a huge snow-capped mountain range dominating the proceedings. The 3-D image is superb - I particularly liked the effects of driving through the tunnels - and scrolling is smooth and completely flicker-free. The theme music is excellent too and, according to the cassette inlay, is by Yekao (Yek - who?).

Now for the bad points. Firstly, there just isn't enough time to complete each stage. You have to drive flat out all the way in order to have any chance at all, making it virtually impossible to avoid the spheres - especially when you go blazing round a comer and smash straight into one before you get the chance to see it! Also, control could have been better. You have no brakes and can only slow down by decelerating, which isn't a lot of good when you need to brake in a hurry to avoid an oncoming obstacle. On top of that, you have to keep the joystick pushed forward at all times to maintain speed. This severely hampers your left/right movement and doesn't do a great deal for your out-manoeuvring ability either! Why not use the fire button for accelerating and decelerating as this doesn't get used during the game anyway. Finally, you do not score any points nor is there any record of distance travelled, no average speed, no readout whatsoever. Where is the incentive to play the game again, I wonder?

To sum up, ELEKTRAGLIDE is a reasonable enough game which could be a truly excellent game with a few improvements here and there. At the moment it suffers from looking much better than it plays. Perhaps it's biggest fault is that it's so damn difficult with no leeway for the novice gamester like myself. If you're the type who struggles to make the grid at Pole Position then ELEKTRAGLIDE may well be beyond your capabilities.

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